Creating Complex Cylindrical Shapes in Maya using Duplicate Special| 3D Modeling TutorialCenterPivot

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  • Опубліковано 25 лис 2024

КОМЕНТАРІ • 10

  • @daxi-fu8uu
    @daxi-fu8uu Рік тому +1

    its really helpfull thanks broooo

  • @strangel007
    @strangel007 Рік тому

    WOW GG TOPOLOGY BRO

  • @shift4cube
    @shift4cube Рік тому

    Good tutorial 👌

  • @senatuspopulusqueromanus2082
    @senatuspopulusqueromanus2082 11 місяців тому +1

    11:12 how did you do that? how do you move vertexes along the shape?

    • @amirfayez2008
      @amirfayez2008 10 місяців тому +1

      He first selected the option "edge" in the transform constrain menu on the modelling toolkit (on the right side).
      In that menu you can select "edge" to "force your verts to move along the edges, as well as you can select "surface" to force them to move along the surface in general wothout following the edges directions.
      When he no more need the constrain, you can clearly see him at 11:47 deactivating the constrain and setting it on "off" (so you can move things around as you prefer).
      Sorry for my english. Hope I helped you. :)

    • @centerpivot3d
      @centerpivot3d  9 місяців тому +1

      Slide vertices option

  • @CGDEVANIMATION
    @CGDEVANIMATION Рік тому

    Awesome thank you for sharing very helpfull for beginners.
    I miss your voice 😢 bro make tutorials in your voice