Here are the links to the production planners for each room. Steel Parts: www.satisfactorytools.com/1.0/production?share=c5VoRWJE1f8tvn4SYGGJ Copper Parts: www.satisfactorytools.com/1.0/production?share=Sd0cgLeGStor2soFe80U
Thank you so much! You nailed the recipe, it's a healthy amount of all three. I still have plenty I want to improve on, but I'm happy with the progress. Good luck!
When you place the conveyer lift, at 4:00 for example, why not just place another splitter/merger on top of it and then connect the lift and remove the slitter/merger on top? Or does that not give the correct results?
You are asking a terrific question. To be honest it wasn't until this comment that I actually tested it out. It hadn't occurred to me that the lift's 'accordion' bit at the end would go back to its normal size after you saved and reloaded the game. When you delete the splitter/merger the accordion part is 1m longer than it should be. If you try to make a 90 degree turn right out of the lift, the belt would clip through lift by just a little bit. And I really didn't like the way that looked. I never thought to save the game and reload it to see if it shrank that part. Thank you so much for asking!!
You can certainly use mk5 more often than not and it’ll be fine, and even a little quicker to start up. The only time you would really need the slower belts is if you are using a smart splitter and using belt speed to get the amount you want to balance.
Here are the links to the production planners for each room.
Steel Parts:
www.satisfactorytools.com/1.0/production?share=c5VoRWJE1f8tvn4SYGGJ
Copper Parts:
www.satisfactorytools.com/1.0/production?share=Sd0cgLeGStor2soFe80U
always such clean builds. I am working towards it but ... practice, time, patience.
Thank you so much! You nailed the recipe, it's a healthy amount of all three. I still have plenty I want to improve on, but I'm happy with the progress. Good luck!
Very nicely done moo! As always you post satisfactory stuff ill be watching it. Keep up the vids my man
Thank you, I really appreciate that!
When you place the conveyer lift, at 4:00 for example, why not just place another splitter/merger on top of it and then connect the lift and remove the slitter/merger on top? Or does that not give the correct results?
You are asking a terrific question. To be honest it wasn't until this comment that I actually tested it out. It hadn't occurred to me that the lift's 'accordion' bit at the end would go back to its normal size after you saved and reloaded the game. When you delete the splitter/merger the accordion part is 1m longer than it should be. If you try to make a 90 degree turn right out of the lift, the belt would clip through lift by just a little bit. And I really didn't like the way that looked. I never thought to save the game and reload it to see if it shrank that part. Thank you so much for asking!!
@@moo121 Okay I see, thank you!
The accordion also changes back to proper size if you change the speed of the lift
@@cerealsgames3118 That's amazing! Thank you so much!
Do you think it’s absolutely necessary to use the proper belts or can’t I just use the MK 5 belt on everything whether it is required or not?
You can certainly use mk5 more often than not and it’ll be fine, and even a little quicker to start up. The only time you would really need the slower belts is if you are using a smart splitter and using belt speed to get the amount you want to balance.