To anyone looking for the combat logs you can see them in the upper left corner of your target lock on an enemy you are targeting. They will range from bronze to silver and gold in colors and will look like the log symbol you get at the end of the mission. Hope this helps any pilots still looking for all the combat logs
About charging energy weapons: your generator's "Energy Weapon Specialization" stat will also decrease the time it takes to charge the weapon. This only effects energy weapons and not any of the ballistic weapons that have a charge-up.
Some things to add to the Boost Kick. If you use it on an enemy that's already staggered, it can actually do a huge chunk of damage. It gets the biggest bonus in the game to damage against staggered enemies (Think it's like 300%, versus the highest for any weapon being like, 50% or something like that). Part of the damage it does is going to be dependent on your build though. The heavier your AC is, the more damage it does. So the tank-tread legs actually have the best Boost Kick damage potential in the game, if you build it as heavy as you possibly can.
Thanks for the tip! Question though, does the OS Tuning melee damage multiplier affect how much damage your boost kick does? Also, how does a tank boost kick? xD
@@snekface1707 I don't know if the OS bonus affects it or not. And lol, yeah, maybe it's got a bunch of tiny legs that come out the front when it hits someone? =P
@@snekface1707it should, it does say "all melee damage" and not "all melee weapon damage" and from are usually pretty deliberate with their descriptions Dunno if it'll effect the "nudge" damage if you crash into someone and don't kick them
Indeed, you can swap weapons out anytime no problem, but you can’t buy/sell weapons at any time, that’s only between missions . Can’t swap if you don’t own haha
I've been grinding op wallclimber to buy out the entire shop whenever i can, makes boss encounters easier as you can switch your assembly to anything as needed
This. Total gamechanger! To some people having a hard time using it, first hold o/b then turn left or right, instead of doing both at once ''super smash'' style.
In regards to lock on I found it much more useful to focus on my compass at the bottom of the screen if an enemy is super fast. For one on one encounters if you lose track of an enemy they will still appear as a red square on your compass so it its just a matter of quick turning either left if the box is to the far left of my compass or right for the far right. You can always know where the enemy is.
@@JjDBz I needed it for the arena encounter with the really fast mini tank. My reverse joint build was too fast and he would often fly off my screen when I jumped 😆
A tip with the auto lock, it makes landing kicks way easier and kicks do a lot more damage against staggered enemies, they also do more damage the heavier your AC is.
Sadly... If you're running with high burst damage, then avoid kicking a staggered AC. It will negate their stagger and they will dodge your shot before it hits them. But also... Be aggressive with kicks. That adds so much stagger during the fight.
@@absolstoryoffiction6615 ya I often use kicks out of a closing maneuver after staggering if I'm too far to use a melee weapon, I often run dual shotguns so a kick followed by both shotguns does a ton of damage
"it's far less tough than people are making it for themselves" yes, thank you, this is what i want to tell people about, and this is the perfect phrase for it
This game can be very easy and very hard at the same time. Sometimes I just want to insult people that use Fortaleza wheelchair tank legs, dual zimmermans/gatlings, and dual songbirds then complaining the game is too easy. "My brother in Christ, you are using the cheesiest mech configuration".
1:30 that's a PULSE gun, not a plasma gun. Plasma guns fire big shots that create an energy AoE explosion. Pulse guns fire green bubbles that break shields. Another protip, the starting blade is a Pulse blade that is also effective at breaking shields.
@@chillwillfromthevilleI have consistently found all of this guys videos to be bad. Constant basic inaccuracies within the first few minutes, never actually finished a video
Plasma weapons are not half bad at removing Shields because they hit repeatedly. That being said, yes, pulse weapons are much better. I also found that the plasma rifle was absolutely fantastic at clearing out small MTs, so it's not a bad option for dual use.
For new players still working through Chapter 1, with the more limited weapons selection there, the first plasma rifle and back laser cannon are really good for DPS against bosses who leave open limited windows in which to attack effectively, or who have shields. Because these two weapons deal a LOT of damage even without charging them up, and have a good rate of fire when used in this way, they excel at taking these bosses down quickly. Especially if you can manage to stagger them by also using your missile launcher and a blade.
Speaking of weapon swapping, it’s a good way to handle Balteus. Keep an assault rifle or minigun in the bay and a pulse gun in hand. Pulse gun chews up the shield, then you swap to the ballistic gun for building stagger. A high-stagger weapon or pulse blade in the left hand and strong missiles or songbirds on the left shoulder completes the loadout. I used reverse legs to get close and capitalize with the sword.
How do you get minigun before fight? Im stuck on the idiot. I use the missiles that shoot straight up the high capacity one and the other that shoots 6 striaght up. My right is randomized and my left is a sword.
There’s a lot of misunderstood tips in here. Example: “use your expansion before you stagger” does not apply to all the different expansions. That’s for the Pulse Armor expansion. Assault Armor is going to have a different use case as will the pulse shied one
Thanks for the clarification. Everyone's in a hurry to get AC videos out (and I understand that), but some errors cause confusion. I still consider the video positive though, at least. I, certainly, don't have the time to put one up.
I don't think I ever found anything with scan, it was usually from frantically swinging the camera around and just happen to have the little access icon show up
Scanning also reveals enemies that you cannot lock onto, thus making them lock on able. As well as invisible enemies too but some missions literally have enemies who are not targetable.
I’ve never played an Armored Core game but I used to play mech assault when I was younger. I absolutely love this game I’m having a really hard time putting it down despite all the intricate mechanics and gameplay as a newbie. The more I learn about this game the more fun I’m having. Just learning how to build your AC may seem tedious but my brain is getting shot up with dopamine every time I die and I go back in the garage to make tweaks, it’s like building a car ❤
What you said about lock-on is just misinformation. Being locked onto a target does not make some of your shots miss automatically miss your target, what it does is make your tracking worse on moving targets which is why more of your shots miss, not just simply being locked on. You can also help mitigate this issue why using arms with higher firearm specialization and an FCS that works well for the ideal and effective ranges of the weapon(s) you are using. You also have arms load limit which if you push closer to maxing out that limit you also take a penalty to tracking, and not to mention recoil on weapons and recoil control on arms.
Charging weapons are best used on a staggered target that’s stunned and can’t move, charge it just before you manage to break his stagger then hit them with the charged. Conversely, wait till they try and melee and if you can evade it properly you get a point blank charged shot to their face. I started practicing with the burst rifle and charged rifle in the first act.
If you're using a mouse to play AC6 on PC, lift it off your desk when you use target assist/hard lockon. Faster enemies can effectively break the lock-on by say jumping over your head because the constant input from your mouse will override the lock-on turning the camera for you.
I've also just found that once you actually learn the game and the mechanics and how to build your mech for success, the game becomes super easy like I beat new game + and new game ++ in the same session of the same day double shotguns got me through a tetrapod boss I was stuck at, and carried me all the way down to one of the endings I've since developed a new build that crushes that one, and that's what carried me through new game + and new game ++, once you learn how to select the right weapons for staggering / removing shields and dealing direct damage, it can really become easy, like some builds, will straight up make the game unable to challenge you at all, my current build got me through all of the late arena stages without even dropping below 75% health, I even just walk through all my old bosses that I had struggled with. Kicking is just as crucial an attack as shooting, if you stagger some one, kicking does 3x the damage, and you can perpetuate a stagger, you can have combos and strategies and learn the timing of weapons to pull off insta-kills, you can even kill enemy ACs before they can even expend any of their heals OS tuning is massive, in the early stages you'll want to tune very precisely and do all the arenas as soon as possible Scanning and optimal weapon choice Also positioning yourself in combat and kiting your enemies, PVP has soo much room for meta and outplaying your opponent, maps can have different terrains, often I'll find my opponent's strength and try to pull them into an area where they lose that ability, or it hurts them, someone with vertical rockets rockets, I hide under bridges and structures, someone with homing rockets I dive into buildings/ cities/ neighborhoods, anything to cause their weapons to collide with something other than me, also doing what you can to break tracking like using terrain or jumping over them
My favorte combat log rewards are multi-energy rifle for level 12 and coral sword for level 15. I love melee builds and I was happy to have that Walter's sword that I had problems to dodge from (god help me with S-ranking him btw). And I never ever used songbirds in any of my 3 completions or S-rankings. I use either double shotguns with some melee weapon or use different forms of energy weapons because I was very familiar with charging guns earlier and I became good with laser/plasma/coral arsenal pretty quickly. Actually learning enemy patterns was the key to efficient use of charging guns.
Nitpicks/Additional Tips: Plasma doesn't have a damage bonus to shields, PULSE weapons do(including your first melee weapon) The only parts in the game that are objectively NOT "powerful" are accessed at the beginning of Chapter 5. You'll know them when you see them. Besides that, experiment and have fun! Boost Kick has one of the highest Direct Hit modifiers in the game- about 3x- which can be used to fill in space if you don't have time for a melee weapon like Ashmead(pile bunker), and unless you're using the Basho arms or are incredibly light, kicking will even out-damage it. Assault Boost can also be used with Quick Turn to move 90/180 degrees without needing to stop. S-Ranking missions is not always tied to speed, different missions have different weights for ammo use, damage taken, and mission time. Just like builds, tactics vary for a 100% playthrough. Using Assault Armor just before staggering wastes both its immense stagger potential AND the huge damage it can deal to a staggered enemy. If anything, against non-AC bosses, use it about halfway up the ACS meter, and for AC enemies, use it as soon as they're too close to escape. Only follow these tips with Pulse Armor. Target Assist is hurting you. The game tells you itself that TA decreases your accuracy, not verbally, but by making your lock reticle sway wildly tryin to predict where a target will go. Use your eyes and ears. it doesn't just automatically make your shots miss. Take your AC on test runs with weapons instead of just watching the demo. Edit for additional advice: There are multiple advanced techs in the game involving combat, traversal, and building that can save you in a pinch, including: Melee Cancelling Firearm/Melee Specialization The differences in generator types beyond aesthetic Kick Spam/ Kick travel distance Positioning for heavy weaponry/artillery Energy Capacity versus Energy Recharge
Serious advanced tip: Do not sleep on using fists! Fists are the only melee weapon you can mount on your right arm. Fists do piles of acs damage. Fists only have one attack in their chain but have no additional cooldown beyond a backswing. Fists work as a great, "1," in a, "1 -2," punch with the 2 being another melee weapon(such as a hard-hitting, slow-moving pile bunker.) Fists do not add weight, allowing for greater build diversity.
@@Roxus1 Reasons not to. A fist weighs nothing. A fists cost no energy. A fist will not overheat. Because a fist is a gap closer. When paired with a booster optimized for melee combat, is fast and cheap movement. When paired with a strong offhand weapon, allows you to close a lot of distance while attacking, which sets you up for a 2nd melee attack with your melee weapon(such as a pile bunker that has low mobility). The continuous speed which a fist can deliver stagger damage is faster than many weapons, including explosives, when reloading is taken into account. if you carry a melee weapon on your left hand and left shoulder mount you can attack with the fist, between swaps between the left handed weapons and between their overheating periods. This allows you to deliver boosted melee attack after boosted melee attack. With the low weight and energy requirements you can chose unique generators, such as ones optimize for recharge speed. This build leaves the right shoulder weapon undetermined and just about anything can be placed there. I've tried song birds and they certainly help. So I say fit plus explosions.
I honestly found myself using a medium bipedal with a linear rifle, moonlight and 2 plasma missiles 🤔 And worked for me quite well, but ended changing legs for reverse joint, and it's just silly how double linear rifles and plasma missiles work so fine.
I just arrived in chapter 5, and changing the build has, so far, made *every single boss* incredibly more easy. Especially the rather hard chapter bosses took maybe 1-2 tries after changing to a better suited built.
Still working on my first play through so I appreciate the videos. I’ve been posting some clips of my gameplay and I am so happy this game is here!! I will be playing this for a long time. 😎👏🏼👏🏼👏🏼
If you're looking to do a double melee build, you'll want to strike with your first left hand weapon then shoot/punch with your other hand, then strike again with your secondary weapon. It keeps the enemy staggered a bit longer so you can get the switch off and charge attack. I do it with a shotgun and it really helps keep the pressure on, do good damage and keep the enemy staggered. If you're reading this and going "Punch. . .?" yes, if you don't equip anything in your right hand or expend your ammo you will just punch- and it does a lot of stagger. IDK if punching is a great option for many missions but it's there.
Thank you for going over weapon swap! You forgot that the dual pulse blade setup allows you to gain infinite height and stick to enemies as long as you maintain the lock on range.
If possible, we need the secret ending guide because I watched so many videos and every single one of them has a different approach and some people argue in the comments how wrong or right their approach is. If you asked us who to trust… it would definitely be you ❤❤❤
Best advice I could give on that is start doing all the liberation group stuff until you get options for ALLMIND decision missions. Then make sure to always choose ALLMINDS options. That's what I did to get the "true" ending after getting the first 2
Simply do the alternative missions you are offered in ng++. Good rule of thumb is to play any missions you haven't played before. But I beleive the allmind quest line is started once you complete the "escort the strider mission". Which is the alt mission for "destroy the strifer" and only appears in ng++
One of the defining traits of auto lock-on is the FCS you use affects how well its works at various ranges so to maximize auto lock-on you need to master distancing and range control.
With the new shoulder mounted gatling guns, I've absolutely destroyed every final boss... I don't use any special setup, but usually something that can at least avoid being staggered too much, but I actually use a mid weight build. You just lay into them when they're close, all guns firing, then ease off and back off when they overheat. They stagger surprisingly easily, and if you're alternating guns and conserving shots, you can eat half their health bar in one stagger. No joke, I beat each one in I'd say less than two minutes, and with at least 2 medkits left. Came back after I beat it shortly after release to see what was new, and I'm not disappointed!
The Needles Launcher you get for the CH3 Boss Fight is objectively better than the songbirds btw, I love the songbirds they are definetly the second best. The only drawback to the Needle Gun is a higher EN requirement, and no AoE (which only matters if you are shooting down at a fast-moving AC from the sky) They have faster firing speed, faster travel time, break posture better, break shields better, and better direct hit multiplier (after posture break). Because of the posture break mechanic, the best way to play the game currently is to break posture, and then use a high direct hit damage weapon to finish. There are many ways to do this, but the best is double Zimmerman shotgun main hands to break, double Needle shoulder to finish. This is the current meta for both PvE and PvP (Though people are starting to use long range kiting builds to counter it). Throw in the wheelchair legs (Fast Tank Treads, read the leg description), Nach Arms (for the max 160 Firearm Spec which affects your accuracy), Assault Armor (for chaining combos at close range), make some liberal use of Boost Kick, and you will cheese the entire game. Do so at your own expense though, because it will trivialize the game and may become boring.
Ahaha, that's what i'm using right now, though on "slower" enemies, i usually use the pile bunker, and i want to use it with the moonlight sword to add stagger from a distance
My 10 year old beat the game. I gave him some advice, but he did it all himself. I believe in you people! You can learn, adapt and problem-solve each mission like a puzzle. You can build your own customized Swiss Army knife accordingly. You got this!
The shield tip was what I needed. I don’t find the game hard but that’s probably due to the fact I use to play this on older consoles and I’m aware of how to play it. Baltierus or however you spell it was tough tho. Once I figured out away to win it was all focus and I won. The new levels will be interesting. Haven’t had a tough time since I tuned out 3 builds one of them always works
After achieving all 3 endings, I do like to mix up my build just for fun. But that said, maximum pew pew is too good. Duel hu Ben's can, and will annihilate everything in all playthroughs. Regardless, it's all a matter of preference. It also depends if you're looking exclusively at pve/pvp, or both. I actually didn't touch songbirds until 3rd playthrough, and even then it was just to try something new to me. I don't think anyone should use a weapon simply because it's going to carry them. Just have fun. I have several dedicated "brand/faction" builds, and they're all decent. Great video, but I feel like it's steering a bit.
I feel like "Don't lock on" should be the most basic of tips for this game. A great tip for getting across distances, is using the thrust kick, it uses way less energy and can get you to places much easier. An example is getting around the mining ship, you can get an easy S rank by using AB thrust 90% of the mission and using the kick to get up to the top early and to blitz the generators. It makes speed frames comparable to crab frames for flight. While being wayyyy faster.
Playing unlocked with dual zim casually ice skating on the road as I blast small robots... Is fun. I play on controller so lock on sometimes jerks the camera too much.
@@absolstoryoffiction6615 plus people have found its almost a 50% drop in accuracy through tests. If you lock on you are going to miss way more dps than if you learn to try pivot the camera in the general area of the enemy
@@GreyfauxxGaming Fun Fact: If you are too close to an enemy AC, then you can actually miss your shots because your arms cross past the enemy. I learned that through testing lock on with dual zim.
Songbirds are good, but late in my first run after unlocking the shotgun bazooka it was off my build immediately. My zippy lil reverse joint build was always up close when I used it so I decided to swap, and man it feels satisfying. Not like numerically it is that superior as it does less than 100 points extra damage I think, and even then only of all 5 rocket hit the target.
Try out weapons and think about how you want them to work, the double laser gun is cool, but dual laser handguns are fast and effective, plus you get one hell of a forearm workout.
This was my first armored core game and forst from software game and already have all 3 endings all secret chests and combat logs just about every weapon purchased best set is double Zimmerman and double songbirds and jumpy legs trust me
Pro-tip: Make sure that autolock is on when boost kicking! It almost never misses with the lock on and only misses if you are right above them, really close, or at some other odd angle, otherwise it's a guaranteed hit.
I find Vvc-760PR + VP-66LR to be a pretty good left and right hand combo to spam with, and when they overheat you can just pull out the other pair from the back and keep firing.
Great tips. Tips with replaying the missions for money though. I would argue the speed is the key too. The quicker you finish more $$$/min farming you get
You can upgrade your auto lock on with the firearm specialization or melee specialization. I believe there may be another stat that also increases the auto lock, but I have found that with a maxed out specialization stat that at least 95% - 100% attacks land. I have never had problems with missing once I found that out.
the moment you finally beat a mission, you will understand a bit more of the combat system, soon enough, even a gauntlet will be manageable and perhaps you want more, which could lead you up wanting to S rank that mission
I died on 2 bosses for hours at a time. Took me weeks to beat it the first time. Afterwards I breezed through new game + until I had to fight Ayre. Now I'm breezing through the game again but there are crazy difficulty spikes even at new game ++. The Stun needle you get for fighting the ice wrym is the greatest weapon you should never take it off.
10:28 I'm sure you know, but generators with a higher energy weapon stat cause them to charge faster. So, that 8 seconds might be substantially less if you equip the right generator, thus making it more viable.
As someone who did this aka brute forced their way through the game with one build and the song birds are my savior legit so good all i had to do was switch frome one gatling gun to two and i beat the hardest boss in the game the ibis
Press R1 in assembly to test your build. I've spent more time with my builds than playing the game. Replaying mission and buying multiple gear so I have options because early on I got stuck on a boss and didn't have enough but for one build and kept having to play the entire mission each time I needed to change my build
It’s hard, yes but as a newbie , I think it’s not that hard, (souls veteran bias may be?) It feels so familiar (cuz hard as hell) and yet so new and refreshing, I’m loving it
I feel like you can just pick a build you love and stick with it through the game, but you first do need to learn the mechanics deeply. I would recommend in either NG+ or NG++ to try.
Diversity of builds is amazing. But i just equipped two missile launchers in hands and two songbirds and beat the game. It all about patience and strategy. But of course with a proper build for the situation it would be easier
great video for people who haven't played the game. cuz the ones that did would've rendered your existence obsolete by seeing the tutorials 30 minutes in.
THERE'S VIDEOS OF THE WEAPONS IN THE SHOP?! Edit: I also found the songbirds to be unsuited to my play style for most of the game, and to risky to use against some of the zippy fast bosses that would get stunned easily by them.
Talking about 1 build and brute forcing the game. I tried so many builds in NG+ and every time i couldn't do something in a few tries I defaulted back to double needles with double linear rifles on the wheelchair treads. Only thing i couldn't defeat with this was ayre who took double zimmermans with double diffuse laser cannons to the face on reverse joint legs.
Energy weapons charge faster based on your generator, the KRSV takes less than 3 seconds to fully charge, the first charge is near instant for my energy build, thought i should put this out there.
For me it was'nt the songbirds, it was the shotguns. Used them for every boss. 2 Shotguns and a melee for stagger damage. But yeah one of the sickest combos in the game is the lance+ pilebunker. Beat S rank arena dudes in 7 seconds and im not a speed runner.
Early on I found out dual any shotgun with dual songbirds melts 99% of all enemies in game, I started feeling bad for using that build cause I didin't let anyone finish their dialog so I porpusfully nerf myself by not using them unless I really can't beat the boss just to enjoy the game a bit more, otherwise is just to easy
To anyone looking for the combat logs you can see them in the upper left corner of your target lock on an enemy you are targeting. They will range from bronze to silver and gold in colors and will look like the log symbol you get at the end of the mission. Hope this helps any pilots still looking for all the combat logs
Appreciate it!!
What a legend
There are also platinum logs too
@@RandoLePersondo you mean the vespers dude
@@RandoLePersonYou’re referring to V7 Swinburne
About charging energy weapons: your generator's "Energy Weapon Specialization" stat will also decrease the time it takes to charge the weapon. This only effects energy weapons and not any of the ballistic weapons that have a charge-up.
Some things to add to the Boost Kick. If you use it on an enemy that's already staggered, it can actually do a huge chunk of damage. It gets the biggest bonus in the game to damage against staggered enemies (Think it's like 300%, versus the highest for any weapon being like, 50% or something like that). Part of the damage it does is going to be dependent on your build though. The heavier your AC is, the more damage it does. So the tank-tread legs actually have the best Boost Kick damage potential in the game, if you build it as heavy as you possibly can.
Thanks for the tip! Question though, does the OS Tuning melee damage multiplier affect how much damage your boost kick does? Also, how does a tank boost kick? xD
@@snekface1707 I don't know if the OS bonus affects it or not. And lol, yeah, maybe it's got a bunch of tiny legs that come out the front when it hits someone? =P
Everyone gangsta till the tank wheelchair build drop kicks them.
@@snekface1707it should, it does say "all melee damage" and not "all melee weapon damage" and from are usually pretty deliberate with their descriptions
Dunno if it'll effect the "nudge" damage if you crash into someone and don't kick them
@@snekface1707less of a kick and more of a body slam lmao
Don’t sell your parts just replay the mission over and over build up money and get everything to build up your AC
Indeed, you can swap weapons out anytime no problem, but you can’t buy/sell weapons at any time, that’s only between missions . Can’t swap if you don’t own haha
I've been grinding op wallclimber to buy out the entire shop whenever i can, makes boss encounters easier as you can switch your assembly to anything as needed
I would do the dam mission. 180k in under 2 min.
I was also using wallclimber for money. It's an entertaining mission to play.
@@jamescordes8673 valid, i just have fun with the jug boss fight so for me it's worth it even tho it's less efficient
The OS upgrade "quick turn" is also usable during ass boosts. It makes the ass boost way more versatile.
This. Total gamechanger! To some people having a hard time using it, first hold o/b then turn left or right, instead of doing both at once ''super smash'' style.
In regards to lock on I found it much more useful to focus on my compass at the bottom of the screen if an enemy is super fast. For one on one encounters if you lose track of an enemy they will still appear as a red square on your compass so it its just a matter of quick turning either left if the box is to the far left of my compass or right for the far right. You can always know where the enemy is.
wtf im already at chapter 2 boss now and didnt know we have a compass.
@@JjDBz I needed it for the arena encounter with the really fast mini tank. My reverse joint build was too fast and he would often fly off my screen when I jumped 😆
@@JjDBzI'm two missions from being done and didn't realize this SMH. My number one issue in this game.
@@CoachMacGlorythere's 3 endings so you ain't done boy
I just got into chapter 3 and now I'm too scared to choose which mission to do next. I don't know how they will change the ending I get 😆
A tip with the auto lock, it makes landing kicks way easier and kicks do a lot more damage against staggered enemies, they also do more damage the heavier your AC is.
Sadly... If you're running with high burst damage, then avoid kicking a staggered AC. It will negate their stagger and they will dodge your shot before it hits them.
But also... Be aggressive with kicks. That adds so much stagger during the fight.
@@absolstoryoffiction6615 ya I often use kicks out of a closing maneuver after staggering if I'm too far to use a melee weapon, I often run dual shotguns so a kick followed by both shotguns does a ton of damage
"it's far less tough than people are making it for themselves"
yes, thank you, this is what i want to tell people about, and this is the perfect phrase for it
This game can be very easy and very hard at the same time.
Sometimes I just want to insult people that use Fortaleza wheelchair tank legs, dual zimmermans/gatlings, and dual songbirds then complaining the game is too easy. "My brother in Christ, you are using the cheesiest mech configuration".
1:30 that's a PULSE gun, not a plasma gun. Plasma guns fire big shots that create an energy AoE explosion. Pulse guns fire green bubbles that break shields. Another protip, the starting blade is a Pulse blade that is also effective at breaking shields.
One might think he didn’t even play the game. The description is right there in the assembly
@@chillwillfromthevilleI have consistently found all of this guys videos to be bad. Constant basic inaccuracies within the first few minutes, never actually finished a video
And yet,here you are.....still watching, still complaining
@@Jasonmakesvideo yeah I clicked too see how bad it was moron doesn't mean I finished the video. I got to about a minute 30
Plasma weapons are not half bad at removing Shields because they hit repeatedly.
That being said, yes, pulse weapons are much better.
I also found that the plasma rifle was absolutely fantastic at clearing out small MTs, so it's not a bad option for dual use.
For new players still working through Chapter 1, with the more limited weapons selection there, the first plasma rifle and back laser cannon are really good for DPS against bosses who leave open limited windows in which to attack effectively, or who have shields. Because these two weapons deal a LOT of damage even without charging them up, and have a good rate of fire when used in this way, they excel at taking these bosses down quickly. Especially if you can manage to stagger them by also using your missile launcher and a blade.
Speaking of weapon swapping, it’s a good way to handle Balteus. Keep an assault rifle or minigun in the bay and a pulse gun in hand. Pulse gun chews up the shield, then you swap to the ballistic gun for building stagger. A high-stagger weapon or pulse blade in the left hand and strong missiles or songbirds on the left shoulder completes the loadout. I used reverse legs to get close and capitalize with the sword.
How do you get minigun before fight? Im stuck on the idiot. I use the missiles that shoot straight up the high capacity one and the other that shoots 6 striaght up. My right is randomized and my left is a sword.
There’s a lot of misunderstood tips in here.
Example: “use your expansion before you stagger” does not apply to all the different expansions. That’s for the Pulse Armor expansion. Assault Armor is going to have a different use case as will the pulse shied one
Thanks for the clarification. Everyone's in a hurry to get AC videos out (and I understand that), but some errors cause confusion. I still consider the video positive though, at least. I, certainly, don't have the time to put one up.
Don’t forget to use your scan often for secrets in missions! Good luck out there Ravens
😮 any special blips that happen when you find something? I've personally found a couple of chests and a wreck log but I just came across them..
I don't think I ever found anything with scan, it was usually from frantically swinging the camera around and just happen to have the little access icon show up
@@Jonbitor it’ll highlight items through the wall just like it highlights enemies, it might make the sound cue too
Scanning also reveals enemies that you cannot lock onto, thus making them lock on able. As well as invisible enemies too but some missions literally have enemies who are not targetable.
@@Jonbitorwhat do you find in chests?
I would love to see a series on all combat logs including NG+ and NG++ and also another one on where to find all the parts
I’ve never played an Armored Core game but I used to play mech assault when I was younger. I absolutely love this game I’m having a really hard time putting it down despite all the intricate mechanics and gameplay as a newbie. The more I learn about this game the more fun I’m having. Just learning how to build your AC may seem tedious but my brain is getting shot up with dopamine every time I die and I go back in the garage to make tweaks, it’s like building a car ❤
What you said about lock-on is just misinformation. Being locked onto a target does not make some of your shots miss automatically miss your target, what it does is make your tracking worse on moving targets which is why more of your shots miss, not just simply being locked on. You can also help mitigate this issue why using arms with higher firearm specialization and an FCS that works well for the ideal and effective ranges of the weapon(s) you are using. You also have arms load limit which if you push closer to maxing out that limit you also take a penalty to tracking, and not to mention recoil on weapons and recoil control on arms.
Charging weapons are best used on a staggered target that’s stunned and can’t move, charge it just before you manage to break his stagger then hit them with the charged. Conversely, wait till they try and melee and if you can evade it properly you get a point blank charged shot to their face. I started practicing with the burst rifle and charged rifle in the first act.
If you're using a mouse to play AC6 on PC, lift it off your desk when you use target assist/hard lockon. Faster enemies can effectively break the lock-on by say jumping over your head because the constant input from your mouse will override the lock-on turning the camera for you.
I've also just found that once you actually learn the game and the mechanics and how to build your mech for success, the game becomes super easy
like I beat new game + and new game ++ in the same session of the same day
double shotguns got me through a tetrapod boss I was stuck at, and carried me all the way down to one of the endings
I've since developed a new build that crushes that one, and that's what carried me through new game + and new game ++, once you learn how to select the right weapons for staggering / removing shields and dealing direct damage, it can really become easy, like some builds, will straight up make the game unable to challenge you at all, my current build got me through all of the late arena stages without even dropping below 75% health, I even just walk through all my old bosses that I had struggled with.
Kicking is just as crucial an attack as shooting, if you stagger some one, kicking does 3x the damage, and you can perpetuate a stagger, you can have combos and strategies and learn the timing of weapons to pull off insta-kills, you can even kill enemy ACs before they can even expend any of their heals
OS tuning is massive, in the early stages you'll want to tune very precisely and do all the arenas as soon as possible
Scanning and optimal weapon choice
Also positioning yourself in combat and kiting your enemies, PVP has soo much room for meta and outplaying your opponent, maps can have different terrains, often I'll find my opponent's strength and try to pull them into an area where they lose that ability, or it hurts them, someone with vertical rockets rockets, I hide under bridges and structures, someone with homing rockets I dive into buildings/ cities/ neighborhoods, anything to cause their weapons to collide with something other than me, also doing what you can to break tracking like using terrain or jumping over them
My favorte combat log rewards are multi-energy rifle for level 12 and coral sword for level 15. I love melee builds and I was happy to have that Walter's sword that I had problems to dodge from (god help me with S-ranking him btw).
And I never ever used songbirds in any of my 3 completions or S-rankings. I use either double shotguns with some melee weapon or use different forms of energy weapons because I was very familiar with charging guns earlier and I became good with laser/plasma/coral arsenal pretty quickly. Actually learning enemy patterns was the key to efficient use of charging guns.
Nitpicks/Additional Tips:
Plasma doesn't have a damage bonus to shields, PULSE weapons do(including your first melee weapon)
The only parts in the game that are objectively NOT "powerful" are accessed at the beginning of Chapter 5. You'll know them when you see them. Besides that, experiment and have fun!
Boost Kick has one of the highest Direct Hit modifiers in the game- about 3x- which can be used to fill in space if you don't have time for a melee weapon like Ashmead(pile bunker), and unless you're using the Basho arms or are incredibly light, kicking will even out-damage it.
Assault Boost can also be used with Quick Turn to move 90/180 degrees without needing to stop.
S-Ranking missions is not always tied to speed, different missions have different weights for ammo use, damage taken, and mission time. Just like builds, tactics vary for a 100% playthrough.
Using Assault Armor just before staggering wastes both its immense stagger potential AND the huge damage it can deal to a staggered enemy. If anything, against non-AC bosses, use it about halfway up the ACS meter, and for AC enemies, use it as soon as they're too close to escape. Only follow these tips with Pulse Armor.
Target Assist is hurting you. The game tells you itself that TA decreases your accuracy, not verbally, but by making your lock reticle sway wildly tryin to predict where a target will go. Use your eyes and ears. it doesn't just automatically make your shots miss.
Take your AC on test runs with weapons instead of just watching the demo.
Edit for additional advice: There are multiple advanced techs in the game involving combat, traversal, and building that can save you in a pinch, including:
Melee Cancelling
Firearm/Melee Specialization
The differences in generator types beyond aesthetic
Kick Spam/ Kick travel distance
Positioning for heavy weaponry/artillery
Energy Capacity versus Energy Recharge
Serious advanced tip: Do not sleep on using fists!
Fists are the only melee weapon you can mount on your right arm.
Fists do piles of acs damage.
Fists only have one attack in their chain but have no additional cooldown beyond a backswing.
Fists work as a great, "1," in a, "1 -2," punch with the 2 being another melee weapon(such as a hard-hitting, slow-moving pile bunker.)
Fists do not add weight, allowing for greater build diversity.
Honestly stupid tip. Why not just use explosive weapons and kinetic damage.
@@Roxus1 Reasons not to.
A fist weighs nothing.
A fists cost no energy.
A fist will not overheat.
Because a fist is a gap closer. When paired with a booster optimized for melee combat, is fast and cheap movement.
When paired with a strong offhand weapon, allows you to close a lot of distance while attacking, which sets you up for a 2nd melee attack with your melee weapon(such as a pile bunker that has low mobility).
The continuous speed which a fist can deliver stagger damage is faster than many weapons, including explosives, when reloading is taken into account.
if you carry a melee weapon on your left hand and left shoulder mount you can attack with the fist, between swaps between the left handed weapons and between their overheating periods. This allows you to deliver boosted melee attack after boosted melee attack.
With the low weight and energy requirements you can chose unique generators, such as ones optimize for recharge speed.
This build leaves the right shoulder weapon undetermined and just about anything can be placed there. I've tried song birds and they certainly help. So I say fit plus explosions.
@@Roxus1 Because you've used up all your ammo so now its brawling time.
I think a video on the different missions available in NG+ and NG++ would be very useful. Thank you.
Your videos are really informative and straight to the point. It really helps me a lot, keep doing the high value content.
I honestly found myself using a medium bipedal with a linear rifle, moonlight and 2 plasma missiles 🤔
And worked for me quite well, but ended changing legs for reverse joint, and it's just silly how double linear rifles and plasma missiles work so fine.
Assault boost cancel* is another skill thay helps with closing ground with enemies especially using melee weapons
I just arrived in chapter 5, and changing the build has, so far, made *every single boss* incredibly more easy. Especially the rather hard chapter bosses took maybe 1-2 tries after changing to a better suited built.
i've been using weapon swapping to use 4 shotguns and maintain incredibly high DPS impact damage. So far I haven't found a glaring weakness to it.
Still working on my first play through so I appreciate the videos. I’ve been posting some clips of my gameplay and I am so happy this game is here!! I will be playing this for a long time. 😎👏🏼👏🏼👏🏼
If you're looking to do a double melee build, you'll want to strike with your first left hand weapon then shoot/punch with your other hand, then strike again with your secondary weapon. It keeps the enemy staggered a bit longer so you can get the switch off and charge attack. I do it with a shotgun and it really helps keep the pressure on, do good damage and keep the enemy staggered.
If you're reading this and going "Punch. . .?" yes, if you don't equip anything in your right hand or expend your ammo you will just punch- and it does a lot of stagger.
IDK if punching is a great option for many missions but it's there.
Yes. Please help me find the combat logs. I enjoy seeing you swapping builds a lot in your footage.
Thank you for going over weapon swap! You forgot that the dual pulse blade setup allows you to gain infinite height and stick to enemies as long as you maintain the lock on range.
Damn, I learned a couple new things, even having completed the game. Gonna try double melee too. Keep up the good work, raven!
Laser lance into pile bunker feels so good to land
@@Jsobone just gave that a try, holy crap its nuts. its insane how fast you can swap weapons, and that they reload / cool down when stored
If possible, we need the secret ending guide because I watched so many videos and every single one of them has a different approach and some people argue in the comments how wrong or right their approach is. If you asked us who to trust… it would definitely be you ❤❤❤
Best advice I could give on that is start doing all the liberation group stuff until you get options for ALLMIND decision missions. Then make sure to always choose ALLMINDS options. That's what I did to get the "true" ending after getting the first 2
Simply do the alternative missions you are offered in ng++. Good rule of thumb is to play any missions you haven't played before. But I beleive the allmind quest line is started once you complete the "escort the strider mission". Which is the alt mission for "destroy the strifer" and only appears in ng++
Just choose the missions you haven't done yet
One of the defining traits of auto lock-on is the FCS you use affects how well its works at various ranges so to maximize auto lock-on you need to master distancing and range control.
6:47 I don't think you understand how powerful lightweight ac with dual Zimmermanns and occasional situational weapon cameos is.
With the new shoulder mounted gatling guns, I've absolutely destroyed every final boss...
I don't use any special setup, but usually something that can at least avoid being staggered too much, but I actually use a mid weight build.
You just lay into them when they're close, all guns firing, then ease off and back off when they overheat. They stagger surprisingly easily, and if you're alternating guns and conserving shots, you can eat half their health bar in one stagger.
No joke, I beat each one in I'd say less than two minutes, and with at least 2 medkits left.
Came back after I beat it shortly after release to see what was new, and I'm not disappointed!
The Needles Launcher you get for the CH3 Boss Fight is objectively better than the songbirds btw, I love the songbirds they are definetly the second best. The only drawback to the Needle Gun is a higher EN requirement, and no AoE (which only matters if you are shooting down at a fast-moving AC from the sky)
They have faster firing speed, faster travel time, break posture better, break shields better, and better direct hit multiplier (after posture break).
Because of the posture break mechanic, the best way to play the game currently is to break posture, and then use a high direct hit damage weapon to finish. There are many ways to do this, but the best is double Zimmerman shotgun main hands to break, double Needle shoulder to finish. This is the current meta for both PvE and PvP (Though people are starting to use long range kiting builds to counter it). Throw in the wheelchair legs (Fast Tank Treads, read the leg description), Nach Arms (for the max 160 Firearm Spec which affects your accuracy), Assault Armor (for chaining combos at close range), make some liberal use of Boost Kick, and you will cheese the entire game.
Do so at your own expense though, because it will trivialize the game and may become boring.
Ahaha, that's what i'm using right now, though on "slower" enemies, i usually use the pile bunker, and i want to use it with the moonlight sword to add stagger from a distance
Both have carried me through this game.
My 10 year old beat the game. I gave him some advice, but he did it all himself.
I believe in you people! You can learn, adapt and problem-solve each mission like a puzzle. You can build your own customized Swiss Army knife accordingly. You got this!
The shield tip was what I needed. I don’t find the game hard but that’s probably due to the fact I use to play this on older consoles and I’m aware of how to play it. Baltierus or however you spell it was tough tho. Once I figured out away to win it was all focus and I won. The new levels will be interesting. Haven’t had a tough time since I tuned out 3 builds one of them always works
After achieving all 3 endings, I do like to mix up my build just for fun. But that said, maximum pew pew is too good. Duel hu Ben's can, and will annihilate everything in all playthroughs. Regardless, it's all a matter of preference. It also depends if you're looking exclusively at pve/pvp, or both. I actually didn't touch songbirds until 3rd playthrough, and even then it was just to try something new to me. I don't think anyone should use a weapon simply because it's going to carry them. Just have fun. I have several dedicated "brand/faction" builds, and they're all decent. Great video, but I feel like it's steering a bit.
I feel like "Don't lock on" should be the most basic of tips for this game.
A great tip for getting across distances, is using the thrust kick, it uses way less energy and can get you to places much easier. An example is getting around the mining ship, you can get an easy S rank by using AB thrust 90% of the mission and using the kick to get up to the top early and to blitz the generators. It makes speed frames comparable to crab frames for flight. While being wayyyy faster.
Playing unlocked with dual zim casually ice skating on the road as I blast small robots... Is fun.
I play on controller so lock on sometimes jerks the camera too much.
@@absolstoryoffiction6615 plus people have found its almost a 50% drop in accuracy through tests. If you lock on you are going to miss way more dps than if you learn to try pivot the camera in the general area of the enemy
@@GreyfauxxGaming
Fun Fact: If you are too close to an enemy AC, then you can actually miss your shots because your arms cross past the enemy.
I learned that through testing lock on with dual zim.
Songbirds are good, but late in my first run after unlocking the shotgun bazooka it was off my build immediately. My zippy lil reverse joint build was always up close when I used it so I decided to swap, and man it feels satisfying. Not like numerically it is that superior as it does less than 100 points extra damage I think, and even then only of all 5 rocket hit the target.
I did exact same thing
Try out weapons and think about how you want them to work, the double laser gun is cool, but dual laser handguns are fast and effective, plus you get one hell of a forearm workout.
This was my first armored core game and forst from software game and already have all 3 endings all secret chests and combat logs just about every weapon purchased best set is double Zimmerman and double songbirds and jumpy legs trust me
I have been playing Gundam Battle Online 2 for a long time now. It was perfect training for this game
Pro-tip: Make sure that autolock is on when boost kicking! It almost never misses with the lock on and only misses if you are right above them, really close, or at some other odd angle, otherwise it's a guaranteed hit.
Great content sir. Thumbs up
Thank you for making another great and insightful guide!
I find Vvc-760PR + VP-66LR to be a pretty good left and right hand combo to spam with, and when they overheat you can just pull out the other pair from the back and keep firing.
Yes pleaseeeee make a series on finding all the combat logs!
Great tips. Tips with replaying the missions for money though. I would argue the speed is the key too. The quicker you finish more $$$/min farming you get
Thank you for the uploads!
Dude yes twin songbirds have been my go to ever since I unlocked them.
Dom's like that older brother that let's you hold the controller but it's actually plugged in! Appreciate you man 😂
think you meant pulse gun, as you were showing a pulse gun and pulse guns are the ones designed to mitigate pulse shields.
Yo! Let's get that video detailing story paths and the missions required for them! Finished my 1st path, working on my 2nd.
You can upgrade your auto lock on with the firearm specialization or melee specialization. I believe there may be another stat that also increases the auto lock, but I have found that with a maxed out specialization stat that at least 95% - 100% attacks land. I have never had problems with missing once I found that out.
the moment you finally beat a mission, you will understand a bit more of the combat system, soon enough, even a gauntlet will be manageable and perhaps you want more, which could lead you up wanting to S rank that mission
full video on data logs and other collectibles would be awesome
Yes I would like all of the combat log locations thank you.
That game was a wild ride. Almost done with my 3rd play through 😃
Thanks I learned a lot about the game now. Cheers. 😊
I enjoyed this video. Ima go try shields tonight
I died on 2 bosses for hours at a time. Took me weeks to beat it the first time. Afterwards I breezed through new game + until I had to fight Ayre. Now I'm breezing through the game again but there are crazy difficulty spikes even at new game ++. The Stun needle you get for fighting the ice wrym is the greatest weapon you should never take it off.
These tips are great, thank you!
10:28 I'm sure you know, but generators with a higher energy weapon stat cause them to charge faster. So, that 8 seconds might be substantially less if you equip the right generator, thus making it more viable.
Please do the bosses series!!! That was so much help !!!
Juicy Secrets and endings! ok, I'm gonna finish playthroughs rather than scouring every nook and cranny whenever possible😅
Vaati did a test and the hard lock on causes like 25 to 50 percent of shots to miss
As someone who did this aka brute forced their way through the game with one build and the song birds are my savior legit so good all i had to do was switch frome one gatling gun to two and i beat the hardest boss in the game the ibis
Press R1 in assembly to test your build. I've spent more time with my builds than playing the game. Replaying mission and buying multiple gear so I have options because early on I got stuck on a boss and didn't have enough but for one build and kept having to play the entire mission each time I needed to change my build
It’s hard, yes but as a newbie , I think it’s not that hard, (souls veteran bias may be?) It feels so familiar (cuz hard as hell) and yet so new and refreshing, I’m loving it
I feel like you can just pick a build you love and stick with it through the game, but you first do need to learn the mechanics deeply. I would recommend in either NG+ or NG++ to try.
my favorite tip try duel wielding “weak” guns far as i can tell there’s no such thing as a bad weapon just ok ones and Op ones
Yes please do a combat log series.
Diversity of builds is amazing. But i just equipped two missile launchers in hands and two songbirds and beat the game. It all about patience and strategy. But of course with a proper build for the situation it would be easier
great video for people who haven't played the game.
cuz the ones that did would've rendered your existence obsolete by seeing the tutorials 30 minutes in.
THERE'S VIDEOS OF THE WEAPONS IN THE SHOP?!
Edit: I also found the songbirds to be unsuited to my play style for most of the game, and to risky to use against some of the zippy fast bosses that would get stunned easily by them.
Good stuff lot of good information
Talking about 1 build and brute forcing the game. I tried so many builds in NG+ and every time i couldn't do something in a few tries I defaulted back to double needles with double linear rifles on the wheelchair treads. Only thing i couldn't defeat with this was ayre who took double zimmermans with double diffuse laser cannons to the face on reverse joint legs.
I attacked the Veapers purely because I couldnt do intercept the Redguns. After about 30 times I had to give over fear I would smash my controller
Secret and endings video would be great!
Energy weapons charge faster based on your generator, the KRSV takes less than 3 seconds to fully charge, the first charge is near instant for my energy build, thought i should put this out there.
For me it was'nt the songbirds, it was the shotguns. Used them for every boss. 2 Shotguns and a melee for stagger damage. But yeah one of the sickest combos in the game is the lance+ pilebunker. Beat S rank arena dudes in 7 seconds and im not a speed runner.
I went lightweight all the way 💪 never changed the build until I’ve worm 🙏
Songbirds are op both stagger and damage I dual wield them in most of my missions couldn't have beat the coral spider without it.
Man I hope they make dlc because I already did everything and I'm still wanting more
I'd like a comprehensive list of hidden parts, where to find them and in order of what missions they are in.
I would love and unlocked endings video!
How to S Rank Missions. Full Schnaeder, Starter Blade, Zweiger Shotgun, Mind Body, 8 Rocket Missle Pod. Stabby stabby time.
Make that happen (juicy parts and powerful endings)
Definitely cover combat logs
Yea 💯 it took a a day or so to realize that one build won't cut it. Now if they just adjust the shots guns i think pvp would be more balanced
Combat log tutorial would be great
Early on I found out dual any shotgun with dual songbirds melts 99% of all enemies in game, I started feeling bad for using that build cause I didin't let anyone finish their dialog so I porpusfully nerf myself by not using them unless I really can't beat the boss just to enjoy the game a bit more, otherwise is just to easy
Just spewed a batch of coral all over my wife's core part. It's been a fantastic day.
To anyone struggling against anything beyond chapter 1: get a tank build with dual gatling.
Played this game on ps1 finally the mech game i have veen waiting for