The fact that you defend that like its a luxury just shows what a casual peasant you are. With todays technology there really is no excuse why a game SHOULDNT run on atleast 60FPS.
I say that in reference to speculation of a PS5 being expected to drop next year. To drop that next year would be a huge blow to Sony's R&D in several ways.
I hope it wont come out even then to be honest. I might be wrong but shouldnt the average life cycle be 7 years? We are almost at the 4th year. This might be counter productive but i'd wait until 2020 or 2022. Speaking of that. I know that i can google but i wonder. Have there ever been LIfe cycles that were cut short for a console?
kewlkid 353 lol ps2 classic games are : The Prince of persia series Black Ssx 3 Bully Devil may cry 3 and special edition Burnout 3 , burnout revenge and burnout dominator God of war I and II Kingdom hearts 1 and 2 Need for speed most wanted Dbz budokai series ( 3rd one is the best though) Metal gear solid 1 and 2 And gta san andreas like you said. Even the games matrix path of neo, naruto ultimate ninja 2 and later installments was really good lol
it's hard to do a username exactly there are more titles like the ratchet and clank series , jak and daxter series, beyond good and evil. My list is just an example for him. His cousins gonna have a good time thanks to him lol
I'm running an i7-6700K with a GTX 1080ti. If that can't run photo-realistic graphics at 4k/60FPS, a Playstation 5 won't be able to if for no other reason than size - my 1080ti is literally half the size of my PS4.
retlaw83 how was your graphics card so cheap mine was twice the price of a pro Then again I got my 1080 on launch when they (rose the price tiny bit 800$)
Don't underestimate the hardware manufacturers. They almost halfed the size of the PS4 chip (28nm to 16nm) in just 3 years. We already have 14 nanometers this year (2017) I believe 7nm is some kind of minimum size (apparently because of something called quantum tunneling) and we are making way in that direction quite fast with the first high end tests starting june 2018 i believe. By 2019-2020 we might have 7nm or better. GTX1080ti is at 16nm (the same as PS4Pro) and imagine if we can cram more than twice the amount of transistors onto a single chip by that time. It would be maybe 10+ tflops for only 400$ If Sony is just a tad bit more cocky (but still less cocky than PS3) then we might see them try something for a $500 pricepoint which would be rather crazy.
I also have an I7 6700K and a 1080 TI FTW3 with 32 GB DDR4 Ram and if PS5 can have anything close to photo realism, its gonna have to have tiny little levels to compact that detail. Because big worlds with literal photo realism probably won't exactly happen but it'll come close I'm sure. What they really need to be saying is that PC GAMING will have photo realism EVEN MORE by the time PS5 hits. And on a side note, PS5 will be running its "photo realism" graphics at 30 fps............. PC Gaming Master Race!
Crysis 1 with BlackFire's Mod Ultimate, Rygel Textures, Silent's High Resolution Foliage, HD Grass, Palm Textures, Rock textures, Ultra High Config, Natural Mod, POM AF, Global Ambient Lighting, and ReShade with PPFX Shaderpack, and Marty McFly's Ambient Obscurence. The muscle and skin physics is really just stretching polygons with Tessellation and algorithms to make for somewhat realistic approximation. In Crysis you have destruction and physics still leagues ahead of anything else on the market right now, combined with still very solid graphics to this day that have only Geometrical fidelity and physically based materials keeping it from looking like a modern high end game.
I wouldn't call that photorealistic. Also, most of it is rocks. Big whoop. I'm pretty damn sure it is heavily doctored as well and definitely far from being commercially used.
while there are trees(in the later half ) too you do have a point, but this is a impressive feat especially for a current gen GPU it tellls us that it may not be long before we get one
solid gameplay? is that the only game you played in your life? press X to kill, too repetitive, terrible ai, too many cinematic scenes, so how is this solid gameplay??
"Graphics can't fix shallow gameplay" He said neglecting to remember Journey a game where you walked around and looked at pretty shit for a couple of hours and did nothing else.
willnicholson18 So do I. I feel however that there is just a big drive to impress with graphics at the moment and fuck the gameplay, the result being about 90 minutes of shiny shit. I remember when you could buy games that were 100 hours long, and played well.
Then go PC, it has every game in existence, and every exclusive for every console. ( with a emulator) And has 1 000 000 times more game, (and subjectively, better exclusives).
When you see a video title like this all you have to do is ask yourself "Can a PC do it?" No? Then any console doesn't stand a chance. The only thing close to photorealism I have seen are PC engine tech demos. But those are far from games and no games look as good as those demos because it's not possible to run anything that looks that good that's not pre-rendered or in an environment larger than a small apartment. The PS5 will be out long before photorealism is easily achievable even in a strictly PC environment. What a silly question.
Nornagest you never know what the future holds. There are already new processors coming out that could maybe achieve photo realism. Because 2019 - 2020 Could hold alot of new technology.
Astr0 truste me. We are far from true photorealism even on PC. And todays CPUs and GPUs are using silicon. We are now getting 14nm micro-procesors wich are realy fast. But we cannot make the procesors that much smaler. We will likely have to wait until at least 2025 to achive photorealism in real time rendering. (Sorry for bad spelling)
*Completely bang on. We still have console game developers acting like 60fps is an unnecessary luxury for shooters in 2017. We are far from photorealism.*
please god can all this 4k crap just.....stop. I mean people are really gonna sacrifice real proper advancements in graphics technology to instead have slightly better graphics at a much higher resolution.........ugh........1080p is plenty clear. focus on visual advancements at that resolution to see something special a few years from now......
I hope they drop this 4k marketing shit with the next generation, because I think it's a complete waste of specs .1080 is perfect even in on a 55 inch tv .4K and microtransactions are what destroying perfect gaming experiences .
I can see where you're coming from but where does it end then? I mean 8k is not gonna be far off. It will be a constant resolution chase. At least with old consoles the standard was 480p and thus all games were designed around that and then when 720 and 1080 came around we match that but now its going too fast. We never even got to reach the stage where 1080p 60fps was the standard and now its a push for 4k? The resolution jumps are happening far faster than the gaming consoles can manage.
Terron bullshit. You only say 1080p games look good now because games aren't graphically detailed enough to look like shit on 1080p. That's why old games look great at 480p, but new games are unplayable at that resolution.
I get that man what i'm saying is its too soon. not that it should never happen but just not now. when graphics advance to the point that they start to look dated at 1080p then of course 4k all the way.
No it's not too soon. There are many 4k tv now. Dont worry about consoles. They can already make very strong. The only problem is price. They just cant make too expensive console thats it. Personally I have plasma panasonic tv with full hd and with my ps4 its enought to me for now. Im still waiting for tv oled prices get down.
Can the PS5 do photorealism?, the simple answer is no, not even close, we are still at least another decade off before that happens and it will likely happen on the PC first.
It's mostly like a cartoon photorealism then real, to get to that real photorealism is going to take a big leap and I suspect we are at least a decade or two from that, then we have resolution, AMD once said our eyes can't see any better than 16k, we are not even close to that resolution, then we have frame rates, 60fps seems the norm on PC, will have to be much higher than that and worse yet is that the more realistic the visuals get, the more real the worlds we are in needs to get, especially with VR, we have a long way to go but most of us should see it in our life times.
Photorealism is where we can't tell the difference from what we see in real life and what we see on the screen, we are still quite a way from that in a number of areas like resolution, frame rates and colours. We are getting closer to it but it's still got a cartoony kind of look to it, Uncharted and Quantum Break a classic example of that, if you really check out the faces and buildings in the game, there not even close to photorealism.
No, No it can't (As mentioned in the video true photo realism requires about 40 teraflops of gpu power and the ps5 is probably going to have around 10 teraflops of power)
Photo realism is a cool idea to shoot for but, personally, I want my games to be just about there with a hint of fantasy in the looks. For realism, I'll go outside.
I think the real advancement in computer programming is software not hardware, The real achievement will be coding a program/game of higher quality working well on lesser specifications. The holy grail will be the very best looking games and the online servers running at their very best at high frame rates on compact efficient hardware! Not loads of gigs rops costing a fortune taking space and making heat.
Yes but we need to hit the "turning point" on the diminishing returns law for hardware potency , we are getting there with transistor size (companies know it and obviously will postpone it) , then someone needs to find a way to make money by making good software advancements like getting some percentage of a game sales
"then someone needs to find a way to make money by making good software advancements like getting some percentage of a game sales" So hardware companies get a percent of game sales? That would never ever work. it would crash the industry. It's already an extremely competitive market as it is today, most games make no money - and the ones that do are few and far between. If you're talking about software then this already happens, Unreal engine is free but they take a percent of profit.
Andy Knowles yeah I'm talking about this exactly , I mean let's say one company decides to invest on a really good physics engine , another does a graphics engine , and so on , idk about economy and how that would impact their profit but that happens with a lot of companies outside gaming industry
Ok, The thing is, this already exists, there are numerous game engines out there, with Unreal being the 'free to use' pay us when you make profit model, There are hundreds if not thousands of 3rd party tools, like the Havok, BIK, all kinds of tools for every little possible requirement, these already have licences associated with them. The point of diminishing returns is reached when it's simply not achievable to make profit on a game when the visuals/animations etc... are so expensive that you simply can't fund them. This is happening already to a degree - Look at the visual quality of games like God of War and Uncharted - These games are a far step beyond anything on pc in Characters, Animation, Environment, Acting - because they are funded directly by the platform holder, the shear craftsmanship is unrivalled. As the requirements for such high quality visuals/animation rises the scope of the games are getting reduced.
Vunter shut the Fuck up. I own an msi laptop that's worth. more than your rig ducking peasant. I can play every games in ultra when your shitty rig can barely handle at low settings
milton fury are u boasting of a fucking laptop thats worse than a console......that thing needs a charge 2 times a day....and i can cook a steak on that.....
You can quite easily build a PC that is cheaper and has better performance on games than a console, and this has held true ever since the OG PlayStation. It's a safe bet to say this will be true for the next generations onwards. PC hardware has always been more advanced, so no, YOU cannot face the facts.
I'm into immersion, and as a photorealism artist as well, I find beautiful games extreeeeeemely pleasing. Give me amazing graphics with a well balanced game with good character and story development any damn day. If you give me a beautiful game I will sit and stare at the tv for hours. I barely play a.c. Origions, I'm always in photo mode. Same with horizon zero dawn. Appreciate graphics more, that's all the artists that made them want. They worked hard on that shit, usually under extreme pressure and long hours. Don't blame the art department for the writing department fuckups. How about that?
Darkfire293 Closer to 2-2.5 years,than 1.5. But its fast enough. From past launches,it would seem a $220 GPU(60 series) will do 30-45 fps 4k at high-ultra. That's pretty damn good.
Consoles are holding games back. Think about it, when a dev makes a game especially AAA they usually make it for all platforms meaning that they have to make sure it runs well on all of them, which therefore limits the quality.
No. When a dev makes a mulitplatform game it's aimed at consoles because THATS WHERE THE MONEY IS. the easy answer is this - Where are all the PC exclusives that don't have ties to consoles that are generations ahead? Aren't any. why? Because there's no fucking money when you aim for the top 1% of the market. - especially when it will be there on pirate bay 24 hours after release... Consoles are pushing games forward if anything, giving developers the actual budgets to make decent games with high production values. The limitation isnt hardware anymore, it's the time, effort, skills and budgets.
PC can't because nobody wants to make games that are money pits. PS5 can't because it doesn't exist. but will when the hardware is there to support it. P.s A year later and BOY are there some salty pc gamers here!!! XD
It will happen on console before pc. Sure you'll get the usual head demo here and there on pc, but pc game budgets are tiny compared to console. you'll see it happen on console before pc. Take Uncharted 4 or Horizon, or Detroit: Become Human - those games are yet unmatched on pc, especially in terms of production quality, I would argue that no pc game has even come close to uncharted 4's animation quality - Or characters Clayton - I see you've decided to jump onto another thread after making yourself look extremely stupid in the other one. Still waiting for that list.
16k resolution doesn't mean anything ryan, if the content isnt up to scratch. 2020 is only 2.5 years away - and today less than 1% of pc gamers are even at 4k... Edit - notice 2020'S not 2020 - possibly in 2029 you MAY see top end cards barely capable of that resolution with the rest of the system capable too, the shear amount of detail in the models will need to be so much higher, otherwise the extra resolution will do nothing but show up how basic the geometry is. I still stand by the development budget though, pc games simply do not get the kinds of budget that console games do. any that do are multiplatform games, - that will be in development for consoles first and foremost. So I would expect console exclusives to reach that point before pc. (although pc will of course have the potential to get there way earlier)
Lipsync is a very small component, the fact is the overall visual fidelity has not been surpassed at this point by a pc exclusive game - despite the massive hardware potential.
The Law of Diminishing Returns is so on spot here. Computers have gone past the bigger issues of shadows and light and are now dealing with nearly indetectable phenomena. Just look at an eyeball refracting light and notice how many hundreds of motions and changes are occuring at each second. Even if a GPU could handle this, the human eye could not even appreciate it. I think the most important think next gen consoles should work on are faster network connections, faster load times and enough space so that I'm not deleting games withing three months of getting the console.
Graphical fidelity doesn't mean shite if games are not being innovative. Part of the reason this console generation has been underwhelming as fuck. Sure games look prettier, but most of them are still using mechanics & innovations from the PS2 era. Almost pointless.
Rupin Kanet, I know fantard drivel when I see it. Are you implying that a console is the epitome of modern day gaming? Because that's absolutely laughable. Dated hardware, that still can't run CRYSIS 3 at an acceptable frame rate. Not to mention that most of the "best" games are third party titles. Fuck outta here.
Nakor Z I don't mind re-released classics. These games are timeless, & more people should play them. How about the fact that Crash Bandicoot doesn't run at 60fps? What about Ratchet and Clank? Original on PS2 was 60fps... Mediocre remake on PS4 barely manages 30fps. Fucking disgraceful
Doctor Derpington your thickness cracks me up. Yet you're here accusing people of not being able to read properly. Oh my. "And this is the reason why a significant number of gamers...." Sorry mate, what's that information based on exactly? Do you have the stats to prove it? No? Lemme guess you're an enlightened gamer. Far more intelligent, super good looking, & you get clunge by the hour right? I'm pretty sure it's none of the above mate. There's nothing nostalgic or misinformed about my argument at all. The PS4 cannot run old games like Crysis 3 & ESV: Skyrim at optimal performance, but sells "4K" like it enhances the gaming experience by any means. In fact, thanks to Steam, GOG & other digital services; more people are playing older games. "instead of sticking to an old, clunky, shitty original version"... Really? Sure you know what you're talking about? Ratchet and Clank PS2 & PS3 remaster perform better than the PS4 remake. Silent Hill 1-3 PS2 run better than the HD remasters. Spinter Cell trilogy XBOX/PS2/PC run better than the PS3/360 remasters. Zone of Enders PS2 runs better than the HD remaster. Those are hard facts, not "hipster rants" you pillock. "Yet everyone would rather bitch about the developers releasing the exact same older title, just less clunky and faster." The few examples mentioned above clearly do not run faster on the PS3/PS4. They perform even worse. "Apparently you don't know how to read, my retarded fanboy....." Nice superior way to start your response there gobshite. Insults and baseless generalizations don't make your post seem smart, insightful, or remotely correct". Some twat in a VIDEO GAME THREAD accusing others of being obese neckbeard hipsters. Lol Derpington is very fitting.
Did you guys see that one dude who basically made an Xbox of his own, but it had the same functionality of a very high end gaming computer? So it played on disc Xbox games, with a controller.. but it was just better..
Errr... That's just a crap pc inside a xbox 360 case... it's not MAKING his own xbox... lol and it doesn't play xbox discs at all... Edit: - it doesn't even HAVE an optical drive at all. it's just a fairly shit pc inside a plastic butchered case with barely adequate ventilation.. WOO!
bemused no it's not. I have both games and Uncharted 4 looks better. Which is amazing because Uncharted runs on a GTX 750 ti, and Crysis 3 on a GTX 1080 (atleast on my PC).
But, I'm talking about UC4 here while God of War looks even better (especially in 4K HDR on my pro). And there's no open world game that looks better than Horizon. And yes, I've played The Witcher 3.
How about we just focus on getting 60 frames on all games, with current generation graphics? I swear - some people are waaaaay too obsessed with visuals!
ps5 hits in 2020ish, with zen cpu arch and vega or navi gpu tech, first console gen that can deliver both good graphics and high fps. all current consoles suffer from terrible cpu's which is why 15-30 fps is happening in demanding games. zen cpu architechture will make 60 fps easy.
This video was actually more serious and informative than I thought, when I saw it in my recommendations. Nicely done and yes let's see how the future Gens will be. In the end graphics isn't too important for me (I'm on Herodotus' comment's side on this matter). Still kinda interesting to see though.
2:00 EXACTLY!!! No real gamer wants or needs photorealism. A game lives from a certain style and "artificial" presentation. If people want photo-realistic stuff, they should watch a movie. Please, do not turn video games into interactive movies! IMHO, the acceptable level has been reached in many titles. Don't overdo it, please.
True af... It has to feel like you are playing a game... Dont go overboard. Playing on the Ps2 had this sort of feel and like an energy but the ps4 doesnt bcos its come closer to real life
Partly agree ;) Companies have to care about "real gamers" (who ever might fall in this definition). I am talking of users who can distinguish between a good game and visual frills. Just hence the comeback of many classic game ideas and indie stuff. I bet some of the simpler, smaller titles beat bigger triple-A games in comercial success! Fortunately there seem to be some passionate devs and users out there. :) I also like a jaw-dropping appearance, but it does not have to be realistic in any sense. I hate games, where 50+% are cinamatic cutscenes... and the actual playtime tends to be 1 afternoon or a half weekend. And all this for 60/70 bucks... not to mention the "after-buy" DLC trap. Rediculous.
True and wrong at the same time. if its something completely created (sci-fi, aliens, outterspace, etc) it could still be so awesome if it could look realistic as hell but still all from creators mind (ie "Avatar").. I understand your point.. having the feeling to talk a walk in google map satellite. isn't that great of an idea.
Nah to say that we never will be able to do something artificial as good as nature itself is ridiculous, since all we need for it is time and human/evolved form of humanity survival.
Or the fact that consoles, like PC, still don't have the needed technology, like real time ray tracing. It's not just about hardware, it's also about software.
uhh incorrect. As an armature 3D modeler, I can say that even powerful render farmers can't handle photo realistic geometry. We have to retopologize Zbrush meshes even when making a Pixar film. Avatar is the best we've achieved and I wouldn't say that's photo realistic, but pretty close.
That's why PC players hate on console peasant. Tripple AAA games are made by big business who couldn't give a fuck about the consumer or innovation. Literally, there's more money making console games. It's easier for them to make consoles games, they don't have to work as hard to make a console game(By making it run on multiple different specs from low to high end).It's cheaper for them to make games. See how all this only benefits them and not the gamer.... Console gamers literally hold the advancement of gaming as a whole. Also another negative is that's console gaming is that it's filled foul mouth racist 12 year old fanboys like the white troll. I guess that's a plus for the pc community tho.
it's Depends first on the ps5 hardware second on the game engine now in 2017 eveyone can do a Photorealism in maya blender c4d max it's eazy but in game engine it's can i see alot ue4 render Photorealism but only in there hardware not anyone can run it in realtime 60fps if ps5 can do Photorealism he need a powerful gpu and cpu and alot of ram 64gb or 32gb and thin it's can render Photorealism but will cost over 1000$ no one will buy a console only for games in this prise so they need to downgrade there hardware so mid gpu mid cpu and ram my short answer no it's can't do Photorealism and will never be unless prise gose up 1000$
The thing is, it's not that the hardware won't eventually be able to support it , the developers simply won't be willing to invest the time and money which would be required to achieve photo realism. If they did the games would have to cost several times what they do now. Huge advances in computing power along with huge advances in game engines themselves would have to be made before any sort of photo realism throughout an entire game would be cost effective for developers.
No. Why? Because the PS5 coming... when? 2019? Will only have the graphics of what PCs can do *now*, and engines like Unreal Engine 4 are capable of achieving photorealism in small scales, but not current games where you can move around and let the player do what they want. And don't give me "Skyrim modded is photorealistic" ... it's not. Pictures taken precisely can look decent, but play the game and you will be disappointed at every corner. Witcher 3 looks amazing, when the wind moves the trees and the moonshine throws shadows that look just like at a real bright full moon night in real life. But it's still not photorealistic.
Randall Law Consoles don't use a gpu. they use a cpu and gpu together. example a 8 core cpu. 1 for menu 4 for games and the last core for miscelanious things.
@Jah depend on what the level of photorealisme lf we talk about hollywood movies such as avatar of course it can't but its look alike or just like the cgi in a game or just close to it
@Jah ok take a look ua-cam.com/video/6BUfCOmMolI/v-deo.html its not gameplay but they say xbox series x will archieve this graphic but ofcourse l will not believe before l see the actual gameplay thats why l say : xbox series will close to it maybe not as good as photorealism but it 60% or 70% close to this graphic
@Jah yeah but death stranding for ps4 is close to photorealism if you play the game its not even PC gaming also death stranding is not even 4k or 8k gaming its walking simulator game but the graphic looks like photorealism
Epicwallzdan Right now photorealism kind of exists, but not really either. Walking around on a flat piece of floor or in a environment with almost non-movable objects that looks real is one thing, its like walking inside of a photo, but to have a very advanced game (like Grand theft auto, Battlefield) with all movements and animations in photorealism, thats another thing, and we probably wont see that in atleast 10-15 years, probably even way later then that. This is a tricky subject, because it depends what you mean really :) Show off a new engine, and make a simple game, yes ofc! Its kinda already exists Making the next big AAA title, thats far far away! Atleast if the animations and movements are going to look 100% real.
yea I agree but common PCs also needs to be improved coz photorealism isn't a joke even the $10000 are not capable of giving that much detail. Maybe new technology needs to be discoverd.
Lol, in hardware performance, yes. In visual quality - Fuck no. Case in hand, show me 3 PC exclusive games that genuinely surpass the likes of Uncharted 4 and Horizon Zero Dawn, in terms of Characters, Environments, Animation and Production Quality. Simple answer... You can't. PC may potentially have masses more power, but No companies are willing to spend that much money on genuinely pushing the hardware anywhere near the quality level of console games, why? Because it's not profitable to do so. And don't even start with that disaster of a turd called StarCitizen - the most expensive walking simulator ever made, billions of miles of gameplay space, but No gameplay...
Mihai Gabriel Szabo problem is most games are made for consoles, so a PCs power isn't put to the fullest use. Games that are designed for high end PCs almost always look vastly better than console ports.
Lol what the hell are you on? Artifical advantage that doesn't count? - How exactly. The games are made released and played. how do they not count? OK... Well pc's gpus don't count because that's an artificial advantate... Those games ARENT on pc. simple as that.
" problem is most games are made for consoles, so a PCs power isn't put to the fullest use." No, the problem is why bother optimising for pc when most of your sales and money comes from console sales. Why bother optimising or building for High end pc's when the number of high end pc's is so small it won't benefit the developer at all to do so. Multiplat games are mostly designed for console because they HAVE to be, PC gamers should bow down and thank console gamers for funding MOST of the good pc games out there, without consoles they simply wouldn't exist. What games are designed for high end pc's these days? the last I can remember was Crysis3, a game which was not only shit, but took down the developer themselves.. PC's are their own problem.
Continue reading below for massive embarrassing shit-storm of pc-masterrace retards getting flustered, salty, angry, and backing out of every argument thrown at them... What a bunch of useless little twats...
This is some really good news in terms of graphics enhancement & frame rate speeds etc but I think it's a bit too soon! What's the rush? XBOX ONE & PS4 still have some more years of gaming to go before a next generation of consoles need to be released! 2025 may be a good year for them!
Im in the game industry guys, and here is the reality for you, at the moment a photo realistic character for a film, takes an entire renderfarm about an hour per frame to render, to put that in to perspective, a game has to render it at least 30 times per second, But even if the tech will get where it needs to be, reality is, no body will have enough money to hire enough artists to make worlds "photo real" the more complex games get, the more men power they need to produce, Now we have photo scans and all that good stuff, but it still takes an artist hours and hours to convert that scan in to a game play model
I think what is going to occur before photorealism is achieved, is cloud based game rendering. Simply put; the amount of power required to run raytraced lighting and true reflections is 1000 times what we currently have today; but you can get a supercomputer to render it and stream it to your PC. Otoy is working on doing this with Brigade for Unreal 4
Great video! Another unexpected side effect of the chase for photorealism would be the increasing amount of work that is required to create suitable game assets. This already has had an impact on the game industry as well as the movie industry. The big CGI pictures in the cinemas are often devoid of anything that would make for a good movie. AAA games resemble each other more and more and the risks for game studios increases with every release. Choosing tried and proven game mechanics, popular genres with typical tropes in their storylines while offering in game purchases and other DLCs are ways to mitigate the risks. While I always dreamed of photorealism in games, the reality is, it's already too much for me. I prefer the simple small scale games that surprise me with new experiences. That carry the spirit of the 80s and 90s game era, where a team of 5-10 people could crank out a game on their own, unfettered by marketing departments and business constrains that push developers to create just more of the same.
I think we're near the end point of computing power as transistors are close to reaching their minimum possible size and quantum processors are not for consumer electronics, there's no way to further improve processing power except with adding more processors.
The difference in graphics quality from very late edition PS3 games vs early PS4 titles is not really that noticeable. Now with the console pulling away a bit, you are starting to see it. The real problem? Finding talent. The technology will arrive, it's just a matter of who and what team actually achieves the impossible dream of video games: Real life. I literally started as a Colleco kid, I played Pong. One dot on a screen bouncing back and forth and people went ape nuts for it. PC video cards will reach that first. The hardware cycles are just faster. Console makers have to wait and they are limited by the system itself. I work in the film industry, but I have done some work for gaming companies for sound mixing. The tedious nature of rendering and designing and drawing, the unsung heroes sitting in front of desks painstakingly going through details that you or I wouldn't even think about. It's huge pressure. Most games have a design cycle that is longer than what it takes to film a movie. Some of the newer games are pushing cycles of 5 years. Lots of gamer programmers leave to do VFX on Film and TV. But then you have ex Hollywood talent coming into the gaming world. I remember watching this female programmer, she was working on the curve of the lip of a character she was working on. In ten minutes time, from a distance it looked like she had did nothing. But when I got closer I could see the changes.
True photorealism would probably mean that most games would become extremely censored as there'd no longer be a barrier between what's real and what's simply a video game. Not to the naked eye, at least.
40 teraflops to achieve photo realism in 1080p 60fps, but to achieve it in 4k 60fps it's another hassle, we may need something like 100 teraflops to truly be there in 4k 60fps with all the bells and whistles.
And if they do achieve 40 teraflops at some point, most of the extra power will probably be going towards 8k resolution. I think Tim Sweeney probably assumed a 1080p resolution when he stated that you'd need 40 tflops. So if PS4 vanilla is about 2 tflops, you'd need 20X performance for photorealism at 1080p. Times another 4, for 4k, and you're looking at 160 tflops, and possibly 640 tflops at 8k. This process could take a while. Perhaps another 15-20 years.
Jeez, all these whiny kids in the comment section not taking into account the research you undertook to accomplish this video. Moore's law, rough # of teraflops needed for photorealism, breaking down everything to a very technical level...this is the kind of research I appreciate. Well done.
How about developers and publishers instead of focusing on photorealism, release complete games that don't require patches? I am not talking about a patch to fix something minor which was overlooked. When you require patches on the GBs size and have released games which without patches are not even possible to be completed by the player, this is just unacceptable. Fix that.
@Trusteft I'm sorry to let you down but this is almost impossible. Patches are released due to many reasons, and those reasons are not only about software bugs, some include improvements of hardware usage, others might add some content to the game..and from a software engineering perspective, there is always bugs, and from a business perspective, there is always some new way of exploiting people's pockets. And believe me, for bugs, nobody can help you right now 'cos that's natural, (those bug-fixing patches are quite small) and for business, you should not ask developers, you should ask game companies to stop making money on any occasion!
im not worried about the graphics we need a big jump in cpu power and or architecture to truly have a new gaming experience. 3d gaming has essentially been the same since 1999 when the ps2 came out
They already look better than I could have dreamed as a child. I'm satisfied. I remember wishing in-game graphics could look like Final Fantasy FMVs some day all the while thinking that would be impossible. I do hope developers and artists remember to use their creativity and not just make everything look as close as possibly to real life now just because they can. That's boring.
Every console and GPU generation rendering power increases, but so does the need for higher resolutions. When PS4 launched in 2013 hardly anyone had a 4k TV, some of us had 1440p monitors, and almost no one had a 4k monitor. Four years later, many of us have 4k TV's and many with HDR, some of us have 4k Monitors, many of us have greater than 1080p monitors. So in 2019 to 2020, the earliest when a PS5 launches, 4k Will be the standard for monitors and TV's, 4 years into that 8k TV's will probably be hitting the market with minimal content, and so the cycle continues. Its going to be a long while for photorealism because our resolution needs keep changing.
When you have a moment of clarity and think to yourself how far graphics and technology has come, you can't help but be in awe of mankind's achievements and advancements in such a short time... .... ...and then you scroll to the comment section and immediately see the childish behaviour from grown men and lose all amazement. 😂
some company is working on a modular games console, plays fine if you buy 1 but plug 2 or more together and they render alternate frames, allowing a huge graphical increase and boosted resolution or framerate, sounds like it could be a good idea, but expensive.
If we're gonna think realistically the ps5 might be released 2023, because according to this man's statement and facts, and his uncharted statement and photorealism.
CPU power has nothing to do with gameplay. Games on the Sega Mega Drive and the GameCube have more gameplay than modern titles with orders of magnitude faster CPUs. Also the GPU being used for physics and AI is a good thing, its 100 times better at those than a CPU per dollar. That means if you increase the GPU price by 10 bucks, you practically saved $1000 worth of CPU calculations.
I can imagine simulating the feeling of flying (as the characters in the game)by use of some sort of equipment that employs straps and pulleys etc to access a horizontal plane...hopefully without hanging yourself or spraining anything! I know there are already similar setups that allow you to "walk" around in a game environment.
Achieve a consistent 60 frames and we'll talk.
60 at least! #144HzMasterRace
And none of that supersampled 720p bullshit either.
The fact that you defend that like its a luxury just shows what a casual peasant you are. With todays technology there really is no excuse why a game SHOULDNT run on atleast 60FPS.
144Hz masterrace.
SvenOkonomi yes there is MONEY.a ps4 costs much less then a pc that can run 60 fps on medium
not kidding, i still play my PS2 sometimes, that's real fun~
Ivan Li i play ps1 on my phone
silver wolf B Are you using emulator?
haxim of course he is
PS2>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>PS4
The PS2 is the best console ever created
Not coming until 2019 at the earliest
Guys I was taking about the year the PS5 would release not when photo realism was coming.
Agreed those new SoCs won't even be out until then and most of them still have a lot that needs to be worked out.
Miles S. you say that like its far off lol
I say that in reference to speculation of a PS5 being expected to drop next year. To drop that next year would be a huge blow to Sony's R&D in several ways.
Dixie Normas Great point.
I hope it wont come out even then to be honest. I might be wrong but shouldnt the average life cycle be 7 years? We are almost at the 4th year. This might be counter productive but i'd wait until 2020 or 2022. Speaking of that. I know that i can google but i wonder. Have there ever been LIfe cycles that were cut short for a console?
This is great and all but I still play PS2 games because they're FUN not because they look real.
Prog Bass i know right 😂
there's going to be games that are fun AND look real lol
kewlkid 353 lol ps2 classic games are :
The Prince of persia series
Black
Ssx 3
Bully
Devil may cry 3 and special edition
Burnout 3 , burnout revenge and burnout dominator
God of war I and II
Kingdom hearts 1 and 2
Need for speed most wanted
Dbz budokai series ( 3rd one is the best though)
Metal gear solid 1 and 2
And gta san andreas like you said.
Even the games matrix path of neo, naruto ultimate ninja 2 and later installments was really good lol
stuntbounce dont forget for resident evil 4
it's hard to do a username exactly there are more titles like the ratchet and clank series , jak and daxter series, beyond good and evil. My list is just an example for him. His cousins gonna have a good time thanks to him lol
I'm running an i7-6700K with a GTX 1080ti. If that can't run photo-realistic graphics at 4k/60FPS, a Playstation 5 won't be able to if for no other reason than size - my 1080ti is literally half the size of my PS4.
retlaw83 how was your graphics card so cheap mine was twice the price of a pro
Then again I got my 1080 on launch when they (rose the price tiny bit 800$)
preaching the truth brother
Neddskorg sorry miss read.
And yeah that thing is massive but over the years they get smaller with the same current power
Don't underestimate the hardware manufacturers. They almost halfed the size of the PS4 chip (28nm to 16nm) in just 3 years. We already have 14 nanometers this year (2017) I believe 7nm is some kind of minimum size (apparently because of something called quantum tunneling) and we are making way in that direction quite fast with the first high end tests starting june 2018 i believe.
By 2019-2020 we might have 7nm or better. GTX1080ti is at 16nm (the same as PS4Pro) and imagine if we can cram more than twice the amount of transistors onto a single chip by that time. It would be maybe 10+ tflops for only 400$ If Sony is just a tad bit more cocky (but still less cocky than PS3) then we might see them try something for a $500 pricepoint which would be rather crazy.
I also have an I7 6700K and a 1080 TI FTW3 with 32 GB DDR4 Ram and if PS5 can have anything close to photo realism, its gonna have to have tiny little levels to compact that detail. Because big worlds with literal photo realism probably won't exactly happen but it'll come close I'm sure. What they really need to be saying is that PC GAMING will have photo realism EVEN MORE by the time PS5 hits. And on a side note, PS5 will be running its "photo realism" graphics at 30 fps............. PC Gaming Master Race!
instead of looking for photorealism, just improve that damn physics !
where is my water ? where are my real time skin and muscles goddamit ?
i was pretty impressed by *horizon* tho...
Graphics can always improve but animations have a long way to go
Crysis 1 with BlackFire's Mod Ultimate, Rygel Textures, Silent's High Resolution Foliage, HD Grass, Palm Textures, Rock textures, Ultra High Config, Natural Mod, POM AF, Global Ambient Lighting, and ReShade with PPFX Shaderpack, and Marty McFly's Ambient Obscurence.
The muscle and skin physics is really just stretching polygons with Tessellation and algorithms to make for somewhat realistic approximation. In Crysis you have destruction and physics still leagues ahead of anything else on the market right now, combined with still very solid graphics to this day that have only Geometrical fidelity and physically based materials keeping it from looking like a modern high end game.
But can it run crysis ? ...
Really
Matthew Nimite that's a trophy and my fav game
😂
It’s not funny
Matthew Nimite great question.
It will not achieve photorealism. Stupid to even ask the question as PCs aren't even there yet.
pc's are there ua-cam.com/video/jOOB9Q1Nj8Y/v-deo.htmlm39s
I wouldn't call that photorealistic. Also, most of it is rocks. Big whoop. I'm pretty damn sure it is heavily doctored as well and definitely far from being commercially used.
while there are trees(in the later half ) too you do have a point, but this is a impressive feat especially for a current gen GPU it tellls us that it may not be long before we get one
It is certainly impressive - I still wouldn't call it photorealistic. I'd probably say it's as close as you can get without being so.
Doesn’t help consoles hold games back.
Graphics can't fix shallow gameplay
King Me Jumpman See Order 1886 and DriveClub for great examples of that.
solid gameplay? is that the only game you played in your life? press X to kill, too repetitive, terrible ai, too many cinematic scenes, so how is this solid gameplay??
"Graphics can't fix shallow gameplay"
He said neglecting to remember Journey a game where you walked around and looked at pretty shit for a couple of hours and did nothing else.
Fuck Consoles...
there's no other definition calling something solid than saying that's it's quite good gameplay.
I don't want photographic realism. I want decent games that are not just shiny graphical showcase turds.
You an me both bud
willnicholson18 So do I. I feel however that there is just a big drive to impress with graphics at the moment and fuck the gameplay, the result being about 90 minutes of shiny shit. I remember when you could buy games that were 100 hours long, and played well.
Herodotus Farmer Why not do both? Good graphics don't make a game good, but the do open up greater possibilities for artists to create their vision.
Then go PC, it has every game in existence, and every exclusive for every console. ( with a emulator) And has 1 000 000 times more game, (and subjectively, better exclusives).
You're saying that like having both photorealism AND decent games together as one isn't possible.
Look at top PC graphics in 2018 - imagine them slightly worse looking = next gen console graphics.
David Firth did not expect you to be here :D
Think they'd look wrose...
David Firth stop hateing pc player
PlayStation has the best graphics. Have you even seen God of War? Horizon and UC4 look amazing too
Lars Hoeijmans Specific games looking good doesn't make a console have better graphics.
i dont think so pal
pal and ntsc lol
King Ivy XD
Agamaz lol
Ninty Julius haha glad ppl get the joke
Who even want Photo Realistic with 1 FPS, we need GAME THAT STUCK and STABLE AT 60FPS... It's GAMING mean to be FUN not STUNNING...
When you see a video title like this all you have to do is ask yourself "Can a PC do it?" No? Then any console doesn't stand a chance. The only thing close to photorealism I have seen are PC engine tech demos. But those are far from games and no games look as good as those demos because it's not possible to run anything that looks that good that's not pre-rendered or in an environment larger than a small apartment. The PS5 will be out long before photorealism is easily achievable even in a strictly PC environment. What a silly question.
yeah you´re right ... the paris appartment demo was/is amazing if you have seen it
Nornagest you never know what the future holds.
There are already new processors coming out that could maybe achieve photo realism.
Because 2019 - 2020
Could hold alot of new technology.
Astr0 truste me. We are far from true photorealism even on PC. And todays CPUs and GPUs are using silicon. We are now getting 14nm micro-procesors wich are realy fast. But we cannot make the procesors that much smaler. We will likely have to wait until at least 2025 to achive photorealism in real time rendering. (Sorry for bad spelling)
Your possibly correct.
*Completely bang on. We still have console game developers acting like 60fps is an unnecessary luxury for shooters in 2017. We are far from photorealism.*
If the PS5 will be able to manage with all that ''photorealism'' , what should we be expecting for PC...
by_Georg3 If a console can pull off photo realistic games in 4K, us PC players will have some Matrix type of shit.
Run photorealism with VR
Probably broken promises and half-assed kickstarter beta's that never get finished?
Sebastion Walter Oh yeeeeeeee
by_Georg3 you will play Minecraft in 8k😂😂
please god can all this 4k crap just.....stop. I mean people are really gonna sacrifice real proper advancements in graphics technology to instead have slightly better graphics at a much higher resolution.........ugh........1080p is plenty clear. focus on visual advancements at that resolution to see something special a few years from now......
I hope they drop this 4k marketing shit with the next generation, because I think it's a complete waste of specs .1080 is perfect even in on a 55 inch tv .4K and microtransactions are what destroying perfect gaming experiences .
I can see where you're coming from but where does it end then? I mean 8k is not gonna be far off. It will be a constant resolution chase. At least with old consoles the standard was 480p and thus all games were designed around that and then when 720 and 1080 came around we match that but now its going too fast. We never even got to reach the stage where 1080p 60fps was the standard and now its a push for 4k? The resolution jumps are happening far faster than the gaming consoles can manage.
Terron bullshit. You only say 1080p games look good now because games aren't graphically detailed enough to look like shit on 1080p.
That's why old games look great at 480p, but new games are unplayable at that resolution.
I get that man what i'm saying is its too soon. not that it should never happen but just not now. when graphics advance to the point that they start to look dated at 1080p then of course 4k all the way.
No it's not too soon. There are many 4k tv now. Dont worry about consoles. They can already make very strong. The only problem is price. They just cant make too expensive console thats it. Personally I have plasma panasonic tv with full hd and with my ps4 its enought to me for now. Im still waiting for tv oled prices get down.
Can the PS5 do photorealism?, the simple answer is no, not even close, we are still at least another decade off before that happens and it will likely happen on the PC first.
Paul Aiello pc already does semi photorealism not human but environment
It's mostly like a cartoon photorealism then real, to get to that real photorealism is going to take a big leap and I suspect we are at least a decade or two from that, then we have resolution, AMD once said our eyes can't see any better than 16k, we are not even close to that resolution, then we have frame rates, 60fps seems the norm on PC, will have to be much higher than that and worse yet is that the more realistic the visuals get, the more real the worlds we are in needs to get, especially with VR, we have a long way to go but most of us should see it in our life times.
First you have to define what passes as photorealism. Looking at some screenshots from Driveclub you could say that passes as photoreal.
Blag Cog it's funny that uncharted and Quantom break look just like the real life counterparts
Photorealism is where we can't tell the difference from what we see in real life and what we see on the screen, we are still quite a way from that in a number of areas like resolution, frame rates and colours.
We are getting closer to it but it's still got a cartoony kind of look to it, Uncharted and Quantum Break a classic example of that, if you really check out the faces and buildings in the game, there not even close to photorealism.
No, No it can't
(As mentioned in the video true photo realism requires about 40 teraflops of gpu power and the ps5 is probably going to have around 10 teraflops of power)
Varun Gandhi how much does ps4 have?
DiD 1.84 TFlops
"PS4 boasts a 1.84 teraflop GPU"
"Sony claims the new PS4 Pro can run at 4.2 teraflops"
Varun Gandhi um who said it wasnt going to boast 40 teraflops?
because its too much of a leap
Photo realism is a cool idea to shoot for but, personally, I want my games to be just about there with a hint of fantasy in the looks. For realism, I'll go outside.
myplane150 Screw outside! Elite NEETs never leave the house!
I think the real advancement in computer programming is software not hardware, The real achievement will be coding a program/game of higher quality working well on lesser specifications. The holy grail will be the very best looking games and the online servers running at their very best at high frame rates on compact efficient hardware! Not loads of gigs rops costing a fortune taking space and making heat.
Correct! - Finally someone fucking gets it...
Yes but we need to hit the "turning point" on the diminishing returns law for hardware potency , we are getting there with transistor size (companies know it and obviously will postpone it) , then someone needs to find a way to make money by making good software advancements like getting some percentage of a game sales
"then someone needs to find a way to make money by making good software advancements like getting some percentage of a game sales"
So hardware companies get a percent of game sales? That would never ever work. it would crash the industry. It's already an extremely competitive market as it is today, most games make no money - and the ones that do are few and far between.
If you're talking about software then this already happens, Unreal engine is free but they take a percent of profit.
Andy Knowles yeah I'm talking about this exactly , I mean let's say one company decides to invest on a really good physics engine , another does a graphics engine , and so on , idk about economy and how that would impact their profit but that happens with a lot of companies outside gaming industry
Ok,
The thing is, this already exists, there are numerous game engines out there, with Unreal being the 'free to use' pay us when you make profit model,
There are hundreds if not thousands of 3rd party tools, like the Havok, BIK, all kinds of tools for every little possible requirement, these already have licences associated with them.
The point of diminishing returns is reached when it's simply not achievable to make profit on a game when the visuals/animations etc... are so expensive that you simply can't fund them.
This is happening already to a degree - Look at the visual quality of games like God of War and Uncharted - These games are a far step beyond anything on pc in Characters, Animation, Environment, Acting - because they are funded directly by the platform holder, the shear craftsmanship is unrivalled.
As the requirements for such high quality visuals/animation rises the scope of the games are getting reduced.
Probably 2030-2040 before we get something like this.
Probably 2018-2019 until we get in on PC though.
It was so ugly that everyone died a GTX Titan XP can barely run some current games at 4k with good fps. Don't be so biased.
Nope.
Tea of the GODS Well ofc it can't, using a Intel atom with a gtx titan xp would bottleneck the fuck out of it.
Nope. If PC hasn't yet then PlayStation won't.
Jonathan Mattox pc hasnt reach yet because developers focus on making games for consoles fucking idiot. pc is just a third party machine
Vunter shut the Fuck up. I own an msi laptop that's worth. more than your rig ducking peasant. I can play every games in ultra when your shitty rig can barely handle at low settings
PC hast though.
milton fury are u boasting of a fucking laptop thats worse than a console......that thing needs a charge 2 times a day....and i can cook a steak on that.....
You can quite easily build a PC that is cheaper and has better performance on games than a console, and this has held true ever since the OG PlayStation. It's a safe bet to say this will be true for the next generations onwards. PC hardware has always been more advanced, so no, YOU cannot face the facts.
*ps5 releases with photorealism
Sony: the FPS has been locked to 5 because it looks more cinematic
Ps5 is playing many games at 4k 60 fps and others at 120 fps 1440p/2160p
There's even some indie games who runs at 8k 60 fps lol
What the fuck? All you want is graphics? We want fucking decent games not just fucking 3017 graphics.
"graphics"?
He probably wants world peace as well but this is a video about graphics so he hasn't mentioned that either. Why did you even watch it?
I'm into immersion, and as a photorealism artist as well, I find beautiful games extreeeeeemely pleasing. Give me amazing graphics with a well balanced game with good character and story development any damn day. If you give me a beautiful game I will sit and stare at the tv for hours. I barely play a.c. Origions, I'm always in photo mode. Same with horizon zero dawn. Appreciate graphics more, that's all the artists that made them want. They worked hard on that shit, usually under extreme pressure and long hours. Don't blame the art department for the writing department fuckups. How about that?
why do you sound like it's ruining this world, lol just play old games instead of complaining
I think you're an idiot. What's wrong with having decent graphics ontop of good gameplay.
Depends on what camera you use
@S Gr that's good, lol
it Will be 4k 30 fps -.-
😂😂😂
1080p supersampled to 4k*
1080p upscaling and checkerboarding but with 60fps
by 2019, something between a 1060 and 1070 will be mainstream. It's only 2 years and new GPU's are released in a 1.5 year cycle mostly.
Darkfire293 Closer to 2-2.5 years,than 1.5. But its fast enough. From past launches,it would seem a $220 GPU(60 series) will do 30-45 fps 4k at high-ultra. That's pretty damn good.
Consoles are holding games back. Think about it, when a dev makes a game especially AAA they usually make it for all platforms meaning that they have to make sure it runs well on all of them, which therefore limits the quality.
No. When a dev makes a mulitplatform game it's aimed at consoles because THATS WHERE THE MONEY IS.
the easy answer is this - Where are all the PC exclusives that don't have ties to consoles that are generations ahead?
Aren't any. why? Because there's no fucking money when you aim for the top 1% of the market. - especially when it will be there on pirate bay 24 hours after release...
Consoles are pushing games forward if anything, giving developers the actual budgets to make decent games with high production values.
The limitation isnt hardware anymore, it's the time, effort, skills and budgets.
PC can't so ps5 can't
PC can't because nobody wants to make games that are money pits. PS5 can't because it doesn't exist. but will when the hardware is there to support it.
P.s A year later and BOY are there some salty pc gamers here!!! XD
It will happen on console before pc.
Sure you'll get the usual head demo here and there on pc, but pc game budgets are tiny compared to console. you'll see it happen on console before pc.
Take Uncharted 4 or Horizon, or Detroit: Become Human - those games are yet unmatched on pc, especially in terms of production quality, I would argue that no pc game has even come close to uncharted 4's animation quality - Or characters
Clayton - I see you've decided to jump onto another thread after making yourself look extremely stupid in the other one.
Still waiting for that list.
16k resolution doesn't mean anything ryan, if the content isnt up to scratch.
2020 is only 2.5 years away - and today less than 1% of pc gamers are even at 4k...
Edit - notice 2020'S not 2020 - possibly in 2029 you MAY see top end cards barely capable of that resolution with the rest of the system capable too, the shear amount of detail in the models will need to be so much higher, otherwise the extra resolution will do nothing but show up how basic the geometry is.
I still stand by the development budget though, pc games simply do not get the kinds of budget that console games do.
any that do are multiplatform games, - that will be in development for consoles first and foremost. So I would expect console exclusives to reach that point before pc. (although pc will of course have the potential to get there way earlier)
Lipsync is a very small component, the fact is the overall visual fidelity has not been surpassed at this point by a pc exclusive game - despite the massive hardware potential.
Andy Knowles horizon is PlayStation exclusive made on a pc. I'm sure it would run better on pc you idiot.
The Law of Diminishing Returns is so on spot here. Computers have gone past the bigger issues of shadows and light and are now dealing with nearly indetectable phenomena. Just look at an eyeball refracting light and notice how many hundreds of motions and changes are occuring at each second. Even if a GPU could handle this, the human eye could not even appreciate it. I think the most important think next gen consoles should work on are faster network connections, faster load times and enough space so that I'm not deleting games withing three months of getting the console.
100% The Ps5 Will Not even beat the Gtx 1080.
Of course it wont you dweeb, It's a console, a console is not going to have a GTX 1080 in it and a the newest I7
Sebi 1998 If you only cared about graphics you shouldn't even be called a gamer!
Yeah right like the Ps4 surpasses the gtx 750 ti(it doesnt)
shut up ps3 was close to 8800 gtx
maybe it will beat the gtx1080
Graphical fidelity doesn't mean shite if games are not being innovative. Part of the reason this console generation has been underwhelming as fuck. Sure games look prettier, but most of them are still using mechanics & innovations from the PS2 era. Almost pointless.
not if you've a ps4
Rupin obviously wasn't around in the PS2 era.
Rupin Kanet, I know fantard drivel when I see it. Are you implying that a console is the epitome of modern day gaming? Because that's absolutely laughable. Dated hardware, that still can't run CRYSIS 3 at an acceptable frame rate. Not to mention that most of the "best" games are third party titles. Fuck outta here.
Nakor Z I don't mind re-released classics. These games are timeless, & more people should play them. How about the fact that Crash Bandicoot doesn't run at 60fps? What about Ratchet and Clank? Original on PS2 was 60fps... Mediocre remake on PS4 barely manages 30fps. Fucking disgraceful
Doctor Derpington your thickness cracks me up. Yet you're here accusing people of not being able to read properly. Oh my. "And this is the reason why a significant number of gamers...." Sorry mate, what's that information based on exactly? Do you have the stats to prove it? No? Lemme guess you're an enlightened gamer. Far more intelligent, super good looking, & you get clunge by the hour right? I'm pretty sure it's none of the above mate.
There's nothing nostalgic or misinformed about my argument at all. The PS4 cannot run old games like Crysis 3 & ESV: Skyrim at optimal performance, but sells "4K" like it enhances the gaming experience by any means. In fact, thanks to Steam, GOG & other digital services; more people are playing older games.
"instead of sticking to an old, clunky, shitty original version"...
Really? Sure you know what you're talking about? Ratchet and Clank PS2 & PS3 remaster perform better than the PS4 remake. Silent Hill 1-3 PS2 run better than the HD remasters. Spinter Cell trilogy XBOX/PS2/PC run better than the PS3/360 remasters. Zone of Enders PS2 runs better than the HD remaster.
Those are hard facts, not "hipster rants" you pillock.
"Yet everyone would rather bitch about the developers releasing the exact same older title, just less clunky and faster." The few examples mentioned above clearly do not run faster on the PS3/PS4. They perform even worse.
"Apparently you don't know how to read, my retarded fanboy....." Nice superior way to start your response there gobshite. Insults and baseless generalizations don't make your post seem smart, insightful, or remotely correct". Some twat in a VIDEO GAME THREAD accusing others of being obese neckbeard hipsters. Lol Derpington is very fitting.
Came here just to say consoles will never do anything until after PC's do, get over it
games are made in PC's, I don't get the point. A console is an entertainment computer system. Designed for gaming only.
its heavily focused on gaming though. The ps5 might get rid of blu ray players.
TinnitusTheNight console is better then PC lol
This dude is great at what he does. These videos are more like video essays than anything
Just go outside, best graphics
Did you guys see that one dude who basically made an Xbox of his own, but it had the same functionality of a very high end gaming computer? So it played on disc Xbox games, with a controller.. but it was just better..
Sounds cool link it
He can't because it's made up.
Andy Knowles ua-cam.com/video/42-eq8MoDIo/v-deo.html
Errr... That's just a crap pc inside a xbox 360 case... it's not MAKING his own xbox... lol and it doesn't play xbox discs at all...
Edit: - it doesn't even HAVE an optical drive at all. it's just a fairly shit pc inside a plastic butchered case with barely adequate ventilation.. WOO!
Andy Knowles remembered it wrong 😂
LMFAO. Photo realism on a *console*??? You sure can crack a good joke mate
PlayStation has better graphics than PC
bemused Show me 1 PC game with faces as realistic as Uncharted 4 or Last of Us 2.
bemused no it's not. I have both games and Uncharted 4 looks better. Which is amazing because Uncharted runs on a GTX 750 ti, and Crysis 3 on a GTX 1080 (atleast on my PC).
bemused Uncharted 4 has better foliage, better details better tesselation, and lighting better on Crysis 3? Have you even played Uncharted?
But, I'm talking about UC4 here while God of War looks even better (especially in 4K HDR on my pro). And there's no open world game that looks better than Horizon. And yes, I've played The Witcher 3.
How about we just focus on getting 60 frames on all games, with current generation graphics? I swear - some people are waaaaay too obsessed with visuals!
There will be no ps5
PS4 will get an upgrade
Edit- an
download more ram?
Techo logy Wrong, their would be a ps5 it would probably come out 2-5 years from now
ps5 hits in 2020ish, with zen cpu arch and vega or navi gpu tech, first console gen that can deliver both good graphics and high fps. all current consoles suffer from terrible cpu's which is why 15-30 fps is happening in demanding games. zen cpu architechture will make 60 fps easy.
This is a great comment lol
Techo logy in 10 years we have a "ps 4 ultra super pro" or what?
"Can PS5 Graphics Achieve Photorealism?"
More importantly - why should I care if they do? Focus on making games, not movies, people.
Don't make another playstation I only bought a ps4
NateK we are not ready for a new console yet Sony better slow there asses down
Natek me too got mine 2 weeks ago.i will be so triggered
I just got mine last Christmas they need to chill
NateK It is kind of early for them to release, but its not their fault you bought their console THIS LATE.
I got mine in like February
This video was actually more serious and informative than I thought, when I saw it in my recommendations. Nicely done and yes let's see how the future Gens will be. In the end graphics isn't too important for me (I'm on Herodotus' comment's side on this matter). Still kinda interesting to see though.
The answer is no.
2:00 EXACTLY!!! No real gamer wants or needs photorealism. A game lives from a certain style and "artificial" presentation. If people want photo-realistic stuff, they should watch a movie. Please, do not turn video games into interactive movies! IMHO, the acceptable level has been reached in many titles. Don't overdo it, please.
True af... It has to feel like you are playing a game... Dont go overboard. Playing on the Ps2 had this sort of feel and like an energy but the ps4 doesnt bcos its come closer to real life
Partly agree ;) Companies have to care about "real gamers" (who ever might fall in this definition). I am talking of users who can distinguish between a good game and visual frills. Just hence the comeback of many classic game ideas and indie stuff. I bet some of the simpler, smaller titles beat bigger triple-A games in comercial success! Fortunately there seem to be some passionate devs and users out there. :) I also like a jaw-dropping appearance, but it does not have to be realistic in any sense. I hate games, where 50+% are cinamatic cutscenes... and the actual playtime tends to be 1 afternoon or a half weekend. And all this for 60/70 bucks... not to mention the "after-buy" DLC trap. Rediculous.
Maik Kaune I think the original mortal Kombat had something close to photorealism
True and wrong at the same time. if its something completely created (sci-fi, aliens, outterspace, etc) it could still be so awesome if it could look realistic as hell but still all from creators mind (ie "Avatar").. I understand your point.. having the feeling to talk a walk in google map satellite. isn't that great of an idea.
Than play with your gameboy man
i don't think that any console or PC ever can be as good as Nature itself :1
maybe near it but not as near that we cant see the difference
Nature?, no!!!, its about simulation not to imitate real life but simulate as much as you can from real life..
well, you´re right there ^^
Nah to say that we never will be able to do something artificial as good as nature itself is ridiculous, since all we need for it is time and human/evolved form of humanity survival.
wait for the next Quantic Dream
PS4 Graphics can achieve photorealism. You just can't make a whole game at that quality because its not feasible for developers.
lol no, not even pc's can make me unsure if its real or not
eh, no. Pre-rendered yes. realtime. NO.
It's not the developers problem it's the fact that the consoles have shit components
Or the fact that consoles, like PC, still don't have the needed technology, like real time ray tracing. It's not just about hardware, it's also about software.
uhh incorrect. As an armature 3D modeler, I can say that even powerful render farmers can't handle photo realistic geometry. We have to retopologize Zbrush meshes even when making a Pixar film. Avatar is the best we've achieved and I wouldn't say that's photo realistic, but pretty close.
if you are a pc gamer you better be sitting here laughing like me
Yeah, laughing in 1440@165.
No,
stop hating on consoles like aaa developers suported consoles more than pc
FUCK PC!
That's why PC players hate on console peasant. Tripple AAA games are made by big business who couldn't give a fuck about the consumer or innovation. Literally, there's more money making console games. It's easier for them to make consoles games, they don't have to work as hard to make a console game(By making it run on multiple different specs from low to high end).It's cheaper for them to make games. See how all this only benefits them and not the gamer.... Console gamers literally hold the advancement of gaming as a whole. Also another negative is that's console gaming is that it's filled foul mouth racist 12 year old fanboys like the white troll. I guess that's a plus for the pc community tho.
it's Depends first on the ps5 hardware second on the game engine now in 2017 eveyone can do a Photorealism in maya blender c4d max it's eazy but in game engine it's can i see alot ue4 render Photorealism but only in there hardware not anyone can run it in realtime 60fps
if ps5 can do Photorealism he need a powerful gpu and cpu and alot of ram 64gb or 32gb
and thin it's can render Photorealism but will cost over 1000$ no one will buy a console only for games in this prise so they need to downgrade there hardware so mid gpu mid cpu and ram my short answer no it's can't do Photorealism and will never be unless prise gose up 1000$
The thing is, it's not that the hardware won't eventually be able to support it , the developers simply won't be willing to invest the time and money which would be required to achieve photo realism. If they did the games would have to cost several times what they do now.
Huge advances in computing power along with huge advances in game engines themselves would have to be made before any sort of photo realism throughout an entire game would be cost effective for developers.
No.
Why?
Because the PS5 coming... when? 2019? Will only have the graphics of what PCs can do *now*, and engines like Unreal Engine 4
are capable of achieving photorealism in small scales, but not current games where you can move around and let the player do what they want.
And don't give me "Skyrim modded is photorealistic" ... it's not. Pictures taken precisely can look decent, but play the game and you will be disappointed at every corner.
Witcher 3 looks amazing, when the wind moves the trees and the moonshine throws shadows that look just like at a real bright full moon night in real life.
But it's still not photorealistic.
tldwatch
no, consoles are way behind pc power and always will
dafff08 actually the one x gpu is above average pc players gpus
Randall Law Consoles don't use a gpu. they use a cpu and gpu together. example a 8 core cpu.
1 for menu
4 for games
and the last core for miscelanious things.
dafff08 Thats why they are so cheap dumbass
@A skeleton With a top hat the word you're looking for is APU
@BluntedBeatz Lookup Potato Masher Pro
Short answer: IT CAN NOT.
Long answer :xbox series x 12 teraflops rdna =15 teraflops gcn
@Jah depend on what the level of photorealisme
lf we talk about hollywood movies such as avatar of course it can't
but its look alike or just like the cgi in a game
or just close to it
@Jah ok take a look
ua-cam.com/video/6BUfCOmMolI/v-deo.html
its not gameplay but they say xbox series x will archieve this graphic
but ofcourse l will not believe before l see the actual gameplay
thats why l say : xbox series will close to it
maybe not as good as photorealism but it 60% or 70% close to this graphic
@Jah also death stranding for ps4 looks like photorealism
now imagine for ps5 or xbox series x
@Jah yeah but death stranding for ps4 is close to photorealism if you play the game its not even PC gaming
also death stranding is not even 4k or 8k gaming
its walking simulator game but the graphic looks like photorealism
The rule to figure put the power of an upcoming console is find a mid-tier graphics card from 4 years earlier. Boom.
PC's already have photorealism in games.
Epicwallzdan no they don't shut up give me one full game and not a tech demo (I have a PC)
Nukeeuler123 Look for games that were made in Unreal engine 4
Epicwallzdan Right now photorealism kind of exists, but not really either. Walking around on a flat piece of floor or in a environment with almost non-movable objects that looks real is one thing, its like walking inside of a photo, but to have a very advanced game (like Grand theft auto, Battlefield) with all movements and animations in photorealism, thats another thing, and we probably wont see that in atleast 10-15 years, probably even way later then that.
This is a tricky subject, because it depends what you mean really :)
Show off a new engine, and make a simple game, yes ofc! Its kinda already exists
Making the next big AAA title, thats far far away! Atleast if the animations and movements are going to look 100% real.
tell me some PC games that look like real life?
To achieve photo realism work on the PC first then think about other consoles coz all the games need to be programmed on PC first
Free Gamers Exclusive the pcs they use to make games arent like normal ones you have at home or other pc gamers... that pc cost more than 10.000 $
yea I agree but common PCs also needs to be improved coz photorealism isn't a joke even the $10000 are not capable of giving that much detail. Maybe new technology needs to be discoverd.
Free Gamers Exclusive ever heard about quantum computers?
look at PCs first if you want an answer to that question... consoles are lagging behind
Lol, in hardware performance, yes. In visual quality - Fuck no.
Case in hand, show me 3 PC exclusive games that genuinely surpass the likes of Uncharted 4 and Horizon Zero Dawn, in terms of Characters, Environments, Animation and Production Quality. Simple answer... You can't.
PC may potentially have masses more power, but No companies are willing to spend that much money on genuinely pushing the hardware anywhere near the quality level of console games, why? Because it's not profitable to do so.
And don't even start with that disaster of a turd called StarCitizen - the most expensive walking simulator ever made, billions of miles of gameplay space, but No gameplay...
Mihai Gabriel Szabo problem is most games are made for consoles, so a PCs power isn't put to the fullest use. Games that are designed for high end PCs almost always look vastly better than console ports.
Andy Knowles exclusives are artificial advantages that don't count. Put those games on a PC and they would look better, simple as that.
Lol what the hell are you on? Artifical advantage that doesn't count? - How exactly. The games are made released and played. how do they not count?
OK... Well pc's gpus don't count because that's an artificial advantate...
Those games ARENT on pc. simple as that.
" problem is most games are made for consoles, so a PCs power isn't put to the fullest use."
No, the problem is why bother optimising for pc when most of your sales and money comes from console sales. Why bother optimising or building for High end pc's when the number of high end pc's is so small it won't benefit the developer at all to do so.
Multiplat games are mostly designed for console because they HAVE to be, PC gamers should bow down and thank console gamers for funding MOST of the good pc games out there, without consoles they simply wouldn't exist.
What games are designed for high end pc's these days? the last I can remember was Crysis3, a game which was not only shit, but took down the developer themselves..
PC's are their own problem.
That would be beautiful thing - photorealistic 30fps, upscaled to 4k, with reduced amount of objects and view range.
who cares about photorealism just give me a ps2 or ps3 and some cheetos
stop... buying... consoles..., stop... hurting... yourselves..., please.
why
Yeah buy supply drops
early last year yea but now with all the mining bs, pc gear is too much
PlayStation has the best games, so no I won't stop
Continue reading below for massive embarrassing shit-storm of pc-masterrace retards getting flustered, salty, angry, and backing out of every argument thrown at them...
What a bunch of useless little twats...
No but PC can.
Mr Glass yep minecraft and conterstrikr are so realistic games they are on pc.
Arjan Tv they are both more then 5 year old... do you expect them to be realistic in any way? Search gta 5 redux mod ultra graphics on youtube
This is some really good news in terms of graphics enhancement & frame rate speeds etc but I think it's a bit too soon! What's the rush? XBOX ONE & PS4 still have some more years of gaming to go before a next generation of consoles need to be released! 2025 may be a good year for them!
pc master racc XdXXDDXD
No,
YES.
Master Race of 1000$ in pc
500$* console peasant plsu if you think 1k$ is a lot you should get a real job
pc sucks balls end
This is the future. It's possible that with in our lifetime gameplay will be hard to distinguish from a live action movie
4k/60fps is nice but id rather have 1080p/60/120 games with better graphics is enough.
Im in the game industry guys, and here is the reality for you, at the moment a photo realistic character for a film, takes an entire renderfarm about an hour per frame to render, to put that in to perspective, a game has to render it at least 30 times per second, But even if the tech will get where it needs to be, reality is, no body will have enough money to hire enough artists to make worlds "photo real" the more complex games get, the more men power they need to produce,
Now we have photo scans and all that good stuff, but it still takes an artist hours and hours to convert that scan in to a game play model
If you want to know what next-gen consoles will be able to do, look at what PCs can do now.
I think what is going to occur before photorealism is achieved, is cloud based game rendering. Simply put; the amount of power required to run raytraced lighting and true reflections is 1000 times what we currently have today; but you can get a supercomputer to render it and stream it to your PC. Otoy is working on doing this with Brigade for Unreal 4
if the graphics of every game is like the one on the thumbnail, i bet no one would even dare to compare consoles and PC.
Great video! Another unexpected side effect of the chase for photorealism would be the increasing amount of work that is required to create suitable game assets. This already has had an impact on the game industry as well as the movie industry. The big CGI pictures in the cinemas are often devoid of anything that would make for a good movie. AAA games resemble each other more and more and the risks for game studios increases with every release. Choosing tried and proven game mechanics, popular genres with typical tropes in their storylines while offering in game purchases and other DLCs are ways to mitigate the risks. While I always dreamed of photorealism in games, the reality is, it's already too much for me. I prefer the simple small scale games that surprise me with new experiences. That carry the spirit of the 80s and 90s game era, where a team of 5-10 people could crank out a game on their own, unfettered by marketing departments and business constrains that push developers to create just more of the same.
I think we're near the end point of computing power as transistors are close to reaching their minimum possible size and quantum processors are not for consumer electronics, there's no way to further improve processing power except with adding more processors.
It'll be sad when it gets to the point where graphics will be impossible to improve on them.
The difference in graphics quality from very late edition PS3 games vs early PS4 titles is not really that noticeable. Now with the console pulling away a bit, you are starting to see it. The real problem? Finding talent. The technology will arrive, it's just a matter of who and what team actually achieves the impossible dream of video games: Real life. I literally started as a Colleco kid, I played Pong. One dot on a screen bouncing back and forth and people went ape nuts for it.
PC video cards will reach that first. The hardware cycles are just faster. Console makers have to wait and they are limited by the system itself. I work in the film industry, but I have done some work for gaming companies for sound mixing. The tedious nature of rendering and designing and drawing, the unsung heroes sitting in front of desks painstakingly going through details that you or I wouldn't even think about. It's huge pressure.
Most games have a design cycle that is longer than what it takes to film a movie. Some of the newer games are pushing cycles of 5 years. Lots of gamer programmers leave to do VFX on Film and TV. But then you have ex Hollywood talent coming into the gaming world. I remember watching this female programmer, she was working on the curve of the lip of a character she was working on. In ten minutes time, from a distance it looked like she had did nothing. But when I got closer I could see the changes.
True photorealism would probably mean that most games would become extremely censored as there'd
no longer be a barrier between what's real and what's simply a video game.
Not to the naked eye, at least.
Photorealism on a still photograph but I reckon we are two gens away from being able to compute the amount of subtlety in the human face.
40 teraflops to achieve photo realism in 1080p 60fps, but to achieve it in 4k 60fps it's another hassle, we may need something like 100 teraflops to truly be there in 4k 60fps with all the bells and whistles.
Next level Realistic CGI based gaming is not possible till 2027 - 2030.
And if they do achieve 40 teraflops at some point, most of the extra power will probably be going towards 8k resolution. I think Tim Sweeney probably assumed a 1080p resolution when he stated that you'd need 40 tflops. So if PS4 vanilla is about 2 tflops, you'd need 20X performance for photorealism at 1080p. Times another 4, for 4k, and you're looking at 160 tflops, and possibly 640 tflops at 8k. This process could take a while. Perhaps another 15-20 years.
Photo-realism is something we cannot hope to achieve without particle/atom based rendering.
Jeez, all these whiny kids in the comment section not taking into account the research you undertook to accomplish this video. Moore's law, rough # of teraflops needed for photorealism, breaking down everything to a very technical level...this is the kind of research I appreciate. Well done.
How about developers and publishers instead of focusing on photorealism, release complete games that don't require patches? I am not talking about a patch to fix something minor which was overlooked. When you require patches on the GBs size and have released games which without patches are not even possible to be completed by the player, this is just unacceptable.
Fix that.
@Trusteft I'm sorry to let you down but this is almost impossible. Patches are released due to many reasons, and those reasons are not only about software bugs, some include improvements of hardware usage, others might add some content to the game..and from a software engineering perspective, there is always bugs, and from a business perspective, there is always some new way of exploiting people's pockets. And believe me, for bugs, nobody can help you right now 'cos that's natural, (those bug-fixing patches are quite small) and for business, you should not ask developers, you should ask game companies to stop making money on any occasion!
Can already imagine the PC users quarreling against console users
Let the gaming games begin!
Gameplay is most important rather than graphics
Don't forget that a console can never beat a PC.
im not worried about the graphics we need a big jump in cpu power and or architecture to truly have a new gaming experience. 3d gaming has essentially been the same since 1999 when the ps2 came out
I remember when Ken Kutaragi talked about photorealism on PS2 17 years ago... :), remember that?
5 years later we have quantum computers in development
They already look better than I could have dreamed as a child. I'm satisfied. I remember wishing in-game graphics could look like Final Fantasy FMVs some day all the while thinking that would be impossible. I do hope developers and artists remember to use their creativity and not just make everything look as close as possibly to real life now just because they can. That's boring.
Just imagine Cinematics = Actual gameplay, that would be awesome.
Every console and GPU generation rendering power increases, but so does the need for higher resolutions. When PS4 launched in 2013 hardly anyone had a 4k TV, some of us had 1440p monitors, and almost no one had a 4k monitor. Four years later, many of us have 4k TV's and many with HDR, some of us have 4k Monitors, many of us have greater than 1080p monitors. So in 2019 to 2020, the earliest when a PS5 launches, 4k Will be the standard for monitors and TV's, 4 years into that 8k TV's will probably be hitting the market with minimal content, and so the cycle continues. Its going to be a long while for photorealism because our resolution needs keep changing.
When you have a moment of clarity and think to yourself how far graphics and technology has come, you can't help but be in awe of mankind's achievements and advancements in such a short time...
....
...and then you scroll to the comment section and immediately see the childish behaviour from grown men and lose all amazement. 😂
some company is working on a modular games console, plays fine if you buy 1 but plug 2 or more together and they render alternate frames, allowing a huge graphical increase and boosted resolution or framerate, sounds like it could be a good idea, but expensive.
0:46 "A 10 teraflop GPU" that's currently a 1080Ti and it costs more than any console ever created. maybe in 7 or 8 years.
If we're gonna think realistically the ps5 might be released 2023, because according to this man's statement and facts, and his uncharted statement and photorealism.
CPU power has nothing to do with gameplay. Games on the Sega Mega Drive and the GameCube have more gameplay than modern titles with orders of magnitude faster CPUs.
Also the GPU being used for physics and AI is a good thing, its 100 times better at those than a CPU per dollar. That means if you increase the GPU price by 10 bucks, you practically saved $1000 worth of CPU calculations.
If I wanted photorealism, I'd open the door and go outside. Since I don't, I don't.
bruhh the thing is not only the graphics make the game better but the gameplay too
I'm guessing because of exponential growth in computing we can have truly photo realistic cgi even at the molecular level by 2025
It's 2019 and games aren't even close to photorealism. It sucks but we'll have to wait till 2030.
but death stranding for ps4 is photorealism???
In my opinion, Drake is past the uncanny valley and looks real enough to not be creepy.
I can imagine simulating the feeling of flying (as the characters in the game)by use of some sort of equipment that employs straps and pulleys etc to access a horizontal plane...hopefully without hanging yourself or spraining anything! I know there are already similar setups that allow you to "walk" around in a game environment.
I don't even need to watch this. Anyone educated in technology knows that photorealism is at least 10-20yrs away.