Make games using Odin + Raylib #3: An animated player ✨ RE-UPLOAD

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  • Опубліковано 22 гру 2024

КОМЕНТАРІ • 9

  • @Laurent_GameDev
    @Laurent_GameDev 2 місяці тому

    I've Just finished this video. Very instructive. Thanks Karl

  • @greenya84
    @greenya84 4 місяці тому

    Thank you for the great series. I'm learning a lot

  • @Mireneye
    @Mireneye 3 місяці тому

    As I've been watching this series I quickly branched off to have some different classes as to not clutter the main one.
    Because of that I ended up learning quite a bit as every step takes a bit longer to adapt.
    Amongst them is that Raylib does not like loading texture before the window is created. This probably took the longest to figure out.

    • @karl_zylinski
      @karl_zylinski  3 місяці тому +1

      It's a bit unclear why raylib doesn't error when you try to load textures before the window is open.

    • @Laurent_GameDev
      @Laurent_GameDev 2 місяці тому

      @@karl_zylinski I've debugged this issue using Raddebugger : An exception is thrown in the debugger in that case, and the execution of the prog just stops without any error message.

  • @mhbagas
    @mhbagas 4 місяці тому

    Instant subscribe! Excellent series, can't wait for next video

    • @karl_zylinski
      @karl_zylinski  4 місяці тому

      Thanks! It's already out. I reuploaded part 1-3. Part 4 you'll find among my older videos

    • @mhbagas
      @mhbagas 4 місяці тому

      @@karl_zylinski thank you!!

  • @johnlimusicofficial220
    @johnlimusicofficial220 4 місяці тому

    This series IS SUPERB! But you know, I understand that you
    wanna keep this as simple as possible but still I think this would be
    way easier to understand and follow along if you didn't put everything
    into the entry point (the main proc). Plus this would be even more useful
    for beginners cause you could also show how to orginize code better,
    not just how to use raylib :) You did great work though, thank you so much!