As I've been watching this series I quickly branched off to have some different classes as to not clutter the main one. Because of that I ended up learning quite a bit as every step takes a bit longer to adapt. Amongst them is that Raylib does not like loading texture before the window is created. This probably took the longest to figure out.
@@karl_zylinski I've debugged this issue using Raddebugger : An exception is thrown in the debugger in that case, and the execution of the prog just stops without any error message.
This series IS SUPERB! But you know, I understand that you wanna keep this as simple as possible but still I think this would be way easier to understand and follow along if you didn't put everything into the entry point (the main proc). Plus this would be even more useful for beginners cause you could also show how to orginize code better, not just how to use raylib :) You did great work though, thank you so much!
I've Just finished this video. Very instructive. Thanks Karl
Thank you for the great series. I'm learning a lot
As I've been watching this series I quickly branched off to have some different classes as to not clutter the main one.
Because of that I ended up learning quite a bit as every step takes a bit longer to adapt.
Amongst them is that Raylib does not like loading texture before the window is created. This probably took the longest to figure out.
It's a bit unclear why raylib doesn't error when you try to load textures before the window is open.
@@karl_zylinski I've debugged this issue using Raddebugger : An exception is thrown in the debugger in that case, and the execution of the prog just stops without any error message.
Instant subscribe! Excellent series, can't wait for next video
Thanks! It's already out. I reuploaded part 1-3. Part 4 you'll find among my older videos
@@karl_zylinski thank you!!
This series IS SUPERB! But you know, I understand that you
wanna keep this as simple as possible but still I think this would be
way easier to understand and follow along if you didn't put everything
into the entry point (the main proc). Plus this would be even more useful
for beginners cause you could also show how to orginize code better,
not just how to use raylib :) You did great work though, thank you so much!