The original Dark Tower was a competitive game, which Return to Dark Tower's competitive mode tries to replicate. Just for trivia's sake, here are some of the differences: 1) The Tower could be rotated on its base and had a panel with three "windows" that would light up. A rotating drum would display a picture behind one of the windows to indicate the result of your turn. You turned the Tower to face you so your opponents couldn't see. (Although the sound effects often gave it away) 2) As in Return to Dark Tower, the Tower didn't track your movements. You just pushed a button to indicate what kind of building was in your space. 3) You had to circle the board, finding three keys in each of your opponents' kingdoms. Return to Dark Tower replaces the keys with three Heroic Tasks. 3) The enemies were Brigands, the Dragon (who could only be defended against with the Dragonsword) and the Tyrant King himself In the Dark Tower. 4) You had three resources, Warriors, Food, and Gold. The Tower kept track of all three. You could buy Warriors or Food for Gold at the Bazaar, or if you were low on any of the three, you could get more for free at the Sanctuary. 5) You could Haggle at the Bazaar to drive down the price, but if you pushed him too far, the merchant would be insulted and close his shop, ending your turn. The Haggle die is meant to reference this feature. 6) The remaining two buildings were a Tomb and a Ruin. They were functionally identical. The buildings were slotted into the board to hold them in place. Each player also had a warrior figure. There was also a figure for the Dragon. 7) The players were identical, and their kingdoms were identified by name and color, not compass direction. The kingdom colors were red, blue, yellow, and green. 8) When you collected all three keys, you had to figure out what order to use them in. This was called the "Riddle of the Keys." Then you would take on the final army of Brigands in the Tower. You knew in general how many Brigands there would be, but not exactly.
RtDT is a big hit for us (two player), with or without Alliances expansion content. I concur; the new Covenant heroes are very cool! Two player does indeed ameliorate any undue downtime concerns for us. It's a winner! Restoration Games did a fantastic job with this one, and the app is very well done (and supported.)
I have the all in coming from the 2nd printing and the wait is already brutal. This will be my first venture into app based games, I am glad the game is still mainly on the board rather than in the app. Audio in the video seemed a tad low, might just be on my end though. Great review! 👍
Hard saying. Maybe restoration games’ website, someone selling on the secondary market. I’d look up Boardgameatlas.com they show you what online retailers are selling it
The original Dark Tower was a competitive game, which Return to Dark Tower's competitive mode tries to replicate. Just for trivia's sake, here are some of the differences:
1) The Tower could be rotated on its base and had a panel with three "windows" that would light up. A rotating drum would display a picture behind one of the windows to indicate the result of your turn. You turned the Tower to face you so your opponents couldn't see. (Although the sound effects often gave it away)
2) As in Return to Dark Tower, the Tower didn't track your movements. You just pushed a button to indicate what kind of building was in your space.
3) You had to circle the board, finding three keys in each of your opponents' kingdoms. Return to Dark Tower replaces the keys with three Heroic Tasks.
3) The enemies were Brigands, the Dragon (who could only be defended against with the Dragonsword) and the Tyrant King himself In the Dark Tower.
4) You had three resources, Warriors, Food, and Gold. The Tower kept track of all three. You could buy Warriors or Food for Gold at the Bazaar, or if you were low on any of the three, you could get more for free at the Sanctuary.
5) You could Haggle at the Bazaar to drive down the price, but if you pushed him too far, the merchant would be insulted and close his shop, ending your turn. The Haggle die is meant to reference this feature.
6) The remaining two buildings were a Tomb and a Ruin. They were functionally identical. The buildings were slotted into the board to hold them in place. Each player also had a warrior figure. There was also a figure for the Dragon.
7) The players were identical, and their kingdoms were identified by name and color, not compass direction. The kingdom colors were red, blue, yellow, and green.
8) When you collected all three keys, you had to figure out what order to use them in. This was called the "Riddle of the Keys." Then you would take on the final army of Brigands in the Tower. You knew in general how many Brigands there would be, but not exactly.
RtDT is a big hit for us (two player), with or without Alliances expansion content. I concur; the new Covenant heroes are very cool! Two player does indeed ameliorate any undue downtime concerns for us. It's a winner! Restoration Games did a fantastic job with this one, and the app is very well done (and supported.)
This game is amazing! the replay possibilities are just crazy! The theme..component, mechanics.. etc..
A really well produced game that is 100% worth the price point. ~Tim
Surprised you didn't show the Neoprin mat.
I have the all in coming from the 2nd printing and the wait is already brutal. This will be my first venture into app based games, I am glad the game is still mainly on the board rather than in the app.
Audio in the video seemed a tad low, might just be on my end though.
Great review! 👍
We have tweaked the mic positions in the videos since. Seems to have fixed the audio. Thanks!~Tim
thanks for this video. The wooden dice tower is amazing. Where can I get this?
Hard saying. Maybe restoration games’ website, someone selling on the secondary market. I’d look up Boardgameatlas.com they show you what online retailers are selling it
Crank up your volume
Audio is way too low
Thankfully we have improved since this video. ~Tim