Glad I could help! Yes, I have made a tutorial on how to make these expressions and to implement them in this video: ua-cam.com/video/6apvnEei8aU/v-deo.html
Very good work! As for expressions, do they actually work as toggles that need to be triggered, or would they work with face tracking ? For example in vrchat
@@ReForgeMode I see. Since the same model is used in 3D V tubing applications I see no reason why it couldn't work, but I also don't know how it would work. Anyways, the comment was 4 months old, any update?
@@MrGamelover23 I haven't checked if there's any new vtubing software, but the ones I checked didn't have support for Unity Animation files. The acceptable workaround is to convert those animation into regular UniVRM BlendShapeClips.
Glad I could help! It really is a fun experience to create fun expressions. But it also showed me how limited VRoid blendshapes are. I might try to create more Blendshapes later in the future.
It's mostly just the animation. Copy the animation, put it in your own animator, then use the trigger to get the animation you want. For the texture swap, it's a little bit more complicated because you need a script to exist in the player object. You can learn the implementation from the project in the product download.
is there a tutorial on how to export them to another project? im sorry im super noob. btw thx for the help last time, i was able to finally understand body animations thx to you
Glad I could help! To export this project to another project, all you need to do is to right click on the asset in the Project Window, and choose Export Package. Then in your new Unity project, you can just drag in that package unload it. For more information, check out the official Unity documentation for package files. Be careful about the dependencies, because a VRM file requires UniVRM plugin to also be included.
Ive gotten my model and all that into unity, but I have no idea how to actually use any of these. Based on other tutorials about making custom expressions I'm supposed to go into the blendshapes area for my avatar, and I can see how to create NEW blendshapes, but I can't figure out how to import these in a way that I can actually use them. I literally just downloaded unity today so I really have no idea what I am doing or how to use it. Any tips? Seems like a lot of other commenters are having the same issue, it'd be great if you could make a tutorial or point me to an already existing one.
I recommend following Unity's official tutorial first at Unity Learn, especially the basic Unity functions and the Animation/Animator. Though, keep in mind that this Expression Pack is made more for gamedev and less for vtubing.
You can. This is a default preset model from VRoid Studio and it's free for commercial use. There are several of it you can find right here: hub.vroid.com/en/users/36144806 As for modifications I've made in this project? Everything is free to use. But it might not look too good on you as a game developer if you used a default model from VRoid. It might seem cheap.
@@ReForgeMode i'm still working on my project and even started another one to learn stuff to apply on first one.and your videos helped me in the start to learn some unity stuff and now I can work better !
Hello Thx for all tutos but for it doesn't work at all . il don't know really good to import to my project , and i've got a lot of error in y console panel ,
In general, console errors tend to happen if you import in some projects. Make sure that you're using the same version as listed in the github page. Yellow error messages are okay. If you get red error messages, as long as you're still able to run the game in play mode, it's probably just Unity being weird.
For safety reasons, would this work within VeeSeeFace after installing these in your avatar, or do you need another program? If it's the latter, please add as many compatible ones you can, please.
I'm not sure if this will work in other program other than Unity, unless it supports custom facial animation. But you're free to try. This pack is a full Unity project, so you'll need to have Unity.
Not directly, no. I am currently updating this pack to work for VSeeFace and other vtubing. This pack is also only compatible for old VRoid beta models, another reason why I should update it soon.
Is it possible to use this in Maya or UE5? This work is so great that I would be willing to learn on even a new program... but I'd rather ask if it is possible ^^
For Unity, the best option would be to select everything in the Project Window, right click, and choose export asset. This will create a package that you can import into your other project. The package export will also let you know if there's a dependency between assets, like some scripts that must be included for some animations to work.
Keep in mind that this expression pack are made to be used on Unity, so I'm not sure if this animation pack will work in vtubing software without any tweaking. To use most of the expression here, you just need to drag in the Animator file to your model's Animation component. If you want the particle effects to work as well, you will need to drag in the particle effects from the original model to your model. I highly recommend learning the basics of Unity animation in the official Unity Learn website here: learn.unity.com/course/introduction-to-3d-animation-systems
@@ReForgeMode First make black ball like anime Naruto and give her force field and make strange -1000 and it will be like back hole then Make a ground and spread some rocks on it and they will automatically be attracted towards a black hole, but I don’t know how to make a character not affected by this black hole 😅 Also, I'm not very creative, so I asked you to do this because you're better than me ❤️
It depends on your uses. Right now this is purely for Unity game development, not directly for vtubing. I will update this pack in the near future to also include vtubing.
Yes, except for the VFX. You should be able to just put the animator to another VRoid model. Note that this is using VRoid 0 models. I am currently updating this expression pack to VRM1 as well.
@@ReForgeMode it looks like the blend shape of the animation pack has different names than the ones I exported from Vroid so I have a Skinned Mesh Render.blend Shape (Missing), the idle animations are working fine but the Blend Shapes are not playing. I guess it is the different names
@@alexanderr8101 Yes, that is the unfortunate thing about blendshapes animation in Unity. The name has to be exactly the same, with the gameobject children exactly at the same location. Though for the blendshapes, you can easily rename it by using my tools here: ko-fi.com/s/c47de71369
No, not exactly. This is made specifically for Unity. Although, the updated version is about to be released that will make this one completely usable to all game engines and vtubing applications. Stay tuned!
Not at the moment. It's made using Unity animation. Although, I am in the process of refreshing this Expression Pack with more universal content. Stay tuned!
@@ReForgeMode 🙏🙏 Thank you, we don't thank heroes like you enough, people who create projects and distribute them for free, expecting nothing in return. The whole community thanks you, I'll be looking forward to it, even if it's a future product you'll be charging for.
There any way to get some outfit for free from any site ? Finnaly i have hop to create my fantasy game but the outfit in VRoid is not work for fantasy medieval game i need to create npcs etc ... please if there any free site
Yes, as Enrique said here, VRoid official hub hub.vroid.com/en/models and BOOTH booth.pm/en/search/vroid is the best place to look for it. Some of the models are free to use. Pay extra attention on the license provided by the author. I don't want anyone stealing assets any time soon.
That's a loaded question. I'm not an expert in Blender. You need to learn how to use Animations in Blender and how to make transitions between animations.
@@mykaunistar Hmm, it still works for me. I haven't received any complains from others about it being corrupted. Maybe your download got interrupted. Maybe you can try redownloading again?
Everything in the world is copyrighted. But I let you use it in commercial or non commercial. Almost everything in this pack is made by me. Some that are made by others like UniVRM, VRoid model, Mixamo animations are all confirmed to also be free for commercial use. You can read the details in the readme licence file in the pack.
Hi, I currently facing this problem. when I run in game, the log show "IndexOutOfRangeException: Index was outside the bounds of the array. ExpressionManager.Awake () (at Assets/Animation/Animation/Scripts/ExpressionManager.cs:19)" How to solve this problem...T^T Thanks in advance~
No, I didn't change anything from the script. but I did found out that my character material is in different order and didn't have up to 9 materials compare to yours example😭
@@yuukiasuna3739 Oh, yeah... That's because of new VRoid models removed the Extra material for the X eyes. This pack was made when VRoid Studio was in beta. I think it's about time to update it soon. In the next update, you can even port the expressions into any vtubing software as well! So stay tuned!
UPDATE: This expression pack has just been updated! New video here: ua-cam.com/video/0VftuPAM6HY/v-deo.html
dawg i spent so long trying to learn how to make them jus to stumble across this. life saver fr ty so much
Glad I could help! This pack will be updated very soon to be more compatible with the recent version of VRoid Studio.
Is there a tutorial on how to add these? Thank you so much for giving these to us, hopefully I can donate soon 💕
Glad I could help! Yes, I have made a tutorial on how to make these expressions and to implement them in this video: ua-cam.com/video/6apvnEei8aU/v-deo.html
Bro you are the MVP!!!! thank you so much
Hehe, glad it helps!
Looks really nice. I will try them out later. Thanks.
Glad I could help!
My man ❤
thank you for this! Will use this for one of my characters and subbed as well.
Haha, glad I could help! 😄😄
Very good work! As for expressions, do they actually work as toggles that need to be triggered, or would they work with face tracking ? For example in vrchat
They work via animations. I'm not sure if they'll work on vtubing application. I haven't tested it yet.
@@ReForgeModewait, what's the point if they don't work in vtubing applications?
@@MrGamelover23 Because it's originally made for Unity games using VRoid models, not for vtubing.
@@ReForgeMode I see. Since the same model is used in 3D V tubing applications I see no reason why it couldn't work, but I also don't know how it would work. Anyways, the comment was 4 months old, any update?
@@MrGamelover23 I haven't checked if there's any new vtubing software, but the ones I checked didn't have support for Unity Animation files.
The acceptable workaround is to convert those animation into regular UniVRM BlendShapeClips.
YO?! This is great news, thank you so much.
Glad I could help! 😄😄
And... I think I'll have more to give soon...
That's awesome. Thanks!
Glad I could help!
Oh props. Cheers
Glad I could help! It really is a fun experience to create fun expressions. But it also showed me how limited VRoid blendshapes are. I might try to create more Blendshapes later in the future.
@@ReForgeMode been trying to get back into Vroid and Unity at some point so I appreciate the vids to keep it fresh in my head
Thanks. Please keep up the great work
Glad I could help!
God bless you bro thank you for your hard work.
Always glad to help! 😄😄
Looking so good but idk how to use them 😢
It's mostly just the animation. Copy the animation, put it in your own animator, then use the trigger to get the animation you want.
For the texture swap, it's a little bit more complicated because you need a script to exist in the player object.
You can learn the implementation from the project in the product download.
Ohh this would be so helpful man pls!!
is there a tutorial on how to export them to another project? im sorry im super noob. btw thx for the help last time, i was able to finally understand body animations thx to you
Glad I could help!
To export this project to another project, all you need to do is to right click on the asset in the Project Window, and choose Export Package. Then in your new Unity project, you can just drag in that package unload it.
For more information, check out the official Unity documentation for package files. Be careful about the dependencies, because a VRM file requires UniVRM plugin to also be included.
Ive gotten my model and all that into unity, but I have no idea how to actually use any of these. Based on other tutorials about making custom expressions I'm supposed to go into the blendshapes area for my avatar, and I can see how to create NEW blendshapes, but I can't figure out how to import these in a way that I can actually use them. I literally just downloaded unity today so I really have no idea what I am doing or how to use it. Any tips? Seems like a lot of other commenters are having the same issue, it'd be great if you could make a tutorial or point me to an already existing one.
I recommend following Unity's official tutorial first at Unity Learn, especially the basic Unity functions and the Animation/Animator.
Though, keep in mind that this Expression Pack is made more for gamedev and less for vtubing.
@@ReForgeMode thank you for the reply!!
i was late for the video but I really appreciate your effort for this project ,however wanted to ask if you can use these models for fps game?
You can. This is a default preset model from VRoid Studio and it's free for commercial use. There are several of it you can find right here: hub.vroid.com/en/users/36144806
As for modifications I've made in this project? Everything is free to use.
But it might not look too good on you as a game developer if you used a default model from VRoid. It might seem cheap.
@@ReForgeMode i'm still working on my project and even started another one to learn stuff to apply on first one.and your videos helped me in the start to learn some unity stuff and now I can work better !
@@nekojin1164 Glad I could help!
You are AMAZING! Thank you so much! I will make great use of them
Glad I could help! 😄😄
Hello Thx for all tutos but for it doesn't work at all . il don't know really good to import to my project , and i've got a lot of error in y console panel ,
In general, console errors tend to happen if you import in some projects. Make sure that you're using the same version as listed in the github page.
Yellow error messages are okay. If you get red error messages, as long as you're still able to run the game in play mode, it's probably just Unity being weird.
For safety reasons, would this work within VeeSeeFace after installing these in your avatar, or do you need another program? If it's the latter, please add as many compatible ones you can, please.
I'm not sure if this will work in other program other than Unity, unless it supports custom facial animation.
But you're free to try. This pack is a full Unity project, so you'll need to have Unity.
Out of curiosity were you able to make it work with Vseeface? I really would love more expression options and this would be seriously perfect!
@@BunnyButtGaming Did you try it out? Did it work for you?
@eninfachilya6903 I did and unfortunately no.
How do you get the texture changing blendshapes (like the white circles/blush) onto our own avi's? do we add them in unity? Or vroid app?
That's Unity only feature. I think there's a way to do it in your Vtubing software with some hair magic, but I never tried it before.
Can i use the expressions in vseeface and is there a tutorial about how i can?
Not directly, no. I am currently updating this pack to work for VSeeFace and other vtubing. This pack is also only compatible for old VRoid beta models, another reason why I should update it soon.
Is it possible to use this in Maya or UE5? This work is so great that I would be willing to learn on even a new program... but I'd rather ask if it is possible ^^
No, it's not possible. This expression pack uses Unity animation. So it's not possible. I'll look into it for future expression pack.
If u ever come up w a way to make custom emotes to work in vseeface I will donate as much as I could TT
Well, it is a completely different method. I will need to reconfigure the program. I'll see what I can do.
how do you best import the animations? do you just drag the whole folder in the assets?
For Unity, the best option would be to select everything in the Project Window, right click, and choose export asset. This will create a package that you can import into your other project.
The package export will also let you know if there's a dependency between assets, like some scripts that must be included for some animations to work.
THK !! TUT
Glad I could help! 👍👍
New vroid have different blendshape names, I can't use this.. sad
Yeah... Maybe I'll try to make new ones for version 2
@@ReForgeMode yes please
how can i put the expressions in my vroid character?
Keep in mind that this expression pack are made to be used on Unity, so I'm not sure if this animation pack will work in vtubing software without any tweaking.
To use most of the expression here, you just need to drag in the Animator file to your model's Animation component. If you want the particle effects to work as well, you will need to drag in the particle effects from the original model to your model. I highly recommend learning the basics of Unity animation in the official Unity Learn website here: learn.unity.com/course/introduction-to-3d-animation-systems
Do you have a tutorial of how to change them?
Ummm... Change what exactly? I think the UI button in the project files should be a good example on how to do it.
Thank you so much ❤
Can I convert it to fbx and use it in unreal engine 🙏
No problem! I think you can, but you will need to convert Unity animation to Unreal animation.
@@ReForgeMode
Thanks for information
Can you please make tutorial how to make gravity like Naruto jutsu Planetary destruction 😅
@@ilyesbaba Ohhh, interesting challenge! Any video showing how the gravity mechanic works? I can look into it.
@@ReForgeMode
First make black ball like anime Naruto and give her force field and make strange -1000 and it will be like back hole then Make a ground and spread some rocks on it and they will automatically be attracted towards a black hole, but I don’t know how to make a character not affected by this black hole 😅
Also, I'm not very creative, so I asked you to do this because you're better than me ❤️
@@ilyesbaba Uh, I think it's better if you link me a video clip somewhere.
No way I'm not going to donate when I can 😭
Haha, thank you! 😄😄
tq bro
No problem! Happy to help!
yeyyyy
thank you very much for the pack but I cannot add these can you help me ??
It depends on your uses. Right now this is purely for Unity game development, not directly for vtubing. I will update this pack in the near future to also include vtubing.
Can I Apply this animations pack to a different prefab Vroid model inside of Unity ?
Yes, except for the VFX. You should be able to just put the animator to another VRoid model. Note that this is using VRoid 0 models. I am currently updating this expression pack to VRM1 as well.
@@ReForgeMode
it looks like the blend shape of the animation pack has different names than the ones I exported from Vroid so I have a Skinned Mesh Render.blend Shape (Missing), the idle animations are working fine but the Blend Shapes are not playing. I guess it is the different names
@@alexanderr8101 Yes, that is the unfortunate thing about blendshapes animation in Unity. The name has to be exactly the same, with the gameobject children exactly at the same location. Though for the blendshapes, you can easily rename it by using my tools here: ko-fi.com/s/c47de71369
I want to know if I can use them in unreal? How?
No, not exactly. This is made specifically for Unity. Although, the updated version is about to be released that will make this one completely usable to all game engines and vtubing applications. Stay tuned!
❤❤❤
Is there a way to import thoses into unreal engine ?
Not at the moment. It's made using Unity animation. Although, I am in the process of refreshing this Expression Pack with more universal content. Stay tuned!
@@ReForgeMode 🙏🙏 Thank you, we don't thank heroes like you enough, people who create projects and distribute them for free, expecting nothing in return. The whole community thanks you, I'll be looking forward to it, even if it's a future product you'll be charging for.
Hehe, cheers! 😄😄
Can I use these in blender?
No, it's made specifically using Unity animations.
There any way to get some outfit for free from any site ? Finnaly i have hop to create my fantasy game but the outfit in VRoid is not work for fantasy medieval game i need to create npcs etc ... please if there any free site
Yes, as Enrique said here, VRoid official hub hub.vroid.com/en/models and BOOTH booth.pm/en/search/vroid is the best place to look for it. Some of the models are free to use.
Pay extra attention on the license provided by the author. I don't want anyone stealing assets any time soon.
How to use this in blender
That's a loaded question. I'm not an expert in Blender. You need to learn how to use Animations in Blender and how to make transitions between animations.
can this be used for vseeface
You can, except for the particle effects part. That's Unity specific for now. Stay tuned for the sequel!
You can, except for the particle effects part. That's Unity specific for now. Stay tuned for the sequel!
how do i use it?
@@ReForgeMode
How to import this on the own model?
You just need to assign the animator to your character. I recommend learning the Unity basics to use this in your game.
Is it possible to use this in blender 😊
Technically, yes... But you will need to have a plugin that converts Unity ANIM files into Blender.
What’s the plug in called? Sorry for the questions.
@@J.okamii VRM Addon for Blender: github.com/saturday06/VRM-Addon-for-Blender
bro i tryed to do this but i cant extract it
Hmmm... You mean you can't import the VRM model?
@@ReForgeMode nope i can't extract for some reason
Oh i mean i can't extract
like i can download this but it comes up like the file isn't there or it's corrupted
@@mykaunistar Hmm, it still works for me. I haven't received any complains from others about it being corrupted. Maybe your download got interrupted.
Maybe you can try redownloading again?
is VRoid Expression Pack copyrighted
Everything in the world is copyrighted. But I let you use it in commercial or non commercial. Almost everything in this pack is made by me.
Some that are made by others like UniVRM, VRoid model, Mixamo animations are all confirmed to also be free for commercial use.
You can read the details in the readme licence file in the pack.
can i import them into unity? and how?
It's already a Unity project. You just need to open it
@@ReForgeMode open the rar?
or unzip it
Of course you have to unzip it first. Unity can't open zipped files.
Hi, I currently facing this problem. when I run in game, the log show "IndexOutOfRangeException: Index was outside the bounds of the array.
ExpressionManager.Awake () (at Assets/Animation/Animation/Scripts/ExpressionManager.cs:19)" How to solve this problem...T^T Thanks in advance~
Hmmmm, does this error appear out of nowhere? Did you change something in the ExpressionManager script?
No, I didn't change anything from the script. but I did found out that my character material is in different order and didn't have up to 9 materials compare to yours example😭
@@yuukiasuna3739 Oh, yeah... That's because of new VRoid models removed the Extra material for the X eyes. This pack was made when VRoid Studio was in beta.
I think it's about time to update it soon. In the next update, you can even port the expressions into any vtubing software as well! So stay tuned!
ok looking forward to it. Thanks for the reply and amazing plugin~@@ReForgeMode
❤
Is there a way to have this for Blender
Not yet! But I am updating this very soon with some more expressions baked into the model itself. Stay tuned!