Godot Engine - GVCDA - Generic Vehicle Collision Damage Aproximator (WIP)
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- Опубліковано 21 жов 2024
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Things to be done:
-Preservation of smooth groups on mesh deform
-Transformation of Mesh origin on impact higher than AABB
-Breaking stuff, tearing stuff, ripping stuff
Buy me a coffee:
ko-fi.com/wind...
plz do more vids onto this, very interesting stuff!!
Of course, there are many more coming, thanks for the support!
That's really cool
Please share tutorial
Sorry, can't do it
@@WindBendsSteel ok.
@@WindBendsSteel why?