Godot Engine - GVCDA - Generic Vehicle Collision Damage Aproximator (WIP)

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  • Опубліковано 21 жов 2024
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    Things to be done:
    -Preservation of smooth groups on mesh deform
    -Transformation of Mesh origin on impact higher than AABB
    -Breaking stuff, tearing stuff, ripping stuff
    Buy me a coffee:
    ko-fi.com/wind...

КОМЕНТАРІ • 7

  • @NonUnknownDev
    @NonUnknownDev 4 роки тому +2

    plz do more vids onto this, very interesting stuff!!

    • @WindBendsSteel
      @WindBendsSteel  4 роки тому +2

      Of course, there are many more coming, thanks for the support!

  • @damoned
    @damoned 4 роки тому +1

    That's really cool

  • @10larcaBilgi
    @10larcaBilgi 3 роки тому +2

    Please share tutorial