I am not one to complain. In over 6 years of playing I haven’t had 1 card complaint. Even when there were brutally unfair decks, at least your could position yourself to play around them and strategise. I didnt even care about massive RNG swings like OG Yogg Saron. Atleast they were epic and it didn’t make you feel like everything was hopeless since it was a Hail Mary, you just got unlucky. With all that said, even if it isn’t as oppressive as it might seem (as Trump stated) the design for glide is the absolute worst in Hearthstones history. Not only does it bail out the aggro player for over extending, it punishes the control player, or even midrange player, for building up card advantage. A top deck has never had so much swing in the game. Absolutely ridiculous and stupid with no way to play around it except for being another aggro deck.
Prince Hall I've complained about cards before but glide seems like the least fun thing to ever play against. It can be a 8 card swing turn (-5 for opponent if holding 9 cards and +3 for the user). At least divine favor didn't remove cards from my hand when they used it against me
@@hall2116 Agree completely. Especially because as the control player, if you discover bad cards and don't play them they might just get shuffled into your deck to mess up your top-decks later. Hearthstone has never printed "Discard cards from your opponents hand" because that's not fun, but in some cases shuffling it back can be even worse than just "Discard your opponents entire hand". This is yet another one star design card, although it may be around 3 stars balance.
I mean sure but demon hunter go face. Their cards don’t really support control archetypes and even if this changes with scholomance, skull of guldan is still the better card even for control and that’s not rotating out, it’s basic set. I mean the dream would be glide into skull at 10 mana but if you’re a DH and you haven’t won by turn 10 odds are you gonna lose the game.
I thought it was a conspiracy theory, but maybe it’s true... Blizzard really does seem to release super OP cards to hype up an expansion, only to nerf them almost immediately. This Ace Hunter card easily makes sense at 4-mana and is going to be an early nerf.
If they nerf it which I hope they wont, it will have the kayn treatment from 2/4 to 2/3 mana cost stays the same. I think trump is over valuing the card because its a conditional removal pretty much that wont live pass one turn.
@@Duvdeve In many regards it's a 3 mama "2/4 destroy enemy board, you can't attack enemy hero this turn". A mana nerf would make much more sense since that way DH/Hunter can't gain as much tempo when playing this.
I'm a little color blind so I have a difficult time recognizing that some of these are dual class cards since the colors don't contrast enough. Wish they would add a color blind mode or the ability to change colors at this point.
Awesome-y Guy I have tritonomoly which for me affects dark blue/purple/green. I can still tell the difference with things most of the time but it doesn't "pop" at all so I need to focus on the card to distinguish it. It's not as bad as the common forms of color blindness but if I have issues it's probably much worse for others.
It's kinda funny how every DH/ card that's been revealed seems really strong. It's like Blizzard went "Oh shit. We can't change the core idea of DH being fuckin broken, so let's have their power leak into other classes".
The problem with Glide is not whether its powerful or not, it's that it goes against the design philosophy of Hearthstone. Being on the receiving end of it's Outcast effect Is going to be painful in the worst possible way
Yea they literally famed coldlight because it was too intrusive on the opponent, but now theyre making Glide, an invitation for easy fatigue dh to be a thing in wild
You’re right in principle but I don’t know. It just looks like a worst version of skull. Don’t really see it getting tons of play. Sure you can disrupt your opponent’s game but you can also help them. And if you don’t outcast it you’re just getting 4 cards. You can’t really count on it. DH wants consistency and skull is consistent. Also what card would you swap right now for glide in a DH deck? Imo this card feels a bit underpowered compared to the DH cards we have in the meta right now.
@@savanafantastica thing is, it really is un-fun in a way that Hearthstone used to be actively opposed to be holding a key card for a long time to have it get shuffled away without much work on behalf of the opponent, it feels a *lot* worse than never drawing the card in the first place - the same reason mill is un-fun for most people to play against (occasional mill/burn is fine).
@@Jacob-fl1wm how would Glide enable a fatigue build?? it shuffles the hand back into the deck so you're only fatiguing them if they had a very small hand. Small hands are more likely to be aggro and fatigue loses to aggro. Against the actual target decks of combo and control you would be actively hurting a fatigue strategy most of the time by gliding
Brice Lory I get it. I just see the card differently I guess. I look at it and I see a 4-mana draw one possibly even lose one? And given that DH is a tempo oriented class I don’t really see the appeal in a 4-mana do nothing on average. To me the mage legendary that gains spell damage is much much more worrisome. This DH mill thing will probably be a meme for a week until people figure out the meta.
Hey Trump, during one of these card reveals could you make a game out of it? Like have someone put in a handful of custom cards and you have to guess which ones are real and which ones are fake. Would be a nice spin on things for an episode :)
This sounds like an awesome idea, and I have no doubt it would be very entertaining. However there is a question of how you would pull it off, since Trump has to have not seen the revealed cards, nor custom cards in question...
@@davidlovesyeshua Yeah that's the real challenge. I'm sure his editor, Gez (sorry I don't know how he spells it), would do a great job at it, though it definitely would take more work. Trump would have to screen himself from looking at custom cards and the card reveal for that day. May be too much work honestly, but I'd still love to see it
Not before there's a 7 taunt board on the enemy's side, they're at 4 health, the rogue drops the new Lilian Voss, backstabs her, and the token kills the enemy hero.
no need to change too much too, just make the light green a dark or light purple, it still makes sense since its a hunter with demonic powers and purple is the warlock color, famous for its demons
He does that (to an extent) with the final review. He doesn't do that with the periodic reveals because he doesn't have the full picture. Maybe something seems absolutely busted or absolutely useless, but another card revealed a month later puts it back in a good spot.
I think people are upset because glide seems like just an extremely unfun card to be played against you - you've worked hard to get card advantage over the course of the game and it's just taken away from you. I'm willing to see how it pans out though
I think giving it to DH is the only real "mistake". Giving it to paladin under the umbrella of resource parity would make sense, or giving it to warlocks as some sort of discard "fel magics" thing, or even to rogue as a kind of "dirty trick".
Collin Guo The point is that it’s hand disruption given to DH. DH normally does not care because you don’t have a combo deck. It won’t be fun for opponent because they do not have control over this effect
Collin Guo you can remove cards from your opponent's hand while gaining cards yourself. That's incredibly unfair and way better than divine favor. It's potentially -5 cards for your opponent if they have 9 cards in hand
People (including me) were upset about Divine Favor for years because of this factor. It's a card that literally just punishes you for playing control well, and there's no real counterplay. Glide seems even worse, since it doesn't punish you by "just" giving your opponent a boost, it also actively takes stuff away from you. It's going to feel galactically awful. I don't understand how they didn't learn their lesson after Divine Favor being constantly a problem and among the most hated cards for a half decade straight.
Andrew McReynolds The dinosaur themed set was my favorite meta and the last one I tried to do well in. Almost 15 competitive decks in an almost rock-paper-scissor like meta. Unfortunately there's almost always "that deck" that dominates the meta regardless of its winrate that sucks to play against. Undertaker, patches, quest rogue, control warrior, cube lock, resurrect priest, that 1 mana 1/3 in shaman that got attack from overload cards, and so on.
Illidan was changed during Beta because it was seen - and rightly so - as an unfun mechanic to get your hand _entirely_ disrupted by the opponent, based on the actual feedback from players back in the day. I was one of them. Seeing that card makes me glad I’ve stopped playing ranked.
Yes...even Magic the Gathering, which has a TON of disruption very rarely disrupts the *entire* hand in one go....really poor design choice from my opinion.
@@thomassynths agreed and even with fair disruption being, they rarely have a single card disrupt the whole hand at once (the only one I can think of is the really old school Wheel of Fortune - but I haven't played Magic in years). Which makes this all the more egregious that this effect is in Hearthstone.
For people not in the know, Glide is eerily similar to a card from Magic the Gathering called Time Twister that's part of the Power 9; a series of cards so powerful from the original release of the game that they are banned in almost all formats. The play is to empty your hand then play Time Twister to draw a full grip of cards. It's totally back breaking against control players who already have a bunch of cards in hand because it forces them to pitch all the cards they've been saving. It's not only a super efficient draw engine for you, it also massively disrupts your opponent's hand.
Difference in magic is that you can interact with your opponent. In hs you are just bound to watch your hand disappear without any sort of counter play. It's just bs
Magic and Hearthstone are very different games. For a long time, a vanilla 3 mana 3/4 in Magic was an incredibly powerful minion. It’s impossible to compare the two games because of how fundamentally different they are, so I don’t see the point in bothering. Glide is gonna be a good card period, but looking through the lens of magic isn’t the way to figure that out
I do think Trump is severely underestimating Glide. Paying 4 mana to totally disrupt a control deck's plan, kill any card advantage they have and reload is nuts- there's a reason why MtG's Timetwister is in the Power 9.
What about windfall? Glide seems less good than windfall against control, and it doesn't see much play. Also timetwister is a joke compared to the rest of the 9 and it might not even make top 50 most powerful mtg cards.
@@CyreniTheMage Okay, true, but these cards don't work the same in hearthstone compared to Magic, in those formats these cards are being cast turn 1 or 2, to combo off, combo in hearthstone is fundamentally different as basically any hearthstone combo is taking to at least turn 10. Glide might be good, but not for the reasons that these MTG cards are, at least not in legacy/vintage which bear no resemblance to hearthstone at all.
I think custom hearthstone wouldn't think to print your opponent shuffles 9 cards into their deck and only gets 4 back. Even if that card is the worst in the expansion it should never exist
Why do I have a feeling that someone is going to make a deck using the totem goliath and windshear stormcaller? *to those who forgot what windshear stormcaller does it has a battlecry which summons alakier if you control all four basic totems.
I want them to bring windshear back now. They did a terrible job to support that card and they are going to print the best card ever for it now as a tease
@@blanksilver3851 I mean it is a 5 mana finisher similar to bloodlust. Totem Shaman is already ridiculous in wild so I don't see a world where at least the 4/5 doesn't get slotted in.
I am not looking forward to getting glided when i'm taking fatigue, forcing a fatiguing opponent to draw +however many cards aren't in hand really speeds it up
It's not that bad, as you shuffle your hand into your deck before drawing, so there's some ways to play around that for a while. And DH doesn't really do well in matchups that go to fatique, more about tempo. It's still a ridiculous card though.
I mean that would most likely just put cards back in the deck or change your hand order. if you are down to under 4 cards in hand in fatigue there are so many cards that kill you that I really don’t think glide Strength in that Scenario really improves the card.
You would literally need to use every card in your deck minus 3 (including generated cards) for this to be a problem at all... Glide is utter trash for mill.
@@EduardoDalmas i mean it is not llike you can save the weapon for a turn or play it on turn 4 with a lacky or somthing dont warris have that 3 mana guy who gives armor and a lacky seems alike a pretty good curve to me
@@Begeru Remember when Trump said DH was strong but fair prior to release? It's so fair DH needed 3 different nerf batches and it's still a top class in today's meta.
I don't think glide is very good but I know I'm going to be one turn away from an exodia paladin kill and then get my horse boys glided into my deck at least once.
His assessment is actually fairly acurate. Vs an aggro deck Glide is kind of terrible. Vs combo its lethal of course. Vs control its usually good too. I still hate Glide. Its one of those cards that dicates that the next meta will be aggro.
Tbh I think Ace Hunter is way scarier in Hunter than it is in Demon Hunter. Hunter already has a ton of rush and usually when hunter owns the board in the start, they just steamroll the game with all their tools and the inherent timer from the hero power. Also this works doubly with stormhammer. This is real spooky but not for the reason people think.
it is like such a good card for hunter like killing those big taunts and keeping your board or just on curve by trading one minion and setting your opponent behing because they NEED to remove it on this turn like it plays to what hunters want to do
Y'know, I was looking at the Totem Golem, and the first thing that came to mind from it: "Holy crap, you might actually be able to trigger Windshear Stormcaller with this. Has anyone ever actually pulled that off?"
Glide seems unfun because if you're playing a combo/control deck chances are you are mostly just waiting for the right moment to play you key cards. Glide is quite possibly a single card answer to a whole game-plan. However I'm pretty sure it won't be used exactly for the reasons Trump mentioned in the video. Too clunky, the skull is too good and a I'm 99% sure most Demon Hunters will prefer playing two copies of an "always useful card" instead of two copies of a "sometimes useful sometimes dead weight" card. Also why the hell didn't they print that totem card a few expansions ago? I clearly remember a 5 mana kobold that summoned Al'Akir if you had all 4 totems in play. Cool idea, never saw play of course
I think the bigger scare from Mozaki is the potential for a miracle mage. Mozaki -> Sorcerer's apprentice -> 3-4 tiny spells -> arcane missiles + frost bolts could be an easy 30 damage. With magic trick, ray of frost, tome of intellect and elemental allies (either as an extra spell or played earlier for card draw), you could easily get the 3-4 tiny spells. You could even pre-cast an incanter's flow or use it for the spell damage. If you're really in a bind, you could Mozaki + frost nova as a prep turn and hope the opponent doesn't have removal for the 8 health minion.
They should make special names for the dual class combos, something like the course names that both classes might care about. DH/Warlock might be Demonology while Rogue/Warrior might be Blacksmithing or something.
Glide is super interesting imo. It is annoying that your hand can be disrupted that much, but it’s not as if it’s saying “discard their hand”. To me the really interesting design around it is that if you dont want this outcasted, you have to have at least 3 cards in your hand, so it only nets you 2 cards, which I think is good design.
I feel you undervalued the warrior/paladin maul a little bit since it can help stem bleeding early while giving near-infinite value if you never have to use the second attack (and they don't have ooze). I think it's ability to play both a decent early game and a powerful late game are going to be super important to that card's success. Love your stuff mate!
Mozaki+sorc apprentice > ray of frost x2 > frost bolt x2, > arcane explosion > arcane missiles x2. (9 card combo, 10 mana) the Ray of frost twinspell gives +4 spell damage and crucial chip damage on bigger minions. final damage will range from 36-38 damage, (7)+(8)+(9)+10+11 depending where the arcane explosion was shot among the bracketed values, and assuming the opponents board was full cleared when the missiles got launched. if you make a gadjetzan go dormant before you unleash this combo, you can slot in a second apprentice and dig through your entire deck for a miracle OTK on t11 provided there's enough cheap spells to sustain your card draw. At 12 card drawns, 2 frost bolts can otk with 31 damage. better get those apm ready
I like the reviews but I wish you would mention wild at least a little bit. Missed a great opportunity to compare totem golem with some existing totem synergy cards in particular summoning alakir for da memes
Honestly think Glide is way overhyped. Trump talks about why it isn't that great against aggro, even if I don't think it's that bad there (draw 3 for 4 mana is alright there, even if you need to use it at specifically one card), but I don't even think it's that overwhelming against control. Regarding control they usually use up a significant portion of their anti-aggro cards quite quickly, so by the time you play Glide and you shuffle their hand a significant chunk of it will likely be 'dead' cards more tailored towards other control match-ups. Ontop of that, playing at four cards vs four cards late into the game/at higher mana levels controls significantly higher card quality will likely make their four cards far stronger than yours. Now, drawing four cards for four mana is still amazing, but the whole 'shuffle the opponents hand into their deck' isn't the reason why it'll be good here (they will still have more gas than you), it's the four cards drawn. The place where this mechanic does shine is against specific combo decks, however against most combo decks aggro is already quite strong and if the combo deck wins it's usually not by getting their specific combo off. For this to be a truly powerful mechanic you'd both need to have a meta where combo decks are plentiful, but also play a deck that isn't overly aggro based/already good against combo and despite that wants this over skull of gul'dan. Now, I do think this card will see experimentation and a good bit of play (if not it'll be because skull is so powerful, not that the card itself isn't good), but I don't think it's anywhere near as gamebreaking as many people seem to think. What makes it good isn't the outcast mechanic (is a pro vs combo, con vs aggro, pro/con vs tempo and control depends on the specific deck), but because it's a damn good card engine.
One good thing about Dual classes is, since Priest gets such goody goody cards and so does Warriors. Ma boi Paladin will surely get some gucci cards being the class in middle of both Priest and Warrior.
Is Ace Hunter Kreen actually that overpowered? Against control it's often just a 3-mana card with bad stats. And even if you're playing mid-range/aggro vs. mid-range/aggro, how often do you actually get board states that substantially exceed two minions per side?
Would soul mirror make it so that the minions where immune while attacking? If so that would be an amazing interaction Edit one:I am talking about ace hunter
jet li But then again the opponents minions would not have immunity because ace hunter says when the minion attack’s and soul mirror matches the bored THEN attacks the duplicate this is why I wondered if it worked like this or not
I think that glide's one saving grace may be that it won't actually be played; it's very strong in its best-case scenario, but there are also a lot of situations in which it's a completely dead card, which is even worse in demon hunter than most classes; it can get stuck on the left of your hand, interfering with other outcast cards, and you can't even play it to get rid of it if you have a hand bigger than 4 cards. We've seen a lot of cards hyped up as "super op" (cheaper sprint that tutors, etc..)fail to see play because they are too situational, and I suspect that may be the case for glide as well. That, however, is precisely the issue with glide; it's worse than a dead card in any situation except the one its designed for, and that one situation is fundamentally unfun. It is frustrating to have glide uselessly stuck in your hand, and it is frustrating to have glide played effectively against you. Essentially, there is no situation in which glide is not frustrating at least one player; regardless of its power level, the card's design is inherently frustrating. The one way in which glide's all-or-nothing nature could be beneficial is that it can serve as a regulator to ensure control decks don't become too dominant; it's extraordinarily powerful in those matchups, which means that if control does come to dominate the meta, glide can serve as a counter, while its uselessness in other matchups means that decks built around it won't just come to dominate instead. In this way, it could theoretically benefit game health without being played frequently; even sitting at a very small playrate, they could shift the meta equilibrium drastically away from control deck dominance. Blizzard has a history of trying to make this kind of "regulator" card, for example big game hunter, which was designed to counter giant handlock early in hearthstone history, so I suspect that it's probably what they're trying to do with glide as well. Still, big game hunter did eventually run into issues with being fundamentally unfun("I've got the fun in mah sights"), but maybe that's why they made glide a class card, so that it can't become as ubiquitous as BGH was back in the Dr. boom meta. Overall, we'll have to see how it turns out. One interesting takeaway from this, though, is that it looks like blizzard is afraid enough of control decks they felt the need to print a card just to counter them; considering that, along with other cards like rattlegore specifically designed for the control vs. control matchup, we may want to watch out for some *very* powerful control cards in the next reveals.
Question: Does spellburst mechanic work for the first spell use like battlecry or is it available for every spell uses as long as you have the spellburt effect on board? if it's the 2nd case then having a weapon with spellburst is really hard to deal with and can diss out alot of value, which is also broken asf
Think of Glide when (outcast) played against a control deck that goes from 8-9 cards to 4, especially against classes that might be lacking of card draw. That being said… I don't think it's OP on its own, but it definitely isn't adequate to what tech cards should be like.
I think Ace Hunter Kreen isn't that OP, feels more like a win more card since you are required to already have quite a big board presence to take advantage of him. Glide seems way more powerful imo, 4 mana for drawing 4 cards and disrupting your opponent at the same time? Mark my words that's going to be frustrating to play against!
"Quite a big board presence" Simply playing a 2 drop and trading over the opponents 2 drop for free is enough of a tempo swing in tempo mirrors to potentially win the game. What is your opponent going to do? Play a 3 drop on 3 to counter? Woo that dies again to your 2 drop plus DH hero power or whatever while you get to keep developing.
I know from experience, totem shaman was actually pretty good as a midrange tempo/combo ish Deck. BUT THE GOLEM IS AMAZING. Play it turn 8 and copy it, break em both and unleash all the 0 cost totem spells, and maybe a bloodlust... 7×(2+2+3)=49 damage on a full board
It seems like Glyde will always be outcast. Since it only gives a benefit when you have 3 or less cards in hand - and the less cards the better - almost every time you want to cast it it will be on the left or right by default.
Is it just me or should the colors be switched on ceremonial maul? I feel like the yellow should be on the left and the red on the right. I could be crazy though, but that was my first thought even before reading the card lol
People are completely overreacting over Ace Hunter. He is completely a dead card if you dont have board control and if demon hunter has board control, your already losing. I only see him relevant on curve and then hes pretty strong.
For you to not outcast you have to, at most, only draw 2 cards which 4 mana draw 2 against aggro is usually a death sentence unless you are able to draw into lethal.
So many people have been saying kreen is just ok but I agree it seems so busted. All hunter does is play semi chunky minions that gain a ton of tempo so you’ll have an insane amount of opportunity to use it imo
Yeah glide seems dead or even damaging and hand clogging in a class that has to play cards in certain positions in order to get the effect. Situationally when top decking or against a control player that has huge card advantage it is amazing but outside of that it is actively hurting you by blocking your other outcasts and actively setting you back if you can’t cast it with outcast
I think it may not be a good idea because it needs 9 mana to play this combo and your board will be so weak (9 mana 4/3). Mage doesn't have health restoration to cope this.
The same thing that is happening with dh and warrior will happen (dh/warlock) again if warlock ever becomes meta just because of glide. SO MUCH F.U.N. having 15% wr against a deck.
Totem shaman has always been outclassed by something. I've been holding onto my aggro mur-totem shaman since Rhastakhans rumble (excuse the butchering of the first word please :)). Maybe finally, after I craft a whole new set's worth of aggro shaman cards, will I get anywhere above rank 15
I must have been out of the loop for a while but the way he is talking about it is Demon Hunter a separate class from hunter now or just a deck within hunter?
Nvm I looked it up and they added it as a new class. Hmmm. Don't know how I feel about that. Like if they were gonna add more classes shouldn't they have started doing that earlier?
I don't think glide is too good or anything, I agree that it is really situational, but I feel like its going to lead to a lot of "feels bad moments." If you're not priest, than control decks have been playing from behind this meta so its frustrating when the aggro decks are given something that can stop you completely. especially like in my warlock decks I've been running twisting nether to stop the big turn 8 boards and its been working, I even mulligan it sometimes, but if the aggro decks shuffle it out of my hand, than I'm being punished for planning ahead. It's not even the loss of a certain number of cards, but the loss of specific cards you were planning to use at the right moment. It's going to make even more players say " screw it, I'll just play aggro too," and then the game could end up being who can click the opponent's face faster because you'll get punished for trying new ideas or planning to counter aggro. That's my two cents on it anyway, have a nice day!
wait... totem shaman is actually gonna be really good in wild now. not as good as evolve shaman but with that one card that summons Alkir you've got some decent burst from this.
I'm willing to bet that Ace Hunter is our first chance of seeing a card be nerfed pre-launch and if he isn't we'll never see a card be nerfed pre-launch. That card being a dual class legendary, meaning there's a 100% more classes than usual getting this card, is absolutely insane and unhealthy for whatever is left of the meta...
I'm just staring at Kreen and tilting my head to the side. With how fast DH can pump out minions, you can just win by playing this on curve. 4 Health for a 3 Mana minion isn't impossible to overcome on curve, but it's something you have to get rid of. I am hoping to see some Totem memes, though.
With Kreen and Kayn in DH, looks like Demon Hunter will be the "anti-meta" class. Cycle of Hatred would be good for Nethrandamus decks. Meanwhile Glide seems easy to compare to Paladin Legendary that sets both players to 10 mana (in the outlined scenario).
I don't like Glide, because it forces you to play aggro. Then even Ace hunter is not gonna come into play, so no need to nerf it. (I have a feeling Mozaki will bring back freeze mage in wild, but maybe it's too slow against quest mage :/)
Glide looks so unfun to me ... control and card advantage doesnt mean anything anymore nowadays p.s.: also what is going on with shaman ? not a lot of needed powerful cards for this class revealed, but Demonhunter gets more op cards ???
Glide just irks me because it goes against what felt like a core design philosophy HS has had for years - fucking with the opponent. One of my favorite MTG deck archetypes is forcing the opponent to discard, but Blizzard felt like they made a very conscious effort to avoid that because of the bad taste it could leave in the receiving players mouth. Now they've printed Divine Favor but with even worse mouth-feel because it's not just the DH gaining an advantage, it's potentially making you "discard" 5 cards.
Kreen is going to get nerfed to only give either the leftmost and rightmost minions immune, or to give the two adjacent minions immune, but there's no way it stays like that, that shit is nuts
While I also think glide is too clunky it’s still very scary to see since DH just finally got nerfed enough for controls decks to survive against it if they don’t have perfect draw
Blizzard: nerfs DH until it dies
Also Blizzard: okay, now take this
Lmao Glide is the most hate-able card i have ever seen printed. not an exaggeration either... like if treachery howlfiend was 1 card, and for DH
I am not one to complain. In over 6 years of playing I haven’t had 1 card complaint. Even when there were brutally unfair decks, at least your could position yourself to play around them and strategise. I didnt even care about massive RNG swings like OG Yogg Saron. Atleast they were epic and it didn’t make you feel like everything was hopeless since it was a Hail Mary, you just got unlucky. With all that said, even if it isn’t as oppressive as it might seem (as Trump stated) the design for glide is the absolute worst in Hearthstones history. Not only does it bail out the aggro player for over extending, it punishes the control player, or even midrange player, for building up card advantage. A top deck has never had so much swing in the game. Absolutely ridiculous and stupid with no way to play around it except for being another aggro deck.
Prince Hall I've complained about cards before but glide seems like the least fun thing to ever play against. It can be a 8 card swing turn (-5 for opponent if holding 9 cards and +3 for the user). At least divine favor didn't remove cards from my hand when they used it against me
@@hall2116 Agree completely. Especially because as the control player, if you discover bad cards and don't play them they might just get shuffled into your deck to mess up your top-decks later. Hearthstone has never printed "Discard cards from your opponents hand" because that's not fun, but in some cases shuffling it back can be even worse than just "Discard your opponents entire hand". This is yet another one star design card, although it may be around 3 stars balance.
I mean sure but demon hunter go face. Their cards don’t really support control archetypes and even if this changes with scholomance, skull of guldan is still the better card even for control and that’s not rotating out, it’s basic set. I mean the dream would be glide into skull at 10 mana but if you’re a DH and you haven’t won by turn 10 odds are you gonna lose the game.
I thought it was a conspiracy theory, but maybe it’s true... Blizzard really does seem to release super OP cards to hype up an expansion, only to nerf them almost immediately. This Ace Hunter card easily makes sense at 4-mana and is going to be an early nerf.
You must be a new player if you had not figured this out before now.
Yeah, and the only reason make me think Ace Hunter not getting nerfed is because Trump said it's op. (No offense my Trumpy boy)
If they nerf it which I hope they wont, it will have the kayn treatment from 2/4 to 2/3 mana cost stays the same. I think trump is over valuing the card because its a conditional removal pretty much that wont live pass one turn.
If only the FTC would go after their tactics...
@@Duvdeve In many regards it's a 3 mama "2/4 destroy enemy board, you can't attack enemy hero this turn". A mana nerf would make much more sense since that way DH/Hunter can't gain as much tempo when playing this.
I'm a little color blind so I have a difficult time recognizing that some of these are dual class cards since the colors don't contrast enough. Wish they would add a color blind mode or the ability to change colors at this point.
I never even thought how difficult it would be to see the two classes. It would be really nice to add a color blind mode
maybe try looking at the designs of the borders, theyre different for different classes
what colors are you confusing?
@@dakota6885 probably stuff like the dh-h, 2 shades of green that dont really contrast
Awesome-y Guy I have tritonomoly which for me affects dark blue/purple/green. I can still tell the difference with things most of the time but it doesn't "pop" at all so I need to focus on the card to distinguish it. It's not as bad as the common forms of color blindness but if I have issues it's probably much worse for others.
It's kinda funny how every DH/ card that's been revealed seems really strong. It's like Blizzard went "Oh shit. We can't change the core idea of DH being fuckin broken, so let's have their power leak into other classes".
Worst of all leaking into hunter the other most cancerous aggro class...
It's demon hunters core theme, really OP.
The problem with Glide is not whether its powerful or not, it's that it goes against the design philosophy of Hearthstone. Being on the receiving end of it's Outcast effect Is going to be painful in the worst possible way
Yea they literally famed coldlight because it was too intrusive on the opponent, but now theyre making Glide, an invitation for easy fatigue dh to be a thing in wild
You’re right in principle but I don’t know. It just looks like a worst version of skull. Don’t really see it getting tons of play. Sure you can disrupt your opponent’s game but you can also help them. And if you don’t outcast it you’re just getting 4 cards. You can’t really count on it. DH wants consistency and skull is consistent. Also what card would you swap right now for glide in a DH deck? Imo this card feels a bit underpowered compared to the DH cards we have in the meta right now.
@@savanafantastica thing is, it really is un-fun in a way that Hearthstone used to be actively opposed to be holding a key card for a long time to have it get shuffled away without much work on behalf of the opponent, it feels a *lot* worse than never drawing the card in the first place - the same reason mill is un-fun for most people to play against (occasional mill/burn is fine).
@@Jacob-fl1wm how would Glide enable a fatigue build?? it shuffles the hand back into the deck so you're only fatiguing them if they had a very small hand. Small hands are more likely to be aggro and fatigue loses to aggro. Against the actual target decks of combo and control you would be actively hurting a fatigue strategy most of the time by gliding
Brice Lory I get it. I just see the card differently I guess. I look at it and I see a 4-mana draw one possibly even lose one? And given that DH is a tempo oriented class I don’t really see the appeal in a 4-mana do nothing on average. To me the mage legendary that gains spell damage is much much more worrisome. This DH mill thing will probably be a meme for a week until people figure out the meta.
Hey Trump, during one of these card reveals could you make a game out of it? Like have someone put in a handful of custom cards and you have to guess which ones are real and which ones are fake. Would be a nice spin on things for an episode :)
This sounds like an awesome idea, and I have no doubt it would be very entertaining. However there is a question of how you would pull it off, since Trump has to have not seen the revealed cards, nor custom cards in question...
@@davidlovesyeshua Yeah that's the real challenge. I'm sure his editor, Gez (sorry I don't know how he spells it), would do a great job at it, though it definitely would take more work. Trump would have to screen himself from looking at custom cards and the card reveal for that day. May be too much work honestly, but I'd still love to see it
@@g-rated3514 Jens? That's what I was thinking too.
Yes! Do dis!!!!
Great idea!
One day there will be a Trolden clip where someone gets a Magic Trick cycle with Mozaki on board
Into a 15 damage frostbolt for lethal
Not before there's a 7 taunt board on the enemy's side, they're at 4 health, the rogue drops the new Lilian Voss, backstabs her, and the token kills the enemy hero.
100 damage icicle
First day.
they need to change Demon Hunter class card color or something, it's hard to see if it's dual class card because colors are so similar
just see better
agreed, if it wasn't in the title of the video I wouldn't have noticed
Tbh i just noticed it because of your comment but i agree with @Gabriel Larena
no need to change too much too, just make the light green a dark or light purple, it still makes sense since its a hunter with demonic powers and purple is the warlock color, famous for its demons
@@gabriellarena2256 just make it pink.
once again asking for Trump to review these cards the same way he does custom hearthstone cards with stars for balance and design
And have someone at blizzard try to blacklist him? Not a good idea
I would also like him to do the reverse for custom cards.
He does that (to an extent) with the final review. He doesn't do that with the periodic reveals because he doesn't have the full picture. Maybe something seems absolutely busted or absolutely useless, but another card revealed a month later puts it back in a good spot.
I think people are upset because glide seems like just an extremely unfun card to be played against you - you've worked hard to get card advantage over the course of the game and it's just taken away from you. I'm willing to see how it pans out though
It's worse and more expensive than divine favor, though. I'm not saying it won't be unfun, but compared to the other OP cards it's not that good.
I think giving it to DH is the only real "mistake". Giving it to paladin under the umbrella of resource parity would make sense, or giving it to warlocks as some sort of discard "fel magics" thing, or even to rogue as a kind of "dirty trick".
Collin Guo The point is that it’s hand disruption given to DH. DH normally does not care because you don’t have a combo deck. It won’t be fun for opponent because they do not have control over this effect
Collin Guo you can remove cards from your opponent's hand while gaining cards yourself. That's incredibly unfair and way better than divine favor. It's potentially -5 cards for your opponent if they have 9 cards in hand
People (including me) were upset about Divine Favor for years because of this factor. It's a card that literally just punishes you for playing control well, and there's no real counterplay. Glide seems even worse, since it doesn't punish you by "just" giving your opponent a boost, it also actively takes stuff away from you. It's going to feel galactically awful. I don't understand how they didn't learn their lesson after Divine Favor being constantly a problem and among the most hated cards for a half decade straight.
I really hope glide isn’t going to be as bad for the game as I think it will be.
Same, I just want some stuff to make control players cry every once in a while, not something that breaks the game
Andrew McReynolds The dinosaur themed set was my favorite meta and the last one I tried to do well in. Almost 15 competitive decks in an almost rock-paper-scissor like meta. Unfortunately there's almost always "that deck" that dominates the meta regardless of its winrate that sucks to play against.
Undertaker, patches, quest rogue, control warrior, cube lock, resurrect priest, that 1 mana 1/3 in shaman that got attack from overload cards, and so on.
The good news is that it probably won't see play because it's a bit weak. The bad news is that if it does see play, it'll be just as bad as you think.
It's a wheel effect.
Nothing new under the sun, and is overall a good sign if blizzard finally have the guts to prints offensive discard tool.
@@Geroaergaroe We cant interact with opponent's hand and only DH can play this
one year from now: 2 mana 2/3 neutral battlecry gain control of a random enemy minion
Illidan was changed during Beta because it was seen - and rightly so - as an unfun mechanic to get your hand _entirely_ disrupted by the opponent, based on the actual feedback from players back in the day. I was one of them. Seeing that card makes me glad I’ve stopped playing ranked.
Yes...even Magic the Gathering, which has a TON of disruption very rarely disrupts the *entire* hand in one go....really poor design choice from my opinion.
@@bricelory9534 Unlike Hearthstone, Magic can have "fair" discard effects due to constant player interaction (the stack, APNAP, etc).
@@thomassynths agreed and even with fair disruption being, they rarely have a single card disrupt the whole hand at once (the only one I can think of is the really old school Wheel of Fortune - but I haven't played Magic in years). Which makes this all the more egregious that this effect is in Hearthstone.
5:53
Then the *cycle of hatred* continued...OMG
For people not in the know, Glide is eerily similar to a card from Magic the Gathering called Time Twister that's part of the Power 9; a series of cards so powerful from the original release of the game that they are banned in almost all formats. The play is to empty your hand then play Time Twister to draw a full grip of cards. It's totally back breaking against control players who already have a bunch of cards in hand because it forces them to pitch all the cards they've been saving. It's not only a super efficient draw engine for you, it also massively disrupts your opponent's hand.
Difference in magic is that you can interact with your opponent. In hs you are just bound to watch your hand disappear without any sort of counter play.
It's just bs
Magic and Hearthstone are very different games. For a long time, a vanilla 3 mana 3/4 in Magic was an incredibly powerful minion. It’s impossible to compare the two games because of how fundamentally different they are, so I don’t see the point in bothering. Glide is gonna be a good card period, but looking through the lens of magic isn’t the way to figure that out
I do think Trump is severely underestimating Glide. Paying 4 mana to totally disrupt a control deck's plan, kill any card advantage they have and reload is nuts- there's a reason why MtG's Timetwister is in the Power 9.
What about windfall? Glide seems less good than windfall against control, and it doesn't see much play. Also timetwister is a joke compared to the rest of the 9 and it might not even make top 50 most powerful mtg cards.
@@malibukensington3068
Windfall is nuts, what are you talking about? It's banned in Legacy and restricted in Vintage!
@@CyreniTheMage Okay, true, but these cards don't work the same in hearthstone compared to Magic, in those formats these cards are being cast turn 1 or 2, to combo off, combo in hearthstone is fundamentally different as basically any hearthstone combo is taking to at least turn 10. Glide might be good, but not for the reasons that these MTG cards are, at least not in legacy/vintage which bear no resemblance to hearthstone at all.
-Totem goliath gets anounced. Windshear stormcaller in wild: ”my time has come”
Imagine playing glide against handlock lol gg
Mach ma ein neuen "schlechte horror games" teil
Handlock exists in 2020?
@@jdstoltz3407 pretty sure quest warlock is one of the more popular builds for the class.....
@@amethonys2798 quest warlock usually has alot cards a big hand and this punishes it.
@@argumentumadhominem3977 I know.....that's why I said it. You should be replying to No Name.
Not gonna lie, this expansion seems reeeeally terribly balanced. The cards feel like customhearthstone on crack.
I think custom hearthstone wouldn't think to print your opponent shuffles 9 cards into their deck and only gets 4 back. Even if that card is the worst in the expansion it should never exist
If everyone's OP, No one will be...
@@alcheminty nice syndrome reference
Blizzard just don't give a shit any more. Ashes of Outland was an absolute joke of an expansion balance-wise.
@@alcheminty but old expansions and classic?
the blizzard strategy is to print absolutely stupid cards and then nerf them 4 times LUL
Why do I have a feeling that someone is going to make a deck using the totem goliath and windshear stormcaller?
*to those who forgot what windshear stormcaller does it has a battlecry which summons alakier if you control all four basic totems.
That will be me
I want them to bring windshear back now. They did a terrible job to support that card and they are going to print the best card ever for it now as a tease
Sounds fun but to slow on wild...
@@blanksilver3851 I mean it is a 5 mana finisher similar to bloodlust. Totem Shaman is already ridiculous in wild so I don't see a world where at least the 4/5 doesn't get slotted in.
I see totem goliath and am instantly reminded of the forgotten card that summoned al'akir if you had all basic totems
Didn't notice Kreen was dual class on any other card review until this one
I am not looking forward to getting glided when i'm taking fatigue, forcing a fatiguing opponent to draw +however many cards aren't in hand really speeds it up
It's not that bad, as you shuffle your hand into your deck before drawing, so there's some ways to play around that for a while. And DH doesn't really do well in matchups that go to fatique, more about tempo. It's still a ridiculous card though.
I mean that would most likely just put cards back in the deck or change your hand order. if you are down to under 4 cards in hand in fatigue there are so many cards that kill you that I really don’t think glide Strength in that Scenario really improves the card.
You would literally need to use every card in your deck minus 3 (including generated cards) for this to be a problem at all... Glide is utter trash for mill.
Blizzard after making DH op
“I’ll fukin do it again”
"Goofy, stop"
A lot of the new cards seem just fun to play around with. I'm actually really excited for the new expansion.
While I do agree with you, I do fear that aggro (mainly demon hunter) is getting too much support once again.
While I do agree with you, I do fear that aggro (mainly demon hunter) is getting too much support once again.
Same ! Finally its nice to see some one positive about the upcoming expasion!
Ceremonial Maul is a tempo card. It's certainly best in value oriented decks, but it itself is a tempo card.
Ah yes, the good old tempo of a 3m 2/2 weapon.
@@HighLanderPonyYT it is really good with brawl for a tempo swing
@@lunaticeagle3007 yes, but it's 3 mana so you would like to atk on 3 and cast the spell and atk on 4.
@@EduardoDalmas i mean it is not llike you can save the weapon for a turn or play it on turn 4 with a lacky or somthing dont warris have that 3 mana guy who gives armor and a lacky seems alike a pretty good curve to me
@@lunaticeagle3007 2 card combo, is that reaaaally good?
Trump once again setting himself up for failure by declaring Glide isnt that strong lol
No he’s definitely right Glide isn’t that great.
@@Begeru Remember when Trump said DH was strong but fair prior to release? It's so fair DH needed 3 different nerf batches and it's still a top class in today's meta.
I don't think glide is very good but I know I'm going to be one turn away from an exodia paladin kill and then get my horse boys glided into my deck at least once.
His assessment is actually fairly acurate. Vs an aggro deck Glide is kind of terrible. Vs combo its lethal of course. Vs control its usually good too. I still hate Glide. Its one of those cards that dicates that the next meta will be aggro.
Tbh I think Ace Hunter is way scarier in Hunter than it is in Demon Hunter. Hunter already has a ton of rush and usually when hunter owns the board in the start, they just steamroll the game with all their tools and the inherent timer from the hero power. Also this works doubly with stormhammer.
This is real spooky but not for the reason people think.
Ace Hunter is like: Come on and SLAM and welcome to NAGRAND!
That’s what makes it so scary, it’s for the two main face classes right now
it is like such a good card for hunter like killing those big taunts and keeping your board or just on curve by trading one minion and setting your opponent behing because they NEED to remove it on this turn like it plays to what hunters want to do
I think it will make the rush side quest a choice to really consider to rival the other hunter packages.
Spirit of the rhino existed for warrior
Y'know, I was looking at the Totem Golem, and the first thing that came to mind from it: "Holy crap, you might actually be able to trigger Windshear Stormcaller with this. Has anyone ever actually pulled that off?"
Above rank 5 on ladder? Maybe but I don't think it would happen in standard. It's probably clipped somewhere if it has been
And it would still suck compared to the Things other clases can do xD
The sad thing is it will still be terrible.
Glide seems unfun because if you're playing a combo/control deck chances are you are mostly just waiting for the right moment to play you key cards. Glide is quite possibly a single card answer to a whole game-plan. However I'm pretty sure it won't be used exactly for the reasons Trump mentioned in the video.
Too clunky, the skull is too good and a I'm 99% sure most Demon Hunters will prefer playing two copies of an "always useful card" instead of two copies of a "sometimes useful sometimes dead weight" card.
Also why the hell didn't they print that totem card a few expansions ago? I clearly remember a 5 mana kobold that summoned Al'Akir if you had all 4 totems in play. Cool idea, never saw play of course
I think the bigger scare from Mozaki is the potential for a miracle mage. Mozaki -> Sorcerer's apprentice -> 3-4 tiny spells -> arcane missiles + frost bolts could be an easy 30 damage.
With magic trick, ray of frost, tome of intellect and elemental allies (either as an extra spell or played earlier for card draw), you could easily get the 3-4 tiny spells. You could even pre-cast an incanter's flow or use it for the spell damage.
If you're really in a bind, you could Mozaki + frost nova as a prep turn and hope the opponent doesn't have removal for the 8 health minion.
"Except for the card im going to reveal" FORESHADOWING
HAHAH SO TRUE LOLLL :::::::::AAA:A::::::::::::::::::::::::::
Ooh, very nice Wizard of Legend music Gens.
I only checked the comments to see if anyone else recognized the music.
@@golded-5669 i recognized it the first video lol
They should make special names for the dual class combos, something like the course names that both classes might care about. DH/Warlock might be Demonology while Rogue/Warrior might be Blacksmithing or something.
Glide is super interesting imo. It is annoying that your hand can be disrupted that much, but it’s not as if it’s saying “discard their hand”. To me the really interesting design around it is that if you dont want this outcasted, you have to have at least 3 cards in your hand, so it only nets you 2 cards, which I think is good design.
Can we actualy talk about how amazing the outro is. Cuz i freaking love it.
I feel you undervalued the warrior/paladin maul a little bit since it can help stem bleeding early while giving near-infinite value if you never have to use the second attack (and they don't have ooze). I think it's ability to play both a decent early game and a powerful late game are going to be super important to that card's success.
Love your stuff mate!
Apparently blizzard didnt learn anything from the 5+ DH nerfs they had to push
13
Only rogue got more lol
Mozaki+sorc apprentice > ray of frost x2 > frost bolt x2, > arcane explosion > arcane missiles x2. (9 card combo, 10 mana)
the Ray of frost twinspell gives +4 spell damage and crucial chip damage on bigger minions.
final damage will range from 36-38 damage, (7)+(8)+(9)+10+11 depending where the arcane explosion was shot among the bracketed values, and assuming the opponents board was full cleared when the missiles got launched.
if you make a gadjetzan go dormant before you unleash this combo, you can slot in a second apprentice and dig through your entire deck for a miracle OTK on t11 provided there's enough cheap spells to sustain your card draw. At 12 card drawns, 2 frost bolts can otk with 31 damage. better get those apm ready
I like the reviews but I wish you would mention wild at least a little bit. Missed a great opportunity to compare totem golem with some existing totem synergy cards in particular summoning alakir for da memes
Outcast Felosophy with Doubling Imp or Echoing Ooze for +4/+4.
Echoing ooze is not a demon.
Yet another reason Hi’Reek was a shit creation, it doesnt sunergise well in hand buff warlock decks since its a beast
@@Brian-yz8dj Kinda glazed over that. Lol.
@@voshadxgathic no worries! Happens.
i guess this is the new philosophy of releasing new cards now, insanely broken OP stuffs at launch, then mutiple nerf in just one month after.
Honestly think Glide is way overhyped. Trump talks about why it isn't that great against aggro, even if I don't think it's that bad there (draw 3 for 4 mana is alright there, even if you need to use it at specifically one card), but I don't even think it's that overwhelming against control. Regarding control they usually use up a significant portion of their anti-aggro cards quite quickly, so by the time you play Glide and you shuffle their hand a significant chunk of it will likely be 'dead' cards more tailored towards other control match-ups. Ontop of that, playing at four cards vs four cards late into the game/at higher mana levels controls significantly higher card quality will likely make their four cards far stronger than yours. Now, drawing four cards for four mana is still amazing, but the whole 'shuffle the opponents hand into their deck' isn't the reason why it'll be good here (they will still have more gas than you), it's the four cards drawn.
The place where this mechanic does shine is against specific combo decks, however against most combo decks aggro is already quite strong and if the combo deck wins it's usually not by getting their specific combo off. For this to be a truly powerful mechanic you'd both need to have a meta where combo decks are plentiful, but also play a deck that isn't overly aggro based/already good against combo and despite that wants this over skull of gul'dan.
Now, I do think this card will see experimentation and a good bit of play (if not it'll be because skull is so powerful, not that the card itself isn't good), but I don't think it's anywhere near as gamebreaking as many people seem to think. What makes it good isn't the outcast mechanic (is a pro vs combo, con vs aggro, pro/con vs tempo and control depends on the specific deck), but because it's a damn good card engine.
One good thing about Dual classes is, since Priest gets such goody goody cards and so does Warriors. Ma boi Paladin will surely get some gucci cards being the class in middle of both Priest and Warrior.
2x Arcane Missiles, plus 2 more from Violet Spellwings (and potentially more from Magic Trick) = at least 4 to use with Mozaki for a bunch of damage?
"Someday I'll be just like you"
Really liked the music in this review. I’ve heard it before but I can’t remember where
If you have 2 ace hunter kreens does that mean you win?
Is Ace Hunter Kreen actually that overpowered? Against control it's often just a 3-mana card with bad stats. And even if you're playing mid-range/aggro vs. mid-range/aggro, how often do you actually get board states that substantially exceed two minions per side?
Would soul mirror make it so that the minions where immune while attacking?
If so that would be an amazing interaction
Edit one:I am talking about ace hunter
I say if you soul mirror both board would have immune effect
jet li But then again the opponents minions would not have immunity because ace hunter says when the minion attack’s and soul mirror matches the bored THEN attacks the duplicate this is why I wondered if it worked like this or not
I think that glide's one saving grace may be that it won't actually be played; it's very strong in its best-case scenario, but there are also a lot of situations in which it's a completely dead card, which is even worse in demon hunter than most classes; it can get stuck on the left of your hand, interfering with other outcast cards, and you can't even play it to get rid of it if you have a hand bigger than 4 cards. We've seen a lot of cards hyped up as "super op" (cheaper sprint that tutors, etc..)fail to see play because they are too situational, and I suspect that may be the case for glide as well.
That, however, is precisely the issue with glide; it's worse than a dead card in any situation except the one its designed for, and that one situation is fundamentally unfun.
It is frustrating to have glide uselessly stuck in your hand, and it is frustrating to have glide played effectively against you. Essentially, there is no situation in which glide is not frustrating at least one player; regardless of its power level, the card's design is inherently frustrating.
The one way in which glide's all-or-nothing nature could be beneficial is that it can serve as a regulator to ensure control decks don't become too dominant; it's extraordinarily powerful in those matchups, which means that if control does come to dominate the meta, glide can serve as a counter, while its uselessness in other matchups means that decks built around it won't just come to dominate instead. In this way, it could theoretically benefit game health without being played frequently; even sitting at a very small playrate, they could shift the meta equilibrium drastically away from control deck dominance.
Blizzard has a history of trying to make this kind of "regulator" card, for example big game hunter, which was designed to counter giant handlock early in hearthstone history, so I suspect that it's probably what they're trying to do with glide as well. Still, big game hunter did eventually run into issues with being fundamentally unfun("I've got the fun in mah sights"), but maybe that's why they made glide a class card, so that it can't become as ubiquitous as BGH was back in the Dr. boom meta. Overall, we'll have to see how it turns out.
One interesting takeaway from this, though, is that it looks like blizzard is afraid enough of control decks they felt the need to print a card just to counter them; considering that, along with other cards like rattlegore specifically designed for the control vs. control matchup, we may want to watch out for some *very* powerful control cards in the next reveals.
Question: Does spellburst mechanic work for the first spell use like battlecry or is it available for every spell uses as long as you have the spellburt effect on board? if it's the 2nd case then having a weapon with spellburst is really hard to deal with and can diss out alot of value, which is also broken asf
Nope, the spellburst only triggers the first time the card is out on the field.
@@gardenagnostic4138 well damn, then it's just battlecry with extra steps...
Think of Glide when (outcast) played against a control deck that goes from 8-9 cards to 4, especially against classes that might be lacking of card draw.
That being said… I don't think it's OP on its own, but it definitely isn't adequate to what tech cards should be like.
I think Ace Hunter Kreen isn't that OP, feels more like a win more card since you are required to already have quite a big board presence to take advantage of him. Glide seems way more powerful imo, 4 mana for drawing 4 cards and disrupting your opponent at the same time? Mark my words that's going to be frustrating to play against!
"Quite a big board presence"
Simply playing a 2 drop and trading over the opponents 2 drop for free is enough of a tempo swing in tempo mirrors to potentially win the game. What is your opponent going to do? Play a 3 drop on 3 to counter? Woo that dies again to your 2 drop plus DH hero power or whatever while you get to keep developing.
*See title*
So...normal DH card?
I know from experience, totem shaman was actually pretty good as a midrange tempo/combo ish Deck. BUT THE GOLEM IS AMAZING.
Play it turn 8 and copy it, break em both and unleash all the 0 cost totem spells, and maybe a bloodlust... 7×(2+2+3)=49 damage on a full board
It seems like Glyde will always be outcast. Since it only gives a benefit when you have 3 or less cards in hand - and the less cards the better - almost every time you want to cast it it will be on the left or right by default.
Is it just me or should the colors be switched on ceremonial maul? I feel like the yellow should be on the left and the red on the right. I could be crazy though, but that was my first thought even before reading the card lol
People are completely overreacting over Ace Hunter. He is completely a dead card if you dont have board control and if demon hunter has board control, your already losing. I only see him relevant on curve and then hes pretty strong.
Does anybody know where can you get these animated backgrounds/wallpapers Trump uses in every new expansion card reveal?
Thx
Skill involved while playing glide:
Against Control: Outcast
Against Aggro: Don't outcast
Also: Hope that draw RNG doesn't screw you up
For you to not outcast you have to, at most, only draw 2 cards which 4 mana draw 2 against aggro is usually a death sentence unless you are able to draw into lethal.
So many people have been saying kreen is just ok but I agree it seems so busted. All hunter does is play semi chunky minions that gain a ton of tempo so you’ll have an insane amount of opportunity to use it imo
Yeah glide seems dead or even damaging and hand clogging in a class that has to play cards in certain positions in order to get the effect. Situationally when top decking or against a control player that has huge card advantage it is amazing but outside of that it is actively hurting you by blocking your other outcasts and actively setting you back if you can’t cast it with outcast
I don’t even play Hearthstone. Why do I enjoy these videos so much?
10:08 I know why this got printed. It's so they can add totems to battlegrounds.
Why would you want 2 useless totems, a 1/1 and a 0/2 taunt in battlegrounds
@@BunnyOnASnuman Because of a card they add that gets +2/+2 when you summon a totem
@@BunnyOnASnuman to sell it all for 5 gold.
@@Gareon155 I don't play Battlegrounds. Do you get spells?
@@simonbergqvist it's a deathrattle
Have you considered a combo mage that uses Maiev to hide Mozaki?
I think it may not be a good idea because it needs 9 mana to play this combo and your board will be so weak (9 mana 4/3). Mage doesn't have health restoration to cope this.
The comparison for Glide is N from Pokemon TCG. YUP, N is in Hearthstone now:)))
Mozaki Twin Spell Frozen thingand cobalt dragon get two 1 cost spells! Mana reduction gnome for 2 mana? 1 shot mage on turn 8?
People asked for a nerf to Wild Quest Mage (The control killer)... Blizzard heard them... at least the part about killing control.
Wizard of legend music. Good choice brother!
I only have this to say. RIP Hearthstone, you will be missed.
Demon Hunter killed standard Hearthstone and put Wild on a timer. When it accumulates enough cards it'll kill Wild too.
RaGiAn87 Hearthstone was dead before Demon Hunter
Lmao
Totem Goliath and Windsheer stormcaller. Good value.
Ceremonial Maul + Libram of Hope is going to a fun thing to annoy people with.
The same thing that is happening with dh and warrior will happen (dh/warlock) again if warlock ever becomes meta just because of glide.
SO MUCH F.U.N. having 15% wr against a deck.
Totem shaman has always been outclassed by something. I've been holding onto my aggro mur-totem shaman since Rhastakhans rumble (excuse the butchering of the first word please :)). Maybe finally, after I craft a whole new set's worth of aggro shaman cards, will I get anywhere above rank 15
Midrange totem shaman used to be THE meta deck a few years ago. See: thunderbluff valiant
When I first saw the Glide card I just kept saying WTF out loud cuz I couldn't believe they would print that.
Trump after this set releases bring back your f2P series when the meta chills out
That ending....i died
Maiev Shadowsong gonna be fun to use this expansion.
I must have been out of the loop for a while but the way he is talking about it is Demon Hunter a separate class from hunter now or just a deck within hunter?
Nvm I looked it up and they added it as a new class. Hmmm. Don't know how I feel about that. Like if they were gonna add more classes shouldn't they have started doing that earlier?
Opponent: tons of cards in hands, this demon hunter has nothing.
DH: I'ma ruin this man's life!
totem Goliath means that the 5 mana 5/5 in wild that summons Al'akir is now viable! Only like...4 expanions late?
I don't think glide is too good or anything, I agree that it is really situational, but I feel like its going to lead to a lot of "feels bad moments." If you're not priest, than control decks have been playing from behind this meta so its frustrating when the aggro decks are given something that can stop you completely. especially like in my warlock decks I've been running twisting nether to stop the big turn 8 boards and its been working, I even mulligan it sometimes, but if the aggro decks shuffle it out of my hand, than I'm being punished for planning ahead. It's not even the loss of a certain number of cards, but the loss of specific cards you were planning to use at the right moment. It's going to make even more players say " screw it, I'll just play aggro too," and then the game could end up being who can click the opponent's face faster because you'll get punished for trying new ideas or planning to counter aggro. That's my two cents on it anyway, have a nice day!
wait... totem shaman is actually gonna be really good in wild now. not as good as evolve shaman but with that one card that summons Alkir you've got some decent burst from this.
I'm willing to bet that Ace Hunter is our first chance of seeing a card be nerfed pre-launch and if he isn't we'll never see a card be nerfed pre-launch.
That card being a dual class legendary, meaning there's a 100% more classes than usual getting this card, is absolutely insane and unhealthy for whatever is left of the meta...
I'm just staring at Kreen and tilting my head to the side. With how fast DH can pump out minions, you can just win by playing this on curve. 4 Health for a 3 Mana minion isn't impossible to overcome on curve, but it's something you have to get rid of.
I am hoping to see some Totem memes, though.
Mr. Kreen: Kills 99.9% of opponents
“You can really disrupt them” Trump that’s a funny way of saying “ you win the fucking game”
With Kreen and Kayn in DH, looks like Demon Hunter will be the "anti-meta" class.
Cycle of Hatred would be good for Nethrandamus decks. Meanwhile Glide seems easy to compare to Paladin Legendary that sets both players to 10 mana (in the outlined scenario).
In regard to Totem Goliath, what's that card that summons Al'Akir if you have all 4 totems?
You know, for the memes?
Totem Goliath in Wild can be played with Windshear Stormcaller to summon Al'Akir easily.
"easily". It's a deathrattle, not a battlecry.
@@Arrakiz666 Yes, but you can do it the turn after. If the Totem Goliath survived, you trade it on purpose and then summon Windshear Stormcaller.
@@Arrakiz666 Goliath + reincarnate + windshear + 1 emperor tick
Not particularly good, but it's a pretty easy combo
I don't like Glide, because it forces you to play aggro. Then even Ace hunter is not gonna come into play, so no need to nerf it.
(I have a feeling Mozaki will bring back freeze mage in wild, but maybe it's too slow against quest mage :/)
I just love Trumps outros!
Wizards of legend soundtrack. A fellow man of culture i see.
Glide looks so unfun to me ... control and card advantage doesnt mean anything anymore nowadays
p.s.: also what is going on with shaman ? not a lot of needed powerful cards for this class revealed, but Demonhunter gets more op cards ???
Why would I need immune when atacking face?
Glide just irks me because it goes against what felt like a core design philosophy HS has had for years - fucking with the opponent. One of my favorite MTG deck archetypes is forcing the opponent to discard, but Blizzard felt like they made a very conscious effort to avoid that because of the bad taste it could leave in the receiving players mouth. Now they've printed Divine Favor but with even worse mouth-feel because it's not just the DH gaining an advantage, it's potentially making you "discard" 5 cards.
Kreen is going to get nerfed to only give either the leftmost and rightmost minions immune, or to give the two adjacent minions immune, but there's no way it stays like that, that shit is nuts
It wasnt. Beacause DH just likes to go face.
I feel so personally attacked that they made this Harry Potter ass expansion I am so f hooked shut up take my money
So, dual class is why they released DH last expansion?
While I also think glide is too clunky it’s still very scary to see since DH just finally got nerfed enough for controls decks to survive against it if they don’t have perfect draw