At this point blizzard needs to reach out to people who theorycraft and play the most out of a class to help them with balances this point forward… like u said this was a patch of “I don’t really know what’s wrong so let’s just make 20% upgrades across the board and call it good”. I really hope for the PTR they reach out to you or another Druid player who knows the class. Druid is my main class since I found your channel early on when you discovered blurred beast so I hope you don’t lose hope and you will continue to try to give insight and help the Druid class through the PTR before season 5 starts.
Same, I like druid but dont want all that headaches of theorycrafting.. all that for nothing more than pit t110 115 max. I dont want to play windshear, whick is still weak compared to the other class..
I’m glad you’re speaking out brother. I’d love to have a conversation with you about Druid and ideas that would make the class better. Keep beating the drum. Hopefully S5 will be big for us. Also, I wonder how many Druid mains are also TMNT fans.
I think I have to give up on Druid after reading these patch notes, I really thought they would make huge bold changes in this patch because of serious performance issues compared to the other big boy classes but I was completely disappointed.. ugh
It’s absurd, but also the 100% buff damage to the dust devil from the whirlwind aspect, they simply almost doubled the damage of a build that clear a pit 100 in 1:30 minutes 😅
WW is already extremely fast for clearing 1.5 to 2.5 minutes at tier 90. The fact they gave more dmg for the whirlwind build is insane. Why didn't the druid get any high buffs?
@@guillaumegodon1995why do 3 classes gain resource by default? Barb is so op it makes sense they have to build up fury and they have hella ways to do so.
Stag change from max spirit to spirit per sec based on level: +1 per 5 levels. So instead of 40 max spirit, we would get 20 spirit per sec. What do you think?
Mate, this guy Rob is having a mean boner down there every time you can see him making a video. He is like a small kid in a big mans body lol sometimes i feel like blizz/Microsoft are purposely buffing barb because Rob is their greatest asset as a face of commercial. Imagine his barb gets constantly hit up as druid….prolly man would switch to another line of work
I just started and wanted to play druid shred or rabies.. is it really that bad? I'm playing necro blight atm just because i heard bad about druid but I rlly wanna play druid.
@@ChrisJames-qi8oe Yup, Shred is bad atm. It needs a serious rework or a massive multiplier buff. My Shred druid can spam Shred nearly infinitely and the damage is abysmal. It's not even remotely close to the S-Tier builds. It's more like A-, B+ Tier, if that. May be even closer to the C-Tier now.
The fact they buffed barbarian's Flay skill shows they ONLY use skill use analytics to buff. Flay is pushing pit148 and anyone who played the class would know its actually overperforming and not need a buff. Less people using flay than bash doesn't make it bad. Devs don't truly play or follow their game, even in the classes they play.
Of course they don't play their own game or play very little. When they have their campfire chat's and show demo's of characters using "X" skills, it's always on a terribly geared character with a trash build. The never showcase gameplay footage or skill usage on a character with godly gear or a half decent build. Also, when they show gameplay footage it's always set to a lower world tier with someone who has no clue wtf they're doing, on a level 100 mind you.
As a Druid main since release and all seasons this is a joke of a balance change. Blizzard needs to play Druids, play the builds in the pits. Bring us closer to other classes.. I get that developers are probably not allowed to rework abilities in a mid season balance patch but if you are trying to balance Druid damage you need to start by looking at other classes. We are 20 pit tiers behind… this means as a starting point all Druid dmg needs to be increased by 300%x … (10 pit tiers =double dps needed) come on man these changes are pathetic
A very rough estimate on (OP) Pulverize: Iron Feather Maximum Life increased from 14%[x] to 20%[x]. = 1.053 Swooping Attacks Attack Speed increased from 10%[+] to 15%[+]. = 1.045 Obsidian Slam Kills required for guaranteed Overpower reduced from 20 to 10. = 2 Pulverize Damage increased by 76%. = 1.76 Raging Pulverize Previous - Enemies Overpowered by Pulverize are Stunned for 3 seconds. Now - Pulverize deals 30%[x] increased Overpower Damage. Enemies Overpowered by Pulverize are Stunned for 3 seconds. = 1.3 Nature's Reach Damage to Distant Enemies increased from 3/6/9%[x] to 5/10/15%[x]. = 1.055 Mending Previous - While in Werebear form, you receive 6/12/18%[+] additional Healing from all sources. Now - While in Werebear form, you receive 6/12/18%[+] additional Healing from all sources and gain 4/8/12%[x] increased Maximum Life. = 1.12 Provocation Time in Werebear form required for Overpower reduced from 24/20/16 to 20/16/12 seconds. = 1.333 Dominate Glyph Damage bonus after an Overpower increased from 12%[x] to 15%[x]. = 1.027 Putting together = 8.1435[x] Enough? No. Remember that OP Pulverize was not even working before OP was nerfed and OP HotA was one of the top... so clearly the mechanism did not and still does not work. Also to mention one of the biggest issues is the SHEPHERD IS HIJACKING ALL DRUID BUILDS with 3 skills and 2 aspects and companions doing negligible damages, only to scale damage to a level which is more like baseline. Shepherd really is to compensate companion builds for having fewer ways of damage, and must not be a compulsory for all druid builds. My suggestion is to redo spirit boons and move companion skills there like book of the dead, and add one more set of skills/passive in companion skill tree node. Maybe even get rid of shepherd and scale everything right in its place. Resource generation is also an issue, especially for OP Pulverize. From my personal experience I cannot do smooth flows of damage if I use Ursine Strength instead of Earthen Might, plus Umbral which takes one more quota for aspects. Given the resource generation mechanism, basic skills need to be buffed to the same level and core skills to make it work. Aspect wise, Vasily's prayer and Insatiable fury also take two aspects with old stats. Shepherd takes two. How many aspects quota left with one two-handed weapon equipped? And a lot more... Hands off of Pulverize, and Druid.
There was absolutely nothing wrong with the previous video. You're a passionate Druid player, and the changes are terrible. The Druid is in one of its worst states ever. You hit the nail on the head when you said 0 x 0 = nothing. These tiny little 5% and 10% changes do nothing. We're banging our heads against the wall at this point.
At least Druids can always lean on our early strengths with bulwark and all the OP werewolf builds. Then they decided to smash us into the ground. Sorc is in a similar place and overall had been one of the worst performing classes since release! Can't do single target damage to save our lives now, but AOE is great. We have so much more variety of options, but they're all mid. I will say, the state of sorcs pushed me to try a rogue for the first time (only class I hadn't played in depth). I do not regret it at all. So thank you, Blizzard, for making my 2 favorite classes shit, I might have just discovered a new favorite! I think little by little they'll get it sorted and more balanced. Hopefully by next season... 😅
I raged. It is obvious they did not actually care to spend time playing the Druid to understand what's really needed. Elden Ring DLC next week so will likely be done until DLC and possibly not even buy/play DLC.
Your frustration is understandable. This patch gives the impression that they don't know what to do with the Druid class. Have you ever thought about making a video "Everything wrong with the Druid class in Diablo 4"? Could be a spreadsheet as a basis where you point out what is not working and why it's not working. Like in this video, you could even give a recommendation on what could be changed to make it playable and/or competitive. It sounded to me like you have everything in your head already. It just needs to be written down somewhere so the Devs know where the priorities are. Keep up the good work 👍
Very good analysis, agree with everything you said. hopefully some devs get in touch with you or at least someone who really understands how druid works so that the next patch actually reduces the gap between this class and the others.
Proof they don't actually play the game they are developing. These patches are so out of touch they don't understand why certain classes/builds are underperforming.
Very disappointed with the mid-season update for druids. I dont see any reason to play druid until next season all this patch done is widen the gap even further between us and the other classes compared to some of the massive buffs they recieved
100% current pulverize damage * 76% buff = 176 damage now. Then, with 30% [x] dmg buff added to Pulverize upgrade talent point, we take 176 * 1.3 = 228.8. 228.8 / 100 = 2.288, or 2.28x (rounding down) damage increase. So if you did 5 million overpowers before, you'll do about 11.44 million damage now. I haven't played Pulv this season... no idea if it even can hit for 5 million right now lmfao. But even doing 11.44 million Overpowers, as in this pretend example, is pathetic. Bone Spirit doing HUNDREDS OF MILLIONS OF DAMAGE says hello. Pulverize still needs at least another 2x damage on top of all that we're getting in this new patch. Again, we're getting 2.28x more damage, but we needed more like 4x or 5x more damage overall, not just 2.28x... it's just not enough to make this build do any real damage in the pit. Now, I know the pit is being nerfed as well, but this will still be FAR behind all Storm builds. What Pulverize needs is... you know.. maybe... something... like... THUNDERSTRUCK NODE? Ha! One can dream.
5 million op procs in a Pulv build are more than obtainable. I have pretty solid Pulv gear and can top out at around 70 mil(when combining both Shockwave and Pulv crits) pretty easily. This still will only result in roughly a 150-160 mil(90-100 mil on most others without perfect set up and conditions) combined op crit once every blue moon. Is that better? Sure, but even that is still not enough. A REALLY good Pulv player will go from clearing t100-105, to t110-115 max and that will largely be due to the pit nerfs more than Pulv becoming significantly better. Finally, I absolutely agree with your last sentence. There's no other reason for Earthen Devastation to be dmg capped at this point other than sheer ignorance. They should also change the qualifier from "dmg to CC'd" to "dmg to close." The former doesn't really help the builds glaring weakness, which is single target/bossing dmg UNLESS the boss is staggered. At least dmg to close would allows us to apply the multiplier more consistently, even if close range isn't always ideal.
Mi fa sempre piacere il tuo accento italiano, uno dei migliori giocatori druidi di d4. Il problema del druido è che non ha abbastanza moltiplicatori per le varietà di build, inutile incrementare qualche percentuale
my last druid play was last season , ive tried the best i could with the class , but blizzard nerfed bulwark then nerfed shred and now the class is just unplayable for high pits . so sad they did with my fav class
It scares me that the expansion is introducing another class into the mix, when they can't get 2 core classes right. Druid and Sorc are just pathetic, Spirt Class is gonna be the same.
@@swihkjmhplmWPH the problem for me is that the dots are not doing the same dmg as other classes dots because the lack of the multiplicatives. I'm having fun with this build ... it pushed me to pit101 on my druid at least ... I was boring of playing tornados all the time, actually it was my first build when the game release. But my real problem is that I miss have all the variations that we had in that time (pulv, shred, bulkward, tornado, thunders) almost everything was viable to play on late game ... but now we are forced to play with 3 pets or poison wind ... what a shame
I bought this game for druid. I literally stopped logging in 1 week before. But i believe since druids are scarse and not much, they dont care at this point.
exactly i just posted about how druids got the shaft. what they needed to do was modify our paragon board so we have major damage mulipliers to pit us on par woth the other 3 classes
When they do things like these, I always wonder if there’s some hidden mechanic that no one has found out yet and they partially buff stuff because otherwise it would be like the best build in the game, but then again, we’re talking about the same people that don’t know how to do simple math :)
100% WE NEED SOMONE TO PIONEER EVERY POSSIBLE BUILD YOU COULD IMAGINE CAUSE I THINK THE SAME EXACT WAY !!!! like its just really hard to believe that game developers are just guessing what could fix what...i mean after watching the campfire a few times i was like do these ppl even play video games??? i feel like my 7 year old son has better ideas than these fruitcakes...ALSO WHY ARENT THE WORLD BOSSES AND SOME OF THE OPEN WORLD STUFF BESIDES PIT BEING BUFFED????CLEARLY THE WORLD BOSS NEED 50X MORE HEALTH TO ACTUALLY GIVE US A FIGHT WORTH GIVING... a 3 hr wait to have 15 min to kill a world boss in 5-10 sec is just the most idiotic thing about this ggame
Out of curiosity in 1 of your videos you talk about not having to hold shift to cast a melee ability. I was wondering if you could remind me how to do that as i forgot how i got it to work before and i have a different laptop setup now. It was your Wind Shear video where you said to use shred to keep up the Quickshift counter. Granted im using claw but same thing really.
Druid is my favorite class thematically. I have a 100 tornado druid, but now just started leveling my second barb because they are so fun, I don't want to respec my existing 100 barb. They need to fix druids.
Thanks for video brother, they really did us dirty in this patch. I'm really scratching my head here... even if they were making all their decisions in a vacuum using only telemetry data reported by the game, they should still know we're 20+ tiers behind the other classes and do no damage, so there's no excuse to leave things as they are. Even if they're intending to rebalance the class around the new expansion abilities they talked about, they could at least throw us a bone in the meantime better than a 25% Rabies damage increase LMAO
About the overpower timer thing. Only real change i wanted for my pulverise is RAW MIGHT aspect. Its designed to give you an condition that gives you overpower the faster you attack. But instead 50x damage for one hit just f@#£@ make it overpower
What I believe is going on is that most of the skills that are implemented into the game right now don't have proper support (Aspects/Uniques) that is ready for live service so they put in arbitrary buffs to incentivize usability. Example: Incinerate got a brand new aspect that made it halfway playable in the mid game. This is terrible design philosophy and is catching up to them.
I dont understand why they cant make Wolves a Storm skill through Storms Companion. That would buff the Build pretty good, being able to go much further in the pit and being such a simple tweak
Yeah, it makes sense if the legs made the skill into a Storm skill. I mean it's got Storm in the name, the description says it infuses them with the power of the Storm, and even gives them the ability Storm Howl. At least they finally changed it so the aspect that turns them into werewolves makes it into a werewolf skill.
I think the Druid is gonna get nixed...which is really sad. It was my first TWO. Characters i created. I have one weather storm druid and another that's a shapeshifter. I think the concept of the druid class is cool, but just really poorly executed. I would have loved to see a skill that enables ALL animals on the screen to fight for you... Like instead of a couple of pets following you around- you could cast a spell that would enable any animal on the screen in a particular battle start fighting along side you...Also- I think, that the Druid class should be completely immune to all animal attacks in the game. Bears, Wolves, Spiders, Birds, Bison, Insects. Obviously, you wouldn't find these animals in every part of the map or dungeons...but I think it would visually look cool on the screen to hypnotize and command EVERY. animal in Diablo to fight for you... especially in a huge battle. Another thing, i thought of- Was you could change into an animal, that would essentially conceal you from enemies... Kinda like the cloaking mechanic of the rogue...You would morph into an animal, and then just sneak right past enemies. Maybe put it on some kinda cool down timer. Maybe you could regain health, while you were in this animal form of concealment. Im a 50 year old gamer...I use to play DnD when i was a kid...I think they could make the druid really awesome..I feel like more than any of the other classes - The druid has limitless possibilities in terms of creative design elements. ✌️
I complained about the druid buffs on another video and someone told me to play a different class since I "didn't know how to build druid". Like my brother in christ the math isn't mathing when the pit boss hp is scaling by the billions and other classes are hitting for billions.
Thoughts on this? Make it so Shepherds doesn't work with core/wrath anymore and buffs companions a shit ton cus I like the pet style with all 3 of them. Tired of seeing a lot of druid builds relying on that aspect. Its a start but way more needs to be addressed.
I'd love it if our aspects were a bit stronger so we weren't so reliant on the shepherds one, but at the same time it sure would be nice if the shepherds aspect was just "You and your Companions deal 10%[x] more damage per Companion that you have". It kinda sucks that it's limited to only Core and Wrath skills, more builds might be opened up/improved if they could use that aspect. A lot of our aspects just seem too limited, only improving one category like the Expectant one where you have to use a basic skill 3 times just to boost 1 cast of a core skill by only 30%[x]. I feel like that one would be a lot more interesting if it was 5 basic casts to boost 1 non-basic non-ultimate by 100%[x] Edit: Hmm, actually maybe it should even include ultimate attacks since most of them are honestly not that good.
@@Seanidor Yeah i would think they would buff our core/wraths in general or change up some aspects buffing more specific skills and oh yeah that sounds good adding ultimate to it.
So if I were fixing druid here's some things I would do. Make earthen devastation uncapped like thunderstruck is. Opens all earth based builds to the same power storm is at. Make dashes baseline on shred and introduce a different 3rd node to them that is aoe but not poison based. Maybe it overpowers for those synergies. Change the vulnerable legendary in the paragon board to a multiplier uncapped. This helps all druid builds coz everything shits vulnerable but nothing capitalizes on it. Also make rabies a buff not an attack so it applies every attack for 5-10 seconds. Also make it multiply all poison damage on the target. Maybe for flavor make it poison the druid too.
I always found it strange how thunderstruck isn't capped but earthen devastation is. Stacking tons of damage to close/distant is pretty much always useful but crowd controlled trash can become unstoppable and bosses are only effected when staggered. It's so much more limited so you'd think earthen devastation would be the one to be uncapped, so strange...
I think they should take a page out of ESO's book and look at how the Werewolf specialization is. I absolutely love how the Werewolf plays and that's what I envision how Druid Werewolf should be, only it's 1000 times worse in D4. They really have no f'n clue how to make a Druid class and that's been extremely obvious since CBT & OBT.
im mean rob gets over 2million atk power on his barb. im currently playing a full basic ark build, stormstrike, claw, and eath spike based around natures balance and fury. and my atk power is 10k lol with full paragon board. my highest hits are 1million to 2.6 million, with most hits 500k to 800k. granted ive only invested 4 masterworkimg as im afriad to invest more. i was playing your windshear, but i got bored. how is your landslide lighting strike build compared to windshear?
I have the poison creeper landslide build and I play it for fun for regular grinding. But for sure it cant damage any ubers at all… I deal around 300.000-1.200.000 per hit all depending, but I cant even get Lillith down to 98% before I die 😂
1.Stormclaw must be rolled back to what it used to be. 2.Toxic claw must do damage based on the actual crit damage and not the base damage. 3. Heighten Malice should work on single targets 4. Lust for Carnage should also give uncapped [x]% damage to shred (for example based on damage to poisoned or close or attack speed) 5. Lacerate should be Burst dmg. Something like Do x% of the damage you ve done with shred critical strikes the last 6 seconds - add cleave effect 6. Inner beast should be 5 stacks 7. More weapon slots. Totem should be used with two handed weapons. Either a two handed and a totem, or dual wield 2 one handers and a totem 8. Nerf Shepherds to scale only with one type of companion 9. Rework Blurred beast to do [x]% amount of damage to all poisoned enemies every 3rd shred hit 10. Lupine ferocity, remove critical strike on every 6th and make it overpower on every 6th 11. Give Rabies an aditional desease status. Spreading the desease and making poison effects hit faster for the duration. 12 Gift of stag x to maximum spirit and %spirit cost reduction 13. Prickleskin thorns + Defence % 14. Energize +spirit regen/sec 15. Bolster +increase barrier amounts and durations 16. Dolmen stone remove knockback
We've heard your feedback about Druid being under-powered, so here are some Barb buffs, uwu. God damn lizzard striking again, I thought I was hallucinating when I've read the druid "buffs". No one in the dev team plays druid. (every marketing bullshit video they put out, they're saying they play necro, barb etc., with druid never mentioned)
I must hate myself because I decided to main a Druid for the second season in a row and chose sorcerer as my secondary. At least next season when I finally try Barb I’m going to feel BROKEN.
It's like when they nerfed Hota. They didn't understand why it was extremely OP so they nerfed everything and made all the barbarian core skills do no damage. And they also nerfed every skill in the game that uses overpower even skills that wasn't OP.
Anyone else feel like overpower is glitched for druid ? I'm on my hurricane build and when I stack that skill to overpower after 12 seconds it's not over powering much. It's much less after this update.
No offense to you Goblin but we really need the big four to get involved about talking and discussing the Druid problems raxx,wudy,Rob and ryk to get any of this done it's unfair they need to bring back rampaging werebeast and remove the 200% cap on the aspect tornado Druid should not have to use companions to do the bulk of the damage it should come from the Druid itself
they don't actually care because nobody plays druid... they have a metric they post almost every season now, of which classes that get played and druid is always at the bottom. They have only made huge adjustments to the characters that people play. I don't blame them for doing this when you take into consideration that they have a product they are trying to sell. However this only guaratees our issues will not get addressed anytime soon. Looking forward to shadow of the urdtree and POE2. Ill be on last epoch until then
Why is Banished Lord's Talisman useless? If you use resource generation rather than resource cost reduction, roughly every 7th Pulverise overpowers, and all crit overpowers get a x60% multiplier.
I played Druid once game come out and now Im running barb dust devil - it's just sad what they doing to Druid ( PS What is the best way to level Druid - just stay close to necro on heltide :P Edit : I don't understand why we are getting new class if they cant fix the old one
At this point it is obvious to me, that the guy they hired for the druid class, is using a calculator to find how much is 2 times 2. I only play druid and I am not going to spent another 50$ and wait till they accidentally fix the fucking class.
These changes are so infuriating, you look at the fact the buff many barb things and then scroll down to see the so called “buffs” given to Druid. Well thanks blizzard for doing nothing of relevance to fix the weakest class in the game. There has been a handful of skills and some key passives that are utterly useless on the class since launch, in a years time they can’t fix the class. Worst leveling experience in the game and now the worst end game at least 8 months ago the good endgame was a trade off. Every Druid player should be livid. I get every class to 100 each season and min max at least one build type and Druid is so so far behind right now
"We have completely fixed the issue where Druid players could play Diablo 4 in Season 4." As I feared, they continued to make changes in what they think is a cool direction, but anyone who has played a Druid knows they actually end up choosing a pile of shit to cook with.
"Fixed an issue where people were still playing druid. People can now reroll barbarian instead until Spiritborn release."
😂
🤣. I haven’t laughed that hard at a comment in a long time. Well played
@@WilliamClemmer 🤣
At this point blizzard needs to reach out to people who theorycraft and play the most out of a class to help them with balances this point forward… like u said this was a patch of “I don’t really know what’s wrong so let’s just make 20% upgrades across the board and call it good”. I really hope for the PTR they reach out to you or another Druid player who knows the class. Druid is my main class since I found your channel early on when you discovered blurred beast so I hope you don’t lose hope and you will continue to try to give insight and help the Druid class through the PTR before season 5 starts.
Trust me when I say... we try, A LOT, to be heard. Uphill battle.
probably, blizzard's final solution = delete druid from game.. i was druid player. now i am playing barb with a big smile on my face.. (compulsorily)
Same, I like druid but dont want all that headaches of theorycrafting.. all that for nothing more than pit t110 115 max.
I dont want to play windshear, whick is still weak compared to the other class..
Well won't lie got 2 druids lvl 100 one earth storm and 2nd ls builds both sucks lol, so moved to barb bleed bash running 130 pits without sweat 😂
That's why their adding the Spiritborne, which is literally a Jungle- Druid spinoff, instead of almost anything else lol. It all makes sense now. Rip
I finally made the switch from druid to barb this season too
they are basically doing that looooool spiritborn time
I’m glad you’re speaking out brother. I’d love to have a conversation with you about Druid and ideas that would make the class better. Keep beating the drum. Hopefully S5 will be big for us.
Also, I wonder how many Druid mains are also TMNT fans.
SURELY next patch is ours. Kappa
I think I have to give up on Druid after reading these patch notes, I really thought they would make huge bold changes in this patch because of serious performance issues compared to the other big boy classes but I was completely disappointed.. ugh
I gave up my Druid. I just don’t have good reasons to play them in comparison to barbs or necros.
blizzard isnt willing to make big meta changes mid season no shot the playerbase is too ruthless
Guys, in fact we are wrong, we should not play druid, we should play barb!
Highest clearing build getting a massive buff is crazy lol
@@taks1993 are you talking about quickshift?
@@caiowhitaker8695 flay barb
@@taks1993 oh, exactly! i missunderstand it!
It’s absurd, but also the 100% buff damage to the dust devil from the whirlwind aspect, they simply almost doubled the damage of a build that clear a pit 100 in 1:30 minutes 😅
Best way to play a Druid is to play a Barbarian
Best way to play barb is playing rogue to temper your weapons.😂
100% to dust devil but 76% to pulz.....as if barb still need more damage.
WW is already extremely fast for clearing 1.5 to 2.5 minutes at tier 90. The fact they gave more dmg for the whirlwind build is insane. Why didn't the druid get any high buffs?
They really need to add passive spirit regen.
? lol just use spirit regen on gear 💀nothing hard to get
@@guillaumegodon1995why do 3 classes gain resource by default? Barb is so op it makes sense they have to build up fury and they have hella ways to do so.
Yes and lose valuable damage or surv space@@guillaumegodon1995
@@guillaumegodon1995they need those affix slots for other things, just get gear w regen isn’t a solution at all.
Stag change from max spirit to spirit per sec based on level: +1 per 5 levels. So instead of 40 max spirit, we would get 20 spirit per sec. What do you think?
You know where the priorities were when you see Rob practically leaping for joy and Ace needing to make a second video to calm down
Mate, this guy Rob is having a mean boner down there every time you can see him making a video. He is like a small kid in a big mans body lol sometimes i feel like blizz/Microsoft are purposely buffing barb because Rob is their greatest asset as a face of commercial. Imagine his barb gets constantly hit up as druid….prolly man would switch to another line of work
AHAHAHAHHAHAAH BRO 25% RABIES DAMAGE INCREASE HOLY FUCK THEY DIDNT EVEN TRY
Yeah yet barb dots are doing how much? lol
@@Kjhd9987hy2 billion bleed ticks with 80 billion ruptures. Yet Poison Shred got gutted for 2 billion poison pops...
I just started and wanted to play druid shred or rabies.. is it really that bad? I'm playing necro blight atm just because i heard bad about druid but I rlly wanna play druid.
@@ChrisJames-qi8oe Yup, Shred is bad atm. It needs a serious rework or a massive multiplier buff. My Shred druid can spam Shred nearly infinitely and the damage is abysmal. It's not even remotely close to the S-Tier builds. It's more like A-, B+ Tier, if that. May be even closer to the C-Tier now.
@@adammijares9222 are there any druid builds that do big damage numbers??
The fact they buffed barbarian's Flay skill shows they ONLY use skill use analytics to buff. Flay is pushing pit148 and anyone who played the class would know its actually overperforming and not need a buff. Less people using flay than bash doesn't make it bad. Devs don't truly play or follow their game, even in the classes they play.
Of course they don't play their own game or play very little. When they have their campfire chat's and show demo's of characters using "X" skills, it's always on a terribly geared character with a trash build. The never showcase gameplay footage or skill usage on a character with godly gear or a half decent build. Also, when they show gameplay footage it's always set to a lower world tier with someone who has no clue wtf they're doing, on a level 100 mind you.
As a Druid main since release and all seasons this is a joke of a balance change. Blizzard needs to play Druids, play the builds in the pits. Bring us closer to other classes.. I get that developers are probably not allowed to rework abilities in a mid season balance patch but if you are trying to balance Druid damage you need to start by looking at other classes. We are 20 pit tiers behind… this means as a starting point all Druid dmg needs to be increased by 300%x … (10 pit tiers =double dps needed) come on man these changes are pathetic
They know they fucked druid up, so we get druid 2.0 in the expansion, The Spiritborn
A very rough estimate on (OP) Pulverize:
Iron Feather
Maximum Life increased from 14%[x] to 20%[x]. = 1.053
Swooping Attacks
Attack Speed increased from 10%[+] to 15%[+]. = 1.045
Obsidian Slam
Kills required for guaranteed Overpower reduced from 20 to 10. = 2
Pulverize
Damage increased by 76%. = 1.76
Raging Pulverize
Previous - Enemies Overpowered by Pulverize are Stunned for 3 seconds.
Now - Pulverize deals 30%[x] increased Overpower Damage. Enemies Overpowered by Pulverize are Stunned for 3 seconds. = 1.3
Nature's Reach
Damage to Distant Enemies increased from 3/6/9%[x] to 5/10/15%[x]. = 1.055
Mending
Previous - While in Werebear form, you receive 6/12/18%[+] additional Healing from all sources.
Now - While in Werebear form, you receive 6/12/18%[+] additional Healing from all sources and gain 4/8/12%[x] increased Maximum Life. = 1.12
Provocation
Time in Werebear form required for Overpower reduced from 24/20/16 to 20/16/12 seconds. = 1.333
Dominate Glyph
Damage bonus after an Overpower increased from 12%[x] to 15%[x]. = 1.027
Putting together = 8.1435[x]
Enough? No.
Remember that OP Pulverize was not even working before OP was nerfed and OP HotA was one of the top... so clearly the mechanism did not and still does not work.
Also to mention one of the biggest issues is the SHEPHERD IS HIJACKING ALL DRUID BUILDS with 3 skills and 2 aspects and companions doing negligible damages, only to scale damage to a level which is more like baseline. Shepherd really is to compensate companion builds for having fewer ways of damage, and must not be a compulsory for all druid builds. My suggestion is to redo spirit boons and move companion skills there like book of the dead, and add one more set of skills/passive in companion skill tree node. Maybe even get rid of shepherd and scale everything right in its place.
Resource generation is also an issue, especially for OP Pulverize. From my personal experience I cannot do smooth flows of damage if I use Ursine Strength instead of Earthen Might, plus Umbral which takes one more quota for aspects. Given the resource generation mechanism, basic skills need to be buffed to the same level and core skills to make it work.
Aspect wise, Vasily's prayer and Insatiable fury also take two aspects with old stats. Shepherd takes two. How many aspects quota left with one two-handed weapon equipped?
And a lot more...
Hands off of Pulverize, and Druid.
thank you for making those vids, honestly!!!
Blizz secretly running a hair transplant clinic for druid players obviously
The only people that think that these are good druid changes are people that don't play druid.
you talking about rob
There was absolutely nothing wrong with the previous video. You're a passionate Druid player, and the changes are terrible. The Druid is in one of its worst states ever. You hit the nail on the head when you said 0 x 0 = nothing. These tiny little 5% and 10% changes do nothing. We're banging our heads against the wall at this point.
Too Italian XD
At least Druids can always lean on our early strengths with bulwark and all the OP werewolf builds. Then they decided to smash us into the ground. Sorc is in a similar place and overall had been one of the worst performing classes since release! Can't do single target damage to save our lives now, but AOE is great. We have so much more variety of options, but they're all mid. I will say, the state of sorcs pushed me to try a rogue for the first time (only class I hadn't played in depth). I do not regret it at all. So thank you, Blizzard, for making my 2 favorite classes shit, I might have just discovered a new favorite! I think little by little they'll get it sorted and more balanced. Hopefully by next season... 😅
Yeah I saw the changes and was like wow they literally changed nothing lmao.
@@ThorGodofThunder420 -Sorc has the highest pit clear of any class and remains one of the strongest classes in the game-
@@Sl1versreliant on a gimmick that won’t be achievable again
I raged. It is obvious they did not actually care to spend time playing the Druid to understand what's really needed.
Elden Ring DLC next week so will likely be done until DLC and possibly not even buy/play DLC.
Nobody at blizzard plays diablo 4....obviously.
Your frustration is understandable. This patch gives the impression that they don't know what to do with the Druid class.
Have you ever thought about making a video "Everything wrong with the Druid class in Diablo 4"? Could be a spreadsheet as a basis where you point out what is not working and why it's not working. Like in this video, you could even give a recommendation on what could be changed to make it playable and/or competitive. It sounded to me like you have everything in your head already. It just needs to be written down somewhere so the Devs know where the priorities are.
Keep up the good work 👍
Very good analysis, agree with everything you said. hopefully some devs get in touch with you or at least someone who really understands how druid works so that the next patch actually reduces the gap between this class and the others.
Proof they don't actually play the game they are developing. These patches are so out of touch they don't understand why certain classes/builds are underperforming.
Dude the title is great
Very disappointed with the mid-season update for druids. I dont see any reason to play druid until next season all this patch done is widen the gap even further between us and the other classes compared to some of the massive buffs they recieved
no sugarcoating or dancing around the obvious flaws, i appreciate that
100% current pulverize damage * 76% buff = 176 damage now. Then, with 30% [x] dmg buff added to Pulverize upgrade talent point, we take 176 * 1.3 = 228.8.
228.8 / 100 = 2.288, or 2.28x (rounding down) damage increase.
So if you did 5 million overpowers before, you'll do about 11.44 million damage now. I haven't played Pulv this season... no idea if it even can hit for 5 million right now lmfao. But even doing 11.44 million Overpowers, as in this pretend example, is pathetic. Bone Spirit doing HUNDREDS OF MILLIONS OF DAMAGE says hello.
Pulverize still needs at least another 2x damage on top of all that we're getting in this new patch. Again, we're getting 2.28x more damage, but we needed more like 4x or 5x more damage overall, not just 2.28x... it's just not enough to make this build do any real damage in the pit. Now, I know the pit is being nerfed as well, but this will still be FAR behind all Storm builds.
What Pulverize needs is... you know.. maybe... something... like... THUNDERSTRUCK NODE? Ha! One can dream.
5 million op procs in a Pulv build are more than obtainable. I have pretty solid Pulv gear and can top out at around 70 mil(when combining both Shockwave and Pulv crits) pretty easily. This still will only result in roughly a 150-160 mil(90-100 mil on most others without perfect set up and conditions) combined op crit once every blue moon. Is that better? Sure, but even that is still not enough. A REALLY good Pulv player will go from clearing t100-105, to t110-115 max and that will largely be due to the pit nerfs more than Pulv becoming significantly better.
Finally, I absolutely agree with your last sentence. There's no other reason for Earthen Devastation to be dmg capped at this point other than sheer ignorance. They should also change the qualifier from "dmg to CC'd" to "dmg to close." The former doesn't really help the builds glaring weakness, which is single target/bossing dmg UNLESS the boss is staggered. At least dmg to close would allows us to apply the multiplier more consistently, even if close range isn't always ideal.
I'll take rage Goblin over less rage Goblin any day. That last video was priceless.
Tough but fair critique. Great video
Nice! If they keep this pace, by 2028 I'll be able to use Rabies, a skill that I don't even want to use, it's lame.
Thank you for continuing to push. We don’t have anyone in our corner but you. No other content creator seems to give a shit about druids… thank you.
Mi fa sempre piacere il tuo accento italiano, uno dei migliori giocatori druidi di d4. Il problema del druido è che non ha abbastanza moltiplicatori per le varietà di build, inutile incrementare qualche percentuale
awesome video and nice points, hope blizz notice it
my last druid play was last season , ive tried the best i could with the class , but blizzard nerfed bulwark then nerfed shred and now the class is just unplayable for high pits . so sad they did with my fav class
It scares me that the expansion is introducing another class into the mix, when they can't get 2 core classes right. Druid and Sorc are just pathetic, Spirt Class is gonna be the same.
Blizzard never fails to disappoint us players in the aspect of disappointment.🤡
Visage helmet looks interesting for sure
It will fits with the wind shear for sure .. but we need to see if it does a good DMG as with the rogue 😅
@@piskore lol the problem is wind sheer is just fucking lame and super boring
@@swihkjmhplmWPH the problem for me is that the dots are not doing the same dmg as other classes dots because the lack of the multiplicatives. I'm having fun with this build ... it pushed me to pit101 on my druid at least ... I was boring of playing tornados all the time, actually it was my first build when the game release. But my real problem is that I miss have all the variations that we had in that time (pulv, shred, bulkward, tornado, thunders) almost everything was viable to play on late game ... but now we are forced to play with 3 pets or poison wind ... what a shame
For god sake how hard can it be to balance a class for a billion dollar company?!
Do balance changes sell skins or expansions?
no they dont. thats why.
Whales will whale out no matter the games state
What are you talking about. Blizzard is just a start-up indie company.
I bought this game for druid. I literally stopped logging in 1 week before. But i believe since druids are scarse and not much, they dont care at this point.
As if a 5-10% damage buff to a bunch of stuff actually really changes anything...horrible patch notes.
exactly
i just posted about how druids got the shaft.
what they needed to do was modify our paragon board so we have major damage mulipliers to pit us on par woth the other 3 classes
It's like we are tempering druid class and it's not landing on the right things lol
When they do things like these, I always wonder if there’s some hidden mechanic that no one has found out yet and they partially buff stuff because otherwise it would be like the best build in the game, but then again, we’re talking about the same people that don’t know how to do simple math :)
100% WE NEED SOMONE TO PIONEER EVERY POSSIBLE BUILD YOU COULD IMAGINE CAUSE I THINK THE SAME EXACT WAY !!!! like its just really hard to believe that game developers are just guessing what could fix what...i mean after watching the campfire a few times i was like do these ppl even play video games??? i feel like my 7 year old son has better ideas than these fruitcakes...ALSO WHY ARENT THE WORLD BOSSES AND SOME OF THE OPEN WORLD STUFF BESIDES PIT BEING BUFFED????CLEARLY THE WORLD BOSS NEED 50X MORE HEALTH TO ACTUALLY GIVE US A FIGHT WORTH GIVING... a 3 hr wait to have 15 min to kill a world boss in 5-10 sec is just the most idiotic thing about this ggame
Out of curiosity in 1 of your videos you talk about not having to hold shift to cast a melee ability. I was wondering if you could remind me how to do that as i forgot how i got it to work before and i have a different laptop setup now. It was your Wind Shear video where you said to use shred to keep up the Quickshift counter. Granted im using claw but same thing really.
Shift + the key its on. In your bindings
@@mikkelenevoldsen704 so if i do that in the bindings i wont have to push shift anymore? hmm didn't work.
This guy is a legend.
almost like none of the devs actually play druid
Druid is my favorite class thematically. I have a 100 tornado druid, but now just started leveling my second barb because they are so fun, I don't want to respec my existing 100 barb. They need to fix druids.
Thanks for video brother, they really did us dirty in this patch. I'm really scratching my head here... even if they were making all their decisions in a vacuum using only telemetry data reported by the game, they should still know we're 20+ tiers behind the other classes and do no damage, so there's no excuse to leave things as they are. Even if they're intending to rebalance the class around the new expansion abilities they talked about, they could at least throw us a bone in the meantime better than a 25% Rabies damage increase LMAO
Not sure why...but after the patch, the storm slide now performs better than the wind shear for me.
Each class should have a class lead who actually plays the class and lias with the top druid player and theory crafters.
They do but they're all "product manager" vibe/level. All corporate. I'm a game dev and, trust me, I know.
About the overpower timer thing. Only real change i wanted for my pulverise is RAW MIGHT aspect. Its designed to give you an condition that gives you overpower the faster you attack. But instead 50x damage for one hit just f@#£@ make it overpower
Feel the pain.. I Play Sorc main..
What I believe is going on is that most of the skills that are implemented into the game right now don't have proper support (Aspects/Uniques) that is ready for live service so they put in arbitrary buffs to incentivize usability. Example: Incinerate got a brand new aspect that made it halfway playable in the mid game. This is terrible design philosophy and is catching up to them.
I dont understand why they cant make Wolves a Storm skill through Storms Companion. That would buff the Build pretty good, being able to go much further in the pit and being such a simple tweak
Yeah, it makes sense if the legs made the skill into a Storm skill. I mean it's got Storm in the name, the description says it infuses them with the power of the Storm, and even gives them the ability Storm Howl. At least they finally changed it so the aspect that turns them into werewolves makes it into a werewolf skill.
Bro…. Then all on top of this, we are still bricking and we can’t enjoy the pits with our friends…. I’m so annoyed. It’s upsetting.
Some1 test dmg from fleshrender ? How we can increased dmg from this item ? Does it stack with thunderstruke when use bloody howl and tempeat roar ?
I think the Druid is gonna get nixed...which is really sad.
It was my first TWO. Characters i created. I have one weather storm druid and another that's a shapeshifter.
I think the concept of the druid class is cool, but just really poorly executed.
I would have loved to see a skill that enables ALL animals on the screen to fight for you...
Like instead of a couple of pets following you around- you could cast a spell that would enable any animal on the screen in a particular battle start fighting along side you...Also- I think, that the Druid class should be completely immune to all animal attacks in the game. Bears, Wolves, Spiders, Birds, Bison, Insects.
Obviously, you wouldn't find these animals in every part of the map or dungeons...but I think it would visually look cool on the screen to hypnotize and command EVERY. animal in Diablo to fight for you... especially in a huge battle.
Another thing, i thought of-
Was you could change into an animal, that would essentially conceal you from enemies...
Kinda like the cloaking mechanic of the rogue...You would morph into an animal, and then just sneak right past enemies. Maybe put it on some kinda cool down timer. Maybe you could regain health, while you were in this animal form of concealment.
Im a 50 year old gamer...I use to play DnD when i was a kid...I think they could make the druid really awesome..I feel like more than any of the other classes - The druid has limitless possibilities in terms of creative design elements.
✌️
Ain't that the truth
at least they increased the landslide and pulverize lol
I complained about the druid buffs on another video and someone told me to play a different class since I "didn't know how to build druid". Like my brother in christ the math isn't mathing when the pit boss hp is scaling by the billions and other classes are hitting for billions.
Thoughts on this? Make it so Shepherds doesn't work with core/wrath anymore and buffs companions a shit ton cus I like the pet style with all 3 of them. Tired of seeing a lot of druid builds relying on that aspect. Its a start but way more needs to be addressed.
I'd love it if our aspects were a bit stronger so we weren't so reliant on the shepherds one, but at the same time it sure would be nice if the shepherds aspect was just "You and your Companions deal 10%[x] more damage per Companion that you have". It kinda sucks that it's limited to only Core and Wrath skills, more builds might be opened up/improved if they could use that aspect. A lot of our aspects just seem too limited, only improving one category like the Expectant one where you have to use a basic skill 3 times just to boost 1 cast of a core skill by only 30%[x]. I feel like that one would be a lot more interesting if it was 5 basic casts to boost 1 non-basic non-ultimate by 100%[x] Edit: Hmm, actually maybe it should even include ultimate attacks since most of them are honestly not that good.
@@Seanidor Yeah i would think they would buff our core/wraths in general or change up some aspects buffing more specific skills and oh yeah that sounds good adding ultimate to it.
So if I were fixing druid here's some things I would do. Make earthen devastation uncapped like thunderstruck is. Opens all earth based builds to the same power storm is at.
Make dashes baseline on shred and introduce a different 3rd node to them that is aoe but not poison based. Maybe it overpowers for those synergies.
Change the vulnerable legendary in the paragon board to a multiplier uncapped. This helps all druid builds coz everything shits vulnerable but nothing capitalizes on it.
Also make rabies a buff not an attack so it applies every attack for 5-10 seconds. Also make it multiply all poison damage on the target. Maybe for flavor make it poison the druid too.
I always found it strange how thunderstruck isn't capped but earthen devastation is. Stacking tons of damage to close/distant is pretty much always useful but crowd controlled trash can become unstoppable and bosses are only effected when staggered. It's so much more limited so you'd think earthen devastation would be the one to be uncapped, so strange...
ACE we miss you on twitch, stormslide v2 any close?
I think they should take a page out of ESO's book and look at how the Werewolf specialization is. I absolutely love how the Werewolf plays and that's what I envision how Druid Werewolf should be, only it's 1000 times worse in D4. They really have no f'n clue how to make a Druid class and that's been extremely obvious since CBT & OBT.
You right
im mean rob gets over 2million atk power on his barb.
im currently playing a full basic ark build, stormstrike, claw, and eath spike based around natures balance and fury.
and my atk power is 10k lol with full paragon board.
my highest hits are 1million to 2.6 million, with most hits 500k to 800k.
granted ive only invested 4 masterworkimg as im afriad to invest more.
i was playing your windshear, but i got bored.
how is your landslide lighting strike build compared to windshear?
I have the poison creeper landslide build and I play it for fun for regular grinding. But for sure it cant damage any ubers at all… I deal around 300.000-1.200.000 per hit all depending, but I cant even get Lillith down to 98% before I die 😂
Druid devs need to be fired.
Maybe the Pulverize work well in this season now
You deserve better for all the hard work you have done. Class balance is just a joke at this point
I'm going to continue to play Druid I didn't see any bad news in the patch notes it's in the right direction
1.Stormclaw must be rolled back to what it used to be.
2.Toxic claw must do damage based on the actual crit damage and not the base damage.
3. Heighten Malice should work on single targets
4. Lust for Carnage should also give uncapped [x]% damage to shred (for example based on damage to poisoned or close or attack speed)
5. Lacerate should be Burst dmg. Something like Do x% of the damage you ve done with shred critical strikes the last 6 seconds - add cleave effect
6. Inner beast should be 5 stacks
7. More weapon slots. Totem should be used with two handed weapons. Either a two handed and a totem, or dual wield 2 one handers and a totem
8. Nerf Shepherds to scale only with one type of companion
9. Rework Blurred beast to do [x]% amount of damage to all poisoned enemies every 3rd shred hit
10. Lupine ferocity, remove critical strike on every 6th and make it overpower on every 6th
11. Give Rabies an aditional desease status. Spreading the desease and making poison effects hit faster for the duration.
12 Gift of stag x to maximum spirit and %spirit cost reduction
13. Prickleskin thorns + Defence %
14. Energize +spirit regen/sec
15. Bolster +increase barrier amounts and durations
16. Dolmen stone remove knockback
Yep totem as a hanging Belt trinket. Boulder needs knock down instead
We've heard your feedback about Druid being under-powered, so here are some Barb buffs, uwu. God damn lizzard striking again, I thought I was hallucinating when I've read the druid "buffs". No one in the dev team plays druid. (every marketing bullshit video they put out, they're saying they play necro, barb etc., with druid never mentioned)
I must hate myself because I decided to main a Druid for the second season in a row and chose sorcerer as my secondary. At least next season when I finally try Barb I’m going to feel BROKEN.
If they would just make the unique dolmen stone to remove knockback and maybe just make it do stun or immobilize it could actually be a viable build!
Yeah they clearly don't play the game and earth druids need love
75% pulverize sounds good tbh
It's like when they nerfed Hota. They didn't understand why it was extremely OP so they nerfed everything and made all the barbarian core skills do no damage. And they also nerfed every skill in the game that uses overpower even skills that wasn't OP.
Anyone else feel like overpower is glitched for druid ? I'm on my hurricane build and when I stack that skill to overpower after 12 seconds it's not over powering much. It's much less after this update.
Hoping they rework/buff druid paragon in general
Battlenet do not allow me to login...is it the same for you? bye from Italy
A simple example: Ahavarion vs Granpapa, you know the answer.
No offense to you Goblin but we really need the big four to get involved about talking and discussing the Druid problems raxx,wudy,Rob and ryk to get any of this done it's unfair they need to bring back rampaging werebeast and remove the 200% cap on the aspect tornado Druid should not have to use companions to do the bulk of the damage it should come from the Druid itself
they don't actually care because nobody plays druid... they have a metric they post almost every season now, of which classes that get played and druid is always at the bottom. They have only made huge adjustments to the characters that people play. I don't blame them for doing this when you take into consideration that they have a product they are trying to sell. However this only guaratees our issues will not get addressed anytime soon. Looking forward to shadow of the urdtree and POE2. Ill be on last epoch until then
They do not even try to fix bug which make you can not even play such as glyph, companion...
Why is Banished Lord's Talisman useless? If you use resource generation rather than resource cost reduction, roughly every 7th Pulverise overpowers, and all crit overpowers get a x60% multiplier.
I played Druid once game come out and now Im running barb dust devil - it's just sad what they doing to Druid (
PS What is the best way to level Druid - just stay close to necro on heltide :P
Edit : I don't understand why we are getting new class if they cant fix the old one
At this point it is obvious to me, that the guy they hired for the druid class, is using a calculator to find how much is 2 times 2. I only play druid and I am not going to spent another 50$ and wait till they accidentally fix the fucking class.
5% trickle buffs are bs. Like you said they are just flipping switches to see what sticks
As a Druid man, I will still play it on low content but I already accepted that it can’t compete in pit.
Has anyone at bliz actually played the Druid and compared the power ceiling to the other classes? Such a fun class but so far behind
I like how he remade the video because he was malding but not it's just malding 2.0 lol
Here’s to hoping they’ll take S5 PTR feedback and give us a Druid mini rework
The gates in NM dungeons will take longer to destroy with lvl 12 masterworked rabies than other classes kill torment uber duriel.
Meanwhile flay barb got buffed 4 times. At least druid boon changes with the movespeed you can level faster next season lol
Unsatiated is for every werewolf skill? Am I understanding the aspect wrong, is it not only applicable for Shred?
I see they changed the description, but is it still all damage or only shred now?
@Blizzard thanks for nothing in this patch....driving @aceofspades to no longer make Druid videos. Mission accomplished?
These changes are so infuriating, you look at the fact the buff many barb things and then scroll down to see the so called “buffs” given to Druid. Well thanks blizzard for doing nothing of relevance to fix the weakest class in the game. There has been a handful of skills and some key passives that are utterly useless on the class since launch, in a years time they can’t fix the class. Worst leveling experience in the game and now the worst end game at least 8 months ago the good endgame was a trade off. Every Druid player should be livid. I get every class to 100 each season and min max at least one build type and Druid is so so far behind right now
"We have completely fixed the issue where Druid players could play Diablo 4 in Season 4." As I feared, they continued to make changes in what they think is a cool direction, but anyone who has played a Druid knows they actually end up choosing a pile of shit to cook with.
It’s such a joke these patch notes. The devs hate Druids