Whatever You Comment, Becomes Part of My Fantasy World (D&D) Ep. 4 - Landmarks and Lore
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- Опубліковано 10 лют 2025
- Its true! Anything you comment will be added into a fantasy world that we will build together! In this episode we add some key landmarks and flesh out the lore of the land!
#dnd #dungeonsanddragons #minipainting #writing
hello i have a suggestion for a City. the city of Ramhorn is located in the south west of the continent on a rocky low land where the soil is fertile, the stones are very fine and strong, and the ores are rich here Ramhorn quickly become one of the main trade centers of the south west, but shortly after the city was built earth elementals started to be spotted in the region nearby the city and the animals started to have stone like hide/skin and what it seems to be ore and gems growing on their skin this is both a blessing and a curse, for when killed these animals that have ores on their skin can be harvested but the animals that have stone/ores/gems growing on it skin will become more agressive and prone to attack. The reason why the fauna near the city are like that is because the city is built on top of a Zaratan, elder elementals aren't capable of merging with it's respected element this makes the elders go on a rampage so having this Zaratan seeming to be uniting with the earth is very weird, but there's an answer for this right before the city was built this Zaratan was carving a path of destruction until a guild of wizards manage to put it asleep and try to put it's elemental to rest in the earth but since this process was forced the anger and wrath of the Zaratan is still there so the Guild of Wizards decided to siphon this anger and wrath to stone and the wrathful energy formed earth elementals and golems, after they use rocks they use animals and created the stone like animals we see today
This is my suggestion hope you like it
I absolutely love the suggestion and it would be my pleasure to include it in a future episode! Great idea and thank you so much🖤
I have an idea of a island Named Parataine Island or the Eternal Autumn Island, where the island is stuck in eternal is Autumn because a hundred years ago a goddess that they betrayed curse the island to have 3 of the season to bring nothing but suffering for the islander until 10 years ago a wizard decided to lock the island in eternal autumn the season where no dissater happened the wizard manage to do it because of a ritual called Fumetsu Aki and this ritual must be done once every 300 days
@@autumnranger9881 this is amazing
This is absolutely incredible! I love it SO much, it’s a beautifully thought out and written idea! Also, the exciting thing is so does the community, congratulations on the most liked comment I’ve ever received! This will be in a very near future episode! Thank you so much🖤
With no exaggeration, this is probably the best series of videos i've seen lately, every day i just keep thinking "Is the new video out? Is the new video out?" Because i just love them!
Damn Theo, think this is the most encouraging and kind comment I’ve ever got… thank you so much🖤
The God that the cage was built to contain was Astra, Goddess of Hope. Obviously, a Goddess who's main ability is based around inspiring others would be a high value target for whatever evil force caused the shattering. The cult dedicated to that evil force built the cage and successfully captured Astra, which is what ended the shattering and began an age of lawlessness and despair. Astra is also the Goddess of the sun, so it was also extremely dark for thousands of years. This is why there are so many races that evolved improved dark vision and sunlight sensitivity. Humans, who were once the worshipers of Astra, carried lanterns and lit great fires in an attempt to make themselves visible to Astra. Some cults took this a bit too far, burning down entire cities in a vein attempt to bring back the old days. After an extremely long time, Astras rotting corpse inside the cage turned to dust and was blown through the bars by the wind over the entire continent. This finally ended the darkness when the winds parted the clouds and revealed the sun.
Those cults that took their worship of Astra too far were raptured and punished by maintaining the city of the mighty cage.
The details of this story are lost to time, but the idea that Astra returned on and now lives in the wind is common belief. Astra is now also known as "the winds of change".
YASSSS THIS IS SO GOOD!! Dylan bro, you’ve got a whole video to yourself with all these good ideas! Thank you🖤
@@thefantasyguild8648 its no problem. I'm absolutely loving this series. Everything you present is so cool and inspiring that it just makes a feedback loop of new ideas! One of my favorite parts of this series is just getting to read all of the comments from other creative people who are contributing to this awesome project. None of this is possible without you of course lol, so keep up the good work!
Hi. I'm the original poster of this idea on Reddit and wanted to say I absolutely love the deity you associated with the cage and the really unique story that you created for it. To further develop that the ashes from astra could have blown onto the tree that was discussed as it is nearby and that is why it has it's properties and survived the shattering
How about we tie the creation to this? Astra came here on the crab to flee the evil in another world with a small population of her “children”. The wrathful and petty god Mang loved and envied Astra but she despised his cold nature and ego. When he saw how the children loved her he was envious and demanded he marry her so he too would be worshiped like her. She refused, and he threatened to kill her and those that worshiped her. She raised the “Great Protector” and fled one summer day when Mang slept. For a few millennia they all lived in peace until Mang found them. Mang was responsible for killing the Great Protector in order to pull her from hiding, he slowly broke apart the crab. He build the city to imprison and torture her. As far as the only witness, Mang left 1 soul to retell the tale and warn of his possible return…
Hope you guys like the idea!
@@Gamer_Dylan_6 Thank you bro! It really means a lot!
Your videos are awesome! Thank you again for paying attention to my last comment! I decided to write another idea that I had from my last campaign. Again with the help of a translator.
Well...
"On the eastern part of the northern coast there is a large port town called Nozdrist. The main occupation of the townspeople is fishing and harvesting wood, because the lands there are rich in both. It is from this town that the family of the famous tiefling sorcerers, the Von Falsch family, originates. Many say that they are warlocks, but the truth is not known to many. There is a story that in the past, when Nozdrist was a small unnamed fishing village, the progenitor of the modern Von Falsch family, Dragan Falsch, was a fisherman and one day he went on a long voyage to fishing places further north. On the third night of the voyage, a huge monster from the depths attacked the Dragon boat and tried to swallow it, but the boat literally stood across his throat. Dragan spoke to the monstrous fish, and it turned out to be intelligent. This monster asked for help, but Dragan asked that in exchange for help, the fish would let him go and give him something to get to shore. The monster of the depths agreed and the man pulled the boat out of the throat of a huge fish. The monster fulfilled its part of the bargain in return. The story is silent about what exactly the fish gave to Dragan, but by morning the tiefling was already on the shore, absolutely dry, without a boat and with a full bag of fish. Perhaps this is just an invention of the inhabitants that disliked the Von Falsсh family, or maybe something mysterious is truly stored in the cellars of the estate of this family of sorcerers. If we talk about the current situation of the Von Falsch family, then now they represent a fairly large force in the noble society of the north coast, because many local nobles use their services and knowledge of magic in order to keep their lands and power."
Thank you so much for the encouragement! Man, this is the second idea you’ve given me and it’s absolutely incredible!! Just as good as the last, I also love that you’ve fleshed out the Von Falsch Family! Great job!!
@@thefantasyguild8648 I think it's more appropriate to thank you, because you have united so many people around creating a fantasy world! It's very interesting to watch and even more interesting to participate! Thank you for your hard work!
@@Mark_n_Travma It is my absolute pleasure
The Mighty Cage is a strange cave formation that has a legend similar to pandora's box. The world was once held by evil, and all the good was contained since the beginning of all. Evil did not question why Good was contained just that it was, but eventually Greed's family was threatened, and he unlocked the Cage to strike a bargain or something, it was a desperate plan, which is why concepts of good and evil clash, for one cannot exist without the other, and both would die if good snuffs all evil.
Another idea is a public soundhouse. Pianos are expensive, but a public one makes a bit more sense, as well as whatever instruments was sold in town, left behind, stolen, traded, or cobbled together from parts, along with a mildly enchanted soundstage to make it easier to learn to play while on it, and broadcasting the sound across the town/valley/desert/mountain any one of these things is set up. Some are carefully carved into caves, others are simple flat rocks obviously hardened and carved with magic that glows underfoot, some are massive clamshells that get separated from the beach when the tide comes in. Sometimes they're made by rich merchants, others talented mages, others still just groups of kobolds who want to insult the softies and draw them into trap infested tunnels and rob them blind of all their shinies.
If you WANT to put a god in the Mighty Cage, I suggest a Travelling Trickster god, patron of wanderers, they earned this title by being a sticky fingered slippery devil, who needed such an overwhelming force to hold them down. They only really stole enough to keep going, though would do such things like loot wells and fountains for coins that people would flip in. They'd generally be a pain by drawing a fair amount of the good luck out of an area before scooting along before a wave of bad luck washed through the space. Never enough to destroy the town but enough to cause more than a few broken families. Their good luck ran dry one day, and they got stuck in the whirlpool of bad that is the Cage. Of course containing a minor force of nature has it's downsides. The roads seem to grow over faster since, and travel between cities, nevermind kingdoms, is a little more than dangerous. Was this the plan, or did someone just hold a god-tier grudge?
Damn!! You really fleshed it out a whole lot more!! I love it!! The whole reverse idea on Pandora’s box is amazing!
Every time I see one of these videos in my recommended, I just get so excited, you wouldn’t believe! This time around for Landmarks, I’m thinking of a massive spire that rises up from the ocean, miles of water separating it from the land. It’s known as the Tower of Tides, serving both as a Holy Site for Tempest Clerics and a special Monastery for certain Monks.
The fun part? The Tower itself is actually one of the legs of the Giant Crab that makes up the mainland of the largest continent; the inside has been hollowed out by time due to decomposition, which allows for it to be inhabited as a proper living space. Additionally, due to the chemical composition of the Continental Crab’s outer shell, the very tip of the tower (effectively the bottom of it’s leg) acts as a Lightning Rod, constantly attracting the electricity of the storms. These lightning strikes will occasionally blast a chunk of the outer shell off, launching it into the ocean where it rapidly erodes. Legends say that when these chunks fall into the sea, it marks the birth of a new Sea Serpent somewhere in the world…but it only remains legend, for most who are unlucky enough to find such a monster don’t survive to tell the tale.
Awwww those are such kind words, that has made my day🖤 In terms of the spire idea, phenomenal!! Need a name for it and it will then be ready to record!!
No problem! I think a neat name would be the Blitzenturm, which is a rough German translation for the Lightning Spire
Random Magical salesman (god) named Dannor that appears ....randomly with no prompt. Every item in his store appears useless, but has an insane backstory on how it was used to accomplish an epic feat. He appears more often around individuals who are obtaining glory through their actions to eventually add their items to his collection.
Does Dannor have good or evil intentions? Just thinking how I can narrate this!
Dannors goal is to increase his collection as he is a collector and the God of Trade. The more rare an item is the more he will value it. Using his godly power he turns peoples legends into unique items, but he can only do it if he has traded with you in the past and makes you sign an extremely long disclosure form that most dont read, but if you have good enough insight you might be able to decipher his intentions to 'take a piece of your soul upon death'. He seeks to turn you into a legend to collect from and will aid people who have a higher prospect of becoming one.
Examples of unique items.
Boots of blinding speed- Boots belonging to a famous soldier who was blinded in an orc invasion but still manged to bring his king news of the oncoming invasion could double ones speed but make them blind while running.
Bathories Cup - A married woman used poison to kill her husband to rule over a barony alone for over 50 years and live a life of debauchery murdering young woman who she was jealous of. Cast Charm person with the order to 'Drink' whatever the user offers equal to their charisma modifier per day, +1 Cha, -1 Con.
A bar in the middle of a battlefield or a random possibility of a alcohol cart just appearing in the middle of a battle with a karaoke machine.
This series is so much fun! Great video once more. I really like the way you present the lore and locations, since it makes it so easy to paint a mental picture of the story. The accompanied pictures of course makes it even easier to follow along. Keep up the good work!
Question: I wanted to ask you whether you have a specific schedule in mind for publishing videos or if they come out when you have the time to make them? No pressure or anything, just wanted to check if I'll write something down in my calendar.
Wow Emelie, thank you so much! I really try my best with the videos so I really appreciate your kind words!!
Again that is so kind, at the moment I’m trying to get as much out as I can as there are so many ideas that keep coming in. But that being said, in September I’ll be starting work again so I’m hoping to upload a video every Tuesday and Thursday! Potentially a Friday too if I have time! But those two days for sure!
@@thefantasyguild8648 No problem, just stating some facts. The videos are highly engaging and I can't wait to see what else is to come! I'll mark down Tuesday and Thursday then. :)
Heres an Idea for a landmark. A bastion built inside of the remains of a gigantic beast. This bastion would be inhabbited by outlaws from all across the land, and the goal of these outlaws would be to take down any kingdoms that might oppose them and their ways.
Oooooooo sounds great!! Need a name for this town of outlaws and people in hiding!
Orlions hold? As a name for the town.
a desserted valley with a bakery run by an adult red dragon
I hope this series continues. How about a perplexing scene that is also a landmark. Far from humanoid cities and settlements is a place where no bird flies nor animal crawls. The land itself is dead with no plant, no tree and the sun barely breaks through a mist that surrounds a forgotten valley. Explorers of this place have often told stories of hearing steel on steel and shouts of rage and even fear. For those who can gather the courage the centre of the valley reveals its only occupants. There are two giant helms bigger than any man. Bigger than any beast or creature could carry. One helm has a giant sword sunk deep into an empty eye socket. The other helm is cleaved in two by an axe which shaft is larger than any tree. The helms bear different markings. A language long forgotten. Some claim these are helms of forgotten gods. But would gods be killed by an axe or sword left abandoned. Those who have seen these helms and marvelled at such weapons report that they did not want to disturb these relics.
Thank you Seamus, that means a lot! Also very creative idea, it’ll be added in very soon! Thank you again🖤
I got an idea for a country. The country of Salmatia was founded 3 200 years ago by the women of a Northeastern tribe who lost most of the village’s males in a raid by a neighbouring Kasmiran city-state. A young woman named Maedora managed to survive the attacks and gather the other survivors to free those Kasmirans captured from slavery. Her leadership skills gave the rest of the women enough courage to become capable warriors. As Queen of the Salmatians, Maedora fought many battles and created Salmatia as a thriving city-state. Eventually, being noticed by The Goddess of War, who propositioned the queen to become a consort. She agreed as long as her people were protected and gave birth to 4 daughters. Maedora sought to teach other women to be strong and self-reliant. Maedora’s teachings would have far reach legacy as tribes of Salmatians spread throughout the continent.
In the years that followed, the Salmations were guided by four goddesses to spread their teachings of equality, justice and harmony. As led by Maedora’s eldest daughter and greatest warrior, Anathia, the Salmatians went to war with the Meath Empire. Anathia’s forces managed to conquer the Meath through political and clever battle tactics. Anathia made it a point to treat her defeated enemies as equals, respecting their art and history and incorporating it into their own. Creating spaces of the people of Meath and neighbouring Kasmira, allowing them to freely practice their religion with minor restrictions.
As the centuries passed, the nation managed through wars, plague and economic stress. Currently, Salmatia is respected as a powerful and influential nation. It has a large military, is at the forefront of science and culture, and has a seat at the table with other great countries. A constitutional monarchy, it’s ruled by Queen Helendia and a National Council.
In modern times, Adria is the capital city of Salmatia and is located on the Sevan river to the north. Commonly nicknamed “The City of Wonder,” Adria is known for being the fashion mecca and its Industrial Advancements. Having been the birthplace of the train and prosthetic body parts for amputees. However, some traditions still reign supreme, and many Salmatian women train their fighting skills. With nearly fifty per cent of women carry some type of weapon. Many women are very concerned with honouring the past and are trained in different weaponry. As part of their traditions, they often use masks in rituals and certain battles.
I love this!!! Something about the culture you describe is really encapsulating! Great work and thank you!!🖤
@@thefantasyguild8648 Thanks I was inspired by some Xena I watched as a kid, as well as the history of Persia and Spain. But as a matrachy instead.
New worlds are born when A god invites someone to be a world guardian. This creature (and it's descendants can create air,rock,metal and water...) Whatever is made though has it's own guardian which must be tamed or destroyed otherwise you are tamed by it giving it your job.
A medium sized mountain castle that is owned by an Oath of Glory Goblin paladin (Mr.Tunturatz).
The 2nd Character I ever played was a Goblin Paladin, because of this I am sold! Lol
@@thefantasyguild8648 That's awesome.
there is a clan of nomadic druids that travel on giant crabs all over the mainland, they stop at towns and cities selling goods and secrets
Yessss!! I love it!
World Name Idea: Maltch
Ooooo I like it!!
Good name👍
Another idea I have is a small city that’s a pretty big trading hub called Iron Pass. It sits in the mouth of a wide pass that leads to a treasure rich mountain pass with many dwarven tribes. One of the lords of Iron Pass was left with only a daughter and when he passed she became the new queen. As she was a powerful magic user and a lover of cats she created the Tabaxi and soon she amassed about 1000 Tabaxi that were her royal servants since she didn’t trust anyone around her. As she grew older she tired of her 2 sons fighting over the next to hold the throne, she became the crazy cat lady having a 5000 strong and loyal Tabaxi army. She declared both sons disowned and executed for treason and one of her most loyal and extremely capable servants as her heir. Her grandchildren and their heirs from now on were to be counsel members but never to hold the crown. The Tabaxi and the humans have equal number on the counsel and voted for the Tabaxi king or queen of Iron Pass from there on out.
Across the darkened plains of what had used to be a thriving capital of the Azura nation,
Deep beneath the sand, rock and dirt in the long forgotten tombs lay masses of artifacts and lost history of the capital Gauren on the surface.
The remnants of this civilization left as ruins.
While the entire population was wiped out by an unnamed force, to which was unmarked from history left as nothing more than scribbles in the crypts.
These long dead skeletons were not left alone for long, as a grand pitch came to this land to nest, bringing back the long perished forms of the civilian population.
This Lich now resides in the ancient castle of Y'yusarashgh raising the dead in preparation of war.
Oooooo that is bad ass!! Great work on naming places!
i've got one, a Spell scar, in the most southern region, a colossal crater where a cult of dark mages gathered and cast a spell that they hoped to destroy their enemies but failed resulting in a crater where magic twists on itself like a festering wound in reality itself and its haunted with the ghosts and wraiths of the dark mages who created it, and it is a place where all are forbidden because of the dangers there, and all magic mages would cast there have a way of being a danger to their casters.
This is sick!! Great idea!
There is a city with a inn that's known to be disgusting because the floors and walls are known to be sticky, your party walks past the building moving on. The building shows up at the next city. ignoring it again thinking its magic the party moves on. one night while your rogue is sneaking around stealing items from the city, the building stands up and waddles out of the city to the mounting horror of the rogue.
Somewhere near the center of the continent, is a small town called "The Dull" for some unknown reason there is some sort of magic forcing everything to be... boring, the citizens grow potatos and carrots, and think its obsurd to grow anything else, or spice their food. Artistic expression is shunned and considered disgusting. its unknown exactly what magic is causing this town to be so dull and boring, but perhaps one day a group of people may find this place and search for the answer.
Another great idea! Very mysterious, I love it! Thank you!!
Quartos the Oaken Bear, a godly spirit of the forest, looks like Ayula Queen amongst bear from magic the gathering
This is epic! What does Quartos do? Protect a forest or people? Roam around? Attack travelers??
@@thefantasyguild8648 Protects the forest and attacks any ill spirited individual that wants to harm the forest inhabitants
Hey rq, since you luckily havent added the muffin cult i wanted to flesh out some lore with it "on a small island near the edges of the map sits a small cult known as the worshippers of the great muffin lord, they consist of mostly humans and elves with a sprinkle of other races, they have created an entire town known as muffania, they look to there gloriously leader Darpay, a human man turned to a lich in search of enlightenment from the muffin lord and has the island under his control, if there is any disloyalty to the muffin or darpay they will be killed, they are kind to travelers but if they do something thats not in code of the muffin, they will be killed aswell"
Ayo, great job fleshing it out!! What started as a comment that made me chuckle has actually turned out to be a really in-depth idea! Great work and can wait to film it for you!
Thank mr fantasy guild😁
Almost all of the mountains on the main land are barnacles on the carapax of the crab. Most of those minor gods died with their host but some are slumbering and at least one recently has awoken, crying for help since it was dying. This caused many of the fish headed races (like locatha and kuo-toa but also some rarely seen on other worlds) to gather around the dying god. Then they performed a great ritual that created a giant dome of sea water around the mountain, which is connected to the sea. They will feed their new god and take care and the god will give them power.
The still slumbering ones are also subconsciously affecting the dreams of those who live around them, sometimes giving them power.
When the crab god fell it was already infected by a demonic Sacculina parasite. After the shattering the dying parasite conducted a ritual using the life force of the dying crab, which turned itself undead. Some of it´s children survied the impact and still infect the many species of giant crabs that inhabit the world (including the sapient ones).
In the astral sea there are other gods like the crab, who formed this world. Some of them are also crustacians but there are many fish gods as well, especially those that resemble manta rays. Some of these gods are living worlds of their own and whenever they come near this world there might be some new species that were able to land on the world and survive the impact.
One of the beings that came from other worlds was an entity known as the Glowing One. His species, also known as the Luminous Ones, the Shining Ones or the Radiant Ones, is known for its creations. They resemble giant, tentacled mantis shrimps with three eyes and many arms. Sometimes they are depicted as centaur like beings with the lower body of a mantis shrimp, the upper body of a frog and the head of a cuttlefish. The Luminous Ones are space-faring world sower with god-like abilities. They analyse, collect and preserve life form different worlds and also bring life to other worlds that are still barren. Many cultures on different worlds worship them but they are servitors themself. They serve a dimension hopping empire of incredibly advanced immortal octopodes.
But the Glowing One, who was sent to this world, he is the only one of his species here. But he did not come alone. When he fell on one of the bigger tropical islands of the south, with him came a twin-pillar of creation. This ancient artifact is connected to other worlds that the Luminous Ones have visited. Whenever someone or something enters it, it will not only heal them but also create a twin in another pillar far across the astral sea. Many creatures and artifacts came through this pillar and a complex and strange ecosystem was formed.
To this day the Glowing One still protects his island and it is said, that he sometimes choses adventurers to be tested. If they are worthy, they may be allowed to visit his laboratories and might be gifted one of his wondrous items or even use one of his creation machines, that are able to grant mortals the power to create a new species with them. His motivs remain mysterious but the gifted ones will usually find that their gift as strange as it might get, has an important use in the future.
One of the races that stepped out of the pillar in great number and since then have spread on many tropical islands, the rainforrests of the main land and also the water are the cuttlefrogs (cuttlefish headed frogs), also known as Tschulip. They have developed many many cultures. They are great climbers, who can even climb on glass or ceilings and many adults have their towns high in the trees. They can also change the color and the structure of their skin and they are, like all creatures that came through the pillar of the Glowing One, bioluminescent. Most of their cultures are nature based and they preserve the ecosystems they live in. Their life starts in the freshwater as a cuttlepole (the cuttlefrog equivalent of a tadpole) and they can decide if they stay there or go in the sea or complete their metamorphosis and climb the trees. Some subraces/morphs are toxic or venomous, others can glide and all of them have both ink and a glowing secretion that they can spray beside their normal colorful bioluminescence. Some of them worship nature, other the Glowing One or the Octopus he serves.
With them came flying squids with the powers of the storm. And many species of sapient fishes, who can swim through the air like it would be water. Also they seem to have a symbiotic relationship with a special taxon of magical trees, called world willows. They are sapient and resemble hybrids between willows and mangroves and they produce glowing magical nectar, which streams out of their flowers. This nectar can be used to heal or bring back spell slots among other things. Some of those trees have also been observed uprooting and flying in a similar way so swimming featherstars.
Some cuttlefrogs have taken their mutualistic relationship a step further and implanted a seed of a wordwillow in their back where it will grow to a miniature bonsai-like version giving them powers but for a price.
There are many species of fish folk that have come out of the pillar or were created by one of the octopodes, who has achived godhood. Few of them are humanoids but they all have fishheads.
Another taxon that originaly came out of the pillar is a race of horse-sized mantis shrimps (not humanoid), who are a bit paranoid. They are called Squilloner and can be both spearers and smashers and about half of them lives on the land while the other half lives under the sea. They are both different species and the sea-dwellers have retained their larval stages while the land-dwellers have a direct development. They like to live underground and to build castles. As mantis shrimps, they are very strong and also can see colors that other species can not. But because of their strength they fear assassins and other insidious beings.
In the sea (or undersea?) lives the one octopus who has used the pillars to clone himself to every world. There he plots his eon-old plans. As all octopodes he has nine names. He is known as Euraxxxanthu Illumius Thraxin Fjolm Abralius Trachthys Galeus Magnus Halion. He is the one god who is nine (because all of his arms have also achived godhood). He cares most for other cephalopods and then for the ecosystems. Seldom he is seen on land, riding inside a strange aquarium that is implanted in the head of a colossal six-legged catfish with electrical barbles.
DAMN!! Man this all absolutely Gold, I love the theme that you kept throughout it all! Thank you SO much for taking the time to type that out and think about it, it’s evident that you did and it paid off! So many great ideas!! Although I think this could be like 4 episodes worth of content!! Lol
@@thefantasyguild8648 It is a pleasure to be part of this project.
I have many more ideas that I might contribute.
If you like I can also give you stats for the playable races (I have to admit that I created them for my own worlds but as the twin pillars are spread through the multiverse I thought it would be a good idea to include them).
As a biologist I also love aquatic world buiding and this crab world got me interested.
Okay, so I had an idea that pertains to the Ruins of Corphi from the previous video:
There once was a nomadic tribe of orcs that inhabited the largest island in the northeast section. These orcs, were, of course, fearsome warriors who fought many battles against the inhabitants of the island for gold, glory, and pride.
However, one night they were ambushed in their sleep while resting on the coast by a raiding party of sahaguins. The orcs were awoken by their sentries and attempted to mount a defense against the sahaguins, for a moment it seemed like the orcs were winning until a sahaguin priestess summoned a leviathan from the seas, which cast a giant tidal wave over the coast and swallowed the orcs into the sea, leaving them helpless for the sahaguin and their summoned leviathan to tear into.
The day after the attack, an orc warrior named Glasha woke up in the middle of the ocean, surrounded by seawater that was stained with the blood of her comrades and littered with their limbs. Glasha then turned towards the sky and howled in pain and anger, screaming until she passed from exhaustion. During that time, she cursed the sahaguin that did this, she demanded an answer from the gods and whimpered a plea for help before passing out.
Glasha's plea would be answered and she would be saved by a triton woman named Orlyn, who took her back to her home within the Ruins of Corphi. Orlyn's people would eventually accept Glasha as one of their own, teaching her their ways and beliefs. Glasha was taught that the sea, and subsequently water, was the progenitor of all life and even the creatures that walked the lands (like her) could trace their history back to the sea. She was also taught about the Sahaguin, and subsequently the monster that lurked within the beautiful ocean. Upon getting to know her enemy, Glasha's thirst for revenge and hatred toward the Sahaguin grew even more. She was also taught how to build ships (to keep up with her triton friends when in the water) and how to even use water magic, which was taught to her by Orlyn, with who she grew very close.
Though despite having a 'new tribe', Glasha could not forget what happened that night. So she sailed out with a boat she built to where it happened. Originally, she expected to just go to the beach where the battle had taken place to pay tribute to her fallen comrades but ended up finding the waters where Orlyn found her. Said waters were miraculously still stained red with the blood of her tribe.
She stood over the water and mourned the deaths of her comrades and even called out to their spirits for aid... to which she got a response. Power swelled through Glasha as she raised her hand above water... tapping into the magic that Orlyn had taught her. It was then Glasha discovered that she not only had the power to manipulate water like her triton friend but had now gained the power to manipulate blood.
From that moment on, Glasha became known as the Blood Seer, and with her newfound power she went on a crusade against the monsters infesting the ocean. She eventually connected with more of her kin and preached the teachings that the Tritons taught her. Eventually, Glasha the Blood Seer amassed followers to join her crusade against the monsters that had harmed her people and it was then when The Reavers were established.
The Reavers are a group of seafaring Orcish Warriors which was established by the one known as Glasha the Blood Seer. They follow a warrior culture and often focus their attention on battling the sahaguin and other scourges of the sea. They are most commonly known for the skill in combat as well as their sheer physical prowess. A lot of them are also practiced in both Water Magic and Hemomacy which they use to fight back against the monsters that plague the sea. The Reavers also offer their services as mercenaries and have often been bought by feudal lords who need powerful marine support against their enemies.
Though they are nomadic in nature, The Reavers have established a home which they return to sometimes called Adez Nen. Adez Nen is less of a town and more of a religious landmark sacred to the Reavers, as it is built on the beach where Glasha's tribe was ambushed by the Sahaguin on that fateful day. Reavers often come to Adez Nen to pay tribute to the kin they lost that day. They also come to Adez Nen with spoils from their hunts, often taking the bodies of Sahaguin they killed and mounting them on spikes they stake into the beach's sand, insulting the sahaguin who attacked the tribe long ago.
This may be one of all time favourite entries into the world… amazingly written my friend and I can not wait to do an episode on the tale of Glasha! Thank you!!
@@thefantasyguild8648 Oh thank you so much! I'm so glad you like what I wrote ^^
On the north eastern continent which lies in the silver sea on the eclipse coast in the dark mountains is the monastery of the shadow monks. These monks wield weapons made out of the metal named orsithium. It swallows ever bit of light and can be moulded and shaped like iron. Even a ground edge does not reflect a bit of light. The monks train every day with these tools of war to become the ultimate shadow master. They seek a way of stillness and speak rarely. Through their training to hide in the shadows they learn that even a leaf or a single little pebble has a shadow. They learn that every living, breathing, existing thing has a shadow in the light. It is the harmony of light and darkness the harmony of two powers circling around each other like the day and the night. Only balance brings real harmony.
(you can use this however you like the place was my favourite but if you see it at another place move it there. It is an honor and fun enough to be a part of the moulding of your world. Have a nice day bro)
Ay yo this great man! And thank you so much for the encouragement at the end! What would you like these Monks to be known as and what would their monastery be called??
@@thefantasyguild8648 maybe call the the monks the children of the shattering and the monastery the monastery of a thousand shadows (thousand shadows for short on the map so it doesnt take that much space) and it is my pleasure i am planning a dnd Champaign myself so you know i enjoy doing stuff like this XD
wow this amazing so what can i suggest for the world?
Anything you would like and I will feature it in a future episode!!
A Demonic Paladin Order called The Host of Zariel dedicated to fighting the Blood War of the Nine Hells on the surface. It would be made up of Vengeance and Conquest Paladins. They rout out and destroy any and all demonic , and devilish cults.
I love this because it’s very similar to a character I’m currently playing! Would love to put this in a future episode!!
Underground the continent are vast labyrinthian like water tunnels, theses are the fossilized intestines of the great crab from ages past.
Now living in theses tunnels are a great civilization of water born snake people, though they can live on land they are rarely seen near the surface.
They worship the great tunnelling Eel which they believe created theses vast tunnels, calling it Airfulmelmoto, as they have no knowledge of the times long past.
There are many entrances to theses tunnels all over the world which all lead to the largest underwater city called Antennariidaes Allocator.
Though the existence of such a people and city are mere humours to those on the surface.
Damn that is awesome, I love it! Thank you so much Kit Kup🖤
A town named Faitroul, Plagued by fear and an unknown threat forcing the residents to stay in town, One day a scout team is sent to investigate this new threat, The only thing they knew going in was that the threat could be of arcane origin and a description of the threat stated that the creatures seen were taller than most guardsmen and they were see through, Residents also stated constant nightmares were occurring alongside appearances of their greatest nightmares, The scout team went astray of the path to the common appearance site, It had been a few minutes of walking until they saw a corpse, The corpse was a husk completely unidentifiable, They saw several more purposely placed in a pattern, They heard a noise that could only be described as an ear bursting whisper, Suddenly one scout was flung into a tree and impaled by a branch, Scout Master Archestello reports that he saw his wife and 2 daughters hung upon a tree and burning and also claims they shouted repeatedly for him to run in a worried and concerned state, No other scout from his regiment containing 8 men one now dead witnessed this appearance, He has claimed to understand the name of the creatures pleading for him to run and after further questioning only repeats the name "Fearkin", We have had recent reports of deaths much closer than the site of origin and we have disallowed anyone to leave the town.
Holy smokes this is spooky!! I love it, it’s the first real horror entry too! I love the way you have written it as a report too! Great work!
Oh my god yes! I wanna show my daughter im part of this stuff 😂 good luck:
Peter Dimitri Winther Madsen.
A man fascinated by all things new.
Never ending search for the truths of every aspects of life. Never turning his back to new adventures. His current objective, creating a small society for the curious minds for his daughter to learn all she can and wants.
Throughout the vast kingdoms and their citizens, people would find his signature sign, a triangle with each corner, a symbol representing his ideals: Knowledgde, spirit and action.
Inviting anyone to come share their truths found in the world.
For every truth shared thats unknown to Peter, magic Will be shared, in the forms of clothing, book or gold. Somehow the reward Will always fit the persons needs and will never subject to what they like.
Peter hopes to Grant his daughter, Emma all the booms, knowledge and character that will enhance her very being.
Im a bad writer and just begun my journey in D&D, i hope you can use it and if you want to rewrite to make it fit your game, go ahead, thanks for doing this ❤️😁
Man this is awesome! It would be my absolute pleasure to include your story in a future episode! Thank you so much for sharing!! I hope it will bring both you and your daughter some joy in seeing it soon!
The planet is called Zamenide!
Oooooo I love it!
Steal an idea from one of my favorite novel series. 1632 by Eric Flint. Pick a random US town in current year. That entire town gets transported people, buildings, everything to the fantasy world. (In the series a sleepy coal mining town in West Virginia was transported to the middle of Germany in the year 1632)
💀The Wastes 💀
A once great kingdom is now nothing but a graveyard. It's name long forgotten, this isolated but prosperous kingdom was afflicted with a negative energy plague. The once elegant trees are now petrified with ink black leafs and the beautiful lakes of the land are now evil spirit infested swamps. The grass once soft feels coarse and like ash. The sun is always hidden by clouds no matter the season and the air freezing as the touch of a corpse. It now serves as a quarantine zone for the people who have succumbed to undeath and The Great Necropolis serve as their home. And to rule over this place, an ancient Lich King who fills the quiet with mournful symphonies.
I hope you consider this and thank you for your time.👍
The somber tone of this post is really unique, great work! I love it and have no fear it will be added very soon in a future episode!
OMG thank you! This was a concept from my own homebrew so I hope you enjoy it.👍
There are two mountains, these mountains stand next to each other, in both mountain resides a Dwarf Strong Hold, at the start of the first day of the year both Strong Holds begin to store mass amounts of Alcohol and they prepare. One hold prepared defences and fortifications, the other prepares to break those fortifications, after 30 days the Siege mountain attacks the Fortified mountain. They have 10 days to break through the defences of their rivals, should they succeed then they get all the stockpiled alcohol and often write rude words in the other Hold, should they fail to break the defences then the Fortified mountain gets all their stockpile of Alcohol and also writes rude words.
they then wait for the next year where they repeat the contest with the roles reversed.
Should anyone try to interrupt this yearly back and forth, both holds will unite in a fury brought on by forced sobriety and decimate that poor fool.
Hahaha this is amazing!! I need a name for these twin mountains and for the stronghold!
Captain Jack Sparrow
All the Jacks are coming, just you wait and see ;)