This game had so much interesting mechanics and ideas but its a shame that all of that is overshadowed by the total jankness of everything and not the good kind mind you. its cool that someone atleast appreciate what it is.
Should've played the game, you would've gotten it tattooed across your back with a dragon like any other genetic white guy. I almost fell for it myself. Lol
@K A J dude there are a lot of games now that let you do what you want. Arguably more than in the past. Ghost Recon Wildlands and breakpoint let you tackle missions in literally any way you want for example.
Ikr. I remember getting hyped for this game reading about it in Game informer magazine. It was like that game you and your friends would imagine that had nearly every mechanic in it but it failed when someone actually tried to make that game lol.
2:54 I didn't watch the full stream of this but I can guarantee there's about a four hour cut between the beginning and end of the car segment. It was so buggy and glitchy and would send you all the way back to the start if you did ANYTHING wrong.
Perhaps that's why there was a skip ahead mechanic because they knew people would inevitably get stuck and quit the game without ever seeing the full game haha. Oh crap, that reminds me... I don't think I ever beat Doom Eternal... I think I remember seeing a game play of the ending.... or did I beat it? O'well I guess games be like that sometimes haha 😄
There is DARKNESS, game puts you in complete DARK atmosphere with the background OF LUCIFER wanting to take Control OF THE world...and he does it by creating chaos among humans... Actually looks like a lot with the real world 😈
Same. I only ever heard bad things about this. But watching this video, I didn't expect any of what the game was actually like. Skipping sections is actually amazing though. And also "I am the fuckin universe" lmao
Now this is the sort of game which I want to eventually create, it has a whole bunch of "Unnecessary" mechanics, but all of them add a certain depth to the world, and the pool of actions which the player can take.
Reminds me of MGS3 snake eater. Game had that cool first aid system we never saw again. The camo system, and basically sandbox creativity in progression. Tbf to it, its widely regarded as one of the best in the series. But mechanics like it has, and this game has, were ahead of their time. They just sadly were too early and unable to be implemented in ways that were slightly inconvenient or janky.
As a Dev who is constantly getting side tracked by 'adding another cool mechanic'. Please, Dont think like this. It's Called 'Feature Creep' and it kills games, Duke Nukem Forever being the most obvious example. Features alone dont make good games, good solid core mechanics do. An Overload of pointless mechanics for the sake of being showy kills a game, this game being a prime example, the inventory system being a 3d coat looks cool, but it makes it super awkward to do what you need to get done, now take resident evils inventory system, not as flashy but it doesnt get in the way either and you spend a lot less time fumbling around and more time in the action or core gameplay loop because you spend less time in menus. The phrase 'Less is More' Should be at the forefront of your mind. Dont think 'What cool mechanic can i add to show off my dev skills' rather think 'what can I add to make the players life: Easier, More fun, More Streamlined and More Immersive' add a mechanic to emphasize those aspects, dont add it just because you think its cool. Because then your creating a mechanic and looking for a way to fit it into the game loop, what you should be doing is looking for parts of the established game loop that lack something and filling those holes instead. by all means have a large pool of mechanics, I love me some Elite Dangerous and thats complicated and crammed with mechanics to the point of annoyance, BUT none of those mechanics are unnceccesary. Requesting Docking Permission, Engaging and disengaging clamps, managing energy distribution in combat, upgrades, mining those upgrades, the planetary landing mechanics to get down to said planet to mine said upgrades, all are NECCESSARY for the game loop and immersive experience the game seeks to achieve, never include UNNECCESSARY mechanics, as they only serve to frustrate the player when they realise what they are doing is pointless and serves no purpose they will question why they are being asked to do it in the first place. Its a mistake you see a lot of young devs, espescially roblox and minecraft map makers who think, 'wow it be cool to add rocket launchers, jet packs, invisibility cloaks and machineguns' without really thinking too hard about how that affects both the balance and flow of the game. Mechanics should only ever be added if they compliment the existing game loop and provide for new strategies and deeper gameplay experience within the exisiting framework. You Wouldnt give everyone in a COD Death Match a Nuke, everyone would fire it immediately and the game would end, sounds good on paper making everyone OP as fuck, but when you come to actually play it its a 1 second match that offers zero satisfaction. Same thing with tactical strategy games like Rainbow 6, they COULD allow you fly a reaper drone over, map the site, pick out entry points, position a handpicked team member at each entrance, decide how each one will enter, be it via window or door, how they would breach, what weapon they will carry, wether they have night vision or thermal, what specific rounds they have in the magazines, how many magazines they have, Im sure u can see just reading this is boring and thats exactly how the player will feel having to trawl through all that because all those menu things are a direct barrier between them and the game, where as RB6:Siege has minimal set up and then you PLAY the intel phase, you manually explore, send drones and control them, set up snipers, etc, the difference between the two types of mechanic is PLAYER ENGAGEMENT, when theyre sifting through menus and selecting this and that and choosing what colour underpants their operative is wearing they arent PLAYING the game, when the round starts thats when play starts, so dont include things that act as a barrier to gameplay, (the aforementioned menu stuff) and instead add things that accentuate the gameplay (the aforementioned drones, scouting, etc) things that give the player agency. Balance, Balance and Balance some more, every mechanic should exist for a specific reason and if that reason isnt really justified, Bin it. Hack it out with a machete, get rid of it, Poorly implemented ill thought out mechanics crammed in for the sake of it are the cancer of games, just ask EA😉😂
@@TaylorWilmes Uh, TLDR don't get distracted by adding more and more features onto your game. Don't add in whatever just because it'd be interesting, just add what you need to and what you're capable of and then move onto actually making the game. You can worry about new and interesting features in the next game you'd make when you have a more solid idea on how to implement them.
This looks less like Alone in the Dark and more like Evil Dead and I'm all for it. Might actually play now. Yes, it's got jank but it also seems to have polish in spots that shows people designing it were passionate about it and that is rare in approach and even rarer when translating to gameplay. Huh.
Not gonna lie that inventory and crafting system was the whole reason I bought a copy a while ago and tried it, didn’t finish it though game is kinda a snore to play.
I loved how the combining items to manage inventory space worked in this game, using bottles of water to amplify your glow sticks was awesome. As a loot goblin it gave more reasons to steal stuff.
I LOVE THIS GAME! I truly do, this is that type of game that, if it was on a PS2, would have been considered amazing. It's a game I played when launched years ago and replay from time to time just because I love the jankines and complete BS story. Every game needs to be so perfect nowadays, you kinda miss all these ambitious but complete broken ones. It makes sense why companies play it so safe nowadays but MAN DO I WANT MORE ALONE IN THE DARKS!! This shit is just fantastic.
I play both PS2 and PS3 version and honestly PS2 version feels bit more realistic due it got some aspect that PS3 version don't have like small details like check your magazine how many bullet do have left and i prefer ps2 version Inventory than ps3 one haha
My mom rented this for me one weekend when it came out, I played the shit out of it and I thought the jacket inventory was the coolest thing.. this game and “ legendary “ are two little underrated… I was gonna say gems but they aren’t gems but two underrated games for sure aha
Compared to games these days there aren't many that are really that ambitious, cyberpunk doesn't really count cause the gameplay is very similar to deus ex, deus ex being far more superior I honestly miss the ps3 era of games, we should have a genre where they use old ps3 with smoother gameplay and they go back to those formulas they used for that time, I really miss unique games like (The darkness, prototype, bulletstorm)
@@maureenfigueiredo167 they just don't sell well, I do agree with your point tho, indie devs should start using 3D rendering and like these types of graphics to go all out on ambitious stuff, I rather see more 3D environments than pixel and 2D by indie devs
Boost-up gameplay, just like the last of us. Spending your potential medical supplies instead on a fire attack, just like last of us. (Alcohol+rags makes medkit or molotov) Checking otherwise pointless small containers like glove boxes for a pittance of bullets? Forklift gameplay? All Joel does is play forklift and move pallets. I think it's all but confirmed, this game is Last of Us 0.5 Or, the second-to-last of us, if you will.
Everything about this game sounds good on paper, nothing (literally nothing) actually works in execution though. It's so laughably bad in every conceivable way, from the horrendous fixed camera angles, to the tank controls, the unclear button prompts, the stupid inventory navigation and the disgusting graphics. But by God is it fun to fuck around in.
Despite all the bugginess and half working experimental features, somehow I still fondly remember this game. The soundtrack by Oliver Deriviere was amazing and it was kinda interesting to explore the corrupted Central Park.
1:32 it was supposed to be sold as episodes, that's why there are credits in the middle of the game, cliffhangers and so on. Episodic format was considered at some point by many editors but it never took off.
Honestly this is one of my guilty pleasure games. It had so many great ideas and some of the set pieces are a blast. Open world even had some great puzzles and scares. Worth a play once in your life.
I was recently playing the evil within, and realized how weirdly similar both evil within and this game are, both games have a sequence in which protagonist escapes from an exploding city in a car, and in both game you need to kill enemies with fire
I feel like the game devs watched oboe's other videos on crappy games and thought "hey, why don't we make another crappy game but with mechanics oboe would like" and thus Alone in the Dark was born.
This is just the type of game that 100% needs a proper remake... polishing the gameplay, the mechanics, the ending, etc.. would be game of a century if someone did that
I actually got this on pc recently because I always was intrigued by its mechanics. I had not really played many alone in the dark games, but I've watched more than a handful of video's on the franchise over the years. I've played some of a new nightmare, and I've got the original trilogy to get through aswell. I've played it for a few hours and it's a mixed back for me. It has some really cool ideas but for me its just jank..... bad jank not that good kind of jank. It tries to do everything all at once and it just feels horrible. But there is a small part of me that wants to like it.
Oboe you are consistently one of the funniest channels that makes this kind of content, you could play flappy bird for 13 minutes and I'd watch the entire thing. You also somehow play every single game I've ever been remotely curious about, kudos to you.
I just realised that this game might've actually be an old build of Test Drive Unlimited 2: - It's Open World - The hud is sleak, with brown and orange colours - Hemi Head Font (the font that Dodge use to have for their logo) - Phone lets you input individual numbers into the dial, has an email messenger and shows the name and picture of the owner - First Person camera mode - Almost all of the interior of a car is interactable - Minimap has car icons and an orange dot to find your next objective - Made by same developer (Eden Games) Edit: On second thought, they more likely just took assets from TDU2
There hit a point in games where there are B-Games (Like movies that Movie Dumpster talks about) this is one of those, "it's a fun experience but definitely top of the Dumpster for me" games
This is a great game. Ambitious is the only word I could use. Story is a little lame, but they have you doing so much more than you'd expect from it. I like the inventory system and combining different things. Would love a game made in its vein. Spiritual successor when??
Dude, if Satan showed up and started wrecking New York City, I'd just kick it with a jelly donut and some fluffy slippers man cause ain't nobody got time for that.
I’ve watched so many videos about this game and none of them have mentioned the rotary phone smartphone. Thank you oboe for revealing even more jank about this
God, I had completely forgotten about this game until I took one look at the thumbnail and immediately heard "I'm the fucking UNIVERSE" in my head. Thanks.
I just recently realized that James Mccaffery (RIP), the guy that voiced Max Payne, also voices Edward Carnby in this game. I was playing through the Max Payne trilogy recently, and by the time I got to 3, I realized something after I kept hearing Max constantly swear throughout that game were I came to the realization and discovered this fact. James definitely had an interesting way of swearing.
This game was janky, but I loved it in spite of that! It had some really innovative concepts. Though it didn't always stick the landing, it was still a unique and enjoyable experience. Ocassionally I was laughing at the game, but most of the time I was genuinely having a great time with it
I remember playing this game years ago, one of the most entertaining game for me at the time, I only ever played it to the park sequence cause everything was confusing at the time, though the beginning part was my favorite.
Hey I also wanted to point out this is the first game I ever got 1000 achievement points in and I’m almost positive you can light the sword on fire by pouring gas on it and using your lighter. Been like 15 years since I played but I’m pretty confident that’s true.
When he said “Must be some illegal taxi” and he went third person and it was a police car and he didn’t say anything about it was such a missed opportunity
Number 1 rule of a good Dev? Gameplay Trumps Mechanics. This game is proof of that, a case of 'lets add this and this and THIS!' and no one stopped to say 'Why? What does it ADD to the player experience?' A Good Dev doesnt make a game, a good dev carefully crafts AN EXPERIENCE FOR THE PLAYER! Theres no experience here, i played it on 360 back in the day and at best its a tech demo of a bunch of cool features not really interconnected by any narrative or compelling game loop Its not like painting, but then it also is, the artist desires to create a response, give an experience, you dont 'make a game' you craft an experience. At least, thats my design philosophy when it comes to make games.
2006-2012 games for me is the peak of Gaming so many new Ideas because of boost of power from hardware and now we get recycled to unfinished games releases. Man I miss those times. I mean we still get good games but remember when there is no clear winner of Game of the year award since most of the AAA games are bangers.
I love this game. The mechanics work well enough once you get a hang of things. Most enemies can be cheesed with an aerosol can and lighter, lol. The bugs and ragdoll effects make for some truly lol moments. More people should give it a try.
This game had so much interesting mechanics and ideas but its a shame that all of that is overshadowed by the total jankness of everything and not the good kind mind you. its cool that someone atleast appreciate what it is.
part of that jank maybe because a lot of the things in the game like the ramp thing in the beginning
It had some potential
I actually dont hate the idea of treating it like a TV show. Alan wake kinda did it in an acceptable way
@@brya9681 it’s ps exclusive Alan wake
This game had serious potential.
I haven't even played this game but "I AM THE FUCKING UNIVERSE" is burned into my mind
Lol followed by t-posing floating man
@@grandzombie8452 hahahaha like literally the frame that he finishes
i prefer the "and feck you anyway" quote
The best part is that I think Edward is voiced by James McCaffery, Max Payne himself.
Should've played the game, you would've gotten it tattooed across your back with a dragon like any other genetic white guy. I almost fell for it myself. Lol
This game is from a different reality where games actually let you do what you want
Yeah adventure games don’t let you fuck around and experiment with their mechanics anymore. It’s all just looting and crafting shit now.
@@kaj7135 me watching this and reading your comment while I play and loot my enemies Assasins Creed Unity 🤣🤣🤣🤣
@@sammilun3932 assassins creed sucks ass but the parkour looks cool ig.
@@kaj7135 That really depends on the game dude
@K A J dude there are a lot of games now that let you do what you want. Arguably more than in the past. Ghost Recon Wildlands and breakpoint let you tackle missions in literally any way you want for example.
In a way, performing CPR is like a real-life QTE.
true
How could you say something so controversial but so brave
@@gatsbysgarage8389 'There's a fine line between bravery and stupidity' - Andrew Flintoff
Redditors when they have to resuscitate their dying grandma:
"JUST LIKE MY VIDEOGAYMS!"
You just fucked my brain up with that one. Are we even real?
This game looks like a textbook case of great ideas and terrible execution.
bad idea is cramming so much useless underdeveloped mechanics into the game. could've been good if not for those great ideas and ambitions
the game is perfect the way it is.
you people just cant appreciate it after the gallons of shit games you play daily.
Ikr. I remember getting hyped for this game reading about it in Game informer magazine. It was like that game you and your friends would imagine that had nearly every mechanic in it but it failed when someone actually tried to make that game lol.
It really was
It's a textbook example of too many ideas all with terrible execution crammed into a legacy franchise that killed it completely
Fun fact: This game was developed by the same people who have developed the Test Drive Unlimited games.
The ui from the pda seems directly taken from tdu2 😂
I KNEW these assets had to be from somewhere else
"Fun fact".
WHAT!? SHUT UP AND TAKE MY MONEY!
Which means this game was made by the same people who made ET 2600!
The Virgin RE Village vs the Chad Alone in the Dark 2008
Unironically yes
The Chad Village vs the Chad Alone
Fun Fact: James McCaffery (max paynes voice actor) plays the main character in this!
“….. the station was drenched in gloom and Alex was a ghost nowhere to be found….. I AM THE FUCKING UNIVERSE!!!!“ lol that is a fun fact
As a certified forklift operator this is the best game I’ve never played
stop flexing
Im a certified forklift operator aswell and it only took me a 1 day 6 hours course.
Anyway I agree though
As a uncertified forklift driver that had a 5 minute lesson this game looks amazing 🤩
As a certified fork, reach, and tow motor operator. This game is certainly a game.
Brain damaged like the kid
The skip scenes ability is incredible, what happens if you skip straight to the end from the start? Is the speedrun for this game 10 seconds long?
You cant skip the last 2 episodes until you unlock them
2:54 I didn't watch the full stream of this but I can guarantee there's about a four hour cut between the beginning and end of the car segment. It was so buggy and glitchy and would send you all the way back to the start if you did ANYTHING wrong.
Perhaps that's why there was a skip ahead mechanic because they knew people would inevitably get stuck and quit the game without ever seeing the full game haha. Oh crap, that reminds me... I don't think I ever beat Doom Eternal... I think I remember seeing a game play of the ending.... or did I beat it? O'well I guess games be like that sometimes haha 😄
Really? I remember playing this along time ago and getting stuck on that level and I thought I just sucked lol
I love that the game titled "Alone in the Dark" features neither darkness nor being alone!
The New Nightmare was better
Adapted from the H. P. Lovecraft short story
"Alone in the Dark"
There is dark mechanics, it's like a liquid you need to move with light but he skiped alot of the game.
There is DARKNESS, game puts you in complete DARK atmosphere with the background OF LUCIFER wanting to take Control OF THE world...and he does it by creating chaos among humans...
Actually looks like a lot with the real world 😈
@Nomo-sapiens You'd think with all the fire and light imagery, that it'd be called "Illumination" or something.
I remember seeing a bunch of bad reviews about this game, looks like none of them discovered that you can skip the bad parts
Same. I only ever heard bad things about this. But watching this video, I didn't expect any of what the game was actually like. Skipping sections is actually amazing though. And also "I am the fuckin universe" lmao
Like the plot and characters?
Now this is the sort of game which I want to eventually create, it has a whole bunch of "Unnecessary" mechanics, but all of them add a certain depth to the world, and the pool of actions which the player can take.
Reminds me of MGS3 snake eater.
Game had that cool first aid system we never saw again. The camo system, and basically sandbox creativity in progression.
Tbf to it, its widely regarded as one of the best in the series. But mechanics like it has, and this game has, were ahead of their time. They just sadly were too early and unable to be implemented in ways that were slightly inconvenient or janky.
As a Dev who is constantly getting side tracked by 'adding another cool mechanic'. Please, Dont think like this. It's Called 'Feature Creep' and it kills games, Duke Nukem Forever being the most obvious example. Features alone dont make good games, good solid core mechanics do. An Overload of pointless mechanics for the sake of being showy kills a game, this game being a prime example, the inventory system being a 3d coat looks cool, but it makes it super awkward to do what you need to get done, now take resident evils inventory system, not as flashy but it doesnt get in the way either and you spend a lot less time fumbling around and more time in the action or core gameplay loop because you spend less time in menus. The phrase 'Less is More' Should be at the forefront of your mind. Dont think 'What cool mechanic can i add to show off my dev skills' rather think 'what can I add to make the players life: Easier, More fun, More Streamlined and More Immersive' add a mechanic to emphasize those aspects, dont add it just because you think its cool. Because then your creating a mechanic and looking for a way to fit it into the game loop, what you should be doing is looking for parts of the established game loop that lack something and filling those holes instead.
by all means have a large pool of mechanics, I love me some Elite Dangerous and thats complicated and crammed with mechanics to the point of annoyance, BUT none of those mechanics are unnceccesary. Requesting Docking Permission, Engaging and disengaging clamps, managing energy distribution in combat, upgrades, mining those upgrades, the planetary landing mechanics to get down to said planet to mine said upgrades, all are NECCESSARY for the game loop and immersive experience the game seeks to achieve, never include UNNECCESSARY mechanics, as they only serve to frustrate the player when they realise what they are doing is pointless and serves no purpose they will question why they are being asked to do it in the first place.
Its a mistake you see a lot of young devs, espescially roblox and minecraft map makers who think, 'wow it be cool to add rocket launchers, jet packs, invisibility cloaks and machineguns' without really thinking too hard about how that affects both the balance and flow of the game. Mechanics should only ever be added if they compliment the existing game loop and provide for new strategies and deeper gameplay experience within the exisiting framework. You Wouldnt give everyone in a COD Death Match a Nuke, everyone would fire it immediately and the game would end, sounds good on paper making everyone OP as fuck, but when you come to actually play it its a 1 second match that offers zero satisfaction. Same thing with tactical strategy games like Rainbow 6, they COULD allow you fly a reaper drone over, map the site, pick out entry points, position a handpicked team member at each entrance, decide how each one will enter, be it via window or door, how they would breach, what weapon they will carry, wether they have night vision or thermal, what specific rounds they have in the magazines, how many magazines they have, Im sure u can see just reading this is boring and thats exactly how the player will feel having to trawl through all that because all those menu things are a direct barrier between them and the game, where as RB6:Siege has minimal set up and then you PLAY the intel phase, you manually explore, send drones and control them, set up snipers, etc, the difference between the two types of mechanic is PLAYER ENGAGEMENT, when theyre sifting through menus and selecting this and that and choosing what colour underpants their operative is wearing they arent PLAYING the game, when the round starts thats when play starts, so dont include things that act as a barrier to gameplay, (the aforementioned menu stuff) and instead add things that accentuate the gameplay (the aforementioned drones, scouting, etc) things that give the player agency.
Balance, Balance and Balance some more, every mechanic should exist for a specific reason and if that reason isnt really justified, Bin it. Hack it out with a machete, get rid of it, Poorly implemented ill thought out mechanics crammed in for the sake of it are the cancer of games, just ask EA😉😂
@@GrumpyMunkyGameDesign tldr
@@TaylorWilmes Uh, TLDR don't get distracted by adding more and more features onto your game. Don't add in whatever just because it'd be interesting, just add what you need to and what you're capable of and then move onto actually making the game. You can worry about new and interesting features in the next game you'd make when you have a more solid idea on how to implement them.
The word you're looking for is "immersive sim"
Civvie would LOVE this game just for the option to skip a sewer level.
@Deadpoppin Civvie11, doomer shooter review guy
Would recommend Civvie, he makes high quality content
@Deadpoppin Civvie11. Grest channel that reviews a lot of old school shooters and janktastic games.
Has civvie ever even done a third person game before?
and i would love to skip that video
and all of his videos, actually
That radioactive joke was just too good
I was watching like, "where is this going?" and then the medical spray came in and I chuckled audibly. 10/10 bit
This looks less like Alone in the Dark and more like Evil Dead and I'm all for it. Might actually play now.
Yes, it's got jank but it also seems to have polish in spots that shows people designing it were passionate about it and that is rare in approach and even rarer when translating to gameplay.
Huh.
The ending of this game is basically the evil ending for Shadow the Hedgehog, with less Hedgehog
The game is called Alone in the Dark, but there sure are a lot of people and parts where you're not alone.
Alone in the Dark: Jack of all game mechanics but master of none.
Not gonna lie that inventory and crafting system was the whole reason I bought a copy a while ago and tried it, didn’t finish it though game is kinda a snore to play.
*shoots friend*
"I AM THE FUCKING UNIVERSE"
Not quite there yet, but he's got the spirit.
I loved how the combining items to manage inventory space worked in this game, using bottles of water to amplify your glow sticks was awesome. As a loot goblin it gave more reasons to steal stuff.
Stole my neighbour's ride on lawnmower and combined it with a wood chipper now i have the ultimate zombie apocalypse survival mechanism
I LOVE THIS GAME! I truly do, this is that type of game that, if it was on a PS2, would have been considered amazing. It's a game I played when launched years ago and replay from time to time just because I love the jankines and complete BS story.
Every game needs to be so perfect nowadays, you kinda miss all these ambitious but complete broken ones. It makes sense why companies play it so safe nowadays but MAN DO I WANT MORE ALONE IN THE DARKS!! This shit is just fantastic.
This game is actually on a PS2
ua-cam.com/video/00UdDVw9wYA/v-deo.html
It was on PS2.
It actually was on the ps2. It was a little different from the Xbox 360 and ps3 versions, but it was there
I play both PS2 and PS3 version and honestly PS2 version feels bit more realistic due it got some aspect that PS3 version don't have like small details like check your magazine how many bullet do have left and i prefer ps2 version Inventory than ps3 one haha
Yeah, I know it was on PS2 but I meant the exact version. The PS2 is pretty different.
My mom rented this for me one weekend when it came out, I played the shit out of it and I thought the jacket inventory was the coolest thing.. this game and “ legendary “ are two little underrated… I was gonna say gems but they aren’t gems but two underrated games for sure aha
I'm glad you got the Imagine Dragons joke right after like 20 different attempts.
The cool car interior details might make sense because Test Drive Unlimited was made by the same devs as this 🤷
any game that allows you to drive a forklift is an immediate 10/10 in my books.
This game was a guilty pleasure of mine. It has a surprising amount of detail also
me and my friends loved this game and this jankyness back in the day, I think that the random mechanics are so ambitious
Compared to games these days there aren't many that are really that ambitious, cyberpunk doesn't really count cause the gameplay is very similar to deus ex, deus ex being far more superior
I honestly miss the ps3 era of games, we should have a genre where they use old ps3 with smoother gameplay and they go back to those formulas they used for that time, I really miss unique games like (The darkness, prototype, bulletstorm)
@@maureenfigueiredo167 they just don't sell well, I do agree with your point tho, indie devs should start using 3D rendering and like these types of graphics to go all out on ambitious stuff, I rather see more 3D environments than pixel and 2D by indie devs
Alone in the Dark is the definition of “Game ever made.”
Boost-up gameplay, just like the last of us.
Spending your potential medical supplies instead on a fire attack, just like last of us. (Alcohol+rags makes medkit or molotov)
Checking otherwise pointless small containers like glove boxes for a pittance of bullets?
Forklift gameplay? All Joel does is play forklift and move pallets.
I think it's all but confirmed, this game is Last of Us 0.5
Or, the second-to-last of us, if you will.
6:53 to 7:08 should be in the future's Quintessential Oboeshoesgames Collection. Pure comedy gold.
Modern games couldn't have a skip feature as the whole game would be skipped. Lol
That editing with Radioactive had me rolling😂😂 fantastic video man!
Everything about this game sounds good on paper, nothing (literally nothing) actually works in execution though.
It's so laughably bad in every conceivable way, from the horrendous fixed camera angles, to the tank controls, the unclear button prompts, the stupid inventory navigation and the disgusting graphics.
But by God is it fun to fuck around in.
6:36 Oh no Guy...Does that mean... Edward Carnby is....forklift certified?!
holy shit this is actually pretty immersive!
God only knows how much fun Oboeshoes will have with Crysis
That's if his PC can run it
@@Hiihtopipa he already did a vid on crysis after I posted my comment
I remember being a kid seeing a tech demo of the mechanics thinking this would be the end all be all in gaming technology.
Despite all the bugginess and half working experimental features, somehow I still fondly remember this game. The soundtrack by Oliver Deriviere was amazing and it was kinda interesting to explore the corrupted Central Park.
I remember seeing my step-brother play this and was so amazed at the gameplay and always wanted to play. Honestly needs a soft-remaster.
1:32 it was supposed to be sold as episodes, that's why there are credits in the middle of the game, cliffhangers and so on.
Episodic format was considered at some point by many editors but it never took off.
Honestly this is one of my guilty pleasure games. It had so many great ideas and some of the set pieces are a blast. Open world even had some great puzzles and scares.
Worth a play once in your life.
@ 6:53 this is the greatest joke in any UA-cam video I have ever seen
I was recently playing the evil within, and realized how weirdly similar both evil within and this game are, both games have a sequence in which protagonist escapes from an exploding city in a car, and in both game you need to kill enemies with fire
Yeah that car sequence with the buildings collapsing really reminded me of Evil Within
This game, if anything, was ambitious
"I AM THE F*CKING UNIVERSE" this is the exact moments where alone in the dark become crowd in the light
Alone In The Dark is ALL ABOUT hitting people with chairs. It's Carnby's signature move!
The PS3 version of this game is actually cool as hell. Might be the first “horror” game I beat
i feel bad for you
@@JetpacksWasYes2 Right? Resident Evil, Silent Hill, Fatal Frame, etc etc fuck those he wants this jank shit lol
@@JetpacksWasYes2 🤣🤣
Ah, yes the famous PS3 version. The one special version that changed everything about the game.
I suggest you play some more games and broaden your horizons because no matter the console its still mediocre
dude played the whole game without flaming bullets
06:53 I loved that part 😂
Found ur Force unleashed videos on my recommended a few months ago now I look forward to literally every video u put out😭
holy shit the mechanics in this game are cool as fuck can we have a remake
nvm just looked we already are
I feel like the game devs watched oboe's other videos on crappy games and thought "hey, why don't we make another crappy game but with mechanics oboe would like" and thus Alone in the Dark was born.
This is just the type of game that 100% needs a proper remake... polishing the gameplay, the mechanics, the ending, etc.. would be game of a century if someone did that
Your entire Chanel is an utter nostalgia trip and I absolutely love it
I actually got this on pc recently because I always was intrigued by its mechanics. I had not really played many alone in the dark games, but I've watched more than a handful of video's on the franchise over the years. I've played some of a new nightmare, and I've got the original trilogy to get through aswell. I've played it for a few hours and it's a mixed back for me. It has some really cool ideas but for me its just jank..... bad jank not that good kind of jank. It tries to do everything all at once and it just feels horrible. But there is a small part of me that wants to like it.
Oboe you are consistently one of the funniest channels that makes this kind of content, you could play flappy bird for 13 minutes and I'd watch the entire thing. You also somehow play every single game I've ever been remotely curious about, kudos to you.
Seeing you throw away the firemans axe brought up some super best memories
I just realised that this game might've actually be an old build of Test Drive Unlimited 2:
- It's Open World
- The hud is sleak, with brown and orange colours
- Hemi Head Font (the font that Dodge use to have for their logo)
- Phone lets you input individual numbers into the dial, has an email messenger and shows the name and picture of the owner
- First Person camera mode
- Almost all of the interior of a car is interactable
- Minimap has car icons and an orange dot to find your next objective
- Made by same developer (Eden Games)
Edit: On second thought, they more likely just took assets from TDU2
NGL the flaming chair was a cool idea and amazing that it worked.
i give this video a zero out of ten for not including the iconic
"I DONT HAVE YOUR STONE, AND FUCK YOU ANYWAY"
God dammit this game has better gameplay mechanics than today's AAA titles tf 💀
There hit a point in games where there are B-Games (Like movies that Movie Dumpster talks about) this is one of those, "it's a fun experience but definitely top of the Dumpster for me" games
The protagonist of this game is forklift certified
What a guy
You should play the transformers game tie-in from the 2007 movie.
I did
This is a great game.
Ambitious is the only word I could use.
Story is a little lame, but they have you doing so much more than you'd expect from it.
I like the inventory system and combining different things.
Would love a game made in its vein. Spiritual successor when??
Oboe, when are we finally gonna get some more Bionicle content? We need this more than anything!
That inventory menu is fucking sick. Way better than going to some menu in the game that completely halts gameplay.
The cpr mini game should of been more like a musical with the "staying alive" song lmao
5:10 this may be the most needlessly spacious mens room to ever exist
Yeah...Its always the women's room that has it while ours is sometimes cramped.
Dude, if Satan showed up and started wrecking New York City, I'd just kick it with a jelly donut and some fluffy slippers man cause ain't nobody got time for that.
I’ve watched so many videos about this game and none of them have mentioned the rotary phone smartphone. Thank you oboe for revealing even more jank about this
The Imagine Dragons bit actually got me. It was so stupid, why did I find that funny?
Fun fact:This is the same character as the really blocky looking Alone in the dark, the original survival horror
God, I had completely forgotten about this game until I took one look at the thumbnail and immediately heard "I'm the fucking UNIVERSE" in my head. Thanks.
From the thumbnail alone it looks like a BTEC Alan Wake
Really hope someone redoes this up that be kinda cool
Going through some tough stuff lately. I appreciate the content. It helps.
2:23 yeah it have "boost ur companion" mechanics, just as in "Obscure"(2004)
I just recently realized that James Mccaffery (RIP), the guy that voiced Max Payne, also voices Edward Carnby in this game. I was playing through the Max Payne trilogy recently, and by the time I got to 3, I realized something after I kept hearing Max constantly swear throughout that game were I came to the realization and discovered this fact. James definitely had an interesting way of swearing.
This game was janky, but I loved it in spite of that! It had some really innovative concepts. Though it didn't always stick the landing, it was still a unique and enjoyable experience. Ocassionally I was laughing at the game, but most of the time I was genuinely having a great time with it
Best Imagine Dragons cover. And AAA game feature (skip)
I remember playing this game years ago, one of the most entertaining game for me at the time, I only ever played it to the park sequence cause everything was confusing at the time, though the beginning part was my favorite.
That imagine dragons part had me wheezing.
This game looks cool.
Oboe sounds like Roman from Succession
I thought it was an exaggeration when someone told me that injuries on your character show up as decals over his clothes in this game, but nope.
The Drive to Central Park has great atmosphere. I love the music there.
Nostalgia is a powerful drug
Hey I also wanted to point out this is the first game I ever got 1000 achievement points in and I’m almost positive you can light the sword on fire by pouring gas on it and using your lighter. Been like 15 years since I played but I’m pretty confident that’s true.
When he said “Must be some illegal taxi” and he went third person and it was a police car and he didn’t say anything about it was such a missed opportunity
Played this game 3 years ago, it's awesome and I enjoyed it a lot
I was waiting for you to do this one!
Number 1 rule of a good Dev?
Gameplay Trumps Mechanics. This game is proof of that, a case of 'lets add this and this and THIS!' and no one stopped to say 'Why? What does it ADD to the player experience?'
A Good Dev doesnt make a game, a good dev carefully crafts AN EXPERIENCE FOR THE PLAYER! Theres no experience here, i played it on 360 back in the day and at best its a tech demo of a bunch of cool features not really interconnected by any narrative or compelling game loop
Its not like painting, but then it also is, the artist desires to create a response, give an experience, you dont 'make a game' you craft an experience. At least, thats my design philosophy when it comes to make games.
2006-2012 games for me is the peak of Gaming so many new Ideas because of boost of power from hardware and now we get recycled to unfinished games releases. Man I miss those times.
I mean we still get good games but remember when there is no clear winner of Game of the year award since most of the AAA games are bangers.
Someone decided that their action horror game also had to be an immersive sim and I think the final product is better for it.
I love this game. The mechanics work well enough once you get a hang of things. Most enemies can be cheesed with an aerosol can and lighter, lol. The bugs and ragdoll effects make for some truly lol moments. More people should give it a try.
I accidentally played this game when I bought mass effect 2 and the disk was actually alone in the dark with mass effect 2 artwork printed over it.
Phenomenal soundtrack. If only they waited one gen