Become a Patron - patreon.com/VeiledShot Use my TCGPLAYER Link! - tcgplayer.pxf.io/9gYPK0 👍Like what you see? SUB! 👍- bit.ly/3VAFHfY 👊Join my Discord! 👊 - bit.ly/3NMDib7 ⚔ Follow my Twitter ⚔ - bit.ly/3TmUo1p
OB works and it was confirmed to have you just have it read it closely. It specifies ("It" does damage) and it is your unit so OB is actually unit damage caused by an event, its not nearly as good but for example strike true also operates the same way
Clones are not heroes.. They were a manipulated, follow orders, not thinking yourself force. They did heroic things as well as villainous, no affiliation is perfect
I think Jango has a lot more synergies that aren't being considered, especially in red. Where you can build a pretty interesting midrange deck where your opponent can't make use of their units back. Rhoki gunship, tie interceptor, p-38 and ruthless raider in space. Krysstan, Darth maul, palp, hevy, Fisto, Dengar, migs, rancor, ig, covetous rivals, Toro, and even lowly guild initiate. If you manage to keep initiative, the amount of ping damage can get pretty overwhelming to the opponent considering they can't really attack back
General Grievous is like we are building up Exodia. Also I can imagine Grievous being an end game play like super laser blast since super laser blast is usually used on 3 or 4 enemies usually one being a chunky leader
On Grievous, It's pretty obvious that the whole lightsaber gimmick will be just that, and that he will be a staple regardless, simply because the stats are just too good for the cost to pass up. And I kinda hate that, the same way I hate that Kylo's Tie is a legendary that is only a staple because it's a 3/2 in space with no downside. Taken to its ultimate consequences, this type of design leads to legendary, vanilla 5/5s for 3. It's just bad design. Legendaries' power should generally come from having unique effects, not from being undercosted beatsticks.
I agree, I have allways be saying thst about tie silencer. That thing is just so good in vader and bossk green, without it the decks are unplayable especially when gay all space deck exist
I think you have to take in consideration that they are both unique units and they are very color specific. Maybe doesn't look like but it's also an important aspect to take in consideration for balancing the game
Yeah, design in this game is kinda bad. Coordinate is gonna be either dead on arrival or very niche mechanic very quickly. I don't fathom this game living long unfortunetely.
@@cavaliercanzone2277 Magic is supposed to balance things out with color requirements, and even there, where you have the mana system and all the problems that come with it, it's still not enough to balance out some cards, because you just manage to pay the cost consistently. In SWU, the aspects are more a restriction on deck building than anything. Sure, it being red black is gonna make it not be playable in a bunch of decks, but every single black deck will want to play it, and that's the problem.
Late game with Aggression, the Admiral that exhaust to ready next villiany played would be back breaking if you have the resources to Slam General Grievous and 4 Lightsabers 😅
Another great review. But i feel i need to point one thing out: in ccg's commons should especially be designed for sealed and draft. So comparing commons from different expansions and saying: that's weak is missunderstanding that fact: each expansion should be very well ballanced in the line of commons/uncommons inside of this expansion, bcacuse those are cards that mostly plays in limited formats. In the whole game commons usually doesnt mean so much, so giving few weak commons in order to have balanced limited play is perfectly ok. The real problem are weak legendaries. And in my opinion we've already seen 2 weak legends in this expansion and i'm really worried about the rest. From the company point of view legendaries should be so good, they would be played in almost every deck... Yet we've already seen very conditional Ki Adi Mundi and very memical Grevious and none of them will be played in most of decks. That's not good for sales and in consequences: not good for developing a game.. because when ffg will find out their boxes doesn't sell that good they will be more likely to shut the game that doesn't earn them enough money... and then we, players, might lose another great Star Wars game..
If you're claiming that a common from this set should be weaker due to it matching the power level of the set just showcases the power level of the set overall being weaker than the previous set, regardless anything outside of premier is such a small percentage of the overall playerbase that the only value these cards hold are whether or not they will be playable in premier. Which is generally where 90% of my thoughts go.
@@VeiledShotSWU no. It's not that. I only said that some commons may be comparably weaker than similar from older expansions because of limited format. And that's ok. On the other hand there are many really powerful commons and uncommons here that will be played in almost every premier decks (at least regarding their main aspect). I'm personally very excited about exploit mechanics and feel that this might turn a meta a bit. Can't wait to play Prerelease to try this new mechanic. What I tried to point mentioning weak legendaries is that they are solely responsible for overall power of expansion and especially for future of the game itself. So those are the cards that should be especially reviewed in comparison to older expansions. Common for 2 that in limited format almost always will be 3/3 is really ok even if it won't be played in premier, because it's not designed for this format. Uncommons, rares and legends are.
The question is not whether or not there's enough ping cards, the question is what does exhasuting units usually accomplish? Not much. We've had Thrawn, we've had Mando, and none of them have accomplished anything, because exhausting stuff is just a bad gameplan in this game, period. Plus, the ping cards have to be playable cards to begin with, you cannot just play a bunch of suboptimal ping cards just so you can activate Jango, he's not that strong of a glue to hold all that jank together.
@@DiegoDeschain agreed, but I think this will be about timing. Mando was limited by cost, same with Thrawn. The fact you can make more impact plays I think makes Jango a better option. At least I think so. We shall see when the season comes out 🤷🏽♂️
So I think the clones aren’t in heroism because after Order 66 and they just followed orders and weren’t good guys anymore . The card is designed this way so it can be thought of as either pre or post Order 66.
I’m sure I’m late to the party here but I would think OB would work with Jango and Heavy wouldn’t. That’s just form the wording on the cards. OB says the unit deals damage, heavy says when it’s defeated to deal damage. Heavy doesn’t say he deals the damage but I could be reading it incorrectly.
Clones aren't inherently good, similar to how droids aren't inherently bad, unfortunately when you're trying to fit in a design space it's gonna be a bit scattershot.
If you havent put at least one flamethrower on a Krayt Dragon or Vader leader then i dont wanna hear no smack about it! xD doesn't get much value in my early plays like with Incinerator Trooper as one would expect
That Secura character is awful card, and terrible design, why the hell would a coordinate deck care about preventing combat damage on attack? IG-11 is an uncommon and is 10 times better than that.
Jango is just plain bad. Have people learned nothing from Thrawn and Mando? Focusing on exhausting enemy units is a losing proposition in this game, it's just not worth it. It cannot be your whole gameplan, period. People thinking the OB play will somehow make him good are completely delusional.
Become a Patron - patreon.com/VeiledShot
Use my TCGPLAYER Link! - tcgplayer.pxf.io/9gYPK0
👍Like what you see? SUB! 👍- bit.ly/3VAFHfY
👊Join my Discord! 👊 - bit.ly/3NMDib7
⚔ Follow my Twitter ⚔ - bit.ly/3TmUo1p
Mace also has one :)
That general grievous card made me laugh out loud when I saw it. I don’t care if I lose a game I have to have four light sabers on him at some point.
You also now have Mace Windu’s Lightsaber
me to
Me too!!
Unfortunately he doesn't get any of the abilities because he's not a force user or jedi
Grevious is why I prefer fun decks over winning decks
It was confirmed by Tyler Parrott one of the game designers that overwhelming barrage does work with Jango Fett leader
NOOOOOOOO
Correct! OB works!
Sooooo OP on leader flip especially
I had to go look for this after the video but you are 100% correct.
@@VeiledShotSWUThe "it" on overwhelming barrage is referring to the unit which is why it works.
OB works and it was confirmed to have you just have it read it closely. It specifies ("It" does damage) and it is your unit so OB is actually unit damage caused by an event, its not nearly as good but for example strike true also operates the same way
Clones are not heroes.. They were a manipulated, follow orders, not thinking yourself force. They did heroic things as well as villainous, no affiliation is perfect
I think Jango has a lot more synergies that aren't being considered, especially in red. Where you can build a pretty interesting midrange deck where your opponent can't make use of their units back. Rhoki gunship, tie interceptor, p-38 and ruthless raider in space. Krysstan, Darth maul, palp, hevy, Fisto, Dengar, migs, rancor, ig, covetous rivals, Toro, and even lowly guild initiate. If you manage to keep initiative, the amount of ping damage can get pretty overwhelming to the opponent considering they can't really attack back
Jango gonna be S tier save and like this comment
Agreed!!!!!
lol, copium levels that one cannot even fathom.
He is gonna be very mediocre but okay 😅
Agree
Wait until the rest of the set is revealed and holla back at me ya herddddd
General Grievous is like we are building up Exodia.
Also I can imagine Grievous being an end game play like super laser blast since super laser blast is usually used on 3 or 4 enemies usually one being a chunky leader
We also have mace windu’s lightsaber!
I think this makes aggression vigilance the clear combo to pull this off.
Vigilance also has the card that let's you steal an upgrade
@@mattdragon80 yup, evidence of the crime would be perfect in the Jedi heavy set
@@NervousArmy there's also the combo of pre vizsla and survivor's gauntlet lol
Grievous did also get access to mace windu’s lightsaber.
And I must say that deck had to be command so you can play commission!
On Grievous, It's pretty obvious that the whole lightsaber gimmick will be just that, and that he will be a staple regardless, simply because the stats are just too good for the cost to pass up. And I kinda hate that, the same way I hate that Kylo's Tie is a legendary that is only a staple because it's a 3/2 in space with no downside. Taken to its ultimate consequences, this type of design leads to legendary, vanilla 5/5s for 3. It's just bad design. Legendaries' power should generally come from having unique effects, not from being undercosted beatsticks.
I agree, I have allways be saying thst about tie silencer. That thing is just so good in vader and bossk green, without it the decks are unplayable especially when gay all space deck exist
I think you have to take in consideration that they are both unique units and they are very color specific. Maybe doesn't look like but it's also an important aspect to take in consideration for balancing the game
Yeah, design in this game is kinda bad. Coordinate is gonna be either dead on arrival or very niche mechanic very quickly. I don't fathom this game living long unfortunetely.
@@cavaliercanzone2277 Magic is supposed to balance things out with color requirements, and even there, where you have the mana system and all the problems that come with it, it's still not enough to balance out some cards, because you just manage to pay the cost consistently. In SWU, the aspects are more a restriction on deck building than anything. Sure, it being red black is gonna make it not be playable in a bunch of decks, but every single black deck will want to play it, and that's the problem.
Late game with Aggression, the Admiral that exhaust to ready next villiany played would be back breaking if you have the resources to Slam General Grievous and 4 Lightsabers 😅
Palpa when played can exaust alll ruthless raider fallen light saber on a for unit only card can help jango i think
Overwhelming does work for Jango. Tyler already verified it does. Because OB says “it deals damage”, the damage is coming from the unit.
12:21 the clones literally kill 99% of the Jedi lol
Another great review. But i feel i need to point one thing out: in ccg's commons should especially be designed for sealed and draft. So comparing commons from different expansions and saying: that's weak is missunderstanding that fact: each expansion should be very well ballanced in the line of commons/uncommons inside of this expansion, bcacuse those are cards that mostly plays in limited formats. In the whole game commons usually doesnt mean so much, so giving few weak commons in order to have balanced limited play is perfectly ok. The real problem are weak legendaries. And in my opinion we've already seen 2 weak legends in this expansion and i'm really worried about the rest. From the company point of view legendaries should be so good, they would be played in almost every deck... Yet we've already seen very conditional Ki Adi Mundi and very memical Grevious and none of them will be played in most of decks. That's not good for sales and in consequences: not good for developing a game.. because when ffg will find out their boxes doesn't sell that good they will be more likely to shut the game that doesn't earn them enough money... and then we, players, might lose another great Star Wars game..
If you're claiming that a common from this set should be weaker due to it matching the power level of the set just showcases the power level of the set overall being weaker than the previous set, regardless anything outside of premier is such a small percentage of the overall playerbase that the only value these cards hold are whether or not they will be playable in premier. Which is generally where 90% of my thoughts go.
@@VeiledShotSWU no. It's not that. I only said that some commons may be comparably weaker than similar from older expansions because of limited format. And that's ok. On the other hand there are many really powerful commons and uncommons here that will be played in almost every premier decks (at least regarding their main aspect). I'm personally very excited about exploit mechanics and feel that this might turn a meta a bit. Can't wait to play Prerelease to try this new mechanic. What I tried to point mentioning weak legendaries is that they are solely responsible for overall power of expansion and especially for future of the game itself. So those are the cards that should be especially reviewed in comparison to older expansions. Common for 2 that in limited format almost always will be 3/3 is really ok even if it won't be played in premier, because it's not designed for this format. Uncommons, rares and legends are.
I think Jango is a sleeper. There are enough ping cards. Ruthless Raider, Salacious Crumb, sep ship that deals damage upon playing
@@spencerkogut107 seventh sister too
ISB agent too
Precisely. He’s gonna be meta, or at least in my house lol
The question is not whether or not there's enough ping cards, the question is what does exhasuting units usually accomplish? Not much. We've had Thrawn, we've had Mando, and none of them have accomplished anything, because exhausting stuff is just a bad gameplan in this game, period. Plus, the ping cards have to be playable cards to begin with, you cannot just play a bunch of suboptimal ping cards just so you can activate Jango, he's not that strong of a glue to hold all that jank together.
@@DiegoDeschain agreed, but I think this will be about timing. Mando was limited by cost, same with Thrawn. The fact you can make more impact plays I think makes Jango a better option. At least I think so. We shall see when the season comes out 🤷🏽♂️
I wonder if General G would work better in a blue green heroism deck with Alliance Dispatcher helping out the penalty 🤔🤔
So I think the clones aren’t in heroism because after Order 66 and they just followed orders and weren’t good guys anymore . The card is designed this way so it can be thought of as either pre or post Order 66.
Fifth Brother should work with Jango, to get two units exhausted if Jango is flipped
I’m sure I’m late to the party here but I would think OB would work with Jango and Heavy wouldn’t. That’s just form the wording on the cards.
OB says the unit deals damage, heavy says when it’s defeated to deal damage. Heavy doesn’t say he deals the damage but I could be reading it incorrectly.
With coordinate being a keyword do you guys think heroism boba with do better set3?
you forgot about Mace Windu's Lightsaber thats coming out. also unique though
The funny thing is, the card "Hello, there" is exactly to defeat Grievous, haha
Clones aren't inherently good, similar to how droids aren't inherently bad, unfortunately when you're trying to fit in a design space it's gonna be a bit scattershot.
I think Jango should have been a 3-8. Same stat total as Boba but more defense
Also mace windu lightsaber
*heavy coughing*
I have a new favorite card now, and he will be a fine addition to my collection indeed
OB works, confirmed on twitter.
Jango cannot be compared with boba as it clearly is broken as a leader. If it will ever be nerfed we might reconsider jango
So is coordinate a universal "if you control 3 or more units"?
Yes, well at least so far
It is.
If you havent put at least one flamethrower on a Krayt Dragon or Vader leader then i dont wanna hear no smack about it! xD doesn't get much value in my early plays like with Incinerator Trooper as one would expect
The clones killed all the jedi! No heroes there!!!
On the Doorstep seems interesting.
Grievous is the first 3 resource 4/4 right? good stats
Nope. Jesse and wanted insurgents
I laughed so hard about the lightsaber abilities!
aayla good with han green
The clones are not very heroic after order 66
😮
Haha
This card is mostly a joke. But a good one!
I don't know in what world you would ever play Jango over Boba
a based and cool world full of hope and joy and life
Limited (aaand that's all)
Grievous is all fun and games until someone uses traitorous
That Secura character is awful card, and terrible design, why the hell would a coordinate deck care about preventing combat damage on attack? IG-11 is an uncommon and is 10 times better than that.
Jango is just plain bad. Have people learned nothing from Thrawn and Mando? Focusing on exhausting enemy units is a losing proposition in this game, it's just not worth it. It cannot be your whole gameplan, period. People thinking the OB play will somehow make him good are completely delusional.