Sawyer acknowledged on a podcast recently that it was a mistake making skill-based dialogue options almost always the objectively best ones in FNV, and in Pentiment they fixed it by still telling you which lines are unlocked by your choices, but they can be bad; that way your roleplaying is acknowledged but you have to consider your words.
I'd say the problem is more to the engine than the design it self. For exemple, saving Necropolis in the first game is entierly based on you Repair skills, to repair their water pump which will make them survive thrive. You dont go in dialogue for that and thats the main issue with FNV and 3. If you could have the best outcome because you wished it, the game would be just a VN with FPS gameplay. F4 actually does it in some quests, and its not actually pretty to see.
@@theberserker6000 What distinction you're trying to draw, there's plenty of quests and general interactions you solve with skills outside of dialogue, FNV's innovation was adding other skills to conversations. Not sure what your last point means.
@@aspacelex There was other skills than speech in dialogue too before man, FNV didnt do anything new. What I meant is simple, because of the limitation of the engine we see more interaction in dialogues rather with the world environement, using your skills to get over an obstacle, quests or simply for curiosity. Thats also because FNV is more a console game than PC game compared to the classic so in terms of interactions its not all up there but here we are right now.
Pentiment fuckin rules. Shit that seems useless can be what makes or breaks you. Remember kids, always pray lest you get called out on it in a public forum
@@theberserker6000 reading your comments feels like the ramblings of an alcoholic Gen Xer who can't get his 1999 copy of Fallout 2 working on his crusty-ass brick of a computer
Voice of Uncle Sam the Info Dumping Barkeep here. A little late on the discovery of this video, but I find it very cool to see people highlight this mod and also acknowledge the amount of dialogue Uncle Sam had. A little bit of info on that, the mod creator had the role of Uncle Sam as the only non-volunteer work and was actually paid due to sheer amount of lines with the ghoul voice. I was very early in my voice work at the time and by the end of recording I nearly tore my throat out but I definitely enjoyed contributing to such a unique mod for New Vegas. 👍
I kind of wish that you could visit the ruins of Salt Lake City, with it being similar to the Glowing Sea with buildings being near obliterated, high density of enemies, some great loot or even being able to find the bodies or former residence of the Survivalist's family.
I know your comment is seven months old, but this crosses my mind every time I imagine Utah in fallout lore. I imagine it would be worse than the glowing sea in the Salt Lake Valley because just look at the way it holds smog today! 💀
the issue I have when I write my mods is that the amount of people who actually care and are going to listen through all the lines and not just skip to the quests. its hard to balance this to what people want to play so I keep it for what I want to play, the info dump is optional and not overwhelming. IM NOT THE DEV OF THIS MOD BTW IM ANOTHER MOD DEV
if I can go with a suggestion, have the key character go "would you rather the full explanation or the abridged one"; the player that does not care will take the quick way, while the other will stay and listen for the full thing
As someone from salt lake at 18:32 that is actually how it really is. I can go skiing, go downtown the desert, then go into canyons all in one day. The only thing out of place is the marsh which I could see happening somehow 200 years after being nuked.
I think when the mod first released, the Traveller at the beginning of the mod spawns in Zion rather than outside of Goodsprings. In addition, he would only appear after you resolved the main quest of the Honest Hearts DLC. I'm happy to see this is no longer the case because I can imagine most players not being able to discover this NPC naturally before leaving Zion. I also remember a bounty style quest in Arid Creek that I was stuck on for hours because the NPC I was looking for didn't have a unique name. He instead was just called resident or something, and there were like 10 other NPCs with that name. The base game and other quest mods drilled into me the habit of only talking to unique NPCs, and to not waste my time with generic background characters, so this quest was a kick in the nuts for sure. As for the vehicle travel system. I absolutely adore it. Sure it's a bit tedious, but I was blown away by the fact that this game could even include something like this. It blew me away when I first used it.
I preferred starting in than the Goodsprings start, which felt artificial. but the Zion start wasnt handled the best sadly, so I get why it was unpopular.
I was just thinking about where I can move that truck for something less of "Another Goodsprings mod start" thing. Hearing it was starting at Zion before surprises me, coz that would actually make a perfect location for that (Considering the events of the mod itself), don't know why they've changed it...
Big fan. I am actually someone who helped work on this mod, I was the Voice actor of the following characters: Julian Tom The toddler Old Scotty Mr masao Lanceng And Niko. The author was a very kind and talented man. But like you said some parts were cut because of timing which was a bit of a let down. But I did really enjoy voicing the mod. And each character had to have a unique style of talking to represent their personalities. I could go into detail into how but I won't since I don't want to bore you. Overall I'm glad you enjoyed this mod, I haven't voiced stuff in some time but stuff like this makes me think maybe I should get back to voicing stuff again. Great video
I love this series of videos. As a nv player I have barely dipped my toes into quest mods, having really only played the frontier and the someguy series. I truly do appreciate you taking the time to make these hybrid review/analysis videos on much smaller quest mods I would have not heard of otherwise.
One the things I always think about when considering Fallout 2 is the very end part with a scientist whom you can convince to release the virus into the are of the Enclave oil rig. He quotes from 'The Tiger' a poem by.. William Blake or some other dead guy. It's part of two poems that work as a pair, the other being a lamb. I didn't know that til much later. The lamb is about how sweet and harmless the lamb is. The Tiger speaks of it's beauty and ferocity, asking did god who made the lamb, really also make the tiger? There's no god, but there is beauty and ferocity both in mankind. In the nuke. It's a terrible, destructive thing. It is beautiful and fierce. I will always remember "When the stars threw down their spears, and watered heaven with their tears, did he smile his work to see? Did he who made the lamb make thee?" I'm not religious, nor was that scientist npc probably. But he knew what he was doing, the weight of the task, the terribleness of either choice, to kill the enclave or let them kill so many more. Anyone, I hope no one reads my stupid comment and wastes their time. If you did, thanks.
I actually played the original fallout not long ago after not having played it for over a decade. Decided to do a 1 int run and I forgot how fucking funny it was. Nobody wants anything to do with you and unless you know what to do you have no idea because you literally can't form words. It's the best thing ever
This mod looks so sick, and you've emphasized some of the coolest bits. Thank you for putting in the effort to share this more easily accessible summary of it with us, I might get into FNV again for this mod.
Seeing someone mention Bethesda's fallout as a different interpretation rather than just "bad because different" is so refreshing. I personally prefer the classics and NV but I can appreciate Bethesda's fallout from a different angle
Love this mod, happy to see it getting well-deserved attention. :) Like you, I wish they'd done more with it, but unfinished gems will always have an enduring appeal for me. Great video!
I was so nervous you were gonna roast SLCS. I absolutely love the mod, and its one that is always in my order, and I'm glad you like it to! Will you be doing mods like Tales of New Reno or Th3 Overseers series of mods?
@@ramblelime i know fallout tales of new reno might seem weird on the first two but i actually think tales of new reno two might might rival AWOP with most amount of content to explore in a mod. Also you might be put off by weird sex content but coito ergo sum unironically is one of the best quest mods ive ever played. in a similar way to solve problems it doesnt hold your hand when solving the quests.
@@obsidiancrow450 Coito Ergo Sum is honestly one of the most uncomfortable mods I've played in a good way, really helps the post-post apocalyptic feeling and almost reminding me of Mad Max but darker.
Honestly one of my favorite mods in new vegas, I loved the quest design, the variation in the areas and the music was 👌 I might replay it again with the enhanced version
Wow, after seeing his review, this is both kinda funny and kinda sad. Both the Legion and the Brotherhood wound up having very good stories in The Frontier, but they got buried by the absolute bloody shitstorm that was the NCR questline and the initial weirdo crap that people snuck in.
I just played through Fallout 1 for the first time and have wanted to revisit New Vegas, So this video has given me a great middle ground between the two to enjoy.
I really enjoy your reviews. I'd be interested to hear your opinion about my own mods sometime. I’d hold off on playing The Deterrent though as I’m currently working on a content update. Race To The Bottom on the other hand was a completed passion project of mine! Fallout New Vegas has such a good list of quest mods to go through! It's interesting to see someone go through the same experiences I did!
Emil Pagliarulo had nothing to do with Far Harbor I believe, out of all the things to shit on Fallout 4 for (and there's a ton of them) Far Harbor is not one of them
My favorite game of all time is Morrowind and New Vegas is up there as one of my favorites though so following the journal will come easy to me. I definitely should try this one out. Which is funny because those shacks in the swamp area look like they are from Morrowind
As someone who didn't ever play the original Fallout, I found much of the game and quest-design frustrating, but I slowly became more and more absorbed as the world map slowly opened up. Frustration lead to immense reward, and I realized that I was starting to spend hours exploring every character for interesting nuggets of world building. It's incredibly compelling, and I still wish I got to explore more of the Salt Lake and it's history.
i think implementing a trivial reputation system would be complimentary to the intuitive dialogue options because we really don't know what someone thinks about us in real life, we can only know by assumptions and guessing. It'll make the gameplay fun thinking the faction liked you by not saying much about your actions, but then they'll pull a "You're not coming with us anymore after you did this"
I heard he was a bit underwhelmed. With hard fights and too easy fights scattered around the map. I don't think it's a problem if you're going to level 10 or 20, I haven't actually tested it
I made a short little video about planescape a few years ago. It's not my usual style and it's not my best work- I'd love to come back to it one day. One of my favourites
The head tone error is the most cursed part of any mod P.S. I have a question: Could you cover TTW’s rebuild the capital “submod”? Forewarning: I don’t recommend any interior mods. Also there’s a patch for TTW with “Claim the Mojave (And the Capital)” if you wanna use that mod, too.
You gotta make a video essay on Th3Overseer's mods, they run together like Someguy2000's (apart from the most recent one which is about a remote hippie commune called The High Desert). If you want a series of mods that goes DEEP it would be this. It starts off with The Initiation, Eliza/North Road Remastered (I think they run around the same time), and finally the Depths of Depravity for the full story, I don't think the series is fully done yet, considering you still have the big bad guy to deal with.
This mod looks sick and I'd love to play it. BUT I have one serious gripe. What's with the use of Tā Moko on the tribals' faces? Tā moko is very culturally significant for Māori, and removing it from its context and putting it in a New Vegas mod set in Salt Lake is jarring! That said, I don't know how much to blame the mod author for this really, seeing as in modernity a lot of indigenous imagery worldwide is viewed as interchangeable. For anyone who wants to know, here's some basic info about what Tā Moko actually means (though bear in mind this is from a Pākehā--European-descended New Zealander--perspective). Tā moko is a traditional form of tattoo that comes from various indigenous people groups from Aotearoa/New Zealand. It's a tradition that goes back many centuries for Māori, and the patterns will differ by iwi (tribe) and hapū (sub-tribe). I've had it explained to me by a woman who wears it as both a way of acknowledging maturity, status, achievement and service, and telling the story of one's ancestors. Women typically wear it only on the chin, while men will have theirs added to over time, and the moko may build over someone's life to cover the whole face. There is too much to put into a youtube comment to do moko justice. I think it's important to start to educate about this stuff though, if we are to move away from the mindset of indigenous peoples as interchangeable. Moko isn't just a bunch of markings to put on a tribal character to make them look cool and different, it's practice that was almost lost and is having its significance fought for in modern society, along with the Māori language and various other practices here in Aotearoa. We shouldn't rob it of its context like this! I may still play the mod, but this aspect is uncomfortable for me. Not sure whether to blame the mod author too much, like I said, but it'll at least make that section of the mod a bizzare experience! I know this isn't related to the video overmuch in the grand scheme, but I do think it's an important point to bring up. If you read it, thanks!
Bro when j was younger I was convinced my mom was paying my best friend to have out with me cause I was so weird I thought no one would want to hang out with me
I chose to take Norah with me as a companion. I know that sounds bad, and I still made an alternate save where I took her to the valley women, but I figured that with my Courier's high rep with the NCR, and his ridiculous amount of wealth, he could give her a lot more opportunities in life. The NCR has universities, prospering cities, and is generally a safe place; she could have a good education and the financial support to go into any career she wants, or even just to attend therapy with an actual psychologist (assuming the NCR has those). That's my thinking, at least. Plus traveling with her gives Last of Us vibes and I can't pass that up.
considering the modder that made this intended for Norah to be the companion you take from the mod into the base game and planned for her to have extra quests/ voiced comments on locations and base game companions and events but never got round to adding is a factor i don't think leaving Norah to collect mushrooms in a swap or live as a tribal is the right thing to do especially considering she lost her family to a psycho and without The Courier the same could happen again
Okay but… the lore of Fallout 1 and 2 is bloody phenomenal! I love the gameplay, design heck even the soundscape of them too - but my god! As a self proclaimed “Lore-Whore” (a term of my own creation). Fallout 1 and 2 are like cocaine!
You ever play the Terrain Starship Command mod for fallout 3? Id like to see a review of that mod, its incredibly long and very fun to rp as a supreme leader of a starship fleet
please review Mothership Zeta crew next! One of my fav Fallout mods of all time, I have fond memories playing it, but haven’t revisited it in awhile, would save me the trouble of remodding all of 3 and beating Mothership Zeta lol
Sawyer acknowledged on a podcast recently that it was a mistake making skill-based dialogue options almost always the objectively best ones in FNV, and in Pentiment they fixed it by still telling you which lines are unlocked by your choices, but they can be bad; that way your roleplaying is acknowledged but you have to consider your words.
I'd say the problem is more to the engine than the design it self.
For exemple, saving Necropolis in the first game is entierly based on you Repair skills, to repair their water pump which will make them survive thrive. You dont go in dialogue for that and thats the main issue with FNV and 3.
If you could have the best outcome because you wished it, the game would be just a VN with FPS gameplay. F4 actually does it in some quests, and its not actually pretty to see.
@@theberserker6000 What distinction you're trying to draw, there's plenty of quests and general interactions you solve with skills outside of dialogue, FNV's innovation was adding other skills to conversations.
Not sure what your last point means.
@@aspacelex There was other skills than speech in dialogue too before man, FNV didnt do anything new.
What I meant is simple, because of the limitation of the engine we see more interaction in dialogues rather with the world environement, using your skills to get over an obstacle, quests or simply for curiosity. Thats also because FNV is more a console game than PC game compared to the classic so in terms of interactions its not all up there but here we are right now.
Pentiment fuckin rules. Shit that seems useless can be what makes or breaks you. Remember kids, always pray lest you get called out on it in a public forum
@@theberserker6000 reading your comments feels like the ramblings of an alcoholic Gen Xer who can't get his 1999 copy of Fallout 2 working on his crusty-ass brick of a computer
The combination of hearing Warlockracy and the pure rawness of the line got a kick out of me
Where is Warlockracy in the video? mad that I somehow missed this
He has a knack for doing akward one-liners
Fits perfectly with him often reading awkwardly translated lines from russian.
i'm genuinely confused if warlockracy just showed up for this video or if he's a voice actor for the mod lol
This content creator sounds like he's trying too hard to BE Warlockracy
Voice of Uncle Sam the Info Dumping Barkeep here.
A little late on the discovery of this video, but I find it very cool to see people highlight this mod and also acknowledge the amount of dialogue Uncle Sam had.
A little bit of info on that, the mod creator had the role of Uncle Sam as the only non-volunteer work and was actually paid due to sheer amount of lines with the ghoul voice.
I was very early in my voice work at the time and by the end of recording I nearly tore my throat out but I definitely enjoyed contributing to such a unique mod for New Vegas. 👍
I look foreward to playing this mod, that's awesome. Thanks for your hard work 🤙👍
I kind of wish that you could visit the ruins of Salt Lake City, with it being similar to the Glowing Sea with buildings being near obliterated, high density of enemies, some great loot or even being able to find the bodies or former residence of the Survivalist's family.
I know your comment is seven months old, but this crosses my mind every time I imagine Utah in fallout lore. I imagine it would be worse than the glowing sea in the Salt Lake Valley because just look at the way it holds smog today! 💀
the issue I have when I write my mods is that the amount of people who actually care and are going to listen through all the lines and not just skip to the quests. its hard to balance this to what people want to play so I keep it for what I want to play, the info dump is optional and not overwhelming.
IM NOT THE DEV OF THIS MOD BTW IM ANOTHER MOD DEV
Thanks for what you do tho 🙏🙏
Eyo could I get a link to your nexus page, wanna check your shit out
if I can go with a suggestion, have the key character go "would you rather the full explanation or the abridged one"; the player that does not care will take the quick way, while the other will stay and listen for the full thing
What mods you made?
@@serPomiz That's litterally what I said I do.
WARLOCKRACY EASTEREGG
As someone from salt lake at 18:32 that is actually how it really is. I can go skiing, go downtown the desert, then go into canyons all in one day. The only thing out of place is the marsh which I could see happening somehow 200 years after being nuked.
i mean we do have plenty of salt marshes well within reach
Finally a mod were i can be a Maoist Third Wordlist Posadist Pot Smoking Zoomer Soyboying over Movie references
I think when the mod first released, the Traveller at the beginning of the mod spawns in Zion rather than outside of Goodsprings. In addition, he would only appear after you resolved the main quest of the Honest Hearts DLC. I'm happy to see this is no longer the case because I can imagine most players not being able to discover this NPC naturally before leaving Zion.
I also remember a bounty style quest in Arid Creek that I was stuck on for hours because the NPC I was looking for didn't have a unique name. He instead was just called resident or something, and there were like 10 other NPCs with that name. The base game and other quest mods drilled into me the habit of only talking to unique NPCs, and to not waste my time with generic background characters, so this quest was a kick in the nuts for sure.
As for the vehicle travel system. I absolutely adore it. Sure it's a bit tedious, but I was blown away by the fact that this game could even include something like this. It blew me away when I first used it.
I preferred starting in than the Goodsprings start, which felt artificial. but the Zion start wasnt handled the best sadly, so I get why it was unpopular.
I was just thinking about where I can move that truck for something less of "Another Goodsprings mod start" thing. Hearing it was starting at Zion before surprises me, coz that would actually make a perfect location for that (Considering the events of the mod itself), don't know why they've changed it...
Big fan. I am actually someone who helped work on this mod, I was the Voice actor of the following characters:
Julian
Tom
The toddler
Old Scotty
Mr masao
Lanceng
And Niko.
The author was a very kind and talented man. But like you said some parts were cut because of timing which was a bit of a let down. But I did really enjoy voicing the mod. And each character had to have a unique style of talking to represent their personalities. I could go into detail into how but I won't since I don't want to bore you.
Overall I'm glad you enjoyed this mod, I haven't voiced stuff in some time but stuff like this makes me think maybe I should get back to voicing stuff again. Great video
The toddler and Niko were two of my favourite performances in the mod. You did fantastic. Thanks for the kind words!
@@ramblelime I'm glad to hear it. They were actually the most fun to voice.
Thanks for 10:17, man. I literally cried. Beautiful.
homie still makes music dawg search up hayden mcnulty on spotify
I'd love to see you cover autumn leaves. It seems like something you would enjoy for someone who enjoys the open ended aspect to ending quests
Agreed
I love this series of videos. As a nv player I have barely dipped my toes into quest mods, having really only played the frontier and the someguy series. I truly do appreciate you taking the time to make these hybrid review/analysis videos on much smaller quest mods I would have not heard of otherwise.
One the things I always think about when considering Fallout 2 is the very end part with a scientist whom you can convince to release the virus into the are of the Enclave oil rig. He quotes from 'The Tiger' a poem by.. William Blake or some other dead guy. It's part of two poems that work as a pair, the other being a lamb. I didn't know that til much later. The lamb is about how sweet and harmless the lamb is. The Tiger speaks of it's beauty and ferocity, asking did god who made the lamb, really also make the tiger? There's no god, but there is beauty and ferocity both in mankind. In the nuke. It's a terrible, destructive thing. It is beautiful and fierce.
I will always remember "When the stars threw down their spears, and watered heaven with their tears, did he smile his work to see? Did he who made the lamb make thee?"
I'm not religious, nor was that scientist npc probably. But he knew what he was doing, the weight of the task, the terribleness of either choice, to kill the enclave or let them kill so many more.
Anyone, I hope no one reads my stupid comment and wastes their time. If you did, thanks.
Salt lake stories? More like visible neck seam stories.
Good review, will give it a try now.
i never saw a video was posted seconds ago! thank god youtube still works, cuz i love your work
*coff since i can coff* FIRST
I actually played the original fallout not long ago after not having played it for over a decade. Decided to do a 1 int run and I forgot how fucking funny it was. Nobody wants anything to do with you and unless you know what to do you have no idea because you literally can't form words. It's the best thing ever
5:45 WAS THAT WARLOCKRACY?!!!
I'm a very recent newcomer to your channel and man am I binge watching your Fallout content like a beast
This is, in my opinion, the best quest mod in new vegas. It just gets so many things right. I install it every new playthrough.
Begginer's guide is so underrated. Very cool seeing it in your top 10 along side Disco Elysium which is another favorite of mine.
This mod looks so sick, and you've emphasized some of the coolest bits. Thank you for putting in the effort to share this more easily accessible summary of it with us, I might get into FNV again for this mod.
It's actually a really good mod unlike the vast majority of other quest mods for new vegas
It's an awful mod, don't bother with it.
Seeing someone mention Bethesda's fallout as a different interpretation rather than just "bad because different" is so refreshing. I personally prefer the classics and NV but I can appreciate Bethesda's fallout from a different angle
You know it’s a quality channel when I burn through all of the videos in 2 days.
Love this mod, happy to see it getting well-deserved attention. :) Like you, I wish they'd done more with it, but unfinished gems will always have an enduring appeal for me. Great video!
I was so nervous you were gonna roast SLCS. I absolutely love the mod, and its one that is always in my order, and I'm glad you like it to! Will you be doing mods like Tales of New Reno or Th3 Overseers series of mods?
Nothing is off the table
@@ramblelime will there be a review of strangers abroad? Its a great quest mod
@@ramblelime i know fallout tales of new reno might seem weird on the first two but i actually think tales of new reno two might might rival AWOP with most amount of content to explore in a mod. Also you might be put off by weird sex content but coito ergo sum unironically is one of the best quest mods ive ever played. in a similar way to solve problems it doesnt hold your hand when solving the quests.
@@obsidiancrow450 Coito Ergo Sum is honestly one of the most uncomfortable mods I've played in a good way, really helps the post-post apocalyptic feeling and almost reminding me of Mad Max but darker.
Fallout 2 is easily my favourite fallout. So many crazy moments, quests and locations.
twin falls is on the map (but you can't go there). It's at the north west edge of the world map, above arid creek. Great video btw, i love this mod.
Gotta say, nice to be introduced to interesting mod analysis youtubers. Thanks Warlockracy!
Gloria sounds like she was voice acted by high-school Jennifer Hale 😭
Also W Warlockcracy cameo
5:40 Surprise Daddy-Warlock moment
bro getting Warlockracy to voice that one Kino line was incredible. TY
Maoist Ghouls Maoist Ghouls Maoist Ghouls
I hope there is a Chairman Ghoulzolo
Honestly one of my favorite mods in new vegas, I loved the quest design, the variation in the areas and the music was 👌
I might replay it again with the enhanced version
This mod is just a bunch of short stories that each took a take on the OG fallouts
11:25 that is NOT the printing press lmao
Great vid! Surprised you didn't mention that the Swamp village is basically directly taken from Morrowind especially the huts
I didn't expect the Warlockracy voice there lol
Shorter reviews of good mods are great and all, but I'm losing my mind waiting for your review of Call of Duty: Fallout, I mean The Frontier.
Wow, after seeing his review, this is both kinda funny and kinda sad. Both the Legion and the Brotherhood wound up having very good stories in The Frontier, but they got buried by the absolute bloody shitstorm that was the NCR questline and the initial weirdo crap that people snuck in.
5:45 I did not expect warlockracy here, LOL!
I just played through Fallout 1 for the first time and have wanted to revisit New Vegas, So this video has given me a great middle ground between the two to enjoy.
i love how the swamp communitys assest are just morrowind rips at 17:48.
Loved the warlockracy cameo
This honestly feels like a mod I would want to try.
The voice acting in this mod is comedy gold
huh. a fnv mod i’d actually play. never thought i’d see that. 10/10 video as always
This mod looks enjoyable. Might play it if i redownload the new vegas
To be fair about Twin Falls is that is in Idaho and a pretty long way away
every time Jared the Gravedigger stops talking there should be a "Vine Boom" sound effect
7:10 you had my curiosity, *now you have my attention*
I really enjoy your reviews. I'd be interested to hear your opinion about my own mods sometime. I’d hold off on playing The Deterrent though as I’m currently working on a content update. Race To The Bottom on the other hand was a completed passion project of mine! Fallout New Vegas has such a good list of quest mods to go through! It's interesting to see someone go through the same experiences I did!
Please consider playing Autumm Leaves, possibly the best writing on any NV mod
Does bLoadFaceGenHeadEGTFiles=1 mean anything to you?
just because i cover mods doesn't mean i am good at installing them LOL
7:51 when i saw this i was audibly cheering. Its the exact super clucky solution i had in my head when i heard vehicle travel.
Capital being locked away is genius
Autumn Leaves, when baby? A mod so strong in its vision and narrative that Emil Pagliarulo straight-up stole in for Fallout 4.
Emil Pagliarulo had nothing to do with Far Harbor I believe, out of all the things to shit on Fallout 4 for (and there's a ton of them) Far Harbor is not one of them
you mean the exact same murder mystery quest that took place in Oblivion? (and many, many other stories/games/movies/shows/plays)
Claw Peak and the 80s hideout were my favorite
Didn’t expect to hear disco elysium music when I clicked on this 😅 pleasant surprise 😌
My favorite game of all time is Morrowind and New Vegas is up there as one of my favorites though so following the journal will come easy to me. I definitely should try this one out. Which is funny because those shacks in the swamp area look like they are from Morrowind
22:50 The game feels like "Where the Water Tastes Like Wine"
Babe wake up Lime uploaded another banger
I've been playing through theoverseer mods recently and without a doubt depths and depravity is the best mod I've ever played.
"Get out of my room what the fuck!" Lollll amen brother
As someone who didn't ever play the original Fallout, I found much of the game and quest-design frustrating, but I slowly became more and more absorbed as the world map slowly opened up. Frustration lead to immense reward, and I realized that I was starting to spend hours exploring every character for interesting nuggets of world building. It's incredibly compelling, and I still wish I got to explore more of the Salt Lake and it's history.
i think implementing a trivial reputation system would be complimentary to the intuitive dialogue options because we really don't know what someone thinks about us in real life, we can only know by assumptions and guessing. It'll make the gameplay fun thinking the faction liked you by not saying much about your actions, but then they'll pull a "You're not coming with us anymore after you did this"
услышать озвучку NPC от Нестермана было большой неожиданостью)
он просто предложение озвучил
the end of this video can be summed up with: play autumn leaves
I heard he was a bit underwhelmed. With hard fights and too easy fights scattered around the map. I don't think it's a problem if you're going to level 10 or 20, I haven't actually tested it
wow warlockracy collab
good bideo I like
5:45 for the homies
Another rango lemon banger for the books
You should def make planescape tournament review and analysis
I made a short little video about planescape a few years ago. It's not my usual style and it's not my best work- I'd love to come back to it one day. One of my favourites
The head tone error is the most cursed part of any mod
P.S. I have a question: Could you cover TTW’s rebuild the capital “submod”? Forewarning: I don’t recommend any interior mods. Also there’s a patch for TTW with “Claim the Mojave (And the Capital)” if you wanna use that mod, too.
Twin falls is on the map, it’s just in the top left
You gotta make a video essay on Th3Overseer's mods, they run together like Someguy2000's (apart from the most recent one which is about a remote hippie commune called The High Desert). If you want a series of mods that goes DEEP it would be this. It starts off with The Initiation, Eliza/North Road Remastered (I think they run around the same time), and finally the Depths of Depravity for the full story, I don't think the series is fully done yet, considering you still have the big bad guy to deal with.
Another awesome video, thank you Jackson! :D
Another incredible analysis!
This mod looks sick and I'd love to play it.
BUT
I have one serious gripe. What's with the use of Tā Moko on the tribals' faces? Tā moko is very culturally significant for Māori, and removing it from its context and putting it in a New Vegas mod set in Salt Lake is jarring! That said, I don't know how much to blame the mod author for this really, seeing as in modernity a lot of indigenous imagery worldwide is viewed as interchangeable.
For anyone who wants to know, here's some basic info about what Tā Moko actually means (though bear in mind this is from a Pākehā--European-descended New Zealander--perspective).
Tā moko is a traditional form of tattoo that comes from various indigenous people groups from Aotearoa/New Zealand. It's a tradition that goes back many centuries for Māori, and the patterns will differ by iwi (tribe) and hapū (sub-tribe). I've had it explained to me by a woman who wears it as both a way of acknowledging maturity, status, achievement and service, and telling the story of one's ancestors. Women typically wear it only on the chin, while men will have theirs added to over time, and the moko may build over someone's life to cover the whole face.
There is too much to put into a youtube comment to do moko justice. I think it's important to start to educate about this stuff though, if we are to move away from the mindset of indigenous peoples as interchangeable.
Moko isn't just a bunch of markings to put on a tribal character to make them look cool and different, it's practice that was almost lost and is having its significance fought for in modern society, along with the Māori language and various other practices here in Aotearoa. We shouldn't rob it of its context like this!
I may still play the mod, but this aspect is uncomfortable for me. Not sure whether to blame the mod author too much, like I said, but it'll at least make that section of the mod a bizzare experience!
I know this isn't related to the video overmuch in the grand scheme, but I do think it's an important point to bring up.
If you read it, thanks!
I had no idea it was specific to Maori. That's on me. I totally agree with everything you've said here and had I known I would've mentioned it
@@ramblelime hey man, we only know what we know. Love your videos!
I remember getting fallout 3 and while it was installing I got out a notebook and pen, I think I only made notes of hard locked doors, terminals etc.
Bro when j was younger I was convinced my mom was paying my best friend to have out with me cause I was so weird I thought no one would want to hang out with me
Been living your content, subbed!
I chose to take Norah with me as a companion. I know that sounds bad, and I still made an alternate save where I took her to the valley women, but I figured that with my Courier's high rep with the NCR, and his ridiculous amount of wealth, he could give her a lot more opportunities in life. The NCR has universities, prospering cities, and is generally a safe place; she could have a good education and the financial support to go into any career she wants, or even just to attend therapy with an actual psychologist (assuming the NCR has those). That's my thinking, at least. Plus traveling with her gives Last of Us vibes and I can't pass that up.
Most people I talked to took Norah in as their adopted child. It seems alot of people who played this mod are mostly dedicated RPers.
considering the modder that made this intended for Norah to be the companion you take from the mod into the base game and planned for her to have extra quests/ voiced comments on locations and base game companions and events but never got round to adding is a factor i don't think leaving Norah to collect mushrooms in a swap or live as a tribal is the right thing to do especially considering she lost her family to a psycho and without The Courier the same could happen again
Fallout 4 wasnt a proper sequel, the 4 just stands for how many dialogue options you get.
😂
never heard about this mod, def gonna try it out. wish my state was in more games more often, honest hearts was so awesome for me in particular.
I do enjoy Fallout New Vegas, yet would never say it is THE favorite of video games for me. I have series that I am invested in.
finally comrade ghoul
What mod has been the most enjoyable for you
The DN is his favorite mod, it's pretty much everything good about SLS but multiplied by ten, you should play it.
@@idontknowshark The DN?
@@Lux_Ferox deez nuts
@@Lux_Ferox You fool. You absolutely fool.
Someone probably already said so but twin falls actually is on the map it's on the top left corner
Okay but… the lore of Fallout 1 and 2 is bloody phenomenal!
I love the gameplay, design heck even the soundscape of them too - but my god! As a self proclaimed “Lore-Whore” (a term of my own creation).
Fallout 1 and 2 are like cocaine!
For me I just straight up stole the V8, the pure absurdity of being a carjacker in New Vegas was too good to pass up
I need to play this mod; l guess I have been working on my own story/design doc for a mod/story basic in salt lake Valley.
You should play ATOM RPG if you haven't already. Felt like I was playing a mix of Fallout 1 and Metro.
You ever play the Terrain Starship Command mod for fallout 3? Id like to see a review of that mod, its incredibly long and very fun to rp as a supreme leader of a starship fleet
please review Mothership Zeta crew next! One of my fav Fallout mods of all time, I have fond memories playing it, but haven’t revisited it in awhile, would save me the trouble of remodding all of 3 and beating Mothership Zeta lol
lmao @ warlockracy cameo 5:45
BaCk iN mY DaY(this is you)
Im going to watch the frontier video after this one, just to see the difference.
7:52 Man, that's like some Final Fantasy VIII shit. XD
Reading lots of Theory and never engaging w/ the Labour movement then feeling really bad about it IS Praxis.
Best intro. 😄
The honey kid sounds like hes in yodieland. Actually, he talks like a character from the town with no name.
fulcrum, come in
@@ramblelime Yuuuuuuuuup, yodie gang.
Let's take a trip to dabbington city; shall we? Cheers my friends.