Cool Particle Effects Showcase in Sonic Frontiers!
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- Опубліковано 27 вер 2024
- Sonic Team made a lot of particle effects which only show for a brief moment in the game. That is why I thought of making a video of having a closer look to some the cool and interesting ones I found.
This video is also to promote the idea to modders of using particle effects to create cool visual effects in stages!
There are many great ones out there which I could not find, so if this gets enough likes and views there will be a part 2!
Note: At the beginning of the video, the particle effects of The End is used.
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Check out my channel: / @truefalses
#sonic #sonicthehedgehog #sonicfrontiers #mods
Should have kept the fireworks, they looked the most finished
The cacti in Ares island actually uses the firework effects when you cyloop it, but here I got the effects to play without it and also scaled the size to be much bigger.
Yo we found some new Rocket League goal explosions here
You can tell they put a lot of effort into some of these
They look like epic marketplace assets
@@LightshifterGame effects so good they look like marketplace assets
Cookin🔥
The shooting stars…oh my God.. PLEASE we need a mod that adds them to every night cyberspace stage😭 and maybe fireworks in chemical plant
And the kiseki glow to green hill!
What was Tropical Resort doing here.
Ah, it's an upcoming stage mod which I am helping with to include the confetti stuff and got permission from the mod owner to showcase it in a video.
Wouldn't you also be able to use these with the particle object and ParticleExtent? Also what is the names of the firework ones?
Those don't seem to work as intended strangely enough. The particle spawner doesn't work for most effects and ParticleExtent seems to show a multiplied and sped up version of the effect which I believe causes the stage to reach the max particle limit. And for the fireworks, don't remember which ones they were lol. There is a bunch in the w2_common folder if you want to look into it though, just search "firework".
@@TrueFalses Nice thank you! I'll look through some stuff. We know one thing from SeasideRanger. Particle only shows effects with the ef_ at the beginning. The rest of the effects are tied to other stuff which is why particle don't show it. Particleextent seems to not care though, but if you are right, then it might not be the most optimized solution...