I have no idea why using real life or realistic art for inspiration/reference would be a viable thing in pixel art lol I feel silly. I just recently started like a week ago, I drew a farmer, some farm tools and a (very basic) dungeon tile set. I feel like using reference is going to help me immensely. Love the video. Can't wait to watch more :)
No, esto es un tileset que he hecho por gusto, en vista cenital. El próximo juego es un plataformas de vista lateral. No solemos mostrar nada durante el desarrollo hasta que no terminamos el proyecto, para no distraernos mucho, jeje...
En este mockup usé tiles de 14x14, pero habitualmente uso tiles de 16x16. El resto de cosas las proporciono según la cuadrícula y la altura de las paredes.
Really nice video, I liked it a lot. Just one small thing, with the copy pasting by the end of the video, the shadow of the axe is wrong. From what I can see, it should be on the right and not the left.
In this case I was just curious to see how a 14x14 tileset would look, but I highly recommend 16x16 tiles, since it's the standard size for old pixel art games and game engines would benefit from that size regarding performance (power of two textures and sprites have some advantages in the GPU processing). All our games are 16x16 tile based.
The next game is already on the works, and will be released in late 2018. It's an open world action-exploration platformer, similar to Castlevania games on the GBA (Circle of the Moon, Aria of Sorrow, etc.) regarding exploration and map layout.
I have no idea why using real life or realistic art for inspiration/reference would be a viable thing in pixel art lol I feel silly. I just recently started like a week ago, I drew a farmer, some farm tools and a (very basic) dungeon tile set. I feel like using reference is going to help me immensely. Love the video. Can't wait to watch more :)
Alright, time for my daily dose of inspiration!
thank you for inspiring me so much. I really thank you for existing
Almost unsubscribed to you, because I already was subscribed. Good stuff.
Same 😅
I love your work. Thanks to you, I've learned to do better pixel-art. Good work.
Its imposible, you want knight armor, you did it, you want weapon, you did it, when i want ground i crying 😁 good work man...
Ficou lindo demais meu chapa
Beautiful work
Great artwork as usual. Cheers!
Excellent
It looks really good...but can you tell how do u get those pretty colours?? My colours are always so bad :(
Fantástico!! Una pregunta: Este diseño entrará en vuestro próximo juego? Mostrareis algún vídeo del desarrollo? Un saludo!!
No, esto es un tileset que he hecho por gusto, en vista cenital. El próximo juego es un plataformas de vista lateral. No solemos mostrar nada durante el desarrollo hasta que no terminamos el proyecto, para no distraernos mucho, jeje...
AMAZING!
always loved this channel
Que tamaño usas usualmente? 16x16 ó 32x32? ☺
Me encanta tus videos.
En este mockup usé tiles de 14x14, pero habitualmente uso tiles de 16x16. El resto de cosas las proporciono según la cuadrícula y la altura de las paredes.
@@Dyagames Gracias :3
Really nice video, I liked it a lot. Just one small thing, with the copy pasting by the end of the video, the shadow of the axe is wrong. From what I can see, it should be on the right and not the left.
I like your video and your píxel art, you draws very good
Wait! Are you working with 14x14 tiles? Why did you choose that? Wouldn't it make more sense to do 16x16?
In this case I was just curious to see how a 14x14 tileset would look, but I highly recommend 16x16 tiles, since it's the standard size for old pixel art games and game engines would benefit from that size regarding performance (power of two textures and sprites have some advantages in the GPU processing). All our games are 16x16 tile based.
Guys ! When is your next game !? Please do a Beat 'em up !!! Your games are one of the best indies on Steam !!!
The next game is already on the works, and will be released in late 2018. It's an open world action-exploration platformer, similar to Castlevania games on the GBA (Circle of the Moon, Aria of Sorrow, etc.) regarding exploration and map layout.
Whats the tile size?
In this particular case, 14 x 14 pixels.
THANK YOU
I am just wondering, how long did it take to make this whole thing?
Nice
good stuff subscribed :)
please, make a pixel art about the doom troopers (sega)
aero fighters pls ^^
What's the first music?
Super Star Path soundtrack, Stage 4 ( store.steampowered.com/app/375120/Super_Star_Path/ ).
Thanks. Great music!
What app do you use to make those?
IDraw Chara Maker ( tsukuru.pl/index.php?link=programy/iDraw ).
what software is this
IDraw Chara Maker ( tsukuru.pl/index.php?link=programy/iDraw ).
What program did you use
Was wondering that myself, its called idraw3
It's IDraw Chara Maker (tsukuru.pl/index.php?link=programy/iDraw). It has some tools for moving stuff around the canvas fast and easy.
I would love to use it, but it's not available for my system ;-; i'l be using aseprite and idraw3 i suppose :/