In the last game vs white frost, why did you forfeit when opponent played caranthir golden child and you noticed you lost? its not like opponent gonna play a bunch of orders and rub it on your face that you lost, its gonna take literally 1 sec for the game to end...
@001100AAAEA it's not just a tall removal. It banishes. Also can target artifacts like scenarios/locations, also no minimum power for a target BUT It also doesn't add anything to your side so I think it should stay at 10
@@ansleyrodgers9684 I was gonna respond with what you said at the end but you get it. People sleep on the value of the removal units’ 2-5 power it can make a big difference with reach or contending round 2 without losing card advantage. And the banishment and artifact removal is a nice bonus I won’t deny that but there’s a handful of other cards that can do that so it’s not that groundbreakingly special
wow Man I was looking for this card, You are great
You're very welcome! Good luck trying the deck😁
Gracias por el video, saludos desde Mexico!
Saludos hermano!
In the last game vs white frost, why did you forfeit when opponent played caranthir golden child and you noticed you lost? its not like opponent gonna play a bunch of orders and rub it on your face that you lost, its gonna take literally 1 sec for the game to end...
I just hate losing..
Game 3 vs symbiosis he should boost your ciri to cause you to waste sangreal! He would have won
Yes if he boost false ciri he would win!
Most likely they were hoping dosen didn’t have sangreal but calveit should’ve been their giveaway
👍
❤️❤️
Showing yet again how Heatwave is waaaay too cheap for the benefit it gives. We need to nerf it in the next few Balance Councils.
I agree!
Wdym? Most tall removals are in that provision range what “showed you yet again” that it’s in another league of its own?
@001100AAAEA it's not just a tall removal. It banishes. Also can target artifacts like scenarios/locations, also no minimum power for a target
BUT
It also doesn't add anything to your side so I think it should stay at 10
@@ansleyrodgers9684 I was gonna respond with what you said at the end but you get it. People sleep on the value of the removal units’ 2-5 power it can make a big difference with reach or contending round 2 without losing card advantage. And the banishment and artifact removal is a nice bonus I won’t deny that but there’s a handful of other cards that can do that so it’s not that groundbreakingly special
@@001100AAAEA exactly. I think 10 is perfect. If it goes to 11 I will never use it. 12 and nobody will.
good deck
Well thank you❤️❤️