DOA2 Hardcore Stage transitions and other quirks
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- Опубліковано 8 сер 2024
- DOA games(except the first one) have pretty cool stage design,since there was no video showing the stage quirks of DOA2H i decided to make it myself
0:00 Aerial Garden
1:10 Bio-Lab
1:28 Burai Zenin
1:53 Crimson
2:07 D Octagon
3:02 Danger Zone 1 and 2
3:34 Deat Valley
4:03 Demon's Church
4:27 Dragon Hills
5:32 Great Opera
6:00 Iron Hell
6:06 Koku An
6:16 L's Castle
6:30 Miyama
6:38 Pancratium
6:50 Spiral
7:32 White Storm - Ігри
They don't make them like they used to
Masterpiece of a game
I wonder why Team Ninja didn't include the additional area of the Burai Zenin stage in Dead or Alive 2 Ultimate. Better yet, I don't know why they didn't let us select the Sacred Miyama stage and its different variations in said game, either.
My faves were Aerial Garden (and the night variation with the fireflies), Dragon Hills, and Spiral =D Also liked Crimson, Great Opera, Death Valley, and White Storm. IIRC only Crimson was brought back in the recent games, I wonder how they would've redone some of these other stages =)
How did you get to use these stages in training mode, are you playing a different version of DOA2?
The game shown on the video is DOA2 Hardcore,which is the definitive edition of the game before the XBOX ultimate edition was made.Maybe you played one of the older versions of DOA2?
@@Jose_Fino Yeah I’m playing the Dreamcast Version
Yeah the Dreamcast never got the "Hardcore" updated version,for some reason,so it lacks a lot of stuff,including a lot of stages
@@Jose_Fino What a shame. I blame Tecmo for that, if it weren’t for them Itagaki would have made an absolute classic masterpiece with lots of content