25 Subtle Differences between Super Mario Maker 2 and SMM1 (1/4)

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  • Опубліковано 20 чер 2024
  • Here's 25 subtle differences between Super Mario Maker 2 and Super Mario Maker!
    Watch Part 2, showing 20 other Subtle differences!
    • 20 Other Subtle Differ...
  • Ігри

КОМЕНТАРІ • 3,6 тис.

  • @LooygiBros
    @LooygiBros  4 роки тому +449

    Part 2 is out, showing 20 other subtle differences!
    ua-cam.com/video/gbIvh_lcZm4/v-deo.html

    • @usluc
      @usluc 4 роки тому +5

      Ello

    • @usluc
      @usluc 4 роки тому +2

      Meh iz big moch like u

    • @spynyi
      @spynyi 4 роки тому +4

      I watched part 2 before part 1

    • @olgadeluca4476
      @olgadeluca4476 4 роки тому +1

      Forza Italia

    • @Dorpington
      @Dorpington 4 роки тому +4

      Could you just list them? That would be a lot faster for everyone than watching 20 minutes of video.

  • @PotatNetflix
    @PotatNetflix 4 роки тому +5408

    Ironic for the flag to be unable to be diagonal in the game with slopes

    • @iwest6256
      @iwest6256 4 роки тому +80

      It’s actually because if turned diagonally, the bottom wouldn’t line up with the slope.

    • @smolbrendan5978
      @smolbrendan5978 4 роки тому +162

      @@iwest6256 That's not really an excuse though because bullet bill launchers and cannons don't line up with the slopes yet they still act the same. Steep slopes and the diagonal checkpoint look like they have the same rotation. Besides, all they would have to do is put the checkpoint further into the slope like at 2:11. Look here, the checkpoint is going _inside_ of that solid block, not on the direct edge! If you're gonna say that the issue is with the gentle slopes, then they could just add more rotation options.

    • @donttrythis44
      @donttrythis44 4 роки тому +10

      I thought this exact same thing

    • @straandrbr2674
      @straandrbr2674 4 роки тому +21

      "A soul for a soul"

    • @felixroux
      @felixroux 4 роки тому +5

      That's not how irony works.

  • @softestcat
    @softestcat 4 роки тому +4064

    SMM1: No Slopes, diagonal checkpoints.
    SMM2: Slopes are added, no diagonal checkpoints.

    • @joao2479
      @joao2479 4 роки тому +317

      *l o g i c*

    • @mepnet
      @mepnet 4 роки тому +203

      That's what I call..
      Dissapointing.

    • @toasturhztoastbunz896
      @toasturhztoastbunz896 4 роки тому +113

      But even then, the diagonal checkpoints still won't line up with the slopes too well. Though, Nintendo could've easily just fixed that up.

    • @leogrosso3318
      @leogrosso3318 4 роки тому +115

      @Muse Suse because some people might WANT to

    • @switchblade6
      @switchblade6 4 роки тому +36

      A soul for a soul.

  • @Doctor_Straing_Strange
    @Doctor_Straing_Strange 4 роки тому +522

    This is the perfect example of when you actually had to follow the ''If it ain't broken don't fix it''

    • @AverageCatz
      @AverageCatz 4 роки тому +1

      @@NOOB4306i *82*

    • @neetrain
      @neetrain 4 роки тому +6

      I believe they do follow it. Something could be broken in SSM1 mechanics so they fixed it.

    • @christophero1496
      @christophero1496 4 роки тому +6

      @neetrain tru, but also smm2 is way more broken in Many areas

    • @JJRibbit
      @JJRibbit 4 роки тому +1

      They LITERALLY FIXED what was broken though!

    • @problempixel-ian2663
      @problempixel-ian2663 3 роки тому

      This is the real world so logic aplies but if it were about a mario aspect tgen it's the opposite

  • @RyanGotReal
    @RyanGotReal 4 роки тому +263

    I don't know why, but I was hurt the most when enemies couldn't bounce on walls once thrown anymore.

    • @russianbot2179
      @russianbot2179 4 роки тому +22

      I like it, makes throwing bombs at breakable bricks easier.

    • @Tahngarthor
      @Tahngarthor 4 роки тому +22

      This is a half-good half-bad change. sometimes the ricochet effect was annoying and unwanted but other times it was useful.

    • @theentirecircus8490
      @theentirecircus8490 3 роки тому +4

      @@ryanatorgamingroblox r/youngpeopleyoutube

    • @idk10635
      @idk10635 3 роки тому +1

      :)

  • @balilobaludo7715
    @balilobaludo7715 4 роки тому +1500

    -Did you get the slopes?
    -Yes...
    -What did that cost you?
    -Everything.

    • @jinjeredge
      @jinjeredge 4 роки тому +15

      Goddamnit, you beat me to to it.

    • @lourdes211
      @lourdes211 4 роки тому +4

      Man...

    • @NikoCubeRoot
      @NikoCubeRoot 4 роки тому

      @@lourdes211 auojj

    • @hxpe178
      @hxpe178 4 роки тому +1

      balilo baludo Every- Single glitch

    • @NikoCubeRoot
      @NikoCubeRoot 4 роки тому

      @SupaSmashBruddas Ultimate
      P𐀌𐀌𐀌𐀌17

  • @inkajoo
    @inkajoo 4 роки тому +1694

    Some of these changes are legit fixes but some of them make you wonder what they were thinking.

    • @SorielHDTBers
      @SorielHDTBers 4 роки тому +95

      Roger Levy I know why you can’t do blox at the start. Multiplayer course world

    • @tarynwinterholler3099
      @tarynwinterholler3099 4 роки тому +87

      The fact we can't stack pipes anymore is really stupid.

    • @noelnotcole7940
      @noelnotcole7940 4 роки тому +64

      @@tarynwinterholler3099 pretty sure all the pipe changes were to remove glitches and level exploits

    • @tarynwinterholler3099
      @tarynwinterholler3099 4 роки тому +33

      @@noelnotcole7940 yes, I know, but now one way pipes look ugly in levels and only one thing can come out a pipe now.

    • @yourtickettoclowntownsir9048
      @yourtickettoclowntownsir9048 4 роки тому +19

      @@SorielHDTBers also because of all the cheap insta kills

  • @Gnarfledarf
    @Gnarfledarf 4 роки тому +119

    The removal of pipe stacking is so frustrating. I loved being able to hide secret rooms inside pipes.
    The inability to the starting area seems like it was supposed to prevent troll levels from instantly killing you, but they can still do that by simply dropping an enemy on you outside of the restricted area.

    • @stinky_dookie
      @stinky_dookie 3 роки тому +16

      I just think it was a change made for multiplayer, honestly. They couldve had a different way of starting multiplayer matches but whatever, it was their choice to make the game 10x more restrictive towards level creation.

    • @ThatGuyThomas
      @ThatGuyThomas 2 роки тому +1

      @@stinky_dookie That's what I was thinking

    • @lovinglifedr
      @lovinglifedr 2 роки тому

      Yes and no more naked pipes when you do that in smm1

    • @MageOfDarkness69
      @MageOfDarkness69 Рік тому +4

      In SMM1, I overlapped a sideways pipe by the top of of a vertical pipe and I have my one-way pipe

    • @burgerkingfries4941
      @burgerkingfries4941 Рік тому +3

      You wouldn't be able to upload it if it killed you at the start area lmao

  • @pointelove3017
    @pointelove3017 4 роки тому +911

    So in a lot of cases smm1 had better mechanics imo

  • @Josh-rf9qy
    @Josh-rf9qy 4 роки тому +1179

    Are you gonna talk about how the ground connects seamlessly to the beginning and end

    • @mrgameguy13
      @mrgameguy13 4 роки тому +238

      Yeah, it's a subtle but great change. It always annoyed me in SMM1.

    • @Josh-rf9qy
      @Josh-rf9qy 4 роки тому +48

      @@mrgameguy13 In the original to get past it I made a checkered starting line made with hard blocks and ? blocks.

    • @Tob_ii
      @Tob_ii 4 роки тому +11

      THANK GOD SOMEONE NOTICED

    • @johnwarosa2905
      @johnwarosa2905 4 роки тому +7

      I always used smb1 to get around that

    • @flyingfish1138
      @flyingfish1138 4 роки тому +14

      RedLuigi it hurt me so badly in the first one it’s probably the best change

  • @aloneprayer779
    @aloneprayer779 4 роки тому +1211

    The only thing I'm mad about is the half-way pipe thing. Really the most unneeded change

    • @MiiUTheFirst
      @MiiUTheFirst 4 роки тому +60

      Troll pipes.

    • @CrebbiGames
      @CrebbiGames 4 роки тому +44

      It was a bug, after all

    • @exterminator9676
      @exterminator9676 4 роки тому +133

      @@CrebbiGames Nintendo themselves used half-way pipes though, admittedly they didn't use it to glitch the transition when you went back inside, but they used it for purely aesthetic reasons. Shame you still can't do it, overall I really enjoy the sequel much more than the original game but I hope in an update a few of these things from SMM1 are brought back.

    • @spinninsword
      @spinninsword 4 роки тому +7

      Yea me too man :(

    • @ichamsakkar4249
      @ichamsakkar4249 4 роки тому +11

      And you can't overlap conveyors on pipes, it was a great technique in smm1

  • @mushroomhead3619
    @mushroomhead3619 4 роки тому +44

    3:33 Omg that sounds exactly like the room cleared theme from Luigi's mansion!

    • @VeryE69420
      @VeryE69420 2 роки тому +2

      @@IB729 Its Scarier When We Double It Up

  • @sillyali
    @sillyali 4 роки тому +65

    5:11 ...unless you're in multiplayer.

  • @moronribbons5774
    @moronribbons5774 4 роки тому +3147

    If we can't overlap pipes at least they could give us proper sprites so pipes look connected...

    • @joao2479
      @joao2479 4 роки тому +122

      Yea dude. More than half of the changes suck.

    • @axolotium
      @axolotium 4 роки тому +56

      you can kind of overlap pipes with a glitch called the Black Hole glitch.
      Edit: Lol I didn't know it would corrupt the levels, i haven't tried it yet, sorry

    • @toasthead
      @toasthead 4 роки тому +7

      @Mahdi RANA how to make a one way pipe:
      Place the pipe facing down over a big enough space so you can't jump back in

    • @subscribebecauseiwontmakea9550
      @subscribebecauseiwontmakea9550 4 роки тому +21

      One way pipes are really easy just add a pipe one block off the ground or a pipe with a one way path and blocks on conveyors pushing you forward

    • @giannistek1
      @giannistek1 4 роки тому +4

      @@axolotium The black hole glitch makes your levels corrupt though

  • @whyne7452
    @whyne7452 4 роки тому +1198

    This made me feel like SMM2 is a stricter version of SMM

    • @GobouLePoissonBoue
      @GobouLePoissonBoue 4 роки тому +145

      And more realistic.
      *Bowser's weight is about 2 coins worth*

    • @brachmindunsparce6044
      @brachmindunsparce6044 4 роки тому +122

      They wanted to decrease troll levels. That meant some things were removed.

    • @gabeitches87
      @gabeitches87 4 роки тому +48

      @@brachmindunsparce6044 That makes no sense.

    • @brachmindunsparce6044
      @brachmindunsparce6044 4 роки тому +41

      @@gabeitches87 No placing things on the start. Stuff like that.

    • @Medachod
      @Medachod 4 роки тому +54

      @@brachmindunsparce6044 Then they can just, you know, *remove them* but hey, why not just ruin everyone's fun instead, hmm.

  • @giftedwindybee579
    @giftedwindybee579 4 роки тому +38

    7:10 I’m Feeling The Beat

  • @bungus8609
    @bungus8609 3 роки тому +28

    5:59, the transition was so smooth from the bomb to the galoomba that i genuinely thought the bomb turned into one

  • @notmo.
    @notmo. 4 роки тому +5624

    Almost all of these changes are negative :'(

    • @philRacoindie
      @philRacoindie 4 роки тому +146

      Almost.

    • @schmitt5476
      @schmitt5476 4 роки тому +369

      I mean, the sequel is still better, in my opinion

    • @philRacoindie
      @philRacoindie 4 роки тому +359

      Yeah, almost everything is negative, but it doesn't mean that SMM2 is bad. Lots of crazy contraptions from SMM1 work similarly, if not, the same as SMM1 in SMM2.

    • @theivoryguy2476
      @theivoryguy2476 4 роки тому +29

      Boo-hoo.

    • @erinj071
      @erinj071 4 роки тому +13

      Moritz1508 but I like them

  • @thekingslayer2178
    @thekingslayer2178 4 роки тому +398

    Bruh they basically destroyed any good uses the sideways trampoline had

    • @candyman_315
      @candyman_315 4 роки тому +6

      Actually, sideways trampolines will launch objects left or right depending if a power block is above, or below the trampoline. This can be utilized for unique puzzles.

    • @thelibyanplzcomeback
      @thelibyanplzcomeback 4 роки тому +5

      They probably did that to prevent trolls.

    • @BernitaUT
      @BernitaUT 4 роки тому +1

      Super Mario maiker2💘💙💚💛💜🖤💝

  • @jongandee4876
    @jongandee4876 4 роки тому +132

    Got a Mario Maker 2 ad on this video.

    • @Jpeg.g
      @Jpeg.g 3 роки тому +7

      Almost like they advertise things bases in your preferences 🤔

    • @rea6554
      @rea6554 3 роки тому +1

      Yeah I was watching among us and got an among us ad- really makes you think...

    • @DiamondJake5623
      @DiamondJake5623 3 роки тому

      im

    • @Escanimations
      @Escanimations 3 роки тому +1

      LOL

    • @oofman2497
      @oofman2497 3 роки тому +1

      Cool

  • @BluPen
    @BluPen 4 роки тому +64

    10:28 The answer is background!

  • @masked-feraligatr1094
    @masked-feraligatr1094 4 роки тому +1760

    A lot of these just seem like accidental removals, or things which were accidentally removed when polishing.

    • @garbagerat7316
      @garbagerat7316 4 роки тому +113

      some of them were good like enemy bouncing

    • @blackdot105
      @blackdot105 4 роки тому +181

      @@garbagerat7316 And some were garbage like not being able to Spin Jump and hold a shell.

    • @cachorro25
      @cachorro25 4 роки тому +163

      Definitely not accidental. They are trying to minimize troll level design

    • @everythingpony
      @everythingpony 4 роки тому +63

      @@cachorro25 that wad the whole point , make ANY LEVEL YOU WANTED

    • @cachorro25
      @cachorro25 4 роки тому +68

      @@everythingpony Personally I prefer SMM without all the hot garbage

  • @UltraAryan10
    @UltraAryan10 4 роки тому +2817

    I like some of these but the checkpoint one is plain stupid. We NOW have slopes.
    Edit: Why could not they have just made checkpoints tilted if they are placed above slopes?

    • @fpoon2543
      @fpoon2543 4 роки тому +37

      It's subtle differences

    • @Hiustwui
      @Hiustwui 4 роки тому +32

      Vertical springboards, can kill Mario and ennemies in MM2. Not in MM1.
      We can't destroy brics in MM2 if you outside of pipe.
      This version is more die than MM1

    • @tealdohrprotogen
      @tealdohrprotogen 4 роки тому +23

      Im also annoyed you can't tilt flags. I always thought they looked nice

    • @woomiiakarandomveemo5933
      @woomiiakarandomveemo5933 4 роки тому +14

      Batabii People want their levels to look nice.

    • @ultimaterecoil1136
      @ultimaterecoil1136 4 роки тому +2

      Ultra Aryan 10 a lot of these mean many old levels would be unplayable

  • @DiamondAxolotl
    @DiamondAxolotl 4 роки тому +332

    The majority of these changes only serve to make levels less interesting.

    • @iamjohnporter67
      @iamjohnporter67 4 роки тому +11

      So you're not gonna acknowledge all of the new stuff?

    • @TheButterscotchNinja
      @TheButterscotchNinja 4 роки тому +36

      @@iamjohnporter67 Why would you acknowledge additions made to the game that aren't mentioned in a video specifically talking about minor changes to the game?
      That doesn't make any bloody sense at all/

    • @NintenJoeGamer
      @NintenJoeGamer 4 роки тому +9

      @@TheButterscotchNinja I don't think you took his comment the right way at all

    • @iamjohnporter67
      @iamjohnporter67 4 роки тому +6

      @@TheButterscotchNinja shut up

    • @np4231
      @np4231 4 роки тому +4

      iamjohnporter67 Fucking fool. The only thing you can say is shut up because you’re pathetic.

  • @ever_animatezzz
    @ever_animatezzz 4 роки тому +47

    5:42 I just love the sounds 😋

  • @dnddude9652
    @dnddude9652 4 роки тому +317

    “We can’t set Checkpoint Flags diagonally anymore”
    WHEN WE GOT SLOPES?!

    • @NintenJoeGamer
      @NintenJoeGamer 4 роки тому +4

      I don't know why people keep saying this as if it is a valid point to make. It just makes ya'll sound dumb. The addition of slopes does not mean everything can be set diagonally

    • @Prox1matic
      @Prox1matic 4 роки тому +22

      NintenJoeGamer Yes, while that may be true, one of the only things that could be set diagonally was the checkpoint flag, the others being tracks, arrows signs and cannons, so removing the ability to do that when slopes are in the game kinda defeats that purpose of the checkpoint flag.

    • @Tahngarthor
      @Tahngarthor 4 роки тому +8

      @@NintenJoeGamer It's not *bad* but it just seems silly. Granted the diagonal checkpoints had some glitches associated with them. But it is just weird that you can't do it anymore when it would have looked good with the 45 degree slopes.

    • @NintenJoeGamer
      @NintenJoeGamer 4 роки тому

      @@Tahngarthor Well if they had glitches associated with them then there's your answer. I know that's the lazy way of patching it but if you made something that didn't really do much different and you could do glitches from it, it makes sense that you'd rather just remove it and not fix it. Who knows, maybe they tried fixing it and they couldn't so they just got rid of it.

    • @Tahngarthor
      @Tahngarthor 4 роки тому

      @@NintenJoeGamer Also I know that some of these changes were made for the sake of multiplayer Some of these interactions may have had issue with multiple player characters around them and such, or may have been done to improve network performance.

  • @noahmorales7665
    @noahmorales7665 4 роки тому +371

    6:51 if you put a p switch or pow block anywhere above the question block, then the shellmet will go to the right

    • @AlejoAirplane
      @AlejoAirplane 4 роки тому +90

      That's surprisingly simple

    • @kingoreo7050
      @kingoreo7050 4 роки тому +5

      Vertical springs work too

    • @KLa35
      @KLa35 4 роки тому +1

      @@kingoreo7050 ok

    • @caiomendes7689
      @caiomendes7689 4 роки тому +10

      @@AlejoAirplane carl sagan 42 made a video testing this he even made a level based around it you should deffinetly watch it

    • @rockypikmin4493
      @rockypikmin4493 4 роки тому +6

      Ceave

  • @capsulecyanure
    @capsulecyanure 4 роки тому +13

    5:10 There is a four players mode in SMM2, isn't it ? Why can't we have four Yoshies, then ?

  • @chaos4395
    @chaos4395 4 роки тому +503

    I'm really sad about most changes, they even removed an important tech in kaizo levels: the spinning grab was used so much

    • @Matanumi
      @Matanumi 4 роки тому +8

      A good reason to play mm1

    • @enderallygolem
      @enderallygolem 4 роки тому +2

      I mean the NSMBU theme exists

    • @thecreatoroflaziness
      @thecreatoroflaziness 4 роки тому +8

      The Ender Golem it’s not possible there too . They also removed the ability to get a tossback from walls, which caused the walljump with a spring or p switch .

    • @MatthewMario
      @MatthewMario 4 роки тому +10

      Just go back to you're mm1 with *No sLOpES OR StoRY mODE*

    • @ultrixsoma2736
      @ultrixsoma2736 4 роки тому +9

      @@MatthewMario Honestly, Story Mode was just a bland replacement of the Event Courses.

  • @KLGB76
    @KLGB76 4 роки тому +2511

    Why do most of those differences feel like downgrades ?

    • @gamecrusader6768
      @gamecrusader6768 4 роки тому +124

      Because they focused on downgrades instead of good changes

    • @flameconvoy7424
      @flameconvoy7424 4 роки тому +157

      KLGB76 because they almost exclusively showed negative changes

    • @Kevin-ep8sy
      @Kevin-ep8sy 4 роки тому +12

      Because they are

    • @MandrakeGuy
      @MandrakeGuy 4 роки тому +32

      KLGB76 nintendo are way to strict to any glitch

    • @sinecosine7493
      @sinecosine7493 4 роки тому +160

      Webwood Main
      A lot of it is to stop troll level design which people complained for years.
      Now we have people complaining that the tricks used like instadeath at the start is a downgrade?
      Don’t forget we have switch blocks, a whole damn new style with another one most likely coming as DLC, Probably gonna be Galaxy. Better sound effect choice, easier to make changes to enemies/blocks you’ve placed and slopes?

  • @Re-Crix
    @Re-Crix 4 роки тому +36

    I noticed when comparing some of the enemies, Lava Bubble and Bloopers have a little cleaner sprite change in SMM2. The Cheep Cheep seemed to lose its shine in SMM2 at least when looking at this comparison. Lastly, some of the sprites in SMM2 have had their colors deepened or contrast raised a slight bit.

  • @giftedwindybee579
    @giftedwindybee579 4 роки тому +42

    7:10 You Actually Made The Song Really Good

  • @nj4774
    @nj4774 4 роки тому +279

    5:09 perfectly balanced as all things should be

    • @David-ro9cb
      @David-ro9cb 4 роки тому +20

      I WILL SHREK THIS UNIVERSE DOWN TO IT'S LAST ATOM

    • @doggoonmac8928
      @doggoonmac8928 4 роки тому +6

      REALITY IS QUITE DONKEYPOINTING

    • @vyor8837
      @vyor8837 4 роки тому

      removed power up checking though.

    • @oneup117gaming4
      @oneup117gaming4 4 роки тому +4

      @@vyor8837 you ruined the reply chain

    • @megalampada2372
      @megalampada2372 4 роки тому

      @@David-ro9cb LOL

  • @deoxysoverlord8710
    @deoxysoverlord8710 4 роки тому +618

    Robot Voice:
    P Switch
    P Switch
    P Switch
    Yoshi Egg
    Yoshi Egg
    Yoshi Egg
    COVEYABEL

  • @crimsongoldfish
    @crimsongoldfish 4 роки тому +3

    7:09 that beat though

  • @TheAdvertisement
    @TheAdvertisement 4 роки тому +84

    5:07 So it’s a miscarriage? That’s depressing.

  • @stephwillingham5558
    @stephwillingham5558 4 роки тому +182

    Yoshi dies by turning into absolutely nothing

    • @joao2479
      @joao2479 4 роки тому +15

      Thanos affected the eggs

    • @dicksonZero
      @dicksonZero 4 роки тому +3

      @@sipp4727 underrated comment!

    • @switchblade6
      @switchblade6 4 роки тому +3

      @@sipp4727 oh no

    • @equinox7501
      @equinox7501 4 роки тому +1

      That actually sounds very scary.

    • @Evilnicko
      @Evilnicko 4 роки тому +6

      Idk should’ve paid his taxes

  • @someone58932
    @someone58932 4 роки тому +183

    Slopes, but 4 of the Checkpoint Rotations were sacrificed for it

    • @switchblade6
      @switchblade6 4 роки тому +20

      A soul for a soul.

    • @someone58932
      @someone58932 4 роки тому +6

      @@switchblade6 seems reasonable

    • @SapphireSolstice67
      @SapphireSolstice67 4 роки тому +17

      Did you do it?
      Yes.
      What did it cost?
      Diagonal Bois.

    • @someone58932
      @someone58932 4 роки тому +5

      @@SapphireSolstice67 this is nintendo in a nutshell

  • @diamondfishstick
    @diamondfishstick 4 роки тому +7

    3:23 sounds like Isabelle

  • @Thegoodgamerpro72jdq
    @Thegoodgamerpro72jdq 4 роки тому +3

    5:49 pure magic

  • @Eternalwarpuppy
    @Eternalwarpuppy 4 роки тому +270

    The biggest problems with SMM2 are not being able to edit downloaded levels and no bookmark site for SMM2.

    • @jacob-qw1de
      @jacob-qw1de 4 роки тому +6

      Yeah but these are 'subtle' differences

    • @thechugg4372
      @thechugg4372 4 роки тому +22

      @@jacob-qw1de Those differences like overlapping pipe aren't "subtle" to most creators, so we can include downloads

    • @luigimrlgaming9484
      @luigimrlgaming9484 4 роки тому +2

      Eternalwarpuppy yes

    • @anime30seconds88
      @anime30seconds88 4 роки тому +4

      editing downloaded levels is stealing

    • @luigimrlgaming9484
      @luigimrlgaming9484 4 роки тому +9

      Triforce44 They wouldn’t allow you to publish them if they did allow looking at the Editor Of other levels as it would be a way to see how people did things

  • @LunarChris24
    @LunarChris24 4 роки тому +668

    Dumbest Changes imo:
    -Not being able to grab shells while spinning
    -Conveyor belts not overwriting any tiles they're placed on
    -Eggs not giving you anything
    -Not being able to pass through half blocked pipes
    -Non respawning items

    • @somethingAccurate
      @somethingAccurate 4 роки тому +16

      Or having to pay to even use the costumes you've unlocked

    • @caiomendes7689
      @caiomendes7689 4 роки тому +51

      The egg thing really made me sad there was tons of puzzles based on this mechanic in mm1 and now its all gone down the drain

    • @Zeg_VT
      @Zeg_VT 4 роки тому +76

      I disagree with 3 of these.
      - Grabbing shells while spinning was actually a glitch in SMW, never meant to be a thing, which is why it IS possible in the NSMB U style by simply spin jumping with a shell.
      - Not overwriting tiles can actually be helpful for careless placement. A maker could accidentally remove ground while placing conveyors and not notice it, and this helps fight those small, yet potentially crucial accidents.
      - Respawning items were almost always used to cheese levels where the maker forgot that was a thing, so this ends up resulting in less cheese from more level creators, while also making it easier to prevent item cheese itself.

    • @borkybepis
      @borkybepis 4 роки тому +2

      I think You can put items in eggs, i might of done it before so dont get so sad about it

    • @Nattegoya
      @Nattegoya 4 роки тому +18

      Zeg Grabbing shells while spinning was a leftover from SMW, but it doesn’t make sense to just remove it entirely

  • @aspenpawarts9333
    @aspenpawarts9333 4 роки тому +9

    The name Looygi: Exists
    This channel: *laughs in mario*

  • @smallpondgamers2832
    @smallpondgamers2832 4 роки тому +71

    "let's a go" * click*"
    "let's a go" * click*
    "let's a go" * click*
    "let's a go" * click*
    "let's a go" * click*

  • @nixel1324
    @nixel1324 4 роки тому +397

    So basically, aside from the red coin sounds and the ceiling P switches, this is a list of things that are worse in SMM2?

    • @gabeitches87
      @gabeitches87 4 роки тому +3

      Pretty much.

    • @Seth_Hezekiah
      @Seth_Hezekiah 4 роки тому +6

      Better. Not worse.

    • @pillowtalk__
      @pillowtalk__ 4 роки тому +54

      @@Seth_Hezekiah nah, a lot of them are rather worse, at least slightly

    • @Seth_Hezekiah
      @Seth_Hezekiah 4 роки тому +4

      @@pillowtalk__ I didn't see 1 thing that I wasn't happy was gone. I don't like cheesy glitches and stuff like that.

    • @pillowtalk__
      @pillowtalk__ 4 роки тому +43

      @@Seth_Hezekiah its not about the glitches it's about the options people have in going about foing things, like contraptions, or being able to put those one ways on pipes, sure they could just lift it off the ground but they spent time deciding whether or not they shouldn't let people do it or not and they decided they should limit creators' options, albeit minimally.

  • @JeremyBX
    @JeremyBX 4 роки тому +516

    You gotta love those fake Mario Maker 2 Mobile Ads

  • @MageOfDarkness69
    @MageOfDarkness69 Рік тому +6

    The saddest thing ever is that in SMM2 you cannot build in the start area anymore.

    • @IvanFranco120
      @IvanFranco120 Рік тому +2

      Yeah... Most likely because of multiplayer spawning starting positions. 🤔

  • @intermet2637
    @intermet2637 3 роки тому +5

    5:27 how do I expect people to complete the level as small mario in smm2 now?

    • @BirbBoiYT
      @BirbBoiYT 3 роки тому +1

      I think this may work:
      Have a small contraption where you fall onto a donut block and have them get a mushroom before the donut block drops them into a grinder. Repeat it again directly below to ensure they come out as small Mario without dying.

  • @ximer612
    @ximer612 4 роки тому +22

    In SMM1: We can
    In SMM2: We can't

  • @splegoon4289
    @splegoon4289 4 роки тому +651

    Some of these changes make SMM2 a downgrade in some aspects

    • @gamecrusader6768
      @gamecrusader6768 4 роки тому +15

      Splegoon 4 that seems to be the focus of the video logs of good changes came in smm2

    • @mynameismmandimheretosay7979
      @mynameismmandimheretosay7979 4 роки тому +14

      Sad that they are, and if we fix them in some way they’ll count it as a glitch exploit and delete it.

    • @falcon5178
      @falcon5178 4 роки тому +4

      *change some stuff and sell it for full price*

    • @Seth_Hezekiah
      @Seth_Hezekiah 4 роки тому

      I disagree.

    • @bumpkinbee1524
      @bumpkinbee1524 4 роки тому

      *most

  • @minterstellarr
    @minterstellarr 4 роки тому +2

    I liked how the voices sang to the music while saying whatever you placed
    Like this 1:34

  • @TheSmart-CasualGamer
    @TheSmart-CasualGamer 4 роки тому +11

    Was the 7x3 forbidden area entirely to stop people from putting Thwomps above the start of the level?

    • @dairhat
      @dairhat 3 роки тому +5

      Yep, it does make the game less frustrating, but it really does limit the decorations that we could put on our levels.

    • @user-uz7ez7zp6i
      @user-uz7ez7zp6i 9 днів тому

      And it also matches with the multiplayer versus when the player can't move until after the start

  • @John-ye3ij
    @John-ye3ij 4 роки тому +467

    25 subtle changes.
    aaaaaaand most of them remove features from the original.
    That's sad.

    • @Sonicjan
      @Sonicjan 4 роки тому +6

      Mechanics?

    • @Hi-uv7nn
      @Hi-uv7nn 4 роки тому +13

      They aren’t really that big changes just minor ones and it doesn’t matter because now we have better things

    • @thenonexistinghero
      @thenonexistinghero 4 роки тому +22

      @@Hi-uv7nn There's absolutely nothing minor about that huge chunk of unuseable area at the start. Single screen stages are significantly more restrictive now.

    • @user-jl7cz2pe6d
      @user-jl7cz2pe6d 4 роки тому +8

      @@thenonexistinghero They did that for multiplayer levels.

    • @thenonexistinghero
      @thenonexistinghero 4 роки тому +10

      @Rad People can still make levels that kill you the moment you start. This doesn't prevent any of that crap from happening.

  • @sirk603
    @sirk603 4 роки тому +375

    1:50 I’m assuming this is because multiplayer versus and co op

    • @mparagames
      @mparagames 4 роки тому +11

      It probably is.

    • @jaxsterminator8634
      @jaxsterminator8634 4 роки тому +33

      And it's because of trolling.

    • @Nuclearburrit0
      @Nuclearburrit0 4 роки тому +9

      RIP auto levels

    • @sirk603
      @sirk603 4 роки тому +19

      Nucularburrito2 they work. You can put a bullet blaster above the thing and it will fall. Or a spring right above the player. Don’t know any other ways tho

    • @Kayso789
      @Kayso789 4 роки тому +1

      I think it's because of trolling

  • @aftontrap_
    @aftontrap_ Рік тому

    I just want to say tbat you make good content. I appreciate it you are the best youtuber ever. I hope you get lots of subs in the future

  • @gwenxel4434
    @gwenxel4434 2 роки тому

    Thanks so much for making this.

  • @MegAmi24
    @MegAmi24 4 роки тому +49

    7:43 WHY DID NOBODY TELL ME ABOUT THIS

  • @AnneIglesias
    @AnneIglesias 4 роки тому +65

    I understand that some of these have to do with added gameplay aspects. Like not being able to build behind the starting line so that it doesn’t affect the countdown to a multiplayer race. If there is anything missing that actually makes me sad, it’s probably the overlapping pipes. It just looked nice design-wise.

    • @jaredhoeft2832
      @jaredhoeft2832 4 роки тому +2

      Also it allowed for things like a pipe that goes somewhere different when you reenter it. That's something I used a lot in MM1

  • @phana0071
    @phana0071 4 роки тому +54

    5:43 wait "throwable enemies *bounced* on walls?"

  • @ElevenPaces
    @ElevenPaces 4 роки тому +14

    This makes me feel like Nintendo developers were watching streamers play kaizo and puzzle levels...and then deliberately removed all of the mechanics they were using 😅

    • @somerandomhandle
      @somerandomhandle 3 роки тому

      so smm2 was more fun and not so hard?

    • @THawkMedia
      @THawkMedia 3 роки тому +1

      @@somerandomhandle well now 2 is just filled with enemy spams and "music" levels that just use gusty garden galaxy

    • @somerandomhandle
      @somerandomhandle 3 роки тому

      @@THawkMedia ye

  • @NomeCreativo
    @NomeCreativo 4 роки тому +556

    Nobody yet discovered that you can add power-ups INSIDE checkpoints?

    • @MarioFan587YT
      @MarioFan587YT 4 роки тому +132

      Yes, they did, but no one cares. Some levels want you to be small anyway

    • @luuthienan2703
      @luuthienan2703 4 роки тому +69

      You would discover it by playing story mode anyway

    • @federicocapacci7175
      @federicocapacci7175 4 роки тому +47

      @@luuthienan2703 in the very first level 😂

    • @vuice6601
      @vuice6601 4 роки тому

      uh, no...

    • @gonderage
      @gonderage 4 роки тому +30

      The title said subtle changes.

  • @filipklominek3527
    @filipklominek3527 4 роки тому +93

    6:51 They bounce to the right, if the spring falls from the top and a loaded pow block/P-switch/regular spring is above them.

    • @user-oz5xr4yz5t
      @user-oz5xr4yz5t 4 роки тому +2

      -did you learn that from ceeeeeeeeeeaaaaveeee?-

    • @GuyFromSomeWorld
      @GuyFromSomeWorld 4 роки тому +1

      @@user-oz5xr4yz5t That, or he watches CarlSagan42, or he just played the Uno Más level and discovered that

    • @Firefanged
      @Firefanged 4 роки тому

      Nintend0 Sw1tch yay

  • @aedenoleary
    @aedenoleary Рік тому +1

    10:14 it is if I remember correctly, it's in the Nsmbu style and it turns into the ?-switch

  • @Maubald
    @Maubald 4 роки тому

    È forte vedere che hai un pubblico prettamente inglese, grande!

  • @BobbyJCFHvLichtenstein
    @BobbyJCFHvLichtenstein 4 роки тому +116

    MM1: can do more technical stuff
    MM2: that stuff is gone, but there's more items and themes!

    • @enderallygolem
      @enderallygolem 4 роки тому +27

      On-Off blocks pretty much makes anything technical 10 times easier

    • @Hi-uv7nn
      @Hi-uv7nn 4 роки тому +3

      Wow your hilarious

    • @Cyrus_got_verified
      @Cyrus_got_verified 4 роки тому

      Ikr

    • @Stratelier
      @Stratelier 4 роки тому

      Some of the tweaks you may have to work around in certain cases (a big one for two of my levels was the new overlap rules regarding pipes and one-way blocks), but overall they're not "bad", just different. For example, if you make a boss room where you have to defeat a Giant Bowser using only shells or bob-ombs, it's actually a lot better that they now do 3pts damage instead of 1!

    • @1un4cy
      @1un4cy 4 роки тому

      There's a lot cut out too so it's about even, it simply has new things not more things.

  • @Hexagon42
    @Hexagon42 4 роки тому +180

    9:23
    Oh thank you for specifying i thought they were added by EA

    • @minecraftgaming7879
      @minecraftgaming7879 4 роки тому +47

      Course Editor $19.99 Saving courses $9.99 Course world $49.99

    • @crunch.dot.73
      @crunch.dot.73 4 роки тому +24

      Super Mario Bowser's Castle Theme
      $4.99
      (Purchase is good for a single level)

    • @valiko.
      @valiko. 4 роки тому +5

      "It's in the game"

    • @rockypikmin4493
      @rockypikmin4493 4 роки тому

      Ok salty

    • @GobouLePoissonBoue
      @GobouLePoissonBoue 4 роки тому +8

      Imagine Nintendo and EA working on Mario Maker 3.
      Nintendo : Okay we need to think about features.
      EA : Why not making Course World 9$99?
      Nintendo : Uhhhh... I meant new features, like you know, putting more items from previous gam-
      EA : That would cost 4$99?
      Nintendo : No way ! We need the player having enough fun with the game, without paying !
      EA : Oh I see. Why not making the game free?
      Nintendo : Hell no we are gonna lose money and-
      EA : But the editor costs 29$99 with a premium edition adding useless skins for enemies for 49$99.
      Nintendo : ...
      EA : Good?
      Nintendo : You're hired.

  • @SnowyFoxlinn
    @SnowyFoxlinn 4 роки тому

    I kinda liked the "Freely moving in the walls" as it made some pretty cool Crossy Road/Frogger courses.

  • @BubbledDEV
    @BubbledDEV 4 роки тому +15

    6:49 Weirdly, it isn't always to the left. If there is a carryable item (say, a POW Block) one block or higher above the spring, then for some reason the shell will bounce to the right.

  • @minimik75
    @minimik75 4 роки тому +50

    you should've just made "nothing can overlap pipes in SMM2" as one instead of multiple differences

  • @tahsinshabab4530
    @tahsinshabab4530 4 роки тому +164

    Don't like the fact that they removed some of the tech

    • @ingemar8211
      @ingemar8211 4 роки тому +1

      But how big of a difference will it really make?

    • @Vaylon.
      @Vaylon. 4 роки тому +6

      @@ingemar8211 Yeah so removing the spin grab will definitely be bad in terms of smw kaizo levels, but i guess the dry bones shell kind of makes up for it

    • @ingemar8211
      @ingemar8211 4 роки тому

      @@Vaylon. I see what you're saying but imo the fact the spin jump wit shell has beeen kinda replaced by dry bones shell is a good thing. It is the sequel after all!

    • @GuyFromSomeWorld
      @GuyFromSomeWorld 4 роки тому

      I'm perfectly happy with them removing the mid-air shell-jump (even if people did discover another way to do it... which was possible in SMM1, too, if I remember correctly)

    • @Vaylon.
      @Vaylon. 4 роки тому +1

      @@GuyFromSomeWorld I was certainly annoying if it ended up in your super expert playlist, but again, for kaizo levels, any tech is valuable

  • @nerdyyxx
    @nerdyyxx 2 роки тому +3

    why couldnt they just update the smm1 and release it for all devices from nintendo? its so unfair for people. You have to buy switch for 1 game

  • @casperdewith
    @casperdewith 3 роки тому +3

    10:30 The lava bubble also lost its glow in Super Mario Maker 2.

  • @GameFrank
    @GameFrank 4 роки тому +191

    Great comparison! Too bad a lot of the changes weren't great. Still loving MM2 regardless!!

  • @mr80s81
    @mr80s81 4 роки тому +2

    hopefully they add some of the old features from SMM1 into this

  • @thechugg4372
    @thechugg4372 4 роки тому +1

    Your forgot the big one, not being able to download level anymore, but I guess it is so big it deserves its own video.

  • @suyaonsiomai
    @suyaonsiomai 4 роки тому +28

    I don't even play smm but it makes me sad that they removed things that gives the game more possibilities

  • @vacantile
    @vacantile 4 роки тому +54

    Good way to present these changes, nice vid!

  • @catsforu3946
    @catsforu3946 4 роки тому

    6:00 noice transition buddy

  • @PaperLuigi707
    @PaperLuigi707 4 роки тому +1

    5:48, bro that was so smooth

  • @Snukkuri
    @Snukkuri 4 роки тому +63

    SMM1 Mario: *Dies from spikes below platform*
    SMM2 Mario: *Walks on the spikes below platform like god*

  • @OanSMM
    @OanSMM 4 роки тому +221

    Could you make a side by side comparison between the backgrounds from the 2 mario maker games ?

    • @knux4000
      @knux4000 4 роки тому

      Oan_SMM could you learn your English better

    • @OanSMM
      @OanSMM 4 роки тому +21

      @@knux4000 better now?

    • @lol2fast323
      @lol2fast323 4 роки тому +29

      @@knux4000 rude

    • @KLa35
      @KLa35 4 роки тому +19

      Yea Gavin that's rude

    • @KLa35
      @KLa35 4 роки тому +11

      @@knux4000 Jerk

  • @SquirrelMario
    @SquirrelMario 4 роки тому +2

    THE NSMBU WATER BACKGROUND IS SO MUCH NICER NOW

  • @robloxbacondudgamerpro
    @robloxbacondudgamerpro 4 роки тому +1

    This is awesome video can you post another video if you have a chance to

  • @Seven-ol5ed
    @Seven-ol5ed 4 роки тому +698

    SMM1: Redstone of Minecraft Java edition
    SMM2: Redstone of Minecraft Bedrock edtion

    • @AnonYmous-tx5gc
      @AnonYmous-tx5gc 4 роки тому +11

      lol true

    • @3hoodies
      @3hoodies 4 роки тому +1

      Bed...rock...?

    • @kaiden8876
      @kaiden8876 4 роки тому +18

      @@3hoodies Basically a synonymous word for the console, windows 10 and mobile versions of Minecraft

    • @3hoodies
      @3hoodies 4 роки тому +3

      @@kaiden8876 sorry
      To me it's the vocabulary website

    • @legitimate8463
      @legitimate8463 4 роки тому

      @@kaiden8876 all apart from pc/laptop/computer

  • @Stratelier
    @Stratelier 4 роки тому +18

    #2 and #11 are part of a broader update to the editor's overlap rules just in general. For example, red coins can no longer be hidden behind certain kinds of objects (Munchers, etc).
    #4(a) is primarily for the multiplayer support, but it also reduces certain kinds of trolling (e.g. immediately kicking the player off the start location, such as by partially walling it off, or by dropping a horizontal spring on them).
    #4(b) - SMM2's start ground is also now widened to 7 tiles wide (Mario still starts on tile 5, which is no longer the corner).
    #5 is related to checkpoints originally being a variation on the arrow signs in SMM1. Various other items have been similarly separated from each other in SMM2.
    #5(b) - Checkpoints no longer automatically turn Small Mario into Super Mario (instead, you can attach a powerup to them directly). This means certain level types (e.g. "Super Mario vs. Mecha Bowzilla") no longer have to add a forced hit after a checkpoint.
    #7 is related to #4, as building over the start area was the primary way to get Mario inside Ground tiles to begin with.
    #8 and #16 are actually the same: depending on what object is on top of the block, this can prevent its contents from spawning at all.
    #10(b) - In SMM1, hit detection if running atop spikes was slightly asymmetrical (i.e. you took damage sooner if approaching spikes from, I believe, the left side)
    #24 - Piranha Plants can also be attached to ceilings now.
    And now for some additional subtle details:
    * - Warp pipes are always the same color on both ends (if you change one end, the other changes to match).
    * - Enemies set as a clear condition do not respawn after being defeated (i.e. if you leave/re-enter the room).
    * - When bouncing a (vertical) Thwomp off of a Buzzy helmet, in SMM2 it returns to neutral status (in SMM1 it continued falling/bouncing). This is likely due to the addition of horizontal Thwomps.
    * - In SMW style, if you are wearing a Buzzy helmet, toss a shell upwards, then bounce it off of your helmet on the way down, in SMM1 it could still deal damage to any enemies it falls on, but in SMM2 it will not.
    * - Bowser takes more damage from attacks other than fireballs (now 3pts instead of 1), making certain types of boss encounters less repetitive.
    * - In some level themes, a pipe that is attached to Ground tiles will now extend 1/2 tile into said ground, perhaps due to many Ground tiles having rounded corners.

    • @Stratelier
      @Stratelier 4 роки тому +1

      #7 - On further reflection, I'm now certain this is DIRECTLY related to the new On/Off blocks, since it's trivial to make a contraption where Mario can get stuck inside them.

  • @mikewalker9771
    @mikewalker9771 4 роки тому

    Very helpful thx

  • @finnthomas7014
    @finnthomas7014 4 роки тому +6

    The 7x3 thing seens like a change for the worse, some levels have that extra little bit of play area.
    Overall alot of these changes li it what you can do

  • @WaterKirinGamer
    @WaterKirinGamer 4 роки тому +28

    8:37
    That change in the water level for U's style is one of the few of these changes that are better in Mario Maker 2

    • @liamgoshdanglewis873
      @liamgoshdanglewis873 4 роки тому

      Dhruv Patel but the last one was a bit more accurate to the original.

    • @user-tk1vz6lh8y
      @user-tk1vz6lh8y 4 роки тому

      In the smm1 Mario's pose more looks like Mario's pose from nsmbWii

  • @nonosquared
    @nonosquared 4 роки тому +62

    The outline of the pipe in SMM2 is slightly different.

  • @tagatyful
    @tagatyful 4 роки тому +1

    Neutral position of jumping fire now have some fire effect on it

  • @autumnshinespark
    @autumnshinespark 4 роки тому

    Those "Yoshi egg" sound bytes would make a good dubstep.

  • @DKomnicide
    @DKomnicide 4 роки тому +125

    Having no shell holding spin jumps is not a subtle difference

    • @NintenJoeGamer
      @NintenJoeGamer 4 роки тому +17

      I mean, it really only affects people who do kaizo levels and junk so most people probably didn't even realize. I didn't even know you could do that in mm1

    • @ashtonsmith1730
      @ashtonsmith1730 4 роки тому +2

      i assume you never played/saw someone else play a kazio level

    • @corruptedleaf3282
      @corruptedleaf3282 4 роки тому +1

      This has been fixed in update 1 2.0.0

    • @DKomnicide
      @DKomnicide 4 роки тому +1

      Ivan Rivera when did that come out

  • @nowonmetube
    @nowonmetube 4 роки тому +381

    Actually changes that make less possibilities. So bad for puzzle and troll or even Kaizo levels :(

    • @NaOkii
      @NaOkii 4 роки тому +65

      I mostly agree, but troll levels can die.

    • @rynabuns
      @rynabuns 4 роки тому +57

      SMM2: We’ve added so much new stuff! ON/OFF switches, twisters, see-saws, even a new game mode!
      People: yeah but now we can’t make the exact same levels we’ve made in SMM1 :(

    • @rawsom6992
      @rawsom6992 4 роки тому +13

      @@rynabuns If people want to make the same kind of levels let them.
      If they reduce creativity in one area only to improve it in another they're still reducing the total amount of creativity possible.

    • @cleanseroftheworld
      @cleanseroftheworld 4 роки тому +9

      @@rawsom6992 nah, it just depends on the amount limited vs gained. Tbh, nothing here seems to break my creativity and some of these limitations make it less overwhelming from a design perspective.

    • @everyonesaidmynamewasstupi3713
      @everyonesaidmynamewasstupi3713 4 роки тому +2

      Raw som so if i give birth to one person and kill 20 others i’m still increasing the total amount of life in the world? getting rid of little things and adding a bunch of new stuff certainly doesn’t “reduce the total amount of creativity.”

  • @nitroesiotrot5155
    @nitroesiotrot5155 4 роки тому +14

    Wait in the game without slopes you could have the checkpoint but in the game with slopes you can’t???

  • @Epsi_Cron
    @Epsi_Cron 4 роки тому +6

    26: We can’t make custom sound effects in SMM2

    • @Epsi_Cron
      @Epsi_Cron 4 роки тому +3

      27: The mystery mushroom and weird mushroom can’t be earned

    • @nonotatalllol
      @nonotatalllol 3 роки тому +2

      @@Epsi_Cron it’s subtle not obvious

  • @tigersfan00
    @tigersfan00 4 роки тому +9

    6:00 did anyone see the bob-omb turn into the goomba?

    • @SuperBee3
      @SuperBee3 3 місяці тому +1

      Transition😊

  • @Cabecool10
    @Cabecool10 4 роки тому +46

    On 25 the Lava Bubble’s texture was updated and, in my opinion, looks much better and cleaner.

    • @switchblade6
      @switchblade6 4 роки тому +5

      Yeah the graphics are much more polished

    • @nowonmetube
      @nowonmetube 4 роки тому +1

      Indeed, spotted that too

  • @mathcraftlopez535
    @mathcraftlopez535 2 роки тому

    thats a good birthday gift

  • @senhorzen-oh150
    @senhorzen-oh150 4 роки тому +1

    Cool 👍👌 i love You channel

  • @joemother6200
    @joemother6200 4 роки тому +20

    I’m just glad ground perfectly seams together with the start and end