Glad I could help! Here's the list of music I used for this video: 0:00 King's Theme - Tekken 3 1:33 Moonlit Wilderness - Tekken 5 3:40 Touch and Go - Tekken 4 6:16 Equator Line 1st - Tekken 7 9:02 Electric Fountain - Tekken 6 11:45 Chopper - Tekken Revolution 13:24 Fireworks Over Barcelona - Tekken Tag Tournament 2
With season 2, the hitbox for df1 is actually lowered. The combo will still work but requires waiting for the opponent’s legs to drop lower after the uf4,4 or add a small dash forward
Chogiwa Infireseu The trick is to buffer the first f in. You want to input f just before the DES 2:1 animation ends, and as soon as it ends, input f+3,4,4. If you need more clarification, I suggest looking up on button buffering. It is pretty difficult to get the timing for that. An easier combo would be to screw with d+4,1+2 instead.
After playing with Alisa for years on TTT2, would it still be the same as T7? I've heard that bound moves are somewhat non-present in the game now, and most of the combos I know have bound moves. Should I be worried?
Pluvillion The screw state replaces bound in this game. The biggest difference is that you cannot screw them at the wall, whereas in past games you can bound at the wall. That said, Alisa’s hopkick now leads to a full combo, as bound in T7 is just a launcher/combo starter. If you are already familiar with the combo system in Tag 2, then you have nothing to worry about.
@@jayggernaught I see. I usually use b+4,3 on Tag 2 as a "connecter" since it's a B! that's fast enough to link a finisher after it. b+2, 1 works too but imo it seems slower than b+4, 3 so I use it for either a Tag Assault or a normal B! move but instantly finish it with f,f+2, 3; there are times where I use b+2, 4 instead. I'm scared still. But I'm going to try for it myself if I can adapt my Tag 2 techniques while at the same time learning for Tekken 7. Thanks for the info.
Perfect layout. Wanting to main Alisa coming from Bryan and Jun. Alisa is definitely buffed in T7. What are your thoughts on using d/b 2, 2 as a wall carry and just in general. I personally love that move so far and I believe it's a safe double mid string that you can also transition into DES. Thank you.
I used to use db2,2 a lot back in T6 and TTT2 for wall carry, but with the screw system I find using WR3,4 more consistent. Outside of combos, I use it sparingly. It's only safe when blocked shallow, so it will be -10 most of the time. It's also pretty slow, and she doesn't really have any moves that put her in enough frame advantage to make it a frame trap. Even if she did, you'd probably be better off throwing out a df+2 because the stuff that you get off of db2,2 is not guaranteed if your opponent knows how to break a nosebleed stun.
I've watched this video so many times that the music has grown on me, would really appreciate the titles. Great video btw, helped me a lot!
Glad I could help! Here's the list of music I used for this video:
0:00 King's Theme - Tekken 3
1:33 Moonlit Wilderness - Tekken 5
3:40 Touch and Go - Tekken 4
6:16 Equator Line 1st - Tekken 7
9:02 Electric Fountain - Tekken 6
11:45 Chopper - Tekken Revolution
13:24 Fireworks Over Barcelona - Tekken Tag Tournament 2
So glad I found this video, thanks for the hard work invested!
Thanks for checking it out!
This guide is perfect, thank you.
good stuff
Good shit bro
Good video! Can you do a season 2 video for Alisa. Some of her combos don't work now
At 1:49 what buttons do I press on PS4 to do that combo?
The ff+3,4,4 can’t seem to hit mid air
For some reason the combo at 2:21 does not work for me. After the hop kick, the df+1,1 does not hit. Is the hitbox nerfed?
With season 2, the hitbox for df1 is actually lowered. The combo will still work but requires waiting for the opponent’s legs to drop lower after the uf4,4 or add a small dash forward
can someone explain me what's the meaning of WS ? sorry begginer 😅
Having trouble with the des 2:1 ff+3,4,4 so on combo
Chogiwa Infireseu The trick is to buffer the first f in. You want to input f just before the DES 2:1 animation ends, and as soon as it ends, input f+3,4,4. If you need more clarification, I suggest looking up on button buffering.
It is pretty difficult to get the timing for that. An easier combo would be to screw with d+4,1+2 instead.
Thanks very much!!!
After playing with Alisa for years on TTT2, would it still be the same as T7? I've heard that bound moves are somewhat non-present in the game now, and most of the combos I know have bound moves. Should I be worried?
Pluvillion The screw state replaces bound in this game. The biggest difference is that you cannot screw them at the wall, whereas in past games you can bound at the wall. That said, Alisa’s hopkick now leads to a full combo, as bound in T7 is just a launcher/combo starter. If you are already familiar with the combo system in Tag 2, then you have nothing to worry about.
@@jayggernaught I see.
I usually use b+4,3 on Tag 2 as a "connecter" since it's a B! that's fast enough to link a finisher after it. b+2, 1 works too but imo it seems slower than b+4, 3 so I use it for either a Tag Assault or a normal B! move but instantly finish it with f,f+2, 3; there are times where I use b+2, 4 instead.
I'm scared still. But I'm going to try for it myself if I can adapt my Tag 2 techniques while at the same time learning for Tekken 7. Thanks for the info.
Your mini combo at 13:20
You should have done this
db+1~3 dash d+3~1 S! Then DIY..
db+1~3 (can be a launcher)
Yeah, a lovely person on reddit brought that up. I'll be adding that in for Part 2.
TheJayggernaught ok
It’s so hard... how did u do it? Btw i’m using pad
Perfect layout. Wanting to main Alisa coming from Bryan and Jun. Alisa is definitely buffed in T7. What are your thoughts on using d/b 2, 2 as a wall carry and just in general. I personally love that move so far and I believe it's a safe double mid string that you can also transition into DES. Thank you.
I used to use db2,2 a lot back in T6 and TTT2 for wall carry, but with the screw system I find using WR3,4 more consistent. Outside of combos, I use it sparingly. It's only safe when blocked shallow, so it will be -10 most of the time. It's also pretty slow, and she doesn't really have any moves that put her in enough frame advantage to make it a frame trap. Even if she did, you'd probably be better off throwing out a df+2 because the stuff that you get off of db2,2 is not guaranteed if your opponent knows how to break a nosebleed stun.