hey tman love your videos helped me become ranked 460 my first week wish more people had your sportsmanship and sense of humor when dying I have a question I can't find the game paremeters for ranked what are they? as far as command and control percent income 1x or 0.75 etc I want to set up games to practice I love ranked because yeah its full of sweats but its also people who enjoy using their brain
Thank you for the kind comment! Parameters should be C&C 0%. Combat rules - conquest, starting resources - 1500, income - x1, score - 2000, and time limit 40 mins
17:01 Wouldn't the inf have a better chance of survival waiting in the building until the rocket arty finished? Correct me if I'm wrong, but don't they take less damage in buildings? I think it used to be a 90% damage reduction, not sure if that counted for arty.
@@tmanplays69 Not *quite* the same situation, but if I'm being hit by standard arty, say 2 x 152mm, I click the withdraw just before two hit, so with the delay, they leave the building just after the rounds hit, with a second or so for them to get clear before the next two rounds impact.
hey tman love your videos helped me become ranked 460 my first week
wish more people had your sportsmanship and sense of humor when dying
I have a question I can't find the game paremeters for ranked
what are they? as far as command and control percent income 1x or 0.75 etc
I want to set up games to practice
I love ranked because yeah its full of sweats but its also people who enjoy using their brain
Thank you for the kind comment! Parameters should be C&C 0%. Combat rules - conquest, starting resources - 1500, income - x1, score - 2000, and time limit 40 mins
17:01 Wouldn't the inf have a better chance of survival waiting in the building until the rocket arty finished?
Correct me if I'm wrong, but don't they take less damage in buildings?
I think it used to be a 90% damage reduction, not sure if that counted for arty.
You are right, I’m just use to trying to pull my guys out to run away. Should’ve kept them in the building though
@@tmanplays69 Not *quite* the same situation, but if I'm being hit by standard arty, say 2 x 152mm, I click the withdraw just before two hit, so with the delay, they leave the building just after the rounds hit, with a second or so for them to get clear before the next two rounds impact.