Making a better mobile UI for my game: Noia Online : Indie dev MMO devlog

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  • Опубліковано 28 лис 2024

КОМЕНТАРІ • 17

  • @Challacade
    @Challacade 3 місяці тому +16

    I love the idea of showing just 1 line of recent chat at the bottom of the mobile client. Very cool updates!

    • @PixeliaOnline
      @PixeliaOnline Місяць тому

      I know this was meant for Noia, but I think that’s a great idea 😅
      *might use it in my game*

  • @Snowy_Panda-Gaming-INC
    @Snowy_Panda-Gaming-INC 3 місяці тому +1

    LEZZZGOOOOO can't wait to try the new ui ❤❤❤

  • @NobleArcherNY
    @NobleArcherNY 2 місяці тому +2

    Roly-poly boss for the mines

  • @SkullRingProductions
    @SkullRingProductions 3 місяці тому +1

    Hey again, looking amazing as always. I'm happy to see all the extra work you've done to Mobile, it especially looks like it's got a lot more viability for those looking for a handheld version. It's a shame your original script obviously wasn't working for immediately resizing it, but there's not much you can do for that sadly, huh? I agree with "Challacade" who mentioned the one line of chat being very useful for pulling up chat. I think having the text be interactive as the button makes it a lot easier for newer players, but also fits into the general idea of Mobile Game Interactions. Perhaps have a simple "Welcome to Noia!" pop up message per login, or a nice little Refresher of, "Today is Friday, August 23rd, 2024. The current Patch is 0.0413, there are no Events currently ongoing." wouldn't be too bad as a nice little welcome for everybody, especially for those who don't look at login screens, news letters or event pages.
    Well, here's some random thoughts for Attack Types and other types as you requested - you have Walls that build up on either side of a player, how interesting would it be to give players indicators of that in a boss fight, where they have to build their walls to stop them from being pushed into Lava, or off an edge? Another idea is Rooting players, since you have a Forest Level, an idea of making something literally root you in place before a mechanic, goes off would be interesting. Perhaps a longer cast bar, or force the players to avoid being rooted for a mechanic, and then force them to get rooted for another. Finally, since you worked so hard on Elevation for the Forest, why not play around with it for some mechanics? Having an arena for a Boss based entirely on dealing with it could be very tricky to impliment, obviously, but I think slowly playing with little changes could be interesting.
    Thanks as always for the amazing videos and updates. I've been super busy with Prog for current tier Savage in FFXIV, so being able to relax and enjoy how your MMO is going is a nice relaxing way to slow down as I prepare for weekly reset. Looking forward to more, as always!
    Edit: An attack where you have to Box yourselves in as a Group to avoid a "Flood" from drowning or washing you away could be very interesting as well, but I also had a thought on the Town you mentioned at the end of your video - sorry for the extra little bit. Have you considered making it partly ruins and partly town, to give you a real frontier vibe, where they are basically repurposing old buildings in such odd or creative ways? Like an old Gas Station is now an Inn after the owner found it and built a 2nd/3rd floor on top of the base, where it's now an open Tavern space. Obviously, this is just a dumb random thought, but little nods or cheeky little references in such ways wouldn't go unappreciated by the community, I'm sure. I don't know how well more Modern parts may do, but throwing in Nods, References and Easter Eggs in general wouldn't go astray with it, I think.

    • @noiadev
      @noiadev  3 місяці тому +1

      Use walls to prevent from getting moved? Purposefully get rooted to avoid getting blown away?
      Write that down! Write that down!

  • @MikeGemi
    @MikeGemi 3 місяці тому +2

    Ive been making a mobile game for 2 years the UI has been a huge pain for me just figuring out a style and a good format for the controls was one of the hardest parts of development

  • @masterm8840
    @masterm8840 10 днів тому +1

    Maybe make avoidable attacks become semi transparent and opaque intermittently. Unavoidable attacks would just be opaque.

  • @Unnamed-Studios
    @Unnamed-Studios 3 місяці тому +1

    lets go!

  • @maddys2741
    @maddys2741 3 місяці тому +1

    Excited to see how I helped contribute to this video unknowingly lol 🤣 I can be supportive and not even know it 😂

  • @Tbjbu2
    @Tbjbu2 3 місяці тому +1

    cool

  • @KM-rw9cp
    @KM-rw9cp 3 місяці тому +1

    Mana for the mana gods 🔮!

  • @DevlogBill
    @DevlogBill 3 місяці тому +1

    Question? For pushing updates on Android or even publishing an app on the Play store. Do you find the process very difficult? I heard Google implemented new policies last year so I was wondering If I would have an issues in publishing a game for Android. How has been your experience so far? Just curious thanks and excellent game

    • @noiadev
      @noiadev  3 місяці тому

      I don't use the play store yet. Once the game is in beta testing I will put it up on the play store and steam, but not yet.

    • @DevlogBill
      @DevlogBill 3 місяці тому

      @@noiadev Thank you for getting back to me.

  • @mrstatestheobvious
    @mrstatestheobvious 3 місяці тому +1

    How about touch screen controls without a joystick for mobile? Edit: I need an explanation on how to make one.