Most of them are RNG based when you have to swap with guards (0,5-1sec difference between best and worst RNGs) level 8 end costs me 4s, and another minor mistakes in performance
A lot of it is in level 8. Apart from the fall down at the end, there is also a new strat which lets you pass the orange guard and go through the gate without backing, saves a lot of time. There is also the strat at the end of level 7 to bonk at the gate and grab the green potion early, also saves decent time. There are also other minor strats for some guards where you avoid having to strike them. Other than that the RNG in this run was something else. Level 4 yellow guard moved forward, level 8 guard blocked, two slow switches in level 9, both level 10 and level 11 guard blocked before falling. Hope this gave some insight.
that was a badass way to lose time on lvl 8. it's like you said "fuck it i don't need that right leg, might as well do a 5m drop"
GG! 17:2X is only a matter of time!
decet run no matter what. i just wonder where can you actually save 14 whole flippin seconds
Most of them are RNG based when you have to swap with guards (0,5-1sec difference between best and worst RNGs) level 8 end costs me 4s, and another minor mistakes in performance
A lot of it is in level 8. Apart from the fall down at the end, there is also a new strat which lets you pass the orange guard and go through the gate without backing, saves a lot of time.
There is also the strat at the end of level 7 to bonk at the gate and grab the green potion early, also saves decent time.
There are also other minor strats for some guards where you avoid having to strike them.
Other than that the RNG in this run was something else. Level 4 yellow guard moved forward, level 8 guard blocked, two slow switches in level 9, both level 10 and level 11 guard blocked before falling.
Hope this gave some insight.