i have a idea for why glory doesn't have a synth component when killed: She ISN'T a synth and was one of the people working in the institute who loved synths and ran when she didn't like what was happening to them, and because the railroad might more or less hates the institute she came up with the backstory of being a synth so she could join
Hey. What’s up? What a day, huh? Welcome to the, uh, Great Green Jewel. You’ll totally love it here. Don’t you have, like, important things to do? Nothing more to say.
There’s also a chair with the word “glory” written on it in a raider hideout. My theory is she isn’t and actually used to be a raider but thinking the railroad would hate her she lied and said she was a synth.
Mabey she is just a ex Institute scientist but doesn’t want to admit she actually willingly work for the Institute so she is just pretending to be a synth to explain her background
I think she could actually be a regular human who was in the institute who either lied to the railroad, or was lied to by the institute and she actually thinks shes a synth.
A few flaw with the "Old Man" = Zimmer theory: Kellogg already referenced the old man in 2210s, the year Shaun was kidnapped. (source: Kellogg's narration of the kidnapping when the Sole Survivor explored his memory) The Lone Wanderer met Dr.Zimmer in 2277. Unless Dr.Zimmer is also a cyborg, he couldn't have been that old by 2210s. The "old man" he referred to in the Diamond City memory, however, was Shaun because that particular memory was more recent compared to the previous ones (as stated by Dr. Amari). The young Shaun he was looking after in that scene was Synth Shaun, "the old man's pet project", Shaun's pet project, to be precise. So the "old man" in these two instances are not the same people. I do have my own "theory": 1. the "old man" reference in the Vault 111 kidnapping scene was a mistake made by the devs. He was meant to say "old woman", Shaun's predecessor (it was impossible for it to be Shaun either because, remember, at that point he was still in the process of being kidnapped) 2. the "old man" reference in the Diamond City scene was indeed of Shaun. Again, as regarded by Dr.Amari and due to the fact that Brian Virgil hasn't even been taken care of, that memory was fairly recent. Additional Note: You may think that the Vault 111 old man reference was of Shaun because Kellogg's narration was from present Kellogg, but you'd be half-right. Although Kellogg was narrating from the present, it was made clear that he was referring to someone who gave him the order which couldn't have been Shaun. Again, he was still being kidnapped at the time. To everyone who believes that Father isn't Shaun, try changing your character's skin tone to something much lighter or darker during character creation. Father would also change appearance. Also, if they were not related, why would Father appoint the Sole Survivor as Director and subsequently backup DNA supplier for Gen 3 Synths should they need to renew a batch? And why would Father say "I can't believe I'm related to you" in anger while destroying the Institute if they weren't actually related? Wouldn't he just tell them the truth and try to break their heart instead with the reveal? Think, people, think.
Reminder, the vault kidnapping is 60 years before the game, proper, takes place. It's more than possible to have had an old man in place, then a woman, then Shaun.
Also, if Zimmer is indeed a synth or android, as evidence seems to point to in Fallout 3, it's impossible he would have existed as of Shaun's kidnapping, because we are lead to believe that synths of such a caliber didn't exist until Shaun was in Institute custody.
To be fair, if I remember correctly, most or all of the people who talk about nirnroot in TES Oblivion and Skyrim claim it has restorative properties as well, despite the actual alchemy mechanics in the game giving it poisonous effects.
“What’s left of the Commonwealth of Massachusetts can, at times, resemble an alien planet more than the one we remember.” Have you ever *been* to Massachusetts?
@@MLPDethDealr32 its very common knowledge that bethesda didn’t make fallout, that doesn’t mean that they can’t be conected since bethesda owns fallout
@@MLPDethDealr32no, I did not forget that. Even though Bethesda did not create the Fallout series, they certainly have turned it into what it is. It is still very much a possibility that a connection could be made.
@@failedlabexperimentnumber7710ithought in the end slides it mentions they return at some point? Im sure they went somewhere on earth thats just highly irradiated and only they could survive
@@nalpture9214 in good neighbor there's a bald dude who looks like deacon and it's confirmed it is cause in vats he's your lvl and also when u kill him when u side against them he never shows up again
Maybe Glory was like Kasumi. She believes shes a synth. and having a best friend who is actually a synth (Curies eventual synth body) running from the Institute together.
@@jacobemming407 Keep in mind Kasumi said that she thought she was a synth because she had gaps in her memory(as well as dreams) and we know she is human. Glory could be a similar case. It might have been paranoia causing doubt in everything.
@@Koenna99 ok then I like that but I still ain't with it just cuz I think Glory is a bit too smart for that I just think it was an oversight but your theory does make sense
Or she's working FOR the Institute as a spy. She knows the layout of the Institute, because she has been there, she knows people there, because she works for them, she doesn't want a memory wipe because it would reveal she's actually human and it would blow her cover. She refrains from killing synths, not to destroy Institute property. The Railroad, by itself is not a threat to the Institute (they can't get to the Institute, while the Institute can get to them) and at the same time it can serve as a collecting point for escaped synths. If they run away, they could go anywhere and they would be harder to track, but if they have a place to go, chances are they will go there and you have a greater chance in recovering them compared to them running around in all directions. So why not turn a foe into something useful? The Railroad doesn't know about Acadia, so neither does the Institute because Glory doesn't know about it.
After 60 years, I would expect 2 or 3 different directors running the Institute. That is an average of 20 years in power. The Old Man might have been from a few generations ago.
They definitely can extend life they did with Kellogg but I ain't sure about you but I wouldn't want some kid leading this organization so the theory of a previous director has some merrit
Even with life extending medicine. That might give us an extra 10 years. (30 instead of 20) The Old Man could have been on year 25-35, nearing the end of his life. Two or three different directors in that long of time is just reasonable (it would be rare for someone to become director even in their late-40s. Most would start late-50s or early-60s).
@Leagle Eagle They could extend life in Shaun's case. They seem to be able to prolong life in that they can ensure you do not age naturally, but disease can still take you. In reality, a man living to be over 80 is guaranteed to have prostate cancer, but I digress. It seems as if the leaders tend to take power in their mid forties, so it isn't unreasonable to assume the female leader was in between two men, even if she lived to be 90, the timelines work. Shaun being taken as the uncontaminated specimen also seems to be the beginning of when synth sophistication and bio-engineering took off within the Institute. Kellogg seems to be preserved at around the age he took Shaun at, which makes no sense if they could have preserved him in his early 30s.
People for about life span shit and think about how our own government. Why do we elect a president every 4 years who can stay in the position for a total of 8? I think if Gilhelmi is right then the institut based they're leadership off our real government but instead of voting it's pasted down from 1 director to the next ensuring the safety and well being of its people. (Only the best)
My friend you are not alone XD we sail on the same ship and it be a mighty vessel powered by nuclear energy. Also having a pretty nasty rodent problem, and issues with bugs.....and dont forget the large green men suffering from sea sickness and telling us they are just super when asked.......and then theres the risk of raiders hitting our ship but dont worry we have plenty of robots on board that definitely wont explode or try to kill us. Worse comes to worse we have plenty of guns and powerful armor........... good thing most of the crew arnt psychotic maniacs! Right child of atom? Right? Y'know Im starting to think the ship is a bit dangerous......land cant be worse rig... *Sees a large number of Deathclaws, Radscorpions, Behemoths, Mirelurks of various sizes and for good measure an army of Ghouls riding Yao Guai waiting at port.* Welp....at least we die together?
My theory is that Deacon "Stalking" you was all coincidencial, Deacon has a very high rank in the Railroad and seems to be it's eyes and ears on the streets. It wouldn't be surprising if Deacon was conducting surveillance, or finding an escaped synth - that could be why he was in the major settlements.
The main flaw to that theorey Is that he wouldn't look for the synth and he knew we took out Kellog which would mean he was in the middle of nowhere which wouldn't be a coincidence. Also as nate says a railroad stack which is most likely deacon is watching the vault.
I think deacon is Johnny D and he found out through some records somehow the institute was interested in vault 111 and he started making it a point to watch the place for signs of the institute just so happens you stroll out of the vault after however long he’s been watching it and bam becomes your shadow he doesn’t tell anyone about you because of security reasons he follows and watches how you handle certain situations to determine if you can be a friend or foe
If you max out Deacons approval of you, and also have max charisma there's a series of conversations you can have with him where he reveals he has in fact been stalking you since you left the vault and even infers he is the one who woke you up and started your thaw out
“Glory ALWAYS dies.” False. There is one method of playthrough where she does not. Betray the Institute during the Battle of Bunker Hill quest, destroy the Institute with the Minutemen. The Railroad and Brotherhood both become neutral and thus Glory survives. Two things happen, though: Desdemona will talk about Glory like she IS dead, and Glory will eventually run out of dialogue and stop talking. And her name isn’t scratched out on the blackboard like the other dead agents.
You can also betray the institute by going with the brotherhood to get the beryllium agitator if you return to the railroad you will trigger the minutemen ending
I sided with the Minutemen in my current playthrough... I had to go kill all of them myself after I destroyed the Institute and the Brotherhood. I could have let them live, but we can't have competition now can we? There's only room for one leader! What I did find disappointing in the game design was that after my first playthrough, after siding with both the Institute and the Minutemen, the 2 sides didn't get along and attacked each other... If I'm the leader of both factions, they should get allong. My whole idea was the Institute as the scientific arm and the Minutemen as the military arm joining forces to rebuild the Commonwealth... with me on top of course 😊
@@octavianpopescu4776 That's why I started a fan fiction story fixing the story line to more of what I thought it should be. I also added a bit more back story to the Lone Survivor's skimpy one in game.
Glorya could have been a runnaway institute scientists and she lied that she was a syth so she could seem more trust worthy,that explains her knowledge abou the institute
Or the device’s removal could be how she can’t be tracked by the Institute, and maybe something that enabled her to be able to keep her memories... What if she removed it herself, while in the Institute, so that way she didn’t get the memory block upon escaping.
Actually, yeah, that really does. Nick explicitly tells you that every synth he's ever known, himself included, has had their memories of the Institute locked behind a failsafe. Now, Far Harbor shows us that's not EXACTLY how it happened for Nick, but he's pretty explicit with "every other synth," and it seems like he's familiar with the Railroad, so he wouldn't mistake their memory wipes to fool the synths into thinking they're humans as the Institute's failsafe. So the memory failsafe is real, but Glory, a synth who has never gone through the memory wipe for reasons we are never told, isn't subjected to it and still remembers what it was like inside the Institute. She might have refused the memory wipe because it would have given Dr. Amari a look inside her head, where she would discover Glory's secret of - in this scenario - NOT being a synth at all.
Re: Glory - if you do the "Peaceful Ending", there is a way to keep Glory "alive". I use quotes for that because while she is wandering around RR HQ and you can address her (she does not respond), everyone acts as if she is dead. It is weird and feels very much like she's a ghost just wandering around the HQ.
I always assumed Kellogg was speaking to us in the present time, as we explored his memories. Not forgetting that The Institute delves into the minds and characteristics of all their human subjects, before re-programming them into humanoid replicas. Kellogg's voice is simply a subconscious narration of his own memories, willing to aid the one who defeated him in battle out of respect. Like a true warrior!
This is further reinforced by the imprint he leaves on Nick at first. His consciousness is still alive, or at least a copy of it, on the implant. He's just remembering things in the present
@@justinowens2077 I always had that impression too, the way he talks about his family in past tense makes it sound like he is also seeing what we see and is just talking about it.
I think Shaun orchestrated that Kellog would eventually lead the Sole Survivor since Kellog was ordered to stay in Diamond City with a Synth Shaun in order for the Sole Survivor to find him some clues about him?
Yeah it’s just people not realizing Kellogg was speaking past tense, and the ‘experiment’ he mentions in that memory (if my memory is right about that part I’m replaying now so I’ll know for sure soon) but that’s Shaun’s experiment on releasing the sole survivor while saying he should have killed you then. They left you as back up incase Shaun didn’t give them what they needed and since he did he got bored and wanted to see if you’d survive and somehow know he’s been alive for 60 years. Bethesda, they make games, not masterpiece stories.
Actually it does this on a timer whether you are near it or not. I ran past a patch between sanctuary and red rocket, got rads, and thought I'd been "poked" by the thistle
It is like a mine, once you get in range, it starts ticking down, you have to rush and harvest. Except with the ones grown in your settlements if you have those mods.
FOUND ANOTHER THING YOU MAY HAVE MISSED/UNIQUE DIALOGUE. At least, it's new to me, and I'm pretty sure you haven't covered it. If you go and open the Treasure vault in Jamaica Plain, and claim the World Series Bat as your own, you can get a bit of unique dialogue from Moe in Diamond City. You mention that you have the bat, and he has a bit of a fanboy moment about it. And, with proper perks, you can get a decent amount of caps for it. So, if you don't want to keep it, or use it, at least it still has some value (both caps and the dialogue)
With that discovery of the ally railsign, if only you could say “Do you have a Geiger counter?” To the guard and get the reply “Mine’s in the shop.” Along with the door opening for you. As kind of a little side way to open the door early without passing a speech check or giving away fusion cores.
@@Riggy1991 that could be the cause of it. The 3 faction ending only requires you to do BOS quests up until Shadow of Steel, but then you can't do any more or the Brotherhood will attack the Castle. It could be some order of Minutemen/Railroad quests that leaves Glory alive.
Glory has a code like most other Synths in the wiki. And she's specified as one too. I believe it's an oversight. Btw Sturges is apparently also a synthetic.
NAZEEM IS A TIME TRAVELER. okay this may sound strange let me explain. Nazeem traveled in time along the way he saw some of the horrors through history and how magic disappeared and how tech evolved. This ended up teaching Nazeem that the world had become really rough after the war and that he should try to humble and clear his mind and try to make up for how rude he was to everyone especially the last Dragonborn. So he stopped in the post war world to try to change so he changed his name to Preston Garvey and joined the MM and that’s where we find him in fallout 4.
I noticed Deacon (without knowing it was him) the first time I went to Diamond City for a simple reason: he's bald and is wearing these ridiculous glasses I thought "hey look, it's Bruce Willis" thing is, there are very few Diamond City guards -- no one noticed this new guy? showing up all of the sudden? I do have a couple of mods that add more security -- but the vanilla game has like 6, maybe 7 guys..
@@villings both inside and outside the walls yeh there's a bunch of them and they rotate stations regularly so a new guard may not be sooo crazy to see
I think glory was a institute scientist who fled the institute and pretended to be a synth so she could join the railroad and not have them be suspicious of her.
I was gonna say that. Maybe synth retention? After seeing the humanity in escaped synths and fear of the institute, she felt wrong for what she was doing and decided to work with the railroad as atonement for her transgressions? Then she could use the synth story to cover her knowledge of synths and the institute. Could also be a motive for refusing a memory wipe as that would reveal she wasn't a synth and her knowledge would be questioned.
Found that at Weston Water Treatment Plant when youve drained a few levels of water and have to enter the door on the left, you can find 4 skeletons of the crew that ran the water plant. theyre trapped behind the door with a blow torch and a sledge hammer trying to escape, but the hundreds of gallons of water has sealed them in since before the bombs even fell.
Bethesda gets a lot of crap (I mean, they really do deserve it) but their world building and investing so much players can just NOT EXPERIENCE when they play their game is incredible.
The two are the same. Experimental plant = NirnRoot Thousands of years later. 🌱 🌱 🌱 🌱 🌱 🌱 🌱 🌱 The universes are likely the same too! Ahh, nuclear tech. The Dwemer would be proud!
Elder Scrolls world has two moons. Fallout world has 1. Let's also not forget the abundant of hunaniod species in Elder Scrolls yet not one is found nor mentioned in Fallout. That plant isn't a Nirnroot even though it looks like one.
I always felt Deacon has complete autonomy in his information gathering, as in he chooses himself who to keep tabs on, only following specific targets when asked to
It is a possibility that Deacon curiously asked PAM to scan vault tec records to see if any one was alive in vault 111, he may have stumbled upon it when doing some scouting or possibly spying on someone else. So pam probably told him that people were infact enlisted to be in the vault so he probably began watching the vault which would lead to him seeing the sole survivor leaving the vault which would evidently lead him to following you to see what you are up too. This hole theory is backed by the fact that PAM is infact able to scan the records of vault 111 as it is a dialogue option when talking to her she will state "Accessing vault tec records. . . . cryo vault, conversation terminated" end quote
The Old Man is referring to Shaun. If I remember correctly, hes referring to Synth Shaun as The Kid. The whole point of him being seen with Shaun in Diamond City was so that there would be rumors floating around to point Nate/Nora in the right direction. Real Shaun wanted you to find and kill Kellogg. Telling Kellogg it was a "pet project" was just to satisfy his initial curiosity. We know that was recently because that voice line comes from the seen inside his house where he is briefed on the Virgil situation. He never actually made it out to the Glowing Sea because Nate/Nora catches up to him first. By this point, Real Shaun is already in his 60s, Kellogg hasn't aged much due to his cybernetics, Synth Shaun has already been developed, and Nate/Nora has just been released from the Vault. The Old Man (Real Shaun) tricked him in the end by getting him to walk around with what amounted to a neon sign saying "here I am, I killed your spouse and have your son, come and kill me", the "pet project" being Kellogg's death.
David Cross We all know that in that specific memory he's talking about Father(Shaun), but he also refers to an "Old Man" in the memory of the kidnapping, that's what people are talking about, who sent him to kidnap Shaun and why him especificly?
The old man isn't Shawn. Pay attention. He says old man in memories before the kidnapping of Shawn and in the memory of the moment he kidnapped Shawn. He's not talking about Shawn because Shawn wasn't part of the institute yet nor was Shawn old. Shawn was still a baby.
@@strongside4565 Interplay/Blackisle: Fallout 1, fallout 2, Tactics. Cancelled Sequel. Bethesda:Fallout 3, Fallout 4, Fallout 76....Cancelled sequel? Seems like they get two good ones out, make a less successful spin off then the IP gets sold. Will history repeat itself?
What if Glory was with the institute but not as a synth. She could be a scientist that way technically she wouldn't be lying about being at the institute just lying about what she did there.?
She actually worked for the institute in my opinion and has felt bad about what she's done in the past or been involved with so came up with the synth back story and then joined the railroad to try to fix some of the things that she's done wrong? That would explain why she doesn't have a synth component
When Nick speaks in Kellogg’s voice after that memory den mission and threatens the Sole Survivor, it freaked me out. I never used used Nick as a companion again thinking he’d turn on me.
I think there actually was something planned for it, but it got cut like a lot of the RP content did for the game. Too bad if true, that would've been interesting.
That is still one part that grinds my gears they didnt do anything with. They either should have removed Nick talking with Kellogs voice since it like 10 second scene or give some better explanation than o it's just the memories coalescing or whatever. I mean a DEADMAN refers to you AFTER YOU MURDERED HIM TO DEATH and its NEW dialogue, almost like his literal SOUL is speaking to you and game goes aww it's just a bug... o you Bethesda!!!
Sunset Rider he doesn't but if you take him to where Virgil is after getting to the institute and healing him and let him leave your party he'll attack Virgil
I always thought Duncan just kind of was everywhere disguised. We just happened to end up where he was. Kind of like a little easter egg. He saw us and knows us, but we don't know him. And if we talked to him, and recognize his voice it's like a "It's you" type of deal.
I think Deacon somehow found out about Shaun's decision to release his father/mother from the vault, perhaps via an escaped synth. He could have seen it as a way to get a valuable ally and made sure to watch the vault and follow the sole survivor as he/she went on his/her way
Right? I'm actually finally getting around to Platinum it and these vids have helped alot...these vids are why I didn't free Lorenzo cabet yesterday lol..
Hey nate Just wanted to let you know. In kellog's memory of him and shaun at the house, you can hear travis on diamond city radio talking about the article piper wrote about the mayor. Meaning that it was recent, and in turn proving that the old man was shaun. The devs wanted to elude to what happened to shaun without giving it all away at once, so he called him the old man.
The old man is definitely father because in Kelloggs memories he gets the task to hunt Virgil which was very recent seeing how Dr li knew him and says he went missing recently.
Kellog refers to whoever told him to *kidnap Shaun* as "The Old Man" which doesn't make any sense because Shaun was an infant and wasn't even in The Institute yet
You do realize those memories span about 90 years, yes? Kellogg is 108 when you leave the vault, and Shaun getting kidnapped can't be the same old man. 2 different old men
@@theworstmaid But Shaun was only kidnapped about 60 years before the SS wakes up, we have no idea exactly how old he was when he became director but I can't imagine he was much older than his 20s or 30s. That would mean the female director before Shaun was only leading for a few decades, which for a faction as insular as the institute seems unlikely. Either way we have no way of actually knowing, which is exactly why it's in the video.. it's a mystery.
The old man has to be the guy who put in Kellogg's augmentations. In bottom part of Institute in an area still being dig out I found a holotape that discussed him getting the implants put in
Glory theory one: She's a newer model, Gen 3.5 or so. So she actually has a complex neuro net, not a brain. Two: She is the daughter of one of the scientists in the institute and escaped when she realized how horrible the actions of her parents are. Identifying more with the synthetics than humans, since that's how she was raised.
3 she managed to have the component removed without killing her which is possible. People, animals and things have survived the impossible even in video games.
My theory is that the “Old Man” is actually institute Shaun, that “kid synth Shaun” is the real Shaun, maybe Father lied about Kellogg being decades old, since Kelloggs appearance seemed to be the same even after he murdered our spouse... To Death!
Kellogg is 108 during the events of Fallout 4 but this doesn't mean he was 48 when he raided Vault 111. His appearance doesn't change and the Sole Survivor is unaware of the passing of time, so Kellogg might have raided the Vault sixty years earlier or he might have done it yesterday. This means Shaun could be any age between infant and sixty. I think Kellogg lying about the timeline makes more sense. If he'd only just completed the raid on Vault 111 within the last few days, it'd explain the Railroad watchpoint overlooking the Vault. Maybe someone chanced seeing Kellogg and some suited up Institute scientists teleporting into the area and were curious as to what they were doing.
@@N.I.R.A.T.I.A.S. Kellogg never lied about anything he only said Shaun is older than the ss thought but Kellogg may have assumed you had already found out Shaun is sixty. If anyone might be lying however it would have to be Shaun himself which I find unlikely because the rest of the institute constantly references your being the director's father meaning if it was all an elaborate deception then the entirety of the institute would have to be in on it to serve absolutely no purpose otherwise your identity would have to be a secret or somebody would know and you would hear about it
Here's the problem with your theory. This blows it out of the water. He mentioned the Old Man while Shawn was still a baby and not part of the institute.
I think Kellogg, when saying “old man”, is referring to Sean. According to the residents of diamond city, Kellogg and the kid left recently and in a rush. When we go meet Sean at the institute, he has a synth child there with him that we think is Sean at first. That memory makes us believe Sean was a child still, since it’s one of the more recent memories.
I think Kellogg has such an in depth back story for a reason. There’s likely a future connection to another Fallout game. Maybe Fallout New Francisco......... just a guess lol
@@Mcaark well we see very few points in his life that would dictate a linear story. Frankly i would like it if bethesda made a kellogg game and took out the open choice and gave us a pure straight forward story. No multiple choice questions just a regular story. Open world sure, but linear. Does that make me weird?
My personal theory is that she was never a synth, and she lied about it. - She has no synth components. - She never had the memory wipe like the other synths, so no one has had a look inside her head. - She also has her name engraved on a chair in a raider base. If nothing else, it's interesting to consider. It would definitely add another compelling layer to her character.
Kellogg wasn't in the military and the military doesn't use that slang anymore if they ever used it at all. Not to mention the most common use of it is what it is saying old man which means a guy who is up there in age.
Idea for Glory, she isn't a Synth, she's a former Institute spy. Given the 10 year gap from Fallout 3 to 4, when we first heard of The Institute and Railroad, it isn't outside the realm of possibility that The Institute learned of The Railroad's existence. They would want to know of everything they have going on, know how to tear The Railroad down brick by brick. If this were the case, they would've likely not have sent a Synth to spy on them, The Railroad frees Synths, it'd be too risky that the Synth would go AWOL. So they sent a human posing as a Synth, Glory. She could've blown the lid on The Railroad, but she didn't. She saw the good The Railroad did, Synths were living happy and free, coexisting quietly in peace with humans. Blowing the lid meant all that would end, Synths would just be tools for The Institute forever, she couldn't do it, she couldn't let them be taken, she had to fight The Institute. So, Glory, resigned Institute spy and now Railroad #1 agent, was ready to fight.
I'm thinking Glory could be a former agent for the Synth Retention Bureau. She had a change of heart and opted to use the skills she accumulated to help synths escape the Institute. As for her story, it's just that a story. She doesn't believe her Railroad comrades would accept that she is a former Institute agent and just fabricated her story of being an escaped synth.
I've got a theory about Glory. She was a member of the Institute who decided to go rogue at some point, not wanting to be involved with experimenting with synths anymore. She later joined the Railroad in an attempt to help her alleviate some of the guilt, but knew they wouldn't take too kindly to her being from the Institute, so she simply told them a fabricated story about being a synth. This would also explain why she refused to have her memory wiped, as it would expose her as a human.
I just love it when Nate says murdered to death. Just to make sure people are really dead.... Cracks me up every time. Love your videos Nate. Keep up the good work.....😀😀😀
Hey nate , what if Glory was an institute scientist or at least a member and decided to leave after she began to disagree with the institutes values. She defected over to the railroad and since the institute is universally despised and feared Desdemona or another high ranking official gave her a synth backstory to make her respectable. That way she wouldn't be feared or not trusted in the Railroad. Perhaps she gave herself the backstory to do the same thing and just told everyone she was a synth. In either scenario she would know the layout of the institute because she lived there.
I kept Glory alive the whole time, but everyone kept acting like she was dead, and she would even talk to others in the rail road and me, so I was confused, this video made it make a lot more sense
I know this is old, but I gotta get the thought out lol I think Deacons thing is this. The institute has a mole like you said. With moles in real organizations it is not always possible to give all the information out. The moles message might have been something extremely simple like "Institute is interested in Vault. Watch Vault." Deacon might not know why, but he does it and once he see you he knows he has to follow you. Doesnt know why, but you are still alive after the Institute sent a strike team in, so you must be important in some manner. He follows you to see what your story is. Are you part of the institute? Are you an actual vault dweller. What does this guy know? Who is he? Deacon is nothing if not a truly good spy and stays out of contact with the Railroad until its safe to return and waits until you arrive. Which he probably assumes will happen after following you and learning you are looking for the Institute and seemingly making breakthroughs. In Deacons mind at that point its probably a safe bet you would eventually find the Railroad. As for Desdemona not knowing? Deacon is a spy. Espionage and secrets are a spy's best friend. He kept the information in his pocket until he needed it.
Well, I’ve got a quite few things to say about this. One is that it is likely that both references of old man are the same person i.e. “Shawn” or more appropriately “Father”. The reason I think that it is applicable is because Kellogg is narrating in retrospect, the narration isn’t part of the memory but rather what Kellogg is thinking while you move through his memory. Kellogg is alive enough for you and Nick to mess with his hippocampus and is alive enough to narrate and even alive enough give a ‘last hurrah’ when he gives a jab at you through Nick Valentine after you are done rooting around in his memories. In essence my theory (which isn’t widely accepted) is that “Father” isn’t “Shawn”. My guess is your real son is dead. Think about it, Father sends Kellogg to kidnap Shawn and seal you and everyone else back in the pods, your spouse fights back and gets killed while everyone else is awake and aware. Father’s fallback contingency plan is to tie up loose ends by disabling life support on all the others and save you for the backup. They succeed with creating gen 3 synths but Shawn dies in the process. The mole finds out about the way gen 3 synths were successfully created and alerts the railroad about you in your pod. Deacon sets up to observe you and then the mole opens your pod with a remote override (as the cryo terminal states). You bust out and the institute catches wind that you are on the rampage looking for your dead kid. They hurry and try to perfect a synth kid so that if you do find them you might be able to be fooled, knowing you have no concept of the passage of time and they could leverage that by making a 10 year old synth rather than a baby. (It would be easier for them to make a 10 year old than an infant because the 10 year old is more like the adult ones they are mass producing.) While trying to perfect a replica “Shawn” they delay you all the same with synth patrols and such. You trash everything they throw at you including Kellogg and a courser. At this point Father decides to take even more advantage of your lack of knowledge about the passage of time and leverage that to the max in a last ditch effort to save the institute from your wrath. Instead of saying that your child is dead at the hands of the institute he basically says “60 years have passed and you can’t call my bluff, you gonna shoot me now? If you do you run the risk of killing your own son.” Since you don’t know how much time has passed since Shawn was kidnapped and no one you meet on the commonwealth surface has any idea either you have the choice to either believe him and take him at his word or not believe him and kill him. He offers no evidence to support his claim only his word and a terminal entry he easily could have fabricated, in case you went snooping. That is my theory and I think that’s what’s really going down...
The old man is shawn of course, The "Oldman" ordered Kellogg to take his 10 year clone around the commonwealth to try and get the attention of the main character, there is no other old man
With vault 81 it would be cool it they vault dwellers were willing to trade freely to the railroad but not harbour synths- which could explain why Deacon would call them hermits as they prefer to still keep out of the affairs of the commonwealth
It is incorrect that Glory always dies. If you to the "perfect ending" where you blow up the Institute and are still friendly with the other 3 factions, she lives.
Deacon theory: His story about losing someone was a true one and his lost someone was killed by Kellogg. He asked PAM about it and she mentioned the probability of Vault 111 being important to Kellogg's demise. Deacon then began watching it.
So I've listened to a lot of your videos. And I have a theory about Deacon. I really think he's the one feeding all the information to the radio station. That's how diamond City radio always knows what's going on with the player. And that's why you keep seeing him pop up everywhere.
I downloaded this mod to have naruto eyes so I went up to Shaun with my sharinngan or however it’s spelled and he had it too and I was like oh shit son I finna merc him and take them eyes boi
About the comment of Deacon having access to the vaults clothes: That there is not a story thing, but a coding oversight. Deacon is coded to randomly wear clothing from any of the surrounding characters. If you take him into the institute during the Minuteman ending, he will sometimes wear Sturges' outfit, just cause Sturges is near. (That outfit btw can only be seen four times, not counting Deacon) So in other words, if the only nearby clothing is vault 81 outfits, he will be bound to wear that outfit.
I know I am most likely late to the party on this one. But the Old man is the grown up Baby Shawn. I say this because I just did the sequence where you are unlocking Kellogs memories and I noticed something in the last one. If you listen to the background you can hear Diamond City Radio with the current time DJ. You can also hear him talking about Piper and her story. The kid would be the Synth kid that you are given by old Shawn to raise, because while Kellogg's aging is slowing, the DJ and Piper have not. So the more recent memory is probably very close to the time you left Vault 111.
@TheEpicNate315 I just wanted to comment on Glory's missing Synth Component. I don't believe it is a mistake. Thanks to Fallout 3's quest, "The Replicated Man" we know that The Railroad has the ability to remove Synth Components from Synths without killing them. While speaking with Victoria Watts during this quest, she will give you an "Android Component" to be given to Dr. Zimmer in an attempt to throw him off of Harkness' trail. She tells us, "It's an internal component from the very android you're searching for." Unfortunately, she continues with, "Don't ask how I obtained it." in typical, secretive Railroad fashion. This would seem to confirm that the Railroad, or at the very least some of it's members, are able to remove these components from androids/synths without killing them. I watch tons of these videos and I don't recall anyone ever bringing this up. It seems like people think the only way to retrieve a synth component is by killing the synth it comes from, but this spits directly in the face of that theory. Additionally, this would seem to imply that these components are not necessary for a Synth to "live." Does this imply that Synths are truly Human and not extremely advanced androids? Are they simply lab grown people with devices implanted into them for whatever purpose? Perhaps to make them compliant? While we do see Synths being created in Fallout 4, perhaps we aren't seeing what we think. Also, I'd like to add that thanks to Kellogg's inventory, we know that The Institute is able to implant such tech into a living person's brain, seemingly without harm. My guess is that this is The Railroad's "nuclear option" when it comes to hiding synths. I would assume The Institute has a way of scanning a person to see if they have these components installed or not. Perhaps it is a dangerous or costly procedure which is why they typical prefer to mind wipe and/or simply remove the synths from The Commonwealth altogether. To anyone willing to read this, please feel free to call me out. I'd love to know if I'm getting this all wrong.
This video's late, so - Welcome to a Spooky Scary Saturday night.
TheEpicNate315 boo you Nate
Very spooky night
Imma FALL OUT of my chair since its sooo spooky
it's sunday, nick,noot,nate,nito,nita,narita,naruto
Hey nate... Uhmmm use a vault suit infront of overboss colter...
i have a idea for why glory doesn't have a synth component when killed: She ISN'T a synth and was one of the people working in the institute who loved synths and ran when she didn't like what was happening to them, and because the railroad might more or less hates the institute she came up with the backstory of being a synth so she could join
could've been ripped from her head. do synths die instantly if the component is removed?
jackson pretty sure they do
jackson yeah maybe a courser or something wanted to punish a rebel synth or one of the grunts had to get savage and tore it out of her.
No the only way to get to the synth component is fatal
Well Harkness removed his. So I don't think so.
Hey.
What’s up?
What a day, huh?
Welcome to the, uh, Great Green Jewel. You’ll totally love it here.
Don’t you have, like, important things to do?
Nothing more to say.
*cough*
Your thoughts?
@@disciple5685 That was all.
You're thought's?
Tf is this?
There’s also a chair with the word “glory” written on it in a raider hideout.
My theory is she isn’t and actually used to be a raider but thinking the railroad would hate her she lied and said she was a synth.
It could also simply just mean the word glory not the name but I still like the theory
That doesn't explain her knowledge of the inside of the institute. Infact her knowledge blows your theory out of the water.
Mabey she is just a ex Institute scientist but doesn’t want to admit she actually willingly work for the Institute so she is just pretending to be a synth to explain her background
Or maybe they want wealth and glory like be glorious heros to their factions also glory maybe her nickname like we can have dead eye
I think she could actually be a regular human who was in the institute who either lied to the railroad, or was lied to by the institute and she actually thinks shes a synth.
“Murders your spouse to death.”
Every 60 seconds in Africa a minute passes.
Was literally trying to find someone who picked up on this as well
your
your
@@uiopuiop3472 guess it auto correct error. Sorry
He sats murdered to death every time because everyone gave him shit bc he saud it once a few tears ago
A few flaw with the "Old Man" = Zimmer theory:
Kellogg already referenced the old man in 2210s, the year Shaun was kidnapped.
(source: Kellogg's narration of the kidnapping when the Sole Survivor explored his memory)
The Lone Wanderer met Dr.Zimmer in 2277. Unless Dr.Zimmer is also a cyborg, he couldn't have been that old by 2210s.
The "old man" he referred to in the Diamond City memory, however, was Shaun because that particular memory was more recent compared to the previous ones (as stated by Dr. Amari). The young Shaun he was looking after in that scene was Synth Shaun, "the old man's pet project", Shaun's pet project, to be precise.
So the "old man" in these two instances are not the same people.
I do have my own "theory":
1. the "old man" reference in the Vault 111 kidnapping scene was a mistake made by the devs. He was meant to say "old woman", Shaun's predecessor (it was impossible for it to be Shaun either because, remember, at that point he was still in the process of being kidnapped)
2. the "old man" reference in the Diamond City scene was indeed of Shaun. Again, as regarded by Dr.Amari and due to the fact that Brian Virgil hasn't even been taken care of, that memory was fairly recent.
Additional Note:
You may think that the Vault 111 old man reference was of Shaun because Kellogg's narration was from present Kellogg, but you'd be half-right.
Although Kellogg was narrating from the present, it was made clear that he was referring to someone who gave him the order which couldn't have been Shaun. Again, he was still being kidnapped at the time.
To everyone who believes that Father isn't Shaun, try changing your character's skin tone to something much lighter or darker during character creation. Father would also change appearance. Also, if they were not related, why would Father appoint the Sole Survivor as Director and subsequently backup DNA supplier for Gen 3 Synths should they need to renew a batch? And why would Father say "I can't believe I'm related to you" in anger while destroying the Institute if they weren't actually related? Wouldn't he just tell them the truth and try to break their heart instead with the reveal? Think, people, think.
YES.
Reminder, the vault kidnapping is 60 years before the game, proper, takes place. It's more than possible to have had an old man in place, then a woman, then Shaun.
From what i saw on the wiki in fallout 3 zimmer wasn't even that old he was 58!
Also, if Zimmer is indeed a synth or android, as evidence seems to point to in Fallout 3, it's impossible he would have existed as of Shaun's kidnapping, because we are lead to believe that synths of such a caliber didn't exist until Shaun was in Institute custody.
chipputer so like shaun’s predecessor’s predecessor
"We all know it glows and has major restorative properties."
Nirnroot: *Damage Health* *Damage Stamina* *Invisibility* *Resist Magic*
*_rEStOrAtIvE._*
I was gonna comment the same thing.
Honestly tho nirnroot only restores your ability to die quicker
To be fair, if I remember correctly, most or all of the people who talk about nirnroot in TES Oblivion and Skyrim claim it has restorative properties as well, despite the actual alchemy mechanics in the game giving it poisonous effects.
Mete Tural reason the moron thought that they were drinking it every day and became addicted
To be fair it is a pretty poop poison ingredient
“What’s left of the Commonwealth of Massachusetts can, at times, resemble an alien planet more than the one we remember.” Have you ever *been* to Massachusetts?
I visited Boston. Except for the obvious changes, and some slightly cosmetic changes for aesthetic reasons, FO4 is fairly accurate to real Boston.
Yeah we have more litter IRL
Floognoodle And the Charles is much cleaner in-game
As a frequent visitor of Boston I can confirm this.
@@Floognoodle so even lower FPS when walking around? zoinks
If Nirnroot exists in this universe, then is it possible that the Dunwich company is looking for Daedra as well, and not Cthulhu or something similar?
Potentially, which would imply that the deadra had there hands on earth. My theory is the planet that the ghouls went to in new vegas, was nirn.
NO. Bethesda didnt make Fallout, or did you somehow forget that???
@@MLPDethDealr32 its very common knowledge that bethesda didn’t make fallout, that doesn’t mean that they can’t be conected since bethesda owns fallout
@@MLPDethDealr32no, I did not forget that. Even though Bethesda did not create the Fallout series, they certainly have turned it into what it is. It is still very much a possibility that a connection could be made.
@@failedlabexperimentnumber7710ithought in the end slides it mentions they return at some point? Im sure they went somewhere on earth thats just highly irradiated and only they could survive
Well, Deacon is definitely not a master of disguise if we immediately recognize him anywhere we encounter him 🤔
If you dont know who he is you can see him many times in one day but different disguises and not realize
@@nalpture9214 in good neighbor there's a bald dude who looks like deacon and it's confirmed it is cause in vats he's your lvl and also when u kill him when u side against them he never shows up again
He played too much Hitman.
Its the unique companion texture that makes him stand out
Deacon look like Bruce Willis
Maybe Glory was like Kasumi. She believes shes a synth. and having a best friend who is actually a synth (Curies eventual synth body) running from the Institute together.
I like that theory
But then why wouldn't she remember childhood?
@@jacobemming407 Keep in mind Kasumi said that she thought she was a synth because she had gaps in her memory(as well as dreams) and we know she is human. Glory could be a similar case. It might have been paranoia causing doubt in everything.
@@Koenna99 ok then I like that but I still ain't with it just cuz I think Glory is a bit too smart for that I just think it was an oversight but your theory does make sense
Or she's working FOR the Institute as a spy. She knows the layout of the Institute, because she has been there, she knows people there, because she works for them, she doesn't want a memory wipe because it would reveal she's actually human and it would blow her cover. She refrains from killing synths, not to destroy Institute property. The Railroad, by itself is not a threat to the Institute (they can't get to the Institute, while the Institute can get to them) and at the same time it can serve as a collecting point for escaped synths. If they run away, they could go anywhere and they would be harder to track, but if they have a place to go, chances are they will go there and you have a greater chance in recovering them compared to them running around in all directions. So why not turn a foe into something useful? The Railroad doesn't know about Acadia, so neither does the Institute because Glory doesn't know about it.
After 60 years, I would expect 2 or 3 different directors running the Institute. That is an average of 20 years in power.
The Old Man might have been from a few generations ago.
They definitely can extend life they did with Kellogg but I ain't sure about you but I wouldn't want some kid leading this organization so the theory of a previous director has some merrit
Even with life extending medicine. That might give us an extra 10 years. (30 instead of 20)
The Old Man could have been on year 25-35, nearing the end of his life. Two or three different directors in that long of time is just reasonable (it would be rare for someone to become director even in their late-40s. Most would start late-50s or early-60s).
@@Gilhelmi I'm with you dude
@Leagle Eagle They could extend life in Shaun's case. They seem to be able to prolong life in that they can ensure you do not age naturally, but disease can still take you. In reality, a man living to be over 80 is guaranteed to have prostate cancer, but I digress. It seems as if the leaders tend to take power in their mid forties, so it isn't unreasonable to assume the female leader was in between two men, even if she lived to be 90, the timelines work. Shaun being taken as the uncontaminated specimen also seems to be the beginning of when synth sophistication and bio-engineering took off within the Institute. Kellogg seems to be preserved at around the age he took Shaun at, which makes no sense if they could have preserved him in his early 30s.
People for about life span shit and think about how our own government. Why do we elect a president every 4 years who can stay in the position for a total of 8? I think if Gilhelmi is right then the institut based they're leadership off our real government but instead of voting it's pasted down from 1 director to the next ensuring the safety and well being of its people. (Only the best)
FINE NATE, I’VE FINALLY STARTED PLAYING FALLOUT 4 AGAIN. HAPPY?!
Yes.
*Sawadee Kha! Happy Now?*
Chill
My friend you are not alone XD we sail on the same ship and it be a mighty vessel powered by nuclear energy. Also having a pretty nasty rodent problem, and issues with bugs.....and dont forget the large green men suffering from sea sickness and telling us they are just super when asked.......and then theres the risk of raiders hitting our ship but dont worry we have plenty of robots on board that definitely wont explode or try to kill us. Worse comes to worse we have plenty of guns and powerful armor........... good thing most of the crew arnt psychotic maniacs! Right child of atom? Right?
Y'know Im starting to think the ship is a bit dangerous......land cant be worse rig...
*Sees a large number of Deathclaws, Radscorpions, Behemoths, Mirelurks of various sizes and for good measure an army of Ghouls riding Yao Guai waiting at port.*
Welp....at least we die together?
Zodiac Holy shit... that’s... that’s beautiful. Thank you for this gift of a comment.
Mabye Deacons is the REAL shaun... Father could be another synth...
That’s kinda what i though. Father doesn’t drop a synth component but that’s not a complete fact that makes the theory untrue.
Father doesn't have synth component 👉👈😔
No synth component though, but I still believe this theory because I love it
yeah but synths cant be cancer or have it either
Speeder good point. Theory busted.
My theory is that Deacon "Stalking" you was all coincidencial, Deacon has a very high rank in the Railroad and seems to be it's eyes and ears on the streets. It wouldn't be surprising if Deacon was conducting surveillance, or finding an escaped synth - that could be why he was in the major settlements.
The main flaw to that theorey Is that he wouldn't look for the synth and he knew we took out Kellog which would mean he was in the middle of nowhere which wouldn't be a coincidence. Also as nate says a railroad stack which is most likely deacon is watching the vault.
I think deacon is Johnny D and he found out through some records somehow the institute was interested in vault 111 and he started making it a point to watch the place for signs of the institute just so happens you stroll out of the vault after however long he’s been watching it and bam becomes your shadow he doesn’t tell anyone about you because of security reasons he follows and watches how you handle certain situations to determine if you can be a friend or foe
@@cameronbrantley8003 agreed
If you max out Deacons approval of you, and also have max charisma there's a series of conversations you can have with him where he reveals he has in fact been stalking you since you left the vault and even infers he is the one who woke you up and started your thaw out
"The old man" could be the director before the female director.
R3fug33 It’s possible. I mean it is 60 years from the time Kellogg takes Shaun from vault 111.
Or merely another representative of the Institute.
What if the old man was your father from FO3?
@@ajjurashen1722 He died in FO3
@@R3fug333 I thought I seen somewhere he didn't actually die. Maybe it was just some fan theory type of thing
“Glory ALWAYS dies.”
False.
There is one method of playthrough where she does not. Betray the Institute during the Battle of Bunker Hill quest, destroy the Institute with the Minutemen. The Railroad and Brotherhood both become neutral and thus Glory survives. Two things happen, though: Desdemona will talk about Glory like she IS dead, and Glory will eventually run out of dialogue and stop talking. And her name isn’t scratched out on the blackboard like the other dead agents.
Ya she just been standing and watching me and I can’t talk to her so lazy Bethesda again
You can also get this ending by telling Shawn that you wont join him on the roof of CIT Ruins
You can also betray the institute by going with the brotherhood to get the beryllium agitator if you return to the railroad you will trigger the minutemen ending
I sided with the Minutemen in my current playthrough... I had to go kill all of them myself after I destroyed the Institute and the Brotherhood. I could have let them live, but we can't have competition now can we? There's only room for one leader! What I did find disappointing in the game design was that after my first playthrough, after siding with both the Institute and the Minutemen, the 2 sides didn't get along and attacked each other... If I'm the leader of both factions, they should get allong. My whole idea was the Institute as the scientific arm and the Minutemen as the military arm joining forces to rebuild the Commonwealth... with me on top of course 😊
@@octavianpopescu4776 That's why I started a fan fiction story fixing the story line to more of what I thought it should be. I also added a bit more back story to the Lone Survivor's skimpy one in game.
Glorya could have been a runnaway institute scientists and she lied that she was a syth so she could seem more trust worthy,that explains her knowledge abou the institute
Or the device’s removal could be how she can’t be tracked by the Institute, and maybe something that enabled her to be able to keep her memories...
What if she removed it herself, while in the Institute, so that way she didn’t get the memory block upon escaping.
I'm pretty sure it's been established that removing the synth component kills the synth. It's their spark of life, so to speak.
I think she is a runaway scientist but I don’t know for sure.
Actually, yeah, that really does. Nick explicitly tells you that every synth he's ever known, himself included, has had their memories of the Institute locked behind a failsafe. Now, Far Harbor shows us that's not EXACTLY how it happened for Nick, but he's pretty explicit with "every other synth," and it seems like he's familiar with the Railroad, so he wouldn't mistake their memory wipes to fool the synths into thinking they're humans as the Institute's failsafe.
So the memory failsafe is real, but Glory, a synth who has never gone through the memory wipe for reasons we are never told, isn't subjected to it and still remembers what it was like inside the Institute. She might have refused the memory wipe because it would have given Dr. Amari a look inside her head, where she would discover Glory's secret of - in this scenario - NOT being a synth at all.
Glory also might be a former raider. In a particular raider base, you can find an odd chair with her name on it.
Re: Glory - if you do the "Peaceful Ending", there is a way to keep Glory "alive". I use quotes for that because while she is wandering around RR HQ and you can address her (she does not respond), everyone acts as if she is dead. It is weird and feels very much like she's a ghost just wandering around the HQ.
I always assumed Kellogg was speaking to us in the present time, as we explored his memories. Not forgetting that The Institute delves into the minds and characteristics of all their human subjects, before re-programming them into humanoid replicas. Kellogg's voice is simply a subconscious narration of his own memories, willing to aid the one who defeated him in battle out of respect. Like a true warrior!
This is further reinforced by the imprint he leaves on Nick at first. His consciousness is still alive, or at least a copy of it, on the implant. He's just remembering things in the present
@@justinowens2077 I always had that impression too, the way he talks about his family in past tense makes it sound like he is also seeing what we see and is just talking about it.
I think Shaun orchestrated that Kellog would eventually lead the Sole Survivor since Kellog was ordered to stay in Diamond City with a Synth Shaun in order for the Sole Survivor to find him some clues about him?
This is definitely true. Kellogg speaks of his death in the memories in Vault 111
Yeah it’s just people not realizing Kellogg was speaking past tense, and the ‘experiment’ he mentions in that memory (if my memory is right about that part I’m replaying now so I’ll know for sure soon) but that’s Shaun’s experiment on releasing the sole survivor while saying he should have killed you then. They left you as back up incase Shaun didn’t give them what they needed and since he did he got bored and wanted to see if you’d survive and somehow know he’s been alive for 60 years.
Bethesda, they make games, not masterpiece stories.
Tiny detail: if you very stand close to an irradiated thistle for a second or two, it releases fumes that gives you rad damage
Actually it does this on a timer whether you are near it or not. I ran past a patch between sanctuary and red rocket, got rads, and thought I'd been "poked" by the thistle
What is a thistle? Havent heard of it that I'm aware of
searching for it in google can help, dunno how to describe it here
@@skeelachan7586 ok, thanks man
It is like a mine, once you get in range, it starts ticking down, you have to rush and harvest. Except with the ones grown in your settlements if you have those mods.
FOUND ANOTHER THING YOU MAY HAVE MISSED/UNIQUE DIALOGUE. At least, it's new to me, and I'm pretty sure you haven't covered it. If you go and open the Treasure vault in Jamaica Plain, and claim the World Series Bat as your own, you can get a bit of unique dialogue from Moe in Diamond City. You mention that you have the bat, and he has a bit of a fanboy moment about it. And, with proper perks, you can get a decent amount of caps for it. So, if you don't want to keep it, or use it, at least it still has some value (both caps and the dialogue)
Literally everybody knows about that
He did cover that a while ago
@@turklander4582 I didn't.
@@leeboyles4480 When? Source it.
That's awesome.😂
With that discovery of the ally railsign, if only you could say “Do you have a Geiger counter?” To the guard and get the reply “Mine’s in the shop.” Along with the door opening for you. As kind of a little side way to open the door early without passing a speech check or giving away fusion cores.
@Insomnia_Gaming 11 months late but, what is the video. I'd like to watch it.
Glory doesn't always die but its a glitch cause dez has said the "it sucks glory was killed" speech with glory sitting behind her eating noodles
Yeah, with the 3 factions alive ending she doesn't die but Dez acts like she is. Lol
i got that glitch when I worked with both the Minutemen and Railroad and finished the Minutemen questline
I had that too, I was so confused
@@Riggy1991 that could be the cause of it. The 3 faction ending only requires you to do BOS quests up until Shadow of Steel, but then you can't do any more or the Brotherhood will attack the Castle. It could be some order of Minutemen/Railroad quests that leaves Glory alive.
Des: This year, we lost our dear Glory...
GL: Quit telling everyone I´m dead!
Des: Sometimes I can still hear her voice...
Glory has a code like most other Synths in the wiki. And she's specified as one too. I believe it's an oversight. Btw Sturges is apparently also a synthetic.
Glory is just a whack job...
Nate : “Experimental plant”
Me: *looks at plant* *squints*
“THATS NIRNROOT. THAT. IS NIRNROOT. FALLOUT IS SKYRYM CONFIRMED.”
Damien Xanderson Yeah I know. That was probably an Easter egg or something.
Mr.House is one of the deadra
NAZEEM IS A TIME TRAVELER. okay this may sound strange let me explain. Nazeem traveled in time along the way he saw some of the horrors through history and how magic disappeared and how tech evolved. This ended up teaching Nazeem that the world had become really rough after the war and that he should try to humble and clear his mind and try to make up for how rude he was to everyone especially the last Dragonborn. So he stopped in the post war world to try to change so he changed his name to Preston Garvey and joined the MM and that’s where we find him in fallout 4.
TheOneEyedFrog ! Ok... but another settlement needs your help. Here, let me mark it on your map.
The Grifter Special
N O
Hey..you know what is the most mysterious thing that ever happen in fo4..?..it’s Preston who secretly is nazeem
May god have mercy on our souls...
@@axolatlas5799 do we get to the settlements very often?
I've gotten word about a Cloud District that needs your help. Here, I'll mark it on your map for you.
@@flawless_Cowboy What I'm I saying,of course you don't.
One thing I've always found weird is that there's a costume just like Preston's in the nuka world dlc
I noticed Deacon (without knowing it was him) the first time I went to Diamond City
for a simple reason: he's bald and is wearing these ridiculous glasses
I thought "hey look, it's Bruce Willis"
thing is, there are very few Diamond City guards -- no one noticed this new guy? showing up all of the sudden?
I do have a couple of mods that add more security -- but the vanilla game has like 6, maybe 7 guys..
Dude there's like 25 guards on duty at any given time
@@jacobemming407 sure.
@@villings You guys are getting guards?
@@villings both inside and outside the walls yeh there's a bunch of them and they rotate stations regularly so a new guard may not be sooo crazy to see
@@jacobemming407 inside and outside are different cells.
I think glory was a institute scientist who fled the institute and pretended to be a synth so she could join the railroad and not have them be suspicious of her.
Or maybe another Bethesda balls-up... They do have a history of making errors in their bug-laden (but enthralling) "masterpieces"...
Interesting theory man.
That would line up. But then why would she have any combat skill?
@@neilcook4686 There are no bugs in Bethesda games, only features
I was gonna say that. Maybe synth retention? After seeing the humanity in escaped synths and fear of the institute, she felt wrong for what she was doing and decided to work with the railroad as atonement for her transgressions? Then she could use the synth story to cover her knowledge of synths and the institute. Could also be a motive for refusing a memory wipe as that would reveal she wasn't a synth and her knowledge would be questioned.
Found that at Weston Water Treatment Plant when youve drained a few levels of water and have to enter the door on the left, you can find 4 skeletons of the crew that ran the water plant. theyre trapped behind the door with a blow torch and a sledge hammer trying to escape, but the hundreds of gallons of water has sealed them in since before the bombs even fell.
Tiny detail: diamond city guards yell "no public squatting" if you enter sneak mode in front of them
Me: "I think I've finally seen everything in fallout 4"
Nate: "Hold my Nuka Cola"
Bethesda gets a lot of crap (I mean, they really do deserve it) but their world building and investing so much players can just NOT EXPERIENCE when they play their game is incredible.
I like the guy... but he is basically reading a wiki.
@@yorgakskullthief9056 It doesnt matter if he IS reading a wiki, he spends his time to go these certain places and check the info for himself
“Experimental plant” aka nirnroot
Definitely a Nirnroot.
NirnRooT 001
Oh yes
The two are the same. Experimental plant = NirnRoot Thousands of years later. 🌱 🌱 🌱 🌱 🌱 🌱 🌱 🌱
The universes are likely the same too! Ahh, nuclear tech. The Dwemer would be proud!
Elder Scrolls world has two moons. Fallout world has 1. Let's also not forget the abundant of hunaniod species in Elder Scrolls yet not one is found nor mentioned in Fallout. That plant isn't a Nirnroot even though it looks like one.
I always felt Deacon has complete autonomy in his information gathering, as in he chooses himself who to keep tabs on, only following specific targets when asked to
“Murders our spouse to death”
I've been wondering why he uses that line "murdered to death". What is it that I missed?
Hyello comrade it seeyms OUR spouse has been myurdered to dyeath
You can infer that someone can be a victim of it multiple times.
It is a possibility that Deacon curiously asked PAM to scan vault tec records to see if any one was alive in vault 111, he may have stumbled upon it when doing some scouting or possibly spying on someone else. So pam probably told him that people were infact enlisted to be in the vault so he probably began watching the vault which would lead to him seeing the sole survivor leaving the vault which would evidently lead him to following you to see what you are up too. This hole theory is backed by the fact that PAM is infact able to scan the records of vault 111 as it is a dialogue option when talking to her she will state "Accessing vault tec records. . . . cryo vault, conversation terminated" end quote
The Old Man is referring to Shaun. If I remember correctly, hes referring to Synth Shaun as The Kid. The whole point of him being seen with Shaun in Diamond City was so that there would be rumors floating around to point Nate/Nora in the right direction. Real Shaun wanted you to find and kill Kellogg. Telling Kellogg it was a "pet project" was just to satisfy his initial curiosity. We know that was recently because that voice line comes from the seen inside his house where he is briefed on the Virgil situation. He never actually made it out to the Glowing Sea because Nate/Nora catches up to him first. By this point, Real Shaun is already in his 60s, Kellogg hasn't aged much due to his cybernetics, Synth Shaun has already been developed, and Nate/Nora has just been released from the Vault. The Old Man (Real Shaun) tricked him in the end by getting him to walk around with what amounted to a neon sign saying "here I am, I killed your spouse and have your son, come and kill me", the "pet project" being Kellogg's death.
David Cross We all know that in that specific memory he's talking about Father(Shaun), but he also refers to an "Old Man" in the memory of the kidnapping, that's what people are talking about, who sent him to kidnap Shaun and why him especificly?
That was later in game, Kelloge talks about Old man when shaun was just an Infant
The old man isn't Shawn. Pay attention. He says old man in memories before the kidnapping of Shawn and in the memory of the moment he kidnapped Shawn. He's not talking about Shawn because Shawn wasn't part of the institute yet nor was Shawn old. Shawn was still a baby.
Well said man.
@@chaseviking5096 Oh in that case, old man is clearly referring to the former head of the institute. That's no big mystery.
When you realize fallout 5 is probably 10 years out. 😨
Ah... Fallout 5 hasn't been released or even announced.
0chiba That’s what they said. It’s probably 10 years away from being released.
@@Patch2112 Oh... I thought they meant it's been out for 10 years. Sorry about the confusion on my behalf.
At this pace, Bethesda might not be around in 10 years.
@@strongside4565
Interplay/Blackisle: Fallout 1, fallout 2, Tactics. Cancelled Sequel.
Bethesda:Fallout 3, Fallout 4, Fallout 76....Cancelled sequel?
Seems like they get two good ones out, make a less successful spin off then the IP gets sold. Will history repeat itself?
What if Glory was with the institute but not as a synth. She could be a scientist that way technically she wouldn't be lying about being at the institute just lying about what she did there.?
She actually worked for the institute in my opinion and has felt bad about what she's done in the past or been involved with so came up with the synth back story and then joined the railroad to try to fix some of the things that she's done wrong? That would explain why she doesn't have a synth component
When Nick speaks in Kellogg’s voice after that memory den mission and threatens the Sole Survivor, it freaked me out. I never used used Nick as a companion again thinking he’d turn on me.
Nothing ever comes of it. Weirdly.
I think there actually was something planned for it, but it got cut like a lot of the RP content did for the game. Too bad if true, that would've been interesting.
That is still one part that grinds my gears they didnt do anything with. They either should have removed Nick talking with Kellogs voice since it like 10 second scene or give some better explanation than o it's just the memories coalescing or whatever. I mean a DEADMAN refers to you AFTER YOU MURDERED HIM TO DEATH and its NEW dialogue, almost like his literal SOUL is speaking to you and game goes aww it's just a bug... o you Bethesda!!!
Sunset Rider don’t worry he doesn’t turn on you I think it he still stuck but after that he doesn’t remember him acting like kellog
Sunset Rider he doesn't but if you take him to where Virgil is after getting to the institute and healing him and let him leave your party he'll attack Virgil
You’re the only youtuber that still makes fallout 4 vids besides oxhorn maybe, thanks!
Yeah oxhorn
TheNthApple
Booooo oxhorn, TheepicNate315 is the only Fallout youtuber for me
@@imnotabirdman you can like both. You get two great content creators and they both get your views. It seems like a win win situation to me
What about Mittensquad
me when the video says "No Views": *spooky*
I always thought Duncan just kind of was everywhere disguised. We just happened to end up where he was. Kind of like a little easter egg. He saw us and knows us, but we don't know him. And if we talked to him, and recognize his voice it's like a "It's you" type of deal.
Honestly hearing Nate's voice is great even if anything has happened any day
I think Deacon somehow found out about Shaun's decision to release his father/mother from the vault, perhaps via an escaped synth. He could have seen it as a way to get a valuable ally and made sure to watch the vault and follow the sole survivor as he/she went on his/her way
Just got back into fallout 4 these will good to try :)
You know what would be a great idea these types of vids but for fallout76
@@DirtyDev im down for that. Would be nice for it to get some tiny details and masteries videos.
Right? I'm actually finally getting around to Platinum it and these vids have helped alot...these vids are why I didn't free Lorenzo cabet yesterday lol..
Hey nate
Just wanted to let you know. In kellog's memory of him and shaun at the house, you can hear travis on diamond city radio talking about the article piper wrote about the mayor. Meaning that it was recent, and in turn proving that the old man was shaun. The devs wanted to elude to what happened to shaun without giving it all away at once, so he called him the old man.
He was talking about Old man before he even grabbed shaun and shaun was just an infant
It's entirely possible that Deacon learned of the SS from the mole on his own accord. Deacon is a convincing guy, he could pry info easily
The old man is definitely father because in Kelloggs memories he gets the task to hunt Virgil which was very recent seeing how Dr li knew him and says he went missing recently.
Kellog refers to whoever told him to *kidnap Shaun* as "The Old Man" which doesn't make any sense because Shaun was an infant and wasn't even in The Institute yet
You do realize those memories span about 90 years, yes? Kellogg is 108 when you leave the vault, and Shaun getting kidnapped can't be the same old man. 2 different old men
The old man was Shaun, the audio clip you played was talking about his time with cyborg Shaun.
But that would mean Shaun, the baby, ordered Kellogg to not refreeze everyone in Vault 111 before he was kidnapped? While he was frozen? As a baby?
there was probably another director of the institute in the 200 years before the ss woke up
@@theworstmaid But Shaun was only kidnapped about 60 years before the SS wakes up, we have no idea exactly how old he was when he became director but I can't imagine he was much older than his 20s or 30s. That would mean the female director before Shaun was only leading for a few decades, which for a faction as insular as the institute seems unlikely. Either way we have no way of actually knowing, which is exactly why it's in the video.. it's a mystery.
The old man has to be the guy who put in Kellogg's augmentations. In bottom part of Institute in an area still being dig out I found a holotape that discussed him getting the implants put in
I imagine Shaun became director in his forties cuz they probably wouldn't want a particularly young and inexperienced director
Glory theory one: She's a newer model, Gen 3.5 or so. So she actually has a complex neuro net, not a brain. Two: She is the daughter of one of the scientists in the institute and escaped when she realized how horrible the actions of her parents are. Identifying more with the synthetics than humans, since that's how she was raised.
3 she managed to have the component removed without killing her which is possible. People, animals and things have survived the impossible even in video games.
My theory is that the “Old Man” is actually institute Shaun, that “kid synth Shaun” is the real Shaun, maybe Father lied about Kellogg being decades old, since Kelloggs appearance seemed to be the same even after he murdered our spouse...
To Death!
No Kellogg is well over 100 years old father is definitely Shaun
Kellogg is 108 during the events of Fallout 4 but this doesn't mean he was 48 when he raided Vault 111. His appearance doesn't change and the Sole Survivor is unaware of the passing of time, so Kellogg might have raided the Vault sixty years earlier or he might have done it yesterday. This means Shaun could be any age between infant and sixty.
I think Kellogg lying about the timeline makes more sense. If he'd only just completed the raid on Vault 111 within the last few days, it'd explain the Railroad watchpoint overlooking the Vault. Maybe someone chanced seeing Kellogg and some suited up Institute scientists teleporting into the area and were curious as to what they were doing.
@@N.I.R.A.T.I.A.S. Kellogg never lied about anything he only said Shaun is older than the ss thought but Kellogg may have assumed you had already found out Shaun is sixty. If anyone might be lying however it would have to be Shaun himself which I find unlikely because the rest of the institute constantly references your being the director's father meaning if it was all an elaborate deception then the entirety of the institute would have to be in on it to serve absolutely no purpose otherwise your identity would have to be a secret or somebody would know and you would hear about it
Here's the problem with your theory. This blows it out of the water. He mentioned the Old Man while Shawn was still a baby and not part of the institute.
I like how Nate says “murdered to death” as if murder didn’t kill you already
I think Kellogg, when saying “old man”, is referring to Sean. According to the residents of diamond city, Kellogg and the kid left recently and in a rush. When we go meet Sean at the institute, he has a synth child there with him that we think is Sean at first. That memory makes us believe Sean was a child still, since it’s one of the more recent memories.
He said the old man ordered him to kidnap Shawn. How would it makes sense Shaun ordered his own kidnapping as an old man to kidnap his infant self
Fallout: Kellogg
Kellogg's Backstory up to kidnapping Shaun
I think Kellogg has such an in depth back story for a reason. There’s likely a future connection to another Fallout game. Maybe Fallout New Francisco......... just a guess lol
His memories were really good, i would absolutely pay for a kellogg fallout game.
It’d be really easy to keep the game open world and leave a lot of choices up to the player to keep Kellogg firmly in the chaotic neutral category.
@@Mcaark well we see very few points in his life that would dictate a linear story. Frankly i would like it if bethesda made a kellogg game and took out the open choice and gave us a pure straight forward story. No multiple choice questions just a regular story. Open world sure, but linear. Does that make me weird?
@Gamer Gremlin honestly i just want to see more of him, he is one of my favorite fallout characters
Would be cool if a mod had Zimmer return post-game, please let me know if it exists in a mod.
Glory's component is a bug.
My personal theory is that she was never a synth, and she lied about it.
- She has no synth components.
- She never had the memory wipe like the other synths, so no one has had a look inside her head.
- She also has her name engraved on a chair in a raider base.
If nothing else, it's interesting to consider. It would definitely add another compelling layer to her character.
"Old Man", in military slang, refers to a Colonel in a command position. It's used regardless of age or gender.
Kellogg wasn't in the military and the military doesn't use that slang anymore if they ever used it at all. Not to mention the most common use of it is what it is saying old man which means a guy who is up there in age.
Chase Viking fuck you
Idea for Glory, she isn't a Synth, she's a former Institute spy. Given the 10 year gap from Fallout 3 to 4, when we first heard of The Institute and Railroad, it isn't outside the realm of possibility that The Institute learned of The Railroad's existence. They would want to know of everything they have going on, know how to tear The Railroad down brick by brick. If this were the case, they would've likely not have sent a Synth to spy on them, The Railroad frees Synths, it'd be too risky that the Synth would go AWOL. So they sent a human posing as a Synth, Glory. She could've blown the lid on The Railroad, but she didn't. She saw the good The Railroad did, Synths were living happy and free, coexisting quietly in peace with humans. Blowing the lid meant all that would end, Synths would just be tools for The Institute forever, she couldn't do it, she couldn't let them be taken, she had to fight The Institute. So, Glory, resigned Institute spy and now Railroad #1 agent, was ready to fight.
I like this theory
16:19 It's probably an easter egg that accidentally had some major implications about the universe as a whole
My personal theory on glory is that she’s ex institute and lied to the railroad to get in, bc they’d never trust someone ex institute.
Bethesda game dev: *makes a mistake*
Reddit: I got your back, bro.
I'm thinking Glory could be a former agent for the Synth Retention Bureau. She had a change of heart and opted to use the skills she accumulated to help synths escape the Institute. As for her story, it's just that a story. She doesn't believe her Railroad comrades would accept that she is a former Institute agent and just fabricated her story of being an escaped synth.
I find myself watching one of Nate’s videos or oxhorns almost everyday. Love this content
The first time Kellog says "oldman" is the recent memory where he is with Shaun.
I always just thought that the "old man" was the director before fathers predecessor
I find it hard to believe the Institute would send the boss himself just to recapture a lost synth.
Maybe Glory just thinks sh is a synth.
Or maybe Glory lied that she was synth because she's a human who opted to leave the Institute.
@@r277 Why not both?
@@Serahpin I don't know how to express my excitement for this theory.
I've got a theory about Glory. She was a member of the Institute who decided to go rogue at some point, not wanting to be involved with experimenting with synths anymore. She later joined the Railroad in an attempt to help her alleviate some of the guilt, but knew they wouldn't take too kindly to her being from the Institute, so she simply told them a fabricated story about being a synth. This would also explain why she refused to have her memory wiped, as it would expose her as a human.
it could also be that she just had her chip taken out reamber in fallout 3 the synth(cant remember his name) had the exact same thing done
Not to be “that girl,” but Nariah wasn’t the one making the tea. It was an assistant. Love your stuff, Nate!
0:30 pretty sure thats deacon in the pod, ive seen him in there in my game
"Glory's an interesting and well written character"
Me: *Kills her for trash talking Curie*
High five!
@@P3891 Yeah! *High five*
just subscribed to the channel and right there a new video on his favorite fallout)
grows near water?
glowing?
used as tea?
that literally nirn root.
Intended easter egg, aye. Nirn root? Confirmed nah
I just love it when Nate says murdered to death. Just to make sure people are really dead.... Cracks me up every time. Love your videos Nate. Keep up the good work.....😀😀😀
Hey nate , what if Glory was an institute scientist or at least a member and decided to leave after she began to disagree with the institutes values. She defected over to the railroad and since the institute is universally despised and feared Desdemona or another high ranking official gave her a synth backstory to make her respectable. That way she wouldn't be feared or not trusted in the Railroad. Perhaps she gave herself the backstory to do the same thing and just told everyone she was a synth. In either scenario she would know the layout of the institute because she lived there.
Ha! I bested skyrims bosses and came out not murdered to death. Bring it on commonwealth.
Nate: "It's a pretty big mistake if it is one.."
My BF: "Hasn't stopped Bethesda before..."
what if there was a shaun before shaun was kidnapped
"trust no one, not even yourself" cue shaun holding a gun to the back of the Old Man's head
I kept Glory alive the whole time, but everyone kept acting like she was dead, and she would even talk to others in the rail road and me, so I was confused, this video made it make a lot more sense
I know this is old, but I gotta get the thought out lol
I think Deacons thing is this. The institute has a mole like you said. With moles in real organizations it is not always possible to give all the information out. The moles message might have been something extremely simple like "Institute is interested in Vault. Watch Vault." Deacon might not know why, but he does it and once he see you he knows he has to follow you. Doesnt know why, but you are still alive after the Institute sent a strike team in, so you must be important in some manner. He follows you to see what your story is. Are you part of the institute? Are you an actual vault dweller. What does this guy know? Who is he? Deacon is nothing if not a truly good spy and stays out of contact with the Railroad until its safe to return and waits until you arrive. Which he probably assumes will happen after following you and learning you are looking for the Institute and seemingly making breakthroughs. In Deacons mind at that point its probably a safe bet you would eventually find the Railroad.
As for Desdemona not knowing? Deacon is a spy. Espionage and secrets are a spy's best friend. He kept the information in his pocket until he needed it.
Actually Dr. Zimmer would have been a young man or maybe not born at all by the time of the Vault 111 expedition.
He could easily be a cyborg like Kellogg which could put Zimmer over 100 years old
Well, I’ve got a quite few things to say about this. One is that it is likely that both references of old man are the same person i.e. “Shawn” or more appropriately “Father”. The reason I think that it is applicable is because Kellogg is narrating in retrospect, the narration isn’t part of the memory but rather what Kellogg is thinking while you move through his memory. Kellogg is alive enough for you and Nick to mess with his hippocampus and is alive enough to narrate and even alive enough give a ‘last hurrah’ when he gives a jab at you through Nick Valentine after you are done rooting around in his memories. In essence my theory (which isn’t widely accepted) is that “Father” isn’t “Shawn”. My guess is your real son is dead. Think about it, Father sends Kellogg to kidnap Shawn and seal you and everyone else back in the pods, your spouse fights back and gets killed while everyone else is awake and aware. Father’s fallback contingency plan is to tie up loose ends by disabling life support on all the others and save you for the backup. They succeed with creating gen 3 synths but Shawn dies in the process. The mole finds out about the way gen 3 synths were successfully created and alerts the railroad about you in your pod. Deacon sets up to observe you and then the mole opens your pod with a remote override (as the cryo terminal states). You bust out and the institute catches wind that you are on the rampage looking for your dead kid. They hurry and try to perfect a synth kid so that if you do find them you might be able to be fooled, knowing you have no concept of the passage of time and they could leverage that by making a 10 year old synth rather than a baby. (It would be easier for them to make a 10 year old than an infant because the 10 year old is more like the adult ones they are mass producing.) While trying to perfect a replica “Shawn” they delay you all the same with synth patrols and such. You trash everything they throw at you including Kellogg and a courser. At this point Father decides to take even more advantage of your lack of knowledge about the passage of time and leverage that to the max in a last ditch effort to save the institute from your wrath. Instead of saying that your child is dead at the hands of the institute he basically says “60 years have passed and you can’t call my bluff, you gonna shoot me now? If you do you run the risk of killing your own son.” Since you don’t know how much time has passed since Shawn was kidnapped and no one you meet on the commonwealth surface has any idea either you have the choice to either believe him and take him at his word or not believe him and kill him. He offers no evidence to support his claim only his word and a terminal entry he easily could have fabricated, in case you went snooping. That is my theory and I think that’s what’s really going down...
The old man is shawn of course, The "Oldman" ordered Kellogg to take his 10 year clone around the commonwealth to try and get the attention of the main character, there is no other old man
I love how you used a stealth boy in the intro at the vault scene
With vault 81 it would be cool it they vault dwellers were willing to trade freely to the railroad but not harbour synths- which could explain why Deacon would call them hermits as they prefer to still keep out of the affairs of the commonwealth
"Murders our spouse to death."
Did you originally say that in Latin and translate it back to English or something?
Nah he's done that on purpose. he does that about every video
Ah, you must be new here! Welcome!
It’s a catchphrase
It is incorrect that Glory always dies. If you to the "perfect ending" where you blow up the Institute and are still friendly with the other 3 factions, she lives.
How the heck do you stay friendly with all 3 factions????
@@SpookyTug Here is a video guide ua-cam.com/video/OUFEeYdQnVc/v-deo.html You have to follow it exactly.
Deacon theory: His story about losing someone was a true one and his lost someone was killed by Kellogg. He asked PAM about it and she mentioned the probability of Vault 111 being important to Kellogg's demise. Deacon then began watching it.
I saw Deacon as a drifter in Good Neighbor yesterday on my new playthrough, they really care for details huh, that was nice
Very nice background music! I love that song
“The Old Man” could be a villain in the next Fallout game.
I found a synth component on Glory, so it must be that it's a glitch on the PC, and not on all platforms.
I've never found a synth component on glory on the ps4.
Early squad!
15:31 yea.. that's 100% nirnroot from elder scrolls.. it glows, grows near water, heals and has almost exactly the same model :D
So I've listened to a lot of your videos. And I have a theory about Deacon. I really think he's the one feeding all the information to the radio station. That's how diamond City radio always knows what's going on with the player. And that's why you keep seeing him pop up everywhere.
I downloaded this mod to have naruto eyes so I went up to Shaun with my sharinngan or however it’s spelled and he had it too and I was like oh shit son I finna merc him and take them eyes boi
I can’t express how much I hate when he says “murders to death”
About the comment of Deacon having access to the vaults clothes:
That there is not a story thing, but a coding oversight. Deacon is coded to randomly wear clothing from any of the surrounding characters. If you take him into the institute during the Minuteman ending, he will sometimes wear Sturges' outfit, just cause Sturges is near. (That outfit btw can only be seen four times, not counting Deacon)
So in other words, if the only nearby clothing is vault 81 outfits, he will be bound to wear that outfit.
I know I am most likely late to the party on this one. But the Old man is the grown up Baby Shawn. I say this because I just did the sequence where you are unlocking Kellogs memories and I noticed something in the last one. If you listen to the background you can hear Diamond City Radio with the current time DJ. You can also hear him talking about Piper and her story. The kid would be the Synth kid that you are given by old Shawn to raise, because while Kellogg's aging is slowing, the DJ and Piper have not. So the more recent memory is probably very close to the time you left Vault 111.
@TheEpicNate315
I just wanted to comment on Glory's missing Synth Component. I don't believe it is a mistake.
Thanks to Fallout 3's quest, "The Replicated Man" we know that The Railroad has the ability to remove Synth Components from Synths without killing them. While speaking with Victoria Watts during this quest, she will give you an "Android Component" to be given to Dr. Zimmer in an attempt to throw him off of Harkness' trail. She tells us, "It's an internal component from the very android you're searching for." Unfortunately, she continues with, "Don't ask how I obtained it." in typical, secretive Railroad fashion. This would seem to confirm that the Railroad, or at the very least some of it's members, are able to remove these components from androids/synths without killing them. I watch tons of these videos and I don't recall anyone ever bringing this up. It seems like people think the only way to retrieve a synth component is by killing the synth it comes from, but this spits directly in the face of that theory.
Additionally, this would seem to imply that these components are not necessary for a Synth to "live." Does this imply that Synths are truly Human and not extremely advanced androids? Are they simply lab grown people with devices implanted into them for whatever purpose? Perhaps to make them compliant? While we do see Synths being created in Fallout 4, perhaps we aren't seeing what we think. Also, I'd like to add that thanks to Kellogg's inventory, we know that The Institute is able to implant such tech into a living person's brain, seemingly without harm.
My guess is that this is The Railroad's "nuclear option" when it comes to hiding synths. I would assume The Institute has a way of scanning a person to see if they have these components installed or not. Perhaps it is a dangerous or costly procedure which is why they typical prefer to mind wipe and/or simply remove the synths from The Commonwealth altogether.
To anyone willing to read this, please feel free to call me out. I'd love to know if I'm getting this all wrong.