SO TRUE DPS MEANS DMG PER SEC WHICH MEANT IT DOES LES WHEN CHARGING FIRST With charge u can get highest dmg in one hit but still just atk twice for more dmg
This is NOT DPS this is actually DPH (damage per hit/attack), while yes some people say DPS that is completely misleading and incorrect as DPS can really only be guranteed if a game has a character that has a specific amount of time before its next attack (TBA or time between attacks) and in block tales TBA is never precise, it depends on number of enemies or what ability they use. The term DPS can better be used in a game like TDS (Tower Defense Simulator)
For slingshot, i think it's better to *NOT* use charges, since it takes a whole turn to do that, and just doing two attacks does higher damage. (btw, you could probably replace the charges with some free ices)
Slingshot with free ice used to be op, as each individual shot dealt pretty much 1 extra damage, effectively doubling the damage output, though it was patched. However, on low chance enemies, it still is good as the ice effect is enabled by each shot, making the chance multiplied by the slingshot's damage output
Tips for Superball -First unequip the 3 charges and instead, use line bounce. It can hit multiple enemies and if you compare those two here is the result: Let ball dmg be 4.... so first with 3 charges is (4+3)x1 and with line bounce is (4+4)xNumber of enemies -what to do with the 3 extra space? you can make use of it by equipping a summoner card ( preferably cruel king )
@@brilhocaseiro.3519ok lets do the math, so ball damage with all damage boosting cards excluding power rush is 5, halved is 2, as the game rounds down, meaning charge makes it... 4. Honestly they should allow us to equip 5 copies 😐
Slingshot is basically a boss killer now lol. Also I really think not running charge is better unless you're going to play support. Key point of turn-based battles is to know how much damage you are doing in X turns. This is also how I beat bubonic plant before it could use venom charge.
I would recommend for the builds since they all have power rush to bring sacrifice. If you’re bad at dodging some attacks or don’t want to worry about dying that often you should bring 3 charge defenses and defense+/defender. Sacrifice will only be usable for power rush when you have 10 hp at the max. I would recommend sp saver for the charge defenses but you don’t have to. Power rush shouldn’t be used if you are either doing hard mode and/or double pain
@@ArchAngelIsProknight is from the roadtown shop power rush is from in the cards shop in bizville and free ice is in pit 20, from banished knight shop in telamon's manor or atributless (no flying or spike) chapter 1 enemies and bosses
The build is bad, it's way better to just attack with slingshot multiple times instead of wasting turns on power ups that only slightly increase damage
I think charges for baller can work with linebounce but i dont really know since i dont use baller and linebounce got nerfed But for the other weapons i think its useless For sword if you use power stab + free ice + 3 charge it will deal 11 dmg and you need 3 turns to deal that dmg If you just use power stab twice it will deal 14 dmg but You only need 2 turns to deal that dmg Assuming you have knight and ante up Same thing goes to rocket and slingshot Basicly charge is only useful if a SUPPORT has it and uses it on you
I wanna warn than charge is useless on solo For example: with charge, you can do an 6 DP attack than takes 2 turns but wihout, you can do 2 attacks with 4 damage each in 2 turns It only works for linebounce or RL
But the means of this video is, what’s the highest DPS, and clearly it is NOT the BEST dps you can do with a weapon, there’s a tons of different options.
@@Quickstop24 "show you some of the best builds" at the beginning of the video, and "thats all the best weapons for this video" at the end this is a big contradiction between this comment and in the video, so genuinely, please explain, since you're advertising it as "the best builds" for these weapons when they're not.
Charge isnt really a good card anymore, its only good if it out dps your base attack, and with damage boosting cards and upgrades, all weapons will deal over 4 or more damage. Since you can only equip 3 copies now, its not good aside from linebounce, which was nerfed
I don’t know about all other builds but using charge for sword is bad because to use charge you’ll waste a turn which you could use just power stab and get 7 dmg and in another turn do another 7 which is 14 but by using charge you’ll waste a turn and get 4 less dmg in total and freeze just suck because you waste a whole turn for just 1 dmg, in real fights you are not trying to get True dps badge you just wanna win.
maxing out single hit damage isnt the same as maxing out dps or potential damage currently, 3 charges isnt worth wasting a turn over instead of just attacking twice. when they add 5 charges, it would be worth doing for baller/launcher, but as of now, its not, unless you have a support player who does less than 3 damage. free poison/free fire (when free fire becomes farmable) is DEFINITELY worth setting up (for single target damage), because of 2 damage 11 turn dot just for 2 turns of set up
The List Build in this video: ===Superball Build:=== The Cards are request for it: - Baller - Power Rush - Cannonball - Charge (3) ===Sword Build:=== The Cards are request for it: - Knight - Power Rush - Ante up - Free ice - Charge (3) - Power Stab ===Rocket Launcher Build:=== The Cards are request for it: - Launcher - Power Rush - Charge - Baller - Ante up ===Slingshot Build:=== The Cards are request for it: - Slingshot - Power shot - Charge (3) - Power rush - Knight - Ante up
not using the charge up because it's kinda of a waste of damage for slingshot As I can attack twice (if alone) it's double the damage with ante up that's even more damage and just speed running most of the bosses with the knight card it's about 14 damage per two turns which is kinda nice
Tried the DPH thing with my slingshot, ante up, power rush, charge 3, free ice 3, and a dynamite first attack The result was a whopping 16 DMG. Would have halved Cruel King in one attack.
I have a personal build I want to share: Biblicly accurate Cruel King 3 stacks of free ice 3 stacks of charge Deep focus (for sp management using the ice dagger) The call for yknow, Cruel King (obtained through Guru) Slingshot Lucky start
Just so you know: there’s no point in charging when you can just attack twice. I used to be the charge person in my team of 4, I used to just charge the sword and it was boring until we all realised I could just attack and we’d be doing more damage. I’m now a jack of all trades buff + de buffer who uses sling shot and launcher. Also so you know: MIXED WEAPONS CAN WORK.
Kinda Good Builds I am using a debuffer/baller build for now so i want to share 1 minimize 3 fireball 1 snowball 2 deep focus 1 daze Cannonvall 2 sp+ Sp saver Baller 3 Charge
Wouldn’t call it a build Just a high damage option Also for even more damage use green pepper and red pepper if it doesn’t kill plus a free poison and softener And also apple pie
Tbh I've never bothered and never will bother with rocket launcher or slingshot. They aren't bad but just in prefer either raw non gimmicky damage that the sword provides with just power stab and the occasional charge up. And if I'm playing healer the ball is just unparalleled in use, fireball, ice ball, cannon ball, are the only ball cards I run as a healer. Since it's more useful buffing or healing teammates, and occasionally burning enemies weak to fire, or freezing troublesome enemies. Only rarely will I be like last alive and then fire ball is like, my best friend since it's just free 5 dmg basically a non buffed power stab that's like insanely easy to hit.
My build with rocket is probably unconventional but rocket will always do a minimum of one damage. So I have three cures a revive three hp stealers and two sp stealers. So that I can just slowly over time kill the enemy.
Slingshot is the best single target weapon for damage + it can work with enemies that have a shield-1 if u have in the team someone with rocket which is the best weapon for AOE or clearing low health enemies. So there's no point in running baller or sword when slingshot does more single target damage and rocket is significantly a better AOE cuz can run also support since it requires a very small amount of cards to do a rocket build
As a baller main, I have knowledge that you can stack the damage even more if you use 3 ice balls due to the freeze damage, meaning you can do up 9 to 10 damage with a single attack if freezing fails
I play block tales a lot myself, I'd say that for the launcher and ball, you should charge, while for the sword and slingshot, you should not charge and just go for two turns of damage.
¡ you dont need the free ice to get 11 damage it works without the free ice just need knight,Ante up,power stab,power rush and have the power rush effect that combo deals 12 damage without the power rush effect it will be 11 damage
well, for the sling build, it wouldn't work out for me considering i'm usually a solo player and i'm good at aiming launcher, which i use to lower the def of some enemies like Hatred, i would actually equip the other cards except for knight, which becomes a downgrade if you don't have any other convenient and consistent source of defense decreasing and is NOT an item
There is no "DPS" in block tales, there is only damage. The only thing you could say is dps is probably slingshot, but that is even far from DPS (Damage Per Second).
Can someone tell me why charge is useful? You use a turn to add 3 damage when you could have just done damage 2 turns in a row. Am i dumb, or is using a turn to get a 3 damage buff bad when you could have just done 5 damage 2 turns in a row?
You forget one thing. Using charge is both super expensive in terms of SP and takes up a turn. Consider the following (I'll use my build): Ball upgrade + 1 atk Baller +1 atk Ante Up +1 atk Fireball +1 dmg immediately (effect includes the same turn) and +2 dmg over time (one per turn) Charge (3) Alt utility card for times when the fire effect doesn't need to be renewed, normally minimize, but comatose is also very good if the enemy is vulnerable to it Sp saver for Special ball card spam Happy SP for above reason Turn 1: Charge Turn 2: Fireball for 9 dmg attack + 1 fire damage Next two turns, use alt ball cards SP spent: 6 Total damage: 11 + 2 future fire dmg However, consider the alternative of what I use: Ball upgrade + 1 atk Baller +1 atk Ante Up +1 atk Fireball +1 dmg to attack to account for extra ball throw in basic attack, +1 dmg immediately (effect includes the same turn) and +2 dmg over time Alt utility card for times when the fire effect doesn't need to be renewed, normally minimize, but comatose is also very good if the enemy is vulnerable to it Sp saver for Special ball card spam Happy SP for above reason Turn 1: Fireball for 6 dmg attack + 1 fire damage Turn 2: Minimize for 6 dmg attack and chance to halve enemy damage + 1 fire damage SP spent: 2 Total damage: 14 + 1 future fire dmg As you can see, the results when using the alternative are simply far better. It allows you to perform more consistently, costs 1/3 the SP, deals more damage, and even accounts for any extra turns you may need to use for items, sword specials, or etc. I currently have 15 SP and that's more than enough for me, it even allows me to summon Cruel King without a problem.
Since special ball moves (Fireball, Snowball, ect.) use 2 SP when not stacked... SP Saver + SP Drain. (and baller) Now you can spam fireball, and other stuff! Boy I sure do hope that combo doesn't get nerfed :)
if you can avoid using charge if you already deal 3 damage or more a turn (if its for linebounce, 3 damage per enemy), it just wastes a turn (example: if you do 3 damage with the sword, then charging just wastes a turn and makes you do the same amount of damage but with wasting 3 SP that could been easily avoided if you did not just use charge)
I am late a bit guys, but here is a Prime Slingshot Build: Knight,Ante Up,SP Saver,Power Shot,Happy SP(×3),Free Poison(×3),Deep Focus(×2),Feel Fine,Power Rush. Requires minimum of 27BP. Best is with a 30HP-10(+5)SP-30(-3 cuz of SP+)BP.
I'd say using charge is useless, you waste a turn for 3 extra damage on next attack, you just simply do less damage than attacking twice without charging, but i guess it is fair for the launcher bc of splash damage
the ball and slingshot are bad against defense so its pretty good for those and charge chould support there in a support build (ur still correct tho ngl)
Highest DPS in block tale? Wrong! Here the maximum damage weapons can do in one move Ball - 44 (11x4) Sword - 13 Launcher - 20 (10 + 5x2) Slingshot - 13 With this Setup in Common Power Rush Respective Boost Card 3 Charge Ante Up Ball Base 2 (Hyperball) 3 With Baller 4 with Ante Up 7 with Three Charge 8 with Power Rush 10 With Dynamite First Strike 11 Per Hit With Linebounce Sword, Same lineup except changing Baller and Linebounce for Knight and Power Stab Slingshot and Baller are the same build, just without additional cards
try out my build(knight) Ante up Knight Sp saver Happy sp(3x) Power rush Charge 3x Power stab And also do a dynamite or hyperball ground pound first strike for +2 dmg Result:13 DMG
is there an alternative build with slingshot that so that I don't have to use Knight? I need to use softener to lower enemy defense.. power rush kinda sucks too, anybody have any replacement suggestion?
LESTGO MYTEIFE (pls sub to him, yall seeing and liking it without subscribing is kinda not cool)
thank you!!! les gooooooo
@@Quickstop24i dont think u should use charge up cards for the swords build its kinda pointless cuz ur missing out on some damage in solo
Do you have 100 hp like the old terry?
@@Anomal_09 Its the highest dmg, not the BEST dmg, if it were to be the best, then I would have done more damage alone with charge.
@@Quickstop24 pls stop playing blakc tales 24/7 i know its fire but pls😭
As slingshot main i like harassing enemies even if they are dead
Real
real
Extra fun with every attack fx card
I agree.
the multiple hits just feel good lmao
these combos actually work extremely well! tysm!
No problem!
Don't charge
as a launcher mainer, possibly the top launcher user, we are grateful for you to actually include the launcher.
lol, I hope I made your build better or just the same really.
Tbh I don't thing 3 charge up on launcher has a big effects besides the splash dmg.
@@lega6162 You got my point! I only used charge for the splash dmg, really good setup imo
@@lega6162+ power rush and ante up :3
im a kaboomer bulder too!!
Do note that you dont need to use charge cuz you can just attack twice for more
Only good on support or summon(kinda) builds
YES, I hate it when build recommendations always put charge even though it's a waste of sp and less damage overall. Just attack twice.
SO TRUE DPS MEANS DMG PER SEC WHICH MEANT IT DOES LES WHEN CHARGING FIRST
With charge u can get highest dmg in one hit but still just atk twice for more dmg
@@aidenlee2574 pretty sure for true dps you need charge but for general use charge isn't good unless summoner build
@@RCTGamerz forgot a comma
It sucks
"great card, linebounce" aged like milk
it got really nerfed bad coincidence
Makes me have to switch my main maybe I loved linebounce was so useful
@@4beesTV Linebounce is still good.
@@CalamariGirl doesn’t feel as good I could get a solid 9 damage with it if I did it correctly now only around 5
@@Quickstop24 in fact a such a great card that had to be nerfed
0:26 superball
1:00 sword
1:40 rocket
2:05 slingshot
Thank you for adding these timestamps to help newer people!
@@Quickstop24Agreed!
@@Quickstop24how much BP is required to epuip all the cards needed for sword build?
What I don't understand is why reload and attack to do 8 damage instead of 7, when you can attack twice without reloading, doing 14
@@Skullda1HANDLEknight and ante up costs 9, both abilities are 2, and whatever else costs what it costs
This is NOT DPS this is actually DPH (damage per hit/attack), while yes some people say DPS that is completely misleading and incorrect as DPS can really only be guranteed if a game has a character that has a specific amount of time before its next attack (TBA or time between attacks) and in block tales TBA is never precise, it depends on number of enemies or what ability they use.
The term DPS can better be used in a game like TDS (Tower Defense Simulator)
"erm actually🤓"
Wouldn't DPT (damage per turn) work for this
Yes I made this term up, no one else uses this as far as imknow
@Arockettt DPT and DPH are the same, so yea it would work
yapper 🤓
@@MicroWaffle485 atleast i yap about something informative
For slingshot, i think it's better to *NOT* use charges, since it takes a whole turn to do that, and just doing two attacks does higher damage.
(btw, you could probably replace the charges with some free ices)
Slingshot with free ice used to be op, as each individual shot dealt pretty much 1 extra damage, effectively doubling the damage output, though it was patched. However, on low chance enemies, it still is good as the ice effect is enabled by each shot, making the chance multiplied by the slingshot's damage output
I agree so much with you everyone keeps hyping charges when all it does is upgrade by one taking a whole turn
1:41 why not terry build????
Tips for Superball
-First unequip the 3 charges and instead, use line bounce. It can hit multiple enemies and if you compare those two here is the result: Let ball dmg be 4.... so first with 3 charges is (4+3)x1 and with line bounce is (4+4)xNumber of enemies
-what to do with the 3 extra space? you can make use of it by equipping a summoner card ( preferably cruel king )
Line bounce halves your damage bro..
@@FailedZarkyNo?
@@Evaldo-rv8qw the devs nerfed line bounce unfortunaly
With the extra 3 space, use sp saver
@@brilhocaseiro.3519ok lets do the math, so ball damage with all damage boosting cards excluding power rush is 5, halved is 2, as the game rounds down, meaning charge makes it... 4. Honestly they should allow us to equip 5 copies 😐
Reason to main ball:abilities go brrr
Sword:killing spree
Launcher:wants to be terry
Slingshot:pewpewpewpewpew
Slingshot:holy shit that's a unholy amount if damage per turn
so I’m terry from dollar store and *pewpewpewpewpew*
Launcher deals good damage
@@anonymous5186yeah with hyperball, baller and ante up, it turns it into a crowd control weapon rather than support
dynamite and rocket boots?
Slingshot is basically a boss killer now lol.
Also I really think not running charge is better unless you're going to play support. Key point of turn-based battles is to know how much damage you are doing in X turns.
This is also how I beat bubonic plant before it could use venom charge.
Yah
I would recommend for the builds since they all have power rush to bring sacrifice. If you’re bad at dodging some attacks or don’t want to worry about dying that often you should bring 3 charge defenses and defense+/defender. Sacrifice will only be usable for power rush when you have 10 hp at the max. I would recommend sp saver for the charge defenses but you don’t have to. Power rush shouldn’t be used if you are either doing hard mode and/or double pain
I appreciate your help!
Oh and also this is for 30 bp
Or pity sp instead of sacrifice if you want something back
good video bro!!!
Thanks I appreciate it!
Dps means damage per second
So i suggest calling the damage: Damage
Just wanted to let that out, nice work on the video!
@@Erased_UnityXDX Thanks appreciate it, mistake by me.
@@Quickstop24yo bro where do I get, knight, power rush and free ice…?
@@ArchAngelIsPro u get knight from the snow shop for crossroads outside, i forgor the rest
For Blocktales, it stands for Damage per section
@@ArchAngelIsProknight is from the roadtown shop
power rush is from in the cards shop in bizville
and free ice is in pit 20, from banished knight shop in telamon's manor or atributless (no flying or spike) chapter 1 enemies and bosses
W vid! underrated youtuber!
Thanks
As a slingshot main, I appreaciate the help you gave me on making my build better
The build is bad, it's way better to just attack with slingshot multiple times instead of wasting turns on power ups that only slightly increase damage
I think charges for baller can work with linebounce but i dont really know since i dont use baller and linebounce got nerfed
But for the other weapons i think its useless
For sword if you use power stab + free ice + 3 charge it will deal 11 dmg and you need 3 turns to deal that dmg
If you just use power stab twice it will deal 14 dmg but You only need 2 turns to deal that dmg
Assuming you have knight and ante up
Same thing goes to rocket and slingshot
Basicly charge is only useful if a SUPPORT has it and uses it on you
I wanna warn than charge is useless on solo
For example: with charge, you can do an 6 DP attack than takes 2 turns but wihout, you can do 2 attacks with 4 damage each in 2 turns
It only works for linebounce or RL
That would be my point
But the means of this video is, what’s the highest DPS, and clearly it is NOT the BEST dps you can do with a weapon, there’s a tons of different options.
@@Quickstop24 "show you some of the best builds" at the beginning of the video, and "thats all the best weapons for this video" at the end
this is a big contradiction between this comment and in the video, so genuinely, please explain, since you're advertising it as "the best builds" for these weapons when they're not.
@@WizardCraft-ox4pe didnt I put some of the best??
@@Quickstop24 0:22 and 2:56 are the clips im referring to.
Charge isnt really a good card anymore, its only good if it out dps your base attack, and with damage boosting cards and upgrades, all weapons will deal over 4 or more damage. Since you can only equip 3 copies now, its not good aside from linebounce, which was nerfed
Im only counting solo though, as a support in multiplayer, its not bad, especially if youre using cards that reduce damage
I don’t know about all other builds but using charge for sword is bad because to use charge you’ll waste a turn which you could use just power stab and get 7 dmg and in another turn do another 7 which is 14 but by using charge you’ll waste a turn and get 4 less dmg in total and freeze just suck because you waste a whole turn for just 1 dmg, in real fights you are not trying to get True dps badge you just wanna win.
Comatose is heavily underrated... I love my double comatose
To be honest, using buffs for a turn isn't worth it at all as you do more damage by just attacking them and just kill them before they hit you
maxing out single hit damage isnt the same as maxing out dps or potential damage
currently, 3 charges isnt worth wasting a turn over instead of just attacking twice. when they add 5 charges, it would be worth doing for baller/launcher, but as of now, its not, unless you have a support player who does less than 3 damage.
free poison/free fire (when free fire becomes farmable) is DEFINITELY worth setting up (for single target damage), because of 2 damage 11 turn dot just for 2 turns of set up
1:11 or you could just attack 3 separate times for more damage...
The List Build in this video:
===Superball Build:===
The Cards are request for it:
- Baller
- Power Rush
- Cannonball
- Charge (3)
===Sword Build:===
The Cards are request for it:
- Knight
- Power Rush
- Ante up
- Free ice
- Charge (3)
- Power Stab
===Rocket Launcher Build:===
The Cards are request for it:
- Launcher
- Power Rush
- Charge
- Baller
- Ante up
===Slingshot Build:===
The Cards are request for it:
- Slingshot
- Power shot
- Charge (3)
- Power rush
- Knight
- Ante up
not using the charge up because it's kinda of a waste of damage for slingshot
As I can attack twice (if alone) it's double the damage with ante up that's even more damage and just speed running most of the bosses with the knight card it's about 14 damage per two turns which is kinda nice
I'm quite a baller person, since it has many abilities that a sword can't do, and the fact this video is here I'm so happy for it :)
Triple stacked snowball not being mentioned is criminal (it does 1 extra damage compared to power stab / slingshot)
Does the stack of freeze damage apply to bosses
@Bot1Ethan it works on every single enemy except for cruel king and hatred, which are immune to freezing
Tried the DPH thing with my slingshot, ante up, power rush, charge 3, free ice 3, and a dynamite first attack
The result was a whopping 16 DMG. Would have halved Cruel King in one attack.
I have a personal build I want to share:
Biblicly accurate Cruel King
3 stacks of free ice
3 stacks of charge
Deep focus (for sp management using the ice dagger)
The call for yknow, Cruel King (obtained through Guru)
Slingshot
Lucky start
Just so you know: there’s no point in charging when you can just attack twice. I used to be the charge person in my team of 4, I used to just charge the sword and it was boring until we all realised I could just attack and we’d be doing more damage. I’m now a jack of all trades buff + de buffer who uses sling shot and launcher. Also so you know: MIXED WEAPONS CAN WORK.
FOR LAUNCHER: if you get 2 turns, dont charge up, you can do 4+4 for 8 instead of just 7 dmg.
Kinda Good Builds
I am using a debuffer/baller build for now so i want to share
1 minimize
3 fireball
1 snowball
2 deep focus
1 daze
Cannonvall
2 sp+
Sp saver
Baller
3 Charge
These are cool builds
Me personally I love tanking and deflecting everything
What about the dynamite first strike- it gives you 2+ more damage and you can add on to that with charge
Wouldn’t call it a build
Just a high damage option
Also for even more damage use green pepper and red pepper if it doesn’t kill plus a free poison and softener
And also apple pie
I used ante up at ball and with you strikes 1st charge it deals 8 damage,9 cuz power rush and 10 cuz hyperball
you didn't know that
I'm pretty sure tossing a snowball or comatose (x2) is more effective than any other build in the game. I truly love the mage class...
As a launcher main and already uses the build in he vid, I approve
Tbh I've never bothered and never will bother with rocket launcher or slingshot.
They aren't bad but just in prefer either raw non gimmicky damage that the sword provides with just power stab and the occasional charge up.
And if I'm playing healer the ball is just unparalleled in use, fireball, ice ball, cannon ball, are the only ball cards I run as a healer. Since it's more useful buffing or healing teammates, and occasionally burning enemies weak to fire, or freezing troublesome enemies. Only rarely will I be like last alive and then fire ball is like, my best friend since it's just free 5 dmg basically a non buffed power stab that's like insanely easy to hit.
Don't charge sword on yourself
u could use more then one snowball or free ice for even more damage
Pro tip: don't use charge while playing solo, just attack twice.
Usually it will deal more damage
My build with rocket is probably unconventional but rocket will always do a minimum of one damage. So I have three cures a revive three hp stealers and two sp stealers. So that I can just slowly over time kill the enemy.
1:06 I have a similar build, but I used 2 free poisons instead of free ice (and I don’t use ante up because I’m bad)
cool
You'll master ante up soon though :3
should I use five poisons or three free ice?
@@groovybumposopher44 use poison , literally venomshank with more
ante up hitbox is goofy af half the gime its legit inside the timing window and it still doesn't hit
11 dmg with slingshot is craaazy AND it costs only 4 sp
Slingshot is the best single target weapon for damage + it can work with enemies that have a shield-1 if u have in the team someone with rocket which is the best weapon for AOE or clearing low health enemies. So there's no point in running baller or sword when slingshot does more single target damage and rocket is significantly a better AOE cuz can run also support since it requires a very small amount of cards to do a rocket build
u also get style points if u add the atk effect B to any of these
Don't forgot about dynamite buff to DMG it's a plus two with the build I can deal 15
I play as defense. I got +2 defense, I use rock boots as my main weapon, and venomshank for damage. I got 45 health
As a baller main, I have knowledge that you can stack the damage even more if you use 3 ice balls due to the freeze damage, meaning you can do up 9 to 10 damage with a single attack if freezing fails
I play block tales a lot myself, I'd say that for the launcher and ball, you should charge, while for the sword and slingshot, you should not charge and just go for two turns of damage.
Otherwise it works really well.
Actually, charge isn't good on launcher if it deals 3+ damage at base, and linebounce nerf made it useless, making charge also useless on ball
Hey, a detail of slingshot you left out!
If I recall correctly, equipping sword moves increases its damage.
Only knight does
you could also get friends to put on some of the statuses or burn or use softener, item buffs and summons for even more damage
I use to be a Sword main but now I’m a rocket launcher main and that build is OP
also for a knight build, to hit flying enemies you have to find the sword toss card (near a homeless guy in )
¡ you dont need the free ice to get 11 damage it works without the free ice just need knight,Ante up,power stab,power rush and have the power rush effect that combo deals 12 damage without the power rush effect it will be 11 damage
well, for the sling build, it wouldn't work out for me considering i'm usually a solo player and i'm good at aiming launcher, which i use to lower the def of some enemies like Hatred, i would actually equip the other cards except for knight, which becomes a downgrade if you don't have any other convenient and consistent source of defense decreasing and is NOT an item
As a slingshot main, you should try using free poison or free fire since it lasts 3 turns.
Oh ok thanks for the help
I want them to add a card for slingshot that hits armoured enemies so my slingshot regen build will be insane
There îs one at demo 3, its called power shot
block tales really is my fav rpg man
Ad a sword main, I don't use ante up because I have a skill issue
as a knight main... i... can't hit anything with Ante Up.
You know how pointless charge is ? Like it just gonna give 3 damage but make you lose a turn and none of build in the video do under 3 damage
There is no "DPS" in block tales, there is only damage. The only thing you could say is dps is probably slingshot, but that is even far from DPS (Damage Per Second).
Ngl sling is broken 11 dmg? And only 1 less with power shot [with free ice] that's good
Good video now I need to find those 3 charges and waste another 2 hour to explode enemies
Charge is bad
in superball i use baller, fireball 3x, charge 3x, cannonball and ante up
Can someone tell me why charge is useful? You use a turn to add 3 damage when you could have just done damage 2 turns in a row.
Am i dumb, or is using a turn to get a 3 damage buff bad when you could have just done 5 damage 2 turns in a row?
Its to see the HIGHEST DMG, not the BEST DMG with charge
@mysteife1983 Ok, but i see a lot of videos where they use charge in their builds, and I don't get it. Thanks for answering :)
@@ZLB_oscar No problem!
Yo got a question i want to be a sword build but how do I beat the flying enemies my ball slot we'll be gone?
Use dynamite or rocket boots use SP saver so you won’t waste a lot of SP
Or use sword toss
You forget one thing. Using charge is both super expensive in terms of SP and takes up a turn. Consider the following (I'll use my build):
Ball upgrade + 1 atk
Baller +1 atk
Ante Up +1 atk
Fireball +1 dmg immediately (effect includes the same turn) and +2 dmg over time (one per turn)
Charge (3)
Alt utility card for times when the fire effect doesn't need to be renewed, normally minimize, but comatose is also very good if the enemy is vulnerable to it
Sp saver for Special ball card spam
Happy SP for above reason
Turn 1: Charge
Turn 2: Fireball for 9 dmg attack + 1 fire damage
Next two turns, use alt ball cards
SP spent: 6
Total damage: 11 + 2 future fire dmg
However, consider the alternative of what I use:
Ball upgrade + 1 atk
Baller +1 atk
Ante Up +1 atk
Fireball +1 dmg to attack to account for extra ball throw in basic attack, +1 dmg immediately (effect includes the same turn) and +2 dmg over time
Alt utility card for times when the fire effect doesn't need to be renewed, normally minimize, but comatose is also very good if the enemy is vulnerable to it
Sp saver for Special ball card spam
Happy SP for above reason
Turn 1: Fireball for 6 dmg attack + 1 fire damage
Turn 2: Minimize for 6 dmg attack and chance to halve enemy damage + 1 fire damage
SP spent: 2
Total damage: 14 + 1 future fire dmg
As you can see, the results when using the alternative are simply far better. It allows you to perform more consistently, costs 1/3 the SP, deals more damage, and even accounts for any extra turns you may need to use for items, sword specials, or etc.
I currently have 15 SP and that's more than enough for me, it even allows me to summon Cruel King without a problem.
As a Baller and a slinger, I approve of these builds.
Thanks!
They suck
you honestly deserve more then 249 subscribers I'm +1
Charge is unecessary since attacking again would result in more damage (for sword at least).
well i am here to tell that dps mean damage per second not per hit
Yeah yeah, I didnt try to think of any other words, so I just added DPS, sorry if it misunderstood you.
2:05 what is the song called here, I M U S T K N O W. also great vid it helped a lot with chapter 3!
It’s going down now
DISTARBING THE PEACE 🔥🔥🗣️🗣️ LOOK INTO MY EYES 🔥🔥🔥🗣️🗣️🗣️🗣️
the name is DISURBING THE PEACE
It’s going down now from persona 3 reload
The three amigos ahh replys
Since special ball moves (Fireball, Snowball, ect.) use 2 SP when not stacked...
SP Saver + SP Drain. (and baller)
Now you can spam fireball, and other stuff!
Boy I sure do hope that combo doesn't get nerfed :)
With the baller build you can add ante up to do 8 damage
I never use power rush because i always heal in low hp
Its going down now mentioned?!
if you can avoid using charge if you already deal 3 damage or more a turn (if its for linebounce, 3 damage per enemy), it just wastes a turn (example: if you do 3 damage with the sword, then charging just wastes a turn and makes you do the same amount of damage but with wasting 3 SP that could been easily avoided if you did not just use charge)
You can do 10 DMG with baller if using linebounce and the correct cards, but what you said is a really good combo too.
I am late a bit guys, but here is a Prime Slingshot Build: Knight,Ante Up,SP Saver,Power Shot,Happy SP(×3),Free Poison(×3),Deep Focus(×2),Feel Fine,Power Rush. Requires minimum of 27BP. Best is with a 30HP-10(+5)SP-30(-3 cuz of SP+)BP.
Happy sp is kinda bad after the nerf
Tbh I no longer see the point of using charge cuz just using that same move 2 times is better and does more damage
You can get 12 damage without ante up with sword basically just use dynamite
Dynamite gives +2 first strike atk boost instead of the normal +1
I'd say using charge is useless, you waste a turn for 3 extra damage on next attack, you just simply do less damage than attacking twice without charging, but i guess it is fair for the launcher bc of splash damage
funny enough, using launcher 2 times is better than charge up if your damage output is 3 or higher (which you should be rn due to hyperball upgrade)
Disturbing the peace works with this game so well
Oh, and what are the best weapons to use?
For me its sword, or rocket (slingshot you can call another friend for support with slingshot)
Thanks bro! 😘
For normal enemies def def best weapon its slingshot its easy asf to ante up, for bosses for the dmg its sword@@Quickstop24
why charge when two attacks deal more total damage?
i will never be convinced that charge is a good card at all.
the ball and slingshot are bad against defense so its pretty good for those and charge chould support there in a support build
(ur still correct tho ngl)
@@Cog_workz charge would be cool if it didn't take up a turn but cost more SP
with free ice if you have 3, thats 3 extra dmg on slingshot
Why not use focus with sword
Tbh charge is kinda useless unless your using line bounce
you can just use line bounce twice so charge is even more useless XD
Line bounce got nerfed to the ground 😔
What do you recommend using?
Highest DPS in block tale?
Wrong!
Here the maximum damage weapons can do in one move
Ball - 44 (11x4)
Sword - 13
Launcher - 20 (10 + 5x2)
Slingshot - 13
With this Setup in Common
Power Rush
Respective Boost Card
3 Charge
Ante Up
Ball
Base 2 (Hyperball)
3 With Baller
4 with Ante Up
7 with Three Charge
8 with Power Rush
10 With Dynamite First Strike
11 Per Hit With Linebounce
Sword, Same lineup except changing Baller and Linebounce for Knight and Power Stab
Slingshot and Baller are the same build, just without additional cards
These are the onde I could do, but these are also amazing!
wouldnt using the same move twice be more efficient than using charge? the charges take up 3 bp, which you can use for other effects
1:45 is it 3 or 4 charges?
try out my build(knight)
Ante up
Knight
Sp saver
Happy sp(3x)
Power rush
Charge 3x
Power stab
And also do a dynamite or hyperball ground pound first strike for +2 dmg
Result:13 DMG
You should make a vid on how to get them
I was going to make a hard mode video, ill maybe do it.
Here's my build (note: fusion build can be fuse with other build)
• *knight build*
- knight (4bp)
- ante up(5bp)
- sword toss(1bp)
- power stab(1bp)
- powerrush (1bp)
- sp saver(3bp)
Total: 14bp
• *baller build 1(main build, line bouncer)*
- baller(4bp)
- line bounce(1bp)
- powerrush(1bp)
- cannonball(2bp)
- sp saver
Total: 11bp
- fireballs(2bp per card)
- ante up(5bp)
Total: 18bp(with 1 fireballs)
(First continue it)
(Here's part 2 of build)
• *Baller build 2(I could say it'a a debuff build) *
- cannonball(2 bp)
- softener(1 bp)
- sp saver(3 bp)
Total: 6bp
- daze(1bp)
- shrink(1bp)
- frozen ball(1bp)
Total: 9bp
• *Slingshot build*
- slingshot card(free)
- knight(4bp)
- powerrush(1bp)
- powershot(2bp)
- sp saver(3bp)
Total 10bp
• *rocket launcher build(justice for rocket real)*
- rocket launcher card(free)
- baller(4bp)
- powerrush(1bp)
- ante up(5bp)
Total: 10 bp
[More later ig, i gtg. Maybe you can comment/reply if you wanna get more build]
good build, the sword build is more like dmg, ball is like an all round
@mysteife1983 updated build
Where can I find the "Power Rush card?"
is there an alternative build with slingshot that so that I don't have to use Knight? I need to use softener to lower enemy defense.. power rush kinda sucks too, anybody have any replacement suggestion?