These are great tutorials! For the mask extraction at 4:38, there's a way to do better with as many nodes! Instead of blur, place a blend node in subtract mode. Your textures with new shapes can go into the foreground and get your texture before adding your shapes as background. This will give you the difference between the two textures, so you can perfectly isolate all the additional shapes at once. Still, it's an excellent source of learning, thanks !
This is where I have gotten fully lost. My threshold node is deleting the bottom half of the disk tile patterns and not at all acting like in the demonstration. Even using the values you did. Not sure what I have done wrong.
Learn more about Adobe Substance 3D: adobe.ly/3xS9Sp
These are great tutorials!
For the mask extraction at 4:38, there's a way to do better with as many nodes!
Instead of blur, place a blend node in subtract mode. Your textures with new shapes can go into the foreground and get your texture before adding your shapes as background. This will give you the difference between the two textures, so you can perfectly isolate all the additional shapes at once.
Still, it's an excellent source of learning, thanks !
Thanks for the feedback! This method could work yes, but you would still need a blur at some point to get that gentle slope no?
Indeed!
I was only focused on recovering an artifact-free sharp mask, like the one sent to the trim_mask portal.
Great tutorial, really ramps up towards the end 😅
Glad you liked it!
This is where I have gotten fully lost. My threshold node is deleting the bottom half of the disk tile patterns and not at all acting like in the demonstration. Even using the values you did. Not sure what I have done wrong.
I had the same thing. Adjusted the levels in the thread