DANTE DATE & WORKSHOPS! | Warframe News Breakdown!

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  • Опубліковано 26 вер 2024

КОМЕНТАРІ • 244

  • @analogicparadox
    @analogicparadox 6 місяців тому +109

    "The updated Prism will increase the base damage after each hit by a static amount that is equivalent to "partial light", and that scaling factor is doubled if you have Eclipse active in "Light" mode."
    [DE]Momaw on the forum post.

    • @Brozime
      @Brozime  6 місяців тому +52

      This is great news I hadn’t seen that!

    • @analogicparadox
      @analogicparadox 6 місяців тому +7

      @@Brozime I'm definitely relieved myself, since I finished her prism build the day before they announced the changes

    • @timklafke4712
      @timklafke4712 6 місяців тому +1

      Oh holy shit that is kind of a relief to hear. I just wrote a semi rant comment because I was gonna be really disappointed if my augment prism build got nerfed to the ground.

    • @devar7502
      @devar7502 6 місяців тому

      Thank God, I was about to give up

    • @maxmcdiarmid2201
      @maxmcdiarmid2201 6 місяців тому +1

      Thats awesome, I really enjoy that prism/mirage build.

  • @tubz_gerry
    @tubz_gerry 6 місяців тому +158

    the circuit change was definitely needed since players leaving early or soft locked in it after every tier

    • @camolot2102
      @camolot2102 6 місяців тому +17

      That and also for solo if you didn't get a perfectly good setup, a defense mission 5+ was just way to risky imo

    • @LoneDovah
      @LoneDovah 6 місяців тому +1

      @@camolot2102 learned this the hard way last week when i was making great progress up until the 2nd defense SP. Weapons did nothing and all i could do was watch the defense just get dogpiled

    • @Pepecigar
      @Pepecigar 6 місяців тому +6

      It's coming a year too late

    • @Asdqazasdqaz
      @Asdqazasdqaz 6 місяців тому

      They leave early because they don't like their equipment. They still are going to leave, even if the other teammates get a god-tier setup

    • @Wonejo.
      @Wonejo. 6 місяців тому

      ​@@Asdqazasdqazthat's not an excuse since they can see their equipment beforehand, if they still do it, then it's completely on them and they are dumbasses.

  • @Joe90h
    @Joe90h 6 місяців тому +88

    To be clear, if Inaros's 4 is ticking and proccing once a second, it literally can't full strip by itself as older procs will have expired before you ever reach 14. So that's... a little sad.
    That said, if his 2 is also kicking out corrosive, there's still value there.

    • @thesucc990
      @thesucc990 6 місяців тому +13

      I think it's a typo, Pablo said (and showed) that the corrosive damage and status is per tick, not per second.

    • @jakeharrison207
      @jakeharrison207 6 місяців тому +4

      @@thesucc990it’s probably just worded weird because as Broz said it could be that much damage per second but it is spread out into a bunch of smaller ticks throughout each second

    • @thesucc990
      @thesucc990 6 місяців тому +1

      @@jakeharrison207 In Pablo's showcase, the swarm was in fact dealing 1/10th of his max health per tick. He had 7851 max HP and the damage was 785.

  • @mas8705
    @mas8705 6 місяців тому +76

    I know I wrote this in another video, but with all these changes to the warframes and how frequently they are coming, it makes total sense to hold off on that special list until it all drops and we can at least have some time to break them all down.
    It is kind of insane to consider how many frames got changes or reworks over this last year and in these last few months.

  • @phelan1201
    @phelan1201 6 місяців тому +63

    Brozime continues to be the #1 Loki hater and I'm here for it

  • @MrWrightPlays
    @MrWrightPlays 6 місяців тому +26

    In regards to Prism, Momaw clarified in a comment on the thread that Prism would still scale at half the current rate without the solar eclipse buff active, with that number doubling up to the current rate in full lighting while solar eclipse is active

    • @benlee3492
      @benlee3492 6 місяців тому +5

      So this means the prism build is still good?

    • @MrWrightPlays
      @MrWrightPlays 6 місяців тому +2

      @@benlee3492 Yup, Prism is remaining pretty much untouched so long as what Momaw said is true

    • @OrangeCreamsicle
      @OrangeCreamsicle 6 місяців тому

      @@MrWrightPlays technically a buff as you get full consistency

  • @1Shayz1
    @1Shayz1 6 місяців тому +22

    They should make it so that heavy weapons bypass damage atenuation, or at least are more effective against it, to give more of a reason to deploy them in a mission, and make archgun mods more valuable

    • @byrd3242
      @byrd3242 6 місяців тому +1

      lol maybe I would love to see any heavy weapon take out a netracell mech or worse a SP mech before running out of ammo.

    • @Psycorde
      @Psycorde 6 місяців тому

      Interesting idea, worth considering

    • @dragconen
      @dragconen 6 місяців тому

      Agreed heavy weapons should feel like taking the cannon off of the gauss hog in halo 3 not trading to the assault rifle when you had a battle rifle.

  • @pokemanic100
    @pokemanic100 6 місяців тому +55

    Honestly just make Eclipse a defensive subsume with 90% DR only on helminth, we already have enough damage buffs

    • @Ledhead-yr1yy
      @Ledhead-yr1yy 6 місяців тому +21

      @@padarousou…roar

    • @proximityclockworkx1572
      @proximityclockworkx1572 6 місяців тому +3

      @@Ledhead-yr1yy Roar is not very good for Eidolons which I used eclipse for, mainly. Current Eclipse gives you more raw damage than Roar vs Eidolons. You can't use DoT-s against the trees.

    • @jaypee2433
      @jaypee2433 6 місяців тому +4

      @@padarousou This is Brozimes channel so ofc people are gonna say roar. But in reality except for some niche builds eclipse is far and away the better dmg ability if you actually use it properly

    • @Cynorkis
      @Cynorkis 6 місяців тому +5

      Having a 90% dr helminth would have been so nice. Most people probably wouldn’t touch it but for those not relying on shield gating and wanting to play frames like banshee etc comfortably

    • @Kattbirb
      @Kattbirb 6 місяців тому

      ​@proximityclockworkx1572 Eclipse gives damage vs Eidolons, who you fight during the night? What am I missing? Is the lighting in Warframe really that broken or is there an angle on this?

  • @japanesecurry01
    @japanesecurry01 6 місяців тому +4

    I don’t play warframe anymore, but when I did you were and still are one of my favorite creators, thank you for always keeping our community informed ❤🎉

  • @spacerewriter
    @spacerewriter 6 місяців тому +15

    I haven't played Inaros in years. I hope he'll be able to scale.

    • @duskdeadman4333
      @duskdeadman4333 6 місяців тому +1

      Same. I think his 4 will let him at least mass CC and armor strip

    • @kevoneprice1382
      @kevoneprice1382 6 місяців тому

      ⁠@@duskdeadman4333 yeah he can armor strip in 14 sec (with green shards)too long and expensive just cc and finishing kill

    • @Skulkiin
      @Skulkiin 6 місяців тому +1

      He got my first unbra forma, would love to play him again

  • @bleedrainbows9522
    @bleedrainbows9522 6 місяців тому +4

    Eclipse will still be useful when combined with adaptation. It’ll give enough time for adaptation to kick in during most missions.

  • @StarfieldDisarray
    @StarfieldDisarray 6 місяців тому +9

    If Helminth Eclipse DR was 90% I would replace Ember's stupid DR with it.

    • @jonahbrown5669
      @jonahbrown5669 6 місяців тому +4

      Her DR ability (2) also makes your 3 fully armor strip, doesn't it?

    • @cephalonrevan2546
      @cephalonrevan2546 6 місяців тому

      Yeah but you can just cast it twice, probs going to cast it a few time anyways just for more heat procs. I was also planning to just yeet her stupid 2 in the toilet lol.

    • @StarfieldDisarray
      @StarfieldDisarray 6 місяців тому

      @@jonahbrown5669 Yes but it's a pain in the ass

    • @LightCrib2
      @LightCrib2 6 місяців тому

      or combine it

  • @RaptorMk2
    @RaptorMk2 6 місяців тому +4

    The only use cases for Eclipse as a helminth that I can see are on Nezha or Citrine, basically kicking their natural DR up to almost-Revenant levels and giving you damage if you need it.

    • @melodybentley2386
      @melodybentley2386 6 місяців тому

      I mean between both of those frame's defensive 90%'s, and Adaptation, they're already basically there. Plus they both have ways to generate a ton of health orbs to tank it out, Citrine can shieldgate spam, and Nezha gets an invulnerability timer after halo runs out. I don't see an extra 75% dr adding anything to their build or identity.

    • @Insomnia1234o00o
      @Insomnia1234o00o 6 місяців тому

      Why? So people can have more diminishing return for damage reduction? There are way better defensive helminth abilities in the game if you just don't want to die.

  • @wy100101
    @wy100101 6 місяців тому +14

    The problem with the defensive part of the mirage subsume is it quits being useful mid game, and helminth is 100% an endgame system by the time you have access to the subsume the defensive capabilities are useless.

    • @jonahbrown5669
      @jonahbrown5669 6 місяців тому +3

      I know dozens of newer players that have helminth and many of its good subsume abilities, so it's definitely not as "endgame"-y as you make it out to be, but you're right about 75% DR not being super great.

    • @DawnAfternoon
      @DawnAfternoon 6 місяців тому +1

      Helminth is very much a middle-game investment considering many early players will have grinded the regular frames first, no idea where you got the "endgame" from.

    • @moonstruck6591
      @moonstruck6591 6 місяців тому +1

      Endgame is MR8, apparently.

    • @wy100101
      @wy100101 6 місяців тому +1

      @@DawnAfternoon I was well into steel path before I got the segment. I find it hard to believe there are a bunch of people who have figured out about helminth and actually done the grind to unlocked it before they are already at the point where the DR is basically useless.
      It is absolutely not a mid game system.

    • @LilBeaniebby
      @LilBeaniebby 6 місяців тому

      @@wy100101 late mid-game-ish tbh seen a lot of people in my clan with helminth due to watching youtubers but still didn’t have the new war or whispers done. Alls it comes down to is what you focus on.. the “end-game” claims are being skewed by when helminth came out (2 years after steel path iirc) so meh you could get helminth as early as mr12(?) Or so.. and don’t forget you can buy the segment outright from the market so technically anyone can get it whenever.

  • @gratianray2
    @gratianray2 6 місяців тому +3

    the circuit progress change is good and it shouldve been like that from the beginning, seeing the progress bar filled up and rank up, decrees saving progress in duviri and sort of resembling sanctuary onslaught that lets you keep progress even if efficiency reaches 0, intuitively tricked myself into thinking that before losing like 6 or 7 ranks of progress in the first week

  • @Mkgaming252
    @Mkgaming252 6 місяців тому +4

    I was really happy first time when they announced that damage reduction is gonna be 90% which some warframes they really needed

  • @charlesdang9954
    @charlesdang9954 6 місяців тому +8

    Didn't they say that they were going to make Mirage go back to a final damage modifier with a lowered base of 30% in helminth?
    Note: I did some digging, and the remembered that the reason that I thought the modifier was a final modifier was because of an earlier post from [DE]Juice that said it would remain a final damage modifier as opposed to a weapon damage increase. This was later changed, which, tbf, they did say they might.

    • @logic1093
      @logic1093 6 місяців тому +2

      They did but i guess they lied

    • @wy100101
      @wy100101 6 місяців тому +4

      @@logic1093 Yep. I keep hearing about how the devs really listen to the community unlike other games, but I'm not seeing it that way.

    • @yurifernandesgomes8210
      @yurifernandesgomes8210 6 місяців тому +8

      Yes, and they did, It's written in the workshop

    • @snipey8623
      @snipey8623 6 місяців тому +12

      Isn't that exactly what they did? They are keeping Mirage as a final damage modifier and the helminth is now a 30% base or am I missing something

    • @StarfieldDisarray
      @StarfieldDisarray 6 місяців тому +1

      Unfortunately it doesn't really make the Helminth any better as it's just worse than Roar.

  • @Frostman1255
    @Frostman1255 6 місяців тому +17

    Cannot wait for this update. Lotta good things coming

  • @dragconen
    @dragconen 6 місяців тому

    Man best QOL change is being able to see my frames while invisible that's the main reason I don't use certain frames I have all fashion but can't see it.

  • @mozartdminor
    @mozartdminor 6 місяців тому +5

    Anyone concerned that the eclipse change is gonna get roar nerfed?
    I foresee a lot of eclipse users swapping over, and we just saw nourish get nerfed based on usage rates.

    • @thesucc990
      @thesucc990 6 місяців тому +1

      It's not likely to happen because Roar is already at a diminished value from the original, and it has been at the top % of player usage for a long time.
      Besides, you really need to build for it (high strength) in order to make it work.

  • @OP10thNakama
    @OP10thNakama 6 місяців тому +1

    Saving the rewards per reward rotation is such a genius change.

    • @Psycorde
      @Psycorde 6 місяців тому

      Too bad it comes after I'm already done with it, as usual.
      Could've at least added pathos clamps to rewards for each round, or every other one in a reasonable amount, I'm tired of bounties.

  • @basedx.
    @basedx. 6 місяців тому

    19:43 the utmost important question 🙏🏻

  • @MustBeAStandUser
    @MustBeAStandUser 6 місяців тому +4

    nourish viral 75% damage down to 45% is a massive buff xD
    i hate it so much that this dmg type takes so much room of your status chance..... it would be a nerf if the dmg would go even higher
    1% viral would be super busted... on high firerate/multishot weapons at least

    • @KORNBG
      @KORNBG 6 місяців тому +1

      tl dr - nourish nerf? At phone cant hear what he say :(

  • @QA2A
    @QA2A 6 місяців тому +2

    Since Eclipse has been changed I would have loved it if they had to where it didn’t matter if you Tap/Hold to cast the ability you get a parkour/bullet jump buff to make her more nimble.

  • @Sneezy_04
    @Sneezy_04 6 місяців тому

    They saw roars high usage rate and said “let’s make it higher”

  • @the_greater-war9025
    @the_greater-war9025 6 місяців тому +2

    Was really hoping to use eclipse as a defensive tool. The only real damage reduction we have in helminth is null star and that doesn't even work on shields!

  • @Gnurklesquimp2
    @Gnurklesquimp2 6 місяців тому

    Per-wave reward saving is AWESOME! Seriously, as someone who crashes quite a bit, I appreciate it a ton. As for making players feel free to push themselves if they please, there's also the ban issue that has been going on since forever, even just the trade-bans suck and seem mostly avoidable. Also, I love the tradition of ridiculously long runs pushing the game's scaling beyond intention, that's just CLASSIC Warframe, but I'd love more ways to push ourselves to some kinda limit in more reasonable amounts of time. Keep the classic stuff, but it'd be crazy to get a survival that pressures your revives and/or kps before you even get there, I'm thinking through mini-bosses that really make you dance.

  • @1Shayz1
    @1Shayz1 6 місяців тому +2

    Maybe a hot take, but I don't think it's healthy for the game to have helminth abilities that let you have the same damage increase or damage reduction as a more specialized Warframe
    Like why use Gara for her 90% DR if you can just subsume an ability that does the same thing
    What I can agree on, is having a lower base number that takes way more investment to get to 90%, which is why I'm okay with abilities like pillage needing a ridiculous amount of strength to strip with one cast

  • @benhale6773
    @benhale6773 6 місяців тому

    Loki's switch teleport, just make loki switch bodies with the enemy so they keep attacking the enemy you switched with and you can play as a the enemy you switched to for a time. Fits a trickster I think.

  • @GrubThompson
    @GrubThompson 6 місяців тому

    Warframe updates have been so good the past year, super excited to see everything else they have in store.

  • @TheEvanDude112
    @TheEvanDude112 6 місяців тому +1

    At least they went back on changing Solar Eclipse to additive damage like they said they were gonna do. Otherwise, if Prism is reduced to something that’s no longer steel path viable, then we can at least subsume Pillage over her 4 and get to a 1-cast-full-strip-refill-shields build with her using a handful of mods, because thanks to Precision Intensify, other Frames use Pillage just as well as Hildryn does, despite not being able to force heat procs on everything like how she can

  • @Koranthus
    @Koranthus 6 місяців тому

    I appreciate that DE has gone from timegating content back to timegating fights with damage attenuation. Even though everyone hated fighting bosses like Sargus Ruk and other invincible timegate bosses and they were moved away from using them, here we are full circle.

  • @marlonese
    @marlonese 6 місяців тому

    Very good breakdown by broz especially on the critical side. We love that!

  • @BaeBunni
    @BaeBunni 6 місяців тому +1

    I figured nourish was gonna have a 30/30 nerf. 1.30 energy and 30% viral damage so the fact it's not that bad makes me think not much will change with builds. Unless your build was so heavily reliant on like Nourish + energize or something.

  • @waterdog737
    @waterdog737 6 місяців тому +1

    for newer players, they can now keep their quest copy of mirage now unless they have mirage prime lol

  • @TheFlyingslug
    @TheFlyingslug 6 місяців тому +1

    I kinda wish there was a better way to get Melee Arcane Adapters. If you run out, you either have to hope you get one from a Netracell, buy one, or grind out *50 thousand* Cavia standing, which is way too much effort IMO, especially when Standing has a daily cap. 15 Steel Essence from Bird-3 would be nice, you still have to get the standing ranked up to make it happen but it no longer requires an obscene amount of standing

  • @TahomaTsu
    @TahomaTsu 6 місяців тому

    I am sitting here on a strength\speed loki meme build thinking these changes are made just for me.

  • @GrrumpyPants
    @GrrumpyPants 6 місяців тому

    After doing the math I am a firm believer that the eclipse damage bonus should be 50% at base. Given the majority of our damage comes from status builds, especially bleed, roar is simply superior in terms of dealing damage. Giving eclipse a base of 50% creates situations where the optimal skill to use is really dependent on the build. If you aren't using faction mods, Roar will still increase status proc damage more than eclipse at any level of ability strength.
    Even with a primed faction mod roar is still competitive with eclipse for status proc builds if eclipse had a base increase of 50%. At 100% ability strength Eclipse would increase status proc damage by only 5% more than roar. At 300% strength they would deal nearly identical amounts of status proc damage, and above that roar would be superior.
    If the eclipse base damage were increased to 50% roar would still be the optimal choice for status weapons for anyone who doesn't like swapping faction mods, playing against a faction without primed faction mods, runs high strength, wants to buff squad, or deals ability damage. Eclipse is cheaper and it would be used over roar with weapons that deal raw damage, but those are relatively rare compared to those that rely on status effects. Eclipse can also be used defensively as well.
    On that note, increase the DR cap to 90% on the helminth version. Is there really a reason why it can't be 90% like everything else in the game?

  • @Ryansito_BA
    @Ryansito_BA 6 місяців тому

    On the Helminth Eclipse part, the wording for the note about damage reduction really sounds like a typo to me. It says "Lunar Eclipse has not changed", but then says the cap is different while also saying "remains the same". Just sounded really weird when I read it. Especially after saying they want consistency with damage reduction percentages.

  • @Darthmufin
    @Darthmufin 6 місяців тому

    18:45 I'm a little surprised you didn't talk about why we have TWO blue keys in disruption which is still confusing. Cyan, Blue, and white sometimes look similar at a glance and i still have trouble sometimes figuring out which key i just picked up. This change seems hilariously meaningless in my opinion as they should have just changed cyan to orange or green.

  • @daroth7127
    @daroth7127 6 місяців тому +2

    give loki the hydroid treatment

  • @valdrrakdraconis8206
    @valdrrakdraconis8206 6 місяців тому

    they should just increase all energy regen across the board a bit so then it wont feel needed to take nourish unless a super hungry frame

  • @davidheath3171
    @davidheath3171 6 місяців тому +2

    So, I'm pretty happy with the Nourish nerf. I knew it had to happen and made my peace, but I'm also thrilled that the bat wasn't applied too harshly. Can you think of any builds that use Nourish currently that are now below the threshold of usefulness?

    • @Brozime
      @Brozime  6 місяців тому +1

      Honestly it’s close enough that it will likely need testing to really see but I suspect worst case will be some build adjustments

  • @Psycorde
    @Psycorde 6 місяців тому

    Them thinking that people would go around switching Eclipse mode in general gameplay just shows how little they really understand about how people play the game and make their builds.
    What everyone wants is both consistent damage and defense at the same time, the idea switchings to defense and not dealing damage is ridiculous.

  • @bradleymallard6347
    @bradleymallard6347 6 місяців тому +4

    I'm seeing confusion about Mirage. Basically, eclipse will have the same type of damage boost it has now it has never been the same as roar. It buffs your final weapon damage but does not double dip on DoT like roar or banes.
    Prism damage depends on both lighting and how long the ability has been active. the lighting value goes from 0%-100% based on the lighting.
    As written this will make you have the same damage increase on prism if solar eclispe is active. They did not mention that prism also gains damage based on long its active so it take that how you will.

  • @PlushLordOfTheSeas
    @PlushLordOfTheSeas 6 місяців тому +1

    the energy nerf to nourish is some ultra BS, absolutely unnecessary

  • @Purturtur
    @Purturtur 6 місяців тому +1

    I wonder if the invisibility changes will allow for customizing Wisps passive. It always disappointed me that she doesn't actually turn invisible when its active.

  • @BamaMophi
    @BamaMophi 6 місяців тому +2

    The thing about the Eclipse vs Roar argument that DE themselves made is that it’s only relevant if you are getting both the damage buff and damage reduction for Eclipse at the same time, which is not the case.
    And if you’re going to make the damage directly equal to roar where applicable, that means to even consider matching this against roar, which new players get access to way earlier, you would need a hyper specific loadout that never uses abilities for dealing damage AND has their entire loadout equipped with not any amount of damage over time. As Brozime stated, a vast majority of builds use damage over time setups. So to ask players to ignore the vast majority of builds for the 3 weapon slots they get on their loadout just for an equal damage buff on an ability that doesn’t ask that from you and instead rewards further you for playing into that meta is a really big ask. What really takes the cake for me is that in their effort to equalize this to Roar in the Helminth system, they ignored normalizing the Helminth nerf amount. Most abilities when transferred to Helminth are nerfed by about 40% if they are going to be nerfed. This is the same for Roar, Warcry, and now Nourish. In order for them to nerf Eclipse to equalize it to Roar, it had to be nerfed by at least 80%. That’s such a short sighted change that didn’t need to happen that will force Eclipse into obscurity for the purposes of Helminth.

  • @discipleoftzeentch8384
    @discipleoftzeentch8384 6 місяців тому

    i cant think of any frame that's huge into trickery other than like, ash? but he has an innate invis in smokescreen, so no cosmetic worries there, unless smokescreen gives a custom invis, anf trickery does the "default" which would be Really weird

  • @scorpiowarrior7841
    @scorpiowarrior7841 6 місяців тому

    Nourish still feels like it'll be fine. I think a big consideration for nourish's strength specfically as a weapon booster isn't the *amount* of damage it provides, but rather allowing us to just....not mod for viral on anything if we don't want to. The energy nerf isn't too bad either....Esplise on the other hand....It uhh...Could've been worse? We could've gotten additive damage. But ngl it's still pretty bad.

  • @Super_Seaton
    @Super_Seaton 6 місяців тому

    I really hate the approach they are taking with Loki. Make his switch teleport not require a target, then leave a decoy behind. Upon teleporting, you become invisible. His 4 is unnecessary and I would make it something his decoy can do maybe if it takes enough damage. There I combined all of his abilities into one.

  • @TabbyVee
    @TabbyVee 6 місяців тому +1

    Why Rip Mirage??? Mirage is doing just fine, its the Helminth thats being killed.

  • @RDub4433
    @RDub4433 6 місяців тому

    I just invested into the mirage build only a month ago and I have really enjoyed running the circuit with prism build. Just can’t have nice things

  • @w4cky7
    @w4cky7 6 місяців тому

    Happy for a decoy buff on Loki but yeah it doesn't change things much. Along with Switch teleport as it is still the helminth slot for me. I was also initially excited for Inaros rework but seeing the numbers on his 4 doesn't inspire a lot of joy. Time will tell I suppose.

  • @kylehuntxr
    @kylehuntxr 6 місяців тому

    Alright homies time to drop feedback and hopefully get better Exlipse defense 🙏🏾
    The rest of this seems fine. I just hope Inaros is good with the. Newer tools

  • @Psycorde
    @Psycorde 6 місяців тому

    Damage attenuation is f*cking cancer, it literally feels like developers axing my door saying "You're being too good at the game, we can't have that", intervening in the process and spoiling the fun
    Invisibility change is great, I've been saying this for years. Having total invisibility in the gsme revolving around cosmetics is odd

  • @whaleborne1308
    @whaleborne1308 6 місяців тому

    I was really disappointed that Inaros' Swarm was only 10% and not, oh I don't know, 100%. That, and also Dessication not doing HP% damage is unfortunate.

  • @TheCleverJoker
    @TheCleverJoker 6 місяців тому

    The invisibility changes seems bad from what the options are, the glow to me isn't enough to notify and the semi-transparent seems too far on the invis side. They should have just done an opacity slider.

  • @Metruzanca
    @Metruzanca 6 місяців тому

    12:40 - I would also like to point out that 30% eclipse vs 30% roar, roar is better because its a bane multiplier meanwhile eclipse stacks with serration + and weapon damage arcanes.

    • @Brozime
      @Brozime  6 місяців тому +2

      Eclipse isn’t going to be a serration multiplier anymore it will be its own bonus as it is now

  • @Xhadp
    @Xhadp 6 місяців тому

    Melee arcane adapters are still really good, turning in standing for 100 or so days to get it. So I don't mind them in Netracell. I much rather have my efforts be rewarded directly through gameplay rather than having to no-life grind specific modes for standing and then having to remember to get my adapters from birdo before applying them.
    Speaking of modes, Alchemy in Omni is going to be painful. I cannot wait to see people's reactions to how bad that mode is, half the time it reads better hope everyone in your squad loves throwing stuff for 2 minutes straight due to the awful squad scaling mechanic it has on top of the needing to constantly throw stuff and the other half of the time it reads do mobile defense. Other than that super disappointed at the lack of modes. I hate that it is going to be shove the new modes down our throats, other than mirror defense which would've actually been decent imo, this is kind of in a strange spot for Warframe right now.
    I'm hoping the new netracell alternative is halfway decent as well. Could end up being a slog fest we have to suffer every week for.

  • @mjellis98
    @mjellis98 6 місяців тому

    With the incoming numbers on eclipse, would letting it have both effects salvage its position? Seems like a potential compromise. Multi-buff, duration-based abilities are reasonably common (gauss, grendel, hydroid, etc.), so an ability having 2 diminished and mediocre effects doesn't feel like it'd be broken IMO.

  • @Skynet_15
    @Skynet_15 6 місяців тому

    For eclipse, i just wish they didn't nerf it on Mirage herself because really the need to even have this change was due to the GI lighting being buggy and not giving us full values. Why are they nerfing the ability of the original frame if that ability was diminished by their poor coding? I won't argue helminth version, but i just don't see a point in the double standards of not nerfing other frames when its their helminth ability that needs tweaking, but somehow Mirage deserves it

  • @packras
    @packras 6 місяців тому

    Hey Brozime,I just checked the wiki and the 100% dmg for prism is actually a buff,the scaling dmg in live Prism caps at 100%.

    • @Brozime
      @Brozime  6 місяців тому +2

      This was clarified by a dev to be a buff but at the time of recording the wording was concerning the it would not longer scale at all

  • @leandronicolas8848
    @leandronicolas8848 6 місяців тому +1

    So, since Nourish is far and away the most subsumed ability let's nerf Eclipse, hell yeah.
    ????

  • @Emptylord
    @Emptylord 6 місяців тому

    Oh, I got the impression from the Devstream that Loki's Decoy was just gonna scale with enemy level... this seems like a much more complicated mechanic.
    P.S. I still don't funny understand why Prism even has an upkeep cost when it has a duration. I similarly really hope that Eclipse just toggled whether Mirage is considered to be at 0 or 1 "Luminosity" for her Prism's damage accumulation, rather than just being a flat 2x damage.

  • @Blahtomatic
    @Blahtomatic 6 місяців тому

    Yeah tbh I keep going huh, no tier list I wonder what's up with that. That reasoning is solid of course, looking forward to it.

  • @analtacc3899
    @analtacc3899 6 місяців тому

    gun buff volt cries after eclipse change

  • @timklafke4712
    @timklafke4712 6 місяців тому

    That prism change actually irritates me. Ever since the circuit came out, my old mirage prism augment build has been one of my go to long run setups. And I’ve started using it again in some other steel path content because being a walking disco ball of death is kind of fun. But if this change actually hits her prism really bad I’m gonna honestly be upset. The fact that they removed damage scaling and the new change only says “increases damage by 100%” is very concerning to me.

  • @pointblank_543.
    @pointblank_543. 6 місяців тому

    Update radial discharge on Loki to armor strip too and bam a little bit more fun. Or hmo... Add a damage buff while he's invisible and cap the max duration at like fifty seconds 😅 I say this bc ash already has his where he gets crit. Why not give a lil to get a lil with Loki. Come on 😅 plus. Make it helminth able and wham bam thank you mam 😅

  • @infamouscheesecake2232
    @infamouscheesecake2232 6 місяців тому +2

    On the "allowing us to push further in endless missions" point. Why risk on pushing as long as you can when some people get banned for just for going hours on missions?

    • @s15240drifter69
      @s15240drifter69 6 місяців тому +2

      Because the people getting banned for those runs are using macros to automate large gameplay loops. Not because they are in the mission for hours.

    • @infamouscheesecake2232
      @infamouscheesecake2232 6 місяців тому

      @s15240drifter69 they've stated they allow certain macros due to health issues etc yet some who have to use those still get hit. Seems like they either need to blanket ban all macros or have a more dedicated group to help those who get unfairly hit

    • @s15240drifter69
      @s15240drifter69 6 місяців тому +1

      @@infamouscheesecake2232 correct, some are allowed. They've also stated that using macros to automate large portions of gameplay are not allowed. Some that have been hit "due to certain health issues" are also not being honest with you about what exactly their macros do, other than "automate two actions at a time".

    • @infamouscheesecake2232
      @infamouscheesecake2232 6 місяців тому

      @s15240drifter69 Even then, it still hits some that aren't using macros or using them as DE said was allowed. Are some lying? Most likely, but my point is that the system used to detect this stuff doesn't seem to be consistent with what is/isn't allowed given how long this has been an issue with long runs

  • @SageRuffin
    @SageRuffin 6 місяців тому

    16:05 Well... at least my melee-centric Hall of Mirrors setup will be more consistent, so... small victories.

  • @user-jm8sy5ox2j
    @user-jm8sy5ox2j 6 місяців тому

    Inaros had so much potential, then they just tuned the numbers way too low. When they said damage would scale off health, I was assuming that it would be doing something like 100% of his health since thats the only thing that would scale into steel path. Ticking once per second is really just useless when it comes to stripping armor unless you're using melee influence.
    It would be really nice if DE would stop nerfing every helmith into uselessness. There is already only like 5 useful helmith abilities and we just lost one. Now 90% of helmith usage is going to be roar, nourish, pillage, and gloom with the other 10% consisting of ensnare/larvae, dispensary, and condemn users.

  • @lashwillsmash4958
    @lashwillsmash4958 6 місяців тому

    I wonder if the arcane that makes you have a 102% chance to resist a slash proc would work on the negation armor augment

  • @Sneezy_04
    @Sneezy_04 6 місяців тому

    Knowing DE they are going to fuck up the netracell drops.

  • @faithgrins
    @faithgrins 6 місяців тому

    Man, I am really scratching my head over that Prism nerf. Not only does it make sense from a balance perspective to simply change what triggers the scaling rather than trading the scaling for a flat 100% bonus, it also strikes me as easier to implement You've already got the scaling mechanic on the ability; just change the triggering condition. It's literally just editing the if() statement. I get that on certain maps "stay in the light" is a harder condition to fulfill than "keep this toggle on," but on other maps it's not difficult at all. Since the whole purpose of these updates was to make Mirage *more consistent,* I would think "minor change on some maps, meaningful buff on others" would be in line with their goals.
    I dunno, really weird decision on that one. I get where their head was for the Helminth nerf, but Prism just confuses me.
    *Edit:* After further clarification on the forum thread, it seems the intended change is for the damage scaling-per-tick to remain; it's just been set to a base 50% and Eclipse can double that. That seems both more consistent and a reasonable trade for paying attention to light values, so these changes seem to be a good deal for Mirage. Helminth version is still screwed, but I think this evens out to a QoL improvement for Mirage with mostly similar overall performance, if not better in some cases.

    • @Miniman6347
      @Miniman6347 6 місяців тому +1

      So Priam actually got strictly a buff. The way Prism works is that depending on light level it gets a scaling bonus damage % between 0 and 100. All this Eclipse change does with Prism is that it means you’re either at no bonus damage or 100% bonus damage while Eclipse is up.
      Lighting in Warframe has been very inconsistent in triggering that if statement across practically the whole game. There have been cases where you are standing in light and the of statement incorrectly triggers “You’re not standing in light.”

    • @faithgrins
      @faithgrins 6 місяців тому

      @@Miniman6347
      The way the patch notes read to me, it seems that they have removed the scaling part of Prism and you simply get double damage while Solar Eclipse is on, which would be a nerf. Currently, Prism's damage ramps up with each tick, where any given tick can ramp by some value between 0% and 100%. In dark rooms, you tend to get single-digit ramp on-tick and it won't scale much at all, but in well-lit rooms you can easily observe it scaling past 100% after a couple of seconds. If they changed it so that *the damage ramp* is now 100% with Solar Eclipse active, then that's a huge buff, but then the Lunar Eclipse synergy would be hilariously underpowered.
      Of course, if they buff the base damage by enough then a simple "double damage" synergy might be viable in some content. I could also be reading the patch notes wrong. It just strikes me as both poorly worded and poorly designed if the new behavior is "damage ramp is 100% per tick while Solar Eclipse is on, energy cost is halved while Lunar Eclipse is on."
      *Edit:* OK, so apparently they clarified on the forums that new Prism will keep the damage scaling behavior. It's base 50% value with Eclipse entirely off, but that value doubles to 100% while Solar Eclipse is on. That missing piece makes it make sense: 50% scaling per tick is enough that it can get work done, and half energy cost per tick is competitive with double the scaling value in some content. So ignore all of that above; the patch notes just missed something. xD

  • @t3hi84n2g
    @t3hi84n2g 6 місяців тому

    DE worried about balancing Eclipse as if they're balancing weapon damage for Apex

  • @SmoochieRoo
    @SmoochieRoo 6 місяців тому

    first the topaz shard, now eclipse. entirely, ENTIRELY irrelevant thanks to roar now.
    i called it, they cannot ignore that roar exits, they should have just left it be.

  • @Necrophz
    @Necrophz 6 місяців тому

    i would defintly push farther if i knew i wouldnt lose all my rewards

  • @DrukenReaps
    @DrukenReaps 6 місяців тому

    No nerfs to Gloom so all good here xD Y'all will never get me off the 90% slow aura that follows me around! NEVER! xD (actually those enemies on the Zariman are almost annoying enough with how long it takes for them to go through their invuln phase with that slow.... almost)

  • @OnFongs
    @OnFongs 6 місяців тому

    If DE is genuinely concerned with promoting build diversity with regards to Helminth and not just knee-jerk reacting to the usage rates, I don't get why they're not buffing the barrel-bottom abilities in it. They've got some stinkers in there that even the source warframe they're from, it's the easiest choice to Helminth over.
    Ice Wave? All it's contributing to the system is some extra relative usage rate percentage to the good abilities. The nerfs don't change the good ability vs. bad ability paradigm there. They're just consolidating builds into a smaller pool of good abilities.

    • @Prettykooltbh
      @Prettykooltbh 6 місяців тому

      I get what your saying and completely agree with the buffing part, however I do think nourish needed to be nerfed. Yes if other abilities were better then nourish would have less relative usage, but nourish straight up made every other energy helminth useless bc it was so strong (AND gave viral dmg and viral procs in the process). Power creep to that extent isnt healthy for the game, especially when its not locked behind new late/“endgame” content

  • @Sneezy_04
    @Sneezy_04 6 місяців тому

    Since they are encouraging endurance runs…are they going to unban that one dude who did like 96 hours

  • @Box-O-Soldier
    @Box-O-Soldier 6 місяців тому

    TL;DR on Mirage: "Well she was inconsitently good so we decided to make her consistently *bad.* You're welcome!"

  • @Kaikick18
    @Kaikick18 6 місяців тому +2

    Eclipse is a final damage multiplier. Instead of being additive to your faction damage mods it is a FINAL multiplicative bonus. If you don't like running faction mods, use roar. If you do I would recommend eclipse because multiplicative is better than additive.

  • @patrickempson7366
    @patrickempson7366 6 місяців тому

    Mirage please come home….I got beans and bologna

  • @securatyyy
    @securatyyy 6 місяців тому

    I really hope Inaros's scarab swarm isn't doo doo.

  • @jag1460
    @jag1460 6 місяців тому

    Im post thought here. Loki decoy power strength and range saps 100+% of health from all enemies in the room? If it works the way it sounds plus throws out status effects. How is that bad? Legit wondering.

    • @jag1460
      @jag1460 6 місяців тому

      @@qryvein I can only hope that's the case as that would be dare I say... Fun. Decoy n blast away with your guns. But that's only my thought. Thank you.

  • @ddssrr1614
    @ddssrr1614 6 місяців тому

    I feel for color blind ppl yellow & white & the 2 blue colors for disruption are too similar in tone to maybe tell apart. Why not change the light blue to something else.
    Im not color blind & i find it hard to tell the 2 blue keys apart most of the time. The red white & blue are fine but change light blue to green or something.

  • @davidmorgan3359
    @davidmorgan3359 6 місяців тому

    De always seems to over complicatate things. Why not remove the helmith altogether and just have the option to infuse roar and pillage only. Also, inaros sound complicated, pets, etc.😊

  • @proximityclockworkx1572
    @proximityclockworkx1572 6 місяців тому

    Honestly it would be better if the omnia coffee missions were always available instead of rotating. The relic system will get a little less trashy, but it still remain as one of the worst mechanics you have to engage in the game.
    Unless they buff the amount of traces we get from fissures, it's still a trash gamemode that just might take a few minutes, or can zip up 8 hours and still get nothing.
    Getting 6 traces per mission is a waste of my fkin time.

  • @personanonmaga5178
    @personanonmaga5178 6 місяців тому

    6 years later and my Mirage quest is *still* bugged (can't complete it)

  • @--T3NN0--
    @--T3NN0-- 6 місяців тому

    Did they forget about the part 2 of the companion rework? It's been almost 6 months

    • @mikeD1234
      @mikeD1234 6 місяців тому

      Shhhh! Whenever someone says that a Smeeta dies.

  • @paykore45
    @paykore45 6 місяців тому

    Why is DE so allergic to adding good defensive abilities to helminth?

  • @dragonmanz4
    @dragonmanz4 6 місяців тому

    vex armor was better than eclipse anyway especally w/ glaives. with glaives there is no other damage buff that even comes close.

  • @Green_Guy
    @Green_Guy 6 місяців тому

    No Omnia Disruptions :(

  • @daroth7127
    @daroth7127 6 місяців тому

    finally i can play a floaty warframe

  • @SUSeARC
    @SUSeARC 6 місяців тому +2

    Anyone know if the week of the release are they going to let you do your netracells and reset again on the update or should we forgo doing it prior to the update since its in the middle of weekly resets

    • @dominiccolon3465
      @dominiccolon3465 6 місяців тому

      I’m saving my attempts just in case

    • @KartyrOfficial
      @KartyrOfficial 6 місяців тому +1

      That's what i was wondering, i'm setting a reminder to only do three netracells then try deep archimedea

    • @oysteivi
      @oysteivi 6 місяців тому

      Trusting all of the warframe content creator to remind us of this before that weekly reset.

  • @Where_da_cheese_at
    @Where_da_cheese_at 6 місяців тому

    Rip Mirage??? Tf did they do to her? Lemme watch

  • @cristianbernal8009
    @cristianbernal8009 6 місяців тому

    well wait. Loki yoiks 15% of TOTAL. not current enemy health and shields. Can't you take the augment that detonates the copy and just spam drain enemies?

  • @Chasm007
    @Chasm007 6 місяців тому

    Oh me oh my Inaros finna be peak

  • @liamspruyt
    @liamspruyt 6 місяців тому

    i jsut hate they fixed the scan for items to the game, the price of the item is not worth the seeking of them