My 7.0 wish list for HEALER in Dawntrail? (FFXIV)

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  • Опубліковано 28 вер 2024

КОМЕНТАРІ • 200

  • @dalgona4819
    @dalgona4819 Рік тому +84

    I'll commit war crimes if they remove Icarus.

    • @unidecimo
      @unidecimo Рік тому +4

      Going from Sage to Terrorist rq lol.
      But yes, I'll join you as well.

    • @pforgottonsoul
      @pforgottonsoul Рік тому +6

      honestly the other healers need to get gap closers as well it sucks for mechanics like bonds in p10s where you have to get to a spot very quickly and don't have the tools to do it.

    • @airraid1266
      @airraid1266 7 місяців тому

      Tbf Icarus creates a situation where a healer can misclick and rescue an ally out of a stand and resolve mechanic position and wipe the party. Ive experienced it a few times....

    • @dalgona4819
      @dalgona4819 7 місяців тому

      @d1266 I mean I've experienced that ngl, but imo it's not really a problem that requires having to get rid of Icarus as a solution. Some SGEs actually use Icarus + Rescue to their advantage and swap places with players. Requires some skill and timing, but imo that's what makes the job fun.

    • @williamkraut5849
      @williamkraut5849 5 місяців тому

      ​@airraid1266 If they were going to remove an ability because of griefing, then they would have to remove Rescue too

  • @asheastral
    @asheastral Рік тому +46

    I feel like damage rotations can stay on the simple side as long as healing becomes more complex/interesting. I would rather healers become a bit more complex in terms of execution entirely, though!

    • @kaelyoshim5234
      @kaelyoshim5234 Рік тому +1

      What is there to heal with complex healing?

    • @sharp_iodine2737
      @sharp_iodine2737 Рік тому +2

      But you barely heal though. You only a heal during prog but otherwise no one ever heals.
      In dungeons only the tank takes damage, so who are you healing with all this complex rotations of WoW?
      WoW Mythic+ makes everyone take damage and at random as well with many complex enemy debuffs and attacks. That’s why their healers have complex kits but FFXIV has none of that.
      Edit: To the point where WHM and SGE literally waste their gauge resources because it overcaps.

    • @DrakeWurrum
      @DrakeWurrum 10 місяців тому

      I want to see healers shift more the other way. I want them to have DPS rotations of their own with most of their actual healing role being carried out by oGCDs.
      Same way that tanks are basically just melee dps with mitigation buttons, I want healers to be caster dps with healing buttons.

    • @airraid1266
      @airraid1266 7 місяців тому +1

      ​@@DrakeWurrumwe have that, It's Red Mage, Personally I wouldn't want to have my dungeon experience being made *worse* because healers forget to heal the tank more than they already do in W2W pulls....
      All the Wipes caused by Green DPS....all my Dragoon gear needing repairs...*shudder*

    • @DrakeWurrum
      @DrakeWurrum 7 місяців тому

      @@airraid1266 - A lot of the time that currently happens, it's because what the healers are *trying* to do is heal just with oGCDs. Healers wants to use their GCDs for damage.
      If the ability kits were designed around that desire, you wouldn't see tanks die as much.

  • @dalgona4819
    @dalgona4819 Рік тому +10

    Honestly SGE could use some skills that deal with buffing its own attacks since they heal by attacking.

    • @DrakeWurrum
      @DrakeWurrum 10 місяців тому +4

      Maybe, but the heal component is a specific potency that isn't tied to how much damage they do

    • @dalgona4819
      @dalgona4819 7 місяців тому

      @@DrakeWurrum hmmm then maybe SGEs can have something that will let them do more as attacker. Like increase damage at the expense of healing potency. Maybe an opposite of Soteria.

  • @Scerttle
    @Scerttle Рік тому +2

    My biggest wish for healer and tanks is that there are more bosses that hit like trucks and on the first run of it you're like "OH GOD THAT DID SO MUCH DAMAGE OH GOD" but you know to actually cycle through your mits as a tank and put out shields etc. as a healer. Tank busters are fine, but easy to be cheesed.
    There should be a reason for piety and tenacity materia to exist.

    • @Scerttle
      @Scerttle Рік тому

      Also, can't tell if your character is meant to be a tomboy, femboy or enby, but very cute either way.

    • @UmbralRYT
      @UmbralRYT  Рік тому +1

      Yeah, I'm with you on making bosses hit harder outside of savage. About the character, they are enby and thank youu

  • @lightknightgames
    @lightknightgames Рік тому +2

    I've put a fair amount of time into thinking about Astro's cards. They are the job with the most amount of buttons and cards are an insane amount of that button bloat. So my current solution is a rotation of cards drawn. Balance > Bole > Arrow > Ewer > Spear > Spire. (Next 3 cards shown on job gauge, order is really only important as [melee ranged repeat])
    Play card replaces draw, it activates instantly giving "holding card" to an ally(10s)Upon their next weaponskill or spell it activates and provides whatever buff is applicable for 10-20s. 40s cd 2 charges
    Next, replacing both astrodyne and divination: Divination, grants a %damage raidbuff, matching duration. 2min cd
    Level 70 trait replacing minor arcana "after divination is used, becomes lord/lady" based on if the next 3 cards contain more melee or ranged cards.(a skill element on a healer! *using a card before or after divination changes lord/lady like dragoon's rotation)
    This makes 7 buttons into 2 buttons and gives astro less APM during burst, more impactful effect, stops cards being better/worse based on timing, reduces RNG, lets them sync to any class's burst and makes them easier to balance for damage both incoming and outgoing!

    • @UmbralRYT
      @UmbralRYT  Рік тому +1

      Interesting 🤔 Especially the set rotation for cards!

  • @woopwoot
    @woopwoot Рік тому +18

    I hope to see healers get more of a purpose in Dawntrail q3q

  • @xiaocheng6643
    @xiaocheng6643 Рік тому +2

    I don't know where you get your information from, but, according to the Live Letter where this was announced, Astrologian is getting a CARD rework only. The job that gets a complete rework is Dragoon.

    • @UmbralRYT
      @UmbralRYT  Рік тому +2

      I see, maybe i didn't research well enough or missed out on some news😓 Can you fill me in on which live letter did they mention it please?

    • @xiaocheng6643
      @xiaocheng6643 Рік тому

      @@UmbralRYT No worries, I was the one who actually misremembered. It's Live Letter 71 where they announced the reworks for both jobs would be pushed back until 7.0 from 6.2 and I had it in the back of my mind that it was mentioned they weren't happy with the AST card system. So, you were right in your video and I was wrong. Sorry about that. 😅

    • @UmbralRYT
      @UmbralRYT  Рік тому

      All good! We mess up sometimes I totally understand, dont worry

  • @wavypavy4059
    @wavypavy4059 Рік тому +1

    Something I've heard a couple of people say is that some jobs including white mage should get a light rework rework to re balance when skills unlock while levelling. For example getting lilies earlier since every other healer gets their cards/fairy/kardia gimmick as soon as the job's unlocked. White mage doesn't get lilies at all in the arr level range, and it takes all the way until level 74 before blood lily - half way through shadowbringers for new players, making it feel like neither a capstone for reaching end game or a core part of the job identity you've had with you the whole way through.
    I don't really see them giving healers more complex dps rotations unless it was for just one of the regen and one of the shield healers since the devs are almost certain to commit to keeping the barrier of entry to healing low, which is also why I'm thinking removing, replacing, and reworking skills over the whole level range is going to be a lot of the job changes for level 100 so jobs don't get over bloated with skills. Healing abilities interacting more is a cool alternative though, I could definitely imagine some healing skills that turn into more powerful versions of themselves if effects from other skills are on.
    Overall I do think smaller number of skills that are more reliant on being used in combination with each other is probably the healthiest for the healing meta, since adding more skills for the new levels without making changes elsewhere will eventually lead to smaller and smaller portions of the healer's kit being needed for duties as the handful of best heals become the only ones needed. Astro rework fear shows that making those kinds of changes is scary for people who like their jobs though and even if I think this the best direction it still worried me that I might loose a scholar skill I really like.

  • @defiantmars9910
    @defiantmars9910 Рік тому +2

    I totally agree with the idea that healing actions which interact with one another are cool and that having a few more would be welcome. Shifting things to more Charged Actions and Contextual Actions could make more for more engaging healing while also potentially curbing button bloat.
    I am also in agreement that I don't think Healers need super complex damage rotations, however, I do think a bit more variation in damage actions would do wonders. Stuff that doesn't take a lot of mental overhead to keep track of, but something to help break up the monotony at the very least.
    WHM: This is an opinion I share that I've seen discussed a fair amount. I think it would make a LOT of sense to give White Mage more abilities that echo or mirror Black Mage to play up their history with one another. Traits similar to Firestarter and/or Thundercloud for example. Although I wonder if this would work better as healing giving you a damage tool rather than damage giving you more damage.
    AST: I really love the idea of the temporal component of Earthly Star, Horoscope, Macrocosmos and even Lightspeed. I think it would benefit Astro to lean back into more time related abilities. I wasn't around for it, but I could see a reworked Time Dilation being a really nice ability to reintroduce. The second boss fight in Euphrosyne gets me excited by what could be Astrologians.
    SCH: I started playing FFXIV because I was enamored by the idea of playing Scholar. A strategist helping their allies aided by a faerie companion is just a fun aesthetic. My main complaint with the job is absolutely the Fey Gauge, but the Aetherflow system definitely contributes to that issue. I feel like too many actions are focused on Aetherflow and at the end of the day, ideally you just want to spam Energy Drain anyway. I'd very much appreciate if they could iron out the imbalance between these two resources somehow. I wonder if the PvP version of Dissipation that consumed Fey Gauge would be design space worth pursuing for PvE?
    SGE: I haven't picked up Endwalker yet, so I haven't played with Sage. But overall, I have liked what I've seen. I just wish Scholar and Sage's tools felt a bit more different. Hopefully the Dawntrail additions will help solidify what direction they want for Sage, like you talk about in the video.

    • @UmbralRYT
      @UmbralRYT  Рік тому +2

      Very interesting ideas! I really like the 'fire starter' style spell for WHM, tho i think it might work better as offensive spell imo. (kinda like resto shaman's lava surge proc from WoW) As for AST, the theme of time mage really need to come back in 7.0 and reintroducing time dilation is gonna be very EPIC.👍 For SCH, you hit the nail on the head about the too aetherflow-focused toolkit of the job and they really need to introduce more faerie gauge skills to balance things out.🤔 And SGE indeed needs to be a little bit more different from SCH moving forward.

    • @defiantmars9910
      @defiantmars9910 Рік тому

      @@UmbralRYT Yeah, I'm still rather inexperienced with FFXIV and MMOs as a whole, so I won't claim to be an expert. I just love talking about game design. One of my professors in college told me that when it comes to design "There is no one right answer, but there are definitely wrong answers." So while I don't know what the best shape for that kind of ability is, I do think some variation of a proc-type system would be a good fit for White Mage.
      I pray for the sanity of our Astrologian brethren going into the 7.0 rework.

  • @Zyvux.
    @Zyvux. Рік тому +1

    What I'm hoping for sage changes in 7.0:
    -Change pepsis to refresh the shields alongside the heal instead of consuming them.
    -rework or remove krasis, out of the entire sage kit it is the one tool that never feels good to use. Good idea for it could be it stores x% of healing done to target over its duration, and upon expiration heals them for that amount, could also maybe have it grant 1 charge of addersting, just anything but the current design for it.
    -2 stacks of zoe, have it always grant differential diagnosis if it buffs eukrasian diagnosis.
    -new capstone ability could be like the pvp lb, makes a small aoe zone for a few seconds that offers a ton of dmg reduction, makes it great to help mit transitions or mechs where people stack close.
    -2 ixochole charges 😢
    -some other method to regain addersting.
    Leveling breakdown could be like:
    92: the usual potency buffs
    94: pepsis II change above
    96: new ability that grants free adderstings if krasis removed, or buff to krasis to let it also grant an addersting if its 86 appearance reworked.
    98: 2 zoe stacks + buff and 2 ixochole charges
    100: new capstone ability

  • @spanishislandsquattingduck3175
    @spanishislandsquattingduck3175 8 місяців тому +1

    Group kardia would be super cool and i think very easy to implement. Honestly i think thats what soteria should be instead because as is its a very underwhelming cooldown.

  • @lounzor4289
    @lounzor4289 Рік тому +2

    Kardia interaction would be very cool on Sage, part of me also want Toxicon use to do something, maybe grand stack like Lilly usage for WHM ?
    That way we have incentive to shield -> Use toxikon -> Big spell
    For astro i would like to see less random, not having the minor arcane you want feels bad :(
    PS : May i ask for your glam set ? looking cool !

    • @UmbralRYT
      @UmbralRYT  Рік тому

      Toxicon feature is a nice idea! and here is my glam 😉(ffxiv.eorzeacollection.com/glamour/233460/after-a-long-day )

    • @Scerttle
      @Scerttle Рік тому

      Oh that's a cool idea. So many people are concerned about whether toxicon will work out to be DPS neutral for them, but if there's a pay off for it that'd change things up.

  • @zeng58
    @zeng58 4 місяці тому +1

    Give us healer more variety we just stand there drinking with a beach lawn chair repeating xD

  • @BaithNa
    @BaithNa Рік тому +1

    AST will probably get simplified but thats fine because it leaves more room for improvements down yhe line.

    • @UmbralRYT
      @UmbralRYT  Рік тому +1

      I'm hoping not too much tho...

  • @AC-mp6xe
    @AC-mp6xe 7 місяців тому

    I just want AST to merge draw and play in the same button eliminating the need for light speed for the cards. I was an AST main for 6 months and my hands started to hurt even outside of the game so I got diagnosed with tendinitis thanks to AST so hopefully they do something to eliminate the excessive weaving

  • @arizona4751
    @arizona4751 Рік тому +1

    pretty cool video, your editing is so good

  • @cantrip7
    @cantrip7 Рік тому +1

    I only just started playing Scholar, but I hope they change how Aetherflow works somehow. You look at Sage getting Shmaetherflow stacks without the extra button and it's like 😒.

    • @UmbralRYT
      @UmbralRYT  Рік тому

      I think it's really depends on personal preference because some like getting 3 whole stacks every minute while others like getting 1 stack every 20 seconds.

  • @MisoSouperstar
    @MisoSouperstar Рік тому +3

    I think a nice change for WHM would be to give them two separate Lily gages, one for your instant heals, and the other for instant damage abilities. Once you use three lilies on either independently, you can use the big heal or big damage ability

    • @adonisdarkblade
      @adonisdarkblade Рік тому +1

      No one would ever use the healing ability over damage because that would end up wasting 4 GCDs of damage

    • @MisoSouperstar
      @MisoSouperstar Рік тому +1

      @@adonisdarkblade That's why I said two separate gages, so you can only uses Healing lilies on healing and damage ones on damage. There wouldn't be any overlap

  • @deenn376
    @deenn376 9 місяців тому

    What are you using that makes the game look so good and sharp? I love how the skills look, it's all so vibrant. Is this some g-shade preset? I don't know much about it but I am willing to try it now 😮😊

  • @SunrisenStar
    @SunrisenStar Рік тому

    I also really like AST current identity, when you know how to weave the oGCDs just right, it feels very fluid, but there are a lot of them, so in moments of panic, it's easy to hit everything and be out of things for the next big burst of healing needed.
    i still think undraw should just be turned into a second charge for redraw, 2 chances at a 50% roll are much nicer. maybe also give an extra effect based on the role of the recipient? 6% damage to a healer isn't as worth it as 6% damage to a dps, but sometimes you can't hold your card or you're just doing that good, and it caps you.

  • @DrakeWurrum
    @DrakeWurrum Рік тому +9

    Real talk, when I quit WoW and took FFXIV seriously for once, I immediately noticed the difference in how healing works. Gotta give credit where its due: WoW does healing design better than FFXIV.

    • @UmbralRYT
      @UmbralRYT  Рік тому +4

      yup, healing in wow is more hands-on imo

    • @zeng58
      @zeng58 4 місяці тому

      As a 7 year healer from wow to ff14 took words right out of my mouth and I agree with u

  • @MajorReynolds92
    @MajorReynolds92 Рік тому

    been enjoying sage as my intro into healing, but i'm looking at my hotbar and seeing a couple empty slots that could maybe use some filling with some interesting new utility (which incidentally is how i also feel about current summoner lol, hoping for cool new stuff there too)

  • @_Ducio
    @_Ducio 5 місяців тому +1

    i just want healers to play differently from each other, it literally feels like 2 damage buttons and maybe 2 heal buttons and you can do any content without issue

  • @umomo1947
    @umomo1947 Рік тому

    I think it would be cool of SGE had a reverse kardia in which every time your Kardion target receives a shield from you, the enemy gets dmged a bit.

  • @shirokasute1520
    @shirokasute1520 Рік тому

    I think for the Mage we get a Green-Mage. It would make Sense why Yoshi-P weared a TMNT-Shirt on the Fan Festa and we already miss a Magic-Bard-like Mage. For the DPS my 2 Guesses are Pirate or a Job who use a Whip-Sword (Skill kit would be like a Physical Red Mage)

  • @badacid7388
    @badacid7388 11 місяців тому

    I think a new DPS skill would be nice. My main being a white mage smashing one button over and over is lame. Or if they don’t want to do that, maybe they could add some buffs for the team like more damage or cast speed or crit? Something to bring more to the table for healers. Debuffs for the enemy’s would also be cool.

  • @xanrenai7652
    @xanrenai7652 Рік тому

    On The Balance discord, some are wishing like raid buff on WHMs instead of the boring PoM. Im kinda wishing WHM have some mitigation skill other than Aquaveil and Temperance. At least let WHM make some barriers like AST instead of the boring Bennison

  • @LightSummoner84
    @LightSummoner84 Рік тому +1

    Spoiler Alert:
    The healers will remain unchanged in their design in version 7.0
    Given Yoshi-P's reaction when healers main asked for changes,
    saying that healers were doing well, honestly, there is very little hope.
    Healing no longer evolves in FF14, and it has become homogenized.
    Healers were at their prime during Stormblood, and since then, their design has significantly perished.

  • @adonisdarkblade
    @adonisdarkblade Рік тому

    I would like to see a way to make bigger shields with SGE. Zoe shields still feel very underwhelming. I understand that SGE is more of a mitigation barrier healer than SCH but big shields make good brain chemicals.
    SGE also has some skills that are only ever used in extremely niche high end content like Krasis and Pepsis. Since SGE already suffers from button bloat it would be good for them to have some more utility to justify their placement on my very limited controller hotbar.

  • @undream7897
    @undream7897 Рік тому

    So I don’t play healer but I am a little peeved that Titania is right there and we still can’t do a fusion dance for like a giga seraph mode.

  • @dalgona4819
    @dalgona4819 Рік тому +4

    As for AST, honestly I'm fine with the way it is atm. I wish the cards have more unique properties, although I get why they didn't want to make the job deal with more RNG.

    • @UmbralRYT
      @UmbralRYT  Рік тому +2

      Yeah, we need more flavor for ast cards 😢

    • @LightSummoner84
      @LightSummoner84 Рік тому +1

      Indeed, the card system in Stormblood was 1000 times more interesting than it is currently. While RNG could be frustrating at times, it's impossible to completely remove RNG from Final Fantasy XIV, especially since it's essential in some ways for the game's identity.
      At this point, they could simply transform each card into a area 2% damage increase and accompany it with some effect, such as increased damage deal by critical and direct-hit, enhanced damage so add 2 more %, or improved resistance by 10%, speed by 20% ,etc.
      Instead of being limited to a single target, they could make it usable in an AoE, while increasing the cooldown 30 to 45 seconds.
      However, players should still be able to stack two draws.
      This would clearly not be a nerf, and the DPS variations and beneficial effects would not be limited to a single player.
      It might require adjustments to Scholar by buffing and reducing the cooldown of their team buff, and certainly,
      there would be a need to increase the appeal of White Mage and Sage so that Astrologian doesn't become the dominant choice for the content.
      I hope they abolish the 120s burst window too; it's so dull and frustrating, in the same way.

    • @dalgona4819
      @dalgona4819 7 місяців тому

      @@LightSummoner84 I know some ppl complain about the RNG (sometimes I do too!) but the RNG factor should also be considered an important flavor to the AST imo.
      Idk what changes they will make or Dawntrail, but I hope it adds more to the classes and not the other way around.

  • @NuchiAsaki
    @NuchiAsaki Рік тому +1

    What if Astrologian got a third type of card that affected heals somehow?

    • @UmbralRYT
      @UmbralRYT  Рік тому +1

      card with an effect like "extending the duration of regen" will be interesting imo 🤔 (kinda like 'time dilation' back in the day)

  • @AbriDragon
    @AbriDragon Рік тому

    I would like a second damage button on healers

  • @anjoumaaka
    @anjoumaaka Рік тому

    As a scholar main I don't want a new skill, I want sacred soil to cost faerie gauge instead of aetherflow.

    • @sharp_iodine2737
      @sharp_iodine2737 Рік тому

      Like… without a CD? That would be nice. That way you can keep it up for a looong time with a full gauge or bursts of damage reduction whenever needed which would be nice.

    • @anjoumaaka
      @anjoumaaka Рік тому

      It would keep the cooldown, the only change would be that it cost faerie gauge instead of aetherflow. It's already quite spammable since it's only on a 30s cooldown and lasts 15s, so it has 50% uptime.

  • @EdgeKisaragi
    @EdgeKisaragi Рік тому

    It would be nice if healers were necessary as a lot of content can be cleared without us. Even savages and ultimates lol. The state of healing at the moment is awful and they’ve simplified the game too much too :/

  • @77SilentAssassin77
    @77SilentAssassin77 Рік тому +1

    Now look, it's fine that they want to incorporate a bigger share of the casual playerbase, HOWEVER, if they continue to dumb down the game to be resident sleeper easy, I'm gone for good. The story isn't good enough to hold me. Sorry, Yoshi stans. It isn't. They already dumbed down SMN to where it's done for you and they removed the DPS/heal buff aspect of SCH years before that. Do NOT dumb down AST (my pure healer main) . . . please.

    • @jerymarika
      @jerymarika 3 місяці тому

      I'm sorry for your loss 😢

  • @alexmaganda5827
    @alexmaganda5827 Рік тому

    A more interesting dps rota would be nice but i doubt they will do that game has gotten way to simple and stale outside of svg content the only healer that should prolly not get touched is astro that job is already busy

  • @SnarkyLesbian
    @SnarkyLesbian Рік тому

    I hate that Art of War is instant, it's so painful to spam that button.

  • @mikec5400
    @mikec5400 Рік тому

    I wish the jobs felt more unique from one another. Sitting there doing the same rotation over and over and over and over with little variation is really just not fun for me anymore..i miss being able to play this all day long and never getting bored

  • @Th3Crazy
    @Th3Crazy Рік тому

    I think it would be cool if healers got a 3 gcd rotation for damage like tanks and give every healer a free movement gcd button like sch but the third gcd gives a small shield or heal so that some healing is still done

  • @jackyphayakmalerng4079
    @jackyphayakmalerng4079 Рік тому

    Wait, are you thai?

    • @UmbralRYT
      @UmbralRYT  Рік тому +1

      คนไทยจ้า

    • @jackyphayakmalerng4079
      @jackyphayakmalerng4079 Рік тому

      ปลื้มเลยคับ 55555

    • @UmbralRYT
      @UmbralRYT  Рік тому

      5555555555555 ดีใจที่มีคนไทยดูด้วยเหมือนกันฮะ

    • @Rez2901
      @Rez2901 Рік тому

      ไม่ใช่ตรูคนเดียวซินะที่พึ่งรู้ว่าเป็น ไทจิน สำเนียงอิ้งโคตรเพราะเลยอ่ะ

    • @UmbralRYT
      @UmbralRYT  Рік тому

      เขินเลยฮะ 😅

  • @FerunaAD
    @FerunaAD Рік тому

    FFXIV content creator saying wow does something good and he wants it in FFXIV? That is dangerous terretory. I always thought as a final fantasy fan the game is the holy grail, the bible, the sacred artifact graced upon us by god emperor yoshi P.

    • @kmeanxneth
      @kmeanxneth Рік тому +1

      but kinda a lot of players had agree with wow's Transmog is better then ff14's Glamour

    • @UmbralRYT
      @UmbralRYT  Рік тому +1

      ikr, but gotta give credit where credit's due man 😓

  • @HyouVizer
    @HyouVizer Рік тому

    SCH aoe sprint was laughed at in EW reveal trailer but after launch it ended up being such an OP utility in end game raids, they nerfed it later. Who knew allowing your party to haul ass avoiding aoes and getting into position to do mechanics while taking less damage would be super useful 🤔

    • @UmbralRYT
      @UmbralRYT  Рік тому +1

      Exactly! Expedient is sooooo good

  • @littywitty5867
    @littywitty5867 Рік тому +1

    All I want for Christmas is less button bloat

  • @rfygband
    @rfygband Рік тому +8

    Healers are fun to play when healing is needed but honestly healing isn’t needed all that much in just about any content. We have ultimates being cleared with 1 or no healers and when everything goes right in a fight the healing is basically on a set rotation with no thought put into it unless someone does a bad. At that point, healer just becomes a glare/broil/etc spammer. Sage and Astro at least feel a bit better cause more DPS skills or cards but even that isn’t much. I definitely want to see more DPS skills or at least a need for more healing to go out so it’s more interesting and fun.

  • @obamaorb7426
    @obamaorb7426 Рік тому +10

    I think if any healer should have a more complex damage rotation it should be sage, in exchange for removing some of their single target utility and buffing soteria, krasis and kardia in general, making it so instead of a set potency your passive heals are for a percentage of your damage, and the abilities that buff this healing could become more powerful too, though could still keep stuff like pneuma, physis, holos and panhaima so their aoe isn’t dead. Then their lv100 ability could be a 3 min ultimate cooldown that temporarily gives the whole party kardia for like 20 seconds. The interaction of this with a buffed soteria would be insane

  • @aiellamori
    @aiellamori Рік тому +3

    I am fine if they go either of two ways. Keep healing as it is, but make dps-ing as a healer more interesting, or the opposite, keep the dps rotation as is, but make pressing healing buttons more important (i guess making content do more damage)
    Edit: right, you said exactly this right away, cool

  • @jezen0227
    @jezen0227 Рік тому +13

    I'm betting 100% on a second sword after the coat of the WOL burns out and im also 100% sure we WHM mains will get our long-awaited gap closer 😅

    • @UmbralRYT
      @UmbralRYT  Рік тому +1

      lily melee spells lesgooo

    • @DrakeWurrum
      @DrakeWurrum Рік тому

      I'm betting 100% on a pistol.

    • @jezen0227
      @jezen0227 Рік тому

      @DrakeWurrum The bet is on!! I have 500gil on Sword!

    • @sadmiqoxiv
      @sadmiqoxiv Рік тому

      Seraph strike

    • @DrakeWurrum
      @DrakeWurrum Рік тому

      @@sadmiqoxiv - Seraph Strike showed up in Bozja as a Lost Action for healers.

  • @CeeJay322
    @CeeJay322 Рік тому +10

    For sage I wish more utility like buffing the attack of the group or at least one member like AST and SCH does. For the rest I just hope a more engaging and interesting DPS rotation for healers like RDM or PAL as you said

    • @UmbralRYT
      @UmbralRYT  Рік тому +6

      Not sure if that will align with the nature of the job tho since sge is designed to be a no utility healer of the roster, nevertheless it will be very interesting if they introduce something like that!

    • @LightSummoner84
      @LightSummoner84 Рік тому +1

      Don't count on it, they have split the healers in two.
      Only Astrologian and Scholar will keep their buffs, while the others will remain self-centered.
      They are homogenizing the game so much that we can even assert with 100% certainty that the next caster will be a selfish DPS like BLM.

    • @Nazuiko
      @Nazuiko Рік тому +1

      @@LightSummoner84 I wouldn't say selfish, its not like Reaper was Samurai 2.0, but one thing that is extremely likely, I would bet a 3 month sub on it, is them not giving them a Raise action. Perhaps theyll even split the Casters now that there's four like they did with the healers. Burst/Selfish casters (BLM/SMN) and DPS/Utility casters (RED/???)

    • @LightSummoner84
      @LightSummoner84 Рік тому +1

      @@Nazuiko In any case, Yoshida had mentioned during the job presentation before the release of Endwalker that the Summoner would most likely lose resurrection in 7.0 and that it would remain in 6.0 because they were not yet sure about the rework global potency/utility balance.
      So, depending on their decisions, either the Summoner will lose its resurrection to give it to the new caster, or they may have changed their minds in the meantime, and the new caster won't have resurrection.

    • @Madison-ur2qn
      @Madison-ur2qn Рік тому +1

      @@LightSummoner84oh god no I love having rez as Smn ):

  • @digitalash1603
    @digitalash1603 Рік тому +7

    As for Astro.... SE please bring back Sect stance 🥺 And maybe some fast heal charges would be nice, like WHM's lilies. As for the SCH - I think they can add something like SGE's Rhizomata but instead of just adding one stack of Aetherflow, it takes maybe 10 point of fae gauge and turns it into an Aetherflow stack 🤔 And heck yea gap closers!! :D
    Thank you for the video, its amazing as always ✨

    • @UmbralRYT
      @UmbralRYT  Рік тому +1

      Yes! I miss my nocturnal sect.😭 Faerie-gauge Rhizomata sounds awesome too!

  • @Saiga906
    @Saiga906 Рік тому +11

    really agree on making healing more interesting, I don't feel like making more complex damage rotations is the way for healers, people play this role because they want to heal, not go even more the route of the green dps, but yeah, more cool dps combos would be nice too.

    • @franciscoj1767
      @franciscoj1767 4 місяці тому

      I think if any Healer should get a more complex damage rotation It should be Sage, the others should remain simpler

  • @Ohshizzle
    @Ohshizzle Рік тому +3

    I also played resto shaman in Dragonflight! The first thing that came to mind when I saw the title of the video was more interactivity! It's what I love about sage and scholar, if I have more buttons to press, and I have to take the time to think about it that creates engagement. One of the issues I have with healing in XIV is that healing can be so simple and straightforward (similar to tanking). It makes me, and probably others, less engaged which creates a less enjoyable experience.

    • @UmbralRYT
      @UmbralRYT  Рік тому

      Yup! having more layers of complexity in healing would be a very nice change of pace!

  • @Glennkabob
    @Glennkabob Рік тому +3

    if they went down the more interactive healing route, it'd honestly be really funny to watch a healer go through four different skills and cast one heal resulting in a hilarious amount of regens/shields that last for an entire minute, but I digress. something interesting that they could do for WHM, you know how that one boss that does inverse heals in The Lost City of Amdapor (Hard)? I wonder if they'll let us do that.

    • @UmbralRYT
      @UmbralRYT  Рік тому

      oh wow I didnt know that inverse-healing concept exist in-game (had to search it when i read your commet) and yeah that would be awesome!!

  • @EclipseHighroller
    @EclipseHighroller 5 місяців тому +1

    Astro needs to get their original card system back. The current card system ruined AST for me. Bring back the original card effects (different card effect for the tp Regen of course) and bring back Royal Road

  • @EclipseHighroller
    @EclipseHighroller 7 місяців тому +1

    You hope they don’t dumb down AST? They literally did that in ShB. They need to bring back cards as they use to be in HW/SB. ShB ruined AST for me

  • @khmatrix
    @khmatrix Рік тому +3

    HOLY your editing is so clean! Def got a sub here!
    At this point any improvements to Healers ill take it. I don't like having just 1 attack button that changes visually each expansion, if having a wider amount of healing spells is a must give us 1 button combo or something and each part of the combo can give a nice buff to your next ability/spell when interweaving. Mostly I just want SCH to have Primals for healing like SMN uses Primals for DPS! Like maybe we can summon Lakshmi or Feo Ul to do some big heals/shields or give a big team buff.

    • @UmbralRYT
      @UmbralRYT  Рік тому +1

      glad you like the editing

  • @gsdlmj3450
    @gsdlmj3450 11 місяців тому +1

    I've been loving this channel! Main AST trying to learn SCH so your vids have been helpful. I'd love to see minor arcana reworked, right now it's just monke flip coin. It would be nice to have a card mechanic that interacts with enemies more and I think MA could be that.

  • @jeffbatista
    @jeffbatista Рік тому +2

    Imagine getting expedient II at lv cap lol, I also think that group kardia is very realistic to guess

  • @DacianGradaMusic
    @DacianGradaMusic Рік тому +1

    the reason i love sage is because it
    has everything for me: combos, incentive to do dmg, mobility, simple but with some high end pro plays... it probably doesn't excel at all, but it's good enough for me. I hope they add some of that on the others too.

  • @MrCarlWax
    @MrCarlWax 10 місяців тому +1

    Damn, I agreed with every single point and those ideas sound really cool. Also, I love the Power Word: Radiance and Cloudburst Totem ideas for Sage ;)

  • @MrJotaFelipe
    @MrJotaFelipe 4 місяці тому +1

    AST was better before.. I want Spread back

  • @Alphafonz
    @Alphafonz 11 місяців тому +1

    One thing that would be interested to try in regards to DPS would the implementation of "greedy" boosts (i.e. WHM presences of mind) vs "party" boosts (i.e. AST cards) for certain classes (potentially split similar to MCH and BRD/DNC). For example, WHM and Sage can have "greedy" boosts which increases their DPS (similar to MCH), while SCH/AST can have more boosts focusing on the party (similar to DNC/BRD).

  • @methylenedioxymethamphetame
    @methylenedioxymethamphetame Рік тому +1

    man i completely forgot about the astro rework. im honestly fine with how it is now (which is why i main it lol). hope they dont change it too much.

  • @MrJammers
    @MrJammers 6 місяців тому

    I really want WHM to be able to get a blood lilly by using Assize. And the lillies to be ogcd's. May my wish please be granted 🙏🏻

  • @Eldoraan
    @Eldoraan Рік тому

    All I want is something other than robes from raid/alliance gear. The gear design team seems to think all healers are White Mages and all casters are Black Mages.

  • @adamrussell9573
    @adamrussell9573 10 місяців тому

    Overall, I just want more diversity among the healers by making them lean more heavily into their core mechanics. I've only played SGE and just recently started leveling SCH, so I can only really talk on that.
    Mostly, I hope SGE leans more heavily into it's "Green DPS" motif way more, most specifically in how it builds resources. I dislike how both SGE and WHM build resources passively, and a cool, though improbable, change I'd like to see is addersgall only being able to build via dps rather than passively over time. Give that one ability that adds another addersgall another charge for those who need heals, make toxicon and pneuma (especially since this is on a 2 minute cd) somewhat damage positive, to incentivise using them so they feed back into addersgall. That idea of charging kardia you mentioned would work well here too, though the heals themselves would probably have to be toned down to compensate for dps boosts.
    I might just be too DPS-brained but idk, it'd atleast make it feel completely unique, rather than be constantly compared to SCH and, in my opinion, WHM.

  • @HalikBun
    @HalikBun Рік тому

    Still waiting for unique card effects on AST again. I know it won't happen, but man would it be nice for them to take a page from actual card games and treat the 6 cards like a deck that you cycle through every set amount of time, therefore guaranteeing every card within that timeframe causing less RNG problems while openning up what each card can do because they can guarantee all 6 coming out within a set time. Is perfect for damage windows because they can just force The Balance to be topdeck and always draw first after each shuffle to ensure buff windows.
    AST was the first class that really pulled me into the game back in Stormblood when I joined. I loved the flavor of the class and seeing the lore of each card while leveling up through the class quests. Ever since the shift in Shadowbringers I could never bring myself the main it because those cards feel like shells of their former selves. Using cards to modify future cards, sparing a card to be used at a certain point, all while having their unique attributes. Each card used to elicit a different emotional response from me when drawn whereas now it feels like orginizing and filing away paperwork; I can't bring myself to play it. All while Lord and Lady still create button bloat and RNG frustration that they tried to do away with by making everything The Balance.

  • @k8x97
    @k8x97 8 місяців тому

    I would LOVE something else to spend Faerie Gauge on. I haven't been playing SCH for long, but one of my biggest complaints is the unused resource because I just genuinely do not need the gauge in normal content and it feels really bad to waste Aetherflow. So my biggest use of Aetherpact is to empty the gauge enough to refill it...which is really not great, and doesn't translate nearly as well to difficult content where you actually need it compared to other classes' resources.

  • @k8x97
    @k8x97 8 місяців тому

    Also love the idea of storing Kardia healing. It could run into the same problem as SCH's Faerie Gauge if they aren't careful with it, but it could also make Kardia feel like impactful and satisfying in a way that it just kinda doesn't right now outside of Soteria.

  • @nip3004
    @nip3004 9 місяців тому

    I don't want healing skills to combo off healing skills. I want them to combo off and into damage skills.
    Importantly this would reinforce that healers are intended to damage. It's something that should be directly and visibly rewarded. Not something you need to take a parse log out to convince someone who's skeptical

  • @danm2084
    @danm2084 11 місяців тому

    Lol what is everyone talking about healers dont heal? I constantly need to heal people in dungeons. Are your tanks just pulling one pack at a time? Are your dps's flawlessly executing every mechanic never taking any damage? I dont get it. I have to save the party all the damn time with heals and raises.

  • @Tylera918
    @Tylera918 9 місяців тому

    Maybe something they can add to astro is maybe more delayed healing like earthly star or maybe some new spells to control time since they got the skill light speed. It would be interesting to see that or maybe something with the 7th forbidden celestial gate. (Quto I am only level 65 with astro so I do not know if they do, do something with it)

  • @RicardoSantos-oz3uj
    @RicardoSantos-oz3uj Рік тому

    To be honest. Homogenization made the game less fun.
    For Dawntail. I hope there are less insta kill mechanics and more damage mechanics. Healers are useless for insta kill.

  • @onioncultistlordoftheonion8315

    You're going to get another tier of your damaging spells, an extra overkill ogcd heal, and a potency boost to one of your preexisting heal abilities.
    end thread.

  • @vincentbeton
    @vincentbeton Рік тому

    Maybe give SCH a Cooldown that lets their Fairy instantly rez someone for a low cost. They have been playing Zelda, haven't they?

  • @pandafanta1223
    @pandafanta1223 Рік тому

    For real i want that they remove most of the self heal from the tanks , most of the time running ex i dont need to do something and the tanks heal themself up pretty good

  • @TheTriple2000
    @TheTriple2000 Рік тому +4

    Make the regen healers (WHM, ASTRO) have access to AoE Esuna.
    Give WHM more ways to spend their Lilies like maybe the AoE Esuna, Restore own/an allie's mana, AoE Shell ability that increases Magic defense or the AoE Protect ability that increases Physical defense. (I was sad when I found out that the white mage in this game doesn't have Shell and Protect)
    For Astro, bring back the old card system but with a tweak. 5% damage increase should be universal to all cards but all cards do different things.
    Balance increases damage by an extra 5%
    Arrow increases movement speed and reduces weapon skills and spell recast time but NOT ogcds.
    Spear increases Crit chance by a noticeable amount.
    Bole damage reduction by 5%
    Ewer reduces MP cost like before
    Spire increases all stats by 3%
    Make different cards stackable on a single target so we can have a black mage that can nuke things even better.

  • @triumphoverdeath
    @triumphoverdeath 10 місяців тому

    I want to heal more dps less to be honest. I had hoped after they took protect away id have to heal more but i really dont have to much more

  • @aiellamori
    @aiellamori Рік тому +1

    One thing I hope astro gets is two designated target buttons, like kardion or closed position.. One for the ranged dps cards, and another for the melee dps cards. You usually want to buff the best player there, or at the very least the player with the best gear. Having the ability to draw and just press play without having to target or mouse over would be huge

    • @UmbralRYT
      @UmbralRYT  Рік тому +1

      that would be HUGE. wow that's a very good idea!!

    • @aiellamori
      @aiellamori Рік тому +1

      @@UmbralRYT i was thinking about this after watching the video, what about also having a set order for the type of cards you get so you can actually guarantee having all 3 seals for you astrodyne skill, similar to bard. Think about it practically, if your entire gimmick was cards, it would make sense for you to have your deck in an order you know so you can draw the right one. Randomness in a job can be fun, great even, but randomness to the point that you literally can't even get all the affects out of one of your skills is just bad

    • @UmbralRYT
      @UmbralRYT  Рік тому

      fixed rotation of cards might works too, but not sure how the player-base will received it tho 🤔

  • @benoitrousseau4137
    @benoitrousseau4137 Рік тому +1

    I think it'd be fun and thematic if WHM went back to elemental spells (Stone, Aero, replace Holy with Water) but had a cooldown that upgrades them all to their more powerful holy version. (Glare, Dia and Holy.) So you'd have a bit of a burst, and as with old Cleric Stance you'd have to think when is a safe time to use it. It would also keep the job's elemental origins, WHM would have a water spell (finally!) and since the water spell would be an holy precursor it means that they'd have an AoE in Sastasha (double finally!)
    Gap closer comboing into Cure III or an empowered Holy could also be really fun.

    • @airraid1266
      @airraid1266 7 місяців тому

      Am I hearing someone saying a Healer should get a Sastasha AoE before Dragoon?! WHAAAAAAAT?!

    • @elgatochurro
      @elgatochurro 4 місяці тому

      First they need to be different, now whm is getting a dash like sage?
      We should let them be separate

    • @benoitrousseau4137
      @benoitrousseau4137 4 місяці тому

      @@elgatochurro Not a dash, a gap closer. White mage has Seraph Strike in PvP which is a gap closer that comboes with Cure III. I want that in PvE too.

  • @derginadaydream
    @derginadaydream 16 днів тому

    we got a glamour change with a regen effect ima fight yoshi p

  • @shakeweller
    @shakeweller Рік тому

    Actual HPS checks but not like p10s. Make regen healers "nessassary"

  • @mut3dn3onrainbow33
    @mut3dn3onrainbow33 Рік тому

    Watching this whole video as if i play ff14 (i am saving up money for a new pc)

  • @dragumkirisute1998
    @dragumkirisute1998 Рік тому

    Make healers actually heal instead of being a green dps lol

  • @DevilSeiji
    @DevilSeiji 11 місяців тому

    Storing kardia is an excellent idea. Would be fun

  • @canadiancanucklehead8310
    @canadiancanucklehead8310 Рік тому

    My wishes for healers:
    WHM: Bigger Blood Lily THE JOKE IS NOT OVERUSED!!!! For real though, maybe something dps wise like another move or sumthing.
    AST: Honestly I have no idea, I just wanna keep the card vibe so I can make dumb yugioh references.
    SCH: I’m with you, I want a cool move. Like, umm, maybe the fairy and SCH do a tag team move that does big aoe dmg? I dunno 😂
    SGE: Gimme gundam moves please!

    • @UmbralRYT
      @UmbralRYT  Рік тому +1

      im with you on the yugioh references 🤣

  • @fang4481
    @fang4481 Рік тому

    Astro's cards do the exact same thing. The whole card system is a joke. They rely too much on oGCDs but they don't have more than 1 weave slot every GCD to handle various situations when they also need to juggle their cards buffs because lightspeed is usually locked into your Divination burst window every 120 seconds. I hope the "rework" isn't just basic QoL on Dawntrail and then calling it a day because they do that a lot for every single healer... waiting one expansion or two before making basic gameplay changes that helps keep the flow of the job going.
    SCH originally had aetherflow interactions called quickened aetherflow that lowered the cooldown of aetherflow if you use aetherflow skills, but that got removed because ??? Fey gauge is pretty much useless as a gauge since it's literally for only one button. I miss Bane for spreading DoTs. It feels so empty playing as SCH.
    100% agree on SGE. SGE has a been disappointment in Endwalker, gameplay feels pretty much the same as SCH (spamming Dykrasia as Art of War probably didn't help) and Kardia doesn't get much gameplay focus in its toolkit. Soteria is fundamentally useless because they didn't want to make the core identity of SGE important. Why AOE Kardia still isn't a thing by level 90 is beyond my understanding. Probably related to balance, a.k.a. how to make this job into SCH when you are playing as SGE. Addersting is also a huge joke of a gauge mechanic...
    Hopefully they work on developing more on SGE's ability to heal with Kardia, as well as creating some interesting and unique interactions with it.

    • @UmbralRYT
      @UmbralRYT  Рік тому

      yeah... its kinda sad that they don't let sge's kardia mechanic shine

  • @Nazuiko
    @Nazuiko Рік тому

    "Kardia is one other thing that makes them different from other healers."
    Ironically, it makes them *more* like Scholar, taking the role of the Fairy
    For healer DPS rotations, emulating Sage's kit is a great direction to take it, and if they can give White Mage a giant laser beam in PVP they can get one in PVE too.
    What if healers gained a gauge like Dragoon's Life gauge; like,
    "Casting Assize grants a stack of Judgment. With 2 Judgment stacks, the next cast of Assize is enhanced to become 'Holy Judgment' for 40 seconds, increasing its damage and healing potency to 500, also reducing its cooldown to 15 seconds"
    This would even give the Judgment phase a 2 minute window ;) (40s per Assize, 2 casts to get the buff and third to enter the burst phase, getting 2 casts of Judgment with 10 seconds to spare until going back to Assize as it comes off regular CD)
    This is an addition to Temperance granting WHM access to an ability that flies them to a target like BLM's Aetherial Manipulation.
    One major change i want for Astrologian in 7.0 is to change Gravity to be a self-targeted AoE and its radius increased to 8y so that its in-line with the other healers. Having a Heavy debuff attached would make it more thematic as well, as you obviously cant put % health damage in an MMO, but we're about 10 years late for such a design feature.
    Scholar, yeah they need something to do with Faerie gauge. Maybe something like "Healing Spells and abilities performed by the Scholar will echo on the target of Aetherpact", allowing you to adlo or Lustrate yourself and the tank at the same time, like a Kardia or Synastry. This is also useful for being on one side of the arena and using Succor, which would then cast off your tank on the other side, hitting both light parties with 2 (non-stacking) Succor casts when you otherwise couldn't reach half the party (or even just the tanks themselves, soaking a buster/AoE for instance)

    • @UmbralRYT
      @UmbralRYT  Рік тому

      sadly, it is similar, for the case of kardia vs fairy. I really like the ideas that you mentioned here! especially scholar synastry-like feature!

  • @d.s.dathaniel7552
    @d.s.dathaniel7552 Рік тому

    I find healing the most jarring role to play because your focus is always on the teammates' health bar. I feel like I missed out everything in the instance whenever I play as healer.

    • @UmbralRYT
      @UmbralRYT  Рік тому

      I mean that's the fun part of healer for me! I like the player-player interaction better than player-boss 🤔

  • @Kumogoro
    @Kumogoro Рік тому

    as a Sage main if we don't get Fourchenault's "GET DOWN MR PRESIDENT" big bad ass shield from the role quests I will RIOT.

  • @kamontheptawin
    @kamontheptawin 11 місяців тому

    Not me just jumpscared by that split second of “บัตร“

    • @UmbralRYT
      @UmbralRYT  11 місяців тому +1

      ayyyy a fellow "ไทย" person

  • @xicision2533
    @xicision2533 Рік тому

    The idea about charged kardia is actually a really good idea! While having a smol constant heal from kardia is nice, It's kinda just slapped onto the class. It doesn't have any special effects like Scholar's fairy. So having it be a second meter you build is a very nice concept, and will incourage Sage's desire to gundam za fuk outta some mobs.
    I don't think a heal like Druochole is a good idea though. Maybe it could be more like a small burst window that can be used for dps or healing! You assign each of the nouliths to do a specific action separately to either dps or heal. Those actions could be standard AOE heal (300 POE per noulith). AOE shield(100 POE with 400 POE shield, does not stack) and Damage (Toxikon II?). It'll help with the "1 dps button + DOT" problem with healer and gives kardia more value! This could even allow for Toxikon to change! Allowing itself to be tied to the Charged window allowing for more lazers! Rather than have Toxikon be the "free movement but lower dps" button.
    Please give me replies so I know if this is a good idea or not!

    • @xicision2533
      @xicision2533 Рік тому

      Oh right, I should also mention that Charged Kardia will be at the speed of something like MCH's Hypercharge

    • @UmbralRYT
      @UmbralRYT  Рік тому

      That's very interesting 🤔 I really like the choices of action they we have here, however this might be a little too complicated for a secondary resources tho. But, if they implement this into the game, I have no doubt it would be fun as hell.

  • @PurpleCatte
    @PurpleCatte Рік тому

    I think that charged Kardia idea is pretty cool! I think group Kardia might make the class more powerful than square was anticipating-- so it really depends on how the gameplay changes and how healing changes in DawnTrail? Sage already has very good AOE based skills imo, and I rarely find myself struggling to take care of the party even in savage with the other healer down. In execution though, maybe something like Astro's Synastry? Pop a skill with a cool symbol similar in similar design to Kardia, then the targeted player receives a temporary Kardia buff that lasts for 5-6 gcd. I choose 5-6 because if you need those group Kardia heals it allows you to at least drop all of your Toxicon and Phlegma during moments of the fight where movement is necessary for a prolonged period and it may be a bit harder to weave Dosis if you already dropped the "Synastry Clone."
    Edit: Trust me, even a double Kardia I'd have appreciated during P5S LOL For all those Venomous Mass and Toxic Crunch XD

    • @Newks550
      @Newks550 Рік тому

      What’s that move that gives 5 charges towards kardia?

    • @PurpleCatte
      @PurpleCatte Рік тому

      @@Newks550 There isn't one. I'm commenting on one of the suggestions he made in the video-- which is for SE to give SGE a "charged" kardia based on attacking, or for SGE to get a "group" kardia where multiple people can get the kardia effect for a short period of time.

  • @benjaminfast5496
    @benjaminfast5496 Рік тому

    Can't say for sure what's actually needed as I'm just starting SHB, but one thing I heavily want for WHM, is for Cure I to change to Cure II and Medica I to change into Medica II.
    There's absolutely NO reason that I can think of to have Cure or Medica on your skill bar, except for when you unfortunately get placed into a lower leveled dungeon doing Roulettes. So why aren't they just upgraded?
    Also, I think it would be cool, as you touched on, to get more attack skills that combo. Give the healers a bit of fun for attacking. Do we really need MORE healing skills?

  • @Lurker1991
    @Lurker1991 Рік тому

    I felt that SCH copium in my SOUL regarding cool looking skill. Explosion on your head during "what if we got stack back from fairy gauge" made me chuckle XD
    But yeah, I agree that fairy gauge should have more use other then single target pact beam. How about giving an attack which heals by having high enough gauge, akin to what bard has on blast arrow. I'd call it Faerie Bomb or Faerie Cannon, depending if it resembled Earthly Star or Pneuma as how it would be used.

  • @AquaMusica305
    @AquaMusica305 Рік тому

    The group kardia thing would be great
    Maybe some type of skill for the healers to spread a dot on one target to multiple targets in a group
    Gap closer for whm would be awesome
    Honestly I’m up for any type of change for gameplay improvement as long as there is synergy between the skills and abilities and it builds their own unique identity. Having sage as a ripoff of sch and ast as one of whm is like depressing

  • @Jasou2
    @Jasou2 Рік тому

    Good video and agree with the sage stuff being cool and other points. I was thinking in my head even tho it'd be another ogcd to add or something (or could make this a gcd) might be cool for sage to have a reactive reflection shield that applies to the raid group and reflects a bit of dmg like warrior's vegence
    My other ideas for healers would be at a bare minimum at least adding new conditional effects onto current ogcd skills if they want to avoid too much button bloat. Conditional effects are always fun to think about in prog too

    • @UmbralRYT
      @UmbralRYT  Рік тому

      Exactly! status-based skills are really fun!

  • @ode-blu
    @ode-blu Рік тому

    Your edits are candy to my brain

  • @Clive-Rosfield1
    @Clive-Rosfield1 Рік тому

    im a simple man, i like big HoT numbers :) "fire and forget" style of healing is always my fav

  • @oliviawood9003
    @oliviawood9003 Рік тому

    Omg can they plz increase the potency of sch broil & ruin & bring back bane but for sch!