Half-Life 2 Anniversary Update Lighting Comparison

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  • Опубліковано 29 лис 2024

КОМЕНТАРІ • 199

  • @regulardog621
    @regulardog621  7 днів тому +275

    Correction at 1:12 -- Those corpse models were not removed in the anniversary update. I missed the trigger that causes them to appear because I set the camera position using console commands. They will appear as expected when playing the level normally.

    • @v61kz
      @v61kz 6 днів тому +1

      I thought they made a children update for hl2 without violency😅😅😅

  • @PixelBrushArt
    @PixelBrushArt 7 днів тому +127

    I like how the changes are subtle. They didn't overdo it. It keeps the spirit of the original alive.

    • @innocentfd6364
      @innocentfd6364 6 днів тому +6

      Probably because remix is going to be doing that.

    • @sebastiangonzales46
      @sebastiangonzales46 4 дні тому +1

      ​@@innocentfd6364Not developed by valve

    • @yeruschmift8422
      @yeruschmift8422 4 дні тому +2

      As far as I understand, they haven't really introduced anything new, but increased the quality of the things that already were there.

  • @soyfemboy
    @soyfemboy 8 днів тому +301

    They re-baked lightmaps with better shadows, global illumination and higher LOD 💪💪

    • @elysiaisalive
      @elysiaisalive 7 днів тому +27

      they are using HDR which was introduced in the episodes

    • @MildMisanthropeMaybeMassive
      @MildMisanthropeMaybeMassive 7 днів тому +15

      I thought that I read in the patch notes there were only high quality models and textures instead of loading lower LOD models and textures when at a distance. Because any potato PC made in the past 10 years should have no problem doing that.

    • @rizzo-films
      @rizzo-films 7 днів тому +12

      Don't forget there was GI in the original, too! Technically it was radiocity lighting, but what other games were doing bounce lighting back then?

    • @local.interloper
      @local.interloper 7 днів тому +4

      I don't think LoD- s are lighting related

    • @Lax_Oficial
      @Lax_Oficial 6 днів тому +5

      They already had global illumination, I wish they could have corrected the reflections to make them parallax and not flat cubemaps

  • @StereoBucket
    @StereoBucket 6 днів тому +14

    1:00
    that long tower shadow getting softer + all the missing grass. Beautiful

  • @plr.5036
    @plr.5036 10 днів тому +185

    This game aged like wine🍷

    • @googleuser4720
      @googleuser4720 7 днів тому +1

      Anniversary looks objectively worse. Just because its higher visual fidelity doesn't mean anything if the creative intent has been thrown aside.

    • @cool_bug_facts
      @cool_bug_facts 7 днів тому

      ​@@googleuser4720spam it more king

    • @plr.5036
      @plr.5036 7 днів тому +44

      @googleuser4720 They didn't sacrificed anything in this update, just upgrade the base game with the technologies from episode II. I don't know what you're trying to point.

    • @coronelfalk
      @coronelfalk 7 днів тому

      ​@@googleuser4720uhm I think you'd rather be off streaming (This is The) Glasshouse's latest LP '867' instead of regurgitating the same strings of words around!

    • @monkeywithocd
      @monkeywithocd 6 днів тому +6

      ​@@plr.5036 There are a couple areas shown in this video where I think the legacy build looks better, but I must admit the difference really isn't enough for me to say it got worse, and overall these examples look like improvements.
      Not shown in the video however are errors I don't remember being in the game, though, such as weird light leaking in certain areas (like a shallow cave in Sand Traps) or some animation weirdness with Vsync turned on. Even these, however, aren't as bad as when I first played HL2 where several maps would load in full right so again I think they did an ok job here.

  • @sunnysideeggs
    @sunnysideeggs 10 днів тому +123

    I knew it was strange when all of the sudden my own map had slight ambient occlusion on it.

    • @googleuser4720
      @googleuser4720 7 днів тому +2

      Anniversary looks objectively worse. Just because its higher visual fidelity doesn't mean anything if the creative intent has been thrown aside.

    • @jorge69696
      @jorge69696 7 днів тому

      @@googleuser4720 Creative intent can be iterated upon.

    • @exofes
      @exofes 7 днів тому

      ​@@googleuser4720Nah it looks much much better

    • @noodleman4555
      @noodleman4555 6 днів тому

      ​@@googleuser4720The people who "threw the creative intent aside" made the damn game. Get over it.

    • @firstsurname2388
      @firstsurname2388 6 днів тому +86

      ​@@googleuser4720 What creative intent is lost from increased lightmap resolution? Besides, the original creative team were involed on this update

  • @noxmore
    @noxmore 7 днів тому +102

    The bicubic filtering really stands out for me, the way it just magically removes stair-stepping from low resolution lightmaps, and makes them looks like proper soft shadows instead is nothing short of black magic
    It especially improves Ravenholm, with the amount of harsh lighting in that section, i always was kinda taken out of it when the cracks of linear filtering shone through

    • @dignusdingus3709
      @dignusdingus3709 6 днів тому +5

      Being spoilt with the new shadows, makes me notice how blocky they are in L4D2.
      Even the way it can properly shadow along certain static props and models is really nice too

  • @eddiewalpole
    @eddiewalpole 2 дні тому +4

    1:02 This is absolutely sublime. The fog seamlessly blending with the sky, the faintly visible trees in the distance, the soft shadows from large objects-all while staying completely faithful to the original. This update is exactly what I wanted.

  • @setaindustries
    @setaindustries 4 дні тому +4

    It makes it look like how I remember it instead of how it actually looked. I love it!

  • @spectralflapjack
    @spectralflapjack 6 днів тому +37

    The Source engine was seriously ahead of its time and the fact that little details make such a big difference is a testament to how groundbreaking of an engine it really was in 2004.

    • @icantthinkofagoodusername4464
      @icantthinkofagoodusername4464 6 днів тому +4

      It was definitely crazy good for its time, but lightmaps weren't anything new. Baked GI existed for a while and other games released then and earlier used it.

    • @muchossaugus9927
      @muchossaugus9927 6 днів тому

      This comment makes zero sense

  • @portalfreak7628
    @portalfreak7628 7 днів тому +117

    They didn't just rebake the lighting, they reCOOKED

    • @googleuser4720
      @googleuser4720 7 днів тому

      Anniversary looks objectively worse. Just because its higher visual fidelity doesn't mean anything if the creative intent has been thrown aside.

    • @hardVatsuki
      @hardVatsuki 7 днів тому +70

      @@googleuser4720 damn you are coping so hard, copy pasting same thing to every person who dared to say good thing about update

    • @DragonTheseHazelNuts
      @DragonTheseHazelNuts 7 днів тому

      ​@@googleuser47200/10 very bad ragebait. If you wanted it to be effective you should have made your comment a standalone comment, not spammed across the entire comment section

    • @vladimirchizhov3260
      @vladimirchizhov3260 7 днів тому +27

      ​@@googleuser4720 the game was made with "super dooper cool lighting" in mind, so improving it doesn't ruin the overall look.
      Also, I see you got a lot of time copypasting the same message several dozen times

    • @Gherkins
      @Gherkins 4 дні тому

      @@googleuser4720bro this would literally be how the game would look if the shadow maps could be higher. it was to save storage back then.

  • @fenn_fren
    @fenn_fren 6 днів тому +11

    It's great seeing Valve get a bit more brave with fog in their maps now after CS2. I also especially love that fog is now circular.

  • @baconsandwich1887
    @baconsandwich1887 7 днів тому +12

    Thank you!!! I kept checking on Google, hoping someone had made this exact video. The HDR lighting has to be my favorite part of this update, there's so much more nuance to the lights and shadows from the extra color information.

    • @rightbehindyou9398
      @rightbehindyou9398 6 днів тому +2

      Like what

    • @baconsandwich1887
      @baconsandwich1887 6 днів тому +2

      @@rightbehindyou9398 Look at the first bit of the video and notice how the direct sunlight can contrast better with the ambient light, which itself can fade more smoothly into the shadows while still being reasonably bright. Another example, if you'd feel like booting up the game yourself to check it out, is the dark hallway at the back of the train station before you come into the plaza. You can see the light is able to fade smoothly into darkness, whereas before, it would have a fairly abrupt cutoff and random pixels of red, green, or blue where there weren't enough bits for a smooth transition.

  • @Dr904
    @Dr904 10 днів тому +50

    So it wasn't just in my mind then. It really DOES look a lot better!

    • @googleuser4720
      @googleuser4720 7 днів тому

      Anniversary looks objectively worse. Just because its higher visual fidelity doesn't mean anything if the creative intent has been thrown aside.

    • @theredpanda00
      @theredpanda00 7 днів тому +34

      ​@@googleuser4720 how many times you gonna reply with this, we get it, you don't like it

    • @ratmeister65
      @ratmeister65 7 днів тому +16

      @@googleuser4720said nobody ever

    • @Mr.Marbles
      @Mr.Marbles 6 днів тому +12

      @@googleuser4720 "creative intent thrown aside" my brother in christ they changed things so subtle, that we need a comparsion video to show what actually changed.

    • @atomheartother
      @atomheartother 6 днів тому +4

      ​@@googleuser4720what "creative intent", they just updated the lighting to be more up to date with modern graphical specs, do you seriously think it was a creative decision to have worse lighting?

  • @zebos2432
    @zebos2432 7 днів тому +15

    So basically: light spots are brighter while shadows are darker and sharper. And all maps during the airboat section now have way more vegetation and some other minor detais

  • @mil260zs
    @mil260zs 10 днів тому +22

    thank you for doing this for me hah, satisfied my curiosity on how the lighting has changed

  • @lordAgustin
    @lordAgustin 7 днів тому +66

    They fucking nailed it. That's the only thing I gotta say. I do wonder how it compares to the "Half Life 2 Update" mod that was on Steam before the anniversary update though

    • @ConnieFWill
      @ConnieFWill 7 днів тому +13

      that mods been outdated since valve fixed some ai behavior and bugs a while ago. reUpdate mods the mod (yeah, I know) to combine all the improvements but the hl2Update team was working on a bigger overhaul of the project before the 20th came out. no clue what the plan for that is now

    • @ConnieFWill
      @ConnieFWill 7 днів тому +5

      for what it's worth, I'm just sticking with the vanilla valve version for now. they did a good job

    • @monkeywithocd
      @monkeywithocd 6 днів тому +5

      I remember finding the facial animations to be bugged in that version. Plus I think the biggest improvement in this version is the thing they just passingly mentioned towards the end of the patch notes and for some reason have disabled by default, and that is that music can finally continue playing over level transitions. 20 years and finally that one water hazard level and the end of Ravenholm don't have their music abruptly cut off. Update's solution was to just fade the music out before the level transition which I think is a kinda lame solution.

    • @forgotmyname1242
      @forgotmyname1242 5 днів тому +1

      ​@@monkeywithocdWait what? The music continues to cut off for me after loading screens even in the anniversary update.

    • @monkeywithocd
      @monkeywithocd 5 днів тому +1

      @@forgotmyname1242 For some reason I don't understand the fix is disabled by default, and you have to enable it with a console command. I forget what exactly the command is but it's near the bottom of the update page and works perfectly.

  • @sarcasmenul
    @sarcasmenul 6 днів тому +12

    They FINALLY fixed the fucking rainbow shadows in dark areas, previously you had to play HL2 Update to experience properly rendered maps. Glad to see they finally fixed it!

    • @gulas_s_houskovym_knedlikem
      @gulas_s_houskovym_knedlikem 4 дні тому

      Does HL2 still improve the graphics abit or there's no reason to use it anymore?

    • @sarcasmenul
      @sarcasmenul 4 дні тому +1

      @@gulas_s_houskovym_knedlikem nope, the main reason HL2U was a thing was fixing, *really* bad lighting through years of lazy compilation. They fixed all of that and genuinely added a lot of nice QoL tidbits.

    • @gulas_s_houskovym_knedlikem
      @gulas_s_houskovym_knedlikem 3 дні тому

      @@sarcasmenul but the developer said that he has something big in making rn, some big fan update

    • @sarcasmenul
      @sarcasmenul 3 дні тому

      Different account, or not, im on phone so idk which acc I’m logged into, but afaik work on hl2u stopped ages ago, maybe you’re confusing that mod and the ReUpdate one? Because I know the devs for HL2ReUpdate were in fact working on improving the update mod, no clue if they’re still working on it now that valve has fixed practically most things those guys were working on…

  • @Julian_H
    @Julian_H 7 днів тому +20

    Wow they really went all-out for this. Only thing I don't like is the new lighting looks a bit washed out at 0:33, but honestly that could just be hdr shenanigans.

    • @googleuser4720
      @googleuser4720 7 днів тому +1

      Anniversary looks objectively worse. Just because its higher visual fidelity doesn't mean anything if the creative intent has been thrown aside.

    • @mow_cat
      @mow_cat 6 днів тому +3

      ​@@googleuser4720 honestly ur right, the more I look at anniversary the more it looks like a slight downgrade

    • @epicredhot5675
      @epicredhot5675 6 днів тому +7

      wah, wah
      copy-pasting the same thing as a reply to everyone even slightly praising the update isn't going to make everyone magically agree with you

    • @mow_cat
      @mow_cat 6 днів тому +1

      @@epicredhot5675 the copy and pasting is low effort, but they are are right though
      the lighting in breen's layer is atrociously bad in anniversary. whoever made that map was looking in the map editor and INTENTIONALLY made it the way it was before (BECAUSE it looked cooler)

    • @gabrielandy9272
      @gabrielandy9272 2 дні тому

      @@googleuser4720 its a improvment specially the distance lod stuff omg its from the same devs, valve is still amazing, you can't look at some of these and think its worse.
      and if you dislike it so much just go to the properties of the game and play you outdated version.

  • @giedmich
    @giedmich 7 днів тому +12

    0:41 wait there was no smoke in the pod in the OG version?

  • @m0ssyk1m10
    @m0ssyk1m10 7 днів тому +5

    Was hoping someone would do a comparison eventually! Some maps have unchanged lightmaps while others look much improved

  • @MegaChickenfish
    @MegaChickenfish 6 днів тому +3

    More subtle than HL2: Update mod but a very solid improvement overall.

  • @vinesauceobscurities
    @vinesauceobscurities 6 днів тому +1

    What is really appreciated is that they still give you the option to revert to the pre-update "steam_legacy" version anytime, and also simply moving the standalone copies of EP1/2 and LC to the tools section instead of outright replacing them. They did the same for CSGO_legacy after CS2's release.

    • @wausjackbauer128
      @wausjackbauer128 3 дні тому

      How do you do it?

    • @pulkitsukhija
      @pulkitsukhija 2 дні тому

      ​@@wausjackbauer128If i remember correctly, you need to open game properties and choose the "beta" select (drop-down) menu there.

  • @pblair6591
    @pblair6591 6 днів тому +2

    the dimly lit sections looks almost photorealistic

  • @movax20h
    @movax20h 6 днів тому +4

    The old stuff was not bad, but new one is better (more resolution and better filtering, better contact shadows, and more spread in soft shadows). I like that some spaces got a little bit more dark overall. (But in some other got a little brighter, and less contrasty, which is probably not great for the feel, but not a big difference).
    I was replaying it last weekend, and knew something is different. But could not put a finger on it (previous time I played it was ages ago). But I can see it now. And of course more small props like grass all around.

  • @jasperfox6821
    @jasperfox6821 6 днів тому +3

    You are indeed a regular dog 🐶
    1:46 I see that they added some light's there, that's cool :3

  • @rizzo-films
    @rizzo-films 7 днів тому +37

    Even the legacy lighting in HL2 is impressive. Where any other games doing global illumination in 2004? I didnt even know what that was back then but knew there was something a little different about the look of those environments.

    • @SirYodaJedi
      @SirYodaJedi 7 днів тому +17

      It's not really "global illumination"; it's prebaked radosity. Different solution to the same problem. HL1 and Q2 had it as well, but didn't take texture color into account. I would say that any games that used prebaked lightmaps in 2004 probably did have bounced lighting that takes into account texture color; it was already common in 2000 for GoldSrc and Quake II map compilers like ZHLT and Arghrad respectively to do so. Games like Doom 3 however, which relied upon real-time lighting, would not.

    • @incel2002
      @incel2002 7 днів тому +6

      @@SirYodaJedi well, radiosity is part of GI algorithm.

    • @NickJerrison
      @NickJerrison 7 днів тому +6

      @@incel2002I think it's just that "global illumination" these days usually implies real-time global illumination. Pre-baked GI was indeed not new even by 2004, but Source did push it to new levels of fidelity, imo.

    • @cube2fox
      @cube2fox 4 дні тому

      I can't think of any other game from that time which had baked lighting that looked nearly this good. It might have been partly due to art direction though. They have lots of dramatic point lights and areas with dramatic dusk/dawn lighting from the sun.

    • @sebastiankulche
      @sebastiankulche День тому

      Yes, even in the early 2000s, and Half LIfe 2 lightning is nowhere near as close to be the best of its time.

  • @Solus147
    @Solus147 10 днів тому +81

    Amazing how good a 20 year old game can look with a few updates. If you told me this game came out this year I would believe you. This proves once again that developers waste time and money on better and better graphics instead of art style, gameplay and story.

    • @demogaming8895
      @demogaming8895 7 днів тому +10

      What's crazy is the game could have looked like this even back when it was first released. The engine didn't support HDR back then, but the resolution of the baked in shadows could have been increased, it's just that with the hardware they had back then maps would have taken forever to compile. Also the draw distance of objects and details has been increased, which again could have always been done at the cost of performance. The potential was always there, all it took was changing a few values. Really shows how ahead of its time the Source engine was

    • @Mr.Marbles
      @Mr.Marbles 6 днів тому +3

      i mean you can tell, but all they would have to change would be modern lighting tech, more polygons and higher resolution textures. why it looks so good still is just the amount of detailed and realistic looking environments. on that front they were already on todays level. and thats kind of what half life alyx did.

  • @fungus7732
    @fungus7732 7 днів тому +5

    Now it only takes a few worshop mods to play a modernized version of Half-Life 2. We live in good times

    • @Mr.Marbles
      @Mr.Marbles 6 днів тому

      im waiting for some mod team to take 15 years to remake HL2 in Source 2 like they did with Black mesa lmao

  • @isakillo
    @isakillo 7 днів тому +3

    Great comparison and great improvements.

  • @johnpinneriv9958
    @johnpinneriv9958 6 днів тому +1

    1. The new lighting effects look great.
    2. The original lighting/graphics still look amazing 20 years later. That's quite a feat.

  • @chrizandriroth7695
    @chrizandriroth7695 6 днів тому +1

    Been waiting for someone to make a comparison video like this! Thank you for taking the time. If you are going to do a part 2 of this, you should compare d1_trainstation_05. The railcars now have proper shadows casted on them from the overhead bridge. Little details like that are awesome! I also love the way the coast maps feel with the new radial fog! And it seems like the sprite foliage view distance has also been improved.

  • @sugarmatic
    @sugarmatic 7 днів тому +1

    Right after the anniversary shots get fully revealed in this video, use the left and right arrow keys to compare between legacy and anniversary version.

  • @kaniller4969
    @kaniller4969 6 днів тому +2

    Bro this game was released in 2004, yet it looks on par with or better than most AAA today!

  • @seva809
    @seva809 10 днів тому +9

    0:42 YABBA!

    • @Taras195
      @Taras195 7 днів тому

      This sound resembles russian "ЕЕЕБАТЬ!!"

  • @glassbunnyy
    @glassbunnyy 7 днів тому +2

    thanks for making this u rock

  • @TheGaluMoD
    @TheGaluMoD 6 днів тому

    Thanks for sharing! I've been looking for a video like this

  • @AlanJames1987
    @AlanJames1987 7 днів тому +1

    I wonder often how I can experience the original PC Half-Life 2 and I haven't found a way

  • @smiley452
    @smiley452 6 днів тому +2

    1:42 Did they just place new lights

  • @LewdSCP1471A
    @LewdSCP1471A День тому

    Wish they would've done more, CSM and parrallax corrected cubemaps would've been a nice visual boost

  • @AnarchyOnlineVideoGuides
    @AnarchyOnlineVideoGuides 3 дні тому

    Thank you for making this video

  • @jtinz74
    @jtinz74 6 днів тому +1

    Looks like they improved the tone mapping.

  • @ThatKidBobo
    @ThatKidBobo 6 днів тому +1

    Thank you so much for this

  • @06howea1
    @06howea1 6 днів тому +1

    Reflections and ambience for the fire effects could have been a nice touch would have really brought the project to the 21st century, I think the fire effect is not sold well in my opinion. Shadows and lighting have improved nicely.

  • @delayed_control
    @delayed_control 3 дні тому

    Yoooo, look at the water tower, they added distance dependent soft shadows. The further the object is to the shadow the softer the shadow gets, like irl.

  • @Ledonn
    @Ledonn 10 днів тому +25

    1:13 no no,, why they deleted those bodies????

    • @regulardog621
      @regulardog621  10 днів тому +61

      Turns out that's a mistake on my end. There's a trigger earlier in the level that causes them to become visible, but I used a console command to set my position so I missed the trigger. If you play through the map normally they will appear just fine!

    • @Ledonn
      @Ledonn 10 днів тому +11

      @regulardog621 oh wow,,, is it valve's commitment to optimization? that's great😮

    • @regulardog621
      @regulardog621  10 днів тому +19

      @@Ledonn Yup, more likely than not. There are a lot of instances of similar optimizations throughout the game, especially for (relatively) expensive props like ragdolls. Optimization was key in older games :)

    • @thealandude9146
      @thealandude9146 7 днів тому +3

      @@regulardog621 makes me sad how terrible optimization is these days for games

    • @googleuser4720
      @googleuser4720 7 днів тому

      Anniversary looks objectively worse. Just because its higher visual fidelity doesn't mean anything if the creative intent has been thrown aside.

  • @MildMisanthropeMaybeMassive
    @MildMisanthropeMaybeMassive 7 днів тому +4

    1:10 What happened to the corpses? They spawned in my version.

    • @gomersimpson777ram
      @gomersimpson777ram 7 днів тому

      true

    • @regulardog621
      @regulardog621  7 днів тому +9

      @@MildMisanthropeMaybeMassive It's my mistake -- there's a trigger earlier in the level that causes them to appear. I missed that trigger because I used console commands to set my camera position. Those props will spawn just fine when playing through the level normally :)

  • @jasontheredfox
    @jasontheredfox 6 днів тому +1

    It's a small difference but it looks so good

  • @mow_cat
    @mow_cat 6 днів тому +2

    I genuinely like the old softer shadows more, and for some reason the new lighting feels a tad desaturated

    • @nolram
      @nolram 6 днів тому

      You like blocky shadows?

    • @mow_cat
      @mow_cat 6 днів тому +1

      @nolram they're not blocky, they just don't fade so quickly with distance

  • @JamesJAKAZeldaboy14
    @JamesJAKAZeldaboy14 7 днів тому +3

    could you also compare to day 1 build? I know valve said that they made the game look closer to the original release with the maps

    • @shallex5744
      @shallex5744 7 днів тому +1

      yes i want to see that as well. i saw a video of day 1 half life 2, and the nova prospekt levels are much darker than they are now, and the new hdr version of the level actually makes it look much closer to the original, so i wonder if the same goes for every other level

  • @TuMadre8000
    @TuMadre8000 4 дні тому

    the new version looks how i remember the old version

  • @a_dogg5277
    @a_dogg5277 7 днів тому +3

    i'm still disappointment that they didn't gave hl2 csm shadows, still such a miss opportunity to had pushed the hl2 engine to the best graphical version of the engine, aka the csgo version. csgo crisp and realtime shadows would had add so much life to the outside sections

    • @Scrum_Master_Revolution
      @Scrum_Master_Revolution 7 днів тому +5

      csm shadows break source 1s eye shaders, which is why csgo characters had bolted on eyes. If they applied it to HL2 they would have to do the same to the characters which would not be worth it.

    • @impulse_76
      @impulse_76 6 днів тому +2

      I would say csm shadows don't really fit with the intended artstyle, in-game it's autumn with usually partly overcast skies so it's appropriate for all outdoor shadows to be slightly diffused.

  • @byteframe_primarydataloop
    @byteframe_primarydataloop 6 днів тому

    Thank you for this! I wonder how HL2 Update compares to both.

  • @datingsim
    @datingsim 10 днів тому +4

    could you do a video comparing half life 2 update to anniversary

  • @BurningTrapezoid
    @BurningTrapezoid 10 днів тому +10

    Thanks, this is exactly what I was looking for.
    By the way, am I the only one noticing some objects being way too reflective?

    • @LithFox
      @LithFox 10 днів тому +12

      They increased the reflectivity on things like glass and some of the objects. Actually looks more natural for some objects

    • @BurningTrapezoid
      @BurningTrapezoid 10 днів тому

      @LithFox For some, but for others, they overdid it.

  • @steyraug772
    @steyraug772 День тому

    here's the fun part: it still runs in good frames in my potato pc until now

  • @wausjackbauer128
    @wausjackbauer128 3 дні тому

    How do you still get access to the legacy build?

  • @Sarr69
    @Sarr69 5 днів тому +1

    twenty years old game btw

  • @HeinzenHistory
    @HeinzenHistory 6 днів тому +2

    Does this make half life 2 update useless?

  • @rms1493
    @rms1493 7 днів тому +4

    Thanks a lot for this video! It's great to see the comparison between the two, and just how far Valve has pushed the Source engine- an engine which has been seemingly pushed to its limits already over the past twenty years via Garry's Mod and private, third-party creations. Twenty years. Wow. Thank you, Valve, for creating this design tool/sandbox toy, for being completely transparent, and opening up the code to the people who helped you grow; Meanwhile, you were always trying to present US with something wonderful the whole, entire time. I digress. On the contrary, millions upon millions of devoted fans and creators are still managing to jostle something here and there, resulting in something brand new. Not everyone has played or knows what Half-Life is- but of what I *am* convinced? That everyone knows someone who does.
    Now, to see Valve recreating in their now-classic engine, it's really something nice to see. Especially considering how much progress has been made with Source 2, from Alyx-era to present. In twenty more years, we'll be looking at this current build similarly to how we do Half-Life (1) (ex. "Look at how blocky that is!"), considering the methods and tools developers may have access to in the future. However, I believe Half-Life 2 achieves the closest-to-perfect depictions of realism in cooperation with unreal fantasy that we might see for a LONG time.

  • @c0xb0x
    @c0xb0x 7 днів тому +1

    0:32 aw they changed the color of the light :(

  • @Mart-E12
    @Mart-E12 7 днів тому

    I'd like to see if there's any difference in the old Update version

  • @thecuchikiller
    @thecuchikiller 7 днів тому +1

    Is the same lighting upgrade than "HL2 update" mod or is slightly different?

    • @Concon12316
      @Concon12316 7 днів тому +3

      half-life 2 update is, ironically, outdated now
      also no, this is slightly different

    • @SirYodaJedi
      @SirYodaJedi 7 днів тому +5

      HL2 Update's lighting changes are more exaggerated, the most egregious being changing Ravenholm's sky to a deeper blue instead of mostly grey.

  • @V-95K
    @V-95K 8 днів тому +6

    This is amazing!:( I hope that valve would give the episodes same treatment..

    • @fridaykitty
      @fridaykitty 7 днів тому +4

      the episodes are included in the anniversary update so yes I would assume they did

    • @shallex5744
      @shallex5744 7 днів тому +7

      @@fridaykitty i think they only changed half life 2's graphics, probably to make it closer in consistency to the episodes, which already had things like HDR and higher detail

  • @mog2182
    @mog2182 6 днів тому

    Does it look a little bloomier?

  • @gulas_s_houskovym_knedlikem
    @gulas_s_houskovym_knedlikem 4 дні тому

    So then, is there any reason to download the fan Half Life 2: Update on steam?

  • @mathgod3015
    @mathgod3015 6 днів тому

    I was kind of attached to the crumminess tbh

  • @saudeci
    @saudeci 6 днів тому

    but will it run on my 486

  • @robinrai4973
    @robinrai4973 6 днів тому

    I wonder if this makes Half Life 2: Update redundant

  • @timuren6422
    @timuren6422 7 днів тому

    1:10 did they remove some of the gore?

  • @randomsaloom7238
    @randomsaloom7238 6 днів тому

    it looks way better when your playing it youtube fking with the video

  • @theophanyy5698
    @theophanyy5698 6 днів тому

    They should update the textures and stuff like they did with CS2

    • @skarano
      @skarano 6 днів тому

      no

    • @Matt-vw9nd
      @Matt-vw9nd День тому +1

      CS2 uses the source 2 engine, so this would be require a complete overhaul. would love to see it though

    • @theophanyy5698
      @theophanyy5698 День тому +1

      @@Matt-vw9nd I’m sure some group of fans will make it lol hopefully whatever HLX is will be cool too

  • @DuneJumper
    @DuneJumper 6 днів тому

    Awesome

  • @MaxLebled
    @MaxLebled 6 днів тому

    Not really a useful comparison if you compare LDR vs HDR lightmaps

  • @Deha1299
    @Deha1299 13 годин тому

    Best pc game ever of universe

  • @lucasortiz6474
    @lucasortiz6474 6 днів тому

    now do with half life 2 update

  • @emptyd8364
    @emptyd8364 6 днів тому

    Legacy

  • @tarekali1932
    @tarekali1932 7 днів тому +1

    too overhyped

  • @muchossaugus9927
    @muchossaugus9927 6 днів тому

    Lame. Wheres RTX?

  • @itsfree-elcanal.3438
    @itsfree-elcanal.3438 8 днів тому +1

    The really don't fix the cubemap reflexion parallax 😢

    • @bmd103
      @bmd103 7 днів тому +8

      would be nice but requires custom code and really only works in rectangular rooms anyway.

    • @itsfree-elcanal.3438
      @itsfree-elcanal.3438 7 днів тому

      @bmd103 yeah but anyway they don't fix it... 🤷‍♂️ I just hope somebody fix it on the workshop 🤞

  • @kummer45
    @kummer45 7 днів тому

    This deserves a remake in Unreal engine 5.5 keeping the theme of the levels but making them larger and more explorable.

    • @Wujek_Foliarz
      @Wujek_Foliarz 7 днів тому +5

      nonononononononon

    • @anonymous4068
      @anonymous4068 6 днів тому +1

      Hell no. Source 1 is objectively better than Unreal Engine 5, it's not blurry, doesn't have ghosting, has superior reflections (not screen-space bs), capable of better shadows and runs 10000 times better

    • @pixeleric_
      @pixeleric_ 6 днів тому +2

      If anything upgrade it to source 2, not Unreal

    • @51Boiler73
      @51Boiler73 2 години тому

      half life 2 but its blurry and laggy and every surface is shiny

  • @googleuser4720
    @googleuser4720 7 днів тому +2

    Anniversary looks objectively worse. Just because its higher visual fidelity doesn't mean anything if the creative intent has been thrown aside.

    • @lenship2
      @lenship2 7 днів тому +14

      are you just being negative for the sake of being negative? it's not healthy to be so persistently pessimistic

    • @hardVatsuki
      @hardVatsuki 7 днів тому +15

      @@lenship2 he spams that message in every single comment that is positive about update, he is insane

    • @MarkRosOfft
      @MarkRosOfft 7 днів тому +6

      @@lenship2real

    • @DragonTheseHazelNuts
      @DragonTheseHazelNuts 7 днів тому

      0/10 super bad ragebait, the steam forums has better bait than you

    • @theredpanda00
      @theredpanda00 7 днів тому +2

      Rent free