I keep coming back to this video because it constantly blows my mind how much effort went into making this as perfect as you could. It's all one constant shot, for one, without any extra menus outside of the hacking ones, which is FANTASTIC and immensely difficult to do if you're also trying to be a steady camera, and how you had the patience to perfectly learn everywhere Johnny appears so you could frame him, as well as remembering the enemy spawns obviously. When I first commented I had a very good idea of just how difficult this is, and then I began attempting a similar video with Ghostrunner and it dawned on me on just how RIDICULOUSLY difficult it is for a first person camera controlled by a mouse to be a steady and nice cinematic camera for kills and skills while also memorizing spawns, and thats all without remembering good spots for framing dialogue and cutscenes which I don't even need to bother with in Ghostrunner. I have nothing but respect for this video. I have no idea how many retries this must have taken, but if the answer is none then I claim you a liar. This video is ungodly well made and I'm glad it's raking in views.
I'm glad i haven't played this game yet. It's actually looking like it'll be really good by the time I play it
The most fucking kleptomaniac don’t fear the reaper.
omg Adam Smasher actually looks fun to fight, good job
Damn bro you really taking Samurai to a whole new level with that katana and sandy. You a speed deamon.
god this is smooth as fuck
I keep coming back to this video because it constantly blows my mind how much effort went into making this as perfect as you could.
It's all one constant shot, for one, without any extra menus outside of the hacking ones, which is FANTASTIC and immensely difficult to do if you're also trying to be a steady camera, and how you had the patience to perfectly learn everywhere Johnny appears so you could frame him, as well as remembering the enemy spawns obviously. When I first commented I had a very good idea of just how difficult this is, and then I began attempting a similar video with Ghostrunner and it dawned on me on just how RIDICULOUSLY difficult it is for a first person camera controlled by a mouse to be a steady and nice cinematic camera for kills and skills while also memorizing spawns, and thats all without remembering good spots for framing dialogue and cutscenes which I don't even need to bother with in Ghostrunner.
I have nothing but respect for this video.
I have no idea how many retries this must have taken, but if the answer is none then I claim you a liar. This video is ungodly well made and I'm glad it's raking in views.
Ho Lee Shit! Can you post your build?
can you show all ur mods?
Just out of curiosity, how many mods is this running?
36 mods but important ones are "time dilation overhaul" and "enemies of night city"