Vladlen Koltun: Further Towards Photorealism (May 2021)

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  • Опубліковано 11 січ 2025

КОМЕНТАРІ • 108

  • @DiegoAlanTorres96
    @DiegoAlanTorres96 3 роки тому +95

    Words can't express how incredible this is
    The future is now

  • @volotat
    @volotat 3 роки тому +59

    Thank you for such great presentation. I wish more researchers would do such clear and deep explanation of their work publicly.

  • @BenjaminKarslund
    @BenjaminKarslund 3 роки тому +17

    All games should have this option! Mindblowing! 🤯 Love the immersion! 🙌🏼 Peace from 🇩🇰

  • @Alexis-Argyriou
    @Alexis-Argyriou 3 роки тому +19

    Incredible work, thanks a lot for this in-depth presentation. Using G-buffers to generate a semantics map seems so logical in retrospect!
    One can't help but wonder what could happen if we develop a game purposefully built to work synchronously with SVS by default, helping it parse the data.

  • @joannot6706
    @joannot6706 3 роки тому +2

    This blew away the papers of a certain fellow scholar no doubt.
    I am sure he thinks this is absolute insanity! What a time to be alive!

  • @lowserver2
    @lowserver2 3 роки тому +33

    deep learning ai is gonna get scary on the next few years xd

    • @twentysix1230
      @twentysix1230 3 роки тому +1

      Was just starting to think about that same thing again…..

    • @onee
      @onee 3 роки тому +2

      Nah, just more awesome.

    • @Dominik7T
      @Dominik7T 3 роки тому

      @@onee imagine soo awesome that can destroy someones life like a DEEPFAKE

  • @WhiteDragon103
    @WhiteDragon103 3 роки тому +6

    Regarding the work at 40:00:
    It'd be interesting to see a graphic artist modify the look of the game to match the results produced by the network using more conventional methods: Tonemapping and color grading tweaks, subtle blur effects, texture swaps, material tweaks and lighting tweaks, etc. It'd be interesting to see if we can produce these results using techniques we already know, and if there is anything deeper that remains about what makes something look "real" that we can't explain yet.
    One thing that stood out to me was a structural change in the appearance of some vehicle lights. For example, at 42:06 you can see a small change to the rear lights on the right car (this change is more apparent in the other video about this work on this channel.)

    • @gnt3c
      @gnt3c 3 роки тому

      impossible to do, because the information about all light sources is not there

    • @WhiteDragon103
      @WhiteDragon103 3 роки тому

      @@gnt3c In a game environment, you actually do have all that information. Can you clarify?

    • @OMarceloMarquesDeOliveira
      @OMarceloMarquesDeOliveira 3 роки тому

      I was also thinking about it and the conclusion I get is that AI can reproduce the patterns of light distribution throughout the environment as it happens in real life, it is like a real-time pathtracing but without the need to trace even a ray.

    • @captainpringles5946
      @captainpringles5946 3 роки тому

      To have that level of detail you would need a supercomputer that's the reason game devs don't go for better graphics they go for more fps but maybe in like 5 10 year we might get stuff like this as a norm

    • @MrGTAmodsgerman
      @MrGTAmodsgerman 2 роки тому

      @@captainpringles5946 We don't need a supercomputer anymore. Look at Unreal Engine 5 and think about tonemapping. We are very close to the norm

  • @andso7719
    @andso7719 3 роки тому +1

    No idea how they can incorporate this into games. I honestly don't ever see a game looking this good without this technology. It's not possible. The imagery in GTA is real life. It's that simple, the game now looks like real life.

  • @aussieknuckles
    @aussieknuckles Рік тому

    Great video. Interesting how it changes the hills to green due to the way it depicts reality.

  • @Chad123-g3d
    @Chad123-g3d 3 роки тому +2

    This is better than ray tracing which I thought is the holy grail of graphics.Actually this is the holy grail

  • @bloodywolftr
    @bloodywolftr 3 роки тому

    Brilliant explanation with such great detail.What a beautiful thinking in all of those details.It is totally worth for the 2 years spent on it.

  • @DeeRuss
    @DeeRuss 3 роки тому +1

    Truly amazing, only hard work can accomplish those results

    • @raphaelsanft5086
      @raphaelsanft5086 3 роки тому

      How would you know? You are no computer scientist.

  • @Altopelirrojo
    @Altopelirrojo 3 роки тому +1

    Awesome .. Still waiting of this .
    This green color correction also used in MW 2005 X360 version . Very smart decision ... ( but not GTA IV lol .. - it simply uncolored + added orange tones and fully no hq postprocess ) Only with some enbs like Danvsw etc - it looks same .
    So Big thx from GTA IV-V modding community for THAT .

  • @shredd5705
    @shredd5705 3 роки тому +2

    Cityscapes looks better in some weird way than Vistas. More cohesive color palette, it somehow sells it as "real" to me better. I mean it looks like dashcam with the green tint, but still it looks like real dashcam

  • @markcooley7261
    @markcooley7261 3 роки тому

    Great job..I like how he explains in depth what's going on..

  • @timo1949
    @timo1949 3 роки тому +2

    looking forward to synthesizing entire video games in 10 or 20 years

  • @GUNNERBASS
    @GUNNERBASS 3 роки тому +8

    This is insanely cool. You guys should try The Last of Us 2 next. Feed the AI Zombie apocalypse movies haha

  • @Robot_ninja_pirate
    @Robot_ninja_pirate 3 роки тому +6

    I would love to see what this could look like if applied to Euro truck simulator

    • @krinodagamer6313
      @krinodagamer6313 3 роки тому +2

      mannnnn

    • @shredd5705
      @shredd5705 3 роки тому

      Isn't GTA5 better graphically. I'm wondering how RDR2 would look like with this, because it already looks stunning and is present day tech

    • @Robot_ninja_pirate
      @Robot_ninja_pirate 3 роки тому

      @@shredd5705 the data set they trained it on was dashcam footage I think on foot games would be much harder to get a good data set, plus I think given how good RDR2 looks there is a bit of a diminishing returns to using this on it.
      Euro truck simulator on the other hand I think is a better fit since its all played within a dash cam perspective like their data, Its set in euro like their data, and given its letter base graphics we can see a much bigger improvement than GTA or RDR2

  • @greenhound
    @greenhound 3 роки тому +2

    as someone interested in this stuff from a purely artistic perspective, the artifacts are quite lovely on the comparison models like TSIT and CUT , i can't lie. neural hallucination is so fascinating when it's in video/animation form. i also notice these photorealism translations are making the colour scheme look more like the gritty and green GTA IV than GTA V :D

  • @sevilla212
    @sevilla212 3 роки тому +3

    The future is now Old man

  • @NicolasRouelle
    @NicolasRouelle 3 роки тому

    so it could be new part of art direction and photography to film with a particular camera and particular light, to complete this new pass into games or other vfx, it's maybe not less human than we think because, as they said, you have to feed the IA with your vision, it's illustrates the need of references

  • @HANDGOTTES01
    @HANDGOTTES01 3 роки тому +1

    thats sick! a little bit to green in the tech demo (gta v) but with another pictures it will be awesome

  • @kocbilo
    @kocbilo 3 роки тому +1

    In the future developers will create games with basic shapes like spheres, flats, cubes, ragdolls with corresponding tags like wall, ball, desk, "person with blue jeans, red shirt, blond hair, glasses" etc. and train the data with petabytes of real life images/videos. The ai will "pre-render" this information and apply the pretrained data on the fly on the customers computer, providing a realtime, high-fps, ultra-high realistic graphics game. We already have the technology to do so(see DALL-E), it just needs to be combined, and made applicable for graphics cards. GPU's might have special cores for this kind of AI in the future and be able to rise the performance for such applications like Nvidia did with RTX within 2 generations of GPU's for example.

    • @FitPorsot
      @FitPorsot 3 роки тому +1

      John Connor is gonna stop that shit

  • @DickJohnson3434
    @DickJohnson3434 Рік тому

    They should use this in the Triangle club, I'm sure they have lots of appropriate data sets at their disposal.

  • @chendu7918
    @chendu7918 3 роки тому

    Very interesting work! Also funny to me is that the synthetic rendered version looks like GTA4's New York City.

  • @caknelson2254
    @caknelson2254 3 роки тому +1

    m$ buy them now!!! Now this will be a VR dream from heaven!!!!!

  • @LUISDACOS
    @LUISDACOS 3 роки тому +3

    amazing job

  • @RichardCollette
    @RichardCollette 3 роки тому

    I have to wonder if human visual perception is also based on some aggregation of prior experience rather than strictly the view itself. It would seem so when you consider optical illusions.

  • @MrGTAmodsgerman
    @MrGTAmodsgerman 2 роки тому

    I am not into the topic very well but how does this AI able to read texture map information from the game by useing video footage? The video is not real time anymore, so isn't hooked into the game engine to read normal map data and so on.

  • @myelinsheathxd
    @myelinsheathxd 3 роки тому +5

    Love It!, is it possible to make it in real time!

    • @stephanrichter7028
      @stephanrichter7028 3 роки тому +1

      This version is not optimized for speed at all. I don't see any hard constraints in principle.

    • @shredd5705
      @shredd5705 3 роки тому

      @@stephanrichter7028 You wouldn't need to. All you need is to use this system to colorize assets/textures and choose attributes like reflectivity for them. Then build a regular game using those assets. The correct color grading and reflection levels baked into the assets. I think games mostly look wrong, because they pick just wrong colors for stuff (too saturated, mostly). RTX can create good reflections, if AI tells it how much each surface should reflect

  • @john_hunter_
    @john_hunter_ 3 роки тому

    What does it look like when you get out of the car & start walking around? It would be nice to see what it looks like in cutscenes with close ups to faces as well.

  • @sonnikdoh2510
    @sonnikdoh2510 3 роки тому +1

    On 1 hand I'm amazed on the other hand I start to wonder if the appeal of playing video games will be lost by the realism. I play to escape the real world, I hope mimicking the real world to this extent doesn't remove the escapism.
    Also, I like adventuring through fantasy worlds, how can they get real video of a fantasy? If they can somehow record video from our brain during dreams?

    • @sonnikdoh2510
      @sonnikdoh2510 3 роки тому

      @Kenneth Yes, and I love their battle to be able to reach realism 1st. It brings us some cool looking fantasy worlds of entertainment. Just wondering if when they do reach it, will it lose it's allure as something different.

  • @raphaelsanft5086
    @raphaelsanft5086 3 роки тому

    To preface this, your work is impressive and I am psyched about it. My question is why you did it. What was your incentive to improve upon the previous papers and to accomplish this result?

  • @jithinsankar
    @jithinsankar 3 роки тому +3

    Any hope to get it in realtime in near future ?

  • @ThisFnGuyFiend
    @ThisFnGuyFiend 3 роки тому

    How could we test this out ourselves?

  • @perroescribiendo6793
    @perroescribiendo6793 3 роки тому +4

    Amazing!.

  • @rendermanpro
    @rendermanpro 3 роки тому

    Such a fantastic results!

  • @itspablogarcia
    @itspablogarcia 3 роки тому

    how you install this on GTA V ?

  • @calmtube-relaxing-music
    @calmtube-relaxing-music 3 роки тому

    А как я например могу это применить? Это закрытый софт?

  • @shayneoneill4680
    @shayneoneill4680 3 роки тому

    can you turn 30km of google 360 street view into a 3d environment?

  • @oscillian
    @oscillian 3 роки тому +1

    License this to Nvidia?

  • @rosyluo7710
    @rosyluo7710 Рік тому

    clear thought! very helpful

  • @m.7093
    @m.7093 3 роки тому

    how long have you been working on this, when did you start at this

  • @TilW
    @TilW 3 роки тому +1

    How much lag does this add?

  • @dennisthemenace4288
    @dennisthemenace4288 3 роки тому

    One video on character models plz...

  • @kont6233
    @kont6233 3 роки тому

    So... How we can use it? Or it's just for showing, not for using?

  • @a1254m
    @a1254m 2 роки тому

    The best MOD ever 🤯

  • @ofrahmy2823
    @ofrahmy2823 3 роки тому +1

    Very interesting! I can't help but imagine this is what rockstar is doing for GTA 6

  • @theternal
    @theternal 3 роки тому

    What happens if you leave the car?

  • @viniciusfranca2305
    @viniciusfranca2305 3 роки тому

    What setup it's required to run this?

  • @karry2951
    @karry2951 3 роки тому

    fantastic work!

  • @dutabogdan6230
    @dutabogdan6230 3 роки тому

    Can i install this??Is this available to download?

    • @rulyvideo
      @rulyvideo 3 роки тому

      @PrimaryHades can you share the code you download 5 month agp, maybe i can do something about it

  • @sergioperez7352
    @sergioperez7352 Рік тому

    We need this in Assetto Corsa

  • @fylhtq7779
    @fylhtq7779 3 роки тому +5

    Please try this with the game BeamNG Drive
    There is very realistic car damage
    I think it will be interesting

    • @billkerman2502
      @billkerman2502 3 роки тому

      Yes of course that would be nice

    • @shredd5705
      @shredd5705 3 роки тому

      I would rather see it tested in something that has top graphics (like Forza Horizon 4 or RDR2), and see how much it can be pushed further. BeamNG doesn't look that great

    • @fylhtq7779
      @fylhtq7779 3 роки тому

      @@shredd5705 But BeamNG has the world's best car damage and deformation physics.

    • @RD-kr1kb
      @RD-kr1kb 3 роки тому

      @@fylhtq7779 don

  • @sab3754
    @sab3754 3 роки тому +1

    if the GTA V post processing would be available as a mod for GTA, i would rather pay for that, than for NVE or redux or any of those.

  • @ivanesivan4786
    @ivanesivan4786 3 роки тому

    How can i install in GTA 5? On the Code&data is WebSite files

    • @Chuck_Norris_
      @Chuck_Norris_ 3 роки тому

      You can't and even if you could it won't work in real time aka it might be 1 frame every 10 mins (a random guess) there is no way in hell that is working at a playable framerate

    • @rulyvideo
      @rulyvideo 3 роки тому

      have you download the code a few month ago? can you share the files?

  • @matijakovacevic5798
    @matijakovacevic5798 3 роки тому

    Looks great

  • @lyodz7035
    @lyodz7035 3 роки тому

    The graphics timecyc is like gta iv

  • @twentysix1230
    @twentysix1230 3 роки тому

    I’m tripping so hard right now

  • @Chris-qr8ng
    @Chris-qr8ng 3 роки тому

    Please make this as a mod

  • @miguelalbertomiranda9633
    @miguelalbertomiranda9633 3 роки тому

    👏👏👏👏 Very good 👏👏👏👏

  • @GamersErdemYT
    @GamersErdemYT Місяць тому

    oyunun orjinalini tercih ederim ama değişime uğramış olması ilginç

  • @TonyStarkCLC
    @TonyStarkCLC 3 роки тому +1

    So, basically you're making a digital "unconscious collective"?

  • @camperzcs3017
    @camperzcs3017 3 роки тому

    when intel release this
    nvidia : can i buy your project for 30 rtx 3090?

  • @Herotruth
    @Herotruth 2 роки тому +1

    This need to be tested on an older driving game lie The Job or GTA 3

  • @maxibrtta1582
    @maxibrtta1582 3 роки тому

    You need to get more colours in the GTA 5 its cool but a little Green for me

  • @LearyVoid
    @LearyVoid 3 роки тому

    tnx for sharing

  • @GKGMFGG-st7kk
    @GKGMFGG-st7kk 3 роки тому

    Ray tracing mal chegou já ta sendo passado 😂🤣 eu não to no ritmo do mundo mesmo hahahaha foda morar no Brazil.

    • @silverxpmodding
      @silverxpmodding 3 роки тому +1

      A gente vai demorar uns 8 - 10 anos pra ver isso no Brasil, e até lá os americano vão tar mais evoluido ainda

    • @TonMiles
      @TonMiles 3 роки тому

      Como ray tracing mal chegou? Ray tracing existe desde os anos 80.
      E vc pelo jeito sequer sabe o q é ray tracing, tampouco entendeu algo desse vídeo, e se entendesse veria q isso sequer é aplicável

  • @camperzcs3017
    @camperzcs3017 3 роки тому

    intel gaming edition

  • @SatongiFilms
    @SatongiFilms 3 роки тому

    You should use footage from better cameras. Automotive dashcams are poor quality, their photorealism is...well, poor quality.

  • @krinodagamer6313
    @krinodagamer6313 3 роки тому

    Watch Intel build a GPU with this running...they will make millions off the bat this will end AMD and Nvidia just look at the clouds thats as close as we will get to reality in a game hands down

  • @artemisDev
    @artemisDev 2 роки тому

    it's uncanny

  • @Rechnerstrom
    @Rechnerstrom 3 роки тому

    I'm not entirely convinced that road surfaces in the US are as smooth as those in Germany. On the photos in geoguessr or Google Streetview they sure look different. Frankly I think the GTA original footage looks more realistic than yours.

  • @Dominik7T
    @Dominik7T 3 роки тому

    map is based on the real city of Los Angeles, California no europe

  • @miguelnavarro566
    @miguelnavarro566 3 роки тому

    Si o no ps5 Gta 5

  • @frankproplayerlpm5118
    @frankproplayerlpm5118 3 роки тому

    Aguante el htaa

  • @johnlupo5139
    @johnlupo5139 3 роки тому +1

    fake tech bad skills

    • @DiegoAlanTorres96
      @DiegoAlanTorres96 3 роки тому +3

      Hand-crafting all the individual frames would near impossible. What's your big idea?