Hitman VR is such a mess. Trying to quietly assassinate high profile targets is hard enough without having your limbs shatter every other time you try to use a camera. Hitman 3 Review - ua-cam.com/video/9vufmMNugXU/v-deo.html Reviewing EVERY Hitman - ua-cam.com/video/Wnoaf6Zc3wk/v-deo.html
Yeah, maybe I was overly optimistic, but I hoped a full pcvr port would be a dream vr game. Honestly, it's hard to even walk straight, you have to struggle against the game to do the most basic tasks. It doesn't even look good, sadly.
Actually making a VR game would have been great.....Hitman VR was something tacked on to the PSVR at launch...It wasn't specifically designed to be a VR game.
I wish I was surprised with how triple A devs have slowly dipped their toes into VR and have for the most part completely failed to adopt any of the genre conventions that have existed for years. Not sure if it's indicative of extreme hubris, lack of resources or both.
lack of consumer interest more likely, leading to lack of resources for devs. gamers are still very skeptical overall about VR as it comes with few truly great games and a huge pricetag to buy in.
Often VR is treated as an afterthought or an extra thing just to add on and see if it'll be successful. Still, VR can't really be successful unless a lot of time goes in to make sure it works properly, resulting in most VR games made by non-VR studios being mediocre at best and unplayable at worst. The only pancake to VR game I'm aware of that's really succeeded is Skyrim, and that's because Skyrim was built from the ground up with modability in mind, so it'd be easier to make it a VR game. Adding VR to Hitman was clearly more complicated than they expected, and as a result, we got this garbage fire of a game.
I tried H3 on vr. I can confirm every thing he said here. I knew H3vr was trouble when I first tried walking around the tutorial stage when I realized, It doesn't even have room-scale VR.
@@kubabooba548 The PC VR Version Is A Slightly Optimized Console Port. Which Is What Makes It Bad. It's A Lazy And Terribly Put Together Port Of A Lazy And Terribly Put Together VR System.
@@JoshuaRM I feel like they actually made a VR game when implementing PSVR compatibility, and then just recycled it for PC VR. I’ve only played the PSVR version and I love it so it really sucks that PC players aren’t getting the same level of polish and care.
besides the obvious broken parts, this is how i feel about 99% of all VR games. The thing that hit me most was the "Glued to my hands" I feel that way in every VR title. legit the only VR titled that felt like a GAME was half-life ALyx.
F'oath about Alyx. It set the bar so high but not unfairly. It's the standard for a VR game because yeah newsflash it feels like an actual game that's enjoyable and work's as you expect it to (for the most part)
the walking dead saints and sinners is pretty good, resident evil 4 VR is fucking Resident Evil 4 in VR so yeah thats pretty good too, beat saber and stride both are pretty good, Blade and Sorcery _will_ be good when its more feature complete but its solid fun for a few hours at a time in sandbox still, i mean, theres hope for VR development, but right now its like a wild wasteland of mobile-ish games that have simple, repeatable gameplay.
Uh, I can tell you so many games where VR works worlds better. Even if they have not a huge campaign like Hitman, but they feel immersive with intuitive controls. After the Fall, Ancient Dungeon VR, Arizona Sunshine, Beanstalker, Blade&Sorcery, Contractors VR, Pavlov VR, cyubeVR, Doom3 BFG VR mod, QuestZDoom, Quake 3 Arena VR mod, Forewarned, Phasmophobia, Hot Dogs, Horseshoes & Handgrenades, Hellsplit, Kayak: Mirage (playtest), ARK-ADE, Blasters of the Universe, Compound, The Curious Tales of the Stolen Pets, Dead Effect 2 VR (basically a VR port of a mobile game), Demeo, Derail Valley, Doom VFR (with fixed controls), Tales of Glory 1 + 2, Everslaught, Eye of the Temple, The Gallery 1 +2, Gun Club VR, Gunheart, Population One, Holopoint: Chronicle, I Expect You To Die, In Death, Iron Guard VR, Job Simulator, Karnage Chronicles, Kobold: Chapter 1, Maskmaker, The Morrigan, .. even No Man's Sky, Vermillion (so great controls!), QuiVr, Propagation VR, Racket: Nx, Rags to Dishes, Rainbow Reactor, Raw Data, Red Matter, Rolling Line, Rick & Morty, Sacralith: The Archer's Tale, Serious Sam 1+2+3, Shadow Legend VR, Space Pirate Trainer, Sprint Vector, Subnautica (another good port), Synth Riders, Superhot VR, Takelings House Party, The Talos Principle, Tethered, Tower Tag, Trover Saves the Universe, Until You Fall, Vacation Simulator, VAR: Exterminate, Vengeful Rites, Vertigo Remastered, Vox Machinae, VR Dungeon Knight, VR Furballs - Demolition, VTOL VR, VR Skater, V-Racer Hoverbike, Walkabout Mini Golf, Zaccaria Pinball, The Walking Dead: Saints & Sinners (full campaign), Warplanes: WW1 Fighters, Windlands 2, The Wizards, XING: The Land Beyond, Zero Caliber VR, Zombieland VR: Headshot Fever, Zooma,.. and I guess many more, have the following things in common - full 6DOF roomscale (hopefully I'm not wrong, but at least 99%) - intuitive controls in VR to immerse yourself very quickly So, I don't know why you feel so bad in 99% of VR games. With all the examples above you'll probably have a much better VR experience than in Hitman 3. I know that I listed many small games but what I wanna emphasize on is the proper VR implementation, where Hitman lacks in all departments.. which is unbelievable for such a big studio!
Those first few seconds absolutely killed me, I love the way he just slowly approaches his target, holds out his hands briefly than swiftly clasps his hands around his targets neck only to start violently shaking them like a Vanilla Coke and then he lets go and they float off to heaven, oh my god my sides 😂 Absolutely beautiful, what a professional killer.
Such a shame, I get why they cant make it look as pretty as base hitman but the jank is just rediculious, what a way to shoot yourself in the foot when VR is desperate for good AAA games
That's the point I don't get, the whole franchise is perfect for VR and they basically messed up everything. The proper reaction should be "Sorry folks, we have made a big mistake let's start from scratch, give us a few months or a year to fix that s***". I would like to wait for it.
The reason it doesn't feel right is because the HMD isn't connected to the in-game characters head. That's the exact problem. It's because it's a PlayStation VR port. It even says in the PCVR version in-game hints "Position the Playstation camera in front of the headset for better tracking" they didn't even remove the hints from the PlayStation VR version 😆
@@FlaccidFella Yeah because in the Playstation VR version, the controller was used to control the right hand, that's why the left-hand doesn't work in PCVR.
Do you know that Hitman 3 VR has been out since last year on PSVR? Although it's Dualshock only, it's actually one of the best games on the platform. It seems like little to no play testing was put into the PCVR version.
The game had originally been a PSVR exclusive. It bounded both arm movements to the DualShock 4, and handled decently well despite it’s lower resolution. What I think had happened to it’s PC version release was the developers didn’t take into account players would be moving both arms independently of each other. When it was originally designed for a more “sit-down experience”
I recently have been addicted to Hitman 1 and 2, and bought Hitman 3. I am so glad that I watched this video instead of wasting my time playing that game in VR. Thanks for your enjoyable presentation.
I remember seeing that hitman had a vr option so I plugged in my vr and the only thing I found entertaining was being able to punch people, other then that I was constantly fighting with the tracking having to reset it everytime I moved a inch and the inability to be able to hit anyone with a wrench, crowbar etc really annoyed me.
Ive never put much stock into Steam awards. Especially after GTAV won labor of love. But Hitman VR winning VR game of the year really cemented that outlook.
"It's the tracking freaking out causing you to randomly origami your victims some times and since the physics have no idea how to resond to that it defaults to sending them back to their home planet" had me in tears
It's pretty pathetic how IO botched H3's year 2 launch, especially after H3's initial launch. They learned absolutely nothing from H3's initial launch and we got a horrible start to year 2. The always online requirement still exists, the ET arcade is unfun and punished creativity (all they needed to do was copy the offline elusives mod!), AND PC VR was released in an unfinished state! I really fear for the new game mode and map!
A few notes from my own experience: 1. Controls are indeed bit weird. There is some fumbling but it still sorta gets away with it because its a slower stealth game rather than an action game. That said, I was able to remap my controls via Steam. I'm not sure if it's only for Index users like myself, but Steam allows me to remap all VR controls, regardless if the game explicitly allows me to or not. 2. The fibre wire seeming inconsistent is something it took me awhile to figure out also. But the way you get it to work consistently is to crouch down as you are wrapping it around them. So you are supposed to bring it back AND down rather than just back, similar to the animation played in game. Because obvious to me once I figured that out. 3. If your body is ever clipping, your aim is off, or you feel off-center in general-- you probably moved. There doesn't seem to be any room-scale option and so the game expects you to stand in the same place at all times. If you happen to move slightly to one side you will be offset from your body, which can mess with a lot of things. I believe you also need to turn with the controller instead of physically in order to maintain your position correctly. It's a bit confusing to realize this, but you can fix it by recentering. On Index for me that's to press both sticks at same time like a button. With practice you can prevent it from happening, and at that point guns feel very accurate in my experience. 4. When you hit people with blunt objects you also have to hold down the right trigger button I believe, if you want it to knock them out. 5. I've never had a body fly into the stratosphere. Not once.
I have a friend who loves hitman and says this would have been a VR system seller for him. As someone who loves VR myself for other games, I was overjoyed at the fact that I'd get to play other VR games with him since he was getting a headset for this game, but then I had to break the news to him about the actual quality of said port. Something that bothers me is that I see people in the comments sections of Hitman 3 VR thinking this is what most VR games are like in terms of interaction quality, when that just simply isn't true.
I remember this one vr game where if you didn’t grip a weapon with two hands it would take longer to come up to where your hand was and would shake a lot and I loved it because the only way to actually use the weapon effectively was to use both hands
I can back you up by adding a new crap show to my dame game MY body was in 3rd person And my headset in the air looking down on our barcode boy as if I was god?!?
I'll say this much I never once felt like 47 while playing in vr but I did have a lot of good laughs and just thinking about the 47 lore how he's the silent assassin or the shadow or whatever other names they gave him and then you just start going around sucker punching people in between the eyes and flaying your arms around like a mad man all the while 47 probably still has that same constipated dead pan look on his face always cracks me up
Hitman vr is a motion controlled vr game, derived from a controller-based vr game, derived from a non-vr game and it shows. I hope they keep developing it though, there's a lot of potential if they can get it to a state where it doesn't literally make me want to barf!
This game was a messy port of the PSVR version, in fact, when I was playing it, there was a tip in the loading screen saying "Make sure to stay in the center of your Playstation Camera".
A hitman game built from the ground up with the sole intention of VR could be amazing if executed correctly. Sandbox movement like BONEWORKS with gunplay like Pavlov VR.
I really enjoy the fact the IOI always seems to be farily ready to start in a new direction, sure the path may not be the greatest, but they try and this is refreshing to see
I'd still like to see more modes like this officially added to most flat games, hopefully with more polish, It may not be the most interactive or optimized but it is Better then Nothing.
Hitman 3 VR literally was designed for PSVR initially and launched that way initially a year ago, and is kind of weird that the PCVR version basically had nothing changed with that.
Man, a vr game where you can only shoot people with your right hand. Sure am glad the Hitman series isn't known for a dual-wielding protagonist or anything.
On the dubai mission it was such a pain to use the camera to open the window, 47s arm was nowhere near where my actual arm was. I had to actively fight the game to open the door to start the mission. They really need to fix this game.
I think best way to fix the jittering body issue would be just to remove the body and only keep the hands, but that would bring the problem of not seeing which disguise 47 is wearing. That could be fixed with a small icon that player can press around their left hand to see which disguise they are wearing. To me the main problem with porting HITMAN to VR is that HITMAN is a very physics based game. It has ragdoll physics for its bodies, and overall in terms of being stealthy, best thing is to put on a disguise and hide in the crowds instead of crouching. HITMAN doesn't encourage shootouts, but that defies the built of VR as quite shooter heavy. I hope IOI finds a good solution to these problems and fixes them for PC VR.
Unrelated to video, but i think there should be a novel/small web series that covers the immediate aftermath of the events of hitman 3. because every single contract the ica ever did was released to the public, imagine what wars could start, how many companies would go out of business, and the general reaction of people around the world.
I personally really liked Hitman VR. Maybe it’s because I loved walking around in these locations I’ve spent so many hours in, but I felt like the wait was worth it. But it’s definitely broken as hell, I’ll never deny that. I hate how I have to constantly recenter every two minutes, and how it looks like I need glasses for anything that’s beyond ten feet of me. But overall I’d say I enjoyed my time with it. Except for the final level of Hitman 3. For some reason the train level was completely unplayable? My graphics card is way below recommended specs but I could run every other mission at a near perfect framerate. But the train level was like.. fifteen frames at most. It could be because I was recording it, since I’m preparing for a video about the mode myself, but I don’t imagine it would run much better if I wasn’t recording.
it's basically a walking simulator or a sightseeing tour, but not a truly playable VR implementation. I can't believe that they disconnected the avatar from the real body. It almost looks like they weren't able technically to do this. It would be an obvious flaw in a quick playtest. How much better would the game be with Alyx controls and 6DOF roomscale, to actually feel like Agent 47, or reloading guns like in Contractors VR and other games, sneaking around corners with your head, picking up things with your hand or use the gravity gloves, pointing device in the menus, .. all standard VR controls today in many, many games.
Hitman VR is such a mess. Trying to quietly assassinate high profile targets is hard enough without having your limbs shatter every other time you try to use a camera.
Hitman 3 Review - ua-cam.com/video/9vufmMNugXU/v-deo.html
Reviewing EVERY Hitman - ua-cam.com/video/Wnoaf6Zc3wk/v-deo.html
It is hilarious tho
What are your PC specs? Just curious because you talked about them in this video
Now if you are a true stealth fan you must have played assassins creed the first few games were not as stealth
I am honestly surprised you played this trash.
you nailed it with your description and the first 5 seconds 🤣 im dying
That clip in the beginning isn’t a bug, it’s a quality of life feature. The game hides the bodies for you!
Ah, handy!
Wow the devs actually listened! 10/10
*his people need him.*
Hitman kills guy, god: “YOU SHALL GO TO HEAVEN”
Yeah i can actually imagine ioi saying that….
The idea of a vr hitman game is so fucking great being able to interact with anything would make it one of the best vr games
The potential is so great, i hope it will get better in the future
Yeah, maybe I was overly optimistic, but I hoped a full pcvr port would be a dream vr game.
Honestly, it's hard to even walk straight, you have to struggle against the game to do the most basic tasks.
It doesn't even look good, sadly.
Actually making a VR game would have been great.....Hitman VR was something tacked on to the PSVR at launch...It wasn't specifically designed to be a VR game.
I wish they also didn’t use the controllers and use buttons to pick things up, get it’s a port but I don’t like that
Dude died and went to heaven like that one Saints Row 2 cheat lmfao
I wish I was surprised with how triple A devs have slowly dipped their toes into VR and have for the most part completely failed to adopt any of the genre conventions that have existed for years. Not sure if it's indicative of extreme hubris, lack of resources or both.
lack of consumer interest more likely, leading to lack of resources for devs. gamers are still very skeptical overall about VR as it comes with few truly great games and a huge pricetag to buy in.
its lack of resources,IO isn't that big
IO is hardly triple A
Often VR is treated as an afterthought or an extra thing just to add on and see if it'll be successful. Still, VR can't really be successful unless a lot of time goes in to make sure it works properly, resulting in most VR games made by non-VR studios being mediocre at best and unplayable at worst. The only pancake to VR game I'm aware of that's really succeeded is Skyrim, and that's because Skyrim was built from the ground up with modability in mind, so it'd be easier to make it a VR game. Adding VR to Hitman was clearly more complicated than they expected, and as a result, we got this garbage fire of a game.
IO is extremely small and they have a very small budget to work with (IM NOT TRYING TO DEFEND THEM THIS VR IS DOGSHIT) but they are Hardly, AAA.
I tried H3 on vr. I can confirm every thing he said here. I knew H3vr was trouble when I first tried walking around the tutorial stage when I realized, It doesn't even have room-scale VR.
Which game
Hitman 3
The PC VR version looks similar to the PS4 VR experience. I think you guys got a console port.
I thought you meant the game H3VR (Hotdogs, Horseshoes and Hand Grenades) for a second there and I was like "Holup H3VR is actually good"
@@kubabooba548 The PC VR Version Is A Slightly Optimized Console Port. Which Is What Makes It Bad. It's A Lazy And Terribly Put Together Port Of A Lazy And Terribly Put Together VR System.
The Hitman: Octodad crossover we didn’t know we needed.
Oh man does anyone even remember that anymore lol
@@arthurthefella true lol
@@arthurthefella holy shit you just unlocked some memories
I'm pretty sure that's on ps vita
😂😂😂
7:15 lol the waving after the woman went to meet god was hilarious. 47 really is a master assassin
7:08 had me dying, haha! Seriously though, the whole concept of this game being in VR is fantastic, but damn they really fucked it up.
Well try it on ps vr and se if that changes your mind
@@thegamemaster5557 I don't think it matters what platform the game is played on in VR. They launched it completely broken and untested.
Started it up once. Graphics are literally a lot worse then vanilla skyrim. Its really bad.
@@JoshuaRM I feel like they actually made a VR game when implementing PSVR compatibility, and then just recycled it for PC VR. I’ve only played the PSVR version and I love it so it really sucks that PC players aren’t getting the same level of polish and care.
Yeeeeeet
Hitman 3 genre: Stealth-puzzle game
Hitman 3 VR genre: Comedy game
PC hitman 3 : Stealth and assassin people
VR hitman 3 : Ballon glitchy flitchy itemy simulator
Hitman Trilogy: Get In, Get Out And Use Brute Force, If You Need To.
Hitman VR: Get In.... Shit, There's ONE Guard. Let Me Take Him Out. Shit.
There's One Good Thing About Hitman VR. It Makes You Feel Like You NEED To Be Stealthy, Because You're Afraid That The Game Just Won't Work.
Basically, Hitman 3 proper is stealth puzzle action at its finest... Hitman 3 VR is just Les Tontons flingueurs
So left handed people will have an even harder time playing the game? Awsome.
You can change it i think, but then your left hand does everything
Ur Right! Ha Ha
@@mastrocalibro5351you mean they're left
besides the obvious broken parts, this is how i feel about 99% of all VR games. The thing that hit me most was the "Glued to my hands"
I feel that way in every VR title.
legit the only VR titled that felt like a GAME was half-life ALyx.
This but with beat saber
F'oath about Alyx. It set the bar so high but not unfairly. It's the standard for a VR game because yeah newsflash it feels like an actual game that's enjoyable and work's as you expect it to (for the most part)
the walking dead saints and sinners is amazing too
the walking dead saints and sinners is pretty good, resident evil 4 VR is fucking Resident Evil 4 in VR so yeah thats pretty good too, beat saber and stride both are pretty good, Blade and Sorcery _will_ be good when its more feature complete but its solid fun for a few hours at a time in sandbox still, i mean, theres hope for VR development, but right now its like a wild wasteland of mobile-ish games that have simple, repeatable gameplay.
Uh, I can tell you so many games where VR works worlds better. Even if they have not a huge campaign like Hitman, but they feel immersive with intuitive controls. After the Fall, Ancient Dungeon VR, Arizona Sunshine, Beanstalker, Blade&Sorcery, Contractors VR, Pavlov VR, cyubeVR, Doom3 BFG VR mod, QuestZDoom, Quake 3 Arena VR mod, Forewarned, Phasmophobia, Hot Dogs, Horseshoes & Handgrenades, Hellsplit, Kayak: Mirage (playtest), ARK-ADE, Blasters of the Universe, Compound, The Curious Tales of the Stolen Pets, Dead Effect 2 VR (basically a VR port of a mobile game), Demeo, Derail Valley, Doom VFR (with fixed controls), Tales of Glory 1 + 2, Everslaught, Eye of the Temple, The Gallery 1 +2, Gun Club VR, Gunheart, Population One, Holopoint: Chronicle, I Expect You To Die, In Death, Iron Guard VR, Job Simulator, Karnage Chronicles, Kobold: Chapter 1, Maskmaker, The Morrigan, .. even No Man's Sky, Vermillion (so great controls!), QuiVr, Propagation VR, Racket: Nx, Rags to Dishes, Rainbow Reactor, Raw Data, Red Matter, Rolling Line, Rick & Morty, Sacralith: The Archer's Tale, Serious Sam 1+2+3, Shadow Legend VR, Space Pirate Trainer, Sprint Vector, Subnautica (another good port), Synth Riders, Superhot VR, Takelings House Party, The Talos Principle, Tethered, Tower Tag, Trover Saves the Universe, Until You Fall, Vacation Simulator, VAR: Exterminate, Vengeful Rites, Vertigo Remastered, Vox Machinae, VR Dungeon Knight, VR Furballs - Demolition, VTOL VR, VR Skater, V-Racer Hoverbike, Walkabout Mini Golf, Zaccaria Pinball, The Walking Dead: Saints & Sinners (full campaign), Warplanes: WW1 Fighters, Windlands 2, The Wizards, XING: The Land Beyond, Zero Caliber VR, Zombieland VR: Headshot Fever, Zooma,.. and I guess many more, have the following things in common
- full 6DOF roomscale (hopefully I'm not wrong, but at least 99%)
- intuitive controls in VR to immerse yourself very quickly
So, I don't know why you feel so bad in 99% of VR games. With all the examples above you'll probably have a much better VR experience than in Hitman 3. I know that I listed many small games but what I wanna emphasize on is the proper VR implementation, where Hitman lacks in all departments.. which is unbelievable for such a big studio!
IDK what you are talking about. Everyone I've ever strangled has floated to heaven immediately afterwards. Such immersion.
Those first few seconds absolutely killed me, I love the way he just slowly approaches his target, holds out his hands briefly than swiftly clasps his hands around his targets neck only to start violently shaking them like a Vanilla Coke and then he lets go and they float off to heaven, oh my god my sides 😂
Absolutely beautiful, what a professional killer.
Such a shame, I get why they cant make it look as pretty as base hitman but the jank is just rediculious, what a way to shoot yourself in the foot when VR is desperate for good AAA games
That's the point I don't get, the whole franchise is perfect for VR and they basically messed up everything. The proper reaction should be "Sorry folks, we have made a big mistake let's start from scratch, give us a few months or a year to fix that s***". I would like to wait for it.
The reason it doesn't feel right is because the HMD isn't connected to the in-game characters head. That's the exact problem. It's because it's a PlayStation VR port. It even says in the PCVR version in-game hints "Position the Playstation camera in front of the headset for better tracking" they didn't even remove the hints from the PlayStation VR version 😆
Same reason all the controls are on one hand. Cause you use the playstation controller to play it
@@FlaccidFella Yeah because in the Playstation VR version, the controller was used to control the right hand, that's why the left-hand doesn't work in PCVR.
@@AndyYoung85 is it playable on PS VR at least?
@@ka-md8ue yeah the VR part of the game was designed for PSVR. People reported it is enjoyable on PSVR unplayable on PC VR..
@@AndyYoung85 thanks
Your arms freaking out in game wasn't loss of tracking, it was your physical body rejecting the game
That clip at the beginning, "Well, that's one way to hide a body, send it directly to heaven." I played Hitman VR on PC and yes, this is how it goes.
The new elusive target arcade mode was a huge letdown as well. So far year two has been an absolute disaster.
I honestly want a coop mode, hope they can introduce one... these maps are too big to not play with a friend and mess around in...
@@nivaneh1010 i agree with you, i always wanted a co-op hitman game or option cause it would be hella fun just playing with your friends
@@Smith-ek1vg exactly, me and my friends just play splinter cell or ac unity and always talk about how a hitmam coop game would bang
Lol I read that as “Target exclusive arcade mode” and was like what if you buy the game at target 47 gets to play donkey Kong?
@@nivaneh1010 the one feature an online connection would actually be useful for and of course its nowhere to be found
Do you know that Hitman 3 VR has been out since last year on PSVR? Although it's Dualshock only, it's actually one of the best games on the platform. It seems like little to no play testing was put into the PCVR version.
This is literally just the PSVR version shoved onto PC, dude. The same issues are there too- I've played both.
3:50 Lefties got it even worse as we can't use the left hand at all. No dominant hand option in a VR game is a big no no.
7:08 - I have to go now... my planet needs me. 🤣
The game had originally been a PSVR exclusive. It bounded both arm movements to the DualShock 4, and handled decently well despite it’s lower resolution.
What I think had happened to it’s PC version release was the developers didn’t take into account players would be moving both arms independently of each other. When it was originally designed for a more “sit-down experience”
I feel weird saying it, but using a gamepad made sense in that circumstance.
Wow this had me dying, especially the phrase “compound fracture lightshow.”
10:34 is a great magic trick
Also PLEASE review RE7 VR!
The title is way too kind to this mess. It should have been something like "Hitman 3 VR is broken garbage"
This is why i love hitman and the internet.
Hitman vr when the bodies ascend to the universe:Bye, have a good time!
I have no notion of how they decided that instead of making three more maps, they would do this shit and it would be amazing.
0:04 agent parkinson's lol
5:05 Sniping is like this is basically every VR game I've ever played if you don't have a physical stock thing
I recently have been addicted to Hitman 1 and 2, and bought Hitman 3. I am so glad that I watched this video instead of wasting my time playing that game in VR. Thanks for your enjoyable presentation.
I remember seeing that hitman had a vr option so I plugged in my vr and the only thing I found entertaining was being able to punch people, other then that I was constantly fighting with the tracking having to reset it everytime I moved a inch and the inability to be able to hit anyone with a wrench, crowbar etc really annoyed me.
Yeah I just got hitman 3 today and was hoping the vr would be good is the base game great? Because I'm be sad if I wasted 60 dollars;(
Randomly origami your victim was the funniest fucking line I've heard in a very long time
Ive never put much stock into Steam awards. Especially after GTAV won labor of love. But Hitman VR winning VR game of the year really cemented that outlook.
"It's the tracking freaking out causing you to randomly origami your victims some times and since the physics have no idea how to resond to that it defaults to sending them back to their home planet" had me in tears
It's pretty pathetic how IO botched H3's year 2 launch, especially after H3's initial launch. They learned absolutely nothing from H3's initial launch and we got a horrible start to year 2. The always online requirement still exists, the ET arcade is unfun and punished creativity (all they needed to do was copy the offline elusives mod!), AND PC VR was released in an unfinished state! I really fear for the new game mode and map!
It would be a good be a good vr game if no other vr games existed
A few notes from my own experience:
1. Controls are indeed bit weird. There is some fumbling but it still sorta gets away with it because its a slower stealth game rather than an action game. That said, I was able to remap my controls via Steam. I'm not sure if it's only for Index users like myself, but Steam allows me to remap all VR controls, regardless if the game explicitly allows me to or not.
2. The fibre wire seeming inconsistent is something it took me awhile to figure out also. But the way you get it to work consistently is to crouch down as you are wrapping it around them. So you are supposed to bring it back AND down rather than just back, similar to the animation played in game. Because obvious to me once I figured that out.
3. If your body is ever clipping, your aim is off, or you feel off-center in general-- you probably moved. There doesn't seem to be any room-scale option and so the game expects you to stand in the same place at all times. If you happen to move slightly to one side you will be offset from your body, which can mess with a lot of things. I believe you also need to turn with the controller instead of physically in order to maintain your position correctly. It's a bit confusing to realize this, but you can fix it by recentering. On Index for me that's to press both sticks at same time like a button. With practice you can prevent it from happening, and at that point guns feel very accurate in my experience.
4. When you hit people with blunt objects you also have to hold down the right trigger button I believe, if you want it to knock them out.
5. I've never had a body fly into the stratosphere. Not once.
8:25
This sudden hand position switch is terrifying
9:46
Holy shit stop it guy
I have a friend who loves hitman and says this would have been a VR system seller for him. As someone who loves VR myself for other games, I was overjoyed at the fact that I'd get to play other VR games with him since he was getting a headset for this game, but then I had to break the news to him about the actual quality of said port.
Something that bothers me is that I see people in the comments sections of Hitman 3 VR thinking this is what most VR games are like in terms of interaction quality, when that just simply isn't true.
Untouchable feels amazing to play in VR.
0:53 That looks so overpowered lol
I remember this one vr game where if you didn’t grip a weapon with two hands it would take longer to come up to where your hand was and would shake a lot and I loved it because the only way to actually use the weapon effectively was to use both hands
The Walking Dead VR?
@@mozziemaxgoose maybe could be that or gorn no idea what i was talking about back then
I can back you up by adding a new crap show to my dame game MY body was in 3rd person And my headset in the air looking down on our barcode boy as if I was god?!?
You really just strangled this man into the shadow realm...
You strangled them so hard the rest of their body went to heaven along with their ghosts.
Good video Craig, I was laughing my ass off on the floppy strangles from behind
I'm glad we technically have a series of CN videos with video game character wearing a VR headset now
So VR takes our favourite Hitman and turns him into Tickman
Ketamine is now sold with a barcode
That’s the best intro I’ve seen in a while. 🤣 The man handling of that dudes neck Jesus Christ lol
Looks like his people needed him at 0:07
this canonizes 47 beeing right handed
That family Guy bit was a top tier edit
I'll say this much I never once felt like 47 while playing in vr but I did have a lot of good laughs and just thinking about the 47 lore how he's the silent assassin or the shadow or whatever other names they gave him and then you just start going around sucker punching people in between the eyes and flaying your arms around like a mad man all the while 47 probably still has that same constipated dead pan look on his face always cracks me up
Sorry, old comment but so true 😂💀
That people is just ascending to heaven because you choked them too strong.
this is 100% accurate.
Hitman vr is a motion controlled vr game, derived from a controller-based vr game, derived from a non-vr game and it shows. I hope they keep developing it though, there's a lot of potential if they can get it to a state where it doesn't literally make me want to barf!
Well, VR finally has an equivalent to Big Rigs Over The Road Racing...
This game was a messy port of the PSVR version, in fact, when I was playing it, there was a tip in the loading screen saying "Make sure to stay in the center of your Playstation Camera".
I really hope Project 007 will be great. I've been waiting for a new Bond game since 2012.
you sett them truly free man you gave them the power of flying
A hitman game built from the ground up with the sole intention of VR could be amazing if executed correctly. Sandbox movement like BONEWORKS with gunplay like Pavlov VR.
Me to IO Interactive: "You're not making VR better. You're making Hitman worse."
I really enjoy the fact the IOI always seems to be farily ready to start in a new direction, sure the path may not be the greatest, but they try and this is refreshing to see
Also A+ for the editing. The feather duster and failed coin toss killed me. HTH did this mode get passed testing.
I'd still like to see more modes like this officially added to most flat games, hopefully with more polish, It may not be the most interactive or optimized but it is Better then Nothing.
7:09, bro they just died and went to heaven
Little did he know it would finally proprely made for it.
I love you game reviews bro, they are the best hands down.
0:04 jeez no need to spangle him into oblivion😂 you just need some m,99 and he'll be out for the night but no you SPANGLED HIS ARM!
00:01 Well the exorcist 3 VR edition looks good
This brings me back to the old days of Hitman 2.
The fact that this garbage won VR game of the year
No dual wielding in vr for a character whose silhouette is carrying two 1911s is so funny to me
5:28 yooo french grip? i wanna see hitman's blast beats now i bet he records for some brutal tech death bands
Hitman 3 VR literally was designed for PSVR initially and launched that way initially a year ago, and is kind of weird that the PCVR version basically had nothing changed with that.
This won VR game of the year on Steam lmao.
Man, a vr game where you can only shoot people with your right hand. Sure am glad the Hitman series isn't known for a dual-wielding protagonist or anything.
sees you splitting his buddys' skull with an axe
*SUSPICIOUS*
On the dubai mission it was such a pain to use the camera to open the window, 47s arm was nowhere near where my actual arm was. I had to actively fight the game to open the door to start the mission. They really need to fix this game.
It took me 5 seconds to find out what I needed to find out. 10/10
5:33 Dusted that fool
This won the steam awards best VR game
Jurassic Park Trespasser 2 is looking pretty good.
3:09 this should be made into a discord gif
Love the videos, man!
The feather duster scene had me laughing pretty hard 🤣
"You can look back now" Not if you don't want to be scarred for life by the uncanny valley shit in this game 😂
This man is hilarious 😂😂
I think best way to fix the jittering body issue would be just to remove the body and only keep the hands, but that would bring the problem of not seeing which disguise 47 is wearing. That could be fixed with a small icon that player can press around their left hand to see which disguise they are wearing.
To me the main problem with porting HITMAN to VR is that HITMAN is a very physics based game. It has ragdoll physics for its bodies, and overall in terms of being stealthy, best thing is to put on a disguise and hide in the crowds instead of crouching.
HITMAN doesn't encourage shootouts, but that defies the built of VR as quite shooter heavy.
I hope IOI finds a good solution to these problems and fixes them for PC VR.
Me being left handed trying to play Hitman
These physics glitches are the same found in Hitman: Codename 47 for PC (2000).
Unrelated to video, but i think there should be a novel/small web series that covers the immediate aftermath of the events of hitman 3. because every single contract the ica ever did was released to the public, imagine what wars could start, how many companies would go out of business, and the general reaction of people around the world.
the only reason to use hitman vr is to dance during the dj opportunity
I personally really liked Hitman VR. Maybe it’s because I loved walking around in these locations I’ve spent so many hours in, but I felt like the wait was worth it.
But it’s definitely broken as hell, I’ll never deny that. I hate how I have to constantly recenter every two minutes, and how it looks like I need glasses for anything that’s beyond ten feet of me. But overall I’d say I enjoyed my time with it.
Except for the final level of Hitman 3. For some reason the train level was completely unplayable? My graphics card is way below recommended specs but I could run every other mission at a near perfect framerate. But the train level was like.. fifteen frames at most. It could be because I was recording it, since I’m preparing for a video about the mode myself, but I don’t imagine it would run much better if I wasn’t recording.
it's basically a walking simulator or a sightseeing tour, but not a truly playable VR implementation. I can't believe that they disconnected the avatar from the real body. It almost looks like they weren't able technically to do this. It would be an obvious flaw in a quick playtest. How much better would the game be with Alyx controls and 6DOF roomscale, to actually feel like Agent 47, or reloading guns like in Contractors VR and other games, sneaking around corners with your head, picking up things with your hand or use the gravity gloves, pointing device in the menus, .. all standard VR controls today in many, many games.
Got sent straight to heaven
This is completely unacceptable from a triple A dev. This had so much potential and half-assed VR like this is the last thing the industry needs.
I guess npcs in hitman breathe helium...
@9:51 broke me
HER HEAD
Thanks for making this. Also thanks for the flashing lights warning