All Illuminate Stats, Weakness Breakdown, & Tips and Tricks for Helldivers 2 Update

Поділитися
Вставка
  • Опубліковано 5 лют 2025
  • The Illuminate Update has arrived in Helldivers 2 alongside vehicles a warbond and so much more to come. Helldivers will certainly never be the same, so today we are working our way through our enemies strengths and weaknesses to determine some tips and tricks that'll help our helldivers combat this new alien threat. We analyzed their stats, weakpoints, breakpoints and weapons to bring you all the information you need to combat this new alien menace following the killzone collab patch update.
    Thanks for Watching!
    Discord: / discord Play Helldivers 2 with me & my community The Ghost Divers!
    Live Streams here on UA-cam Monday/Wednesday/Friday
    Also on Twitch: / eravin
    If you wish to Support me Directly! ko-fi.com/eravin
    Become a Channel Member! : / @eravinvt
    PATCH 01.002.203

КОМЕНТАРІ • 518

  • @EravinVT
    @EravinVT  Місяць тому +314

    Well I thought I had 5 days before Killzone Part 2 to chill but that seems to not be the case! Hope this video covering all the stats behind the illuminates was helpful and i'll see you tomorrow for an analysis on all the killzone part 2 gear.

    • @electrolitez4237
      @electrolitez4237 Місяць тому +2

      Getting good rest I hope?

    • @Cthulhuliessleeping
      @Cthulhuliessleeping Місяць тому +2

      arrowhead sleep-depriving eravin, no mercy 😆

    • @DoctorBoson
      @DoctorBoson Місяць тому +3

      The content fire-hose has engaged, general. You can sleep when you're dead (and another diver is dropping to replace you, Democracy bless them)

    • @darkflash6152
      @darkflash6152 Місяць тому +1

      God I love you

    • @Penguin-holder
      @Penguin-holder Місяць тому

      I don’t think you have said anything about the stats of the overseer shield in this video.

  • @PangolinPyrrhic
    @PangolinPyrrhic Місяць тому +226

    Correct weapon for each enemy:
    Voteless- MG43 (low RPM)
    Overseers- MG43 (high RPM)
    Watchers- MG43 (low RPM)
    Harvesters- MG43 (high RPM)
    As you can see, I bring a very varied build each Illuminate mission

    • @aapocalypseArisen
      @aapocalypseArisen Місяць тому +8

      im basically the same way but ab0ut the laser can0n

    • @DisgruntledPeasant
      @DisgruntledPeasant Місяць тому +18

      I would like to recommend bringing the MG43 as it can remove the Warp Ship shields very quickly so you can toss a grenade inside.
      You probably also want to bring along an MG43 in case any felloe Helldiver's succumb to Illuminate mind control as it is very effective at putting them down.

    • @Razumen
      @Razumen Місяць тому

      Scorcher is better for Overseers, it kills them so much more quickly.

    • @DatOneAPXGuy
      @DatOneAPXGuy Місяць тому

      MG43 HIGH RPM FOR EVERYTHING

    • @rayzerot
      @rayzerot Місяць тому

      A man of class I see

  • @kmpona
    @kmpona Місяць тому +451

    I never knew there were heavy vs. light voteless. Definitely explains why some felt like bullet sponges at times.

    • @chitin122
      @chitin122 Місяць тому +11

      The three eyed ones were definitely different.

    • @azakatura
      @azakatura Місяць тому +19

      they're all equally conductive to my arc

    • @chitin122
      @chitin122 Місяць тому +14

      I think there are a lot of people who don't realize there are 3 different warrior types for the terminids either.

    • @gVert404
      @gVert404 Місяць тому +8

      @@chitin122I think most people would recognize the Warrior variations as they are way more obvious. For starters, the visual differences between the 3 warriors are much more pronounced than the Voteless variations. More importantly though, the 3 Warrior types also function differently from each other meaning you need to be able to recognize which one you’re fighting whereas the Voteless just slightly vary in TTK

    • @theexchipmunk
      @theexchipmunk Місяць тому +1

      @@chitin122 Or a wide array of differnt Troopers for the Automaton.

  • @BarkleyBCooltimes
    @BarkleyBCooltimes Місяць тому +343

    I'm a simple Helldiver, and all I know is that the MG-43 Machine Gun is all I need when I see a squid.

    • @achield3613
      @achield3613 Місяць тому +10

      wont be the case when the full force arrives, helldiver

    • @PIGEON5265
      @PIGEON5265 Місяць тому +8

      HMG is so good. Fun and effective!

    • @Brakka86
      @Brakka86 Місяць тому +4

      I don't like shooting that thing on controller without peaque physique

    • @joelsefur666
      @joelsefur666 Місяць тому +11

      I love the Stalwart, sue me. Lol

    • @Matt_Steel0
      @Matt_Steel0 Місяць тому +6

      @@PIGEON5265paired with peak physique, mg guard dog + mg sentry + HMG emplacement. It’s a goated set up

  • @LethalOwl
    @LethalOwl Місяць тому +191

    Give it a week and he has to re-do this guide for the new squids about to pop out of Meridia.
    Or just make a #2

    • @LethalOwl
      @LethalOwl Місяць тому +13

      But also thanks for the guide!

    • @submachinegun5737
      @submachinegun5737 Місяць тому +6

      I mean it’s not like these enemies will go away, we’ll just need an addendum for new enemies

    • @joshuawilliams9247
      @joshuawilliams9247 Місяць тому

      I’d say be more patient. We won’t get new enemies for a while, they JUST showed up.

  • @doncoria9505
    @doncoria9505 Місяць тому +26

    A little tip about Tripods:
    Despite how gigantic they are, a single stun grenade will stops them completly, even with the shield activated
    I hope this helps
    -S.E.S Lords of Midnight

  • @bryankopkin6869
    @bryankopkin6869 Місяць тому +149

    Last time I was this early we had general Brasch’s shield generators

  • @victornguyen1175
    @victornguyen1175 Місяць тому +99

    It's crazy that you're one of the only people who didn't just jump the gun in telling everyone to shoot the Harvester's face. That joint weakpoint was the first thing I tried and was extremely happy to see that it made just as much sense as I'd have thought. It's not even like the face is bad, but there were a bunch of people creating tierlists based on incomplete information without ever even trying the legs.

    • @Grebogoborp
      @Grebogoborp Місяць тому +10

      To be fair 90% of the time if it glows it’s the weakpoint there are a couple exceptions but it’s a pretty hard and fast rule to go off of

    • @WingsAboveCS
      @WingsAboveCS Місяць тому

      The eye is actually a weaker spot (a good railgun charge can 1shot it to the eye)
      It's just that it's also much harder to hit, so the leg joint is usually easier to go for, and all anti tank weapons can 1shot it to the leg so it doesn't really matter that the eye is weaker.

    • @FelisImpurrator
      @FelisImpurrator Місяць тому

      ​@WingsAboveCSIt has no armor, but a far higher health pool, so medium and higher AP usually gets more mileage out of the leg joint unless the weapon has enough damage to oneshot the eye like the railgun. But in that case the lower armor isn't doing jack anyway.

  • @Cosmis5
    @Cosmis5 Місяць тому +24

    Been finding a lot of success with the Patriot Exosuit. You can largely ignore the voteless, killing them by simply walking through them. Seriously, don't even bother shooting them with the minigun, it's a waste of ammo. Don't even use mech stomp either unless you really want to. The minigun shreds any medium target. The only threat is the harvester laser, but a single rocket to a leg joint kills them and you have 14. You have a minigun to pop shields, and rockets to destroy the Warp Ships (Shooting into the doors) and tesla towers. It's an all in one stratagem and I'm happy the mech finally has a great match up against a faction. Haven't really tested the emancipator though.

  • @SplitFinn
    @SplitFinn Місяць тому +71

    Machine Gun is GOAT’ed for Squids.
    Answers anything they have.
    Voteless horde? Got you covered.
    Overseers? Crouch and go full send.
    Harvester? Bait out the laser and aim for the leg joints.

    • @syrozzz
      @syrozzz Місяць тому +3

      Yep nothing is getting close.

  • @stikfigz
    @stikfigz Місяць тому +54

    I've been taking the airburst launcher to Illuminate missions, one airburst can clear entire waves of them. My record for a single shot was 36 kills.

    • @PavelKahun
      @PavelKahun Місяць тому +3

      Try engineering armor and bring g6 (asmall black grenades, you will get 7 of them) to deal with the voteless hordes and Jaffa (non flying overseers), they buffed the radius and the short fuse makes quick work of whole hordes. And you will find grenade boxes all around the map,leaving you room to pick different support weapon.

    • @StephaneLevs
      @StephaneLevs Місяць тому +1

      The new alternate fire also help a lot, being able to hit further to make sure the explosion happens in the center of a horde is very effective.
      It was always missing a tiny thing (which I wished it did some kind of fire effect after so it would kill the leftover enemies who didnt die directly)
      But with this change alone, it's now much easier to hit where you want and making it more reliable.
      Like even on the bot side, it's gonna be easier to kill hulk since you need to land the missile exactly behind their feet which it was hard to do since it would trigger too soon.
      I haven't had a chance to try it on the bug side, but im pretty sure it's instantly a tier better than it was for all factions.
      And now with the squids, it's finally a worthy pick!

    • @Tothless9850
      @Tothless9850 19 днів тому

      Laughs in flame thrower with over 60

  • @terrencemy1563
    @terrencemy1563 Місяць тому +71

    we have been so used to high explosive while fighting bots and bugs, and those loadout rendered useless the first day squids landed. I am glad that squids brought so many underdog loadout to the surface and we can enjoy them.

    • @nolimbsjohnny
      @nolimbsjohnny Місяць тому +3

      AMR is goated versus both bots and squids. Can't think of anything off the top of my head that is great against all three. MG43 is decent against bots and bugs and amazing versus squids, that might be closest

    • @TaylorK-nn1cs
      @TaylorK-nn1cs Місяць тому

      @@nolimbsjohnny erupter for everything mate. even with its nerfs it still smites. everything it doesn't one or two shot it tends to stagger. plus the amount of shrapnel it has is ridiculous

  • @michaelkelsey219
    @michaelkelsey219 Місяць тому +70

    Finally a good use of the flamer hand gun

    • @Brown95P
      @Brown95P Місяць тому +10

      Unfortunately you will absolutely want to bring the nade pistol still for the tesla towers and spawn ships.

    • @hitandruncommentor
      @hitandruncommentor Місяць тому +5

      The flame primar is good. Because you'll want gas nades and gren pistol.

    • @Vhalikuporamee447
      @Vhalikuporamee447 Місяць тому +1

      ​@Brown95P Tenderizer, Crisper and frags are my go-to picks. I usually run them with Supply Pack and Grenade Launcher. Works nicely.

    • @MasterChakra7
      @MasterChakra7 Місяць тому

      Or just bring the crossbow. It also two shots overseers.

    • @KraziEyevin
      @KraziEyevin Місяць тому

      @@Brown95P that's where you're wrong because I use the crossbow 😎

  • @keanhaowong1398
    @keanhaowong1398 Місяць тому +33

    From my experience 120mm is very good at destroying medium and heavy encampments. Just put it roughly in the middle of the encampment.
    Besides that I appreciate how light penetration weapons really shine against the Illuminate. Unlike bots and bugs chaff quantities are retained and the overseers having breakable armor alongside shields being able to be disabled regardless of penetration helps keep light penetration weapons useful throughout the mission.

    • @Zender22
      @Zender22 Місяць тому

      Personally I've been enjoying the walking barrage since you can aim and predict it better than the 120

  • @ShadeScarecrow
    @ShadeScarecrow Місяць тому +31

    The overseer grenade spam makes me wish that throwing the grenades back was a bit more reliable.

    • @wolfgang_h3t
      @wolfgang_h3t Місяць тому +1

      That and they predict where you're going. So it's extra annoying cuz if you don't change course you're gonna get blown to bits.

    • @sgtNACHO
      @sgtNACHO Місяць тому

      Yeah the nade throw back is such a light kick. Lemme punt that thing

    • @joshuawilliams9247
      @joshuawilliams9247 Місяць тому +2

      I’d be mad if they didn’t use smart tactics. They’re the most advanced enemies they should be bastards to fight

  • @BlackAdder1970
    @BlackAdder1970 Місяць тому +13

    Here is my main load out.
    1) Breaker Spray and Pray - crowd control. Easier to hit groups of Voteless and Airborne Overseers.
    2) Stun Grenades - helps keep enemies in place allowing me more room to run.
    3) Grenade pistol - can shoot into the Illuminate saucers doors to blow them up from a distance after knocking down the shields.
    4) Arc Thrower - takes down Overseers easily with like 4 hits. Keeps them at range to avoid melee attacks. The Arc Thrower easily targets enemies without an exact aim point.
    5) Gattling Gun - very useful if you get overwhelmed by the Voteless or other Illuminate. Can target flying units.
    6) Supply Backpack- keeps the Breaker with plenty of ammo, Stun grenades and stims for healing. Can keep the squad fully stocked up on ammo and stims when on the run.
    7) Any Eagle or Orbital with anti-tank capabilities for Harvesters after shutting down the shields.
    8) Light Siege Ready Armor - Extra ammo for the mass of Voteless. Faster reloads. Light keeps me very mobile and outrun the hordes.
    Give this load out a try. I've been very successful using it.
    👍
    Sweet Liberty!

    • @konchy
      @konchy Місяць тому +2

      Do the eagle rocket pods work?

    • @HoepRemains
      @HoepRemains Місяць тому

      ​@@konchy just had the same thought! I'm gonna have to try it out now

    • @rayzerot
      @rayzerot Місяць тому

      Seems cumbersome and clunky. If you're having fun then it doesn't matter though

  • @iLIKEpieMMM
    @iLIKEpieMMM Місяць тому +9

    4 ATE on an evacuate mission:
    "We'll hello good sirs, do you fancy a game of Duck Hunt?"

  • @SonicFrake
    @SonicFrake Місяць тому +159

    So what you're saying is arc armor and flamethrower kills everything?

    • @danieldusentrieb9958
      @danieldusentrieb9958 Місяць тому +27

      I'm pretty sure Arc Armor kills nothing :P

    • @hitandruncommentor
      @hitandruncommentor Місяць тому

      ​@danieldusentrieb9958 that sounds like squid propoganda. Please report to democracy officer as armored hands of freedom are rated e for everyone.

    • @healmyvision5941
      @healmyvision5941 Місяць тому +17

      Running a fire & gas loadout , with jetpack and the new anti elemental armor is god tier against them

    • @SonicFrake
      @SonicFrake Місяць тому +16

      @@danieldusentrieb9958 If you wanna get close enough to a harvester to kill it with a flamethrower you better be wearing arc armor.

    • @Brakka86
      @Brakka86 Місяць тому +1

      😂

  • @25xxfrostxx
    @25xxfrostxx Місяць тому +45

    The microwave killed me

    • @__-tp4tm
      @__-tp4tm Місяць тому +6

      Every time I see the Icon...

    • @clintels5477
      @clintels5477 Місяць тому +1

      Yep, my squad calls it the "microwave"...we never refer to it as a SAM or anything else.

  • @SammyBoiBeThicc08
    @SammyBoiBeThicc08 Місяць тому +18

    Airburst launcher is really good to take hoards and overseer’s at once. Additionally, throwing knives can one shot any overseer if you hit the head which is relatively easy to do if you stun them or git gud

    • @IRMentat
      @IRMentat Місяць тому

      At that point I’d rather bring the eagle cluster or turret and run literally anything else for strat weapon.

    • @SammyBoiBeThicc08
      @SammyBoiBeThicc08 Місяць тому

      @@IRMentat yeah that would work. I just dont like the unpredictability of the eagle cluster. I usually run two sentries, and Patriot suit with it. Teammates usually bring the heavy artillery so i tend to do hoard control or base clearing

  • @willhull7713
    @willhull7713 Місяць тому +28

    I've been using the Blitzer lately.
    Never really been one for Arc weapons but the Blitzer chews through the voteless like butter.
    Great for the overseers too, stun locks them as you hit em. Unlimited ammo too!
    For support I use the Commando since it can take out landed ships and tripods.

    • @TheNorthie
      @TheNorthie Місяць тому +2

      It’s a really a good combo and I’d also recommend Laser Cannon for long range and dealing with jetpack troops.

    • @hitandruncommentor
      @hitandruncommentor Місяць тому

      Pair it up with the armor and by democracy does it work good.

    • @eirikjohnsbraten6370
      @eirikjohnsbraten6370 Місяць тому +4

      I've been using the blitzer a lot too. I found it works really well with the liberator guard dog that cuts through overseers like butter. Just stun them with the blitzer and let the guard dog do the work.

    • @Cyp4501A2
      @Cyp4501A2 Місяць тому

      @@willhull7713 I’ve been rocking the laser cannon. Picked it up by accident and it’s unironically good since it takes down anything from a far that the blitzer cant. Overseers, head shot them and they drop instantly. Also liked brining incendiary Granades for cc and ships. Bring laser rover for a proximity radar and Bring the redeemer to take down shields and it’s a solid 600+kill game.

    • @sirnugfuggets7441
      @sirnugfuggets7441 Місяць тому

      I prefer the blitzer and the laser canon as my support for super helldiver. As the laser cannon can kill the armored ones in 5 seconds if you aim for the head. Get a buddy to bring a laser cannon and both of yall can easily kill a tripod

  • @Ponial
    @Ponial Місяць тому +62

    Jar-5 Dominator. One shots overseers to the head, if you are accurate enough. Real good, with a melee spear and peak physic armor, as it was meant to be.

    • @ethanpeeples6187
      @ethanpeeples6187 Місяць тому +5

      Senator as well

    • @peterthanos2209
      @peterthanos2209 Місяць тому +7

      I really love fighting the illuminate because of how consistent and rewarding the headshots feel. It’s fun vs bots as well, but those hitboxes feel unnecessarily small, especially on Devastators.

    • @avocadoc1292
      @avocadoc1292 Місяць тому +2

      Dominator + Stalwart is peak vs Squids, the Dominator can even destroy a Harvester's leg joint with less than one mag too

    • @SippyCupBuck
      @SippyCupBuck Місяць тому

      It’s my primary for illuminates it’s a shame I can’t complete a mission without disconnecting tho

  • @danmeek1163
    @danmeek1163 Місяць тому +5

    fun fact: illuminate warp ships can be destroyed with a smoke shell from the artillery sub objective as long as shield is down :)

  • @Brown95P
    @Brown95P Місяць тому +37

    This is -- for now -- the only faction where I can genuinely bring an AP2 primary and not feel completely shut down by some of the non-heavy units for it, so I've been rocking Sickle and MG43 alongside GP for tesla towers/warp camps and gas nades for utility, though I hear throwing knives can oneshot overseers in the face so I might even consider that instead.

    • @ChrisWilliams-lf8ex
      @ChrisWilliams-lf8ex Місяць тому +1

      Yeah, throwing knives can do that.

    • @albertlarson9141
      @albertlarson9141 Місяць тому

      If you like the up close style of fighting try the breaker spray and pray, I used it all through the defense of Calypso, it gave me a new appreciation for light armor pen weapons

  • @Spectacular_Insanity
    @Spectacular_Insanity Місяць тому +33

    I personally am enjoying using the Stalwart. I never realistically get an opportunity to use it without it being a troll pick on other factions, but now I can use the Eruptor or Xbow to take out the Harvesters' joints while I use the Stalwart to mow down everything else.

    • @qualwinters8784
      @qualwinters8784 Місяць тому +1

      Same here! Each covers the other's weaknesses. 😄
      I bring the laser pistol as my secondary, for emergencies and unlimited ammo. 😎

    • @itsCaptainEli
      @itsCaptainEli Місяць тому +4

      I like the stalwart vs bugs with the torcher primary and thermite grenades. It allows a safer option when firing into melee, and the thermite grenades can take care of the chargers and bile titans.

    • @nates9105
      @nates9105 Місяць тому +1

      I prefer the sickle and laser cannon

    • @PaxEmpyrean
      @PaxEmpyrean Місяць тому +1

      "I never realistically get an opportunity to use it without it being a troll pick on other factions"
      Stalwart plus Crossbow is an excellent loadout against the bugs. Crossbow for spewers, hive guards, and commanders. Thermites for chargers. Stalwart for everything else but titans. Supply pack and you'll never run out of anything; you have 3,000 rounds total with the Stalwart. You have two other stratagems for taking out bile titans; I usually go with 500kg and something else depending on mission type and modifiers. EAT, orbital precision strike, etc.

    • @PaxEmpyrean
      @PaxEmpyrean Місяць тому

      @@itsCaptainEli Flamethrowers are surprisingly good at killing Bile Titans.

  • @MewTonia
    @MewTonia Місяць тому +4

    I've been using orbital gas strikes to deal with voteless, was pleasantly surprised to find that the physical shell that comes down can destroy their spawner ships too. Saves me needing to use something more specific like orbital precision and let's me both take spawners and groups alike, recommend giving it a try!

  • @SteveAkaDarktimes
    @SteveAkaDarktimes Місяць тому +2

    I love how they designed the Illuminate. They're diverse, fun to fight, and require and encourage a wide variety of a loadouts and approaches.
    Their troops synergize much more than the bots or bugs.
    their theme seems to be varied defenses, ablatives, and forcing you to focus down one type of enemy at the time, granting other types opportunity to overwhelm you.

  • @Tykozuro
    @Tykozuro Місяць тому +10

    Nice video, been waiting for a detailed breakdown on the squids. I only have 1 minor point that should be clarified. Imo, the Leg joint weakness of the Harvester is not at the joints but the horizontal bar that connects to the vertical legs (not sure of the correct name). The reason I say this is because it gives you a bigger target to look for (the horizontal part) rather than aiming for a point like the joints.

    • @FelisImpurrator
      @FelisImpurrator Місяць тому +1

      The outer half of that portion is a little janky and sometimes takes less damage is the thing...

  • @Andyisgodcky
    @Andyisgodcky Місяць тому +6

    Gas grendades getting that bump in demo force really sealed them as my go-to grenade now. Dropping one in a narrow choke that the voteless inevitably funnel themselves through, AND useful for popping spawners? Sign me up! As a stun grenade enjoyer before this, its nice my CC option has more uses now!

  • @istar_yt
    @istar_yt Місяць тому +7

    The 500kg is extremely reliable at Warp ship destruction, you just need the stratagem ball to land and activate right under the ship itself, so the beam is clipping through it, then the 500 will dig its nose through the shield and you’re sorted

    • @derkaiser9881
      @derkaiser9881 Місяць тому

      Like the bombs from Dune but less speeen

  • @Hadfield15
    @Hadfield15 Місяць тому +7

    Thank you for the comprehensive breakdown!
    My method for dealing with the Illuminate consists of me taking the MG and Gatling sentries along with Eagle strafing run, along with the Commando for smoking the Harvesters

  • @kqian349
    @kqian349 Місяць тому +5

    Been having a blast rocking the OG breaker and the MMG + jumpack on this faction. Love how much this faction has been mixing up viable play-styles.

  • @Foxador
    @Foxador Місяць тому +8

    It's worth noting with the watchers that their bottom fin can be shot off and it does NOT kill them

  • @OgBlue718
    @OgBlue718 Місяць тому +2

    This is hands down the most useful HD2 video I've come across in quite some time. Thank you.

  • @chamomilecutie3364
    @chamomilecutie3364 Місяць тому +1

    There I was mouthing “freedom’s greetings” as you said “hey there”. Heart heals. This was such a helpful concise vid.

  • @skadi2911
    @skadi2911 Місяць тому +4

    Harvesters can also be taken down with one flamethrower magazine to their main body. You just gotta make sure your wear EC armor to prevent being one shot by their zap. You also need to clear out the chaff around it first as it can kill you by surprise when aiming upwards at the harvester.

  • @bryan0x05
    @bryan0x05 Місяць тому +15

    He didn't say freedom greetings 😮!

  • @ProudDMims
    @ProudDMims Місяць тому +6

    I knew you would come through! No UA-camr does better for Helldivers.

  • @fett3121
    @fett3121 Місяць тому +5

    Love the videos man, filled with great information. With regards to the warp ships. I love the walking barrage, especially when the game put them in a straight line.

  • @V1UltrakilI
    @V1UltrakilI Місяць тому +5

    Vehicular Manslaughter update goes hard

  • @REexpert44
    @REexpert44 Місяць тому +2

    Showing the SAM site as a microwave is the thing that got me to sub to you. Great job.
    I hope you also see Spore spewers as broccoli like i do.

  • @skrabio
    @skrabio Місяць тому +4

    I maintain that this tan Prototype armor with the hooded helm is straight up the best diver drip.

  • @NorCalMtnBiker86
    @NorCalMtnBiker86 Місяць тому +2

    8:23 "instant calamari" LMFAO 🤣🤣🤣

  • @Zaspor
    @Zaspor Місяць тому +11

    You can also destroy the tesla towers with gas / impact incendiaries if you hit them directly. It can weirdly "eat" the fire from the impact incendiary nades, and they pop when the gas pops if the nade is RIGHT on them, weird I know- but it works when done right.

    • @Akrilloth
      @Akrilloth Місяць тому +4

      Ah, thats because they added a small detonation radius for them the previous patch, so you could destroy factories and bug holes with most nades now.

    • @Noid
      @Noid Місяць тому

      Still cant destroy the illuminate ships with gas grenades...

    • @MoustachioFurioso83
      @MoustachioFurioso83 Місяць тому +1

      @@Noid You can, it's just one of the doors is bugged and doesn't let you do it with grenades that have timed explosions.

  • @HER0_
    @HER0_ Місяць тому +8

    Laser cannon in general is very good for illuminates

    • @nates9105
      @nates9105 Місяць тому +1

      My brother in democracy! YEEEEEES! That cannon is so reliable!

  • @jalontf2
    @jalontf2 Місяць тому +5

    Instructions unclear: running Blitzer with both Emplacements has gotten W on every Super Helldive nonstop

  • @MaxCherry4170
    @MaxCherry4170 Місяць тому +5

    I'm all about crossbow, you can kill everything with it. 2 shots overseers even with shields up, takes out whole mobs of voteless and even capable of doing the big walker things, and even one handed for objectives.
    Nice to finally have a use for it!

    • @anthonyjoy9719
      @anthonyjoy9719 Місяць тому

      Crossbow has been the best pick for all factions for a long while now

  • @WincredibleHulk
    @WincredibleHulk Місяць тому +6

    Overseers without the social credit to afford jump packs.😅

  • @endlessgalaxyz
    @endlessgalaxyz Місяць тому +1

    This was a really cool video! Thank you for going in depth covering every single detail possible, you got yourself a new subscriber. Thanks again I really appreciate this info, will be very helpful. Great work on the video.

  • @Kazgoth1
    @Kazgoth1 Місяць тому +1

    hey eravin. I had found your channel just before helldivers came out. bang up job keep at. found clay back in darktide and just love yalls content

  • @gdawgmainguy17
    @gdawgmainguy17 Місяць тому +3

    10:24 Unless they just released a new patch, this is false. While the Watcher's eye may prove to be fatal when destroyed, the Watcher can survive without its fins. Always aim for the center, because otherwise you will blow off the fin and allow it to call in support.

  • @geoffbeidler
    @geoffbeidler Місяць тому +4

    New KZ armor really nice because it includes 50% lighting resistance and 50% fire resistance (and gas).
    Grenade pistol absolutely needed if you don't have something else to take out Tesla towers and saucers.

    • @nayhem
      @nayhem Місяць тому

      Almost shot a teammate because the helmet's eyes glow like the Voteless.

  • @JesterActual
    @JesterActual Місяць тому +3

    The spear can one-shot the ships if it hits anywhere on the bottom of the ships except for the horn.

  • @RhyzzG
    @RhyzzG Місяць тому +4

    When it comes to harvesters,I have found that if you can lay down then they are WAAAY less likely to hit you with the death beam.

  • @calebsmith4530
    @calebsmith4530 Місяць тому +2

    The Laser Cannon is my favorite weapon against the Squids. It sweeps across the voteless and quickly takes out Overseers and Harvesters with shields.

    • @nates9105
      @nates9105 Місяць тому +1

      YES! The cannon can take out the overseers, the drones, and the harvesters! I've soloed with the sickle, laser cannon, and a shield backpack!

    • @FelisImpurrator
      @FelisImpurrator Місяць тому

      Say, does the LC instantly toast Voteless if you sweep horizontally at head height?

  • @crackersphdinwumbology2831
    @crackersphdinwumbology2831 Місяць тому +11

    15:15 I call them Striders, they remind me a lot of Half-Life's striders

    • @Brown95P
      @Brown95P Місяць тому +6

      Based and freeman-pilled. 👌

    • @valethemajor
      @valethemajor 16 днів тому

      @@crackersphdinwumbology2831 And the Watchers look like City Scanners and the voteless the zombies and the overseers have some combine feel to them

  • @hexerin
    @hexerin Місяць тому +1

    The 500kg is consistent in taking out the outpost ships so long as you toss the orb under the ship, and near the center. This requires either good aim, or getting up close, and can be tough if there's debris or elevation differences in the way. However, this does make the 500kg the perfect answer to their outposts, as basically every outpost has only two ships and you get two 500kg uses per cooldown. Additionally, 500kg is useful for dealing with horde buildup, so it's just generally the best Eagle option to take.

    • @HoepRemains
      @HoepRemains Місяць тому +1

      Large outposts have 3 ships. That said, I've destroyed 2 closely spaced ships with a 500kg between them, so I'm not sure why everyone else seems to be having trouble with it

  • @TheLongWind
    @TheLongWind 18 днів тому +1

    I was sleeping on the scorcher. Melts Overseers like you said. Great tip.

  • @_-JonDoe-_
    @_-JonDoe-_ Місяць тому

    I adore Incendiary Mines for Illuminate. I toss them off cooldown at intersections, absolutely covering the cityscapes by the end of a match. Combo with jetpack and AMR, you can pop the handful of flying overseers and watchers while everyone else burns.

  • @dankachilles9356
    @dankachilles9356 Місяць тому

    With this information I was able to completely demolish the illuminate. I truly appreciate your hard work. Now I aim at the knees 😂
    With this knowledge I highly recommend that MP98 as your primary. Put it on three round burst. Recoils phenomenally low. It pair as well with the first frag grenades along with the grenade pistol. Machine gun as your heavy weapon. The three other strats are up to you. I use the regular gatlin turret, the rocket sentry and the auto cannon sentry. I was in the 800s with this loadout. Let me know what you think 🔥
    Edit: I finally subbed.

  • @StephaneLevs
    @StephaneLevs Місяць тому

    My top stratagems for the illuminate:
    - Eagle strafing runs: they may not be able to destroy their ships, but they can easily destroy their shield and since most zombies wall in a straight line, it's super effective.
    - Orbital gas strike: can 1 shot their ships, low cooldown, amazing crowd controls to deal with the zombies.
    - Turrets: all of them are good but the gatling/machine gun are a bit better to deal with the zombies. The rocket is decent for the harvester or at long range (like outside the city)
    - Orbital 120m: will take out 2-3 ships easily.
    - Orbital laser: can also clear out the ships but I find it awkward direct it since it can easily follow a random target and not go where you want it.
    - Eagle 500kg: still pretty solid, can sometimes take out 2 ships and the blast is big enough to help clear some units if you need it. Can be unreliable sometimes but still.
    Support weapons wise:
    - MG43 can deal with absolutely all units, it's literally the perfect weapon for them. Horde? You have 175 ammo, no problem. Harvester? You have enough pen to destroy their legs.
    - AMR can 1 shot the scout, 1 headshot on the overseer and can also easily deal with the harvester (1 shot on their horn to stop their shield and you can easily break their legs). Just bring a primary/secondary/stratagems to deal with the hordes/shields and you are set.
    - Laser cannon is amazing. It can easily deal with all units, even the zombies. Not the best, but no clear downside.
    - Railgun is pretty good kinda like the AMR but it can be awkward to use, especially the flying unit. Still, if you can aim, it's pretty descent.
    - Airburst is finally decent now that you can toggle off the proximity range. It's can wipe an entire patrol of zombies. Not S tier, but for diversity sake, I like it a lot.
    Primary weapons: I think it's almost easier to say which one are good for them xD- The energy based one (scorcher, purifier and punisher plasma) and the crossbow can all easily deal with the zombies/overseers because they have some good AoE and explosive dmg. They cant really deal with the shields sadly, so you just need to pick you stratagem accordingly (or use the lmg) or bring the redeemer (1 clip per shield which isnt that bad for a secondary weapon)
    - All the fire based weapon are really good for the zombies obviously.
    - Any weapons with a lot of ammo (or pellet if you go with the shotguns) are really good, so all ar, smg, breaker variations are amazing to deal with the zombies and shields.
    (my favorite is probably the normal breaker or the sickle)
    Secondary weapons:
    - Grenade pistol is amazing since you can use it to blow up the ships, deal good AoE as a backup and can clear out the tesla tower in 1 shot.
    - Redeemer is underrated. Sure, it only has 4 clips but it can shred a shield in 2 seconds and it's decent versus the zombies.
    - Cant go wrong with the Senator which can help with the heavier units
    - Crisper is decent enough to deal with the zombies, set a fire trap and watch them burn. Just dont use it versus the melee overseer unless they are almost dead (otherwise they'll stunlock to dead at close range)
    - Loyalist and Dagger are decent, tho they feel a bit weak when you could use better version as primary and use the grenade pistol instead, but I would understand if someone use them.
    Grenades:
    - Gas and fire ones really shine to deal with the zombies and they can also destroy the ships if you have something else to deal with their shields.
    - You obviously can go wrong with any normal explosives nades but the impacts are a bit better to deal with their tesla tower (which can sometimes tanks some nade thrown at their base which feels like a bug or something but maybe it's just me.)

  • @joshguyer4593
    @joshguyer4593 Місяць тому +1

    About the Warp ships, I highly recommend the 120 barrage. on a just over 2 minute cd, you can take out 2 ships close to each other extremely easily and it doesn't even feel bad using it on a single ship.

  • @JakeCWolf
    @JakeCWolf Місяць тому

    Gas grenades are great for votless and are my go-to grenade for Illuminate missions. Guaranteed to kill them with the DoT and confuse them and the overseers herding them. I've also noticed the Illuminate ground troops are *very* vulnerable to tremors, it stuns Overseers for a good 5+ seconds when one goes off.

  • @vrishnak92
    @vrishnak92 Місяць тому

    Gonna echo what several others have said for increased visibility:
    500kg bombs can kill a warp ship in one go with the shields up *if you position the strike to hit either directly on or right next to the shield*, where the bomb essentially blows up from behind the shield.

  • @ethanhennebery9430
    @ethanhennebery9430 Місяць тому

    For destroying the warships my favorite option is the gas strike. If you throw it directly on it or under, the projectile that delivers the gas will actually 1 shot them. Same with the persicion strike but faster cool down.

  • @BigJ_404
    @BigJ_404 Місяць тому

    The SAM site icon is correct and HILARIOUS !! Great info. I was really curious about what factors made the overseers feel so tanky.

  • @zed9160
    @zed9160 Місяць тому

    My favorite build:
    Primary: Halt Shotgun (Stun works wonders on the Watchers to allow team to knock out faster, also stunning both ground overseers will make them lower their shield and freeze flying ones to allow easier jetpack shots)
    Secondary: Grenade pistol for knocking out warp ship spawns
    Support: Stalwart on 1150RPM for taking out the stunned enemies and sheilds on the warp ships to then allow grenade pistol to blow up
    Grenade: Incendiary to leave a good crowd clear with the tight alleys and such it is indespendsible. You can cover a retreat and annhilate the swarms.

  • @kiwicami287
    @kiwicami287 17 днів тому

    Thank you helldiver, i had trouble with overseer tankyness but the plasma scorcher fries them real good

  • @kaydinlear
    @kaydinlear Місяць тому

    A note for the drop ships.you can also target the engines with an anti tank type weapon for an easy one shot provided you are in position.

  • @tjaa7527
    @tjaa7527 Місяць тому

    Thanks a lot for your video! Against the illuminates I usually use the blitzer for crowd control, and the AMR for harvesters. Pairing it with the guard dog rover is excellent against the overseers, and I use the senator to finish off targets when I don't have time to reload my AMR

  • @Bunjiman
    @Bunjiman Місяць тому

    yet another grade A breakdown from the legend, thank you sir

  • @Auraknight
    @Auraknight Місяць тому +1

    While the base warpships might seem to be entirely immune to explosions- I know the Recoiless doesn't do anything- my old reliable the Spear seems to pop the shields in a single rocket. And the Wasp can do it in three reloads on arty mode- two if you supplement it with a little extra help. I just wish the Spear could blow up the spawner with a follow-up shot! Alas, it seems to be immune.
    Personally, I find 10-ish throwing knives can work, though you've got to equip them by pressing 4 (or your equivalent) to get enough fire rate. Or, if you're really stubborn, beat in the door with the stun baton. Not only will you kill all the Voteless who come out, after like 30 swings (without Peak) the shield will come down, allowing you to finish off the ship.
    Though, I've only had that work on lower difficulties- on haz 10, usually something ends up coming from behind and interrupting the progress.

  • @bluestar3144
    @bluestar3144 Місяць тому +1

    I've found that the orbital airburst is quite effective on most of them. Execpt the harvesters.
    Tesla towers are also quite effective, especially in urban areas.
    Strats are mostly ineffective against harvesters. Heavy pen weapons work best against them.
    One last note is that your default melee is great for taking out straggling voteless and stopping the overseers from meleeing you. Gives a quick stun so you can get some distance or to kill a voteless in bleed out or on its own.

    • @bongwatercrocodile315
      @bongwatercrocodile315 Місяць тому

      Squids be absolute pushover larpers when a helldiver half their size stuns them as soon as they hit back

    • @FelisImpurrator
      @FelisImpurrator Місяць тому

      Amusingly, a gatling strike can theoretically solo a harvester... But only theoretically, because getting the whole barrage to hit is a meme.

  • @capras12
    @capras12 Місяць тому +1

    500kg will one shot the warp ships (with shields) as long as it's directly on top of it. It also can kill them with AOE damage landing next to them, but this is less consistent.

  • @RifterDask
    @RifterDask Місяць тому

    The illuminate are uniquely vulnerable to chem damage in a way that even the bugs aren't. Voteless and overseers run directly at you while the bugs scatter and attempt flanking tactics, so spraying an approaching horde instantly removes it as a pressure element.
    One competent chem trooper backed by MGs can turn most missions into routine cleanup ops. It's an incredible thing to watch.

  • @nocdracos
    @nocdracos Місяць тому +1

    I am pretty sure the Harvester name comes from the fact that the tripods from war of the worlds "harvest" humans in the movie. (Haven't read the book yet, so I can't say anything about that.)

  • @DepressedHandsomeSpaceCop
    @DepressedHandsomeSpaceCop Місяць тому

    Thank you for explaining about the grenades through door bug on the warp ships. I thought I was going insane or there were different types of ships. I would drop the shield, toss in a grenade, and nothing would happen. I'd try two or three and still nothing. It never occurred to me to try the other door

  • @death369reaper
    @death369reaper Місяць тому

    The name, as the inspiration for the design, probably is influenced by war of the worlds too, since it is shown them collecting humans and draining them for their substance to use for their spray thing, that seems to feed/spread the red plants/vines.

  • @kurthaberle4698
    @kurthaberle4698 Місяць тому

    I find the straffing run to be great especially with taking out a horde of voteless and quickly taken out the shields on the warp ships

  • @johnermactavish1162
    @johnermactavish1162 Місяць тому

    I like how they made us switch tactics from high alpha strike BEEG NUMBAS damage to solve our problems by negating single strike damage from what we’re used to using. Like the Protoss Immortal units shields. Weak to chip high rate of fire attacks but can shrug off big hits like it’s nothing.

  • @absurdlybritish9541
    @absurdlybritish9541 Місяць тому

    A note about the 500kg at 14:07 , is that if you can throw the strat ball such that the physical bomb impacts the shield directly, it has impact damage that consistently drops the shield, and opens it up for the explosion to kill the spawner very reliably, it's been my go-to warp ship killer since you can drop two on a base so quickly

    • @EravinVT
      @EravinVT  Місяць тому

      I’ve seen it survive this

    • @absurdlybritish9541
      @absurdlybritish9541 Місяць тому

      @@EravinVT fair enough, you'd probably know better than I!

  • @Lunageldia
    @Lunageldia Місяць тому

    I've been having a really good time using a Stalwart/Eruptor combo for outpost clearing, especially paired up with a jetpack and some cheeky rooftop parkour.

  • @voxparadox5625
    @voxparadox5625 Місяць тому

    Ive had luck with the orbital barrages against encampments for the squids, both 120 and 380 are heavy enough to blow the ships up without much fuss and if you throw it right the barrage can clean an entire camp out easily

  • @Paul-kv1qw
    @Paul-kv1qw Місяць тому +1

    Man bringing the at emplacement to Defense missions optimises the fun completely out of them in my opinion

  • @zackw00
    @zackw00 Місяць тому

    The Eruptor is my weapon of choice for hordes of voteless, especially when using the quick reload technique. I finally feel like I have a reason to take it over the crossbow! Its larger explosive radius and shrapnel definitely get the job done against so many unarmored enemies.

  • @Gure_Shimo
    @Gure_Shimo Місяць тому

    I play stealthy most of the time, the JAR oneshots both overseer variants with a headshot, the AMR oneshot both variants with a headshot or jetpack shot.

  • @survival_man7746
    @survival_man7746 Місяць тому

    Nice didn't know about the different hp of the 3 voteless type and the leg joint thanks a lot

  • @flaneur2476
    @flaneur2476 Місяць тому

    The incendiary mines are amazing and when they explode from voteless can reach the overseers flying above

  • @WisdomThumbs
    @WisdomThumbs Місяць тому

    My favorite Voteless removal method is to alternate hipfire, melees, and aimed headshots while circle strafing and aiming for Illuminate. Adjudicator or Deagle.

  • @floockde
    @floockde Місяць тому

    Jump pack and AMR or Arc Thrower.
    Hop around buildings and rain down death with sentries and orbital barrage of your liking.
    Chef's kiss.

  • @antoreowithmilk
    @antoreowithmilk 15 днів тому

    well damn, turns out I was fighting every unit wrong. Thanks for the tips!

  • @LoveBystroem
    @LoveBystroem Місяць тому

    I’ve been absolutly in love with the gas grenades vs the voteless (and overseers). I bring them all the time and you can just block off choke points so damn well with them

  • @veersstreams9065
    @veersstreams9065 Місяць тому

    Laser Canon and Scythe have been fun against the Squid. I like the pretty lights and pinpoint accuracy for cleaning Voteless off of fellow Helldivers without causing friendly fire. By sweeping the laser back and forth over a horde I find they go down quite quickly

  • @JackdotC
    @JackdotC Місяць тому

    I've been rocking the senator basically since it was released, and the ability to headshot overseers in a single hit is so good

  • @cmdrlightwalker_9877
    @cmdrlightwalker_9877 Місяць тому

    I love going full Rambo on the voteless with the MG-43 and Liberator with the seige armor on!😂

  • @duimpjesomlaag461
    @duimpjesomlaag461 Місяць тому

    My personal loud-out is Punisher mostly using charge ups, senator for dealing with the overseers squids in the head and gas grenades for crowd control
    Machine gun: can crowd control the voteless, deal with overseers squids and I can kill the leg of a harverster.
    normal guard dog: kill the overseers easily and helps me with crowd control
    precision strike: what you just mentioned, its short cooldown also helps a lot
    strafing gun eagle, can knock down everything besides the ships and harverster
    Quite a bit of crowd control. I only lack to destroy camps quickly if I am not fully stocked on grenades otherwise it goes quite smoothly

  • @magusesper616
    @magusesper616 Місяць тому

    Incendiary breaker at the legs of a vote less horde. The flame and bleed over time finishes them for you. Arc thrower for everything and great results with arc armor. Breaker incendiary or pray and spray crisper secondary high ex nades precision orbital Gatling orbital arc thrower supply pack. Precision orbital can break city walls for a quick exit or entrance. It's not the quickest but arc a harvester and any horde near there feet advance then use crisper on it. The harvester keeps hitting you with arc damage up close but wear your arc armor and laugh at it. It can step on you and beware fire damage if it falls on you. How about the Perma prone glitch? I think snake in the grass is a good name. If you have not seen glitch I got examples on my channel. Thanks for the videos Duder.

  • @theexchipmunk
    @theexchipmunk Місяць тому

    I fund the the Sickle, Liberator Concussive and the new Assult rifle pretty good at dispatching shields, while having still enough ammo to dispatch the Voteless coimg out of it before lobbing an impact grenade in.
    As a whole, Impact Grenades by the way absolutely shine against illuminate. It´s a perfect multitool, dispatching the warp gates, whole hordes when lobbed in them, quickly dispathcing overseers, getting rid of squid tesla towers, and even blowing up Harvesters by lobbing two of them at the joint.

  • @BluePoo52
    @BluePoo52 Місяць тому

    Thank you General Eravin for your continued information for democracy

  • @DesertDuc
    @DesertDuc Місяць тому

    ORCS works against the spawners too, however I've found the ORCS doesn't always prioritize targets that well. It WILL lock on to Warp Ships and Harvesters, but it can't seem to distinguish between Voteless and Overseers. Still useful enough, and the semi-rapid cooldown is a help, but not the most versatile choice.