Wumpus World-Artificial Intelligence-Knowledge Based Agent-Logical Agent-Unit-2-Logical Reasoning

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  • Опубліковано 5 жов 2024
  • Unit - 2 - Logical Reasoning
    Logical Agent - Part-2
    Example for Knowledge Based Agent - Wumpus World
    The Wumpus World is a cave consisting of rooms (4 X 4) connected by pathways.
    The Wumpus hiding somewhere in the cave, and that eats anyone who enters its room.
    The Wumpus can be shot by an agent, but the agent has only one arrow.
    Some rooms contain bottomless pits that will trap anyone who enters into these rooms.
    The only goal in this environment is the possibility of finding a bundle of gold
    Environment
    Square adjacent to the Wumpus are smelly
    Squares adjacent to the pit are breezy
    Glitter iff gold is in the same square
    Shooting kills Wumpus if you are facing it
    Shooting uses up the only arrow
    Grabbing picks up the gold if in the same square
    Releasing drops the gold in the same square
    Performance Measure
    Gold +1000, Death - 1000
    Step -1, Use arrow -10
    Actuators
    Left turn, right turn, forward, grab, release, shoot
    Sensors
    Breeze, glitter, and smell
    Characterization of Wumpus World Environment
    Observable
    partial, only local perception
    Deterministic
    Yes, outcomes are specified
    Episodic
    No, sequential at the level of actions
    Static
    Yes, Wumpus and pits do not move
    Discrete
    Yes
    Single Agent
    Yes
    Variables used…
    A - Agent
    B - Breeze
    G - Glitter, Gold
    OK - Safe Square
    P - Pit
    S - Stench
    V - Visited Square
    W - Wumpus
    Other Sticky Situations
    Breeze in (1,2) and (2,1)
    No safe actions
    Smell in (1,1)
    Cannot move
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КОМЕНТАРІ • 11

  • @senthilkumarsadhasivam6984
    @senthilkumarsadhasivam6984 3 роки тому +7

    Good story game. Very interesting good explanation

  • @KSSreenidhi
    @KSSreenidhi 11 місяців тому +3

    Great Explanation!!

    • @WinningCSE
      @WinningCSE  11 місяців тому +1

      Thanks for watching and comment. Keep watching... Do well...

  • @k.c.mohanraj5237
    @k.c.mohanraj5237 2 роки тому +4

    Very good explanation

  • @amittiwariat
    @amittiwariat 5 місяців тому +2

    Nicely explained all the concepts. However, when the agent identified the wumpus in a block. Why did it not use the arrow to kill the wumpus? Is it not logical to kill when you can avoid the wumpus or is it because of the -10 penalty on the wumpus killing. But even if it imparts a -10 penalty then it significantly decreases the probability of being killed which is going to be a -1000 in this case. What should a logical agent do in this situation?

  • @brightside01
    @brightside01 2 роки тому +3

    Great thank you so much

  • @DurgaSivaLokeshTelaprolu
    @DurgaSivaLokeshTelaprolu 5 місяців тому +1

    If pit, wumpus, and gold changes, how would it be static??

    • @YourShanOnly
      @YourShanOnly 4 місяці тому

      Yes bcs, it changes the position before game. Not during the game. i.e they cannot move from one box to other while the game is on. But the positions can be changed before game is initiated.