In my mind, Sarge has lived through countless operations throughout the galaxy. Now I am either forced to come to the realization that after all this he met his end to a DSS 380 gunner, or to have my immersion forever broken. Today is a sad day.
13:24 is the ULTIMATE troll. You knew a shell was coming your way sooner or later, you used all the tools the developers gave you to avoid getting trolled, you did everything just right, and yet the shell hits RIGHT before the shield deploys! "Friendly fire is being left in the game because funny!" Yes, Friendly Fire is funny when I am sharing the experience with the player who committed it. It's funny when I get killed in some catastrophic explosion and I can just start naming and shaming the guy who killed me in the team comms and we can get into a petty argument about who called what strategems where and how dangerous/team kill prone our strategems are, and we have to devise new communication strategies that become memes later on (my friends have a habit of shouting "Danger Close!" several seconds after their strategem ball has already landed and half a second before the shell hits and vaporizes me, it's the funniest thing). But these are all based around the social dynamics of making mistakes with your friends, and that doesn't exist to the same extent when the friendly fire is coming from a piece of infrastructure that the entire playerbase, you included, worked to build and protect and the developers worked to augment with the fire support that it has. A comment on another video also pointed out that you get more warning from the ENEMY ARTILLERY that you're about to be hit (radio announcement of enemy artillery, loud THUNK noise as the shell is fired, bright shell streaks across the sky to let you know where it's gonna land, and audible whine as it approaches the ground) than you do from the friendly DSS (they really couldn't have given us a little HUD laser that tells us where the next shell will impact or a little whine coming from your helmet or something?)
Planetary bombardment killed me quite a few times, although I completed my objectives, I didn’t make it out alive because of, as you guessed it, planetary bombardment…
It sucks man. We’ve been doing orders for this thing for 4 months just for it to constantly kill us. I expected more and honestly I’m pretty disappointed with it
Let's be real, zero significant dev time went into this. The entire MO campaign was scripted, and was planned and implemented probably near the beginning of the game.
@@ilovehelldivers5317seriously? You wouldn’t change a single thing about some of this utterly hideous armor? You color blind? Or do you just think clowns look dope af? You know there’s a game called Fortnite where you can go look as ridiculously garish as your imagination can fathom, right? Look, I also love Helldivers BUT half (or more) of the armor looks like total ass and a lot of that has to do with the colors we’re stuck with. I’m not getting into the armor perk system but it’s trash and needs a huge rework.
@@ilovehelldivers5317you like looking goofy af? Most of the armor in this game looks awful and a lot of that is because of color. Whats wrong with us having alternative colors or even preset options? I personally don’t like looking like an armored clown just to get the perk I want. Perk system is trash and needs a huge rework. Would be better to let us use req to reroll perk combinations or recolor specific armor pieces. If you like looking garish then go play Fortnite.
They definitely need to rework this. I also find it funny how they gave us an extra reinforcement and a free shield genereator relay like it was going to change anything 😂
You'd really think "supporting" artillery would make some kind of slight effort to aim at the *enemy*, don't you? As opposed to just randomly spraying the whole map centered around your own guys? XD
As it stands, the DSS doesn't offer anything that wasn't in the game already - 380mm barrages that kill players and enemies indiscriminately, eagles, and a PNG of the station, plus some UI work. Given how long it took them to do it, this is beyond disappointing. Where's the shredder missile, laser guided mini-nuke, carpet bombs and the like? I keep getting disappointed. I would expect more for a successful live service game. I love the game, and I want it to succeed - but the last few updates/events are incredibly mediocre or bad.
First, they needed to fix their game balance for 2 months (this was a success, but it only fixed something that was already supposed to be there), we got the worst Warbond (Chemical Agents), we got the Constitution rifle (which is just a roleplay weapon), a mediocre Warbond in Truth Enforcers (Halt's fine, but the Reprimand doesn't hit anything and the reload is way too long). I see no point in being optimistic for future updates. All the hype that's there about upcoming updates keep getting shot down every time.
If you spent as much time yapping as you did researching you'd see that they said they're not finished with it. All that leaked shit is gonna come it's just not yet
@@Oilupimtherein5And your standards, Sir, are incredibly low. People like you glazing over the game is what enables updates like this. We did major orders for months and months, no real content releases for much longer than that, and we get rewarded with a barrage to the face. In what world is it acceptable to have a content release this broken? The argument "wait a year and it will be good" is the very thing that is wrong in gaming. Raise your standards higher from under the bare mininum, please.
the seconds of jittery movement with that resupply and shield calldown before the death at 13:27 was the ultimate betrayal of "Geez im out of stims. Things will be good when im safe now inside my shie... BOOM!!!!!"
Military history has many episodes that tragically play out this way. Sarge is a great Helldiver…maybe the best…but even the best chaff is still chaff. In managed democracy that is how the beast is fed. Arrowhead didn’t invent this truth. Is it fun? Hell no. Is it war? Yes it sure can be. I’m sure it will be patched, but success in the face of bad leadership and poorly deployed resources is ingrained in the fabric of conflict throughout time. Sarge fulfilled his deployment. He died trying.
They just reused the deserter bombardment asset, rather than make a new asset. I don't know why they thought this would be a good idea. I would have preferred free 380, 120, and Walking barrages during all missions on that planet than this, if all they were going to do is reuse existing assets. As is, I don't even understand why I need to dive down that. It looks like it has things handled without me.
Anyone else almost expecting Sarge to come on the mic and just hurl expletives at the DSS? I got bodied in the one set I did with a friend and I thought it’s ’cause I’m just mid at this game. To see Sarge get affected like this makes my blood boil. I love this game. But Sarge - and all of us - deserve better. o7 brother.
After playing some level 10s tonight I can say the personal shield pretty much negates the deaths from the orbital strikes, sad as I was to be forced to take my backpack up with it.
to be fair we did choose the constant orbital barrages out of the 3 options, we could've done the eagle strikes which might've been easier or the magnetic field one, i forgot the name, which would have made defenses easier, but we chose the constant orbital barrage knowing damn well what was going to happen
Maybe they will put out a Warbond where we get barrage resistant armors. They have a tendency to create a problem and then sell us the solution. Looking at you ragdoll simulator and the recent armors.
Finally someone said it. I've been explaining through multiple Helldivers' media that this shit is not minor inconvenience, but rather a game breaking experience. But alas, those goddamn glazedivers are there telling me to "git gud". This community starts to get as toxic as soulsborne community lol
Six minutes in and I can't finish the video because it's giving me flashbacks to my own experiences getting RKO'd outta nowhere five times every mission.
Ok, the problem isn't just the DSS, but the whole path we've taken so far. I know the Devs have been busy lately fixing basic things in the game like balancing and bugs, but even so, simple things haven't been done, things that would make everything more interesting and less boring, like the various "MO fillers" for example - Ok, we have the DSS now and... can't we see it from where we are? We can see planets, we can see our ships, but we can't see the DSS? - In the same regard... we have a big threat called "The Jet Brigade"... and we can't see their battleships either? - We had to take control of the mines in Claorel and... are they smaller than the bunkers we entered? - Where are some simple buildings and unique facilities for the Tyranny Park in Acamar? - Seriously, couldn't they have done a mission LIKE the oil collection mission, but collect the Terminids' fluids? They just had to make an orange liquid and change the structures of the buildings a little...
Ever since the DSS has bombarded the ever living shit out of Mastia, me and my squad never extracted in full. Either just a couple or even a single squad member would board Pelican. Sometimes none at all. It's really frustrating that we dove on the Terminid front as a palate cleanser. It felt like a vacation compared to being bombed the ever loving shit out of us.
13:30 If Even the Supply Pack is trapped with a bomb :o Have you try that "planetary bombardment" if you use the "shield backpack" kit ? However, it's a first, that you doesn't need the whole allowed time to complete the mission. O M G at 24:11 that view ! 5 Big mecha and many others in this small sub-obj area. I'm sure, you've look at them and simple think "not today". (or something like that) In result: Even the Hellish planetary bombardment can't completely stop you from completing a mission !
Bruh. Why Arrowhead despises solo? Dev should realize that there were a player who preferes solo commando like Sarge to deal more devastating damage than co-op. But, hey, at least we could exploit it by going around there and there and let dev's shells hits the automatons to save time fighting them off 😅
at first it was a "what was that that sniped me?" then it got irritating cause i got sniped twice in a row immediately after respawning, but then it got boring since you can't do anything about it as i ran out of lives. I think if they atleast made deaths from dss not count towards the life pool it would remove the tension that one more rng hit could be game over and it lets it play out as the prank the developers wanted it to be that this thing kills us over and over. probably still irritating emotions but if they really want us to get sniped randomly this would be the best case scenario
Honestly... With the way the game has gone so far, this is about the most fitting possible implementation of this system. XD I'd expect they'll fix it at some point, hopefully.
Maybe the fact the DSS is more dangerous to the Helldivers than helpful is an intentional story beat about Super Earth’s propaganda being unreliable. Like how the termicide turned out to be a bad idea, or how the Meridia black hole lets the Illuminate in (we assume)
07:49 TIL that picking up your "old" primary weapon also loots your dead body for spare magazines. I've never picked up my primary weapon because, "I just came out of the hellpod with a full one, so why bother?" Actually, I've accidentally picked it up while trying to pick up something else, then made a point of swapping them back. 🤔 Hmmm.... Question #1: If you were to pick up your old primary - and its spare magazines - but then swap them back again, do you lose those spare magazines? Question #2: Is the secondary weapon affected by these exchanges? (i.e., do you automatically loot spare magazines for it, too?)
@Spec-FiveCarr it isn't like Hunt showdown. In fact you don't loot spare mags, you swap the amount of spare mags you had for the gun at the time. So if you had 2/6 when you died and respawn with 4 you don't get 6 you will have 2, swap again and you'll go back to 4. And mags arent shared between primary and secondary. He had 5/5 when he died
@@iodred The reason I said "loot" is because a weapon's spare magazines aren't carried on the weapon itself. They're carried on your kit. So, my headcanon holds that he took the spares off the body and added them to the ones he dropped with; but, the total never exceeds 5 because he only has five magazine pouches.
Experiment Completed: Answer #1: Yes, you do lose those spare magazines if you swap back to the primary you held upon death. Even though spare magazines aren't likely to be carried ON the weapon, they stay with it. Answer #2: None of this swapping has any effect on the secondary weapon's spare magazines.
@@iodred No worries. As it turns out, my headcanon was incorrect. For whatever reason, spare magazines travel with the weapon when it is swapped. I'll just imagine that they're carried on/in the buttstock, or something. In any case, it's something for me to take into account when reinforcing.
Thoughts on using a Mech to avoid the one-shot from random cannon? Sure it'll cost you the mech, but with a little luck it won't be direct enough to splatter you.
I don't understand how it takes months to make the DSS.. All it does is throw random 380mm barrages around the map. I could have coded that in a week, TOPS.
Pretty disappointed tbh. The bombardment could have been implemented in so many other fun ways. I just don't play on planets which have the dss on it. Not worth my time.
Too long didnt read veersion: 3:12 7:27 10:54 13:26 19:26 22:06 22:56 25:23
I can feel Sarge's blood pressure spiking
In my mind, Sarge has lived through countless operations throughout the galaxy. Now I am either forced to come to the realization that after all this he met his end to a DSS 380 gunner, or to have my immersion forever broken. Today is a sad day.
Gotta love them rapid-bake clone systems.
Pretty sure he already died (once) in the no-stratagem video.
@@silverseth7Flesh of Bug, Bone of Bot, Soul of Squid. Together, you have an inexhaustible army.
To think this whole time it was just Arrowhead's final solution to solo clears.
perfect solution if they want players leave the game
I've died more to this planetary bombardment in the past few matches than I ever have to the bots. It's crazy. lol
13:24 is the ULTIMATE troll. You knew a shell was coming your way sooner or later, you used all the tools the developers gave you to avoid getting trolled, you did everything just right, and yet the shell hits RIGHT before the shield deploys!
"Friendly fire is being left in the game because funny!"
Yes, Friendly Fire is funny when I am sharing the experience with the player who committed it. It's funny when I get killed in some catastrophic explosion and I can just start naming and shaming the guy who killed me in the team comms and we can get into a petty argument about who called what strategems where and how dangerous/team kill prone our strategems are, and we have to devise new communication strategies that become memes later on (my friends have a habit of shouting "Danger Close!" several seconds after their strategem ball has already landed and half a second before the shell hits and vaporizes me, it's the funniest thing). But these are all based around the social dynamics of making mistakes with your friends, and that doesn't exist to the same extent when the friendly fire is coming from a piece of infrastructure that the entire playerbase, you included, worked to build and protect and the developers worked to augment with the fire support that it has.
A comment on another video also pointed out that you get more warning from the ENEMY ARTILLERY that you're about to be hit (radio announcement of enemy artillery, loud THUNK noise as the shell is fired, bright shell streaks across the sky to let you know where it's gonna land, and audible whine as it approaches the ground) than you do from the friendly DSS (they really couldn't have given us a little HUD laser that tells us where the next shell will impact or a little whine coming from your helmet or something?)
I believe if this comment is posted in steam discussion page, you'll get shamed just because you call out something that ruining our experience
Womp womp
Planetary bombardment killed me quite a few times, although I completed my objectives, I didn’t make it out alive because of, as you guessed it, planetary bombardment…
Can't believe that the Democracy Space Station turns out to be undemocratic.
they could just give us as an extra barrage, like the extra stratagems given to us in certain planets
Yeah I thought it would be a new stratagem but nope :(
The DSS is the only thing that could ever kill sarge
Real talk
It sucks man. We’ve been doing orders for this thing for 4 months just for it to constantly kill us. I expected more and honestly I’m pretty disappointed with it
funny, they even do not add anything new to the game)))
now doing deathless runs on this will be a real (pain) challenge
I’d rather them have worked on something like weapon customization or letting us dye our armors different colors than this garbage.
@@JJitsuBoy98 this ^
That would take away 40% of what makes an armor special, fuck that
Let's be real, zero significant dev time went into this. The entire MO campaign was scripted, and was planned and implemented probably near the beginning of the game.
@@ilovehelldivers5317seriously? You wouldn’t change a single thing about some of this utterly hideous armor? You color blind? Or do you just think clowns look dope af? You know there’s a game called Fortnite where you can go look as ridiculously garish as your imagination can fathom, right? Look, I also love Helldivers BUT half (or more) of the armor looks like total ass and a lot of that has to do with the colors we’re stuck with. I’m not getting into the armor perk system but it’s trash and needs a huge rework.
@@ilovehelldivers5317you like looking goofy af? Most of the armor in this game looks awful and a lot of that is because of color. Whats wrong with us having alternative colors or even preset options? I personally don’t like looking like an armored clown just to get the perk I want. Perk system is trash and needs a huge rework. Would be better to let us use req to reroll perk combinations or recolor specific armor pieces. If you like looking garish then go play Fortnite.
I feel like they are going to change it to how meteors work or just give players huge safe bubbles where it cannot land or make it aim at enemies
They definitely need to rework this. I also find it funny how they gave us an extra reinforcement and a free shield genereator relay like it was going to change anything 😂
You'd really think "supporting" artillery would make some kind of slight effort to aim at the *enemy*, don't you? As opposed to just randomly spraying the whole map centered around your own guys? XD
This has to hit a random enemy's base, and show where is it, not just random drops.. The meteors are better, because you see the light before they hit
As it stands, the DSS doesn't offer anything that wasn't in the game already - 380mm barrages that kill players and enemies indiscriminately, eagles, and a PNG of the station, plus some UI work. Given how long it took them to do it, this is beyond disappointing.
Where's the shredder missile, laser guided mini-nuke, carpet bombs and the like? I keep getting disappointed. I would expect more for a successful live service game.
I love the game, and I want it to succeed - but the last few updates/events are incredibly mediocre or bad.
First, they needed to fix their game balance for 2 months (this was a success, but it only fixed something that was already supposed to be there), we got the worst Warbond (Chemical Agents), we got the Constitution rifle (which is just a roleplay weapon), a mediocre Warbond in Truth Enforcers (Halt's fine, but the Reprimand doesn't hit anything and the reload is way too long). I see no point in being optimistic for future updates. All the hype that's there about upcoming updates keep getting shot down every time.
If you spent as much time yapping as you did researching you'd see that they said they're not finished with it. All that leaked shit is gonna come it's just not yet
@@Oilupimtherein5And your standards, Sir, are incredibly low. People like you glazing over the game is what enables updates like this. We did major orders for months and months, no real content releases for much longer than that, and we get rewarded with a barrage to the face.
In what world is it acceptable to have a content release this broken?
The argument "wait a year and it will be good" is the very thing that is wrong in gaming. Raise your standards higher from under the bare mininum, please.
@@Oilupimtherein5if it's not finished, then don't fucking release it in a bad state? Never thought of that?
the seconds of jittery movement with that resupply and shield calldown before the death at 13:27 was the ultimate betrayal of "Geez im out of stims. Things will be good when im safe now inside my shie... BOOM!!!!!"
AH: put Hello Neighbor Alex in charge of somwthing other than balancing. Maybe that DSS
The DSS:
Military history has many episodes that tragically play out this way. Sarge is a great Helldiver…maybe the best…but even the best chaff is still chaff. In managed democracy that is how the beast is fed. Arrowhead didn’t invent this truth. Is it fun? Hell no. Is it war? Yes it sure can be. I’m sure it will be patched, but success in the face of bad leadership and poorly deployed resources is ingrained in the fabric of conflict throughout time. Sarge fulfilled his deployment. He died trying.
Fire from enemy DSS is so intense, that Sarge had to call in Pelican for support
If only it could destroy the DSS... 😂
Honest oppinions please 😂
I dont know who came up with this idea... I QUIT THE GAME, LETS DO A BRAKE
I did a solo it was almost unplayable. It's "funny" but also way out of control.
They just reused the deserter bombardment asset, rather than make a new asset. I don't know why they thought this would be a good idea. I would have preferred free 380, 120, and Walking barrages during all missions on that planet than this, if all they were going to do is reuse existing assets. As is, I don't even understand why I need to dive down that. It looks like it has things handled without me.
Helldivers 2 is the ultimate milsim, because nothing tries to kill you as much as high command.
@@asraarradon4115 This. Why do we even need to dive when the DSS can just bombard the entire planet? Makes no sense
Imagine being an orbital operator and the helldivers actually make it back alive. Just a little awkward😂
Arrowhead collected all Chaos-Divers and gave them a big Cannon on the Station....
I did not understand why the hell we were getting bombarded, saw that "Planetary Bombardment" message and got crushed.
Good break I guess :)
Anyone else almost expecting Sarge to come on the mic and just hurl expletives at the DSS?
I got bodied in the one set I did with a friend and I thought it’s ’cause I’m just mid at this game. To see Sarge get affected like this makes my blood boil.
I love this game. But Sarge - and all of us - deserve better.
o7 brother.
After playing some level 10s tonight I can say the personal shield pretty much negates the deaths from the orbital strikes, sad as I was to be forced to take my backpack up with it.
to be fair we did choose the constant orbital barrages out of the 3 options, we could've done the eagle strikes which might've been easier or the magnetic field one, i forgot the name, which would have made defenses easier, but we chose the constant orbital barrage knowing damn well what was going to happen
Maybe they will put out a Warbond where we get barrage resistant armors.
They have a tendency to create a problem and then sell us the solution. Looking at you ragdoll simulator and the recent armors.
Finally someone said it. I've been explaining through multiple Helldivers' media that this shit is not minor inconvenience, but rather a game breaking experience. But alas, those goddamn glazedivers are there telling me to "git gud". This community starts to get as toxic as soulsborne community lol
Six minutes in and I can't finish the video because it's giving me flashbacks to my own experiences getting RKO'd outta nowhere five times every mission.
That’ll probably be the *next* upgrade path - grind more samples and req slips and we’ll reduce the TK frequency. And blame it on the bots.
Ok, the problem isn't just the DSS, but the whole path we've taken so far. I know the Devs have been busy lately fixing basic things in the game like balancing and bugs, but even so, simple things haven't been done, things that would make everything more interesting and less boring, like the various "MO fillers"
for example
- Ok, we have the DSS now and... can't we see it from where we are? We can see planets, we can see our ships, but we can't see the DSS?
- In the same regard... we have a big threat called "The Jet Brigade"... and we can't see their battleships either?
- We had to take control of the mines in Claorel and... are they smaller than the bunkers we entered?
- Where are some simple buildings and unique facilities for the Tyranny Park in Acamar?
- Seriously, couldn't they have done a mission LIKE the oil collection mission, but collect the Terminids' fluids? They just had to make an orange liquid and change the structures of the buildings a little...
On the one-hand indiscriminately bombarding fits the whole helldivers are disposable resources setting, but I would likely hate playing with it.
Ever since the DSS has bombarded the ever living shit out of Mastia, me and my squad never extracted in full. Either just a couple or even a single squad member would board Pelican. Sometimes none at all. It's really frustrating that we dove on the Terminid front as a palate cleanser. It felt like a vacation compared to being bombed the ever loving shit out of us.
For me, annoying and a failure, my last mission no one died at the hands of the automatons, it was all because of the station, it was frustrating
13:30 If Even the Supply Pack is trapped with a bomb :o
Have you try that "planetary bombardment" if you use the "shield backpack" kit ?
However, it's a first, that you doesn't need the whole allowed time to complete the mission.
O M G at 24:11 that view ! 5 Big mecha and many others in this small sub-obj area. I'm sure, you've look at them and simple think "not today". (or something like that)
In result: Even the Hellish planetary bombardment can't completely stop you from completing a mission !
6:24 "Why, God, Why?"
I know launching (essentially) sharp rocks at the surface from AT LEAST high orbit isn't the most discriminate way of attacking, but this is awful.
[*] Helldivers
I was low-key waiting for this video reaction 😅 Have fun out there diver 💀
Two dives last night. Every deah - plantetary bombardment. That's not fun.
There has to be a meme moment in you lol. Ron Paul what is this shit or the Pedro Pascal crying meme lol
First time I've ever seen you killed. Very undemocratic 😮
Damn that's actually pretty cool
Actually, DSS bombarding is happening around random player. So if you are solo and not moving too fast you probably save:)) kind of...
You know it's bad even when Sarge starts complaining...
Bruh. Why Arrowhead despises solo? Dev should realize that there were a player who preferes solo commando like Sarge to deal more devastating damage than co-op.
But, hey, at least we could exploit it by going around there and there and let dev's shells hits the automatons to save time fighting them off 😅
at first it was a "what was that that sniped me?" then it got irritating cause i got sniped twice in a row immediately after respawning,
but then it got boring since you can't do anything about it as i ran out of lives.
I think if they atleast made deaths from dss not count towards the life pool it would remove the tension that one more rng hit could be game over and it lets it play out as the prank the developers wanted it to be that this thing kills us over and over. probably still irritating emotions but if they really want us to get sniped randomly this would be the best case scenario
Honestly... With the way the game has gone so far, this is about the most fitting possible implementation of this system. XD
I'd expect they'll fix it at some point, hopefully.
Maybe the fact the DSS is more dangerous to the Helldivers than helpful is an intentional story beat about Super Earth’s propaganda being unreliable. Like how the termicide turned out to be a bad idea, or how the Meridia black hole lets the Illuminate in (we assume)
literally an extra strategem slot would be 10000x more useful
Im pretty disappointed too but still holding out that its gonna do something else in a future update. But yeah it really sucks ass
I HAVE ENOUGH, JEEEEESUS. F IN A CHAT FOR HELLDIVERS
Just a question what field of view % do you use?
Bomb the planet with 380MM artillery shells, but the shells don't hit enemy bases and always hit HellDivers
My FOV is maxed out
Now become a traitor and take all orbital barrages for ultimate “strategic gameplay” as some people called it.
You unironically have better odds at surviving a traitor barrage then this. Lol
Wow this is... The Flame Nerfs all over again.
Do we have to wait another 60 days before they fix this shit?
Could have made it throw down lasers or just give at least some more positive modifiers for Missions not Traitors on the Guns
Get better.
07:49 TIL that picking up your "old" primary weapon also loots your dead body for spare magazines. I've never picked up my primary weapon because, "I just came out of the hellpod with a full one, so why bother?" Actually, I've accidentally picked it up while trying to pick up something else, then made a point of swapping them back. 🤔 Hmmm....
Question #1: If you were to pick up your old primary - and its spare magazines - but then swap them back again, do you lose those spare magazines?
Question #2: Is the secondary weapon affected by these exchanges? (i.e., do you automatically loot spare magazines for it, too?)
@Spec-FiveCarr it isn't like Hunt showdown. In fact you don't loot spare mags, you swap the amount of spare mags you had for the gun at the time. So if you had 2/6 when you died and respawn with 4 you don't get 6 you will have 2, swap again and you'll go back to 4. And mags arent shared between primary and secondary. He had 5/5 when he died
@@iodred The reason I said "loot" is because a weapon's spare magazines aren't carried on the weapon itself. They're carried on your kit. So, my headcanon holds that he took the spares off the body and added them to the ones he dropped with; but, the total never exceeds 5 because he only has five magazine pouches.
@@Spec-FiveCarr Head canon is fine, I was just answering your questions technically, to be as clear as I could
Experiment Completed:
Answer #1: Yes, you do lose those spare magazines if you swap back to the primary you held upon death. Even though spare magazines aren't likely to be carried ON the weapon, they stay with it.
Answer #2: None of this swapping has any effect on the secondary weapon's spare magazines.
@@iodred No worries. As it turns out, my headcanon was incorrect. For whatever reason, spare magazines travel with the weapon when it is swapped. I'll just imagine that they're carried on/in the buttstock, or something. In any case, it's something for me to take into account when reinforcing.
Thoughts on using a Mech to avoid the one-shot from random cannon? Sure it'll cost you the mech, but with a little luck it won't be direct enough to splatter you.
At that point just bring shield generators…
Now do no death challenge with the dss
just random deaths, completely unattributable to your gameplay. This was unenjoyable to watch. i can only imagine how unenjoyable it was to play.
I don't understand how it takes months to make the DSS..
All it does is throw random 380mm barrages around the map.
I could have coded that in a week, TOPS.
If this took them 2 months, we're probably getting Illuminate update somewhere around 2030 😂
3:13
RIP no death run.
Should have just played better honestly.
Pretty disappointed tbh. The bombardment could have been implemented in so many other fun ways. I just don't play on planets which have the dss on it. Not worth my time.
Ok
Call me crazy, but i like it.