Unreal Engine - December 2022 Free Assets Overview - Are they Any Good?

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  • Опубліковано 28 чер 2024
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    RECOMMENDED READING - Game Theory Books -
    Theory of Fun for Game Design: amzn.to/2Y7a29z (Personal Favourite)
    Game Feel: A Game Designer's Guide to Virtual Sensation: amzn.to/3159Dl5 (Another read I couldn't put down)
    Level Up! The Guide to Great Video Game Design: amzn.to/2MkxcC8
    The Art of Game Design, Second Edition: amzn.to/2JY6EVz
    Rules of Play: Game Design Fundamentals: amzn.to/2YcfsA7
    Game Programming Patterns: amzn.to/2YbXnC2
    Drawing Basics and Video Game Art: amzn.to/2Ml6FVb
    Sound Effects (BFXR): www.bfxr.net/
    Get Affinity Designer: affinity.serif.com/en-gb/
    Get Unreal: www.unrealengine.com/
    Get Some great free assets here: www.gamedevmarket.net/
    #gamedev #indiedev #unrealEngine #free #assets
  • Наука та технологія

КОМЕНТАРІ • 15

  • @user-hg6pn8qy4d
    @user-hg6pn8qy4d Рік тому +4

    Have been a long time viewer, although always just lurking. I love how you go through these packs and go over the code/BP.
    Thanks for teaching, keep up the great work!

    • @DevEnabled
      @DevEnabled  Рік тому +2

      Hey, thank you. I've never seen much use in videos that just read the store page info to you so it's great to hear people find the details useful.

  • @Carkoon
    @Carkoon Рік тому +1

    I love that you make an actual review and don't just rattle down a list and show some screenshots.

    • @DevEnabled
      @DevEnabled  Рік тому +1

      Thank you. I've always assumed my viewers would be able to read the descriptions themselves 😅. Felt that a bit more depth was needed.

  • @coolguy-xb2yn
    @coolguy-xb2yn Рік тому +1

    that dynamic stylized nature runs at like 20fps

    • @DevEnabled
      @DevEnabled  Рік тому +1

      I didn't download that one, but not surprised based on the general quality this month...

  • @alexmomot6268
    @alexmomot6268 Рік тому +2

    Thank you very much Rob for the overview and tips. ;)

  • @plagiats
    @plagiats Рік тому +1

    As in-depth as can be!

  • @messiah001
    @messiah001 Рік тому

    I'm in love with stylized assets and this month there's 3 of them 🤩🥳🥳🥳

    • @DevEnabled
      @DevEnabled  Рік тому +1

      I guess 4 if you include the permanently free content.

  • @lista_devideos_cursoscompl1338

    Have been a long time , i want to create these game with a lot of assets ,thank very much and tips runs very nice

  • @v4143
    @v4143 Рік тому

    Hi. Do you know how to create simple grid-movement system? Can you explain it?

    • @DevEnabled
      @DevEnabled  Рік тому

      sure.
      To create a simple grid-movement system, you can use a 2D array to represent the grid, and have each element of the array represent a cell on the grid. You can then use keyboard input or buttons to move a player character around the grid.
      Here is some pseudocode that outlines the basic steps for implementing a grid-movement system:
      # Set up the grid and player character
      grid_size = 10
      grid = create_grid(grid_size)
      player_position = (0, 0) # start at the top-left corner of the grid
      # Main game loop
      while game_is_running:
      # Get input from the player
      input = get_input()

      # Update the player's position based on the input
      if input == "up":
      player_position = (player_position[0], player_position[1] - 1)
      elif input == "down":
      player_position = (player_position[0], player_position[1] + 1)
      elif input == "left":
      player_position = (player_position[0] - 1, player_position[1])
      elif input == "right":
      player_position = (player_position[0] + 1, player_position[1])

      # Make sure the player's position is within the bounds of the grid
      player_position = clamp(player_position, (0, 0), (grid_size - 1, grid_size - 1))
      # Function to create a 2D grid
      def create_grid(size):
      grid = []
      for i in range(size):
      grid.append([])
      for j in range(size):
      grid[i].append(0)
      return grid
      # Function to clamp a value between a min and max
      def clamp(value, min, max):
      if value < min:
      return min
      elif value > max:
      return max
      else:
      return value

  • @tymalone1937
    @tymalone1937 Рік тому

    Thanks a lot for this!! You desperately need *PromoSM*.