There's basically no way this makes it into live servers, since I was literally in a party with a dev when we discovered this bug. Still, fun to break the game like this! Join my Discord server: discord.gg/fnjV3nV Follow me on Twitch: www.twitch.tv/andrewchicken
the one thing i need to say that idk if it's just me because I've seen no one say this ;^; but these new maps hurt my eyes. everything is so bright and their idea of better graphics is to put a glare on everything. this map looks like the perfect map for me to design wise but all the glare on the gold trim and stuff hurts my eyes to their core
16:39 can be explained. Usually the healing icon "+" isn't that much and not that big but here as you can see, is. Moji is consistently damaging Andrew but Andrew's health only gone down half. My guess, it's from changing inara's increase healing change. The coding for inara's increase healing and Damba's could be similar which means Damba Now has increased self healing
I actually had the exact same bug with Lilith, so it is not damba only. In the discord server they said that it's the swarm ability, so basically now they are removing Damba and Lilith from PTS. Fun video tho!
probably you got the bug in the center because of the sun, the hammer and the sun might share the scripts of damage, so if you get the bug in the hammer then technically you would be also able to get it in the sun just a theory tho
not sure if this helps...but i noticed that the gourd 'bounced' once before the bug, i think there is a glitch in the code by the temporary walls or floor thingie
Add cooldown to kill to heal if there was caut on you when you got last heal So every once in a while it will be burst healing then back to old kill to heal untill cooldown is done again
the kill to heal change kind of feels like a small return to the dive meta and as a vatu enjoyer I am certainly not complaining about it....that being said they need to change it either nerfing the numbers - 200>400>600 or make it so it is effected by caut but only up to a lower % like say up to 50%
that has nothing to do with the hammer, when you dmg and heal at the same time with the gourd you trigger the bug, that is something that needs to be solved quickly
I have to disagree with the third person camera subject. I think it should return because not all characters have roaming emotes that they can easily peek the corners, while some do others don't. Every player can pick the corners from their mounts anyway. I'm an example of this, I have friends that do prefer third person shooting games and over the weeks when paladins made the change to opt out third person view. They slowly stop playing, Paladins loses players. Because my friends doesn't have their preferred preference of view. So even though Paladins remove third person view to stop this abusing of peeking the corners, there're still some characters that has this advantage to still abuse this.
even though they managed to consistently start it? and even if it was random, they should at least try to confirm whether or not that's the case to help the devs
There's basically no way this makes it into live servers, since I was literally in a party with a dev when we discovered this bug. Still, fun to break the game like this!
Join my Discord server: discord.gg/fnjV3nV
Follow me on Twitch: www.twitch.tv/andrewchicken
Glad to be the enemy damba there! ❤
Who was the dev?
1% of actual map gameplay
99% of andrew trying to find what triggers the bug XD
My hypothesis is that it's triggered by healing an ally and damaging an enemy at the same time.
was thinking the same thing
yeah i agree with you
I’m guessing you type this before watching the video or better yet watch it while it’s muted
In the mal damba game there is 2 adroxus enemy profiles on the top right at 18:05
As a programmer I felt this video on a spiritual level haha, awesome video, was laughing all the way
Same lol
Lol that's true, I'm downloading it to reference as an example of debugging
This made me realize how difficult bug testing is
the one thing i need to say that idk if it's just me because I've seen no one say this ;^; but these new maps hurt my eyes. everything is so bright and their idea of better graphics is to put a glare on everything. this map looks like the perfect map for me to design wise but all the glare on the gold trim and stuff hurts my eyes to their core
Agreed .
Im so fucking hyped for this New Map
16:39 can be explained. Usually the healing icon "+" isn't that much and not that big but here as you can see, is. Moji is consistently damaging Andrew but Andrew's health only gone down half.
My guess, it's from changing inara's increase healing change. The coding for inara's increase healing and Damba's could be similar which means Damba Now has increased self healing
Early squad! let' go!!! keep up the amazing work!
I'm guessing it's caused by the gourd overlapping moving parts of the map
I actually had the exact same bug with Lilith, so it is not damba only. In the discord server they said that it's the swarm ability, so basically now they are removing Damba and Lilith from PTS. Fun video tho!
maybe its for all lingering aoe heals? grohk and io should also be tested
@@_Emrakull people seemed to think that it is dawnforge map related, however to me it happened on the icy tdm map.
Oh they changed the cool down timer on the ability icons now theres Decimals
I’m not the only one kinda mad that Bomba got buffed
i saw an "Ouch" popping out at 3:52 how is that triggered? it looks cool
It's Kasumi's new skin
probably you got the bug in the center because of the sun, the hammer and the sun might share the scripts of damage, so if you get the bug in the hammer then technically you would be also able to get it in the sun
just a theory tho
not sure if this helps...but i noticed that the gourd 'bounced' once before the bug, i think there is a glitch in the code by the temporary walls or floor thingie
I miss 3rd person on Khan shield. I stopped playing for a while, cane back and it was gone :( he never felt the same to me
Is it me or subservience raum will be kinda busted with no caut on kill to heal?
17:52 - Shoot me again! To find out how did the bug activate.
I get why it happened but having the enemy team and the ally team just hanging there for a moment was so funny.
loving damba's new feature XD
the devs are going to have fun fixing that bug lol
Does the hammer negate antiheal by chance?
what makes me more curious what freaking line of code was able to trigger it??
Add cooldown to kill to heal if there was caut on you when you got last heal
So every once in a while it will be burst healing then back to old kill to heal untill cooldown is done again
as a developer and bug tester, this is 99% how bug fixing goes and the 1% missing is the screaming in agony which Andrew doesn't do
the kill to heal change kind of feels like a small return to the dive meta and as a vatu enjoyer I am certainly not complaining about it....that being said they need to change it either nerfing the numbers - 200>400>600 or make it so it is effected by caut but only up to a lower % like say up to 50%
does ur fps still the same on this map?
Is it just me or does this map kind of feel similar to a WIP one
that has nothing to do with the hammer, when you dmg and heal at the same time with the gourd you trigger the bug, that is something that needs to be solved quickly
The bugs caused by slopes and stairs
paladins code is so messed up ;w;
Woow cooldowns have more point (.) Sec cooldown too
It's really cool
Yes
I feel like it deals with moji and mal damba
Inara best point tank
kasumi was behind you so yeah some people died easily but not because of seven
i hope they remove some cautaurize so i can enjoy playing healer
no
I have to disagree with the third person camera subject. I think it should return because not all characters have roaming emotes that they can easily peek the corners, while some do others don't. Every player can pick the corners from their mounts anyway. I'm an example of this, I have friends that do prefer third person shooting games and over the weeks when paladins made the change to opt out third person view. They slowly stop playing, Paladins loses players. Because my friends doesn't have their preferred preference of view. So even though Paladins remove third person view to stop this abusing of peeking the corners, there're still some characters that has this advantage to still abuse this.
all champions have emotes though, not all have roaming granted, but you don't need roaming emotes to peek
9TH LETS GOOOOOOOOOO
I dont understand what's so much to think about? It's clearly a random proc
even though they managed to consistently start it? and even if it was random, they should at least try to confirm whether or not that's the case to help the devs