In order for my text to curve properly, without making a big X of text, I have to have the Empty set to Y - 90degrees and Text all zeros. For whatever reason it does not work if they are the same. Takes a lot of time to figure these things out. I know it's hard to make a tutorial for each application but somewhere in these tutorials (not just yours) there should be reference to the apparent fact that orientation and certain values could be different depending on certain orientations and such. But, I appreciate your work.
Very correctly said. We actually talked about this in another tutorial on bending, check at 2:39 here 👉 ua-cam.com/video/KgM-nWTHAJU/v-deo.html (it's a different tutorial on bending). Also, you can watch this tutorial 👉 ua-cam.com/video/qumU349VpWE/v-deo.html The first method is same as we have already seen, but look at the second method discussed towards the end of this tutorial. You may find it more useful & easier to apply for your case.
@@5MinutesBlender I was able to get the Text on The Pipe and it looks very good. I used this method. ua-cam.com/video/y8iV2CEXFDQ/v-deo.html But, I'm having a hell of a time slicing/printing it. There is a Fuzzy Skin feature in Cura that gives a good texture to my model for grip but it ruins the text. So I'm trying to use support blocker and whatever else to get it right. Thanks for your time and replies. One step close but still feels like a mile away.
Hello! Thank you so much for this efficient tutorial. I just have a problem, when I try to bend the text using the modifier, it doesnt bend like yours did. The ends of the text spin around it. I'm not usre what the problem is.
Hi, can you please check if the correct axis is used for bending? Without the visuals, it is difficult to know what went wrong in your case. If the text is bending, but it is bending in an incorrect way, it is most probably because of some wrong axis. Please check the original rotation of the text, then the rotation of the empty, and finally the bend axis. They should be in-sync as shown in the tutorial. If nothing works, you can send your blend file to us, we will more than happy to look into it. You can get our contact details (Email ID) in the About section of this channel.
Edit > Preferences > Add-Ons, search for Straight Skeleton and activate that. Select the front faces of your text, and use Face > Inset Straight Skeleton to make a single-segment "bevel" on the text. Hold Ctrl while you move to inflate the face. Straight Skeleton creates a clean bevel, and you can add/scale loop cuts to put in more segments after the initial bevel; it saves you the mess of overlapping geometry on tight geo. This algorithm will be part of a future bevel update in Blender, but is available in an included Add-on for now.
Tanks for the Video! Just one question. I want the text to be angled and rotate around a sphere. However, I can't move the text on the X-axis because then it rotates. I also have the problem that the text does not follow an angled trajectory, but a straight trajectory and the text is angled. Would be grateful for help :)
Hi, I would love to help you there, but it was too complex to understand what you need from the problem description. Probably some pictures would make it clearer. You can mail us at 5minblender@gmail.com Thanks!
still whit this issue i do everything like the tutorial and my text dont bend properly it goes in a circle. i do it over and over again.. nothing allways the same result..
Hi, I guess the empty is not placed correctly for the bending. It is a pretty common issue in bending a text field in Blender. Maybe you are using another axis (X vs. Y) for the orientation or it could be something else but in the similar line. If you can send your blend file to me, I can investigate and suggest the fix. It must be something minor, please do not lose hope. You can find our contact details (Email ID) in the About section of this channel. Thanks!
@@lao-ce8982 Yes, based on the initial orientation of the object, we might have to use either the X or the Y axis. Thanks for pointing this out clearly!
Yes, extrude is just fine. But a modifier gives us a non-destructive design. You can change the modifier settings later should you need a different thickness. Editing a geometry later may be little more challenging. No other differences.
@@5MinutesBlender Ok yes it is important to be able to go back and edit which brings me to a question. I have finish this video with success on my project but I want to go back and edit the text. Is it possible to go back once the model has been Unionized. Do I just delete the Union and take it from there?
This tutorial shows you have a really large professional experience on Blender. How about making a video telling your audience a little bit about who you are and your experience?
Glad you asked 💝 My name is Jeet. I am working with Blender for 6 years but did not join the industry. In parallel I am also at Android development. With a master's in Comp Science, I do have some industry experience in programming (java/ python/ mainframe), but currently I am engaged with Investment portfolio management for my living. I have published couple of novels (thrillers) since writing/ story-telling is my pass time or hobby. So that's all about me and I am sure people won't find it interesting if we make videos on my life here 🤣🤣 I am super bad in creating Vlog etc. How about you? I would like to know about you as well, please.
@@5MinutesBlender I am just a full curious... I studied business adminisrration, marketing, telecomunication services and law. Worked for 15 years as a lawyer in offices and companys. Later, I had an e-commerce. I love computers and any other kind of machines, and I am a maker and made several machines. I also love photo and images, and developed some software in this area. My projects are made in Autodesk Inventor, which I use with ease, but learn Blender was a big challenge for me. It's a fantastic software, with so many possibilities that is hard to understand the ways to begin with. It took me several years to understand it and start producing some acceptable things, but I have lots to understand and learn. Now I make and sell Nespresso cofee pods, and I am improving my Blender skills to make product images and animations for my business. And your videos help me a lot! Great work!. Thats all. Just a curious...
@@biraescudero Wow! That's impressive! You have both depth and breadth in your experience, a vast knowledge built on self-learning. Kudos to your endeavor and the awesome journey you have had so far. My best wishes for your next venture 👍👍
It can happen if your empty is not placed correctly. It should be placed at the same location of the origin of your text object, with correct orientation (XYZ angles). The angles won't affect the stretch, but an offset (i.e. location mismatch) can cause such stretches.
It was going so well until I tried to use the Boolean to merge the text to the cylinder. Once I click "Union" and then hide the text, some letters look embossed and then others look like they're engraved or like I clicked "Difference" . What could be the possible problem? 😫
I need to see your blend file to exactly identify the issues. It might be the text font you are using, it might be the auto-smooth effect, or maybe some geometry related issues - difficult to guess. Can you please send your blend file to 5minblender@gmail.com so that we can check it?
Hello Blender newbie here. Is there any way to make text stick out or embossed on a more complex shape with multiple bends? I tried using shrink wrap but end up with a bent 2d version of the text which can't be thickened. Offset only moves it off the target object. I'm trying to add text and shapes to banners and capes. Any help would be appreciated.
I'm sorry Tia, we do not yet have a transcript readily available. We have a plan to create a blog with all the tutorials in a written form, but we have serious time constraints. And also, few things are difficult to explain in written compared to their visual guides. So the plan of a blog is sitting with a lower priority at this moment. I'm happy that you visited our channel.
For an irregularly curved surface, we are creating a different tutorial. You can use the method discussed here 👉 ua-cam.com/video/TIfSsHyL5hc/v-deo.html We will elaborate more on this in our upcoming tutorial.
It is not version specific. It depends on the orientation of the text object. You can see that we created the text parallel to Y axis. That is why we need to select Y at 5:31 But in another case the text may be placed differently, so we need to use the appropriate axis. What I loved is, you have correctly figured out that X-axis works in your case instead of Y. That was really great discovery 👍 For more on this bending, and to understand it better, you can watch this tutorial as well 👉 ua-cam.com/video/KgM-nWTHAJU/v-deo.html
could you do a tutorial like this combined with this one ua-cam.com/video/aGM9C6tnoYw/v-deo.html&ab_channel=5MinutesBlender ? im trying to bend a extruded text into an sphere and trying on this method it results with the mesh messed. thanks on advance
My suggestion is, don't extrude the text. First do it the way it is shown in the other tutorial you referenced. Then apply the modifies for the text to give it a permanent projected shape on the target surface. Now add a solidify modifier for the text to give it a thickness. Now follow this tutorial for the emboss. I think overall it will give you a better result.
If you liked this tutorial, please consider making a small donation, it will help us!
𝐘𝐨𝐮 𝐜𝐚𝐧 𝐬𝐞𝐧𝐝 𝐲𝐨𝐮𝐫 𝐝𝐨𝐧𝐚𝐭𝐢𝐨𝐧 𝐡𝐞𝐫𝐞 👉 donorbox.org/5-minutes-blender
In order for my text to curve properly, without making a big X of text, I have to have the Empty set to Y - 90degrees and Text all zeros. For whatever reason it does not work if they are the same. Takes a lot of time to figure these things out. I know it's hard to make a tutorial for each application but somewhere in these tutorials (not just yours) there should be reference to the apparent fact that orientation and certain values could be different depending on certain orientations and such. But, I appreciate your work.
Very correctly said. We actually talked about this in another tutorial on bending, check at 2:39 here 👉 ua-cam.com/video/KgM-nWTHAJU/v-deo.html (it's a different tutorial on bending). Also, you can watch this tutorial 👉 ua-cam.com/video/qumU349VpWE/v-deo.html The first method is same as we have already seen, but look at the second method discussed towards the end of this tutorial. You may find it more useful & easier to apply for your case.
@@5MinutesBlender I was able to get the Text on The Pipe and it looks very good. I used this method. ua-cam.com/video/y8iV2CEXFDQ/v-deo.html
But, I'm having a hell of a time slicing/printing it. There is a Fuzzy Skin feature in Cura that gives a good texture to my model for grip but it ruins the text. So I'm trying to use support blocker and whatever else to get it right. Thanks for your time and replies. One step close but still feels like a mile away.
Thank you!
Good video; it should be updated to the changes that Blender 4.1 introduced however.
Yes, we'll plan for an updated tutorial. Thanks for the suggestion 👍
Finally, something that works.
I'm so glad that it helped! 😊
I came just for text and learned SO MUCH MORE
thx m8.
Glad it helped, cheers!! 😊
Hello! Thank you so much for this efficient tutorial. I just have a problem, when I try to bend the text using the modifier, it doesnt bend like yours did. The ends of the text spin around it. I'm not usre what the problem is.
Hi, can you please check if the correct axis is used for bending? Without the visuals, it is difficult to know what went wrong in your case. If the text is bending, but it is bending in an incorrect way, it is most probably because of some wrong axis. Please check the original rotation of the text, then the rotation of the empty, and finally the bend axis. They should be in-sync as shown in the tutorial. If nothing works, you can send your blend file to us, we will more than happy to look into it. You can get our contact details (Email ID) in the About section of this channel.
I’m having the same problem
Edit > Preferences > Add-Ons, search for Straight Skeleton and activate that. Select the front faces of your text, and use Face > Inset Straight Skeleton to make a single-segment "bevel" on the text. Hold Ctrl while you move to inflate the face. Straight Skeleton creates a clean bevel, and you can add/scale loop cuts to put in more segments after the initial bevel; it saves you the mess of overlapping geometry on tight geo. This algorithm will be part of a future bevel update in Blender, but is available in an included Add-on for now.
OMG I LOVE YOUR VIDS! :D
Love 😊😊💝💝💝💝
Dood - that's a great tutorial 👍! THX!
Glad you like it 😊
Tanks for the Video!
Just one question.
I want the text to be angled and rotate around a sphere. However, I can't move the text on the X-axis because then it rotates.
I also have the problem that the text does not follow an angled trajectory, but a straight trajectory and the text is angled. Would be grateful for help :)
Hi, I would love to help you there, but it was too complex to understand what you need from the problem description. Probably some pictures would make it clearer. You can mail us at 5minblender@gmail.com Thanks!
Thank's a lot for your help!
VERY well done!!!
Thank you so much 💝💝
Excelente tutorial, muchas gracias
Thank you too! 💝💝💝
THANK YOU SO SO MUCH!!!!
I'm glad it helped! 😊💝💝
still whit this issue i do everything like the tutorial and my text dont bend properly it goes in a circle. i do it over and over again.. nothing allways the same result..
Hi, I guess the empty is not placed correctly for the bending. It is a pretty common issue in bending a text field in Blender. Maybe you are using another axis (X vs. Y) for the orientation or it could be something else but in the similar line. If you can send your blend file to me, I can investigate and suggest the fix. It must be something minor, please do not lose hope. You can find our contact details (Email ID) in the About section of this channel. Thanks!
Hi there. I had the same issue. And I think I solved it. Instead of changing the empty’s X rotation, try to change the Y axis and bend the text on X.
@@lao-ce8982 Yes, based on the initial orientation of the object, we might have to use either the X or the Y axis. Thanks for pointing this out clearly!
thank you so much
Most welcome 😊
Great source! Thanks!
Glad that you found it useful!
Hello Again, @1:40 you add a Solidify Modifier. Could one not use the Extrude in Geometry just as well?
Yes, extrude is just fine. But a modifier gives us a non-destructive design. You can change the modifier settings later should you need a different thickness. Editing a geometry later may be little more challenging. No other differences.
@@5MinutesBlender Ok yes it is important to be able to go back and edit which brings me to a question. I have finish this video with success on my project but I want to go back and edit the text. Is it possible to go back once the model has been Unionized. Do I just delete the Union and take it from there?
This tutorial shows you have a really large professional experience on Blender. How about making a video telling your audience a little bit about who you are and your experience?
Glad you asked 💝 My name is Jeet. I am working with Blender for 6 years but did not join the industry. In parallel I am also at Android development. With a master's in Comp Science, I do have some industry experience in programming (java/ python/ mainframe), but currently I am engaged with Investment portfolio management for my living. I have published couple of novels (thrillers) since writing/ story-telling is my pass time or hobby. So that's all about me and I am sure people won't find it interesting if we make videos on my life here 🤣🤣 I am super bad in creating Vlog etc. How about you? I would like to know about you as well, please.
@@5MinutesBlender I am just a full curious... I studied business adminisrration, marketing, telecomunication services and law. Worked for 15 years as a lawyer in offices and companys. Later, I had an e-commerce. I love computers and any other kind of machines, and I am a maker and made several machines. I also love photo and images, and developed some software in this area. My projects are made in Autodesk Inventor, which I use with ease, but learn Blender was a big challenge for me. It's a fantastic software, with so many possibilities that is hard to understand the ways to begin with. It took me several years to understand it and start producing some acceptable things, but I have lots to understand and learn. Now I make and sell Nespresso cofee pods, and I am improving my Blender skills to make product images and animations for my business. And your videos help me a lot! Great work!. Thats all. Just a curious...
@@biraescudero Wow! That's impressive! You have both depth and breadth in your experience, a vast knowledge built on self-learning. Kudos to your endeavor and the awesome journey you have had so far. My best wishes for your next venture 👍👍
@@5MinutesBlender Thank you... just a curious. Let's learn together. Each person has it's history and each has a great value.
When I bend it stretches' out the text. How did you keep the stretch from happing?
It can happen if your empty is not placed correctly. It should be placed at the same location of the origin of your text object, with correct orientation (XYZ angles). The angles won't affect the stretch, but an offset (i.e. location mismatch) can cause such stretches.
It was going so well until I tried to use the Boolean to merge the text to the cylinder. Once I click "Union" and then hide the text, some letters look embossed and then others look like they're engraved or like I clicked "Difference" . What could be the possible problem? 😫
I need to see your blend file to exactly identify the issues. It might be the text font you are using, it might be the auto-smooth effect, or maybe some geometry related issues - difficult to guess. Can you please send your blend file to 5minblender@gmail.com so that we can check it?
Hello Blender newbie here. Is there any way to make text stick out or embossed on a more complex shape with multiple bends? I tried using shrink wrap but end up with a bent 2d version of the text which can't be thickened. Offset only moves it off the target object. I'm trying to add text and shapes to banners and capes. Any help would be appreciated.
Please try to use Shrinkwrap constraint instead of Shrinkwrap modifier and let us know about the result you get.
Can we get this in type form step-by-step
I'm sorry Tia, we do not yet have a transcript readily available. We have a plan to create a blog with all the tutorials in a written form, but we have serious time constraints. And also, few things are difficult to explain in written compared to their visual guides. So the plan of a blog is sitting with a lower priority at this moment. I'm happy that you visited our channel.
I know this video was made a year ago, but you can just right click and aoto smooth
Yeah, that made our life really cool. It was not available when we made this 😅
How do i align the text to a object not being centered?
For an irregularly curved surface, we are creating a different tutorial. You can use the method discussed here 👉 ua-cam.com/video/TIfSsHyL5hc/v-deo.html We will elaborate more on this in our upcoming tutorial.
what the reason for empty cant I get text itself bended
Hello there. Can you please explain it little more, I could not understand the issue that you are facing. What did you try and what did not work?
@@5MinutesBlender he’s asking why you need the empty for bending the text.
At 5:31 you say select "Y".
However, in Blender 3.0.01 It works with the "X", not the "Y".
It is not version specific. It depends on the orientation of the text object. You can see that we created the text parallel to Y axis. That is why we need to select Y at 5:31 But in another case the text may be placed differently, so we need to use the appropriate axis. What I loved is, you have correctly figured out that X-axis works in your case instead of Y. That was really great discovery 👍 For more on this bending, and to understand it better, you can watch this tutorial as well 👉 ua-cam.com/video/KgM-nWTHAJU/v-deo.html
could you do a tutorial like this combined with this one ua-cam.com/video/aGM9C6tnoYw/v-deo.html&ab_channel=5MinutesBlender ?
im trying to bend a extruded text into an sphere and trying on this method it results with the mesh messed. thanks on advance
My suggestion is, don't extrude the text. First do it the way it is shown in the other tutorial you referenced. Then apply the modifies for the text to give it a permanent projected shape on the target surface. Now add a solidify modifier for the text to give it a thickness. Now follow this tutorial for the emboss. I think overall it will give you a better result.
@@5MinutesBlender it worked! thanks for the advice :)
@@zqwwwiel8996 Glad to know that 😊 Cheers!