Make sure you are using the GLES3 if you are using Particles2D. If you don't, you wont able able to turn on the emitting function. Otherwise, use the CPU Particle.
the code you wrote is so different from the one you normally see on godot docs. So in gdscript you can specify the return type of a function, and the type of the parameters like C ?
You can, although it's entirely optional. It gives you more error reports from the compiler, better autocompletion in the script editor, and should give you much better performances with future updates to the gdscript compiler.
Hello, im having this error message using is_colliding >> Invalid call. Nonexistent function 'is_colliding' in base 'Nil'. Do you have any idea how to fix this?? thanks
Go to this page: github.com/GDquest/Godot-engine-tutorial-demos Hit "Clone or Download" (green button) and then "Download ZIP". You'll have all the demos.
James Taft is one of the best teachers I have ever encountered. Max respect.
I love this! This is the Raycast tutorial I've looking for!
Make sure you are using the GLES3 if you are using Particles2D. If you don't, you wont able able to turn on the emitting function. Otherwise, use the CPU Particle.
Excellent video, Thanks for taking the time to put it together!!
If you're using Godot 3.2 and getting an error while trying to summon the hit effect use "temp.global_position" instead of "temp.position"
I love you
I really like Mr James video... He explain things so clearly :)
the code you wrote is so different from the one you normally see on godot docs. So in gdscript you can specify the return type of a function, and the type of the parameters like C ?
You can, although it's entirely optional. It gives you more error reports from the compiler, better autocompletion in the script editor, and should give you much better performances with future updates to the gdscript compiler.
Nice intro to raycast with Godot!
Keep up with the good work! Love it
Hay can you make it follow the mouse like in game "my friend Pedro" ?
Hello, im having this error message using is_colliding >> Invalid call. Nonexistent function 'is_colliding' in base 'Nil'. Do you have any idea how to fix this?? thanks
Good stuff. Keep ‘em coming!
Do I have to add the script to every scene?
When importing the particle scene via the exported parameter , does it automatically preload it, or what exactly happened there?
does godot have automatic indent function?
Doesn't this cause memory leaks as side effects?
Because particle nodes are added to the scene on each input, but *queue_free* is never invoked. 🤔
14:06
@@xcran Ty, didn't notice the particle is a scene capable of self-cleaning. 👍
Is this the same way if we want to instance the bullet?
oh that's what layers are for.. i was confused
Sorry for the noob questions but how can you download the project files from Github?
Go to this page: github.com/GDquest/Godot-engine-tutorial-demos
Hit "Clone or Download" (green button) and then "Download ZIP". You'll have all the demos.
Literally nothing worked. Probably because I'm in Godot 4
You have really in depth tutorial but you have to be a little engaging because I found my self sleeping a few times during the tutorial.