To have Cyte's Resupply ammo packs work on a gun, it must 1- Have reserve ammo 2- Be able to reload from that reserve ammo This means it does not work on Incarnons in their Incarnon form (the gun technically has a reserve but can't reload from it currently), Battery / Recharge guns (no reserves at all), or Sharkwing (same as battery).
@EarlierTitan19 I think it's that it has to have a "reserve" ammo. So it theoretically wouldn't work with the Nataruk, but would with all the other bows.
I haven't tested it but I saw in a different vid that the tooltip for the helminth version of evade says "max duration is capped at 25 seconds". Does that mean you can only stack up to 25 seconds of invis duration *at a time* or that you can have a single cast of the ability last 25 seconds *in total*? Because if it's the former it's gonna be kinda fun on Chroma or Kullervo with dual toxocyst or other ricochet type incarnons and staying permanently invisible.
His invis is the best and worst there is, depending on mob flow. Solo survival? for days. Doing the tank bounty solo? have fun jumping around like a chicken, no weakpoints or pauses can make this ability quite stressful. He can make funny numbers through walls but in that time mirage is half a map away casually nuking anything, drive by xoris to the face here, tenet envoy there. What i do love is the sound of his sniper and the ricochet or mowing down hordes with a dual tox.
hes not meant to be played in short modes or low density modes. the amount of damage that he does is redundant on base steel path and even eda. the weakpoint damage increase, the element instance, the sniper multiplier, it’s clear that they wanted his damage to be large enough to deal with quadruple digit level enemies without needing to rely on dots. in any mode where the enemies do not scale, damage isn’t as effective as utility and aoe
This frame is not for everyone and I am one of them, invisibility on headshot kills is not easy to maintain in infested or in public matchmaking, ammo ability doesn’t work on incarnon so good weapons are excluded and final ability ricochet is not able to clear room which most of weapons can. So this frame is not for everyone.
This frame is booty cheeks in group play and falls off immediately in high level steel path stop lying 🤥 he's not new player friendly either the cool down of his invis is to long also
To have Cyte's Resupply ammo packs work on a gun, it must
1- Have reserve ammo
2- Be able to reload from that reserve ammo
This means it does not work on Incarnons in their Incarnon form (the gun technically has a reserve but can't reload from it currently), Battery / Recharge guns (no reserves at all), or Sharkwing (same as battery).
His 2 doesn't work on incarnons OR anything with a recharge mechanic: like the Fulmin or Plinx.
Works super good with non-traditional magazines tho, like bows (that’s what I heard Atleast)
@EarlierTitan19 I think it's that it has to have a "reserve" ammo. So it theoretically wouldn't work with the Nataruk, but would with all the other bows.
I cant wait to put evade on every frame
profit taker, his 2.
I can't afford to buy him out right so i have to grind for him the free way. I'll return to this build when i get him.
I haven't tested it but I saw in a different vid that the tooltip for the helminth version of evade says "max duration is capped at 25 seconds". Does that mean you can only stack up to 25 seconds of invis duration *at a time* or that you can have a single cast of the ability last 25 seconds *in total*? Because if it's the former it's gonna be kinda fun on Chroma or Kullervo with dual toxocyst or other ricochet type incarnons and staying permanently invisible.
Stack cap not total
His invis is the best and worst there is, depending on mob flow. Solo survival? for days. Doing the tank bounty solo? have fun jumping around like a chicken, no weakpoints or pauses can make this ability quite stressful. He can make funny numbers through walls but in that time mirage is half a map away casually nuking anything, drive by xoris to the face here, tenet envoy there. What i do love is the sound of his sniper and the ricochet or mowing down hordes with a dual tox.
hes not meant to be played in short modes or low density modes.
the amount of damage that he does is redundant on base steel path and even eda. the weakpoint damage increase, the element instance, the sniper multiplier, it’s clear that they wanted his damage to be large enough to deal with quadruple digit level enemies without needing to rely on dots.
in any mode where the enemies do not scale, damage isn’t as effective as utility and aoe
This frame is not for everyone and I am one of them, invisibility on headshot kills is not easy to maintain in infested or in public matchmaking, ammo ability doesn’t work on incarnon so good weapons are excluded and final ability ricochet is not able to clear room which most of weapons can. So this frame is not for everyone.
@v1k37 in this update they actually updated the weakpoint hitboxes of infested to be much easier to hit
Why dont you have the zoom in thing on his 4? I couldve swore he had a scope zoom on it
I have scopes disabled in settings
@Unified-Codex I didn't know that was a feature! Cool I might try it out, not a fan of going for 3rd to 1st person kinda jarring
This frame is booty cheeks in group play and falls off immediately in high level steel path stop lying 🤥 he's not new player friendly either the cool down of his invis is to long also
If a frame that can do 50 mill headshots falls off in later levels the issue is your build, not the frame
Dude... how does an invis frame fall off? Your gun builds need some help