Maybe we can go for 8 cycles with Refablishment Dock turning those Habitable Zones into 10k booster for Abend/Trabant sounds great Ofcourse, throw away Permafrost
So before the new Rotovisor RG, instead of a front row, I'd try build a column. Robust or Mechanic with a 10k+ booster behind it make for monster early game columns, pretty much guaranteeing damage and arena procs to help for the persona ride push in the next turn.
That's my general approach as well. You manage a decent 3 attack turn with two columns while saving on resources. Tactics like these were crucial in playing Nova Grappler in board control heavy metas back in the day.
I believe firmly in the 7-8 front trigger strat. Nova Grapplers are all about agro. I use Combine Rusher to establish a board for multi attacks. Crits are okay, but I believe they are hurtful to Rotovisor. Dealing 2 damage increases the chances of a opponent DMG trigger, making your multi attack less effective. My ideas are bascially forcing more cards out of my opponent's hand, making them commit more to guarding. I will admit that this deck does have many flaws, such as slow build up, while most decks can start doing stuff immediately more effectively, and resource management is abysmal at times. Not to mention Levidras is a hard counter to Rotovisor with it's infinity eye markers. However, I'll willing to play the waiting game. I'm a paitient man.
Honestly? I really feel that fronts will go a long way for rotovisor but until they fix the coherent issue the deck has, its almost impossible to run fronts without feeling a pinch in the hand. The moment u lose ur entire field, u lose, the moment u have less CB than ideal, u lose, the moment u dont draw into trabent or compassionate, u lose. The deck desperately need some decent field building and they gave an EB3 on-hit draw for the Arena. Bcs of this, crits and draws are still better for roto due to the high inconsistencies in Roto field. Once these gets ironed out, i will say that 7-8 fronts plus 3-4 crits/draws will work out and hit for higher pressure overall.
Maybe we can go for 8 cycles with Refablishment Dock turning those Habitable Zones into 10k booster for Abend/Trabant sounds great
Ofcourse, throw away Permafrost
@@R3DN3PP3R yeah the Habitable Zone is to make sure by turn 4 you have 4 orders in play
Ah yes the problem child of Brandt Gate I've been trying to make it playable ever since launch
So before the new Rotovisor RG, instead of a front row, I'd try build a column. Robust or Mechanic with a 10k+ booster behind it make for monster early game columns, pretty much guaranteeing damage and arena procs to help for the persona ride push in the next turn.
That's my general approach as well. You manage a decent 3 attack turn with two columns while saving on resources. Tactics like these were crucial in playing Nova Grappler in board control heavy metas back in the day.
can you talk about implaudio
I believe firmly in the 7-8 front trigger strat. Nova Grapplers are all about agro. I use Combine Rusher to establish a board for multi attacks. Crits are okay, but I believe they are hurtful to Rotovisor. Dealing 2 damage increases the chances of a opponent DMG trigger, making your multi attack less effective. My ideas are bascially forcing more cards out of my opponent's hand, making them commit more to guarding.
I will admit that this deck does have many flaws, such as slow build up, while most decks can start doing stuff immediately more effectively, and resource management is abysmal at times. Not to mention Levidras is a hard counter to Rotovisor with it's infinity eye markers. However, I'll willing to play the waiting game. I'm a paitient man.
Honestly? I really feel that fronts will go a long way for rotovisor but until they fix the coherent issue the deck has, its almost impossible to run fronts without feeling a pinch in the hand. The moment u lose ur entire field, u lose, the moment u have less CB than ideal, u lose, the moment u dont draw into trabent or compassionate, u lose. The deck desperately need some decent field building and they gave an EB3 on-hit draw for the Arena. Bcs of this, crits and draws are still better for roto due to the high inconsistencies in Roto field. Once these gets ironed out, i will say that 7-8 fronts plus 3-4 crits/draws will work out and hit for higher pressure overall.
Robot vanguards have been treated poorly thru most of standard. Game focuses way to much on humans and dragons.