Just a heads up, that opening at the bottom of the obsidian 2, that shows the bottom of the lever, is so you can shove a phillips head in there to anchor it while you tighten or loosen the bat/ball top. Without that you won't get it tight enough and the top will pretty quickly come undone and twist off. (Ask me how I know that last part)
I'm already imagining the comedy of somebody being really cheesed off after a live event loss and simultaneously trying to wrap the cable perfect in the side compartment.
I still don’t get why arcade stick manufacturers keep hard-wiring the USB cable to the PCB. Just put a USB-C port on the stick & include a detachable cable like what 90% of keyboard makers are already doing, it’s better for longevity in case the cable eventually wears out. Also, I wish more manufacturers would do leverless variants of their sticks. As far as officially licensed gear goes, Victrix has a monopoly on the leverless controller market.
The more detachable parts, the more points of failure that the device can have. Even on the sticks I built, the cables or ports will often fail and require replacement. It’s something I’m willing to do because I care about it, but most people would just want the thing to work. You don’t want to have customer support deal with people who will constantly phone in for people using incompatible cables or ports not reading cables/sending data. It’s more efficient to push the choice to mod the cable onto the user if they so desire.
@@TheFayWitchCat Either way you slice it, the cable is the usual first point of failure. And it’s easier to just swap the cable then be forced to buy a new stick or have the skills to go into the PCB & replace the cable via soldering. Cables not being compatible typically isn’t an issue when it comes to sticks, that’s more of a smart phone problem. Like I said in the original comment, there’s a reason why 90% of keyboard manufacturers have switched to a detachable USB-C port for their keyboards.
@@Neoxon619 USB-C ports are extremely easy to break just from wiggling the cable around. The solder connections can start to fail intermittently and cause disconnects in tournaments that lose you the round (as has happened to some Snackbox users recently). On a full-size stick, a locking connector with solid contacts and strain relief like the one used on the Hitbox is the way to go for a detachable cable that shouldn't have issues for a very long time.
Honestly I'm thinking of getting the Drone 2 and modding it (heavier, Sanwa JLF, detachable cable, put some neoprene inside for muffling the hollowness, probably mechanical buttons). I did all this to my Drone 1 and I loved it.
Man, no detachable cable is a bit of a killer. Not that I'm looking at a new stick necessarily (not after how much I spent on my Etokki Omni o_o), but even as someone just playing at my computer, not having to reach down and fiddle with the cable at my tower is a massive convenience. I understand why they don't have a detachable cable, but it's unfortunate.
@KazamaPrime Arcade sticks are large enough that they could use a much larger and more robust connector than micro USB, and they can even make it user serviceable with how large arcade sticks are. Most of the stick is already user serviceable anyways. Most third party detachable cable solutions (like the one I have in my stick) don't have this issue at all, since they're just panel-mount pass through adapters. If port on the adapter wears out, buy a new one. If the cable wears out, it's just a standard USB B or USB C cable, so it can be replaced as well. The main reasons I see for arcade stick manufacturers to not include detachable cables are cost (on a $200+ controller) and extra warranty claims from someone bumping the cable connection and damaging the whole stick when the cable got bumped.
Feeling wise, how does the obsidian2 compare to the obsidian1? One thing that I really like about the first model is how "solid" it feels and how you get a good response when you tap the buttons. Also, how does it compare to the victrix (if you have their new ps5 one...)? Thanks a lot!
Bruh whoever said that UMVC3's artstyle is bad is mad cap It's artstyle is one of the coolest parts of the game. They managed to get all the character, whether cartoony or realistic or serious or goofy, to all look like they belonged in the same game. MVC:I and none of those Shonen battle arena games have ever done that.
As I clicked on the video I thought 'wtf is this wack ass thumbnail?', and then right after it was done, i laughed and realized it was actually god like lmao
Hello sajam just wondering what is your button layout for when you’re playing on stick? I got a snackbox micro and I’m enjoying it a lot for other games but I’m struggling to find a comfortable layout for strive for some reason
@@PharoahsKingdom the victrix at least is all metal. Definitely costs too much imo (I've used the PS4 version a little bc a friend had it) but I can understand the appeal. I know Victrix is going to make a stick with a high price. Qanba is not the highest quality stick producer imo (at least among officially licensed sticks) so I am a hesitant to buy it new. But that's just my opinion, everyone has their own preference.
Imo I would save up the extra $100 and go for the Victrix Pro FS it’s basically the premium brand of fight stick imo, and the obsidian 2 doesn’t offer much especially at the price of $300
I personally wouldn’t say it’s bad, but it definitely didn’t age as well as I thought it would. It didn’t age like milk (see SFIV), but (U)MvC3’s visuals aren’t necessarily timeless either.
@@KiraKibosh hard disagree. Maybe the models aren't the best by today's standards but I think the lighting and comic book shading combined with the hit effects and screen transitions give it a comic book look that feels really unique and aesthetically appropriate. Animations were pretty excellent too in my opinion. Marvel Infinite looks so bad by comparison because, well, it doesn't really have an art style at all.
How do you learn combos like this? I've seen tons of videos or tutorials on what buttons to press but actually learning how to drill them into my hands is another thing entirely. Do you just sit in training mode until you can do them?
Personally, I treat it the same as learning music, if you've ever played an instrument it's a very similar process. As a result, one of the best mindsets you can have when learning a combo is to think about the moves you need to do instead of the buttons you need to press. Idk if that makes sense, an example would be instead of saying "ok, now I do 2h into 214k" it would be "ok now I do 2h into hoof stomp" basically, think of the moves, not the inputs. Another thing that helps is to go through the combos piece by piece, and going through the moves slowly and slowly speeding up until you are more comfortable. At the end of the day, you do just have to put the time in as well, but these things make the connection between mind and execution much easier. Also, just like music, the more you learn combos, the easier it is to learn the next combo
Honestly the biggest thing that helped me learn combos was telling myself to slow down a bit when doing them, its easy to just try to mash out all the inputs as fast as you can but that just leads to sloppiness and dropped combos, you usually have more time than you think. But if you're new to the genre you can't really escape spending a bit of time in training mode getting used to doing combos in general, nowadays I find myself booting up a game to practice some combos just to relax lol. I also think its helpful trying to split up combos into different components if possible, like if you can practice the starter/middle/ender of a combo separately then its not only easier to learn each bit, but you'll also find it much easier to convert off of random starters on the fly in a match, and you'll feel cool as hell doing so.
@@midorixiv I would definitely say that you should either listen to a podcast or turn off the in game music when grinding out a combo. Having a podcast has obvious benefits, but grinding with only the sound effects is an almost meditative experience that helps quickly move past failed attempts.
@@midorixiv also hard agree on your second paragraph about splitting up into segments. I would do the same thing when I used to play saxophone. It helped there and it helps even better with learning a combo. I personally like to start at the end of a combo and work my way backwards before practicing, it just makes more sense to me that way
something that helps me is doing parts of a combo then once I understand that section of a combo I do the whole combo for example a combo I want to learn close Slash 6h 236S 236S 236K doing just close slash 6H till I get it down then I do 236S 236S 236K until I get that down then I do the whole combo
It's also that most console manufacturers sell the console at a loss and make the money in other ways, electronics are expensive especially good quality ones.
Why is the stick usually so close? Is it legacy from trying to save space on an arcade machine? I always thought it was a balance thing as it sat on your lap.
The price for the the obsidian 2 is kinda nuts $300 there’s cheaper options and those provide detachable cables or even ease of access panels, and they even took off the lights that the first had I’ll just save $100 more and get a victrix pro Fs
I was planning on getting the new obsidian 2 but now i'm thinking about the titan. does anyone know the weight in lbs of these two sticks? thanks for the video
Was thinking about a qanba but I went for the Hori SF6 model Thinking about putting on a qanba ball top or qanba gravity buttons though... I do love the hayabusa's still, tough choice
Custom sticks every time plz. Bnb enclosure. Brook ufb. Detatchable cord. Whatever buttons or stick you want. Swappable art. Custom art! Sinilar price to all of these sticks.
No detachable cable (that cable on the Titan is gonna last a month at best, being bent like that), no easy access compartment, no changeable artwork... Ehhh. I guess the Hori Alpha is go to for now but none of the current gen has been super impressive.
Whoever said that this game's artstyle was bad was smoking some HEAVY cock. This shit still looks great to this day and I prefer MVC3's visuals over shit like SF6 or MK11.
I would say the Hori Fight Stick Alpha they have an Xbox version and is pretty good imo it’s $100 cheaper priced at $200 and has an ease of access panel for easy modding i personally would swap out the the buttons I didn’t like the matte finish on the buttons but that’s just me and also the wire isn’t detachable but other than that a pretty solid Fight Stick imo
@@calvin1800 thx for the suggestion I been trying a lot of different sticks and I like a lot of different ones but there are a few of them that have some things I don’t like about them
@@MajinZilla thx for the recommendation man I haven’t heard of that stick before I’m gonna try it and thx for letting me know about the buttons and wire
ive said this so many times, if you inherently suck at marvel in general (neutral, movement, mechanics, execution, etc) just play nova, seriously, its like training wheels
I was a 09er, and for the longest time, i didn't understand why people loved this game. it looked messy and stupid. But then, over the years, I got it. It's because it's messy and stupid that people love it. You have to embrace that part and the fact it's a game for people to do cool but stupid shit to each others. It's a game about the community that plays it more than a game about its mechanics.
@@GS_CCC what??? Dawg that game is so ugly it's not even up for discussion, this game art style is like a very early cell shaded so some models dont hold up well but SF4 didnt even look that good the year it came out.
The Marvel vs. Capcom franchise needs to be great again. The series needs to be remade and play exactly like Street Fighter. In other words, the Marvel vs. Capcom gameplay engine sucks. It's not for everybody. Capcom needs to give the remade Marvel vs. Capcom games the Street Fighter gameplay engine. Remember Street Fighter X Tekken? That game was a combination of Street Fighter and Tekken Tag Tournament and the game relied on the Street Fighter gameplay engine. And I loved Street Fighter X Tekken! That game was so epic!
No one really wants that tho. People love Marvel cus of its unique frantic gameplay. Why would anyone wanna play worse street fighter?? SxT was a good game but that doesnt mean they should ruin MvC and alienate all those classic fans for less interesting gameplay
Forget "leverless" this and "PS5 compatibility" that, a space to put a burrito is truly the innovation in fighting game controllers we've been needing
HMU when sticks have a burrito compartment
@@El-Burritohmu when sticks come with a burrito. Now that's a deal.
@@KmartKingpinchipotle collab when?
Just a heads up, that opening at the bottom of the obsidian 2, that shows the bottom of the lever, is so you can shove a phillips head in there to anchor it while you tighten or loosen the bat/ball top. Without that you won't get it tight enough and the top will pretty quickly come undone and twist off. (Ask me how I know that last part)
Hey Vulcan293! how do you know that last part?
Hey Vulcan “Vulcan” Baum “293” 687! How do you know that last part?
Hey how'd you know that last part vulcan293
Clearly knows due to using ball tops for illicit purposes XD
It also helps with travel, as that's the bit that sticks out the most and breaks
I'm already imagining the comedy of somebody being really cheesed off after a live event loss and simultaneously trying to wrap the cable perfect in the side compartment.
Yeah UMVC3 has some of the best sound design in fighting games. It's up there with Kyanta for sure
I'm not sure how to take this comment lmao
This is some crazy nostalgia, this man taught me bold cancel like a decade ago
Sajam on the LEC would go hard af
Thxs for the podcast glad to see that your finally adding gameplay
Your arcade stick model is adorable.
I still don’t get why arcade stick manufacturers keep hard-wiring the USB cable to the PCB. Just put a USB-C port on the stick & include a detachable cable like what 90% of keyboard makers are already doing, it’s better for longevity in case the cable eventually wears out.
Also, I wish more manufacturers would do leverless variants of their sticks. As far as officially licensed gear goes, Victrix has a monopoly on the leverless controller market.
The more detachable parts, the more points of failure that the device can have. Even on the sticks I built, the cables or ports will often fail and require replacement. It’s something I’m willing to do because I care about it, but most people would just want the thing to work.
You don’t want to have customer support deal with people who will constantly phone in for people using incompatible cables or ports not reading cables/sending data. It’s more efficient to push the choice to mod the cable onto the user if they so desire.
@@TheFayWitchCat Also, with a non-removable cable, if it breaks you can get someone to buy a new stick instead of getting a cable off Amazon
@@TheFayWitchCat Either way you slice it, the cable is the usual first point of failure. And it’s easier to just swap the cable then be forced to buy a new stick or have the skills to go into the PCB & replace the cable via soldering. Cables not being compatible typically isn’t an issue when it comes to sticks, that’s more of a smart phone problem. Like I said in the original comment, there’s a reason why 90% of keyboard manufacturers have switched to a detachable USB-C port for their keyboards.
@@TheFayWitchCat a usb port won't fail nearly as quickly as a cable will, makes your point moot.
@@Neoxon619 USB-C ports are extremely easy to break just from wiggling the cable around. The solder connections can start to fail intermittently and cause disconnects in tournaments that lose you the round (as has happened to some Snackbox users recently). On a full-size stick, a locking connector with solid contacts and strain relief like the one used on the Hitbox is the way to go for a detachable cable that shouldn't have issues for a very long time.
god damn his hands look so graceful when playing... meanwhile i beat my stick like a goddamn ape LMAO
Big ups to the guy saying the art style is bad. Joke was so funny i almost choked on my spit listening live.
Honestly I'm thinking of getting the Drone 2 and modding it (heavier, Sanwa JLF, detachable cable, put some neoprene inside for muffling the hollowness, probably mechanical buttons). I did all this to my Drone 1 and I loved it.
God damn I've been trying to learn that exact Marvel team and Sajam busts it out in like 20 minutes. He's built different.
Man, no detachable cable is a bit of a killer. Not that I'm looking at a new stick necessarily (not after how much I spent on my Etokki Omni o_o), but even as someone just playing at my computer, not having to reach down and fiddle with the cable at my tower is a massive convenience. I understand why they don't have a detachable cable, but it's unfortunate.
Haha same situation with the etokki omni + I just modded the lever and swapped all buttons for Qanba Gravitys
@KazamaPrime Arcade sticks are large enough that they could use a much larger and more robust connector than micro USB, and they can even make it user serviceable with how large arcade sticks are. Most of the stick is already user serviceable anyways.
Most third party detachable cable solutions (like the one I have in my stick) don't have this issue at all, since they're just panel-mount pass through adapters. If port on the adapter wears out, buy a new one. If the cable wears out, it's just a standard USB B or USB C cable, so it can be replaced as well.
The main reasons I see for arcade stick manufacturers to not include detachable cables are cost (on a $200+ controller) and extra warranty claims from someone bumping the cable connection and damaging the whole stick when the cable got bumped.
The thumbnail is genius.
I thought MvC artstyle was bad until I realized it's made to look like comics, then I completely changed my mind now I think it looked pretty good
I've been wanting a stick with more distance between the buttons and lever! I hope this won't be too pricey!
OMG i love the spacing on that titan
those sticks look sick I hope one day they consider making fight pads
The titan looks like it could benefit from the noir(?) button layout.
man, the dimensions on that Titan are nice, might grab one and convert it to leverless with a nice lil comfort gap
You kinda want the proximity on leverless to do certain things (totally fine if you don't ofc)
@@JustFollowingOrdersYT nah ive been playing leverless a while and dont do any of that right thumb upping shenanigans, i'd rather be more comfortable
@@h2_ more power to ya than bud, enjoy your comfy stick!
Legit hurts my feelings that’s Sajam is on point even with stick reviews 🤷🏾♂️
Feeling wise, how does the obsidian2 compare to the obsidian1? One thing that I really like about the first model is how "solid" it feels and how you get a good response when you tap the buttons.
Also, how does it compare to the victrix (if you have their new ps5 one...)? Thanks a lot!
Wait so the Titan has a burrito layout? Im sold. Take my money!
Bruh whoever said that UMVC3's artstyle is bad is mad cap
It's artstyle is one of the coolest parts of the game. They managed to get all the character, whether cartoony or realistic or serious or goofy, to all look like they belonged in the same game. MVC:I and none of those Shonen battle arena games have ever done that.
Fr tho, Marvel 3’s visuals have aged the absolute best. This could’ve been released a couple years ago and still look amazing.
the bottom opens so you can change the lever top. Not so you can "see what's going on down there" XD
Yo @Sajam What is that Mousepad matt? It looks pretty nice
As I clicked on the video I thought 'wtf is this wack ass thumbnail?', and then right after it was done, i laughed and realized it was actually god like lmao
That lever sounds so silent compared to what I use. All you can hear is the buttons. Mine all you can hear is the lever, you can't hear the buttons xD
my main stick is a razer panthera tht i modded to be a hitbox honestly we need more sticks like the panthera
Hello sajam just wondering what is your button layout for when you’re playing on stick? I got a snackbox micro and I’m enjoying it a lot for other games but I’m struggling to find a comfortable layout for strive for some reason
you can find his button layout on the official Sajam® Clips™ channel
whats the mat he has at 3:50?
the combo should be called "Impact flames loop" cuz doctor constantly shouts impact flames
it's time for a new stick and thinking of getting the qanba titan
Sajam you should absolutely do LCS/LEC at least one day. That would be *so* awesome.
I just think $300 is too much. Especially when the Hori Alpha is $200. That's just me tho
How good is the alpha hori and does it work with all new consoles?
You must have had a heart attack with the Victrix Pro FS price then 😆
@@Yalbou Hori Alpha has a Xbox and PS5/PS4 version. I think it's solid personally but it's all preference
@@PharoahsKingdom the victrix at least is all metal. Definitely costs too much imo (I've used the PS4 version a little bc a friend had it) but I can understand the appeal. I know Victrix is going to make a stick with a high price. Qanba is not the highest quality stick producer imo (at least among officially licensed sticks) so I am a hesitant to buy it new. But that's just my opinion, everyone has their own preference.
I play on a x360 pad but my stick is coming.
I ordered a full sanwa custom built because they don't sell these more expensive here in my country
So which is better? The Obsidian 2 or the Victrix Pro FS? Trying to decide which to buy...
Imo I would save up the extra $100 and go for the Victrix Pro FS it’s basically the premium brand of fight stick imo, and the obsidian 2 doesn’t offer much especially at the price of $300
8:10 Actually spittin. I can't play ugly fighting games.
"Marvel 3's art style is bad"
Now THAT'S a hot take.
I personally wouldn’t say it’s bad, but it definitely didn’t age as well as I thought it would. It didn’t age like milk (see SFIV), but (U)MvC3’s visuals aren’t necessarily timeless either.
Game is ugly as shit, dude
The game looks pretty rough imo. I never thought it looked all that good
Little kid who was born after comic books.... F
@@KiraKibosh hard disagree. Maybe the models aren't the best by today's standards but I think the lighting and comic book shading combined with the hit effects and screen transitions give it a comic book look that feels really unique and aesthetically appropriate. Animations were pretty excellent too in my opinion. Marvel Infinite looks so bad by comparison because, well, it doesn't really have an art style at all.
UMvC3 is one of my favorite games... to sit in training mode with. I hate playing it online.
How do you learn combos like this? I've seen tons of videos or tutorials on what buttons to press but actually learning how to drill them into my hands is another thing entirely. Do you just sit in training mode until you can do them?
Personally, I treat it the same as learning music, if you've ever played an instrument it's a very similar process. As a result, one of the best mindsets you can have when learning a combo is to think about the moves you need to do instead of the buttons you need to press. Idk if that makes sense, an example would be instead of saying "ok, now I do 2h into 214k" it would be "ok now I do 2h into hoof stomp" basically, think of the moves, not the inputs.
Another thing that helps is to go through the combos piece by piece, and going through the moves slowly and slowly speeding up until you are more comfortable. At the end of the day, you do just have to put the time in as well, but these things make the connection between mind and execution much easier. Also, just like music, the more you learn combos, the easier it is to learn the next combo
Honestly the biggest thing that helped me learn combos was telling myself to slow down a bit when doing them, its easy to just try to mash out all the inputs as fast as you can but that just leads to sloppiness and dropped combos, you usually have more time than you think. But if you're new to the genre you can't really escape spending a bit of time in training mode getting used to doing combos in general, nowadays I find myself booting up a game to practice some combos just to relax lol.
I also think its helpful trying to split up combos into different components if possible, like if you can practice the starter/middle/ender of a combo separately then its not only easier to learn each bit, but you'll also find it much easier to convert off of random starters on the fly in a match, and you'll feel cool as hell doing so.
@@midorixiv I would definitely say that you should either listen to a podcast or turn off the in game music when grinding out a combo. Having a podcast has obvious benefits, but grinding with only the sound effects is an almost meditative experience that helps quickly move past failed attempts.
@@midorixiv also hard agree on your second paragraph about splitting up into segments. I would do the same thing when I used to play saxophone. It helped there and it helps even better with learning a combo. I personally like to start at the end of a combo and work my way backwards before practicing, it just makes more sense to me that way
something that helps me is doing parts of a combo then once I understand that section of a combo I do the whole combo for example a combo I want to learn close Slash 6h 236S 236S 236K doing just close slash 6H till I get it down then I do 236S 236S 236K until I get that down then I do the whole combo
I can not justify ever paying the amount that they're asking for, that goes for all the stick makers now. Costing half of a console now is absurd lol
RIP the $150 Qanba Q4. Though, apparently the Obsidian is on sale on Qanba's site for $160.
It's also that most console manufacturers sell the console at a loss and make the money in other ways, electronics are expensive especially good quality ones.
Inflation. Prices are not ever going to be the same.
Ok, but I need to ask what anime is that on your mouse pad? because it looks gorgeous.
Why is the stick usually so close? Is it legacy from trying to save space on an arcade machine? I always thought it was a balance thing as it sat on your lap.
Yeah, as in the arcade cabinet, usually players play side by side (at least for the 2players- setup cabinet)
The price for the the obsidian 2 is kinda nuts $300 there’s cheaper options and those provide detachable cables or even ease of access panels, and they even took off the lights that the first had I’ll just save $100 more and get a victrix pro Fs
Doesn't the Madcatz TE2+ work natively on PS5? I haven't bought a PS5 yet but will get one for SF6!
Most licensed ps4 fightsticks work on ps5 fighting games
I'm gonna start reviewing these things cause I'm tired of paying for them when I can do the same thing as you guys.
I was planning on getting the new obsidian 2 but now i'm thinking about the titan. does anyone know the weight in lbs of these two sticks? thanks for the video
Bit late but the Obsidian 2 is 7.39 lbs and the Titan is 5 lbs. At least that's what it says on the official website.
Was thinking about a qanba but I went for the Hori SF6 model
Thinking about putting on a qanba ball top or qanba gravity buttons though... I do love the hayabusa's still, tough choice
U can buy alpha and also buying quanba peripherals
Custom sticks every time plz. Bnb enclosure. Brook ufb. Detatchable cord. Whatever buttons or stick you want. Swappable art. Custom art! Sinilar price to all of these sticks.
Ya boi the Titan looks great for someone with bigger hands, mine has the lever and keys too close and it's kinda uncomfortable
Not sure why qanba made 3 new PS sticks and a dedicated PC/android stick the Q8 but no xbox stick.
Doesn't Razer have a newer stick?
Now I want some Chipotle.
It has a jlf in it?
So the headphone cable would lay across the top of the stick? Awful idea.
Is the Obsidian 2 compatible with PS3? Can't find the answer online
THE FKN THUMBNAIL BRO LMAOOOOOOOOO
Imma try to learn the Strange loop
I can’t believe the thumbnail has the burrito compartment. 😂 Btw, I bought the Titan thanks to Mr. Jam. I can’t wait to get it!
Whoever said Marvel 3's art style is bad is absolutely insane, it's got a clean, bright look without too much bullshit, and it's aging really well
Just got a obsidian 2 for my ps5 super fun ready for sf6
Drop a review
Here's Richie!
No detachable cable (that cable on the Titan is gonna last a month at best, being bent like that), no easy access compartment, no changeable artwork...
Ehhh. I guess the Hori Alpha is go to for now but none of the current gen has been super impressive.
Whoever said that this game's artstyle was bad was smoking some HEAVY cock. This shit still looks great to this day and I prefer MVC3's visuals over shit like SF6 or MK11.
I really want a good stick like box or rectangle shape like the one sajam showing but I mainly play on Xbox 😭
I dont play on stick or xbox myself, but think nacon daija might be an option for xbox
I would say the Hori Fight Stick Alpha they have an Xbox version and is pretty good imo it’s $100 cheaper priced at $200 and has an ease of access panel for easy modding i personally would swap out the the buttons I didn’t like the matte finish on the buttons but that’s just me and also the wire isn’t detachable but other than that a pretty solid Fight Stick imo
@@calvin1800 thx for the suggestion I been trying a lot of different sticks and I like a lot of different ones but there are a few of them that have some things I don’t like about them
@@MajinZilla thx for the recommendation man I haven’t heard of that stick before I’m gonna try it and thx for letting me know about the buttons and wire
Please actually appear on the lec that would be so awesome, I'm a regular watcher of both your vids and lec so I'd love to see that
That’s a Romolla style thumbnail
Real dimensions, real weight? How is it inside detail by detail? that's what we all want to see a 100% review
Razer panthera was hands down the WORST stick I ever owned lol
that art style complaint cant be 4 real lmfao
Allow me to also come over to your house if i ever visit the US and get shit on in fighting games. Guilty gear is my game of choice
Imma keep using pad (im too broke for a stick ngl)
awesome stick!, Lets go play some online ................................... :[
at least we got some marvel gaming tho
yo lemme get one of those sticks
If I'm picking a stick it's ALWAYS gonna be my homebrew build.
But if I'm using a pre-made it's Quanba or nothing.
Talk about sponsorship those sticks go for a lot and aren't dual modded.
ive said this so many times, if you inherently suck at marvel in general (neutral, movement, mechanics, execution, etc) just play nova, seriously, its like training wheels
I was a 09er, and for the longest time, i didn't understand why people loved this game. it looked messy and stupid.
But then, over the years, I got it. It's because it's messy and stupid that people love it. You have to embrace that part and the fact it's a game for people to do cool but stupid shit to each others. It's a game about the community that plays it more than a game about its mechanics.
Video is so smoll :|
Everyone pronounces qanba wrong, it's pronounced "chuan ba".
Chatter was right why did they make the game so ugly lol
mf picked easiest team in mvc3 and complaining how easy it is
This game really does look like dogshit, not sure why sajam laughed at chatter lmao
what are y'all smoking? like, I literally cannot see what people would think looks bad about this game. i'm legitimately confused.
@@GS_CCC what??? Dawg that game is so ugly it's not even up for discussion, this game art style is like a very early cell shaded so some models dont hold up well but SF4 didnt even look that good the year it came out.
Agreed, i understand what it went for but it definitely wasn't executed as well as it could, didn't age well
@@GS_CCC ohhhhhhh I get it you're saying things on the internet to get people to argue with you. classic past-time. have fun.
@@GS_CCC ohhhhhhhhhhhhhh my bad
The Marvel vs. Capcom franchise needs to be great again. The series needs to be remade and play exactly like Street Fighter. In other words, the Marvel vs. Capcom gameplay engine sucks. It's not for everybody. Capcom needs to give the remade Marvel vs. Capcom games the Street Fighter gameplay engine. Remember Street Fighter X Tekken? That game was a combination of Street Fighter and Tekken Tag Tournament and the game relied on the Street Fighter gameplay engine. And I loved Street Fighter X Tekken! That game was so epic!
No one really wants that tho. People love Marvel cus of its unique frantic gameplay. Why would anyone wanna play worse street fighter?? SxT was a good game but that doesnt mean they should ruin MvC and alienate all those classic fans for less interesting gameplay
say sike
when is qanba making the cup holder fightstick