Huh, video ended a bit abrupt, but I loved the build! It’s really close to how I’ve been playing mages recently! Good idea using energy barrage to weaken defense against fire. One thing I’ve noticed about the ring of doubt tho is that the auto crit is applied for a brief duration when coming out of stealth to all hits, which means if you can time energy barrage to land just as you attack/come out of stealth, you can get most or all of it to crit. The same I think goes for the timed detonation of fire mine (which would allow you to flank or attack from a distance), but that could be more planning than it’s worth. Generally I’ve had the best luck with explode on kill as a masterwork tbh. While I don’t quite get the 21-25k fire mines, I still get 16-20k and a wave of chain reactions (though sadly these can’t crit, but still usually do 5-9k if I’m remembering correctly) that decimate mobs. I tried WB, but the rng was frustrating and it was hard to time a second stealth exit with the detonation to guarantee a crit, so it wasn’t so flashy. Though, with a necromancer, I did have quite a bit of fun with it clearing the deep roads getting some great numbers! That first room lit up like crazy Anyhow, glad to see this build!
Should've used the WB masterwork, but the footages were recorded and I'm too lazy to do it again. 😕 The explosion on kill is not bad too, and it seems unaffected by the modifiers, thus it doesn't matter if it crits or not
Would you ever do a video that goes over what you think is the highest damage for each class/spec. Wondered as all these builds look fun, but what wows even you?
What does attack do for staff? Increase normal attack? Or does it affect skill damage aswell? Edit: because I thought "Magic" increases the skill damage, not "attack"?
Doesnt realy work that good in Trespasser, qunari there are elemental resistant for some weird reason, the only thing that somewhat works is freezing them in place and lightning spells like cage, explosive bolt and so on with virulent bomb on the blade and them shawhatever qunari mages are whole different story, i have ended up smashing them with spirit blade as literally nothing works :(
Ok, but chaotic focus doesn't boost flaming array. It just consumes half of barrier. You have to use searing glyph to get a damage boost from chaotic focus.
@@RPGBUILDER33 Chaotic Focus does boost Flaming Array but only if you cast Fire Mine (no upgrade or with Searing Glyph) with a barrier before using Flaming Array. It inherits the Chaotic Focus from that one-time cast and keeps it until you cast Fire Mine (without upgrade or with Searing Glyph) again. This is a bug in your favor. In other words, switch to Searing Glyph, cast barrier then cast Fire Mines. Switch to Flaming Array, you'll have Chaotic Focus permanently. Try it out.
Just realized a few things Winter stillness and combat clarity dont stack Going above 190% crit damage bonus wont have any effect Masterworks of the same tier and same bonus wont stack (tier 3 hidden blades on hit 10% on both armor and weapons wont stack but they will if the ones on the armor and weapons are different tiers)
@@RPGBUILDER33 there indeed is at 190, but it has no effect whatsoever anyway, it has effect with rift mage, KE is better off with ~130 - 150% crit damage, rest magic to boost damage, its not the after launch "spam blade to be invulnerable" kind of KE anymore. Also Tidarion is probabz the worst weapon for KE if i put aside low tier staffs, i always go for Lovias
Been contemplating doing another DAI run for a while now but wasn't sure what to do next. Have always been hesitant to play a mage Inquisitor and could never commit to one, but this video sold me on doing a mage playthrough. This looks like such a cool and unique play style, I just hope I can get it online quick cause early mage is such a drag imo.
Huh, video ended a bit abrupt, but I loved the build! It’s really close to how I’ve been playing mages recently! Good idea using energy barrage to weaken defense against fire. One thing I’ve noticed about the ring of doubt tho is that the auto crit is applied for a brief duration when coming out of stealth to all hits, which means if you can time energy barrage to land just as you attack/come out of stealth, you can get most or all of it to crit. The same I think goes for the timed detonation of fire mine (which would allow you to flank or attack from a distance), but that could be more planning than it’s worth.
Generally I’ve had the best luck with explode on kill as a masterwork tbh. While I don’t quite get the 21-25k fire mines, I still get 16-20k and a wave of chain reactions (though sadly these can’t crit, but still usually do 5-9k if I’m remembering correctly) that decimate mobs. I tried WB, but the rng was frustrating and it was hard to time a second stealth exit with the detonation to guarantee a crit, so it wasn’t so flashy. Though, with a necromancer, I did have quite a bit of fun with it clearing the deep roads getting some great numbers! That first room lit up like crazy
Anyhow, glad to see this build!
Should've used the WB masterwork, but the footages were recorded and I'm too lazy to do it again. 😕 The explosion on kill is not bad too, and it seems unaffected by the modifiers, thus it doesn't matter if it crits or not
This build vs Templar combo build which one has higher damage
How do you increase spirit blade dps?
Would you ever do a video that goes over what you think is the highest damage for each class/spec. Wondered as all these builds look fun, but what wows even you?
Finally a video about ring of doubt, I remember whe I found it, it hardly had any builds on yt
What does attack do for staff? Increase normal attack? Or does it affect skill damage aswell?
Edit: because I thought "Magic" increases the skill damage, not "attack"?
Both increase it, just look at the magic description it should say increases attack
Why use a helmet that maximises crit rate when you have 100% crit rate from ring of doubt?
Doesnt realy work that good in Trespasser, qunari there are elemental resistant for some weird reason, the only thing that somewhat works is freezing them in place and lightning spells like cage, explosive bolt and so on with virulent bomb on the blade and them shawhatever qunari mages are whole different story, i have ended up smashing them with spirit blade as literally nothing works :(
ok, but how do you manage to trigger fire mine at the moment you use it? it says it has 3 secs cooldown
Flaming Array has no activation time. It's an undocumented feature...
fire tree passive, if it crits - cooldown is reset
Ok, but chaotic focus doesn't boost flaming array. It just consumes half of barrier. You have to use searing glyph to get a damage boost from chaotic focus.
Alright, haven't noticed that before, gotta run some tests
I think you can "fix" the bug with a mod
@@RPGBUILDER33 Chaotic Focus does boost Flaming Array but only if you cast Fire Mine (no upgrade or with Searing Glyph) with a barrier before using Flaming Array. It inherits the Chaotic Focus from that one-time cast and keeps it until you cast Fire Mine (without upgrade or with Searing Glyph) again. This is a bug in your favor.
In other words, switch to Searing Glyph, cast barrier then cast Fire Mines. Switch to Flaming Array, you'll have Chaotic Focus permanently. Try it out.
Is it possible to kill dragon by this build?
easily
Just realized a few things
Winter stillness and combat clarity dont stack
Going above 190% crit damage bonus wont have any effect
Masterworks of the same tier and same bonus wont stack
(tier 3 hidden blades on hit 10% on both armor and weapons wont stack but they will if the ones on the armor and weapons are different tiers)
As far as i can tell, there's no cap for crit-damage
@@RPGBUILDER33
8 mean, da wiki said there's a hard cap on crit damage at 190
@@RPGBUILDER33 there indeed is at 190, but it has no effect whatsoever anyway, it has effect with rift mage, KE is better off with ~130 - 150% crit damage, rest magic to boost damage, its not the after launch "spam blade to be invulnerable" kind of KE anymore. Also Tidarion is probabz the worst weapon for KE if i put aside low tier staffs, i always go for Lovias
Been contemplating doing another DAI run for a while now but wasn't sure what to do next. Have always been hesitant to play a mage Inquisitor and could never commit to one, but this video sold me on doing a mage playthrough. This looks like such a cool and unique play style, I just hope I can get it online quick cause early mage is such a drag imo.
Yeah it’s hard to play mage in dai but knight enchanter the best build to go
@@ichigozangetsugrimmjozgqp9439 it is one of those that is hard to play and also feels a bit too weak at the start, but rapidly gains in strength
how can you can two hand your weapon?
Blade of Tirdalion is a mage unique 2H sword.
Getting into DA:I Is knight enchanter the best sub class?
Depends what you consider the best, it's tanky but others do more dps
@@void669 oof guess rift mage it is then
Update: went with knight enchanter anyway thought the other 2 were boring
@@void669 nah, I disagree. The Knight enchanter does a ton more damage
@@AXELRAPUNZEL If you build a necromancer mage Correctly they can do more damage than a knight Enchanter
some of unique build (cross 2 classes) in this game in my opinion
1. Mage + ring of doubt : magic assassin/shadow blade (steath, dps, aoe)
2. Templar : Cleric/Paladin (Warrior x Mage, AOE, CC, SUPPORT, TANK)
3. Mine Artificer : Rogue Mage (DPS, AOE, CC)
4. KE : TANK MAGE (MAGE X WARRIOR, AOE, TANK, SUPPORT, CC)
5. REAVER : WARRIOR ROGUE
(TANK, DPS, QUICK)