Thank you very much! It helps a lot. Tried to use the same method for controlling Addictive Drums with the drum machine. It works kind of. But it seems that you must use some learning inside addictive drums too, because c, c#, d, d# are not triggering the right presets. Danke schön! Ich habe versucht das gleiche Verfahren für für die Addictive Drums zu nutzen. Das funktioniert auch zum größten Teil, es sieht aber so aus, als müsste man das Triggering innerhalb der Addictive Drums zusätzlich an die Noten der Pads anpassen, da sonst nicht die richtigen Drums angesteuert werden -- oder alternative große Lücken zwischen den Pads frei lassen ...
Daaaamn thanks man, I have been fighting with this problem for a while now, I never thought of placing the vst inside the return channels, I only thought of it as a place to put fx.
5:01 I just noticed that when mapping the play buttons of the drum machine to the note inputs in XO (or whatever multi-out plugin) you will have the notes triggered twice the same time, when playing a midi clip which leads to much louder output...
Very interesting, thank you. For me, one major benefit of this would be that you can use whatever time signature you like. One reason I didn't buy XO was the restriction to 16-beat loops (I like odd time signatures). To be honest, I've got used to working in other ways now, but this technique gives more options again.
The note receiver at 7:10 did not work for me, because the note transpose did not show up as a source in the note receiver. I added the note transpose to the end of the chain of my drum machine channel (e.g. the kick). That's the mistake, because if I add it to the front of the chain then it shows up in the source of the note receiver in the return channel with X0. A bit convoluted explanation, but maybe it help someone out there. 🙂
Another Monday another problem. There is one thing you left out to complete this: XO's galaxy sample audition playback and internal FX returns only output to Master 1/2. To remedy this, create another drum machine pad with an audio receiver set to XO chains->Master 1/2 Post. The FX returns are "whatever" but without this routing you'd have to unmute XO in the returns section every time you wanted to browse samples. The audio receiver listening to Master 1/2 XO chain does not double the sounds like the the XO output in returns section of the Drum Machine does. Also, I didn't need to unmute the input of my Note Receivers. When unmuted they doubled the clip/live keyboard notes and caused phasing issues. Not sure if the way I routed things made a difference, but I threw all the Note Receivers into a Note FX Layer device to keep things tidy, and hence perhaps the Note FX Layer is passing along the clip midi in parallel? I think that's what is happening. Great video!
True, you're right about that. To preview the samples, you need to route them through the master. And yes, the second part is also correct, the Note Receivers in parallel don't block each other like they do in serial form in my video! Well spotted!
Thank you! I figured out more or less the same myself a while ago (also due to your tutorials) and it's good I found basically the same way that you did as well. But I always asked myself if there isn't an easier way to do that which apparently isn't. Maybe we should raise this also with support. Maybe a bit similar to Ableton so that you e.g. could add XO on the 1st cell and then set a range of notes so that the notes for the following cells all go there, in the same time then it should be possible to send the multi-out outputs to those. However I think it could be not so easy to figure out a clever UI for this.
Great. Thanks for the video. I have been experimenting with noise as a random note generator I generated noise and I use a gate setting the threshold just a tad before muting and this generates random notes that can go to a replacer and with that you can capture in a mido channel. My approach is very simple but I think this is a really nice way to generate grooves and I think it can be improved a lot. If you can make something out of this idea it would be great!
@@PolarityMusic Yes I just want to make a rhythm that sounds different and then can be repeated, you can quantize the notes, My question is there any way that we can control the noice change so that we get some variation. The idea is to generate random notes for example for a psytrance fm lead.
Thanks for all the great videos! Here's another Bitwig Drum Machine issue looking for a solution: I like to use multiple MIDI clips routed into the Drum Machine. This allows me to use note effects such as Note Repeats on an individual Drum Machine instrument, or different length clips for polymeters. That all works just fine. The problem is choking . . . Let's say you want to choke C1 with D1 when they hit at the same time. Oftentimes (though not always) what will happen is that you get the initial transient of C1 before D1 chokes it. It would be nice if there was some way to have the choke work on the MIDI timing, so if C1 and D1 hit at exactly the same time, C1 is not played. Any way to achieve this? Hope you can take on the challenge!
Hey polarity, great vid as always. Could you do a quick one on how to best route multiple instruments inside Eastwests Opus engine.. I’ve got a workaround but I’m sure you could show us something far simpler and more effective
1:09min - Wußte Ich doch das es sich lohnt! Ich hatte die X0 Sounds recordet , geschnitten und dann in den Drummachine Sampler geladen . Ganz andere Technik . Deine Gefällt Mir Besser , mit dem Returnchannel von Drummachine und dort X0 zu laden
I've tried the same thing but in reverse i.e replacer on the drum machine going to channels in xo but find there is a slight time delay. The idea was to layer xo onto an existing beat, but the xo hits are slightly late so didn't really work
Man, that must be a severe problem if it has you, a man of class and elegance saying FUCK IT!! 😂😂 I'm just teasing. I have no doubt you say that all the time 😊
lol ! Du beginnst das Video mit einen Witz ! Hahaha, Ich könnt Mich krümmeln über die ersten 2-4sek . ein Neuer Freitag, ein Neues Problem :-). Das ist so KOMISCH :-) MADe MY DAY, polarity - Funny !!! Ich weiß Jetzt schon , das das Video sich lohnen wird . THX für die Aufmunterung :-) Wirklich herzlichst gelacht und grinse immer noch ... Bei 0:07 hab Ich Pause gedrückt vor Lachen ..
Die Ernuchterung kommt direkt - Die Qualität der Frage ist echt, Du weißt schon , Multi out puts am VSTi lol #Spurmanagment #routing Die meisten VSTi machen das doch mit nem Rechtsklick mittlerweile , denk Ich mal und schon ist Alles Einzelnd verkabelt pro Neuer Spuren . Nun ja , X0 hab Ich , dank Deinen Videos, Bin also mal gespannt , was Neues an Infos rauskommt. Die Frage aber ist schon, so eine Bedienungsanleitung Seite 6 Frage ...Ich Meine , in Seite 6 wird sicherlich in der bedienungsanleitung zum Vsti erklärt , wie man es routet . Die letzten Videos gefiehlen . Speziel die Alternativen zum EQ, um das eq mixing zu umgehen und es automatisch zu regeln . Bei dem Video Bin Ich mal gespannt . Das Thema eigentlich flach , aber was dabei im Video rumkommt , ist eventuell erleuchtend :-) Übrigens , wenn Ich im Letzten Musikvideo schrieb , in den Part beim Bass GLIDe, wie bei DMT , dann ist das nicht Geschmackssache , wie ein Komentator bemerkte , sondern konstruktive Kritik . Ich schrieb nicht, verwende glide in den Track oder BASS , sondern in dem PART , weil es Zeit wurde , sich von der Masse abzuheben und richtig loszulegen ;-) Ps: Ich hätte Nix von Glide erwähnt , wenn Mir der Sound nicht gefallen hätte - Ich war ja Live dabei , verfolgte Deine ARBEIT und Bemühungen . Es ist niemals negative gemeint, was Ich schreib , auch wenn es so klingen mag . Konstruktive Kritik . Man muß da differenzieren zwischen , jemand meint es gut und jemand will sich nur Frust abladen .
One potential drawback is that I think you add some latency by sending from the return track to the pads. Maybe that can be avoided by putting the Drum Machine device and the plugin in a group instead, with the plugin on the first chain.
It looks that this causes a lot of latency (like 10ms or more) that I need to fix when I bounce the drum loop from xo, or by placing a time shift after the device :(
I this is not related to this video but I wanted to give you another video idea. I have been wanting a distortion plugin that has a side chain capable detection circuit with a filter. This would allow me to control what part of the audio is generating harmonics. I think this is probably possible in the Grid but I don’t know which modules I would need. Also it would let me generate harmonics based on another track. Possible?
Hmm, I'm not sure if that makes sense. The distortion device already has a pre-filter, where you can choose exactly what generates overtones. And using sidechain from another track for overtones sounds cool, but actually, you're just mixing two audio tracks. Your original audio and the sidechain with a few overtones. But overtones sound exactly like the track itself, just with a bandpass or highpass filter, depending on what you choose. I mean, I don't think it works the way you imagine. Try putting distortion on a track and separating the overtones. It won't work. Maybe I'm just misunderstanding you, though :D
Yoooo , I tried your way with new version of triaz and umpf by reason studios. I didnt need the audio receivers. Only thing needed is the note receivers. Adding the audio receivers doubled the sound.
Yes! The audio receivers are only necessary if you want the effects or the audio stream to run into the cells of the drum machine. Then you need to also mute the return channel to remove the doubling of the sound. If you don't need that, you can just let the master output run from the return layer!
Surely it would be just as quick / more flexible to record the he xo hits you want to use to an audio track, cut them and drop them into the drum machine?
Die Obergeile Drummaschine . Welche 8x16slots hat , also nicht ganz 8x16 - Zumindest soviele Plätze , wie Mein Hammer 88Pro Tasten zur verfügung hat . Ein unglaublich großer Drumsampler . Ich hatte nämlich zuvor 2 Drummaschinen in je eine Spur (kick + snares) + (hihat kram) und dann erst , später sah Ich , wozu die Leiste links bei Drummaschines ist , der Switch zu den nächsten 16slots . Also Ich Bin mit Drummachine glücklich als sampler . Bisher ohne Probleme , aber Ich nehme Mir die Drummachine`s die nächsten Tage oder stunden vor und muß die Feinheiten programmieren , da wird sich dann zeigen , wie zufrieden Ich wirklich mit Drummachine bin oder sein werde . Aber bisher macht das Ding einen stabilen Eindruck, wie Ebenholz , stark. Die Drummachine hält schon was aus . Ach Jetzt verstehe Ich - Es geht darum , wie man nun die Drummachine richtig Einzelnd routet , also nicht über eine Sammelschine , sondern Seperat . Ich vermute , das im INFOTEIL ganz Links neben Arranger die Sache geroutet werden kann , wenn man die einzelnen Sampler aufruft ...... im Infofeld kann man es dann wohl routen (Nur so als Vermutung) . Ich schaue das Video an und werde sehen , ob es so gemacht werden kann, wie Ich es Mir ausdenken täte . aber ist schon Richtig , es ist nicht gleich klar , wie man es Einzelnd verkabelt - Bin gespannt : Ich habe schon wieder bei 0:37sek Stopp gedrückt . Heut ist Stopp und Coment Tag , glaub Ich fast .
....yep....great logic....while, when it comes to xo in particular, i much prefer it's great and dead simple export options and just fill up bw's drummachine with the xo selections i've made, with just one drag...and if there's a midi pattern involved, well, i drop that also from xo's export window, just onto drummachines midi track....
Ja, es gibt sie, laut dem Fragenden: - Man sollte alles als Preset speichern können. - Man sollte Audio in den Pads haben und es dort verarbeiten können. - Eventuell sollte man auch MIDI-Effekte in den Zellen nutzen können.
Thank you very much! It helps a lot. Tried to use the same method for controlling Addictive Drums with the drum machine. It works kind of. But it seems that you must use some learning inside addictive drums too, because c, c#, d, d# are not triggering the right presets. Danke schön! Ich habe versucht das gleiche Verfahren für für die Addictive Drums zu nutzen. Das funktioniert auch zum größten Teil, es sieht aber so aus, als müsste man das Triggering innerhalb der Addictive Drums zusätzlich an die Noten der Pads anpassen, da sonst nicht die richtigen Drums angesteuert werden -- oder alternative große Lücken zwischen den Pads frei lassen ...
Where can I buy you a beer?! Thanks for solving my (and hopefully others) problem on this. Very much appreciated, thank you.
np.. Its my job to find solutions 😅
@@PolarityMusic I thought it was your job to annoy developers of other plugins... :)
I didn't know I had this problem but now I have seen your solution, that makes my Friday!
Polarity, bless your bitwig brain. Fantastic problem solving!
Also, in Atlas 2, don't forget to change the root note on the bottom left. I did!
Thanks! I was going to experiment with Atlas today. It still has this killer feature of creating a complete random drum kit from scratch!
Amazing workflow approach, well done!
Going to try this with the newly-released WA TRIAZ native.
Thank you very much! It helps a lot. Tried to use the same method for controlling Addictive Drums with the drum machine. It works kind of. But it seems that you must use some learning inside addictive drums too, because c, c#, d, d# are not triggering the right presets.
Danke schön! Ich habe versucht das gleiche Verfahren für für die Addictive Drums zu nutzen. Das funktioniert auch zum größten Teil, es sieht aber so aus, als müsste man das Triggering innerhalb der Addictive Drums zusätzlich an die Noten der Pads anpassen, da sonst nicht die richtigen Drums angesteuert werden -- oder alternative große Lücken zwischen den Pads frei lassen ...
Daaaamn thanks man, I have been fighting with this problem for a while now, I never thought of placing the vst inside the return channels, I only thought of it as a place to put fx.
Thanks 👍
For me it produces latency issues. Depends on the blocksize of the audio interface @128 = 3ms and @ 512 = 13ms.
Absolutely brillliant - just like all your other videos!
Amazing, this fixed scratching my head two weeks ago :) Thank you SIR
5:01 I just noticed that when mapping the play buttons of the drum machine to the note inputs in XO (or whatever multi-out plugin) you will have the notes triggered twice the same time, when playing a midi clip which leads to much louder output...
you need to mute the return channel, watch the video at 2:45 mins
@@MikeyBreaky Did exactly that… so it’s not the return channel
This is amazing, saves me a lot of effort and I have faced this exact challenge last year.
Thank you so much Polarity (P.S your music is fire !!!)
Thanx man 🥰
Very interesting, thank you. For me, one major benefit of this would be that you can use whatever time signature you like. One reason I didn't buy XO was the restriction to 16-beat loops (I like odd time signatures). To be honest, I've got used to working in other ways now, but this technique gives more options again.
Yea I don’t like the internal sequencer either.
what a blast, great help for Simon and for everoyone else
danke Polarity
Thats awesome! I been trying to find solution for note audition for several years already. I guess im not that smart as you lol :D Thank you! Finally!
Thank you - I was trying to figure out how to do this!!
Woah, that is brilliant. Thanks for sharing this!
The note receiver at 7:10 did not work for me, because the note transpose did not show up as a source in the note receiver. I added the note transpose to the end of the chain of my drum machine channel (e.g. the kick). That's the mistake, because if I add it to the front of the chain then it shows up in the source of the note receiver in the return channel with X0. A bit convoluted explanation, but maybe it help someone out there. 🙂
Another great idea from you. For me, init definitely.
Clear as water !
Another Monday another problem.
There is one thing you left out to complete this: XO's galaxy sample audition playback and internal FX returns only output to Master 1/2. To remedy this, create another drum machine pad with an audio receiver set to XO chains->Master 1/2 Post. The FX returns are "whatever" but without this routing you'd have to unmute XO in the returns section every time you wanted to browse samples. The audio receiver listening to Master 1/2 XO chain does not double the sounds like the the XO output in returns section of the Drum Machine does.
Also, I didn't need to unmute the input of my Note Receivers. When unmuted they doubled the clip/live keyboard notes and caused phasing issues. Not sure if the way I routed things made a difference, but I threw all the Note Receivers into a Note FX Layer device to keep things tidy, and hence perhaps the Note FX Layer is passing along the clip midi in parallel? I think that's what is happening.
Great video!
True, you're right about that. To preview the samples, you need to route them through the master. And yes, the second part is also correct, the Note Receivers in parallel don't block each other like they do in serial form in my video! Well spotted!
Thank you! I figured out more or less the same myself a while ago (also due to your tutorials) and it's good I found basically the same way that you did as well. But I always asked myself if there isn't an easier way to do that which apparently isn't. Maybe we should raise this also with support. Maybe a bit similar to Ableton so that you e.g. could add XO on the 1st cell and then set a range of notes so that the notes for the following cells all go there, in the same time then it should be possible to send the multi-out outputs to those. However I think it could be not so easy to figure out a clever UI for this.
Great. Thanks for the video. I have been experimenting with noise as a random note generator I generated noise and I use a gate setting the threshold just a tad before muting and this generates random notes that can go to a replacer and with that you can capture in a mido channel. My approach is very simple but I think this is a really nice way to generate grooves and I think it can be improved a lot. If you can make something out of this idea it would be great!
How do you randomise the pitch? Just one static pitch?
@@PolarityMusic Yes I just want to make a rhythm that sounds different and then can be repeated, you can quantize the notes, My question is there any way that we can control the noice change so that we get some variation. The idea is to generate random notes for example for a psytrance fm lead.
Awesome idea 👏🏼👏🏼👏🏼💯🚀🚀🚀
Bernie ❤️
Thanks for all the great videos! Here's another Bitwig Drum Machine issue looking for a solution: I like to use multiple MIDI clips routed into the Drum Machine. This allows me to use note effects such as Note Repeats on an individual Drum Machine instrument, or different length clips for polymeters. That all works just fine. The problem is choking . . . Let's say you want to choke C1 with D1 when they hit at the same time. Oftentimes (though not always) what will happen is that you get the initial transient of C1 before D1 chokes it. It would be nice if there was some way to have the choke work on the MIDI timing, so if C1 and D1 hit at exactly the same time, C1 is not played. Any way to achieve this? Hope you can take on the challenge!
Hey polarity, great vid as always. Could you do a quick one on how to best route multiple instruments inside Eastwests Opus engine.. I’ve got a workaround but I’m sure you could show us something far simpler and more effective
I don’t own the lib, but I see what I can do 😇
this is some black magic
1:09min - Wußte Ich doch das es sich lohnt! Ich hatte die X0 Sounds recordet , geschnitten und dann in den Drummachine Sampler geladen . Ganz andere Technik . Deine Gefällt Mir Besser , mit dem Returnchannel von Drummachine und dort X0 zu laden
ja, man kann sich schöne presets damit bauen
Sure makes it easier than trying to find where the note is and also not having to keep browsing and placing the samples into the drum machine
Clever, but I dont see how the midi note is getting from the pad to the AO on the return section?
I've tried the same thing but in reverse i.e replacer on the drum machine going to channels in xo but find there is a slight time delay. The idea was to layer xo onto an existing beat, but the xo hits are slightly late so didn't really work
Nice work, quite a bit of setting up, would this preset be available as a project file anywhere? (minus the vst)
Going try this with battery 4
Man, that must be a severe problem if it has you, a man of class and elegance saying FUCK IT!! 😂😂 I'm just teasing. I have no doubt you say that all the time 😊
lol ! Du beginnst das Video mit einen Witz ! Hahaha, Ich könnt Mich krümmeln über die ersten 2-4sek . ein Neuer Freitag, ein Neues Problem :-). Das ist so KOMISCH :-) MADe MY DAY, polarity - Funny !!!
Ich weiß Jetzt schon , das das Video sich lohnen wird . THX für die Aufmunterung :-) Wirklich herzlichst gelacht und grinse immer noch ... Bei 0:07 hab Ich Pause gedrückt vor Lachen ..
Die Ernuchterung kommt direkt - Die Qualität der Frage ist echt, Du weißt schon , Multi out puts am VSTi lol #Spurmanagment #routing Die meisten VSTi machen das doch mit nem Rechtsklick mittlerweile , denk Ich mal und schon ist Alles Einzelnd verkabelt pro Neuer Spuren . Nun ja , X0 hab Ich , dank Deinen Videos, Bin also mal gespannt , was Neues an Infos rauskommt. Die Frage aber ist schon, so eine Bedienungsanleitung Seite 6 Frage ...Ich Meine , in Seite 6 wird sicherlich in der bedienungsanleitung zum Vsti erklärt , wie man es routet .
Die letzten Videos gefiehlen . Speziel die Alternativen zum EQ, um das eq mixing zu umgehen und es automatisch zu regeln .
Bei dem Video Bin Ich mal gespannt . Das Thema eigentlich flach , aber was dabei im Video rumkommt , ist eventuell erleuchtend :-)
Übrigens , wenn Ich im Letzten Musikvideo schrieb , in den Part beim Bass GLIDe, wie bei DMT , dann ist das nicht Geschmackssache , wie ein Komentator bemerkte , sondern konstruktive Kritik . Ich schrieb nicht, verwende glide in den Track oder BASS , sondern in dem PART , weil es Zeit wurde , sich von der Masse abzuheben und richtig loszulegen ;-) Ps: Ich hätte Nix von Glide erwähnt , wenn Mir der Sound nicht gefallen hätte - Ich war ja Live dabei , verfolgte Deine ARBEIT und Bemühungen . Es ist niemals negative gemeint, was Ich schreib , auch wenn es so klingen mag . Konstruktive Kritik . Man muß da differenzieren zwischen , jemand meint es gut und jemand will sich nur Frust abladen .
is there a way to do this without a multi-output plugin?
But now there is another problem arise: when you muted the XO master you can no longer preview drum shots inside XO space cloud
One potential drawback is that I think you add some latency by sending from the return track to the pads. Maybe that can be avoided by putting the Drum Machine device and the plugin in a group instead, with the plugin on the first chain.
Yea but then you don’t get the note names in the piano roll sadly
@@PolarityMusic Oh, right. It would be nice if you could tell Bitwig which chain in a group to capture the note names from.
It looks that this causes a lot of latency (like 10ms or more) that I need to fix when I bounce the drum loop from xo, or by placing a time shift after the device :(
Have you tried to place a time shift in the fx box?
I this is not related to this video but I wanted to give you another video idea. I have been wanting a distortion plugin that has a side chain capable detection circuit with a filter. This would allow me to control what part of the audio is generating harmonics. I think this is probably possible in the Grid but I don’t know which modules I would need. Also it would let me generate harmonics based on another track. Possible?
Hmm, I'm not sure if that makes sense. The distortion device already has a pre-filter, where you can choose exactly what generates overtones. And using sidechain from another track for overtones sounds cool, but actually, you're just mixing two audio tracks. Your original audio and the sidechain with a few overtones. But overtones sound exactly like the track itself, just with a bandpass or highpass filter, depending on what you choose. I mean, I don't think it works the way you imagine. Try putting distortion on a track and separating the overtones. It won't work. Maybe I'm just misunderstanding you, though :D
Yoooo , I tried your way with new version of triaz and umpf by reason studios. I didnt need the audio receivers. Only thing needed is the note receivers. Adding the audio receivers doubled the sound.
Yes! The audio receivers are only necessary if you want the effects or the audio stream to run into the cells of the drum machine. Then you need to also mute the return channel to remove the doubling of the sound. If you don't need that, you can just let the master output run from the return layer!
Surely it would be just as quick / more flexible to record the he xo hits you want to use to an audio track, cut them and drop them into the drum machine?
Die Obergeile Drummaschine . Welche 8x16slots hat , also nicht ganz 8x16 - Zumindest soviele Plätze , wie Mein Hammer 88Pro Tasten zur verfügung hat . Ein unglaublich großer Drumsampler . Ich hatte nämlich zuvor 2 Drummaschinen in je eine Spur (kick + snares) + (hihat kram) und dann erst , später sah Ich , wozu die Leiste links bei Drummaschines ist , der Switch zu den nächsten 16slots . Also Ich Bin mit Drummachine glücklich als sampler . Bisher ohne Probleme , aber Ich nehme Mir die Drummachine`s die nächsten Tage oder stunden vor und muß die Feinheiten programmieren , da wird sich dann zeigen , wie zufrieden Ich wirklich mit Drummachine bin oder sein werde . Aber bisher macht das Ding einen stabilen Eindruck, wie Ebenholz , stark. Die Drummachine hält schon was aus .
Ach Jetzt verstehe Ich - Es geht darum , wie man nun die Drummachine richtig Einzelnd routet , also nicht über eine Sammelschine , sondern Seperat . Ich vermute , das im INFOTEIL ganz Links neben Arranger die Sache geroutet werden kann , wenn man die einzelnen Sampler aufruft ...... im Infofeld kann man es dann wohl routen (Nur so als Vermutung) . Ich schaue das Video an und werde sehen , ob es so gemacht werden kann, wie Ich es Mir ausdenken täte .
aber ist schon Richtig , es ist nicht gleich klar , wie man es Einzelnd verkabelt - Bin gespannt : Ich habe schon wieder bei 0:37sek Stopp gedrückt . Heut ist Stopp und Coment Tag , glaub Ich fast .
In this case, is XO the actual engine, or is just supplying the sample?
Looks like XO as the engine, but triggered from and routed through the drum machine signal chain.
....yep....great logic....while, when it comes to xo in particular, i much prefer it's great and dead simple export options and just fill up bw's drummachine with the xo selections i've made, with just one drag...and if there's a midi pattern involved, well, i drop that also from xo's export window, just onto drummachines midi track....
Denn einzigen Vorteil den ich sehe ist das man die drum piano roll hat oder gibt es weitere vorteile xo in der drum machine zu integrieren?
Ja, es gibt sie, laut dem Fragenden:
- Man sollte alles als Preset speichern können.
- Man sollte Audio in den Pads haben und es dort verarbeiten können.
- Eventuell sollte man auch MIDI-Effekte in den Zellen nutzen können.
@@PolarityMusicAm Ende hab ich dass mit ox und drumazon gemacht dazu noch denn grid drumsequencer
V smart!
Would it make sense, to ask Bitwig if they can make some presets were everyone just can add their VST?
Yes please contact them
Daumen 206!
why do thsi instead of just importing the sample? what's the purpose? lol
Ok so what if you use a drum machine in a drum machine just so you can rename them lol
such unnecesary and pointless
Thank you very much! It helps a lot. Tried to use the same method for controlling Addictive Drums with the drum machine. It works kind of. But it seems that you must use some learning inside addictive drums too, because c, c#, d, d# are not triggering the right presets.
Danke schön! Ich habe versucht das gleiche Verfahren für für die Addictive Drums zu nutzen. Das funktioniert auch zum größten Teil, es sieht aber so aus, als müsste man das Triggering innerhalb der Addictive Drums zusätzlich an die Noten der Pads anpassen, da sonst nicht die richtigen Drums angesteuert werden -- oder alternative große Lücken zwischen den Pads frei lassen ...
Ja denke man kann ein eigenes Mapping template in AD anlegen. Ist ein bisschen Arbeit aber wenn man es dauernd braucht sicherlich cool 👌