Remaining Bugs in Dust2
Вставка
- Опубліковано 26 вер 2024
- Proof that no matter how much you squash detected bugs in the world's most popular map, more will always remain...
With Dust2 retiring from the active map pool (FOR NOW!), let's take a look at the bugs that have survived years of updates from Valve.
0:19 - Bombstuck! BOMBSTUCK! (Those shown to be fixed have been since November 2016)
1:33 - Weird diagonal clip brush
1:48 - Gaps in floor
2:23 - Old ambient occlusion wallhack
2:53 - Pixel walk spot
3:33 - Killer clip in B
3:55 - Not-so killer in B
4:24 - One-way walls
4:55 - Overly aggressive optimisation
5:10 - SUN
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literally unplayable
literally... figuratively
@Isaac literally literal
haha
:)
iz like literally you cant do anythin..like literally uselessss
lol jarin
Five Seconds job for 3kliksphilip
Valve 999 years job
It's not "Valve time" for no reason.
for skin's updating faster then Ferrari
"working"
it's been confirmed already nobody actually wants to do anything about it. all they do is sit on a conference table and scramble ideas at eachother, and maybe dedicate 2 of the 9 people they have there to Steam Support
We would be waiting even longer for more important updates it Valve used all their time hunting insignificant things like these.
+Noruzenchi86
"confirmed"
I like overly aggressive optimization tbh
Fr3shFr3sh Yeah, SPF FTW!
Fr3shFr3sh
Exactly.. the game is literally unplayable with that much fps.. Valve needs to fix it
wtf more fps = better
+the4armedmonk Woosh.
the4armedmonk the human eye only sees 2 fps anyways
i hate it when the angels are wrong
I only listen to demons.
i killed 27 children and crippled 5.
THE DEMONS TOLD ME TO!
i cry .... when angels deserve to die....
Triggered.
Angles xdxdxddzdxd
SUN GLITCH?!
THIS MAP IS UNPLAYABLE!
angels wrong? LITERALLY UNPLAYABLE
my demons are always right
Don't you know players don't look at the sun? They run from it! Knowing my calculations. tan(d*p[c^t]%5*sin(csc(pc^t))))*n^locx/log_2(xy^z)))), unplayable.
Players actually shouldn't look at the sun because it is very dangerous and can permanently damage your eyes.
funny how comments get more likes as we speak here (i ruined it FUCK)
SUN. IS. NOT. LINED. UP. RAAAAAAGGGEEEEE
RRRRRRREEEEEEEEEEEEEEEEEEEEEEEE
normies REEEEEEE
Valve should create a new clip brush that only blocks bombs...
temeZer there is but i dont know what it is called, for example that weird shelf-like at dust2's tspawn. Grenades go through but not bombs
EDIT: It also blocks players, i think player clipping also works as a bomb clipping
temeZer too much work
Raydon really? Wouldn't it be easy to just add it in and not have to make any stupid compromises like at 1:26?
temeZer As somebody who enjoys programming I can say that it would take so little time.
YES!!!!
I pray volvo every day in hope that they dont destroy that emblematic map. D2 is a love story
why volvo?
SeazonHDx Why volvo the car company? (sarcasm)
Memes.
Memes.
more like i 'pay' volvo every day. get it? skins, glove, graffiti?
okay bye.
1:35 Maybe the diagonal brush is to stop Jumping Shots and grenades into T spawn for some reason.
yeah, I seem to recall you could jump there before they added the brush and it actually allowed you to see through the texture of the wall adjoined to it, so you could spot players hiding there. (again, problem with the back of walls not being drawn)
Dacalsta, so then why not just make the wall taller? it's so stupid to have a diagonal invis wall.
KilliKonKarnage like I said, it's to stop you from exploiting the texture thingy. Anyway, if it was to stop jumpshots, it would have to be tall enough to stop a guy with scout jumping and shooting white standing on another guy. So obviously its easier to just put there brush :D the only weird thing about this is the angle
Michal Baláž, too much new vocab for me lol
Jump Scare at 3:51
Potatoes Sucker not really
+August Larsson maybe if you was turned the sound high and full screen XD
not really
if you had your sound high enough for that to scare you, you'd be getting hearing damage from philips voice before that part anyways.
reported video for jumpscares
the fact that dust 2 has so few problems is actually astounding and a testament to show just how good of a map it is
Valve, just hire Philip and give him a promotion
Philip said himself he'd never work at Valve.
allot of people who worked at valve said that they would never return
I'm not sure if I'm ready for a new dust after playing dust 2 for so many years
Well, the map is getting a little *Dusty*.
shut the fuck up omg
just bite the dust already sheesh
I THINK YOU LIE
Atmo Namaské Chill
dust II = dust 11
pin me plz
explain
Fuck you you're never getting pinned.
pin him pls
pls pin him
dust II
dust = 4 letters
4xII is 8
what's dust II's predecessor?
Dust I
My god!
8+1 is 9
What's dust I's successor?
Dust II
9/II
Why do the T's wear sunglasses? Because they dont want De Dust 2 get into their eyes. 😎
*Slowly claps*
*Points P250 Sand Dune (Battle Scared) to head*
Goodbye Lord Gaben
*BANG*
Because they don't want to see the misaligned sun.
Lich joke
Aksu2113 Lichtenstein.
Dillen Pantua u stoled that comment
- Do you have any experience in mapping?
- No, not really.
- Welcome to Valve. You'll start tomorrow.
Valve response to bugs:
"Um... Those are just Easter eggs"
I like the overalt aggressive optimisation
Claus Eriksen
that's means you have a potato pc, doesn't it
Calyx
Idk... I get like 200+fps on every map except nuke and inferno.
i get 70fps+ - 10, exept Inferno and Nuke (there i get 50 fps).....rip my potato pc :(
Claus Eriksen how you turn off it?
Mr Onil, turn what off?
Philip, there's a pixel walk near window on B, just go to the part to the left of window then walk a little to the left (while walking) and you'll just be hovering near window
1:14 The gap is still there because of the useful tactical flashes and smokes
yep still see those pros using that alot.. to cross that cat or jump down to ct spawn
So what's this new Dust gonna be named? DustNew?
Dust lll
dusty
AlyMar1994 dewst
AlyMar1994
Just Dust2
AlyMar1994 dust2new
I'm gonna crack like nobody's watching and eat like I skipped lunch. Why? Because Red Lobster's Crabfest is back. I'm diving into so much crab, so many ways. Like Crab Lover's Dream with luscious Snow and King crab legs and rich crab alfredo. Or, the Snow Crab bake. Who knew crab go's with everything? Whoever put crab on this salmon, that's who. With flavors like these, I'm almost too excited to eat! Hey, I said almost. Now that it's back, get crackin' while you still can
CallMeCarson What the actual fuck
thanks
Nani
@@hectic727 uwu
What????? Do xou really watch this chanel.
you forgot one bomb stuck in the b site, that still working. It is in that boxes nearby the blue car. If u get in top of them u can drop the bomb in small hole between the wall and the higher box. U r amazing bro.
nah volvo doesn't have time for this..
they work at a new case to get the cash
Keladran STEALTH. That wasn’t very cash money of you
2:05 is why i Love you so much. Not just for your excellent Csgo vids, but also because you know how to do good banter!
Remaining Bugs in Dust2: Russians.
wasnt that in all maps? lol
サツッピミク Dust 2 is special.
Rush B. Cyka Blyat
There sould be a thing where it blocks a Russian IP adress so they cant connect other servers than the russian servers
BUY P90 CYKA!!! CREEEEEEEE
Nice video Philip, Keep it up :P
Nice Video :)
"Oh and also the sun isn't lined up"
*Mapping team at Valve:* UGH, not this guy again!
NOOOO! I LIKE MY FPS HOW IT IS!
I cri evri tim
nir refter dead meme
Phil Spencer like me inside. So I don't care.
1:40 Philip, before patching it you were able to jump in there and see players behind the wall cos wall was disappearing while you were at the highest point of your jump. I guess it was the quickest solution :)
When will Valve finally employ you for bug fixing/map editing? It's so obvious that you would do a greater job there.
BTW great video like always
I can't tell if it was a joke, but you put "angels" at the end instead of "angles" although it's not really a problem
of course it's a joke
3kilkphilip pls fix, unwatchable
I hope Valve doesnt patch up the box and the wall on cat, because it's very good for smokes for pushing short A.
can you do a de_dustnew just like you did inferno?
***** he did inferno because valve was reworking it so why not the same with dust
Putteleporthere aren't any problems? Pff
it sounds like your beatboxing if you keep starting the video over and over again in a melody
BEST UA-camR EVER
The Ambient Occlusion smoke wallhack is not fixed, (if it wasnt fixed last week or something) cause I've had friends on LAN using this for a long time. I don't know exactly how but they are still doing it by changing settings on their graphics card. Might be something they should look into more.
Always gotta keep up with my 3kliksphilip videos as soon as they come out
philip why do you have a deleted vid?
On the Long, u can stick onto the pillar (next to double doors) and start pushing yourself into the sky. :)
it's 23:32 My grades are bad and this is my last year. I have a Math exam tomorrow , i skipped multiple math lessons because i was sick.
I have to learn stuff from 2-4 weeks ago. I had 2 weeks time. I just started an Hour ago.
Now I'm here and watching this video. I don't even play csgo anymore.
help.
Can you tell me what happened?
Did u pass or fail?????
私はメインカタリナ Sadly,you missed by 10 months.
i Have Chemistry exam then maths then phy....
Lol you failed or pass??
The diagonal clip brushes at 1:34 are probably to stop people jump Scouting/boosting that wall to shoot people in T-spawn
Good job giving throwers ideas
Why am i watching this at 2:27AM if dust2 was remade like a year ago ?
#makecsgogreatagain
INACTIV FixCSGO
Killer clipping is also a bug in TF2. There is a hand cart in one of the payload maps that you can crouch jump onto and take fall damage.
if you re reading this then i hope something good happens to you today
Syxth like i finally dont hesitate to pull the trigger
I got laid works 1009% recommend
@@xg1ft ok well i commented that 3 years ago
@@xg1ft congrats
There is also a bug at T spawn, where the window just above appears in front of the fencing, which makes your head feel slightly strange when extremely close to it. I think they may have forgot to flip it's normals when they copied it from the opposite building, but I'm not really sure.
Volvo pliz fix.
I dont know if somebody mentioned this already.
How to jump without being heard:
You'll have to crouch while jumping upwards and the moment you go downwards you have to stop crouch.
With this technique you will jump as high as normal but silent.
VALVE JUST FUCKING HIRE HIM.
Don't forget that if you jump against the curved bit at the end of the right side of B tunnel and it bounces you into the site slightly quicker than running in normally lol
Picking up the bomb with "E" should fix the bomb stuck problem!
sand Actually not... If it were possible, I would not submit it to 3kliks...
He meant for valve to add it in you fucking idiots
Hey philip!The wallhack smoke thingy still works for me for some reason,though i dont use it,it gives you a huuge advantage :P
I remember when the alt+tab smoke glitch was a thing, too bad I didn't got to kill someone with it but accidently did it by myself XD
why the fuck does people complain about this stuff, the frame rate on dust 2 is great plus you wont get lose the bomb unless you want it if you're playins seriuosly
It's about to being remake.
The bug at 1:40 is there because the fence that is perpendicular to the wall was invisible, it allowed played jumping there to see through the fence.
What is the clipbrush command?
TontZa r_drawclipbrushes 1
10hMusic ask me if you want any music to be 10h and how do you show the invisible walls ?
The last one got me xD Amazing Vid!
NOTIFICATION SQUAD COME HERE AND REPLY
Squad up men!
The blocky stairs from tunnels is the biggest and most annoying bug on Dust2.
If there's anything I hope they fix, it's that
Quick question for you philip. What would you preffer: More maps for competitive or reworks on all current ones?
Snowy Toilet I know your asking Philip but I have an opinion. They should re work all maps and whem they're done they should sometimes replace them with community maps.
Snowy Toilet simple. New Operation
they need to rework old maps and add them to competitive (de_port, de_piranesi, de_tides, de_chateau, and some other 1.6 great maps)
I'd really like to see a little pack of new Valve made maps, they could do a new map for each mode/set of mods, a purelly competitive DE one, an AIMy CS map optimised for DM, a mini game map for Arm Race and Demolition, I think they also can do some few other short variants of maps, short office, short dust2, short cobble...
Individu λambda short cbble would be interesting. I want also maps from previous games and mp5
35 views and 225 likes lol
Yay we're finnaly getting that Dust3 we wanted for decades
I hate it when there are edges where you can see the enemy but when you shoot, your bullets only hit the wall.
For example in B window at a certain angle, you will be able to clearly see enemies at mid to B but when you shoot your bullets keep hitting the edge of the wall, there are a lot of edges like that.
I don't even play CS:GO but I find all this so interesting.
How to easily fix bomb stucks: Make it possible to pick up the Bomb by pressing "E" (as with the guns).
Valve should hire 3kikphilips to fix csgo and even create a new map
The displacement backsides missing also means you can throw an invisible flash from car that goes under the ground and flashes everyone at long
R.I.P
Thanks for this video Phil
The reason for the diagonal one outside of long that keeps you from jumping is because when you jumped there the wall disappeared
another bug on every map is when you crouch next to a decoy and walk onto it, after that you cant jump or stand up
@3kliksphilip The spot on b bombsite u mentioned... i get stuck there like every damn time since 2 years and now u say its something they should get rid off of =) thx dude.
Those diagonal brush clips T side Long A are there to prevent a bug, oddly, you could see through the wall on the other side.
I would like to see some kind of outer map sections where you can't go but still fully made
I love the fps decrease implication at the end there
I think that there is another clipping issue at long to the right of the cinder block next to the dumpster. If you get into the corner of that door over there, you would get stuck and unable to move until you go back and change direction of travel that doesn't "collide" with that spot.
Bomb stuck spots: thank god for the clip
I unknowingly had that car fall to death glitch happen to me about a year ago. It blew my mind lol
It's funny, the car-death thing on B actually killed me once in ranked. It confused the hell out of me
i feel like the community wants to help valve making the new dust good, by giving them hints what should be changed through things like this video or recent new maps like dust2_se
2:53 you can do the same thing on Assault along the main building, you can run along where the 2nd floor of the building is from the outside of the building
Actually, it looks like ambient occlusion was only disabled for CS:GO. It's still possible to force it in Team Fortress 2, which makes sense as there's nothing to give you wallhack abilities from it. At least not on official maps. I've been on some custom maps with muddy water where you're able to see far into the distance through the water when you shouldn't.
The Diagonal was for the Jump Scouts to not destroy t-spawn.
In Dust 2 at the CT Spawn where you run up to long ( Where the container is ) Next to the opening. Look next to that exact wall. there's an Open spot that I sometimes get stuck on
I know a bug on coblestone site A, where you can finde a red line on the broken wall, to see that you have to be in a exat position. (sorry for the english :( )
There's also a glitch on long where you slide back and forth on the wall but it's hard to explain so I won't bother unless someone really wants me to.
1:40 to prevent people boosting and seeing into the semi-textured area behind that metal door.
The one on CAT: the gap it necessary for the smoke strategy for CAT executes. Just a thought upon first look
1:33 that was added as a solution because you could see through some textures to T Spawn by jumping/boosting. At least, that's what I think, but what do I know
Thanks for noticing my comment about car's suicide glitch :)
I died when you said that the sun wasn't properly lined up. I see what you did there *Cough* de_train *Cough*
Good news guys! All the bugs are gone now. They even inverted B doors!
You will never truly appreciate the quality of Valve's maps until you make one yourself.
You: Good frame rates due to overly aggressive optimization
Me: mate i was happy when i found out i can disable something to boost my frames from 15-20 to 20-40
Waiting for valve to hire Philips
Thar smoke grenade wall hack is the most coolest looking thing ever.
the face for radio is back!
In suicide there's a visual bug where at a certain angle you can see through the wall and look over to long.
Hey! It was me that found that Pixel walk a long time ago!
just hire 3kliksphilip already valve god damn