Oh! And I forgot! The "Hearse" car which is painted like the one in the movie costs $4800. When Ray shows up with their car in the movie and starts going down the long list of all of the parts it needs, Peter interrupts him to ask how much it cost. "Only $4800," Ray says, before continuing his list. When I figured out it was the same price as the movie, I got a good laugh out of it
Even more impressive is that the film came out in June of '84 and the game that October, well before it would have released on VHS at the time. Meaning it had to be noted from watching it in the theater or picked up from some ancillary media (e.g. official novelization, comic book, or such) with the hopes that the novel or whatever was accurate to the film.
I mean, Ghostbusters was literally about a startup company. Their budgeting problems was a plot point. It just makes sense to have elements of that in a game.
A lot of 1980s computer gaming seems to be a natural extension of the PC's primary purpose as a spreadsheet and word processing machine and a reflection of its audience of (largely, but of course not exclusively) adult white-collar professionals. Kind of funny to imagine a mid-80s office guy coming home to relax with some fantasy accounting in Executive Suite or Psi 5 Trading Company.
@@FranzKafkaRockOpera And educational software was a huge business all through the 80s and 90s, since schools were such a major portion of the market in those days.
I don’t have the source, but I think David Crane said something to the effect of “we had a management sim, got the ghostbusters franchise, and remade the game to fit the theme.”
“Wonder Boy” has some advantages over “Adventure Island”. Among them being the eggs you’re supposed to avoid being dotted. And the dolls you collect actually have a purpose (kinda like the Chaos Emeralds in Sonic).
That's more of a hunter-gatherer. Mario is already working class. He gets his 100 coins as long as he clocks in 8 worlds every day. Sometimes management even bakes a cake for him.
@@ginormousaurus8394 nah he was a consort for the princess. As soon as he got to the mushroom kingdom it was all about coins for coins' sake, building giant statues of himself and living in castles
I first played Ghostbusters on the C64 as here in the UK it was one of the go to gaming platforms throughout the 80s way more than any console. Although I did play the Master System version in the early 90s and have to say it is probably the best version released seeing as it keeps everything the original had and adds to it in meaningful ways not to mention improving the game visually. Really wish that more developers put this much effort when porting 8-bit micro games over to consoles at the time as some were awful and didn't attempt to alter things to work better for that hardware.
c64 was a top gaming platform in North America as well, and Ghostbusters was one of its notable games, which is why it got ported to multiple consoles years after the original release
I love your review of Ghostbusters. The NES version has been so thoroughly (and justifiably) slammed over the years, that at times it had me wondering why I grew up loving the C64 version of the game that I grew up with. During more recent playthroughs of the C64 game I still found myself enjoying it, but wondered if it was just my nostalgia talking. But no, the game does have qualities, and you've worded them beautifully here. The Master System version seems to embody all the qualities the C64 had and more, and displayed in beautiful Master System colors to boot. I'm excited to check it out now!
Great video, the SVB jab you put in there really hits and the stinger is really good too. Yeah, SMS Ghostbusters is a better game than NES Ghostbusters and does Crane justice. And it's good to see Wonder Boy again.
That poor sound programmer trying their best to do justice to the Ghostbusters theme song on a Sega Master System sound chip. It reminds me of my frustrations at the limits of the music scale in "Mario Paint".
Super Wonder Boy does contain an extra eight levels over the arcade original, a waterfall zone half way through the game, and an extra final zone if you collect every doll in the game.
I love how the various forms of the original Ghostbusters game take the stairway scene, a five second gag into the film about how out-of-shape the protagonists are, and turns it into a whole level. Does one of your playable characters throw up when you reach floor 20?
On the C64 version once you get passed the Stay Puffed the Marsh Mellow Man 3 times the game automatically takes over by ending the game automatically you don't get the chance to beat Gozer manually since the game does it for you.
I realize now that it's just a lighting effect, but I believed at first that you were sitting in a very smoky room and I feared for your health. It made the video more thrilling ("Will he escape in time??") and the relief I felt when I realized my error ("He's going to be alright after all!") has uplifted me. At least, I think that's right. If you really were filming in an extremely smoke-filled room, that's very worrying.
Finally, someone who does the original Ghostbusters on home computers justice! There was a whole subgenre of NES games that were ruined ports of microcomputer games. The poster child for this was Danielle Bunten's terrific M.U.L.E. I first played M.U.L.E. on NES and, while it's not _bad_, I was shocked by how much better the Atari 800 version was, which I first played emulated on Dreamcast, with its four controller ports matching the inputs of its home system. We had some good times playing that back in college!
I think one of the neat things Wonderboy did on the SMS was introduce the doll mechanic for replay ability. Not unlike the various Mario games with dragon or special coins. You had the the doll you would have to find in every level. I dont think it explicitly said what you got by collecting them all besides points. But it did track them. But if you could master all the stages and collect all the dolls it would open up the final world in the game. Which I think was not in the arcade, and get the true end so to speak. (Its been so long I couldn’t tell you exactly what that entailed at this point) But at the time was fun exploring what would happen if you got every doll and it actually unlocking the last area of the game.
It was also in the arcade but it was handled differently, you instead had to get all the dolls to reach the final 8th world or the game would end at world 7!
Wonder Boy was definitely a SEGA staple on the level of Alex Kidd and 8-bit Sonic. Everyone had it. You can really get into a momentum-based groove in WB, zipping through levels with precision when you put in the practice.
Great episode for a great couple of games. I was so pleasantly surprised by the quality of Ghostbusters on the console when randomly trying it out, only to find the legends at Compile were responsible for doing it so much justice. Still need to give Wonder Boy a try here, as Adventure Island was one of my favorite NES games in the late 80's, along with Bubble Bobble. Ending the video with the Ghostbusters sing-a-long on the title screen was just cherry on the cake! Loved this one- thanks as always for your insight & reflection.
Fun Master System Wonder Boy fact!! If you collect all the dolls in each stage, ya unlock a new set of levels at the end with a variation of the Drancon boss fight
Oh man! Three weeks in a row with three of the games I had and loved as a kid. First Great Baseball, then Quartet, and now Ghostbusters! I was a huge fan of Ghostbusters as a kid, though I don't think I saw the movie until I was 10 or 12. I got this game for Christmas when I was maybe 6 years old because I loved the cartoon "The Real Ghostbusters". After learning about the travesty that was the NES version later in life, I am IMMENSELY happy that I got to experience this game in SMS instead of the NES version. Yes, the soundtrack consists of one song on a loop, but the gameplay had a fun loop, the various cars and tech were really interesting, and while difficult, the climb up the stairs to "Zuul" wasn't impossible. Once again though, just like Quartet, it had just enough of that Sega Hard™ difficulty curve that I didn't beat it until I was maybe 16 or 17 years old. I love this game, and loved seeing it on the channel
The SG-1000 version of Wonder Boy is so cute for me though, it will always be Master Higgins. He was my first. Can I appreciate Wonder Boy? I can. But after making it through Adventure Island, if you don't side with Higgins here, you're left wondering what it's all even for...
As a kid one day I decided to get the proper ending in wonderboy where you have to collect every doll, it took an incredibly long time using the cheat to go back if I missed one. These games show the sms was a real premium system, the best home graphics until the amiga got to a more reasonable price. Ghostbusters was also very popular on atari 2600.
One minor quibble I have with the Sega Master System version of Ghostbusters (and probably the other versions but I've only ever played the SMS version) is that, if you want the movie-accurate version of the Ecto-1, the game calls it a "hearse" when it was actually a Miller-Meteor Sentinel ambulance built on a 1959 Cadillac Professional chassis. Many other Cadillac Professionals were built into hearses, obviously, but hearses generally don't have ambulance lights and sirens like Ecto-1 had.
For anyone who thought sonic was fast, I suggest they play Adventure Island. It literally never quits. Such an amazing game. Jeremy, your thoughts on it are spot on. Your vids are always a pleasure. Thanks for doing what you do.
I had the 2600 version of Ghostbusters. That makes the NES version look like a masterpiece. My 6 year old self never could figure out what was happening or what I was supposed to be doing in it. Though, that's a pretty common theme among any 2600 game more complex than Space Invaders.
MS Ghostbuster is absolutely the best version of the David Crane design. Wonder Boy is trickier, though. You get more colors, but that ten note BGM loop is torture and Higgins/Takahashi is a way weirder (and therefore cooler) hero than Tom-Tom. I can see arguments for both.
I still remember the Wonderboy level select cheat, on the stage number screen quickly press 1122 then hold 1+2 then up and down for level and left and right for area
My only real familiarity is with the NES version of Ghostbusters, one of the defining “licensed games on the NES are flaming piles of garbage” experiences for me. It’s genuinely shocking realizing that game is not only good but genuinely a classic from David Crane of all people. It’s like learning Bubsy 3d is actually a genre defining masterpiece on the x68000 (I want access to master system roms now great job once again)
Compile was also behind SMS Ghostbusters? Yeah color me unsurprised. haven't had any experience with the home computer ports, but the SMS one is definitely my preferred home conversion! WonderBoy I don't have much to say about as I'm way more familiar with Hudson's Adventure Island (but wait til we get to WonderBoy 3: The Dragon's Trap, that is a whole other story!!)
Ghostbusters was one of my favorite games on my PC Jr. It's kind of a shame that its reputation was tarnished by the terrible (and far too late to market) NES port, since it was a genuinely great game for the time.
I see you learned the trick in Ghostbusters to move stage up before dropping the trap, making it easier to reach the ghosts with your beam. It gave me a little bit of anxiety watching you not do that on the NES playthrough.
As a Commodore 64 kid, I played the C64 version of Ghostbusters a lot. Like, a LOT a lot. So when I played the Master System version at a friend's house, I was blown away by it. It looked better, and the driving sections were more interesting. The SMS version even had a more satisfying endgame compared to the C64, with the climb up the Zuul building ending in an actual boss battle. The only area the SMS port falls down is its music, which is supremely grating. But outside of this failing, the SMS iteration quickly overtook the C64 original as my favoured game. Excellent stuff.
Hey nice one, I can see where you're feeling better on a game vs having to struggle to do something of a commentary on a bonafide turd. I do appreciate since I won't own a SMS again the fact the GameGear gets every proper turn to be co-mentioned given the parallel hardware. Sure the resolution is a bit off of the SMS but the content retains quite well. I recently ended up with a copy of Wonderboy on that format and it really is a pretty rock solid conversion.
Sega really did a great job with the Ghostbusters license in the 80s/90s with this and the Genesis version, compared to Activision’s slock on NES. The only real competitor Nintendo had to Sega’s Ghostbusters games was New Ghostbusters 2 by Hal Laboratory.
Ghostbusters was included with the NES clone I had when I was a kid, the Phantom System. I didn't know it was a Commodore 64 game until very recently, I also didn't know about this very good port for the Master System and I have to play this version. I really enjoyed the NES game but never got to climb the building to the end, the controls and difficulty on that part are really ridiculous. But it was one of the few games I had back then, so I guess I had no choice but to enjoy it. The whole game wouldn't be so bad if it actually let you play through to the end. Maybe a romhack could fix it, like with Super Pitfall, but it was never needed, because there were always superior ports around.
Ghostbusters was such a interesting gaming experience for me when I played it as a child because it took the route of being a Ghostbuster simulator that focused on resource management rather being than a pure action game. After how bashed the NES port gets by critics, I feel relieved knowing that the SMS port is actually a decent game and it isn’t just my nostalgia filter. I love the little detail of the title screen featuring a Ghostbusters theme song singalong.
What I never understood, is why no one tried a different take on ghostbusters? This game, although superior, is essential the same game that was released on other consoles.
Maybe has to do with Activision having the rights, so porting the one game makes more sense than developing more than one game. New Ghostbusters II for NES is a far better take on the property.
Fortunately I know Ghostbusters from the C64. Which reminds me, when I said Barbarian was awesome the other day you said I was a euro gamer lol.. no, I'm from Tacoma, but as a child we had Barbarian and not Death Sword. My bro probably got it from a bulletin board.
I'll see your NES version and raise my childhood Atari 2600 port. Though given the general simplicity of the broader library it was kind of a standout title there. I'm currently playing for a 1CC clear of Monster Lair (PC Engine), and I continue to be surprised by how well the lineage that stemmed from that first Wonder Boy game has aged. When playing it as a kid (albeit it on my friend's C64), it seemed like an inferior Mario clone with some arcade elements that made it feel backward looking by comparison. Those elements now seem to offer a welcome depth, making them play like if mobile platformers were good.
It's interesting comparing games that were ported to both the NES and the Sega Master System, such as Ghostbusters, Wonder Boy/Adventure Island, Double Dragon, and Rampage. It really shows what the Master System was capable of.
True although I watched a video on youtube a few years back comparing all games that appear on both and it was a bit unbalanced because there were Sega games on NES but no Nintendo games on SMS.
Never played ghost busters. But I grew up with nes and snes. I grew up with adventure island I never heard of wonder boy until the remake of dragons trap came out on the switch. That game was great and asha in monster land or whatever it’s called. The rest of them … I’d rather play as adventure island.
With how many games you cover I understand why you have to use footage of others beating the final boss but I'm curious: how many attempts/how much time do you give yourself to beat the game?
I spend about an hour recording footage and get what I can (unless a game is much longer, like an RPG or lengthy platformer or something, in which case I give it as much time as needed). I play each game for a while in advance of recording to get in some practice first, though. Annoyingly, sometimes I don't put in as good a performance while recording as in my earlier runthrough.
i was surpised how different nes games were to the SMS, i knew one sega kid in my town and liked rampage on sms better. more often than not, sega geis it right. like contra hard corps, the japanese version though.
David Crane also did The Simpsons: Bart vs. the Space Mutants, the worst video game I ever played Just found out the Ghostbusters video game existent a few mouths ago
Oh! And I forgot!
The "Hearse" car which is painted like the one in the movie costs $4800.
When Ray shows up with their car in the movie and starts going down the long list of all of the parts it needs, Peter interrupts him to ask how much it cost.
"Only $4800," Ray says, before continuing his list.
When I figured out it was the same price as the movie, I got a good laugh out of it
Even more impressive is that the film came out in June of '84 and the game that October, well before it would have released on VHS at the time. Meaning it had to be noted from watching it in the theater or picked up from some ancillary media (e.g. official novelization, comic book, or such) with the hopes that the novel or whatever was accurate to the film.
I love how the home computer versions of Ghostbusters and Ghostbusters 2 basically boil down to being management sims with mini-games.
I mean, Ghostbusters was literally about a startup company. Their budgeting problems was a plot point. It just makes sense to have elements of that in a game.
A lot of 1980s computer gaming seems to be a natural extension of the PC's primary purpose as a spreadsheet and word processing machine and a reflection of its audience of (largely, but of course not exclusively) adult white-collar professionals. Kind of funny to imagine a mid-80s office guy coming home to relax with some fantasy accounting in Executive Suite or Psi 5 Trading Company.
@@FranzKafkaRockOpera And educational software was a huge business all through the 80s and 90s, since schools were such a major portion of the market in those days.
I don’t have the source, but I think David Crane said something to the effect of “we had a management sim, got the ghostbusters franchise, and remade the game to fit the theme.”
One of my favorite recurring themes throughout the entirety of segaiden has been the confirmation on just how much Compile rules.
“Wonder Boy” has some advantages over “Adventure Island”. Among them being the eggs you’re supposed to avoid being dotted.
And the dolls you collect actually have a purpose (kinda like the Chaos Emeralds in Sonic).
the working class super mario, with the constant threat of starvation pressing you ever forward
That's more of a hunter-gatherer. Mario is already working class. He gets his 100 coins as long as he clocks in 8 worlds every day. Sometimes management even bakes a cake for him.
Mario was working class - he was a carpenter, a plumber, and a construction worker - until he graduated from medical school and became a doctor.
@@ginormousaurus8394 nah he was a consort for the princess. As soon as he got to the mushroom kingdom it was all about coins for coins' sake, building giant statues of himself and living in castles
I first played Ghostbusters on the C64 as here in the UK it was one of the go to gaming platforms throughout the 80s way more than any console. Although I did play the Master System version in the early 90s and have to say it is probably the best version released seeing as it keeps everything the original had and adds to it in meaningful ways not to mention improving the game visually. Really wish that more developers put this much effort when porting 8-bit micro games over to consoles at the time as some were awful and didn't attempt to alter things to work better for that hardware.
c64 was a top gaming platform in North America as well, and Ghostbusters was one of its notable games, which is why it got ported to multiple consoles years after the original release
I love your review of Ghostbusters. The NES version has been so thoroughly (and justifiably) slammed over the years, that at times it had me wondering why I grew up loving the C64 version of the game that I grew up with. During more recent playthroughs of the C64 game I still found myself enjoying it, but wondered if it was just my nostalgia talking.
But no, the game does have qualities, and you've worded them beautifully here. The Master System version seems to embody all the qualities the C64 had and more, and displayed in beautiful Master System colors to boot. I'm excited to check it out now!
Great video, the SVB jab you put in there really hits and the stinger is really good too. Yeah, SMS Ghostbusters is a better game than NES Ghostbusters and does Crane justice. And it's good to see Wonder Boy again.
That poor sound programmer trying their best to do justice to the Ghostbusters theme song on a Sega Master System sound chip. It reminds me of my frustrations at the limits of the music scale in "Mario Paint".
Super Wonder Boy does contain an extra eight levels over the arcade original, a waterfall zone half way through the game, and an extra final zone if you collect every doll in the game.
Hello you
I love how the various forms of the original Ghostbusters game take the stairway scene, a five second gag into the film about how out-of-shape the protagonists are, and turns it into a whole level.
Does one of your playable characters throw up when you reach floor 20?
No, but when you play the NES version you throw up the whole time
@@JeremyParish it's early, but I doubt I'll laugh harder today than I did at this
On the C64 version once you get passed the Stay Puffed the Marsh Mellow Man 3 times the game automatically takes over by ending the game automatically you don't get the chance to beat Gozer manually since the game does it for you.
I think you need the FM module enabled. 😉
I realize now that it's just a lighting effect, but I believed at first that you were sitting in a very smoky room and I feared for your health. It made the video more thrilling ("Will he escape in time??") and the relief I felt when I realized my error ("He's going to be alright after all!") has uplifted me. At least, I think that's right. If you really were filming in an extremely smoke-filled room, that's very worrying.
Finally, someone who does the original Ghostbusters on home computers justice! There was a whole subgenre of NES games that were ruined ports of microcomputer games. The poster child for this was Danielle Bunten's terrific M.U.L.E. I first played M.U.L.E. on NES and, while it's not _bad_, I was shocked by how much better the Atari 800 version was, which I first played emulated on Dreamcast, with its four controller ports matching the inputs of its home system. We had some good times playing that back in college!
At the end of this I wonder which you will have played more of, Sokoban or variously different named versions of Wonder Boy
That depends how much further he gets into the Game Boy library.
Because that will lean very heavily towards Sokoban.
@@Jayce_Alexander Even SaGa 3 has sokoban. It is inescapable.
I think one of the neat things Wonderboy did on the SMS was introduce the doll mechanic for replay ability. Not unlike the various Mario games with dragon or special coins. You had the the doll you would have to find in every level. I dont think it explicitly said what you got by collecting them all besides points. But it did track them. But if you could master all the stages and collect all the dolls it would open up the final world in the game. Which I think was not in the arcade, and get the true end so to speak. (Its been so long I couldn’t tell you exactly what that entailed at this point) But at the time was fun exploring what would happen if you got every doll and it actually unlocking the last area of the game.
It was also in the arcade but it was handled differently, you instead had to get all the dolls to reach the final 8th world or the game would end at world 7!
The Master System added extra stages over the arcade if ya collected all the dolls
Wonder Boy was definitely a SEGA staple on the level of Alex Kidd and 8-bit Sonic. Everyone had it. You can really get into a momentum-based groove in WB, zipping through levels with precision when you put in the practice.
Great episode for a great couple of games. I was so pleasantly surprised by the quality of Ghostbusters on the console when randomly trying it out, only to find the legends at Compile were responsible for doing it so much justice. Still need to give Wonder Boy a try here, as Adventure Island was one of my favorite NES games in the late 80's, along with Bubble Bobble. Ending the video with the Ghostbusters sing-a-long on the title screen was just cherry on the cake! Loved this one- thanks as always for your insight & reflection.
I genuinely didn't know Compile did the SMS port! Another wonderful video, thanks Jeremy.
Fun Master System Wonder Boy fact!!
If you collect all the dolls in each stage, ya unlock a new set of levels at the end with a variation of the Drancon boss fight
Always enjoyed how Marshmallow Man can smash an entire city block…. But is simultaneously just a bit bigger than a door.
Oh man! Three weeks in a row with three of the games I had and loved as a kid. First Great Baseball, then Quartet, and now Ghostbusters!
I was a huge fan of Ghostbusters as a kid, though I don't think I saw the movie until I was 10 or 12. I got this game for Christmas when I was maybe 6 years old because I loved the cartoon "The Real Ghostbusters". After learning about the travesty that was the NES version later in life, I am IMMENSELY happy that I got to experience this game in SMS instead of the NES version.
Yes, the soundtrack consists of one song on a loop, but the gameplay had a fun loop, the various cars and tech were really interesting, and while difficult, the climb up the stairs to "Zuul" wasn't impossible.
Once again though, just like Quartet, it had just enough of that Sega Hard™ difficulty curve that I didn't beat it until I was maybe 16 or 17 years old. I love this game, and loved seeing it on the channel
The SG-1000 version of Wonder Boy is so cute for me though, it will always be Master Higgins. He was my first. Can I appreciate Wonder Boy? I can. But after making it through Adventure Island, if you don't side with Higgins here, you're left wondering what it's all even for...
As a kid one day I decided to get the proper ending in wonderboy where you have to collect every doll, it took an incredibly long time using the cheat to go back if I missed one. These games show the sms was a real premium system, the best home graphics until the amiga got to a more reasonable price. Ghostbusters was also very popular on atari 2600.
One minor quibble I have with the Sega Master System version of Ghostbusters (and probably the other versions but I've only ever played the SMS version) is that, if you want the movie-accurate version of the Ecto-1, the game calls it a "hearse" when it was actually a Miller-Meteor Sentinel ambulance built on a 1959 Cadillac Professional chassis. Many other Cadillac Professionals were built into hearses, obviously, but hearses generally don't have ambulance lights and sirens like Ecto-1 had.
The price was movie accurate though. "Only $4800!"
Love that Ghostbusters karaoke bit!
For anyone who thought sonic was fast, I suggest they play Adventure Island. It literally never quits. Such an amazing game. Jeremy, your thoughts on it are spot on. Your vids are always a pleasure. Thanks for doing what you do.
I had the 2600 version of Ghostbusters. That makes the NES version look like a masterpiece. My 6 year old self never could figure out what was happening or what I was supposed to be doing in it. Though, that's a pretty common theme among any 2600 game more complex than Space Invaders.
MS Ghostbuster is absolutely the best version of the David Crane design. Wonder Boy is trickier, though. You get more colors, but that ten note BGM loop is torture and Higgins/Takahashi is a way weirder (and therefore cooler) hero than Tom-Tom. I can see arguments for both.
I still remember the Wonderboy level select cheat, on the stage number screen quickly press 1122 then hold 1+2 then up and down for level and left and right for area
My only real familiarity is with the NES version of Ghostbusters, one of the defining “licensed games on the NES are flaming piles of garbage” experiences for me.
It’s genuinely shocking realizing that game is not only good but genuinely a classic from David Crane of all people.
It’s like learning Bubsy 3d is actually a genre defining masterpiece on the x68000
(I want access to master system roms now great job once again)
That crt monitor you have in the background is beautiful I'm so jealous haha, great episode
That little karaoke ball is quite cute
Compile was also behind SMS Ghostbusters? Yeah color me unsurprised. haven't had any experience with the home computer ports, but the SMS one is definitely my preferred home conversion! WonderBoy I don't have much to say about as I'm way more familiar with Hudson's Adventure Island (but wait til we get to WonderBoy 3: The Dragon's Trap, that is a whole other story!!)
Ghostbusters was one of my favorite games on my PC Jr. It's kind of a shame that its reputation was tarnished by the terrible (and far too late to market) NES port, since it was a genuinely great game for the time.
I see you learned the trick in Ghostbusters to move stage up before dropping the trap, making it easier to reach the ghosts with your beam. It gave me a little bit of anxiety watching you not do that on the NES playthrough.
As a Commodore 64 kid, I played the C64 version of Ghostbusters a lot. Like, a LOT a lot. So when I played the Master System version at a friend's house, I was blown away by it. It looked better, and the driving sections were more interesting. The SMS version even had a more satisfying endgame compared to the C64, with the climb up the Zuul building ending in an actual boss battle.
The only area the SMS port falls down is its music, which is supremely grating. But outside of this failing, the SMS iteration quickly overtook the C64 original as my favoured game. Excellent stuff.
Hey nice one, I can see where you're feeling better on a game vs having to struggle to do something of a commentary on a bonafide turd. I do appreciate since I won't own a SMS again the fact the GameGear gets every proper turn to be co-mentioned given the parallel hardware. Sure the resolution is a bit off of the SMS but the content retains quite well. I recently ended up with a copy of Wonderboy on that format and it really is a pretty rock solid conversion.
Sega really did a great job with the Ghostbusters license in the 80s/90s with this and the Genesis version, compared to Activision’s slock on NES. The only real competitor Nintendo had to Sega’s Ghostbusters games was New Ghostbusters 2 by Hal Laboratory.
Ghostbusters was included with the NES clone I had when I was a kid, the Phantom System. I didn't know it was a Commodore 64 game until very recently, I also didn't know about this very good port for the Master System and I have to play this version. I really enjoyed the NES game but never got to climb the building to the end, the controls and difficulty on that part are really ridiculous. But it was one of the few games I had back then, so I guess I had no choice but to enjoy it. The whole game wouldn't be so bad if it actually let you play through to the end. Maybe a romhack could fix it, like with Super Pitfall, but it was never needed, because there were always superior ports around.
Ghostbusters was such a interesting gaming experience for me when I played it as a child because it took the route of being a Ghostbuster simulator that focused on resource management rather being than a pure action game. After how bashed the NES port gets by critics, I feel relieved knowing that the SMS port is actually a decent game and it isn’t just my nostalgia filter. I love the little detail of the title screen featuring a Ghostbusters theme song singalong.
SMS Ghostbusters is definitely a highlight of the system's library! Likewise with Wonder Boy.
Who are we going to call~?
Huey Lewis: My lawyer!
The NES port of Ghostbusters looks a hell of a lot better then the Atari 2600 version I had growing up
I listen to your videos all the time while I'm working. Thank you so much for all of your effort and excellence!
some fun games this go round.
The first level or phase of ghost busters is a good bit of fun.
What I never understood, is why no one tried a different take on ghostbusters? This game, although superior, is essential the same game that was released on other consoles.
Ghostbusters for the Sega Genesis has a different style of gameplay.
I believe game boy was also a different take. Might have been ghost busters 2 though.
@@ginormousaurus8394 There is that version….but I was speaking of during the 8 bit era
@@wusstunes I am look that up
Maybe has to do with Activision having the rights, so porting the one game makes more sense than developing more than one game. New Ghostbusters II for NES is a far better take on the property.
Anyway, here's Wonderboy
I've always deeply disliked the music in Wonder Boy. I think it's a big reason why I don't really vibe with the PSG sound on the Mark 3/Master System
Would love to see comparison of Sega and NES Spy vs Spy against the C64 version.
Ghostbusters was probably my favorite sms game.
Fortunately I know Ghostbusters from the C64. Which reminds me, when I said Barbarian was awesome the other day you said I was a euro gamer lol.. no, I'm from Tacoma, but as a child we had Barbarian and not Death Sword. My bro probably got it from a bulletin board.
Awesome episode! I grew up with the C64 version and was really disappointed when playing it on NES..
I got really frustrated playing Ghostbusters on Master System. I can't imagine how nightmarish the NES version must have been.
Apropos of nothing I have to laugh about the "Sega does what Nintendon't campaign" every time I play a Genesis game on my Switch.
The ghost *RAN OFF* WITH MY *MONEY,* CALL THE _GHOSTBUSTER_
These two games were my childhood
I'll see your NES version and raise my childhood Atari 2600 port. Though given the general simplicity of the broader library it was kind of a standout title there. I'm currently playing for a 1CC clear of Monster Lair (PC Engine), and I continue to be surprised by how well the lineage that stemmed from that first Wonder Boy game has aged. When playing it as a kid (albeit it on my friend's C64), it seemed like an inferior Mario clone with some arcade elements that made it feel backward looking by comparison. Those elements now seem to offer a welcome depth, making them play like if mobile platformers were good.
It's interesting comparing games that were ported to both the NES and the Sega Master System, such as Ghostbusters, Wonder Boy/Adventure Island, Double Dragon, and Rampage. It really shows what the Master System was capable of.
True although I watched a video on youtube a few years back comparing all games that appear on both and it was a bit unbalanced because there were Sega games on NES but no Nintendo games on SMS.
The real cost is proton charging and ghost storage. That's how they get you.
The way the Ghostbusters segment ended makes me sad that the second game you're showcasing isn't a wrestling title.
Segas arcade Ghostbusters game was cool. Never got ported though AFAIK
The graphics in the Sega master system version of Ghostbusters are amazing. 😀👍👻🎮
Never played ghost busters.
But I grew up with nes and snes.
I grew up with adventure island I never heard of wonder boy until the remake of dragons trap came out on the switch. That game was great and asha in monster land or whatever it’s called.
The rest of them … I’d rather play as adventure island.
The OG arcade version is worth checking out.
Wonder Boy! What is the secret of your power?
I just played through the phenomenal Dragons Trap remake and it has me very curious about “wonder boy”, which I completely missed growing up
Yeah, but does Ghostbusters on the Master System subject you to the unfiltered screams of the damned when you press start? Huh???
i always get confused between this Wonderboy series and "Wonder Boy in Monster Land"
14:03 I dunno, sounds less like "Ghostbusters" and more like "Kome Kome War" to me
I love watching your videos! Well done 😊.
How about making a video about my favorite sms game: Wonderboy in Monsterland?
Thank you.
These two games look really good and fun for thier age.
WHAT A CLIFFHANGER!!!!! :)
Ghostbusters is a good example of how you can ruin a game with small changes to a port/re-release.
With how many games you cover I understand why you have to use footage of others beating the final boss but I'm curious: how many attempts/how much time do you give yourself to beat the game?
I spend about an hour recording footage and get what I can (unless a game is much longer, like an RPG or lengthy platformer or something, in which case I give it as much time as needed). I play each game for a while in advance of recording to get in some practice first, though. Annoyingly, sometimes I don't put in as good a performance while recording as in my earlier runthrough.
Wow, how many other multiplats look better on the SMS? Rampage, Renegade, Double Dragon, etc.
i was surpised how different nes games were to the SMS, i knew one sega kid in my town and liked rampage on sms better. more often than not, sega geis it right. like contra hard corps, the japanese version though.
A repurposed Ambulance that is
And what is an ambulance if not a hearse prequel?
David Crane also did The Simpsons: Bart vs. the Space Mutants, the worst video game I ever played
Just found out the Ghostbusters video game existent a few mouths ago
It's a shame that there's the germ of an interesting puzzle platformer in "Bart vs. the Space Mutants", but the execution absolutely ruins it.
Some of his games were absolutely terrible.
Does the Master System version contain the "Ghostbusters!" voice sample??
It does!
SMS utterly destroys the NES this time...no discussion
wait a minute, you could get a pwd in ghostbusters?!
calling the Master System Ghostbusters good* (*compared to the NES version) is the very definition of setting the bar low
Despite the number of times you've covered Wonder Boy, you've never addressed the question on everyone's mind: what is the secret of his power?
You’re meant to wonder. It’s in the name
Does wonderboy have some thyroid issue where he has to keep eating?
Tapeworm... dude doesn't wash that fruit and paid for it
mario but with a hand at your back? mario has a time limit ffs.