Very nice game BAR, I am a MAC user but I am having difficulty trying to install your game. I see that it requires linux which I have tried to acquire but it is unavailable for MAC's with M1 and M2 chips. Are you going to allow your game to be played by MAC users in the future, to touch this magnificent modern Planetary Annihilation I would be truly grateful.
@@briannicusthegreat5451 Hi Briannicus, It's not up to us to allow this, in fact, we have tried many times, with various experts, to get BAR running on a MAC. However the MAC-boss decided that Modern OpenGL Games should not be played on a MAC. In other words, MAC dropped support for OpenGL, which unfortunately is, what we use for rendering. Some external experts claim that migrating to Vulkan could work, though this is a massive undertaking, that is likely to take more than a year to do. Maybe if we had like a dozen of experts working on this full-time... Please direct your request to Apple, they hold the key to the solution if you want this more quickly.
I showed my friend BAR the other day and now we are both looking up gameplay vids, he showed me this one and I'm like "Bro, that's Winter from Starcraft, I know that guy!" This was pretty sweet, the spontaneous lake formation was a nice touch to the map. I can only imagine a bronze league heroes series for this game lol
That beginning was a good place to start, saw you playing this on stream briefly and it looked really slow topped off not understanding what was looking at. Even if the menus an UI look a bit bad, the combat and high lethality is absolutely beautiful in this game. Not to mention all the terrain and the fact it could be manipulated with fire. Will definitely keep an eye out for you playing this more in the future after seeing this.
The entire team is wasting metal, hahahha. Where is the angry coaching. Jimi, we need to up those production facilities, micro the macro. My suggestion, add more construction and rez bots, more flexible on "what" to boost for building stuff, and you can recover more metal, move them around and they stack better then the building towers, also have one air base just to build some air builders and build radars on top of the mountains
For the microjacson like winter i'd suggest to discover "Y" hotkey for set target witch allows to prioritise enemy units while giving your units other commands (oh you know about it already)
Crazy how just a dying thrash from the last breaths of an almost overwhelmed team sleeked on in some juicy artillery from that plasma cannon and may or may not have accidentally killed the enemy commander in the process haha Edit: Thus winning the game and preventing the thrashing hoard from destroying them, like Star Wars: The Phantom Menace ;)
I'm usually a tactics over strategy guy, but this looks so flashy for an Alpha release that I have to give it a try. There are few games in that style, so I'm glad there's a couple of them coming up soon.
Do 1V1s then, they're much more tactical, much more micro management. It's large team games that get very strategic and very "I'm just looking at dots for 2 hours".
Yeah, it's like Nicolas said. The level of tactics vs strategy and micro vs macro, depends on the scale of the game/map size and number of players. There's a lot of scope for both.
I know of only 5: Total Annihilation, Zero-K, Supreme Commander, Planetary Annihilation, and BAR. Well, technically there's multiple SupComs but you get the point ;p
Seems a bit redundant. SupCom is awesome but all it has that's different from BAR really is Commander upgrades. Would like to see some PA though; that is substantially different and super cool.
@@catbert7 They are different games in how they feel and how they play. The way the units work, the way the UI works, the tech differences. The very spirit of the game is aligned differently from Supcom. Shroud, information, radars, weapon ranges.. like it's just so fundamentally different in how they feel to play. Maybe it's just because I have easily over 1500 hours over all the Supcom games so far. And already have put in over 100 hours in BAR. So I really can feel the differences. The idea is the same, the concept is the same, but the games feel very different in how they actually play. Similar enough to understand the resource and construction systems however. Supcom also has the best UI system of any RTS hands down, everyone needs to experience the wonderful ability of being able to edit shift queued waypoints!
@@catbert7 supcom never really captured TA feeling for me. BAR is just Neverending battle just like TA was. Supcom while it had similar economy and resource management focused more on waves of attacks, precise strikes not sustained combat. TA was more about defined frontline with streams of units constantly going into a fray.
I only really played the base game for a couple of years after its release but they were releasing a couple of new units a week and by the time it passed maybe 300 different units and buildings i just couldn't keep up
Didn't know about that! Destructible ground and weaponized weather sounds awesome. The Factions do not look distinct though, and I really hope the physics are going to be improved; I don't like all the shooting through buildings happening in the footage. Frankly, I've also been spoiled by Planetary Annihilation. If it only takes place on one planet, and an artificially bounded map, and no orbital layer... Tough sell ;p We'll see.
I don't understand why Red is sending his guys in a qeue like they're going to the DMV. Shouldn't he be massing and attacking in a wave? Or were you guys playing against some kind of AI
Awesome vid @Wintergaming! Thank you for sharing your experience here and on Twitch as well!
You did an outstanding job, this game is fire guys and so entertaining to watch, is incredible
@@lorenzonuzzaci2430 Thank you Lorenzo!!
Downloading as we speak!
Very nice game BAR, I am a MAC user but I am having difficulty trying to install your game. I see that it requires linux which I have tried to acquire but it is unavailable for MAC's with M1 and M2 chips. Are you going to allow your game to be played by MAC users in the future, to touch this magnificent modern Planetary Annihilation I would be truly grateful.
@@briannicusthegreat5451 Hi Briannicus, It's not up to us to allow this, in fact, we have tried many times, with various experts, to get BAR running on a MAC. However the MAC-boss decided that Modern OpenGL Games should not be played on a MAC.
In other words, MAC dropped support for OpenGL, which unfortunately is, what we use for rendering.
Some external experts claim that migrating to Vulkan could work, though this is a massive undertaking, that is likely to take more than a year to do. Maybe if we had like a dozen of experts working on this full-time...
Please direct your request to Apple, they hold the key to the solution if you want this more quickly.
I showed my friend BAR the other day and now we are both looking up gameplay vids, he showed me this one and I'm like "Bro, that's Winter from Starcraft, I know that guy!" This was pretty sweet, the spontaneous lake formation was a nice touch to the map. I can only imagine a bronze league heroes series for this game lol
4:35 Hold the line!
A nuke with fantastic musical timing causes entire line to fail at existing.
"Uh-oh"
The reaction face was priceless :D
7:30 "We can end this"
*checks time left on video
hrmmm
Winter if you made a beginner guide for this game I’d be very excited. I just got into it and feel like it has legs.
There are guides out there.
That beginning was a good place to start, saw you playing this on stream briefly and it looked really slow topped off not understanding what was looking at.
Even if the menus an UI look a bit bad, the combat and high lethality is absolutely beautiful in this game. Not to mention all the terrain and the fact it could be manipulated with fire. Will definitely keep an eye out for you playing this more in the future after seeing this.
The plasma arty getting slingshotted around blue and straight into your units had me _dying._
Tried this out last night! Really cool game thanks man!
red kept the enemy team alive for far longer than they had any right to be lol
Loved this! Also the end part was helpful for helping me get what happened, despite being a Supreme Commander and Total Annihilation player 🎉
The entire team is wasting metal, hahahha. Where is the angry coaching. Jimi, we need to up those production facilities, micro the macro.
My suggestion, add more construction and rez bots, more flexible on "what" to boost for building stuff, and you can recover more metal, move them around and they stack better then the building towers, also have one air base just to build some air builders and build radars on top of the mountains
Played against you a few times. Awesome games man.
They even reference Total Annihilation on the website. I saw the first 5 sec and I was already in love!
Well, yeah. Their entire game is basically a sequel to TA, which they've been working on pretty much since TA released; there's no hiding it ;p
For the microjacson like winter i'd suggest to discover "Y" hotkey for set target witch allows to prioritise enemy units while giving your units other commands (oh you know about it already)
Love Winter Playing this epic game!! I laughed so hard
I know it's a greenscreen effect, but it was funny to see you drink from an invisible flask. Cheers!
Hot damn that nuke at 5 min
Crazy how just a dying thrash from the last breaths of an almost overwhelmed team sleeked on in some juicy artillery from that plasma cannon and may or may not have accidentally killed the enemy commander in the process haha
Edit: Thus winning the game and preventing the thrashing hoard from destroying them, like Star Wars: The Phantom Menace ;)
They really did go beyond all reason
“Intensify the forward fire power” 😂
I'm usually a tactics over strategy guy, but this looks so flashy for an Alpha release that I have to give it a try.
There are few games in that style, so I'm glad there's a couple of them coming up soon.
Do 1V1s then, they're much more tactical, much more micro management. It's large team games that get very strategic and very "I'm just looking at dots for 2 hours".
Yeah, it's like Nicolas said. The level of tactics vs strategy and micro vs macro, depends on the scale of the game/map size and number of players. There's a lot of scope for both.
I know of only 5: Total Annihilation, Zero-K, Supreme Commander, Planetary Annihilation, and BAR.
Well, technically there's multiple SupComs but you get the point ;p
Ok, but like... why would I take this over SC any day. I think I've had more fun watching these than I have watching SC in years
what a game! the red guy was very good
This game is so damn great oh my god, it's beautiful
That was nuts!
Lol that facial expression around 16:37
damn, behemoth is so slow that no-homing missiles hit it and those shivas killed it surprisingly fast... good to know
Is free, crazy af, got a good time,
Winter do you use the Iron Harvest soundtrack because that game died hard XD good track tho!!
Blink winter, blink!
nice!
I really want to try this out but it just seems so daunting to start! Any tips where to look for pure noob info?
The website is a good place to start.
Hey Winter, if you love this you need to try Supreme Commander: FAF (Forged Alliance Forever) it's also an amazing, epic scale RTS.
Seems a bit redundant. SupCom is awesome but all it has that's different from BAR really is Commander upgrades. Would like to see some PA though; that is substantially different and super cool.
@@catbert7 They are different games in how they feel and how they play. The way the units work, the way the UI works, the tech differences. The very spirit of the game is aligned differently from Supcom. Shroud, information, radars, weapon ranges.. like it's just so fundamentally different in how they feel to play.
Maybe it's just because I have easily over 1500 hours over all the Supcom games so far. And already have put in over 100 hours in BAR. So I really can feel the differences.
The idea is the same, the concept is the same, but the games feel very different in how they actually play. Similar enough to understand the resource and construction systems however. Supcom also has the best UI system of any RTS hands down, everyone needs to experience the wonderful ability of being able to edit shift queued waypoints!
I wanted to play but since you can’t even rebind the controls yet I’m gonna wait.
Try Planetary Annihilation, if you haven't, in the meantime. It's, arguably, even crazier (and key rebinds ;D).
This really reminds me of total annihilation before it went too crazy with the extra units
it depended on what modpack you used. BAR is based on balanced annihilation modpack and it was fairly ehm balanced.
That would be because this is a spiritual sequel to TA, like Zero-K, SupCom, and PA ;p
@@catbert7 supcom never really captured TA feeling for me. BAR is just Neverending battle just like TA was. Supcom while it had similar economy and resource management focused more on waves of attacks, precise strikes not sustained combat. TA was more about defined frontline with streams of units constantly going into a fray.
I only really played the base game for a couple of years after its release but they were releasing a couple of new units a week and by the time it passed maybe 300 different units and buildings i just couldn't keep up
BRO YOU NEED MORE BUILDERS
Checkout Sanctuary Shattered Sun. They are trying to combine Supreme Commander with StarCraft style Asymmetrical factions.
Didn't know about that!
Destructible ground and weaponized weather sounds awesome.
The Factions do not look distinct though, and I really hope the physics are going to be improved; I don't like all the shooting through buildings happening in the footage.
Frankly, I've also been spoiled by Planetary Annihilation. If it only takes place on one planet, and an artificially bounded map, and no orbital layer... Tough sell ;p We'll see.
i like to watch but the sound is a bit loud compared to you speaking
MEXICO
I don't understand why Red is sending his guys in a qeue like they're going to the DMV. Shouldn't he be massing and attacking in a wave? Or were you guys playing against some kind of AI