Nice run! It's been a minute since I've seen a good Brotato playthrough. One thing I picked up a while back, there's a reasonably reliable way to determine if a run's damage scaling is staying on-track for a successful boss fight at wave 20. I call it "first mummies & last mummies". Mummy-wrapped enemies show up at wave 11 as a somewhat abrupt jump in enemy durability. An average run might be low-damage enough that you end up having to give ground to the mummies for up to 2-3 seconds. They will continue to appear to varying degrees until wave 17, which seems to be their last >20 appearance in any numbers. Their durability does not appear to be meant to scale with your ability to deal damage as, on that same run, it would be expected that you can kill a mummy quickly enough to be able to move towards one freshly-spawned rather than having to retreat before it. In other words, at the mummy's first appearance an average run would see mummies as just tough enough to avoid. Six waves later, the same mummy should be a non-entity in the arena. What does this mean here? Your run was scaling at a much faster rate than average, as you didn't have to maintain more than minimal awareness of the positions of spawning mummies on wave 11. Obviously, you knew this, but I saw you wondering several times at how your single-target damage was doing, and you chose the Obliterators in order to boost it. That was not the wrong decision, obviously, but I think your crossbow-only boss damage would have been enough on its own, even without the Obliterators. Your performance on wave 11 made it pretty obvious that your plans to one-shot everything that could one-shot you had worked. Edit: Mummies = Ribcage. Somehow I never noticed that they were ribs. I thought they were mummy wrappings.
By the way theres a mod that will show you the actual increment/decrement of the stats depending on the character's "quirk". So you dont have to do all the complicated calculations on your head.
perfect timing, just finished my Old+Explorer run which I made much more difficult by not finding any bags until wave 17. Your guides are still very helpful :)
I´ve never seen that many obliberators in one run! That was a really good challenge, i havent tried yet but its a must try if you completed a ghost before!
The amount that you passed on Dodge, and on cheap health upgrades (like the cakes and parasites from crates) had me so terrified. When I did this one I did SMG and leaned hard on Dodge for it.
If you're going to be one-shot, spending money to grant yourself a coin flip to survive is not quite the investment it could be otherwise. That money would be better spent on anything else, like damage or move speed, that can keep you away from the encounter in the first place. If leaning into dodge had occurred, it would have come at the expense of either something like the tardigrades or damage, which would have ended up costing him the run when his dodge luck ran out. Now, if this were a two-shot situation where he could reliably survive a single direct hit, then dodge and HP regen are definitely the survival choices. The difference between the two kinds of run is a fine one, but the way he did it is correct in this specific situation.
16:48 what's the thought process behind recycling here? Since you've abandoned HP entirely your armor is irrelevant too, which means Chip is free dodge with no drawback, and while you can't ever *count* on dodge, it's still a potential get-out-of-jail-free card when you slip up, especially with tardigrade stacks. Probably was right to skip over the earlier one in the shop, but here from a crate that seems worth more than 35 mats.
I'd rather buy stats that will always make us stronger than rely on luck. Dodge is a multiplier on hp - with extremely low hp, it's correspondingly less valuable, so it's better to just spend that money on damage stats or rolling for tardigrade, which will always work
Dusty fedora would've been nice making the map bigger would let u take advantage of all that range. I always said hunter should get the same size map as explorer
Wow, I would have failed multiple times trying to raise dodge and armor just trying to survive- you nailed it! I also agree on the OP nature of the marksmanship item (I don’t have the mod so I haven’t used it in practice), perhaps the purchase price is the downside? Like, if it is offered on round 15 shop for 800+ materials? I don’t know
20 materials was definitely better! It's not 3 HP, it's ~1.3, and we'll never get to the point of not dying in one hit so any hp we buy is wasted, and the explosion bonus is irrelevant thanks to our range and high damage
This madman just won with 13 hp lmao :D wonderful job bro love you Brotato vids, keep em coming!
Thanks, glad you're enjoying them!
The Intended way of playing
Nice run! It's been a minute since I've seen a good Brotato playthrough. One thing I picked up a while back, there's a reasonably reliable way to determine if a run's damage scaling is staying on-track for a successful boss fight at wave 20. I call it "first mummies & last mummies". Mummy-wrapped enemies show up at wave 11 as a somewhat abrupt jump in enemy durability. An average run might be low-damage enough that you end up having to give ground to the mummies for up to 2-3 seconds. They will continue to appear to varying degrees until wave 17, which seems to be their last >20 appearance in any numbers. Their durability does not appear to be meant to scale with your ability to deal damage as, on that same run, it would be expected that you can kill a mummy quickly enough to be able to move towards one freshly-spawned rather than having to retreat before it.
In other words, at the mummy's first appearance an average run would see mummies as just tough enough to avoid. Six waves later, the same mummy should be a non-entity in the arena.
What does this mean here? Your run was scaling at a much faster rate than average, as you didn't have to maintain more than minimal awareness of the positions of spawning mummies on wave 11. Obviously, you knew this, but I saw you wondering several times at how your single-target damage was doing, and you chose the Obliterators in order to boost it. That was not the wrong decision, obviously, but I think your crossbow-only boss damage would have been enough on its own, even without the Obliterators. Your performance on wave 11 made it pretty obvious that your plans to one-shot everything that could one-shot you had worked.
Edit: Mummies = Ribcage. Somehow I never noticed that they were ribs. I thought they were mummy wrappings.
I love these gmo challenges. Some r easy af some are hard none seem impossible. The designer took awhile to make sure his challenges r fair
Yeah a lot of the combos are really cool!
By the way theres a mod that will show you the actual increment/decrement of the stats depending on the character's "quirk". So you dont have to do all the complicated calculations on your head.
perfect timing, just finished my Old+Explorer run which I made much more difficult by not finding any bags until wave 17. Your guides are still very helpful :)
I´ve never seen that many obliberators in one run! That was a really good challenge, i havent tried yet but its a must try if you completed a ghost before!
The amount that you passed on Dodge, and on cheap health upgrades (like the cakes and parasites from crates) had me so terrified. When I did this one I did SMG and leaned hard on Dodge for it.
Incredible run. I would never have the balls to pass on as much dodge as you did.
If you're going to be one-shot, spending money to grant yourself a coin flip to survive is not quite the investment it could be otherwise. That money would be better spent on anything else, like damage or move speed, that can keep you away from the encounter in the first place. If leaning into dodge had occurred, it would have come at the expense of either something like the tardigrades or damage, which would have ended up costing him the run when his dodge luck ran out.
Now, if this were a two-shot situation where he could reliably survive a single direct hit, then dodge and HP regen are definitely the survival choices. The difference between the two kinds of run is a fine one, but the way he did it is correct in this specific situation.
I wouldn't have had the stones to buy that mouse at the end 😳
16:48 what's the thought process behind recycling here? Since you've abandoned HP entirely your armor is irrelevant too, which means Chip is free dodge with no drawback, and while you can't ever *count* on dodge, it's still a potential get-out-of-jail-free card when you slip up, especially with tardigrade stacks. Probably was right to skip over the earlier one in the shop, but here from a crate that seems worth more than 35 mats.
I'd rather buy stats that will always make us stronger than rely on luck. Dodge is a multiplier on hp - with extremely low hp, it's correspondingly less valuable, so it's better to just spend that money on damage stats or rolling for tardigrade, which will always work
The glass-est of cannons.
Not very modest swinging your massive range around like that.
Dusty fedora would've been nice making the map bigger would let u take advantage of all that range. I always said hunter should get the same size map as explorer
The sinvicta of brotato
Wow, I would have failed multiple times trying to raise dodge and armor just trying to survive- you nailed it! I also agree on the OP nature of the marksmanship item (I don’t have the mod so I haven’t used it in practice), perhaps the purchase price is the downside? Like, if it is offered on round 15 shop for 800+ materials? I don’t know
I really enjoy hunter even in vanilla but crossbows desperately need ricochet to feel good imo.
not a gecko in sight. immaculate, though
It was so tragic
Imo I think SMGs work alot better with this combo, but I guess you like the challenge!
I'm not sure - crossbows give you the crit and the pierce for free, which is pretty big too.
🔥🔥🔥🔥
Yo I’m going to download brotato soon got any tips for good combos
there is a Contra character in someserioswork mod and he has 1 hp lol
why did you recycle the spicy sauce at 11:05? I see no downside to taking it, only positives, especially since you get 3 hp from it
20 materials was definitely better! It's not 3 HP, it's ~1.3, and we'll never get to the point of not dying in one hit so any hp we buy is wasted, and the explosion bonus is irrelevant thanks to our range and high damage
Hunter has the weakest skill set, in my opinion. I die countless times until one win in danger5.....
Bro i died in 2 hit and you not... so... 😂 fakeman