Yep actual weak POINTS not complete weak Plates miss the excitement when I finally found out that I cann penn a kv1 frontaly with the 75mm L/43 if I take my time too aim the driver viewport keep in mind that was over 10 years ago were the Pennmarker didn't calculate the angel in so green would not automatically make a Penn just that if you hit it perfectly at 90° too the plate
imagine small weakspots like mg + fully aim shots go EXACTLY where you point it to. e.g.: armored warfare. too bad the shells in this fucking game defy laws of the universe to exit at unimaginable angles, its hilarious seeing 10m long barrels fucking whiff at ranges a irl pistol would be laser accurate
@@kochissThe guns used to hit far more consistently. Impacts farther from the point of aim were still possible. But most misses were within much smaller margins
The only reason we want frontal weakspots on tanks is because the corridor map design No matter what map you think about, you only see each other frontally
That and there are heavies which are faster than mediums or have better guns than mediums. This creates the need to make them have weak spots and fail more at the heavy role. This is why heavies without weak points are OP in modern WoT, because they also have the speed and guns to back it up.
Its possible to flank but it requires specific match conditions and very risky creative pushes. The risk isnt usually worth it from a stat perspective but its how I have fun.
@@hauptmann25 Back then such risky pushes were much more doable because guns were by average way less accurate (especially back when shot could land anywhere within aiming circle with the same chance) and heavy tanks had much much worse dispersion than mediums. Speed mattered a lot since dodging shells was a viable tactic.
Yep, came here to say this. The maps and the way they are played with TDs at the beginning, if there's no late-game, not many flanking opportunities open. Otherwise, very interesting idea.
Chems did hint at this. "Fast heavies" can keep their weaker armor because they're sacrificing armor for more mobility. It's like a spectrum, the more armor, the worse your speed, and vice versa. Map design is going to be his next video.
The reason why you have to pen HT frontally right now is because it’s almost impossible to flank on most of the maps, it’s face hug everywhere, especially the newly introduced weather maps
Not only that. Heavy tanks gets perfect hull down positions and are pretty much all made to go to the same spot on the map. Face hug? Sitting in a corridor trading gold ammo is not face hugging. Face hugging is when tanks are nose to nose up against one a other. Face hugging should have the commanders get out of the turret and battle with swords drawn atop the hulls and turrets. Joke.... But that is what it really means. No, the issue is that heavy tanks has such traverse speed and flexibility that you can not flank anything! A IS7 with Turbo/Food/Buffs is so mobile that it puts light tanks to shame... 10 years ago or whatever a IS7 would actually struggle against ELC's or say a T71. That is a heavy tank. Something that actually has slow turret and hull. Look at E75 getting those buffs in the last year or whatever... That is the issue. Heavy tanks are hulldown mediums. And mediums are light tanks but better guns and HP.
I think that was part of chems's point, modern heavies are about as mobile as some of the mediums, so outmaneuvering them isn't possible anymore, so you need to be able to beat them at fist fighting, which defeats the entire point. Map redesign seems to be hinted as the next topic to cover
I miss the historical mode in WoT. Some of the most fun I had in the game. Unfortunately hardly anyone understood that they needed to use the mobility of the hellcat to flank the heavily armoured Jagtiger, attacked from the front, died, and with them died the best game mode...
That mode was incredible. You could either feel like a god and play a German tank or be super tactical and play the Allies. It was so much fun but people just didn’t understand that teamwork was key
@@maxparece4155yeah, wot the game where it’s a team based game yet just about everyone is selfish af😂 Ya learn real quick you can’t play as a team just so you can survive. Zero trust in teammates.
I think the historical mode could be amazing for a PvE mode, like a PvE mode that isnt dogshit. this game desperately needs a proper PvE that isnt just a timed event that is also just bad.
The issue I had was that I ended up in battles with 10 T-34s vs 3 or 4 Pz4s/Stugs. That was historically correct but since nobody wanted to play as a team, the Germans got steamrolled in a couple of minutes.
No, he cannot. Not by a huge stretch. He has some good observations, but he also has some absolute bone headed observations that just leave one shaking their head sadly. Such as turning SPGs into TDs so the crybabies can shoot back at them (no, I don't play SPGs - but I told them what to shoot for a decade in the military).
@amzarnacht6710 this isn't a simulator, reality is irrelevant, we play to have fun. Even WT has primarily direct fire arty. If you want reality, play Ghpc, steel Beasts, or arma
@ Go shill on your knees elsewhere, brain child. I NEVER said it had to be a 'reality sim' or even remotely close. I just pointed out the stupidity of turning a vehicle class into another simply because it annoys people. I also know **PRECISELY** how that class functions in reality, and how it fails in the game. But little choads like you cry because you can't grief them with your massive manhood compensator.
Remember when we had 175mm pen on tier 8 mediums(apart from Panther II which had 203 because it was a sniper) and that was considered normal and acceptable?
Yea and isu 152 with huge pen and huge gun, but it was turretless paper. Look at you XM, when i play vk 75.01 and see new XM in Heavy line i can do shit m really, i must aim for lover plate with that shit gunhandling and he just autopen my turret everywhere heh.
I mean, armour would actually mean something if it wasn't for the fact that this game has a pay2win mechanic known as premium ammo. Just because it can be bought with credits now doesn't make what this broken and outdated mechanic does to armour and just balance in general any less detrimental as any pay2win mechanic. The game was way more balanced back when premium ammo was very rare in matches even with weakspots AND historical armour values. And despite WG deciding to make armour a balanceable stat and we see tanks getting more and more armour, it is still the same because premium ammo exists so it just makes standard ammo fare much worse while forcing players to spam premium ammo which the buffed armour only performing slightly better against it. Like some weakspots such as the lower glacis of some tanks can still bounce when the tank is angled and the player shooting the tanks uses standard ammo. But what would have a chance of bouncing would have no chance of bouncing the moment the enemy uses premium ammo. Granted some tank weakspot makes no sense like the hull machine gun port on the Maurbrecher which like all German tanks with a hull MG, is not an actual weakspot as it only has enough of a hole for the MG barrel to stick out of it. Everything else around it is the same thickness. You want THE hot take of 2025? Heck of the 15 years of WoT? Remove premium ammo or rebalance it until it is no longer recognisable. Then we can have actual balance, armour that is rooted in history and actually useful but not fool proof, and sensible weakspots. Granted, for balance reasons, tank armour cannot be entirely historical as in the past, some armour thickness mainly side and roof armour were increased so that they wouldn't be easily overmatched by guns below 130mm and such. Why do I want armour to be as historical as possible? Because it gives every tank the same starting point to be balanced around. How can any balance be achieved if there is inconsistencies in balancing one vehicle vs. another? Logically it can't.
I think premium rounds should get a load out cap dependent on how much percentage of the standard rounds are loaded out. This keeps gold rounds limited and reserved for those emergency moments and makes the game more dependent on actual skill.
@@RocketHarry865capping gold rounds out will need to depend on the tier, since the amount of ammo in tanks decrease with higher tiers. An Easy 8 can get away with having a limit of 10-20% gold rounds but an S Conq might need a 30% cap instead
@@Lo-tf6qt Capping gold rounds is a start but no solution to the problem, same thing applies = see something you cant penetrate easily? just press the 2 key and use youre 10 shots of prem rounds. if 15 people have that aviable they are definitely gonna kill the few heavily armored targets by just negating the effectiveness of the armor. I bet that like 70% of the problems we have in this game (Hull down Meta, really fast games, bad Tank balancing) would not exist if premium rounds stayed gold only
@@reinbeers5322 Every tank have a different playstyle...and said differences in playstyles can result in a requirement for different ammo types Reducing damage dealt by premium rounds is basically indirect buff to tanks with very good armor and HP pool and an indirect nerf to tanks that require premium rounds to function properly Doesn't fix shit...it just make things worse than it already is Same goes with a ammo count cap because RNG exist... imagine being a less mobile Tier X HT fighting a Maus on a corridor, being capped to 10 rounds of HEAT, RNG messes with you and you end up missing or failing to pen half or more of your HEAT shots...what else can you do to the Maus after that? Shoot HE?
I remember getting to tier 8 when weak spots existed. When I first came up against a Tier 9 for the first time and not penning it, I didn't think "Games bad, this is broken" I thought "Huh I need to find the weak spot of this tank so next time I know where I can pen it"
I remember killing E-75s in my IS when I learned the range finders and hatch were weak. Dont think that's the case anymore. That was back in 7.2-7.3 patch.
The Tiger suggestion is interesting. I like the Tiger 131 and HT VI (same tank) since it's a tier 6 tiger with the historical gun. The only downside is almost every game is against tier 8 premiums.
His idea of Tiger is so bad tho, Tiger was not slower than KV at all, it may have little higher ground pressure, but has nearly same hp/t and actually was more agile than KV and much more reliable. 6 tier is sweet spot for it. It should have good view range, good gunhandling and Very high dpm, but with historical gun. 131 doesnt have dpm and thats is a big fault. Armor should be as is. Good tank with paper armor.
im sick of the same template, 2 hull down lanes at opposite ends of the map with a massive no-go zone in the middle, these retards at wargaming saw the popularity of 3 lane maps in online games but forgot you need ways to flank, not actual fucking corridor lanes
And than you have tank like vk 75.01 which is slow Heavy, and any face hug with you everyone just oush 2 button and pen your turret everywhere, or here comes Light tank and penetrate your lower plate with ap, and than comes tier 6 t150 and penetrate your copula with ap 😁. In mean time you have so shit gun handling you cannot aim fast enough and bounce him bcs of shit accuracy 🤣, than reload for 15s.
About matchmaking: If a tier 7 light gets into tier X match the tier 10s would HAVE to be lights and SPGs since only they have +-3 mm too, better yet, the team would contain lights and SPGs only since the MM range, because for example heavies/heavy TDs with +-1 cant be in a match with both tier 7s and tier 10s, same with mediums and sniper TDs.
@@michatrzcinski8741 that would be the only fix that I had considered, but sticking to MM only it doesn't work, especially when 3 lights and 3 SPGs are maximum for 1 team, this would make matches with 6 player teams at best, 3 tier 7 lights and 3 tier 10 arty and vice versa at best.
The system could be improved by making it so the matchmaking would only take into account the tanks of the same class. So since new heavies would have a +1/-1 mm, they could only meet other heavy tanks that are one tier higher or lower. This would change the game a lot though and some tweaks would have to be made as well. Such as the fact that tier VI heavies could exist in a lobby against tier IX arty, which would be kinda ass. So i would propose an even different solution for spg's for example: -2/+3 mm, so that it's not too crazy. The idea definitely needs some workshopping, but in general it's a good idea but it would take a lot of effort to make work.
@friederinochickerino5474 I know (any sane person would think the same about corridor maps). Its just that the video about weakspots ruining heavies was quite unexpected so I wanted to anticipate the actual hottest take of 2025
What you are forgetting is that for +2 - 2 to happen no heavy could ever be bottom or top tier, so they would be in the middle a lot taking away a bunch of variety from heavy play. Also +3 - 3 couldnt even happen if there is a heavy in the game at all
I guess matchmaking would be like it would pick a number from 1-10, say 7, then it would pick tanks from queue that is able to matched to it. So tier 6-8 heavies and assault tds, tier 6-9 tds and mediums, and tier 4-10 lights and spgs, would satisfy the criteria of matchmaking to “7”.
I think the best way to think of it is to choose a Max tier to build around. So a T9 game would be populated by T8-9 heavies, 7-9 meds, and 6-9 lights. a tier 6 heavy running into a tier 8 heavy isn't supposed to happen with +1/-1
hot take Chems is by far the greatest WoT content creator. You may not fully agree with his ideas or whatever but you cant deny the talent and passion he has for this game. I fucking love you, Chems.
I agree. While other youtubers try to be "professional", he just genuinely enjoys the game (occasionally) and has good ideas on how the it could be fixed. Since he has no strings attached to wargaming, he can say whatever he wants which is also a massive plus. Easily the best wot youtuber, but not like there was much competition in the first place. (i did not rule break 5, i am simply being factual)
the issue with the "just go around" is that usually none of these tanks are in a position to "just go around" them. every light/medium cant go out of position to yolo a is-3 that is probably supported with team8s, of which you will get farmed by if u yolo. either way tho love the more frequent uploads.
16:39 this one is a weak argument chems-kun. This game was never historical. It's not even a simulator. It's an arcade tank game. So saying things like "bEcAuSe ThAt'S hOw It WaS iN hIsToRy" is kind of meaningless. If WOT would follow actual history then the balance would fall apart COMPLETELY.
@@xshaddd That too. As I've been saying, WOT was never a game resembling history in the first place either way but as the years went by they were progressively going further and further away from the few "history" aspects that the game once had and that trend is still at play and accelerating.
No, it is not an argument. Being an arcade game doesnt mean that it need absurd game features. In WoT there clearly are historical and realistic features - just not as much as in a game designe which wants to be a simulation. And even a simulator cannot be 100% realistic, the are always abstractions of reality necessary
Me in my tier 6 light non penning the ennemy med at tier 8 with 80 alpha damage when I get spotted by cvs and take 350 damage from a single shot after chems and quickybaby said "+2 -2 is good for the game" 5:49
No, no it does not. As a WT player of 11 years, it is my duty to keep as many people away from the snail as possible, they’ve already taken my firstborn child.
@robeq303 So the ARL-40 should be removed from WOT then alongside just about every light tank past tier 5? (Just being facetious, if the balance allows it then why the hell not)
Heavies becoming slower is going to get them shot way too much by the time they get into the heavy tank position forcing them camping because they will always get spotted before they get to the position by a quickly positioned light tank and get shot by tds in some maps ofc
12:58 Something to keep in mind though is Commander's Vision System. (Only available on Tier 8+ Lights AND Mediums). So basically if this is the case, a Tier 7 light can do little against a tier 10 Medium who chooses Spotting equipment because he can take advantage of the situation. For example a Leopard 1. (+500m Viewrange and Vision System) So Vision System is a problem that should be addressed and can make great content for an entire second video on this topic.
I really love these types of videos to just explore the options of how the game could work instead of how it is now. Where i think your point stands is that heavy tanks that solely rely on armor get obliterated in +2 , since they are very slow and the only thing they rely on most becomes useless, and are impenetrable in -2. +1/-1 could work. There used to be +1/-1 events on wot console. And everyone of who i known enjoed playing during this event.
I believe chems or some other youtuber suggested lights should have cvs integrated into their base stats, while lower tiers hould have it activated while fighting other tiers so the playing field should even out. In my opinion it should work, if not, you can always adjust view ranges and camo ratings.
@mike75cz92 yeah CVS is a basically non negotiable for scouting and it takes up a slot you could have used for something else that would have made your tank more well rounded
The way they changed what armor meant in WoT is what kept me from ever going back aside from occasionally to see if things have changed and get my christmas goodies. I adored heavy tank gameplay, it taught me how to angle and side scrape, hold down corners and choke points, as well as support a flank that may be falling with my heavier armor. Now I look at all these "heavy" tanks and they seem to no longer trade mobility for armor and always have massive weakspots whether it be the lower plate or an enormous cupola on the turret which makes trying to utilize your frontal armor a bit more difficult cause now you have large areas the enemy can shoot to pen making the other plating essentially worthless.
I think those changes would be pretty good, for the lower tier scouts they would just have to add CVS too, because you already suffer as a T7 light against T9s with CVS
At this rate, we just need an entirely new tank game. The issues with WoT are far too ingrained to be fixed, and the solutions you're proposing would fundamentally alter the game (which is the point of course). Moving the Tiger 1 and 2 down to Tier's V and VI is all well and good, but what takes their places? There's enough fake tanks in the game as it is. I do really appreciate the thought you've put into this, it shows that you still care about the game despite the shit WG has put you through. But WoT is dying, and WG won't implement these kinds of fixes. A solid competitor is needed for WG to buck their ideas up. And even then, I doubt they'll take your or any other UA-camr's ideas to heart.
It really is that simple. Turn a IS3 into a tier 7? Chems is the kind of player that play mostly broken premium tanks. It never occurred that IS-3A, KV-5, Defender, IS-5... I mean... What good is any of this if the tech-tree still needs a IS3 at tier 8 to be as fast and pretty much the same stats as a IS3, only to attempt to even make any kind of sense to the premium tanks. IS3 Tier7, T10 Tier 8. IS7 Tier 10. Tier 9? Obj 257? Maybe? Tiger II Tier7, E75 Tier 9, E100 Tier 10. Tier 8? And if Tiger I was Tier 5? Is it not funny how the Fresh Heavies are actually rather balanced... As is UK. I mean apart from T29? USA. The premium tank issue... Due to premium tanks nothing but buffs can occur. Moving tanks down tier or anything is not making money. Nothing will sell but making the game faster and more CoD like. Turbo games. That is why heavy tanks have turned into premiums. It makes WG money. End of discussion on that. One can only buff everything to improve things. And WG is even against that idea. World Of Premium Tanks. I would happily go back to pre-physics days of WoT. If only that game also avoided the p2w and premium tank issues. But then WT is a grind fest... And really old WoT is and still today such a grind that is no fun. XP grind that is. Both WoT and WT are unrecoverable. You can not tell a friend to play this games today. Not even a enemy deserve to play this, whatever this games have turned into. WT would be best keept at WW2 battles. But instead focus all development on cold war money printers.
I totally agree about the matchmaking ±1 on heavies and the assault TDs because ±2 tiers have much more differences. Like as an example AT15 vs Badger or any other low or hight tier tank involved in that match honestly
Tiger 1 armor should be buffed, while yes when not angeling it is easy to pen, when angeling it should be impossible. I mean if you want realistic than take war thunder, if a tiger 1 is angeling its fucking scary. The problem is not the "historical" armor, it is the fantasy pens that we have in wot.
@@evansmillan8868 The UFP is angled slightly though soo it reaches 190-200 on most cases. Need to run Calibrated to barely pen the lower plate or get lucky with the cupula.
Yesterday played Himmelsdoft, got 3 IS-7 with turbos on hill, game ended in 2-3 minutes, because once they got on hill ,they smashed our medium tanks and when first heavy (Kranvagn) finally went on hill, hill was already lost. The most sad thing about it is, I dont want it even removed, because it is so fun to abuse. In this game, you really cannot have balance and fun at the same time. Usually those kinds of methods like fast heavy tanks on medium flanks or wheeled asshole formulas like EBR are the most fun to use and you can literally troll shit out of many people on the account of their fun, which is gonna explode into annoyance obviously.
I see what you are thinking. But it is slightly flawed. Having different matchmaking between these would make lights and meds overpowered. With the borrasque demonstration, you shot it with HE from a KV-2 with your matchmaking, a tier 8 light or med would never meet a tier 6 heavy. Lights would basically have the same guns as mediums or some heavies, while still having great camo and speed. Once the enemy tier 8 light is dead, nobody else would have a single chance of destroying or even spotting it.
This only fully works if it's applied to the same role you will be encountering. So, if you're a heavy you will still see that +3/-3 light or arty but see other heavies on both teams only 1 tier higher or lower, otherwise it just doesn't work
I think the best way to think of it is to choose a Max tier to build around. So a T9 game would be populated by T8-9 heavies, 7-9 meds, and 6-9 lights. a tier 6 heavy running into a tier 8 heavy isn't supposed to happen with +1/-1
Your point about mobile tanks not caring as much about uptiers perfectly worded why I love playing mediums more. I never really could solidify why they felt so much more fun to use, but that's exactly why.
Also, I played WotBlitz for a long time before coming to PC, and a thing I liked about Blitz is that gold ammunition of course had a higher pen but it didn't cause as much damage (~80% of the regular alpha) I think that could help in the grand scheme of things.
@@matthewschlessman9786 yeah because if you load in gold you would have drastically lower dpm but some tanks can't play without it. Say for instance IS-7. It has 303 pen. On gold. On normal shell it has 253, which is unplayable. What can it do against type 5 or maus, it can't pen it in turret or lower frontal if angled. and with lowered damage it would have dpm of tier 7. That won't work
@@xshaddd It works just fine in Blitz, I would much rather deal with a month or two of a hit points meta while they balance things out, instead of an eternity of continuing with gold spam.
Some weakspots make sense if they are historicaly correc, what i would add It is that in the event that there are tanks that face much higher tiers it would be a buff in combat, as it would improve the life of a tank equivalent to that tier and its DPM perhaps, not too much, the penetration and armor would not alter them, as well as the speeds of the vehicles.
Great video, chems. As a dedicated heavy tank player i can say that your ideas are amazing to make up for weaker heavies at higher tiers. While i agree with pretty much everything i have to say unfortunately +2-2 is not good for the game, especially on certain tanks that really can't do much. If we take a tier 5 American light for example, we really shouldn't send that poor thing against tier 8s: i understand that a light should spot but please consider the fact that a new player can get to a tier 5 tank in less than a week, we can't send a guy that has been learning against a bz, even though that same bz has +1-1, the same thing can be applied to mediums. Maybe if we keep lights to go +1-1 up until tier 8(because tier 8s get spotting equipment), that's where you could enable +3-3 or +2-2 for mediums. But even then, an elc even 90 against tier 5s doesn't sound too exciting with it having 750 clip potential and a decent gun with very high camo... +2-2 has always been bad for lower tiers and because premium ammo exists... There's just so many things that would need to get reworked starting from the maps, WG slowly made this game harder and harder to fix with their greed, and while i do appreciate your efforts to give suggestions I'm not sure they will ever listen. Making a lot of money is better for them than their players being happy. They don't care about our happiness because it doesn't bring money into their bank accounts. The shiny new premium however does.
With the tanks that the game currently has i think the need an HP rebalancing from tier I , an alfa damage rebalancing on every caliber and they need to move some op tanks to tier XI and maybe XII. The alpha damage in wot doesn’t make any sense. 183 mm in the FV have 1750 alfa but 120 mm have 400. This have no logic and it is bad for the game
hellcat fighting t3s would be pretty ludicrous considering the massive view range advantage; bourrasque also has an obscene camo/vr advantage over t6s, it shouldn't be able to fight t6s. uneven mms like the old LT mm (-1/+3) would work better for outliers
I learned early on in WoT that tank roles don’t matter that much. How early on? Well the Pz.II J is a light tank…. I think it each tank has their strengths and weaknesses that players need to learn.
this honestly sounds great, it's in their name "Heavy Tank", maybe i want a slow beast that can attempt to lead a spearhead, instead of being melted the moment it dares to expose the tiniest spec of it
"lower tier tanks shouldnt be able to pen higher tier heavies frontally" "the vk100 is useless in higher tiers" ?????? you cant have your cake and eat it too
Isn't the point of the video that heavies _should_ be strong frontally? If its armor doesn't work at higher tiers, it's not a heavy anymore, it's a brick that may or may not have a gun good enough to snipe with (save for when another heavy or AT is involved). This is also why he proposes taking away any mobility advantage a heavy might have, so mediums and lights can, in most cases, still harass it and still do damage, just not from the front. And yeah this means it logically shouldn't face two tiers above, if its armor is just paper thin and won't have mobility (even the guns) to compete.
@@lasagnakob9908 he complains about the fact that lower tier tanks can pen higher tier tanks with gold, then turns around and says that the vk100 is useless in higher tiers which makes it not feel like a heavy. you cant have both at once.
My opinion every tanks should have weak spot that can actually be penetrate with standard ammo also don't forget that Armor Penetration Indicator should also be removed if it makes you happy
The E100 was numbered 100 because it weighed 100 tons. Translated into WOT, that is roughly 5000 - 6000 hitpoints. That would be a lovely brake trough tank.
4:55 What your probably have not considered is that +2/-2 bleeds the matchmaker in favour of High Tier. If you want variety and different fights and things to do - that's precisely what the other Tiers are for. Limit EVERYTHING to +1/-1 and put some effort into rebalancing Tiers 1 through 4, I say. Some of the most fun I had back then was my Panzerjager 1 on Tier II - back before everything was an autocannon/machine gun disaster. Edit: But despite me not liking it, I still have to admit that driving around in those "tiny" tanks and spraying and praying is still a variety.
That too. Tier 7 LTs who had -1/+3 were basically Tier 8 LTs in all but the name. If you push the same balancing to the tier 10, you would end up with effectively tier 11 tanks.
as someone who recently grinded the E100 line the tiger 1 and 2 feel so much like low tier tanks, i ended up playing them more like mediums since thats how easy they were to pen
Actul WW2 Heavy tanks (with heavy armour) being trash is kind of historical. All of them had insanely low reliability compared to mediums and lights, difficulties in terrain, high production and maintenance costs, and were hard to produce. Also due to the slowness, sizes and visibility heavy tanks were usualy much more susceptible to close air support. In the end, you would be better off producing more of mediums/lights than heavies.
The only reason tanks have weakspots is to give lower tier tanks a fighting chance but making the entire lower glacis weak is overkill. But at the same time, WOT RNG throws out the whole point of weakspots if your shot doesn't go where you want it to go.
"Tanks in real life don't have weak spots." Posts a picture of a H1 Variant of the tiger, which had to have the turret and commanders cupola totally redesigned resulting in the E variant of the Tiger because the cupola was a critical weak spot that the Russians quickly learned to target. Video games don't make you a historian, stop pretending to be one.
you moron . what kind of idiot trying to shooting at cupola in real life ? you aiming at the middle of the tank irl and wishing the shoot don't missed .
(Small personal rant about WoT) This is one of the reasons why I stopped playing WoT (Outside of the way WoT does aiming) years ago and switched to War Thunder. I was a casual Heavy tank enjoyer, but it really felt like my armor was useless most of the time. I felt like I was playing a medium tank with worse mobility than feeling like a heavy tank. At least with War Thunder I felt like my armor was useful to some capacity in worse cases and that I wasn't being thrown into battles where my gun can't pen anything.
I’m an advocate for +1-1 simply because all that keeps me playing the game anymore is marking tanks I can’t stand it when I’m in a matchup where I’m obviously out classed by stronger tanks and I know that as a result I’m going to likely drop my moe. It’s all just luck when you’re approaching 90-95% MOE You’re praying that you get a lucky string of games in a row that are equal or +1 tier so that you don’t get screwed by tanks you can’t do anything against. I don’t find the lack of variety boring personally because working towards marks is my in game objective. At least the battles overall are way fairer for everyone
The hellcat example is kinda dumb. Yeah they can fight back only IF they spot him and I don't think any of those little tanks have any hope of outspotting a hellcat so that might be a bit of a problem Also I would maybe leave the IS-3 and up how they are rn (and maybe all the soviet tanks) they are made to be "small" and fast with relative light armor. Were they heavily armored irl? yeah but world of tanks is far from realistic so imo they fulfill their role and they are actually fun to play so I would leave those but for the German heavies are spot on
FYI: The lower plate is a weak spot on tanks in real life, but it's rarely an issue in actual tank combat. Real-life engagements are fought at long ranges, with tanks using terrain and positioning to minimize exposure, making precision shots to the lower plate uncommon.
That's literally fucking wrong. The Abrams I know has the same thickness along it's entire frontal plate, and I don't imagine the Russians are any different. Why the fuck would they skimp out on the lower plate when the Top armor is shaved first always?
KV, IS and Tiger 1 all have same plating upper and lower (albeit for the Tiger 1 it's only the upper most vertical part, the lower plate steps down in armor once u go low enough, but at same point angle increases dramatically) Churchill mk3 marginal difference but lower plate has more angle
Do you still think the armour penetration indicator should be removed? I personally think so, along with what you're suggesting it would mean that, as you said yourself, you use your knowledge of other tanks to find their weakspots instead of just wiggling the mouse until the indicator turns green.
WoT isn't about balancing tech tree tanks. It is about selling premium tanks. The power creep is very real. And the last time you had to think about how how to use armor or counter actual weakspots was so, so, so many years ago. We will never go back to a state near that. WG is simply not interested in that. Otherwise they wouldn't have made the game faster and faster.
I had vk 75.01 what i bought some time ago, i like it, but it is not competitive, its basically trash and its premium i paid for. Slow, big, Rear turret, big lower plate which is big weakspot, weak huge cupola, turret cheeks are chees in current meta, gun is unaccurate with bad handling and reload is atrocious, bad view range, its so sad tank nobody is afraid of it. I like it, it has its moments but thats it, and good player in modern premium and i have no chance.
this is a good take and i would definetely want to see tier system changed but then also gold ammo MUST be addressed, from what i see lately wg is kinda going in that direction for example look at autocannon lights they dont have gold ammo and i really enjoy playing them cause of it so what is done there is high penetration ammo does less damage but it can contest armored tanks its better than nothing so you chems probably should make a follow up video how would you change ammo to work in game. some people say if high pen ammo dealt less damage it would make heavies too tanky but in my opinion that makes sense so if youre medium tank wanting to fight frontally against strong heavy ofcourse you have to take the downside to be able to contest its armor consistently to me it makes more sense but this system would work best if maps were good like before where you can adjust, flank, enemies adjust, you adjust, fight and it would also slow down a game a bit which it kinda needs i had sitations where i played 3-4 complete matches in bloody 10 minutes! so make it all ammo costs the same APCR and HEAT have higher pen but have a downside for example APCR dealt 15% less damage but can crit crew effectively and HEAT damaging modules effectively for example
i love it when chems says "Its realistic, just like the (for example) tiger I is in real life. _And then proceeds to not mention how the kv1 would get destroyed if this was real life and in game_
Like in WarThunder, vehicles should be balanced by tier rather than stats. And with canges from video, hts would finaly rely on their armor, especialy with that wot-accuracy
It’s crazy I hear war thunder players complain about wot and the wot players complain about wt. I play both and brother I’ve quit wot due to war thunder just being better, more updates,and even better. NO PAPER TANKS. HALF of the new vehicles added into wot have been a gimmick.
@GregorianMG you have to learn to not be out in the open/ use a tank with a HMG turret ontop. Americans have 50cals, use them. Germans MG42s, use them. Russians have cope, use it. Anything else uh, well it sucks to play minor nations to begin with.
Totally agree, some vehicles are near impossible to balance properly with +/- 2 MM and those are mainly the ones that rely on their armor. Other vehicles, mainly mobile ones, don't care about +/-2 unless they're stuck facing heavies frontally with no way around. The tier shifting sounds more complex but if we can already make armor relevant again without having to resort to litteraly unpenetrable behemoths that's a win in my book.
It's like a thinly armoured, machinegun covered 1920s heavy, similar to Char 2C or independent, but for some reason it was pulled out of storage in 1940s, got it's gun and engine upgraded and was pressed back into service
The e50/e50m is almost the only 2 medium that has an effective upper plate, the difference between an avegrage medium and an avegrage t10 heavy is usually the upper plate and in some cases a good side armor.
I think instead of moving every heavy a tier down, we should look at the guns on mid tiers and collectively remove all the high pen guns which they historically didnt have and which were probebly only added to cope with the +-2 matchmaking.
Heavy tanks, were only heavy against the historical counterpart. But, they will not be heavy enough against point black shoots, which is not even represented in the game. Anyway, yes, maybe +-1 by role will help
It looks like heavy tanks suffer everywhere. In War Thunder your ww2 heavies get cold war era HEAT-FS or APDS slingers that go through your armour like butter and wot has this issue :( (But at lest when you get in a downtier in War Thunder you can actually use your armour, but it is very rare)
Obvious weakspots ruin heavies ( and armor penetration indicator ) I like your ideas, i think one more thing we should revive is OLD weakspots. You know, the weakspots that are specific to a tank like gun port or e75 "ears". But in order for that to work we need to remove armor penetration indicator, or revert it back to when it would show nominal armor thickness, without accounting for the angles
Tbh I was surprised when I started playing this game 5 years ago that tanks such as Tiger 1 and 2, or IS, were on tiers 7 and 8, it was obvious that their armor was too weak and they had to put unrealistically powerful guns there. That's why I like the idea of Tiger 131 and Tiger 2 C , they are a tier lower and seem more balanced and do not have to fight with tanks that are 20 years newer than them. Like look at Škoda T56 and boxy Tiger 2, Škoda looks like 1960s-70s tank not 40s
Tiger used to fight Shermans, KV-1 and T-34/34-85 most of the time, it was Feared because it could Fight far far away from enemy when they didn't had enough pen
And that's why it wouldn't work in this game. WWII wasn't a bunch of 1on1 battles with only tanks. There were VERY few Tigers, they really didn't have much of an impact other than the boogeyman factor.
Let's put the Maus on tier 7 or 8 then, it was a WW2 tank after all. The problem with "historical" balancing is that Germans couldn't just spawn 10 Maus for a battle.
I like how chems is working on ideas to fix the game but talking about the Tiger 1&2s realism is basically worthless since WG started adding made up tanks to the game years ago
It is better to just do +/- 1 MM instead of rebalancing every tank. Chems examples only showed the version of what it would be like if everyone shot standard ammo, if you switch to gild ammo the armor is worthless again. Lights and Mediums should also not do +/- 2 MM, what should a Cromwell do against a Bour, 122TM, Superpershing (any armored medium with mobility)? or even better a Type 64, VK with derp against Tier 3/4. An ELC Even, EBR (Premium), Lt432 against Tier 5. The Arty rework was good, but the MM rework was not. Chems didn't cook, he burned his food
Hey WG can we just give this guy his own sever and let him make whatever changes he wants to it? This guy cooks more in one 29 minute video than your entire balance department combined over the last 5 years
Great take Chems, although what I'd bring is penetration dropoff upon angle. This isn't in WoT but it is in War Thunder. In WoT angled armor only increases armor, while in WT it decreases ammo penetration, so APCR slide off angled armor easily. Anynoe who knows how touch IS-4, IS-3 and Tiger II are in War Thunder even against missiles with like 400mm pen knows. I remember bouncing off few shots from AMX 50 100 with my ass in an IS-4. Imho, german HT should be brought down by one tier, or add the midway VK 45.02 H or something like that (Tiger I with front sloped armor) This one small change just entirely buffs having armor and using it. In this model all kind of pike noses with some armor are basically indestructible. Also, but that could be too realistic, volumetric shots, so bigger low-pen shells could be caught with Tiger's driver viewport, or IS-2 going from paper to magic shot sponge, as it's weird shaped armor loves to deflect high pen low caliber bullets. One more thing. Don't nerf heavy mobility. Buff everything else. MAKE HELLCAT GO 92 KPH.
bro thanks irl have week spots, like the m1 abram with the under barrel shot or the panzer 5 with the cupola shot: the russsian exploited it in the battle of kursk
hottest take of 2025 i know
🔥
are these weakspots visible for an AMX 30 B
-3 gonna make same tier light vs same tier lights much more snowballing since if one light dies that team won't have vision and just auto lose?
I vote chems as wot ceo
I have a better take : hull down meta ruin the game
Remember when machine gun ports are weak spots instead of muh whole under plate.
i remember penning tiger II in og tutorial with t34-85 in gunport
Yep actual weak POINTS not complete weak Plates miss the excitement when I finally found out that I cann penn a kv1 frontaly with the 75mm L/43 if I take my time too aim the driver viewport keep in mind that was over 10 years ago were the Pennmarker didn't calculate the angel in so green would not automatically make a Penn just that if you hit it perfectly at 90° too the plate
imagine small weakspots like mg + fully aim shots go EXACTLY where you point it to. e.g.: armored warfare.
too bad the shells in this fucking game defy laws of the universe to exit at unimaginable angles, its hilarious seeing 10m long barrels fucking whiff at ranges a irl pistol would be laser accurate
@@kochissThe guns used to hit far more consistently. Impacts farther from the point of aim were still possible. But most misses were within much smaller margins
Pepperidge farm remembers
The only reason we want frontal weakspots on tanks is because the corridor map design
No matter what map you think about, you only see each other frontally
That and there are heavies which are faster than mediums or have better guns than mediums. This creates the need to make them have weak spots and fail more at the heavy role. This is why heavies without weak points are OP in modern WoT, because they also have the speed and guns to back it up.
Its possible to flank but it requires specific match conditions and very risky creative pushes. The risk isnt usually worth it from a stat perspective but its how I have fun.
@@hauptmann25 Back then such risky pushes were much more doable because guns were by average way less accurate (especially back when shot could land anywhere within aiming circle with the same chance) and heavy tanks had much much worse dispersion than mediums. Speed mattered a lot since dodging shells was a viable tactic.
Yep, came here to say this. The maps and the way they are played with TDs at the beginning, if there's no late-game, not many flanking opportunities open. Otherwise, very interesting idea.
Chems did hint at this. "Fast heavies" can keep their weaker armor because they're sacrificing armor for more mobility. It's like a spectrum, the more armor, the worse your speed, and vice versa. Map design is going to be his next video.
The reason why you have to pen HT frontally right now is because it’s almost impossible to flank on most of the maps, it’s face hug everywhere, especially the newly introduced weather maps
Not only that. Heavy tanks gets perfect hull down positions and are pretty much all made to go to the same spot on the map. Face hug? Sitting in a corridor trading gold ammo is not face hugging. Face hugging is when tanks are nose to nose up against one a other. Face hugging should have the commanders get out of the turret and battle with swords drawn atop the hulls and turrets. Joke.... But that is what it really means. No, the issue is that heavy tanks has such traverse speed and flexibility that you can not flank anything! A IS7 with Turbo/Food/Buffs is so mobile that it puts light tanks to shame... 10 years ago or whatever a IS7 would actually struggle against ELC's or say a T71. That is a heavy tank. Something that actually has slow turret and hull. Look at E75 getting those buffs in the last year or whatever... That is the issue. Heavy tanks are hulldown mediums. And mediums are light tanks but better guns and HP.
I think that was part of chems's point, modern heavies are about as mobile as some of the mediums, so outmaneuvering them isn't possible anymore, so you need to be able to beat them at fist fighting, which defeats the entire point. Map redesign seems to be hinted as the next topic to cover
petition to give chems his own test server and let him just go to town on the stats so we can put all this to the test
he is definitely cooking
@@T3rmin4t0rN and make us all look bad and incompetent by actually getting shit done? Forget it.
-wargaming, probably.
@@T3rmin4t0rNwe all already known this shit since 2011 this is the dumbest take any wot player could possibly have in modern time
Got it, all weakspots removed. To compensate every tank can now be penned everywhere with gold
Ah, sarcasm, the angry man's wit
every tank can already be penned with gold. thats the problem with this game. heavies are mediums because armor means nothing anymore
@@ericperich4390 the type 5 heavy dont have armor actually to face Any new tier X tank in example
Lower gold damage like in wot blitz?
It works pretty well there why wouldn't it work on pc?
@@littleface7060
Ammo switch time
I guess that matters because every time someone brings that idea to ccs they say it wouldn't work
I miss the historical mode in WoT. Some of the most fun I had in the game. Unfortunately hardly anyone understood that they needed to use the mobility of the hellcat to flank the heavily armoured Jagtiger, attacked from the front, died, and with them died the best game mode...
That mode was incredible. You could either feel like a god and play a German tank or be super tactical and play the Allies. It was so much fun but people just didn’t understand that teamwork was key
I thought it was a cool mode too, but it didn’t last long…
@@maxparece4155yeah, wot the game where it’s a team based game yet just about everyone is selfish af😂
Ya learn real quick you can’t play as a team just so you can survive.
Zero trust in teammates.
I think the historical mode could be amazing for a PvE mode, like a PvE mode that isnt dogshit. this game desperately needs a proper PvE that isnt just a timed event that is also just bad.
The issue I had was that I ended up in battles with 10 T-34s vs 3 or 4 Pz4s/Stugs. That was historically correct but since nobody wanted to play as a team, the Germans got steamrolled in a couple of minutes.
bro could single handedly fix the game but wg never listens
WG doesn’t like chems because of his blunt honesty.
No, he cannot.
Not by a huge stretch.
He has some good observations, but he also has some absolute bone headed observations that just leave one shaking their head sadly.
Such as turning SPGs into TDs so the crybabies can shoot back at them (no, I don't play SPGs - but I told them what to shoot for a decade in the military).
@amzarnacht6710 this isn't a simulator, reality is irrelevant, we play to have fun. Even WT has primarily direct fire arty.
If you want reality, play Ghpc, steel Beasts, or arma
@ Go shill on your knees elsewhere, brain child. I NEVER said it had to be a 'reality sim' or even remotely close.
I just pointed out the stupidity of turning a vehicle class into another simply because it annoys people. I also know **PRECISELY** how that class functions in reality, and how it fails in the game.
But little choads like you cry because you can't grief them with your massive manhood compensator.
@@amzarnacht6710 Found the vet.
Remember when we had 175mm pen on tier 8 mediums(apart from Panther II which had 203 because it was a sniper) and that was considered normal and acceptable?
Yea and isu 152 with huge pen and huge gun, but it was turretless paper. Look at you XM, when i play vk 75.01 and see new XM in Heavy line i can do shit m really, i must aim for lover plate with that shit gunhandling and he just autopen my turret everywhere heh.
chems i will add this if we can touch each other and make out sloppy style
Id pay to see that
@@hasamanda3687💀
If chems-kun will agree ask him if I can do a train with him! He can be a wagon or a locomotive whichever he prefers more.
wth do these means lmao
okay, rule 5 still exist
I mean, armour would actually mean something if it wasn't for the fact that this game has a pay2win mechanic known as premium ammo. Just because it can be bought with credits now doesn't make what this broken and outdated mechanic does to armour and just balance in general any less detrimental as any pay2win mechanic.
The game was way more balanced back when premium ammo was very rare in matches even with weakspots AND historical armour values. And despite WG deciding to make armour a balanceable stat and we see tanks getting more and more armour, it is still the same because premium ammo exists so it just makes standard ammo fare much worse while forcing players to spam premium ammo which the buffed armour only performing slightly better against it. Like some weakspots such as the lower glacis of some tanks can still bounce when the tank is angled and the player shooting the tanks uses standard ammo. But what would have a chance of bouncing would have no chance of bouncing the moment the enemy uses premium ammo.
Granted some tank weakspot makes no sense like the hull machine gun port on the Maurbrecher which like all German tanks with a hull MG, is not an actual weakspot as it only has enough of a hole for the MG barrel to stick out of it. Everything else around it is the same thickness.
You want THE hot take of 2025? Heck of the 15 years of WoT? Remove premium ammo or rebalance it until it is no longer recognisable. Then we can have actual balance, armour that is rooted in history and actually useful but not fool proof, and sensible weakspots. Granted, for balance reasons, tank armour cannot be entirely historical as in the past, some armour thickness mainly side and roof armour were increased so that they wouldn't be easily overmatched by guns below 130mm and such.
Why do I want armour to be as historical as possible? Because it gives every tank the same starting point to be balanced around. How can any balance be achieved if there is inconsistencies in balancing one vehicle vs. another? Logically it can't.
I think premium rounds should get a load out cap dependent on how much percentage of the standard rounds are loaded out. This keeps gold rounds limited and reserved for those emergency moments and makes the game more dependent on actual skill.
@@RocketHarry865capping gold rounds out will need to depend on the tier, since the amount of ammo in tanks decrease with higher tiers. An Easy 8 can get away with having a limit of 10-20% gold rounds but an S Conq might need a 30% cap instead
@@Lo-tf6qt Capping gold rounds is a start but no solution to the problem, same thing applies = see something you cant penetrate easily? just press the 2 key and use youre 10 shots of prem rounds. if 15 people have that aviable they are definitely gonna kill the few heavily armored targets by just negating the effectiveness of the armor.
I bet that like 70% of the problems we have in this game (Hull down Meta, really fast games, bad Tank balancing) would not exist if premium rounds stayed gold only
Why not make gold ammo do way less damage? You get more pen (say 20-30% more) but damage per shot is HALVED.
@@reinbeers5322 Every tank have a different playstyle...and said differences in playstyles can result in a requirement for different ammo types
Reducing damage dealt by premium rounds is basically indirect buff to tanks with very good armor and HP pool and an indirect nerf to tanks that require premium rounds to function properly
Doesn't fix shit...it just make things worse than it already is
Same goes with a ammo count cap because RNG exist...
imagine being a less mobile Tier X HT fighting a Maus on a corridor, being capped to 10 rounds of HEAT, RNG messes with you and you end up missing or failing to pen half or more of your HEAT shots...what else can you do to the Maus after that? Shoot HE?
And the Type 5 is just a brick with """Armour""".
XP pinata for heat
My dumass has 1.4k games in it and it's painful to see goldspam
@@ChickenCurryYoinker why would you keep playing it lol
@@derrickstorm6976 because it's funny xdd
With chems idea, it won't be fighting tier 8 anymore, so it's armor should be buffed to compete with tier 10 and tier 9 that have tier 10 guns
I remember getting to tier 8 when weak spots existed. When I first came up against a Tier 9 for the first time and not penning it, I didn't think "Games bad, this is broken" I thought "Huh I need to find the weak spot of this tank so next time I know where I can pen it"
I remember killing E-75s in my IS when I learned the range finders and hatch were weak. Dont think that's the case anymore. That was back in 7.2-7.3 patch.
The Tiger suggestion is interesting. I like the Tiger 131 and HT VI (same tank) since it's a tier 6 tiger with the historical gun. The only downside is almost every game is against tier 8 premiums.
and tier 8 premiums being tier 8.5/9 actually ever since defender
make so it could only see tier 7 max
Some tanks have what is called, "Heavier Matchmaking," which means they see higher tiers more often than other tanks of their tier.
His idea of Tiger is so bad tho, Tiger was not slower than KV at all, it may have little higher ground pressure, but has nearly same hp/t and actually was more agile than KV and much more reliable. 6 tier is sweet spot for it. It should have good view range, good gunhandling and Very high dpm, but with historical gun. 131 doesnt have dpm and thats is a big fault. Armor should be as is. Good tank with paper armor.
For that MM Change we NEED a completely map rework. So many maps are sooo fucking bad for lights. Many of them are just made for face to face combat.
im sick of the same template, 2 hull down lanes at opposite ends of the map with a massive no-go zone in the middle, these retards at wargaming saw the popularity of 3 lane maps in online games but forgot you need ways to flank, not actual fucking corridor lanes
And than you have tank like vk 75.01 which is slow Heavy, and any face hug with you everyone just oush 2 button and pen your turret everywhere, or here comes Light tank and penetrate your lower plate with ap, and than comes tier 6 t150 and penetrate your copula with ap 😁. In mean time you have so shit gun handling you cannot aim fast enough and bounce him bcs of shit accuracy 🤣, than reload for 15s.
About matchmaking:
If a tier 7 light gets into tier X match the tier 10s would HAVE to be lights and SPGs since only they have +-3 mm too, better yet, the team would contain lights and SPGs only since the MM range, because for example heavies/heavy TDs with +-1 cant be in a match with both tier 7s and tier 10s, same with mediums and sniper TDs.
no, no it applies to clases so there would be t10 an t9 heavies and then there can be t8 mediums, t7 lights and spgs. but no t8 or t7 heaies
@@michatrzcinski8741 that would be the only fix that I had considered, but sticking to MM only it doesn't work, especially when 3 lights and 3 SPGs are maximum for 1 team, this would make matches with 6 player teams at best, 3 tier 7 lights and 3 tier 10 arty and vice versa at best.
The system could be improved by making it so the matchmaking would only take into account the tanks of the same class. So since new heavies would have a +1/-1 mm, they could only meet other heavy tanks that are one tier higher or lower. This would change the game a lot though and some tweaks would have to be made as well. Such as the fact that tier VI heavies could exist in a lobby against tier IX arty, which would be kinda ass. So i would propose an even different solution for spg's for example: -2/+3 mm, so that it's not too crazy. The idea definitely needs some workshopping, but in general it's a good idea but it would take a lot of effort to make work.
How? if its a tier X battle then you get light and spg>=7 meds and td>=8 heavy>=9. Tier XI battle would only have Tier 10 ht, etc.
@@aberinox listen what he said at 12:18 tier 10 would never meet tier 7
can't wait for the next banger : "corridor maps are healthy for the game"
probably like old maps were better
They are more healthy then open fields full of campers and bushes so rats stand on the base and do nothing
He doesn't think on this way
nah chems is probably #1 advocate to trash on corridor maps
@friederinochickerino5474 I know (any sane person would think the same about corridor maps). Its just that the video about weakspots ruining heavies was quite unexpected so I wanted to anticipate the actual hottest take of 2025
What you are forgetting is that for +2 - 2 to happen no heavy could ever be bottom or top tier, so they would be in the middle a lot taking away a bunch of variety from heavy play. Also +3 - 3 couldnt even happen if there is a heavy in the game at all
I guess matchmaking would be like it would pick a number from 1-10, say 7, then it would pick tanks from queue that is able to matched to it.
So tier 6-8 heavies and assault tds, tier 6-9 tds and mediums, and tier 4-10 lights and spgs, would satisfy the criteria of matchmaking to “7”.
I think the best way to think of it is to choose a Max tier to build around.
So a T9 game would be populated by T8-9 heavies, 7-9 meds, and 6-9 lights. a tier 6 heavy running into a tier 8 heavy isn't supposed to happen with +1/-1
hot take
Chems is by far the greatest WoT content creator.
You may not fully agree with his ideas or whatever but you cant deny the talent and passion he has for this game.
I fucking love you, Chems.
chems is the best, jingles is the second best and everyone else is below them
gay
@@hmmmmmm_3429we ain’t talking about your preferences
I agree. While other youtubers try to be "professional", he just genuinely enjoys the game (occasionally) and has good ideas on how the it could be fixed. Since he has no strings attached to wargaming, he can say whatever he wants which is also a massive plus.
Easily the best wot youtuber, but not like there was much competition in the first place. (i did not rule break 5, i am simply being factual)
@@a.s2156rule 4
the issue with the "just go around" is that usually none of these tanks are in a position to "just go around" them. every light/medium cant go out of position to yolo a is-3 that is probably supported with team8s, of which you will get farmed by if u yolo. either way tho love the more frequent uploads.
Since when did this channel became a "good recommendations for improvements of the game" type channel? Because this is really good stuff here
16:39 this one is a weak argument chems-kun. This game was never historical. It's not even a simulator. It's an arcade tank game. So saying things like "bEcAuSe ThAt'S hOw It WaS iN hIsToRy" is kind of meaningless. If WOT would follow actual history then the balance would fall apart COMPLETELY.
and not even that but the amount of project and straight up made up tanks. where the hell did they pull out canopener branch from.
@@xshaddd
That too. As I've been saying, WOT was never a game resembling history in the first place either way but as the years went by they were progressively going further and further away from the few "history" aspects that the game once had and that trend is still at play and accelerating.
No, it is not an argument. Being an arcade game doesnt mean that it need absurd game features. In WoT there clearly are historical and realistic features - just not as much as in a game designe which wants to be a simulation. And even a simulator cannot be 100% realistic, the are always abstractions of reality necessary
@@juanzulu1318what id realistic im this gamę apart from how the tanks looks?
I love my kv-2 with 700dmg gun getting a "ricochet" on some fucking wheels
Me in my tier 6 light non penning the ennemy med at tier 8 with 80 alpha damage when I get spotted by cvs and take 350 damage from a single shot after chems and quickybaby said "+2 -2 is good for the game" 5:49
i think that only good players like -2+2 because they can abuse weaker players.
@stefankatsarov5806 I agree.
its just a "skill issue". nah he didnt cook with this one
@@stefankatsarov5806 +-2mm profits bad players more, because them getting top tier gives them a better chance of doing well at least some times.
it is just a skill issue
Fun fact: In Blitz the tech tree Tiger I at Tier VII gets a 180mm upper plate, but there's a few other variants at Tier VI with different armor
....War Thunder Chems, the snail calls to you....
Silence J3W
No, no it does not. As a WT player of 11 years, it is my duty to keep as many people away from the snail as possible, they’ve already taken my firstborn child.
A tank from 1941 should meet a tank from 1946
Holy fuck boomer spotted @@sabrewolfe2956
@robeq303 So the ARL-40 should be removed from WOT then alongside just about every light tank past tier 5?
(Just being facetious, if the balance allows it then why the hell not)
Heavies becoming slower is going to get them shot way too much by the time they get into the heavy tank position forcing them camping because they will always get spotted before they get to the position by a quickly positioned light tank and get shot by tds in some maps ofc
12:58 Something to keep in mind though is Commander's Vision System. (Only available on Tier 8+ Lights AND Mediums). So basically if this is the case, a Tier 7 light can do little against a tier 10 Medium who chooses Spotting equipment because he can take advantage of the situation. For example a Leopard 1. (+500m Viewrange and Vision System)
So Vision System is a problem that should be addressed and can make great content for an entire second video on this topic.
i think maybe remove all of the equipment
@@doritovibes7094did you really watch the video?
@@freekill439 cvs kinda broke the game but it really helps against campers. you just need to remove it from mediums
yea im having this arguement aswell, but can be fixed by giving tier 7 ability to use CVS aswell I guess.
edit : on tier 7 lt
I really love these types of videos to just explore the options of how the game could work instead of how it is now.
Where i think your point stands is that heavy tanks that solely rely on armor get obliterated in +2 , since they are very slow and the only thing they rely on most becomes useless, and are impenetrable in -2. +1/-1 could work.
There used to be +1/-1 events on wot console. And everyone of who i known enjoed playing during this event.
12:44 it is NOT gonna work, it is absolute dogshit take in the current state of the game. Any t7 LT will be outspotted by t8+ LTs because of CVS.
I believe chems or some other youtuber suggested lights should have cvs integrated into their base stats, while lower tiers hould have it activated while fighting other tiers so the playing field should even out. In my opinion it should work, if not, you can always adjust view ranges and camo ratings.
@mike75cz92 yeah CVS is a basically non negotiable for scouting and it takes up a slot you could have used for something else that would have made your tank more well rounded
The way they changed what armor meant in WoT is what kept me from ever going back aside from occasionally to see if things have changed and get my christmas goodies.
I adored heavy tank gameplay, it taught me how to angle and side scrape, hold down corners and choke points, as well as support a flank that may be falling with my heavier armor.
Now I look at all these "heavy" tanks and they seem to no longer trade mobility for armor and always have massive weakspots whether it be the lower plate or an enormous cupola on the turret which makes trying to utilize your frontal armor a bit more difficult cause now you have large areas the enemy can shoot to pen making the other plating essentially worthless.
I think those changes would be pretty good, for the lower tier scouts they would just have to add CVS too, because you already suffer as a T7 light against T9s with CVS
I mean yeah but you show have Equal tier light tank on each side and that would cancel out
remove CVS from the game problem solved
@@SgtTraz Either make it available to all light tank or make it gone lol
Damn, i remember back in the day 10 shot clipping a Tier 10 with my Bulldog. Those where great times
I also thought of this, I just pray that WG actually has interest in improving the game. Glad someone made this video.
To their credit: After many years of little to nothing being done, there have been some decent changes and tests in the game lately.
@@DGARedRaven I think that WG is perhaps considering this with the introduction of the post-game approval system
The claim that tanks in real life don’t have weak spots is most definitely incorrect
At this rate, we just need an entirely new tank game. The issues with WoT are far too ingrained to be fixed, and the solutions you're proposing would fundamentally alter the game (which is the point of course). Moving the Tiger 1 and 2 down to Tier's V and VI is all well and good, but what takes their places? There's enough fake tanks in the game as it is.
I do really appreciate the thought you've put into this, it shows that you still care about the game despite the shit WG has put you through. But WoT is dying, and WG won't implement these kinds of fixes. A solid competitor is needed for WG to buck their ideas up. And even then, I doubt they'll take your or any other UA-camr's ideas to heart.
It really is that simple. Turn a IS3 into a tier 7? Chems is the kind of player that play mostly broken premium tanks. It never occurred that IS-3A, KV-5, Defender, IS-5... I mean... What good is any of this if the tech-tree still needs a IS3 at tier 8 to be as fast and pretty much the same stats as a IS3, only to attempt to even make any kind of sense to the premium tanks.
IS3 Tier7, T10 Tier 8. IS7 Tier 10. Tier 9? Obj 257? Maybe?
Tiger II Tier7, E75 Tier 9, E100 Tier 10. Tier 8? And if Tiger I was Tier 5?
Is it not funny how the Fresh Heavies are actually rather balanced... As is UK. I mean apart from T29? USA.
The premium tank issue... Due to premium tanks nothing but buffs can occur. Moving tanks down tier or anything is not making money. Nothing will sell but making the game faster and more CoD like. Turbo games. That is why heavy tanks have turned into premiums. It makes WG money. End of discussion on that. One can only buff everything to improve things. And WG is even against that idea. World Of Premium Tanks.
I would happily go back to pre-physics days of WoT. If only that game also avoided the p2w and premium tank issues. But then WT is a grind fest... And really old WoT is and still today such a grind that is no fun. XP grind that is. Both WoT and WT are unrecoverable. You can not tell a friend to play this games today. Not even a enemy deserve to play this, whatever this games have turned into. WT would be best keept at WW2 battles. But instead focus all development on cold war money printers.
Armored Warfare is RIGHT THERE unless you live at the edge of the world
@EdyAlbertoMSGT3 That game was good, then Obsidian were fired and the game fell off the map.
@@EdyAlbertoMSGT3
AW stopped being good the moment Obsidian stopped working on it
I totally agree about the matchmaking ±1 on heavies and the assault TDs because ±2 tiers have much more differences. Like as an example AT15 vs Badger or any other low or hight tier tank involved in that match honestly
Tiger 1 armor should be buffed, while yes when not angeling it is easy to pen, when angeling it should be impossible.
I mean if you want realistic than take war thunder, if a tiger 1 is angeling its fucking scary. The problem is not the "historical" armor, it is the fantasy pens that we have in wot.
Exactly, he was trying so much to convince himself that thouse tanks cant pen the Tiger when almost all the tanks we saw coud auto pen it.
maybee slapping much stronger guns on tanks that never had them is one of the probems lol
Blitz gave it 175mm and it's good, it doesn't need to be impenetrable calm down
@@evansmillan8868 The UFP is angled slightly though soo it reaches 190-200 on most cases. Need to run Calibrated to barely pen the lower plate or get lucky with the cupula.
Tiger 1 sucks in wt even angling - 85mm pens him easily
Yesterday played Himmelsdoft, got 3 IS-7 with turbos on hill, game ended in 2-3 minutes, because once they got on hill ,they smashed our medium tanks and when first heavy (Kranvagn) finally went on hill, hill was already lost. The most sad thing about it is, I dont want it even removed, because it is so fun to abuse. In this game, you really cannot have balance and fun at the same time. Usually those kinds of methods like fast heavy tanks on medium flanks or wheeled asshole formulas like EBR are the most fun to use and you can literally troll shit out of many people on the account of their fun, which is gonna explode into annoyance obviously.
I see what you are thinking. But it is slightly flawed. Having different matchmaking between these would make lights and meds overpowered. With the borrasque demonstration, you shot it with HE from a KV-2 with your matchmaking, a tier 8 light or med would never meet a tier 6 heavy. Lights would basically have the same guns as mediums or some heavies, while still having great camo and speed. Once the enemy tier 8 light is dead, nobody else would have a single chance of destroying or even spotting it.
This only fully works if it's applied to the same role you will be encountering. So, if you're a heavy you will still see that +3/-3 light or arty but see other heavies on both teams only 1 tier higher or lower, otherwise it just doesn't work
@ ahhh, I see
I think the best way to think of it is to choose a Max tier to build around.
So a T9 game would be populated by T8-9 heavies, 7-9 meds, and 6-9 lights. a tier 6 heavy running into a tier 8 heavy isn't supposed to happen with +1/-1
so the light tanks turn into an MBT of some sort
Your point about mobile tanks not caring as much about uptiers perfectly worded why I love playing mediums more. I never really could solidify why they felt so much more fun to use, but that's exactly why.
Also, I played WotBlitz for a long time before coming to PC, and a thing I liked about Blitz is that gold ammunition of course had a higher pen but it didn't cause as much damage (~80% of the regular alpha) I think that could help in the grand scheme of things.
For some reason WoT PC don't like the lower premium damage, something about super heavies HP being balanced around full damage premium.
@@matthewschlessman9786 yeah because if you load in gold you would have drastically lower dpm but some tanks can't play without it. Say for instance IS-7. It has 303 pen. On gold. On normal shell it has 253, which is unplayable. What can it do against type 5 or maus, it can't pen it in turret or lower frontal if angled. and with lowered damage it would have dpm of tier 7. That won't work
*it can't pen those spots normally, maus' angled turret is hardly pennable even on gold so yeah it's not real
@@xshaddd It works just fine in Blitz, I would much rather deal with a month or two of a hit points meta while they balance things out, instead of an eternity of continuing with gold spam.
Some weakspots make sense if they are historicaly correc, what i would add It is that in the event that there are tanks that face much higher tiers it would be a buff in combat, as it would improve the life of a tank equivalent to that tier and its DPM perhaps, not too much, the penetration and armor would not alter them, as well as the speeds of the vehicles.
RIP pre-HD ST1. One of the best tanks I ever had.
Great video, chems.
As a dedicated heavy tank player i can say that your ideas are amazing to make up for weaker heavies at higher tiers. While i agree with pretty much everything i have to say unfortunately +2-2 is not good for the game, especially on certain tanks that really can't do much. If we take a tier 5 American light for example, we really shouldn't send that poor thing against tier 8s: i understand that a light should spot but please consider the fact that a new player can get to a tier 5 tank in less than a week, we can't send a guy that has been learning against a bz, even though that same bz has +1-1, the same thing can be applied to mediums. Maybe if we keep lights to go +1-1 up until tier 8(because tier 8s get spotting equipment), that's where you could enable +3-3 or +2-2 for mediums. But even then, an elc even 90 against tier 5s doesn't sound too exciting with it having 750 clip potential and a decent gun with very high camo... +2-2 has always been bad for lower tiers and because premium ammo exists... There's just so many things that would need to get reworked starting from the maps, WG slowly made this game harder and harder to fix with their greed, and while i do appreciate your efforts to give suggestions I'm not sure they will ever listen. Making a lot of money is better for them than their players being happy. They don't care about our happiness because it doesn't bring money into their bank accounts. The shiny new premium however does.
With the tanks that the game currently has i think the need an HP rebalancing from tier I , an alfa damage rebalancing on every caliber and they need to move some op tanks to tier XI and maybe XII.
The alpha damage in wot doesn’t make any sense. 183 mm in the FV have 1750 alfa but 120 mm have 400. This have no logic and it is bad for the game
havent played for years but this MAYBE would bring me back
my biggest probem was the changes to HE, it made using it tactically basically worthless
hellcat fighting t3s would be pretty ludicrous considering the massive view range advantage; bourrasque also has an obscene camo/vr advantage over t6s, it shouldn't be able to fight t6s. uneven mms like the old LT mm (-1/+3) would work better for outliers
At first i was like: i disagree
but then i saw it was chems so i instantly agreed.
I learned early on in WoT that tank roles don’t matter that much. How early on? Well the Pz.II J is a light tank…. I think it each tank has their strengths and weaknesses that players need to learn.
this honestly sounds great, it's in their name "Heavy Tank", maybe i want a slow beast that can attempt to lead a spearhead, instead of being melted the moment it dares to expose the tiniest spec of it
"lower tier tanks shouldnt be able to pen higher tier heavies frontally"
"the vk100 is useless in higher tiers"
?????? you cant have your cake and eat it too
Isn't the point of the video that heavies _should_ be strong frontally? If its armor doesn't work at higher tiers, it's not a heavy anymore, it's a brick that may or may not have a gun good enough to snipe with (save for when another heavy or AT is involved). This is also why he proposes taking away any mobility advantage a heavy might have, so mediums and lights can, in most cases, still harass it and still do damage, just not from the front. And yeah this means it logically shouldn't face two tiers above, if its armor is just paper thin and won't have mobility (even the guns) to compete.
@@lasagnakob9908 he complains about the fact that lower tier tanks can pen higher tier tanks with gold, then turns around and says that the vk100 is useless in higher tiers which makes it not feel like a heavy.
you cant have both at once.
My opinion every tanks should have weak spot that can actually be penetrate with standard ammo also don't forget that Armor Penetration Indicator should also be removed if it makes you happy
Weakspots are needed, but they should be reasonable. No tumors with size of a turret. No papersheets like Chieftain's or Mino's cupola.
The E100 was numbered 100 because it weighed 100 tons. Translated into WOT, that is roughly 5000 - 6000 hitpoints. That would be a lovely brake trough tank.
4:55 What your probably have not considered is that +2/-2 bleeds the matchmaker in favour of High Tier. If you want variety and different fights and things to do - that's precisely what the other Tiers are for. Limit EVERYTHING to +1/-1 and put some effort into rebalancing Tiers 1 through 4, I say. Some of the most fun I had back then was my Panzerjager 1 on Tier II - back before everything was an autocannon/machine gun disaster. Edit: But despite me not liking it, I still have to admit that driving around in those "tiny" tanks and spraying and praying is still a variety.
That too.
Tier 7 LTs who had -1/+3 were basically Tier 8 LTs in all but the name. If you push the same balancing to the tier 10, you would end up with effectively tier 11 tanks.
as someone who recently grinded the E100 line the tiger 1 and 2 feel so much like low tier tanks, i ended up playing them more like mediums since thats how easy they were to pen
Actul WW2 Heavy tanks (with heavy armour) being trash is kind of historical. All of them had insanely low reliability compared to mediums and lights, difficulties in terrain, high production and maintenance costs, and were hard to produce. Also due to the slowness, sizes and visibility heavy tanks were usualy much more susceptible to close air support. In the end, you would be better off producing more of mediums/lights than heavies.
The only reason tanks have weakspots is to give lower tier tanks a fighting chance but making the entire lower glacis weak is overkill. But at the same time, WOT RNG throws out the whole point of weakspots if your shot doesn't go where you want it to go.
"Tanks in real life don't have weak spots."
Posts a picture of a H1 Variant of the tiger, which had to have the turret and commanders cupola totally redesigned resulting in the E variant of the Tiger because the cupola was a critical weak spot that the Russians quickly learned to target.
Video games don't make you a historian, stop pretending to be one.
oh my god he means designed with weakspots in mind (e.g lfp) you infantile spoon
you moron . what kind of idiot trying to shooting at cupola in real life ? you aiming at the middle of the tank irl and wishing the shoot don't missed .
(Small personal rant about WoT) This is one of the reasons why I stopped playing WoT (Outside of the way WoT does aiming) years ago and switched to War Thunder. I was a casual Heavy tank enjoyer, but it really felt like my armor was useless most of the time. I felt like I was playing a medium tank with worse mobility than feeling like a heavy tank. At least with War Thunder I felt like my armor was useful to some capacity in worse cases and that I wasn't being thrown into battles where my gun can't pen anything.
I’m an advocate for +1-1 simply because all that keeps me playing the game anymore is marking tanks
I can’t stand it when I’m in a matchup where I’m obviously out classed by stronger tanks and I know that as a result I’m going to likely drop my moe. It’s all just luck when you’re approaching 90-95% MOE
You’re praying that you get a lucky string of games in a row that are equal or +1 tier so that you don’t get screwed by tanks you can’t do anything against. I don’t find the lack of variety boring personally because working towards marks is my in game objective. At least the battles overall are way fairer for everyone
The hellcat example is kinda dumb. Yeah they can fight back only IF they spot him and I don't think any of those little tanks have any hope of outspotting a hellcat so that might be a bit of a problem
Also I would maybe leave the IS-3 and up how they are rn (and maybe all the soviet tanks) they are made to be "small" and fast with relative light armor. Were they heavily armored irl? yeah but world of tanks is far from realistic so imo they fulfill their role and they are actually fun to play so I would leave those but for the German heavies are spot on
FYI: The lower plate is a weak spot on tanks in real life, but it's rarely an issue in actual tank combat. Real-life engagements are fought at long ranges, with tanks using terrain and positioning to minimize exposure, making precision shots to the lower plate uncommon.
That's literally fucking wrong. The Abrams I know has the same thickness along it's entire frontal plate, and I don't imagine the Russians are any different. Why the fuck would they skimp out on the lower plate when the Top armor is shaved first always?
KV, IS and Tiger 1 all have same plating upper and lower (albeit for the Tiger 1 it's only the upper most vertical part, the lower plate steps down in armor once u go low enough, but at same point angle increases dramatically) Churchill mk3 marginal difference but lower plate has more angle
Hellcat is technically a super hellcat, it should just replace the fake T25-2 and a 76mm hellcat take the tier 6.
Still kinda sad about the state of the game, I was loving from 2013 to 2020, hell even '21 but now its literally unplayable :(
Do you still think the armour penetration indicator should be removed? I personally think so, along with what you're suggesting it would mean that, as you said yourself, you use your knowledge of other tanks to find their weakspots instead of just wiggling the mouse until the indicator turns green.
WoT isn't about balancing tech tree tanks. It is about selling premium tanks. The power creep is very real. And the last time you had to think about how how to use armor or counter actual weakspots was so, so, so many years ago. We will never go back to a state near that. WG is simply not interested in that. Otherwise they wouldn't have made the game faster and faster.
I had vk 75.01 what i bought some time ago, i like it, but it is not competitive, its basically trash and its premium i paid for. Slow, big, Rear turret, big lower plate which is big weakspot, weak huge cupola, turret cheeks are chees in current meta, gun is unaccurate with bad handling and reload is atrocious, bad view range, its so sad tank nobody is afraid of it. I like it, it has its moments but thats it, and good player in modern premium and i have no chance.
Me, grinding the AMX 50 B line that has the entire tank as the weakspot:
Glass baguette
this is a good take and i would definetely want to see tier system changed but then also gold ammo MUST be addressed, from what i see lately wg is kinda going in that direction for example look at autocannon lights they dont have gold ammo and i really enjoy playing them cause of it so what is done there is high penetration ammo does less damage but it can contest armored tanks its better than nothing so you chems probably should make a follow up video how would you change ammo to work in game. some people say if high pen ammo dealt less damage it would make heavies too tanky but in my opinion that makes sense so if youre medium tank wanting to fight frontally against strong heavy ofcourse you have to take the downside to be able to contest its armor consistently to me it makes more sense but this system would work best if maps were good like before where you can adjust, flank, enemies adjust, you adjust, fight and it would also slow down a game a bit which it kinda needs i had sitations where i played 3-4 complete matches in bloody 10 minutes! so make it all ammo costs the same APCR and HEAT have higher pen but have a downside for example APCR dealt 15% less damage but can crit crew effectively and HEAT damaging modules effectively for example
i love it when chems says "Its realistic, just like the (for example) tiger I is in real life. _And then proceeds to not mention how the kv1 would get destroyed if this was real life and in game_
just like ingame*
Not what the breakthrough regiment of the 502nd found out in 1943 in Leningrad.
@@LoisoPondohva Sure.
Like in WarThunder, vehicles should be balanced by tier rather than stats.
And with canges from video, hts would finaly rely on their armor, especialy with that wot-accuracy
It’s crazy I hear war thunder players complain about wot and the wot players complain about wt. I play both and brother I’ve quit wot due to war thunder just being better, more updates,and even better. NO PAPER TANKS. HALF of the new vehicles added into wot have been a gimmick.
@@Ieatsheetrock WT has its own problem too though *cough* CAS *cough*
@GregorianMG you have to learn to not be out in the open/ use a tank with a HMG turret ontop. Americans have 50cals, use them. Germans MG42s, use them. Russians have cope, use it.
Anything else uh, well it sucks to play minor nations to begin with.
@@SOAVGamingBR 6.7 onwards Russians get DSHKs
@Harisankar.P HMGs aren't very good for AA at 6.7 some of the earliest American tanks have 50 cals.
Another banger video by the goat🔥🤜🤛
Would it just be possible to make a WOT private server like World of Warcraft, one controlled by some dedicated fans and not WG?
Totally agree, some vehicles are near impossible to balance properly with +/- 2 MM and those are mainly the ones that rely on their armor. Other vehicles, mainly mobile ones, don't care about +/-2 unless they're stuck facing heavies frontally with no way around.
The tier shifting sounds more complex but if we can already make armor relevant again without having to resort to litteraly unpenetrable behemoths that's a win in my book.
this is probably one of the best takes you have ever had i pretty much entirely agree with everything in this video.
I love how Mitsu 108 is a HUGE Heavy tank but is also a fucking glass cannon, everyone can pen that shi.
It's like a thinly armoured, machinegun covered 1920s heavy, similar to Char 2C or independent, but for some reason it was pulled out of storage in 1940s, got it's gun and engine upgraded and was pressed back into service
2:37 wtf is this i got jumpscared
my biggest issue is fighting tanks that never existed and the lack of any in game armor analysis
Bro actually needs to be a developer.
nope
The e50/e50m is almost the only 2 medium that has an effective upper plate, the difference between an avegrage medium and an avegrage t10 heavy is usually the upper plate and in some cases a good side armor.
9:44 peak image 😔
Your proposed changes is literally War Thunder battle rating in a nutshell. Might as well just play War Thunder and ignore shitty WoT situation now
I think instead of moving every heavy a tier down, we should look at the guns on mid tiers and collectively remove all the high pen guns which they historically didnt have and which were probebly only added to cope with the +-2 matchmaking.
Heavy tanks, were only heavy against the historical counterpart. But, they will not be heavy enough against point black shoots, which is not even represented in the game.
Anyway, yes, maybe +-1 by role will help
It looks like heavy tanks suffer everywhere. In War Thunder your ww2 heavies get cold war era HEAT-FS or APDS slingers that go through your armour like butter and wot has this issue :(
(But at lest when you get in a downtier in War Thunder you can actually use your armour, but it is very rare)
Obvious weakspots ruin heavies ( and armor penetration indicator )
I like your ideas, i think one more thing we should revive is OLD weakspots. You know, the weakspots that are specific to a tank like gun port or e75 "ears". But in order for that to work we need to remove armor penetration indicator, or revert it back to when it would show nominal armor thickness, without accounting for the angles
Tbh I was surprised when I started playing this game 5 years ago that tanks such as Tiger 1 and 2, or IS, were on tiers 7 and 8, it was obvious that their armor was too weak and they had to put unrealistically powerful guns there. That's why I like the idea of Tiger 131 and Tiger 2 C , they are a tier lower and seem more balanced and do not have to fight with tanks that are 20 years newer than them. Like look at Škoda T56 and boxy Tiger 2, Škoda looks like 1960s-70s tank not 40s
Great idea chems if only there weren't so many corridor maps that actually allow for flanking
Tiger used to fight Shermans, KV-1 and T-34/34-85 most of the time, it was Feared because it could Fight far far away from enemy when they didn't had enough pen
And that's why it wouldn't work in this game. WWII wasn't a bunch of 1on1 battles with only tanks. There were VERY few Tigers, they really didn't have much of an impact other than the boogeyman factor.
Let's put the Maus on tier 7 or 8 then, it was a WW2 tank after all. The problem with "historical" balancing is that Germans couldn't just spawn 10 Maus for a battle.
I like how chems is working on ideas to fix the game but talking about the Tiger 1&2s realism is basically worthless since WG started adding made up tanks to the game years ago
Haha, dude didn't see what hell was happening in Tanks Blitz after adding Frost Giants to the game. They were unstoppable and unkillable
Chems discovers balancing
Tanks all have weak spots... Sometimes certain areas aren't armored enough...
Bro playing Chems revamp of wot will be crazy and might make it enjoyable for once
It is better to just do +/- 1 MM instead of rebalancing every tank. Chems examples only showed the version of what it would be like if everyone shot standard ammo, if you switch to gild ammo the armor is worthless again. Lights and Mediums should also not do +/- 2 MM, what should a Cromwell do against a Bour, 122TM, Superpershing (any armored medium with mobility)? or even better a Type 64, VK with derp against Tier 3/4. An ELC Even, EBR (Premium), Lt432 against Tier 5. The Arty rework was good, but the MM rework was not. Chems didn't cook, he burned his food
Hey WG can we just give this guy his own sever and let him make whatever changes he wants to it? This guy cooks more in one 29 minute video than your entire balance department combined over the last 5 years
At first I was skeptical but I see your point now, although I think that an assault td can be useful at heighter tiers as a pure support class.
Great take Chems, although what I'd bring is penetration dropoff upon angle. This isn't in WoT but it is in War Thunder.
In WoT angled armor only increases armor, while in WT it decreases ammo penetration, so APCR slide off angled armor easily. Anynoe who knows how touch IS-4, IS-3 and Tiger II are in War Thunder even against missiles with like 400mm pen knows. I remember bouncing off few shots from AMX 50 100 with my ass in an IS-4.
Imho, german HT should be brought down by one tier, or add the midway VK 45.02 H or something like that (Tiger I with front sloped armor)
This one small change just entirely buffs having armor and using it. In this model all kind of pike noses with some armor are basically indestructible.
Also, but that could be too realistic, volumetric shots, so bigger low-pen shells could be caught with Tiger's driver viewport, or IS-2 going from paper to magic shot sponge, as it's weird shaped armor loves to deflect high pen low caliber bullets.
One more thing. Don't nerf heavy mobility. Buff everything else. MAKE HELLCAT GO 92 KPH.
bro thanks irl have week spots, like the m1 abram with the under barrel shot or the panzer 5 with the cupola shot: the russsian exploited it in the battle of kursk
Back in the day (when the lights ended at Tier 5) lights had +5 matchmaking