You guys schould go over the 3 stapel rules if proper/optimal drafting. Because thats something people tend to not know and brainlessly flame others for there mistakes in it. Rule 1: If you are a OTP pick as aerly as possible. You are going to play it anyway so why wast a good counterpick on a other role. Its also unlikely you will have the same/simular impact if they take your champ. Rule 2: If you hover any champion be willing to blind it. Like with a OTP in rule one you already have a stable pick you want so why wast a better counter pick on a other role. Rule 3: Get most counterpicks possible, no matter the role it is. Even counterpicking support is very much high worth for other roles. Because a better support can win lane, roam to win other lanes, and gain objectives. If anything having a good counterpick option on support is probably one of the most valuable things there is even in pro play.( T1 for example)
If u W on Jhin you can flash and it will go off where you stood before the flash. It is really useful thing to do when you are trying to escape. Your Q also deals more damage if it killed a target bore the next bounce, and it stacks. So you can deal more damage with it if you manage to kill a few minions before it lands on a camp.
Oh yeah. Riot August actually mentioned a little while ago. The intent of the durability update and weakening item damage was to make fights less bursty so there's more decision making and fewer one shots but not to actually effect the game length. And said that the games shouldn't even last an extra 5 minutes from the changes. Normally I roll my eyes at this kind of thing but honestly I haven't noticed any change in how long games are going.
Much better gameplay with jhin heiz! Glad to see just how quick you're picking him up! Also wouldn't mind a Kalista/Thresh game before they are obsolete for the climb 😉
Also maybe a dumb question but how far away can I stand and still get xp from minnions? Sometimes it looks like your close and get nothing and other times visa versa.
@@mitchpringels at 42:08 Ioki misses the exp of the first minion to die under tower. That is slightly off range. Any closer he would have gotten it. You can use Iokis gameplay (on your own) because he enabled "show xp gain" in the settings. At 42:28 he does get it (the melee one furtest to the left shot by Heiz), that is about max range. You will notice Ioki _always_ standing in that range unless he launches for a fight.
I think recording your conversation on champion select then cutting to game play would be more fun and educational to us than just throwing us in 30 seconds in. Educate us ;D
@@WormWood15 but didn't placing the control ward (even though it disables the enemy team control ward vision after being placed) already give it away ? I for sure thought that placing the control ward is noticeable by the enemy team, at the moment it's placed in the bush. Might be wrong tho
@@gracev102 Hitting a ward, even one that is control ward'd, gives you vision of who is hitting it. That's why when you control ward in the baron pit and are doing baron you shoudl NOT hit the wards that the enemy places.
Im hooked on this series, i just have a question. On one of the previous videos, the guy who supports said he coaches, and from i saw, did the adc pay for this? In so many situations it feels like elo boosting the adc. Just curious. Keep up the good work, fan from portugal ✌🏻
Lmao. não, eles são amigos. ambos chegaram a grandmaster/challenger, o ioki (support) é que também é coach. Já o Heiz, ele ainda está a aprender a jogar como adc, logo precisa de algum tutoring ou de alguns conselhos do ioki.
Heiz for the love of god please Q the lowest HP minion because grenade damage goes so high up after it executes a minion (+60% into +50% into +40%..etc).. you could have half healthed ezreal a couple of times with one Q and it hurts my soul seeing you Q the healthiest minion and mess up the wave and grenade damage
44-4 promoted to plat 4 on Jhin is just too perfect!
You guys schould go over the 3 stapel rules if proper/optimal drafting.
Because thats something people tend to not know and brainlessly flame others for there mistakes in it.
Rule 1: If you are a OTP pick as aerly as possible. You are going to play it anyway so why wast a good counterpick on a other role. Its also unlikely you will have the same/simular impact if they take your champ.
Rule 2: If you hover any champion be willing to blind it. Like with a OTP in rule one you already have a stable pick you want so why wast a better counter pick on a other role.
Rule 3: Get most counterpicks possible, no matter the role it is. Even counterpicking support is very much high worth for other roles. Because a better support can win lane, roam to win other lanes, and gain objectives.
If anything having a good counterpick option on support is probably one of the most valuable things there is even in pro play.( T1 for example)
The chemistry between these guys is perfection!
If u W on Jhin you can flash and it will go off where you stood before the flash. It is really useful thing to do when you are trying to escape.
Your Q also deals more damage if it killed a target bore the next bounce, and it stacks. So you can deal more damage with it if you manage to kill a few minions before it lands on a camp.
A game that is decided in 8 minutes takes 30 min to play… must be Solo Queue 😂
Oh yeah. Riot August actually mentioned a little while ago. The intent of the durability update and weakening item damage was to make fights less bursty so there's more decision making and fewer one shots but not to actually effect the game length. And said that the games shouldn't even last an extra 5 minutes from the changes. Normally I roll my eyes at this kind of thing but honestly I haven't noticed any change in how long games are going.
Much better gameplay with jhin heiz! Glad to see just how quick you're picking him up!
Also wouldn't mind a Kalista/Thresh game before they are obsolete for the climb 😉
The "bad" game, what went wrong and what could have gone better (bad team fights, grievers, miss calculated plays or bad positioning?)
Also maybe a dumb question but how far away can I stand and still get xp from minnions? Sometimes it looks like your close and get nothing and other times visa versa.
@@mitchpringels 1400 units..... there's an option to turn xp on so you can figure out the distance (shows you gaining xp when you gettin it)
@@mitchpringels at 42:08 Ioki misses the exp of the first minion to die under tower. That is slightly off range. Any closer he would have gotten it. You can use Iokis gameplay (on your own) because he enabled "show xp gain" in the settings. At 42:28 he does get it (the melee one furtest to the left shot by Heiz), that is about max range. You will notice Ioki _always_ standing in that range unless he launches for a fight.
31:32
You hit w if the terrain was level. But jhin was middle of mid lane and ez was in river 😢
Will we ever see the zyra heimer lane?
Heiz is learning from I0ki 28:38 nicee
Hey gj guys. I knew you guys were good but yall are stomping. Heiz gap jkjk
Will we ever see the zyra heifer lane?
I think recording your conversation on champion select then cutting to game play would be more fun and educational to us than just throwing us in 30 seconds in.
Educate us ;D
Brand & Amumu pretty please 🙏 good stuns for brand combos, engage and peel for late game
Heiz and I0ki found the mentos (iykyk)
Hi ! At 47:21 Ioki said "don't hit the ward". Does anyone know why ?
“Don’t hit the ward” so they don’t gain vision.
When you cancel ward vision with a control, hitting it to clear it grants vision again.
@@WormWood15 but didn't placing the control ward (even though it disables the enemy team control ward vision after being placed) already give it away ?
I for sure thought that placing the control ward is noticeable by the enemy team, at the moment it's placed in the bush. Might be wrong tho
@@gracev102 Hitting a ward, even one that is control ward'd, gives you vision of who is hitting it. That's why when you control ward in the baron pit and are doing baron you shoudl NOT hit the wards that the enemy places.
PLEASE USE TRAPS WITH JHIN. Heiz should have 3-5 traps in river at all times and if he has one available during a fight, USE IT!!!!
when heiz spellshielded nami Q, doesn't that skill consist of two CCs? it might've been that
Yeah, but it's still just one spell. Spell shield is a shield against spells, not the CC that spells bring.
Seraphine E and Nami Q hit Heiz almost at the same time 12:08 so it blocked the Seraphine E since it hit first
@@firefighter3600 fair enough, i had it in the background, i just heard nami q and remembered it's two ccs from some video
woah, a 3 fer
I'd still like to see the really bad loss games, I think this hasn't been the first
I suppose its too late to ask for some jayce in the botlane. Jayce adc really isnt bad. U just need to be careful about mana early
Im hooked on this series, i just have a question. On one of the previous videos, the guy who supports said he coaches, and from i saw, did the adc pay for this? In so many situations it feels like elo boosting the adc. Just curious. Keep up the good work, fan from portugal ✌🏻
Lmao. não, eles são amigos. ambos chegaram a grandmaster/challenger, o ioki (support) é que também é coach. Já o Heiz, ele ainda está a aprender a jogar como adc, logo precisa de algum tutoring ou de alguns conselhos do ioki.
Heiz (the adc) is a really good jungler, he's getting used to playing as an adc
@@radicalideabro6150 ah it makes sense then. Thank you
@@nunopombo846 Faz sentido então. Nem tinha pensado nisso. Obrigado
Bacalhau!
Ioki is your Pyke better then Keria's?
yes
@@iokiandheiz3535 I believe and i drop 1 because I believe
respectacle
FANTAMENTOS
Day 9
Heizmann its time to pull out your Yasuo adc.
Ioki you are on alistar
Day 6: please play sion bot lane with whatever supp and make it optimal with huge macro for the win.
44-4 and none of you playing J4 that game is a fail in my books, but take my engagement!
yoooo play sera adc lux sup for one game then switch it up and play lux adc and sera sup
Please play Rengar mid
Heiz for the love of god please Q the lowest HP minion because grenade damage goes so high up after it executes a minion (+60% into +50% into +40%..etc).. you could have half healthed ezreal a couple of times with one Q and it hurts my soul seeing you Q the healthiest minion and mess up the wave and grenade damage